Shijima Kuraimaru wrote:First off... Ballistics added? Really? You do realize that the round from sniper rifles are, as per the description, traveling at over 8000m/sec, or 5.44 miles per second. At the ranges they are used at, there won't be any noticeable travel time or ballistic drop.
It's fluff description. If CCP were so inclined they could either rewrite the fiction for sniper rifles, or they could simply add in something that's the equivalent of ballistics, albeit designed to be more congruent with the rifle description. Also, it's 2500m/sec not 8000. The bottom line, though, is that the design of the rifle being constrained by the flavour text some CCP writer-type-person crafted for this particular gun is pretty ludicrous.
Quote:Second... I hate using the sniper rifle, it's not really my play style, but in New Eden there's a saying... "Adapt or die".
"Adapt or die" does not mean that CCP has no imperative to fix things that are clearly not designed well. It shouldn't be used as a smoke screen and excuse for apathy. There is a problem with sniping. I'm advocating changes to that end. Sayings from EVE don't factor into it.
Vaerana Myshtana wrote:I keep seeing people say that it's a hitscan weapon, but I'm not sure if there is an official source for that. Realistically, the numbers do come out suggesting that a very, VERY fast projectile would feel that way even if there is travel time. I mean, the travel time at 1km is somewhere between 1 and 2 tenths of a second.
Heck, I have to lead moving targets just because it takes me longer than that to hit the button.
I would very much love to hear from the devs about the mechanics involved in their implementation. That might clear up some confusion for all us.
There really isn't any confusion. Go find a turret at your max range (you'll know it's max range because the dot will have just turned red when the target is within range) and pull the trigger. You'll instantly do damage.
But anyway, as I said to the other guy, the fluff is just fluff. Sniper rifles with ballistic considerations have worked very well in other FPS games with very wide, open areas to them. Planetside 1, Planetside 2, both games benefit from such an implementation of sniping.