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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
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Posted - 2013.01.15 22:14:00 -
[1] - Quote
http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.15 22:23:00 -
[2] - Quote
Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun?
Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.15 22:47:00 -
[3] - Quote
3nder Wigg1n wrote:I'm glad you are all enjoying the services we snipers are providing for you. It's a dirty job really, but someone's gotta do it. By services you mean bloating your KDR by sitting all day behind a rock and getting free kills? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:20:00 -
[4] - Quote
Bojo The Mighty wrote:ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers. Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer. I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers. Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. Actually, they have all been hiding in the same spot, where they have perfect view of the map but not even snipers can get them. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:29:00 -
[5] - Quote
Shaszbot wrote:Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). Good argument. Just about every gun type is trying to kill you, and trying to make it fun for themselves. You could be running along and a forge gun gets you, a grenade gets you, a laser gets you, an HMG mows you down... none of those things tend to be fun for the victim. Your solution? Stop being the victim. Actually it is fun, because I learn from my mistake and move on. Each and every weapon has its own niche, and I can avoid getting killed by it by doing things like sticking to my range or making use of my speed. If I die, then I made a mistake and the enemy got the better of me. But snipers? They can dictate their range forever and are practicly invisible. So I can't actually do anything against them, even snipers can't do much since only a pixel sized area is visible of them, and as soon as they take even the slightest amount of damage they take cover. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 21:59:00 -
[6] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use. And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. Yup Not to mention you can probably bring an officer outfit for 20 matches and not lose it because nobody can hit you, and even if he does you just take cover behind your cliff and then come back out. And we all have seen how powerful these things can get. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:22:00 -
[7] - Quote
Nomed Deeps wrote:If there is a nest of annoying snipers, a precision strike works. And it doesn't matter how fast they can run although most likely they are still scoped when it rains. And you probably wasted a very important asset that can be a turning point of the match for DELAYING the snipers (they do respawn and go back you know). |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 05:59:00 -
[8] - Quote
Slightly-Mental wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? yes Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective. And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it. That video just showed WHY having something fun only for one side is dumb. Heck, they even touched on sniping specificly. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 16:09:00 -
[9] - Quote
trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. Non of the counter strike maps (The original ones, not the community made ones) give snipers a range where only they can see the enemy, so it balanced out. You had a very powerful weapon, but miss a shot and an assault rifle will gun you down. So comparing it to CS is dumb, and I'm saying it as a past CS player. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 19:20:00 -
[10] - Quote
Vaerana Myshtana wrote:Deveshi wrote:Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre? I think bullets/nades/etc. are OP! I demand a hotfix! Funny, I'm fine being killed by any other weapon. Heck I called for the nerf of my own weapon - the AR. The way you describe my way of thinking is complete BS. |
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ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.18 12:25:00 -
[11] - Quote
CCP should take notes from BF3. Most of the snipers - including the starting ones were medium range weapons. You had to stay close to the battlefield to get kills, and stick to the squad. They also focused snipers on recon, giving a bunch of tools for that. Even the ones that are made for long range take good amounts of skill due to the fact that there was bullet drop and travel time. (A lot of it) Snipers had less drop and travel time than normal weapons, keeping their edge, but it was more noticeable thanks to the range. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.22 17:30:00 -
[12] - Quote
Here is what usualy happens: A sniper starts killing everybody, so a friendly sniper comes to counter snipe. Then the other team brings another one, so our team brings another one. By the end of the match only 2 players from each team are actually on the field. And its not as rare as you think, 1/3 matches it happens to me. |
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