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trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.16 18:46:00 -
[31] - Quote
MD 87 wrote:Players should be forced of their own redline, after a certain amount of time.
Sniping from for within the safety of the redline, revokes the mancard of said sniper. Just saying... it took me this long to realize what redline meant. Thought it was nato jargon |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:20:00 -
[32] - Quote
Bojo The Mighty wrote:ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers. Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer. I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers. Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. Actually, they have all been hiding in the same spot, where they have perfect view of the map but not even snipers can get them. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 20:29:00 -
[33] - Quote
Shaszbot wrote:Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). Good argument. Just about every gun type is trying to kill you, and trying to make it fun for themselves. You could be running along and a forge gun gets you, a grenade gets you, a laser gets you, an HMG mows you down... none of those things tend to be fun for the victim. Your solution? Stop being the victim. Actually it is fun, because I learn from my mistake and move on. Each and every weapon has its own niche, and I can avoid getting killed by it by doing things like sticking to my range or making use of my speed. If I die, then I made a mistake and the enemy got the better of me. But snipers? They can dictate their range forever and are practicly invisible. So I can't actually do anything against them, even snipers can't do much since only a pixel sized area is visible of them, and as soon as they take even the slightest amount of damage they take cover. |
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.16 20:38:00 -
[34] - Quote
ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:ArMaGeDoN The Cat wrote:Bojo The Mighty wrote:Is killing a sniper fun? Is getting to him and being murdered by 5 snipers on that hill who have perfect view of you climbing fun? Or at range where he only has his barely visible pixel sized head out but can see the whole of you very clearly? Now you're being a drama queen. If a team is able to put five snipers in five different locations each watching over eachother, and not miraculously get killed in CQC, then that team is GOOD! I think you're just cranky because you died from a sniper, you can't snipe, so you got counter-counter sniped, and when you tried to sneak up on one you were ignorant enough to other snipers. Snipers snipe from a long distance away, that's how it works. You just want the damn nerf hammer. I walk behind enemy snipers all the time and get away with it. You're just pushing theoretical scenarios that happen so little in order to create a seemingly unbalance of snipers. Even your little video is in support of me. Snipers add a new force on the field, something players must be aware of and adapt their strategies accordingly. Snipers open up limitless tactical opportunities that players can engage in. Just turned your video against you. Actually, they have all been hiding in the same spot, where they have perfect view of the map but not even snipers can get them. What map. I've CQC snipers in their own nests on every single map as long as it wasn't in the redzone. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 21:07:00 -
[35] - Quote
crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on.
I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use.
And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 21:59:00 -
[36] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use. And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. Yup Not to mention you can probably bring an officer outfit for 20 matches and not lose it because nobody can hit you, and even if he does you just take cover behind your cliff and then come back out. And we all have seen how powerful these things can get. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.16 22:08:00 -
[37] - Quote
If there is a nest of annoying snipers, a precision strike works. And it doesn't matter how fast they can run although most likely they are still scoped when it rains. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.16 22:22:00 -
[38] - Quote
Nomed Deeps wrote:If there is a nest of annoying snipers, a precision strike works. And it doesn't matter how fast they can run although most likely they are still scoped when it rains. And you probably wasted a very important asset that can be a turning point of the match for DELAYING the snipers (they do respawn and go back you know). |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.16 22:35:00 -
[39] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:So there is this thing called an LAV. Also dropships and tanks. Another issue is hlaf of the map pool is down. There are many maps with large indoor areas. But don't forget snipers will always be good in the right hands. A good sniper is a good sniper. Sorry they always land a shot. Now the game shifts to tactics. Deploy heavy snipers as counter snipers. Bring in dropships, or lav rush to thier location. Have someone sneak up on him he's in his scope. How to people deal with snipers in real life? Sometimes they find the sniper and send rockets at the building to kill him. Have you tried using the forge gun as a weapon to kill snipers? You have no idea the joy you are missing out on. I always laugh when people suggest using vehicles to counter snipers as if that means there isn't a problem. Sniper rifle costs 5k ISK or something minor like that. You can go out in a militia suit and a 5k rifle and two-shot most people from across the map. The "solution" isn't to bring in a vehicle worth tens of thousands of ISK and charge them down, as if killing them once will solve the problem. The solution is to make sniper rifles have power in-line with their cost, and in-line with their difficulty of use. And I spent the past two builds as a sniper. I had a KDR of around 14 and thousands of kills across both builds. I know what works on snipers and what doesn't. I'm not missing out on anything. Bar none the only reliable way to deal with snipers is to counter-snipe them. And even though I've tried to stick to non-sniper weapons this build exclusively, sometimes I find myself having to resort to overpowered sniping to deal with overpowered snipers. Not very fun. Ok well when I run you over in my dropship you can keep pretends It's not a viable counter |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.16 23:37:00 -
[40] - Quote
good vid
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 23:58:00 -
[41] - Quote
crazy space 2100046106 wrote:Ok well when I run you over in my dropship you can keep pretends It's not a viable counter
I have never been killed by a dropship crashing into me as a sniper. Seems like an awfully expensive way to buy yourself 2 minutes without one sniper killing your guys. If you are serious about countering snipers, as I said, the only reliable method is through sniping yourself. As an added pro tip, if you use a sniper rifle and move about the battlefield as a regular infantry guy might, rather than staying way in the back or flanks like most snipers do, you can often catch enemy snipers unawares, as they won't realize the guy running around down there isn't a harmless AR-packing grunt, but in fact an enemy sniper.
Note that this is a bit dicey a tactic as you're obviously vulnerable to enemy infantry whilst doing it, but if you can do it properly you can get several kills on enemy snipers without being a tool and crashing a 50k ISK vehicle into them. |
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.01.17 01:03:00 -
[42] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
Yes |
Slightly-Mental
Chemically Inconvenienced Ishukone Drug and Research Utilization Group
4
|
Posted - 2013.01.17 02:24:00 -
[43] - Quote
ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun?
yes
Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper).
you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective.
And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
|
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.17 02:26:00 -
[44] - Quote
Fivetimes Infinity wrote:crazy space 2100046106 wrote:Ok well when I run you over in my dropship you can keep pretends It's not a viable counter I have never been killed by a dropship crashing into me as a sniper. Seems like an awfully expensive way to buy yourself 2 minutes without one sniper killing your guys. If you are serious about countering snipers, as I said, the only reliable method is through sniping yourself. As an added pro tip, if you use a sniper rifle and move about the battlefield as a regular infantry guy might, rather than staying way in the back or flanks like most snipers do, you can often catch enemy snipers unawares, as they won't realize the guy running around down there isn't a harmless AR-packing grunt, but in fact an enemy sniper. Note that this is a bit dicey a tactic as you're obviously vulnerable to enemy infantry whilst doing it, but if you can do it properly you can get several kills on enemy snipers without being a tool and crashing a 50k ISK vehicle into them. Why would my dropship die while squishing you? |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 05:59:00 -
[45] - Quote
Slightly-Mental wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? yes Winsaucerer wrote:ArMaGeDoN The Cat wrote:http://www.youtube.com/watch?v=BRBcjsOt0_g
So, is being sniped by someone who is behind high cliffs kilometers away with only his pixel sized head visible fun? Great video. Snipers always seem to me to detract from the game. They're fun for no-one but the sniper. Sure, it's satisfying to waste your time hunting them for a few minutes and kill them from behind while they're not expecting it...but you've wasted all that time to get one kill, and it's only because they've been annoying you so much. Snipers just don't make the game fun for anyone but themselves. You're running along, all alone, and then suddenly you're dead. Great. It's not that snipers are OP, or can't be killed. It's just the simple fact that they don't make the game more fun (except for the sniper). you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective. And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it. That video just showed WHY having something fun only for one side is dumb. Heck, they even touched on sniping specificly. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.17 07:03:00 -
[46] - Quote
Slightly-Mental wrote: iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
You should take your own advice.
crazy space 2100046106 wrote:Why would my dropship die while squishing you?
Allies shooting you down, you hitting the not-level terrain I'd always be sniping around in the first place, and the odds that you're bad at flying due to the fact that you are generally bad at games, which I am basing on the fact that you think flying a dropship around trying to crush snipers is the best way to deal with them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.17 07:37:00 -
[47] - Quote
I'm not a sniper, but my girlfriend is.
Bad snipers = easy targets. Good snipers = valuable targets.
And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.01.17 09:25:00 -
[48] - Quote
Garrett Blacknova wrote:I'm not a sniper, but my girlfriend is.
Bad snipers = easy targets. Good snipers = valuable targets.
And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively.
Hehehe. I've only recently started noticing rising trend on the snipers. Maybe it's because new players think they'll be safe racking their k/d up or something else, I don't know. But yeah, good snipers ARE annoying as hell, but hey that's what they are for. Bad / new snipers are easy to catch and hunt and it's very satisfactory to stand behind some sniper for awhile and then drop him. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 10:39:00 -
[49] - Quote
Slightly-Mental wrote:
you know .. that is one of the roles of a sniper .. to distract and to waste your time. The more time you waste hunting them down, or hiding for cover the longer the snipper's team has to fulfill their objective.
And for the aspect of "It's just the simple fact that they don't make the game more fun" snipping my not be fun for you, but for others it is.. iam sorry to say, the game or the world doesnt revolve around you or what you deem is "fun" *sorry if this seems harsh but iam getting sick off people whining just for the sake of whining, and iam getting in a pissy mood over it.
Lol, you're "sorry", as though my feelings will be hurt by the great wisdom you've imparted to me. I have a thicker skin than that, and I'm not really worried by someone who is clearly wrong trying to correct me. Leave your self righteous "sick of complaining" at the door. If there's a problem, I'm free to express my complaint just as much as you're free to use your uninformed and unenlightened opinion to try and rebuke my arguments.
As for the substance of your reply, I said in my original post that sniping is fun for snipers and no-one else. I did not say it's no fun for me (when I'm a sniper), nor did I say it's fun for no-one. Nor am I saying that there isn't the odd exception who loves being sniped and dying without warning. Whether or not it's fun for me is irrelevant. Whether it's fun for the sniper is not the whole story. The video explains the point quite well.
So, I'm sorry to say, but the game doesn't revolve around you, Slightly-Mental, or what you deem is "fun", and I'll express my opinion when I feel like it, and if you don't like that some people disagree with you, suck it up. |
Slightly-Mental
Chemically Inconvenienced Ishukone Drug and Research Utilization Group
4
|
Posted - 2013.01.17 11:25:00 -
[50] - Quote
it wasnt fully directed at you just sick of the whining, i dont like driving tanks but iam not whining about them running me over
differant ppl have differant play styles and the way the whining is atm *not just snippers but on all aspects were going to be running around with bubble guns
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Winsaucerer
The Southern Legion
21
|
Posted - 2013.01.17 12:43:00 -
[51] - Quote
Slightly-Mental wrote:it wasnt fully directed at you just sick of the whining, i dont like driving tanks but iam not whining about them running me over
differant ppl have differant play styles and the way the whining is atm *not just snippers but on all aspects were going to be running around with bubble guns
For what it's worth, I don't think grenades or tanks are annoying like snipers are. The only other thing in this game that really annoys me is respawning into an enemy or group of enemies, where you're dead before you can move, or surrounded by a bunch of them (a problem on ambush maps, not so much on skirmish). |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.01.17 13:46:00 -
[52] - Quote
Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline.
This would encourage snipers to hang out where you can get at them.
Of course, it would also require that people have a really good idea of where their team's redline (vs. the hard redline) is. Once the maps start changing more, this could be really hard to know.
However, for the most part, I have to agree with the people telling the OP to HTFU. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.17 14:52:00 -
[53] - Quote
Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.17 15:23:00 -
[54] - Quote
KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem
I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO.
Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well.
This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.17 15:31:00 -
[55] - Quote
trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest.
I would like this suggestion is snipers were OHK. Period. Forget headshots etc. If snipers were OHK I wouldnt mind anything thrown at me. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2013.01.17 16:09:00 -
[56] - Quote
trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. Non of the counter strike maps (The original ones, not the community made ones) give snipers a range where only they can see the enemy, so it balanced out. You had a very powerful weapon, but miss a shot and an assault rifle will gun you down. So comparing it to CS is dumb, and I'm saying it as a past CS player. |
Deveshi
WarRavens
144
|
Posted - 2013.01.17 16:15:00 -
[57] - Quote
Boo hoo hoo. Mommy, I got shot whilst playing an FPS. Thats not fair!
Are you sure you're playing the right genre? |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.17 16:41:00 -
[58] - Quote
I think sniping is about Love.
http://www.gametrailers.com/videos/pdvavp/star-wars--knights-of-the-old-republic-hk-47-definition-of-love |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.17 17:30:00 -
[59] - Quote
ArMaGeDoN The Cat wrote:trollsroyce wrote:KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem I dislike this suggestion, as it makes sniping more luck based (depending on enemy dodge pattern and movement). The games, where sniping works on a high level play, all employ instant bullet flight. Sniping is fairly balanced currently, based on the maps: a good offensive player on a tight map makes about the same difference as a good sniper on a large, open map. This is just IMHO. Counter-strike had a good approach to sniping as well as q1 tf. Battlefield series is a good example of how bullet flight makes sniping useless in high level play. Planetside 2 sniping is very situational and mostly meaningless as well. This all goes for skirmish, btw. In the tight ambush maps delayed sniping could work as well. Snipers are now a working field control asset because of the long range capability. Reducing the range capability would make them tactical units like the rest. Non of the counter strike maps (The original ones, not the community made ones) give snipers a range where only they can see the enemy, so it balanced out. You had a very powerful weapon, but miss a shot and an assault rifle will gun you down. So comparing it to CS is dumb, and I'm saying it as a past CS player. Comparison of the mechanic with cs shows that it works brilliantly for mid ranges and close. Battlefield mechanic sucks more the closer you get.
Comparison with q1tf shows the mechanic allows for balanced and beautiful field control games. Battlefield mechanic renders snipers nigh useless in high level.
Your point is one sided but accurate in its own right; I should have written more coherently. |
Fivetimes Infinity
Immobile Infantry
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Posted - 2013.01.17 18:32:00 -
[60] - Quote
KEROSIINI-TERO wrote:Snipers are pretty okay in Dust at the moment (January 2013)
Things to tune: - Add ballistic/travel time to bullets in order to make hitting farther and farther more and more difficult (small tune-up to damage to balance usability). That would make the shots more rewarding and would emphasize player skill in longshots. Also as a bonus, this would make redline sniping less tempting as the range from safe area tends to be long (unless redlined, but thats okay then)
- Fix the remaining hitdetection issues to get rid of the bugged advantage of high positions. Also aids snipers so they won't be affected by that LOS yes but barrel clipping -problem
Sniping isn't even close to where it needs to be. Adding bullet travel time is a good idea, but that may not enough.
Vaerana Myshtana wrote:Realistically, the best solution I've heard to this is nerfing the rewards for actions initiated behind the redline.
This wouldn't solve anything. If the enemy is behind the redline or 1 cm away from the red line, how much more likely are you to be able to kill them? Moving snipers onto the actual battlefield and off the mountains way off to the side or behind the lines can be done, as the other guy said, through making sniping take skill, and making long shots harder than close shots.
Garrett Blacknova wrote:And if a team's snipers are destroying your team, then they're doing their jobs, and your team isn't countering them effectively.
The game should not ever revolve around snipers. The fact that the "job" of a sniper can ever be to cause the amount of damage they can is evidence of the fact that they're not in-line with other methods of playing. The fact that I, as a sniper, can kill 4 or 5 people as they move from one objective to another and necessarily cross open ground to get there is absurd.
trollsroyce wrote:Planetside 2 sniping is very situational and mostly meaningless as well.
Planetside 2 is exactly where Dust needs to be, and the fact that most snipers can't accept that only illuminates the kind of sense of entitlement sniper players currently have. Sniping is by far the safest, most powerful, least demanding way to play this game. Its power is unmatched, the ease of use for sniper rifles is unmatched, and the ISK/SP required to be dominant is minimal. Even a militia sniper rifle with militia everything else will allow a totally new player to two-shot people from across the map. Any sniper who knows what they're doing can shut down entire avenues of approach, all on their own, with nothing the enemy can realistically hope to do aside from something suicidal which may buy them a minute of reprieve at best. That is unacceptable. Dust will never gain the kind of traction it needs to so long as ****** methods of play like spamming grenades or being a sniper remain as imbalanced as they are. |
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