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Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:49:00 -
[61] - Quote
I'm going to take this chunks because there are too many quotes:
Fivetimes Infinity wrote:Vaerana Myshtana wrote:Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline. This wouldn't solve anything. If the enemy is behind the redline or 1 cm away from the red line, how much more likely are you to be able to kill them? Moving snipers onto the actual battlefield and off the mountains way off to the side or behind the lines can be done, as the other guy said, through making sniping take skill, and making long shots harder than close shots.
I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up.
Behind the redline, though, they are sometimes so far away that it is nigh impossible to find them. Bring them into the main battlefield and chances are that someone on your team will look at them, even inadvertently, and blow their cover. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:51:00 -
[62] - Quote
Fivetimes Infinity wrote:Garrett Blacknova wrote:And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively. The game should not ever revolve around snipers. The fact that the "job" of a sniper can ever be to cause the amount of damage they can is evidence of the fact that they're not in-line with other methods of playing. The fact that I, as a sniper, can kill 4 or 5 people as they move from one objective to another and necessarily cross open ground to get there is absurd.
You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across.
Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks. Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.).
Snipers are only wildly effective in the absence of intelligence. I can tell, very quickly, whether I'm sniping a smart team or a dumb one based on my KD ratio for the match. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:52:00 -
[63] - Quote
Fivetimes Infinity wrote:trollsroyce wrote:Planetside 2 sniping is very situational and mostly meaningless as well. Planetside 2 is exactly where Dust needs to be, and the fact that most snipers can't accept that only illuminates the kind of sense of entitlement sniper players currently have. Sniping is by far the safest, most powerful, least demanding way to play this game. Its power is unmatched, the ease of use for sniper rifles is unmatched, and the ISK/SP required to be dominant is minimal. Even a militia sniper rifle with militia everything else will allow a totally new player to two-shot people from across the map. Any sniper who knows what they're doing can shut down entire avenues of approach, all on their own, with nothing the enemy can realistically hope to do aside from something suicidal which may buy them a minute of reprieve at best. That is unacceptable. Dust will never gain the kind of traction it needs to so long as ****** methods of play like spamming grenades or being a sniper remain as imbalanced as they are.
Grenade spamming? Again with the "running up to things with an AR" issue. Sure, I do it too, but I at least know I'm being dumb when I do.
Grenade spamming is not a bug, it is exactly what should happen to players who want to run straight up while blazing away. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 18:57:00 -
[64] - Quote
Deveshi wrote:Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre?
I think bullets/nades/etc. are OP!
I demand a hotfix! |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 19:11:00 -
[65] - Quote
Vaerana Myshtana wrote:I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up.
Behind the redline, though, they are sometimes so far away that it is nigh impossible to find them. Bring them into the main battlefield and chances are that someone on your team will look at them, even inadvertently, and blow their cover.
The issue isn't wirth counter-sniping. People don't like the redline snipers when they themselves aren't snipers. Currently, sniping is the only realistic counter to most snipers.
Vaerana Myshtana wrote:You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across.
It should revolve around the people who are actually on the ground, in the middle of the fight, engaging people and themselves being engaged. Infantry of any weapon type or dropsuit type, vehicles, and so on. Snipers are not active participants in the game. They are alone, not interacting with anyone in a meaningful way, and are only apparent to themselves via counter-sniping, and to the people whom they shoot and injure/kill at random periods. As the OP's video points out, they aren't creating any fun gameplay themselves.
Quote:Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks.
Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.).
They aren't "supposed" to do anything. All they should be doing is what makes gameplay fun. Four people in a squad hitting an objective, getting killed in seconds by one person when they person gets a bit lucky and doesn't miss any shots, with no way to defend themselves against that person, is not fun gameplay.
I assume all you do is snipe considering your defence of snipers in total disregard of logic, so unless you are terrible and one of those snipers who crouches atop hills all day, you should know that "someone should be counter-sniping" is a meaningless statement. There could be 10 people on the enemy team counter-sniping for that one squad advancing, but some sniper vantage points are totally safe from enemy snipers unless those snipers are in specific areas, relatively far afield. It is a simple and effective practice, as a sniper, to advance to a point where you are essentially flanking enemies, with some kind of terrain protrusion or structure protecting you from anyone who isn't directly in front of you. In those case, you can easily cover objectives, you can kill any enemy sniper who moves into your line of fire, and you are going to go the entire game without getting shot at, let alone counter-sniped.
Vaerana Myshtana wrote:Grenade spamming? Again with the "running up to things with an AR" issue. Sure, I do it too, but I at least know I'm being dumb when I do.
Grenade spamming is not a bug, it is exactly what should happen to players who want to run straight up while blazing away.
Grenade spamming is bad gameplay that rewards people disproportionate to their input. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 19:20:00 -
[66] - Quote
Vaerana Myshtana wrote:Deveshi wrote:Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre? I think bullets/nades/etc. are OP! I demand a hotfix! Funny, I'm fine being killed by any other weapon. Heck I called for the nerf of my own weapon - the AR. The way you describe my way of thinking is complete BS. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 19:23:00 -
[67] - Quote
Fivetimes Infinity wrote:Vaerana Myshtana wrote:You write as if this game should revolve around Assaults with ARs running straight up to people and gunning away. Maybe that's not what you mean, but that's how this comes across. It should revolve around the people who are actually on the ground, in the middle of the fight, engaging people and themselves being engaged. Infantry of any weapon type or dropsuit type, vehicles, and so on. Snipers are not active participants in the game. They are alone, not interacting with anyone in a meaningful way, and are only apparent to themselves via counter-sniping, and to the people whom they shoot and injure/kill at random periods. As the OP's video points out, they aren't creating any fun gameplay themselves.
So that would be a yes, you think the game revolves around Assaults. Okay.
Fivetimes Infinity wrote:Quote:Snipers ARE supposed to be able to kill 4 or 5 people running through the open when their teamwork sucks.
Someone on that team should be countersniping. Someone should be communicating (I just got nailed by a sniper on my left as I headed towards Objective A from B.). They aren't "supposed" to do anything. All they should be doing is what makes gameplay fun. Four people in a squad hitting an objective, getting killed in seconds by one person when they person gets a bit lucky and doesn't miss any shots, with no way to defend themselves against that person, is not fun gameplay. I assume all you do is snipe considering your defence of snipers in total disregard of logic, so you should know that "someone should be counter-sniping" is a meaningless statement. There could be 10 people on the enemy team counter-sniping for that one squad advancing, but some sniper vantage points are totally safe from enemy snipers unless those snipers are in specific areas, relatively far afield.
Um... I'm not here to make your gameplay "fun". I'm playing to challenge your ability and have you challenge mine. By that, I'm talking not just about run-and-gun, but tactics, teamwork, stealth, all of the above and more.
No, actually I spend about two-thirds of my time running logistics, scout, and swarm.
I have been popped in the head while charging objectives more times than I can count.
The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
Are there battles I snipe a lot in? Sure, but I'm more interested in winning battles than popping heads. I usually snipe when it looks like my team's got things covered (or are totally blowing it and I can't fix it). As a result, I'm about as likely to be throwing drop uplinks so my teammates can advance out of sight of enemy snipers as I am to be staring down a scope. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 19:41:00 -
[68] - Quote
Vaerana Myshtana wrote:So that would be a yes, you think the game revolves around Assaults. Okay.
It revolves around heavies with HMGs, scouts with shotguns, tank drivers, dropship drivers, assaults with swarm launchers, and everyone else who, in order to kill someone, needs to put themselves in harms way to do so. All of the people, including "assaults", are united by the commonality of risk versus reward. To get kills, they need to run the gauntlet of enemy infantry, enemy vehicles, and of course, snipers. And the ISK they put into their fitting pays off in more kills, but of course, an expensive fit means more lost when you die.
Snipers, conversely, do not endanger themselves to anything like the same extent. The only real risk is enemy snipers, and if you know where to place yourself, that risk becomes minimal. Similarly, you can kill most people in two hits using militia gear. Your ability to kill does not depend on a serious ISK investment. Even a starter fit is very powerful.
The amount you need to invest as a sniper, in terms of risk, in terms of ISK, in terms of player skill, is not proportional to the pay-off you get in terms of kills inflicted and overall damage done to the enemy team.
Quote:Um... I'm not here to make your gameplay "fun". I'm playing to challenge your ability and have you challenge mine. By that, I'm talking not just about run-and-gun, but tactics, teamwork, stealth, all of the above and more.
Snipers do not challenge anyone's ability. There's a tiny bit of subtlety to counter-sniping, but mostly it's whack-a-mole on your PS3.
Quote:No, actually I spend about two-thirds of my time running logistics, scout, and swarm.
Then I forgive you for not understanding the nuances of sniper gameplay and how counter-sniping isn't just a thing that cancels out snipers magically once you have someone doing it on the field.
Quote:The difference here is that I don't QQ about it- I suit up as a sniper and take them out.
Yes, you're amazing, we're all in awe. This doesn't change the fact that sniping is poorly done and needs revision. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.01.17 19:43:00 -
[69] - Quote
The bowl open maps that look down on the gameplay means that snipers in this game have no specialist role. They do not help push an opposition to take a certain route or hold down certain sectors of the game. They end of shooting anywhere and everywhere, and the best role people can say of them is: counter-sniping. Wow. It should be about funnelling/ or suppressing the opposition.
This is down to the map design.
I have come across a number of good snipers in the game, and I am not against this class - it just seems to me they haven't been implemented very well. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 23:26:00 -
[70] - Quote
Vaerana Myshtana wrote: The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying). It's all part of the battle, and I can learn the weaknesses of the role I'm playing and try to maximise my chances of surviving by playing smart.
But snipers can't be spotted with any kind of ease. You're running along, and then you're dead. Sometimes you have to cross that open space.
Maybe you'll notice the direction the damage came from. So what can you do if you want to stop it? You *have* to suit up as a sniper and shut them down for a minute, or *have* to run up behind them and kill them - take precious minutes out of your game fighting for objectives, to get a minute of reprieve. They're just plain annoying, and not fun. After an assault rifle fight you might think, "yeah, he outplayed me". After a sniper rifle death you'll never think that. You'll just think, "Hey, I was alive, and now I'm dead. Yay!"
Where's the fun? Oh right. For the sniper. |
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Christ0pher Blair
Deep Space Republic
34
|
Posted - 2013.01.18 01:27:00 -
[71] - Quote
achiever wrote:omg i see post about this all the time its simpel counter snipe and if you cant do that get a lav and drive too somewhere near them get out and kill them these are thing you can do.
Yeap. People don't get it, but if a sniper has to worry about a counter sniper, he/she takes their target off of you and onto the constantly bunny hopping pixel across the map.
Snipe vs snipe takes forever sometimes.
Also (and I'm going to hate myself for saying this) if you're running AWAY from a sniper, it's easier to shoot you then if you're running towards him/her. And jumping makes it easier for us. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2013.01.18 01:31:00 -
[72] - Quote
Winsaucerer wrote:Vaerana Myshtana wrote: The difference here is that I don't QQ about it- I suit up as a sniper and take them out. If I can't find them and take them out, it's either because they're good (even then I usually get them after a few mistakes) or because they are playing the redline for all it's worth. I have yet to encounter a totally safe sniper vantage point that is not behind the redline.
This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying). It's all part of the battle, and I can learn the weaknesses of the role I'm playing and try to maximise my chances of surviving by playing smart. But snipers can't be spotted with any kind of ease. You're running along, and then you're dead. Sometimes you have to cross that open space. Maybe you'll notice the direction the damage came from. So what can you do if you want to stop it? You *have* to suit up as a sniper and shut them down for a minute, or *have* to run up behind them and kill them - take precious minutes out of your game fighting for objectives, to get a minute of reprieve. They're just plain annoying, and not fun. After an assault rifle fight you might think, "yeah, he outplayed me". After a sniper rifle death you'll never think that. You'll just think, "Hey, I was alive, and now I'm dead. Yay!" Where's the fun? Oh right. For the sniper.
Same can be said about an assault going up against a heavy, a merc against a lav impact, an assault squad vs a tank squad. All you have to do is scope a cliff and it will point out the sniper.
If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 01:57:00 -
[73] - Quote
Winsaucerer wrote:This just isn't the point. It doesn't matter if you can get them. It doesn't matter if they are or are not OP. The point is that snipers are no fun in the game for anyone but themselves. I don't mind dying in an assault fight, or against most any other weapon, even grenade or tank (at least, current tanks - tanks a couple of builds back or whenever were just plain annoying).
Okay, so you like the close combat gun game and snipers annoy you. Fair enough.
I disagree.
I'm in Dust for a larger, complicated, full battlefield game. That includes snipers as part of the mix.
I personally find getting nuked by HAVs and Precision Strikes annoying, but I can acknowledge that they are part of the game and take my lumps and move on.
I don't go posting about how Precision Strikes are overpowered and how only unskilled players use them. I'm not posting threads asking CCP to nerf HAVs because I can't kill them with an AR. After all, why should someone have to clone up in an AV fitting that takes away from their ability to engage in a run-and-gun squad fight?
I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 02:56:00 -
[74] - Quote
Christ0pher Blair wrote:[quote=Winsaucerer]If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard.
Not the same whatsoever. SPGs in WoT shoot very slowly and rely on allies to spot targets for them. As an SPG, you have the potential for only a handful of shots on most maps, and you will not detect any of those enemies you're shooting yourself. SPGs rely on teamwork between the SPG and allied tanks, even if the teamwork is incidental a lot of the time. Furthermore, SPG rounds have travel time. While hitting stationary tanks isn't typically so hard, hitting mobile tanks requires you to anticipate the shot travel time, the target's speed, and move your reticule accordingly. As your reticule blooms enormously everytime your tank moves, this demands of SPG players a certain ability to anticipate the movement of enemy tanks.
In short, SPGs in WoT have significant demands upon the SPG player, compared to snipers in Dust. They also require teamwork, whereas snipers do not. SPGs also cannot hit large portions of many maps due to terrain features, which allows tanks in that came to avoid artillery fire fairly easily in a lot of cases. In Dust, you are almost never safe from sniper fire. Snipers can see huge swathes of the map at a time, and the only cover you have is the little bits of clutter here and there. But as you have no idea where enemy snipers could be -- on your flanks or at the enemy spawn area -- you have no way of knowing if hiding on this side of the building has made you safe or not.
Overall your analogy is terrible. WoT SPGs are a valuable addition to that game. They help prevent excessive camping behind cover, they are glass cannons which have a whole other little side-game of counter-arty shooting to do, the offer light tanks and fast mediums a highly valuable target to attempt to take out and thereby severely weaken the enemy team, and so on. They are dynamic and interesting.
Conversely, Dust snipers are boring bullshit that just randomly drops your health or kills you as you're going about your business, regardless of where you are, regardless of any precautions you may take or that your team may take. The only person they make any fun for are the snipers themselves, and as a rather seasoned sniper, I can assure you that playing the game as a non-sniper is more fun, even if you won't go 20/0 game after game and get to pretend like you're good. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 03:03:00 -
[75] - Quote
Vaerana Myshtana wrote:I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games.
What a bunch of overblown garbage. Do you have any idea how inflated you sound? You're sitting in a corner of the map somewhere, putting a dot over someone 400 or 500 m away, and clicking a button. Complex and multifaceted my ass. The only consideration you have to make is that you're not exposed to the counter-sniper fire. That's it. Put dot over target, press button, win game. No compensating for bullet drop or travel time. No serious risk from enemy infantry or vehicles. No scope sway that you need to account for. And basically unlimited ammo thanks to nano hives. What more could a decidedly simplistic FPS player ask for in their simplistic, uni-faceted gameplay. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.18 03:11:00 -
[76] - Quote
It's like you're not even reading what I say.
Vaerana Myshtana wrote: I'm in Dust for a larger, complicated, full battlefield game. That includes snipers as part of the mix.
I'm in it for larger, complicated, full battlefield games too - so we share a common agreement! But that may or may not include snipers, depending on whether or not they add to the overall game experience level of fun. Currently, they do not.
Quote:I don't go posting about how Precision Strikes are overpowered and how only unskilled players use them. I'm not posting threads asking CCP to nerf HAVs because I can't kill them with an AR. After all, why should someone have to clone up in an AV fitting that takes away from their ability to engage in a run-and-gun squad fight?
None of these complaints remotely match anything I've been saying - maybe you are confusing me with other posters. Show me where I claimed sniping is op, or that only unskilled players use them, or asked for sniping to be nerfed, or claimed I can't kill snipers. I don't think snipers are OP, I don't think only unskilled players use them, I don't think they need to be nerfed, I don't think I can't kill them. It comes down to one, simple point: they are not fun for anyone but snipers (With the rare masochist exception). They're like mosquitoes or flies...you can deal with them, sure, but they make your experience worse.
Quote:I enjoy complex, multifaceted games that require me to constantly change what I'm doing.
I like this, too! The video discusses this very concept quite well. Snipers, in their current form, don't fit the mould properly. |
HappyKitty BunnyPony
Certificate of Participation
7
|
Posted - 2013.01.18 04:47:00 -
[77] - Quote
Being that I've been playing a big fat Heavy lately, I'm a popular sniper target. That having been said, I don't really die to snipers that often, not because of my legendary tactical awareness but because I run in terror to cover any chance I get. I find snipers annoying, and I consider many snipers parasites that do nothing but pad their kills at the expense of their team, but I don't curse their existence.
I primarily play Skirmish, and the main issue I have with snipers is that I want to play the game as I believe it is intended -- capture and hold the objectives -- and I think snipers often distort that purpose. Snipers can play a legitimate role in Skirmish by defending/denying objectives, spotting enemies and relaying them to their team, etc., and that's all good and well. But a lot of snipers are clearly just looking for kills, and don't really care what the point of the game is, as evidenced by snipers that let their teams lose because they can't be bothered to leave their cozy camping spots.
It's not that snipers are unbeatable -- it's that stopping what you're doing to avoid or attempt to kill snipers has nothing to do with the point of Skirmish, in my opinion. It's kind of like someone bringing a baseball bat into a football game and randomly hitting people with it -- the issue isn't whether it's effective, the issue is that it has nothing to do with the game, and it reduces the fun of trying to play the game when someone else is playing another game in the middle of your game. (And yes, I know that reducing enemy clone counts and generally disrupting their ability to capture and hold objectives does contribute to your team winning -- let's just not pretend that most snipers are doing it because of their brilliant strategic planning).
I agree with the point of the video -- as it is, being killed by a sniper feels random, and it doesn't make the game more fun, unless you're the sniper. But my main issue is simply that their presence too often makes the game about avoiding sniper fire or killing the snipers, which isn't a very interesting game to me. Obviously it's a matter of what you consider fun. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.18 06:06:00 -
[78] - Quote
The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob. |
Terra Thesis
Defiant Kelkoons
19
|
Posted - 2013.01.18 06:29:00 -
[79] - Quote
sniping isn't unbalanced at all. the problem is that everything about sniping is terrifically boring. being a sniper is boring. and yes, there are plenty of good counters to snipers, but they are all boring too. the reason is that snipers by our nature have almost no interaction with our victims. we don't want a fun and complex interactive fight with maneuvering and grenades and cover and flanking. we just want to sneak around unnoticed until we find someone we can make die unexpectedly.
pretty much every other engagement i can think of between two players involves a lot of interesting tactics and counters and counters to counters. if i'm plastered by a tank it just makes me excited to pull out my AV kit.
if i'm killed by a sniper i basically have three options:
1) accept that i will occasionally die to snipers and just run around like i have to pee while trying to have fun with the rest of my game
2) stop playing the actual fun part of the game where i get to interact with, you know, my team and the other team, go run into the empty hills, and play "whack a sniper" in the back country, alternating between shooting nerds in the back and cleaning up all the random uplinks / nanohives like i am some sort of space camp counsellor
3) just throw my hands up, pull out my sniper rifle and start counter sniping. and that's how you end up with half the players on both teams reduced to playing a point-and-click version of where's waldo.
so yes, sniping is very balanced. it's just a silly, boring, outdated mechanic. OHK, stunlock stealthers, and all those oldschool gank playstyles are disappearing. dust is just a little behind the times.
EDIT: I will give credit to the guy who had the idea to run w/ a sniper rifle with your regular squad, as a crypto counter sniper. i will have to give that a try. i am happy to have any excuse to not have to go hiking into the hills. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 07:50:00 -
[80] - Quote
Terra Thesis wrote:sniping isn't unbalanced at all
Yeah, it is, as a matter of fact. You can do it for basically any sniper, but my KDR when I was a sniper primarily was somewhere between 13 and 14. My KDR as an infantry guy using assault rifles and stuff is between 3 and 4. I very rarely died as a sniper, and made a ton of money because I'd get at least 10 kills a game. On a sheer basis of power vs. difficulty/cost, sniping is unambiguously imbalanced, and you can see that for basically every sniper in the game, as I mentioned. Going 10/0, 20/0, isn't uncommon or exceptional for snipers. Meanwhile, doing that as an infantry guy absolutely would be exceptional.
Sniper rifles are very clearly in need of revision. That said, I also agree that the game would be just fine if they were removed entirely. Crappy gameplay mechanics that don't really add anything ought not to be in in the first place.
jeremiah j wrote:The role of a sniper first is info for squad, second keeping squad mates alive, third watching objectives, and finally getting your kills. A good sniper works for the team not for the k/d. If you understand the maps well enough and have good teamwork no single sniper can cause you too much trouble and if they do it is worth the ob.
When you put your reticule over a target you make it show up for your allies. There's your squad info. Killing the target keeps your allies alive, defends objectives that enemy might otherwise have taken, and gets you a kill. Seriously though, do you just kind of sit there and talk to people as a sniper primarily? Maybe I'm just weird, but I always tended to consider shooting people with a sniper rifle to be the role of a sniper. |
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.18 12:25:00 -
[81] - Quote
CCP should take notes from BF3. Most of the snipers - including the starting ones were medium range weapons. You had to stay close to the battlefield to get kills, and stick to the squad. They also focused snipers on recon, giving a bunch of tools for that. Even the ones that are made for long range take good amounts of skill due to the fact that there was bullet drop and travel time. (A lot of it) Snipers had less drop and travel time than normal weapons, keeping their edge, but it was more noticeable thanks to the range. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 14:10:00 -
[82] - Quote
I understand that there are plenty of people who dislike long-range snipers and feel that they distract from their enjoyment of the game.
I still disagree and am just as unlikely to change my viewpoint as you are.
I suspect that CCP agrees that snipers, annoying as they are, are part of the game.
Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players. It is not unheard of for miners in high-security space to lose ships worth several hundred million ISK to a ship that cost less than a single hundred million. Until recently, it was even possible for the suicide ganker to get most of their loss reimbursed by insurance.
CCP's sole concession, after YEARS of QQ, was to stop giving insurance reimbursements.
I have already said that I agree that snipers should feel pressure to move out of their team redzone and onto the battlefield proper. I referenced someone else's suggestion to reduce rewards as a possible technique. I'm perfectly happy to consider other options that force snipers into the main play area.
I am not in support of any other nerfs to snipers. They are as much a part of the game as every other part of the game. Just as those darned Disco Domis are a part of EVE. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 16:05:00 -
[83] - Quote
Vaerana Myshtana wrote:I still disagree and am just as unlikely to change my viewpoint as you are.
When you come forward with an argument based on something other than your own personal proclivities as someone who plays a sniper and is keenly focused on his own interests, then I might find myself persuaded. I am not impermeable to reason, it's just that so far you have failed to utilize any reasoning in your argument.
Quote:Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players.
Crashing bugs probably annoyed the "holy snot" out of people, too. Should crashing bugs be reintroduced? How about the invalid fitting bug? I found that annoying.
Annoying is not a word people should use to describe things in this game. "Fun" or "cool" or "exciting" should be the words of the day. Just because EVE has/had a lot of terrible features and made a lot of mistakes along the way, doesn't mean Dust should do the same. How about we agree that this winds up CCP's first game where it's fun and enjoyable for everyone on day 1? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 16:15:00 -
[84] - Quote
ArMaGeDoN The Cat wrote:CCP should take notes from BF3.
There are all sorts of games CCP should be taking their sniper ideas from. Right now they've taken it from any generic FPS game from 10+ years ago, when weapons that used hitscan bullets were common and most of the controls were keyboard-only. The sniper rifles are like something designed for Rise of the Triad, or Duke Nukem 3D. Overly simplistic hitscan guns made for machines where calculating actual bullets flying through the air, hitting the enemy sprites, is too much to ask.
Planetside 1 is what I believe CCP should go for, specifically, though. Sniping in Planetside 1 was perfect. You'd get kills at it, but it wasn't easy. You could stay at long range, but the longer you were away the harder it was to get kills. See, the sniper rifle in that game, called a bolt driver, features bullet travel time, as well as a reticule that bloomed every time you adjusted your aim. Not everytime you moved, but simply looking around made your shots inaccurate, and it took several seconds for the bloom to settle and the shot to become accurate.
As a result, shooting people in that game as a sniper required anticipating their movement, to put the reticule in the right spot and have them run to it, as well as the travel time of the bullet you fired. What's more, no hits were one-shot-kills on infantry. And the gun was a single shot thing that required a reload every time. Sniping therefore became a support weapon that'd help suppress/soften up enemy infantry, rather than a gun that people could use to wipe out the enemy team from across the map.
That's much more along the lines of how sniping should be in Dust. Require skill, provide far fewer kills than it does currently, and be more about suppression and supporting your infantry than about annihilating entire groups of enemies without breaking a sweat.
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Arc Brimstone
Stella Pulvis
4
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Posted - 2013.01.18 17:37:00 -
[85] - Quote
Fivetimes Infinity wrote:[quote=ArMaGeDoN The Cat]As a result, shooting people in that game as a sniper required anticipating their movement, to put the reticule in the right spot and have them run to it, as well as the travel time of the bullet you fired. What's more, no hits were one-shot-kills on infantry. And the gun was a single shot thing that required a reload every time. Sniping therefore became a support weapon that'd help suppress/soften up enemy infantry, rather than a gun that people could use to wipe out the enemy team from across the map.
That's much more along the lines of how sniping should be in Dust. Require skill, provide far fewer kills than it does currently, and be more about suppression and supporting your infantry than about annihilating entire groups of enemies without breaking a sweat.
I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully.
But onto the major topic of this thread. In my opinion snipers aren't over powered in Dust. Maybe they are over used, but not over powered. A good team will be able to counter a team with a lot of snipers easily, and snipers tend to switch to something else if they start dying a lot. Snipers are also highly useful to a properly communicating team, as they generally have good vantage points to provide intel from across the map to the rest of their team, as well as apply pressure to a group of enemies that are capturing or defending a point. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.18 19:41:00 -
[86] - Quote
Arc Brimstone wrote:I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with games where the sniper rifles weren't on hit one kill. If I shoot you in the leg with a 50 caliber sniper rifle, how long do you think it'd take you to bleed out? Not very long truthfully.
There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.18 21:20:00 -
[87] - Quote
Fivetimes Infinity wrote:There is no "should be". It's a game. The only "should be" is that it should be fun. Being one-hit-killed from 500 m wouldn't be fun. I know, because a couple builds ago it was easy to do just that as a sniper against most non-heavies with simple body shots. That is not good gameplay, and any attempt at realistic justification you may try is totally irrelevant.
You continue to argue as if your definition of "fun", is, well... definitive.
We've established that we are looking for different things in the game. Clearly, here are other people who disagree with you.
It's time to let this thread die. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.18 22:54:00 -
[88] - Quote
Let us now examine the rhetoric in your posts:
Vaerana Myshtana wrote: I still disagree and am just as unlikely to change my viewpoint as you are.
I suspect that CCP agrees that snipers, annoying as they are, are part of the game.
This is nothing but pure rhetoric. It's saying, "we disagree, but the rules are my way, so let's just be quiet because my opinion is the currently prevailing state of affairs". This does not add anything to the argument, since it is implied if not outright stated that some of us desire the prevailing state of affairs to change. Your statement can mean nothing else but rhetoric designed to finish the discussion so that nothing does change. This is confirmed by a later post of yours:
Vaerana Myshtana wrote: We've established that we are looking for different things in the game. Clearly, here are other people who disagree with you.
It's time to let this thread die.
But no, it's not just the case that "other people disagree with" us. There are others here who have posted agreement as well. Our (or my) argument is that snipers in their current form, all other things being equal, reduce the level of fun. Arguments on the contrary side include things like, "I have fun being a sniper", or "It's more realistic to have snipers", or "I think it adds more dimensions". The first two are sucky arguments, and the latter would be a good one if it were correct or if there weren't better ways to add more dimensions that are less annoying. I'm sure snipers can be done better in a way that adds more dimensions but doesn't make the game annoying for most other players.
Vaerana Myshtana wrote: Take a look at EVE- "Disco Domis" and other "suicide ganking" techniques annoy the HOLY SNOT out of a lot of players. It is not unheard of for miners in high-security space to lose ships worth several hundred million ISK to a ship that cost less than a single hundred million. Until recently, it was even possible for the suicide ganker to get most of their loss reimbursed by insurance.
CCP's sole concession, after YEARS of QQ, was to stop giving insurance reimbursements.
What a terrible example. Snipers are present in virtually every battle you play in dust, sometimes multiple snipers on each side. As for disco domis, I've seen maybe one in all my years playing EVE. The level of prevailence, the general irritation it causes the overall eve population, is miniscule. Disco domis are reserved for a particular subset of eve players, and of that subset only a small subset are affected. Are you suggesting that we somehow work to ensure that snipers fit a similar pattern? That they're in very few games, and of those games they're in that they affect only a small subset of the players in that game? If not, what good is your example?
And, as I'm sure you know, you can let this thread die by simply ceasing to reply. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 07:58:00 -
[89] - Quote
Vaerana Myshtana wrote:You continue to argue as if your definition of "fun", is, well... definitive.
You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong.
But the issue of whether sniping should be a playstyle catered to is aside from my main point. As I've said, I'm okay with snipers when they're done properly. Planetside 1, even Planetside 2, both had good snipers. Bullet drop, bullet travel time, scope sway -- getting a lot of kills as a sniper takes skill in Planetside 2. There's a balance to it. In Dust, none of that. Sniping takes virtually no skill, no ISK, and you can go 10 or 20/0 without any real effort. That's the real problem with sniping that I have. Not that it exists, that its power is not relative to its demands on the player.
Although, if there were a way to make Dust sniping a valuable addition to the game, like SPGs in World of Tanks are, that'd be interesting, too. Currently, sniping is in simply because people expect sniper rifles and CCP is indulging our expectations. But this is the most primitive and brainless for of sniper rifle I've seen in a long time. I think CCP can do better than this. The real issue should be how to make sniping a fun and interesting part of this, a modern FPS experience, rather than an anachronistic piece of genericism pulled out from the ancient history of FPS gaming, back when everything was hit scan and bunny hopping was considered good gameplay. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.19 13:34:00 -
[90] - Quote
Fivetimes Infinity wrote:Vaerana Myshtana wrote:You continue to argue as if your definition of "fun", is, well... definitive. You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong.
I think he said it right the first time. He thinks you think your definition is definitive, and that you're wrong to think that it is. |
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