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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1513
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Posted - 2013.06.10 02:02:00 -
[601] - Quote
Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Draxus Prime wrote:KAGEHOSHI Horned Wolf wrote:Breach scrambler rifle Burst scrambler rifle
No reason why the Gallente AR should get all the variants while the Amarr one only has 2 flavors. I thought the variants were stand ins for the other races assault rifles They are, but they aren't going to be removed according to CCP, and the real racial ones will be slightly different. Example: scrambler rifle is a tactical, but it has a charge ability. Rail rifle is a breach, but it has high range. If the AR gets to keep the variants (which they will) , but others don't get access to the same level of variety, then it will be very unfair and imbalanced. but some weapons like the scrambler rifle do not rquire multiple varients ex:the std scrambler rifle u can use as a tactical,burst or breach weapon depending on ur play style so to balance that why not each races ar represent each mode caldari: burst minmitar:breach gallante:assault ammar:tactical or how about with tech 3 weapons a weapon module allows u to cycle fire modes Gallente should be breach and minmatar should be assault. |
medomai grey
Fenrir's Wolves RUST415
25
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Posted - 2013.06.10 02:08:00 -
[602] - Quote
I would like to see a significantly faster tank with no turrets and can seat 1 pilot and 6 passengers. The purpose of this tank would be heavily armored troop transport. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
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Posted - 2013.06.10 02:15:00 -
[603] - Quote
a paralysis weapon that negates certain dropsuit mods would be cool.
-different variants for each gun types focus ie: damage mods, speed mods, AV mods etc
-a natural no mod paralysis that "slows" your character down for x amount of time
-a grouping AOE effect that with one victim you can pass splash effects to the team (lesser than targeted member)
- both positive and negative attributes
-works on vehicles as well
something of this nature could be a good support weapon for LOGI's or any sort of support guy. |
hooc order
Deep Space Republic
292
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Posted - 2013.06.10 02:29:00 -
[604] - Quote
Whichever AR has a point blank range of 550 meters. |
Draxus Prime
BurgezzE.T.F
675
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Posted - 2013.06.10 02:40:00 -
[605] - Quote
arc cannon! |
Grimmiers
ZionTCD Unclaimed.
176
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Posted - 2013.06.10 02:45:00 -
[606] - Quote
Make anti-personal small turrets for lavs and dropships to promote the use of lavs as they were intended.
-Small blaster that is less accurate and has a faster firerate. I think the accuracy of the current blaster is actually making it harder to hit targets
-mass driver style grenade launcher
-automatic laser turret would be the more accurate high damage weapon with a faster firerate and a slower heat buildup. |
Draxus Prime
BurgezzE.T.F
675
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Posted - 2013.06.10 02:47:00 -
[607] - Quote
vowrtech |
Malkai Inos
Opus Arcana Orion Empire
376
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Posted - 2013.06.10 02:51:00 -
[608] - Quote
Grimmiers wrote:Make anti-personal small turrets for lavs and dropships to promote the use of lavs as they were intended.
-Small blaster that is less accurate and has a faster firerate. I think the accuracy of the current blaster is actually making it harder to hit targets
-mass driver style grenade launcher
-automatic laser turret would be the more accurate high damage weapon with a faster firerate and a slower heat buildup. This so much. The fact that most turrets are either useless during movement or useless on general is what made the HP buffs seem necessary. Fix the random turret aiming (during movement) and add dispersion/ more splash to all guns so that people have to be carefull when AVing and we can revert the better part of the HP buffs.
+1 for the good observation
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Shion Typhon
Intara Direct Action Caldari State
30
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Posted - 2013.06.10 03:46:00 -
[609] - Quote
Iceyburnz wrote: A recon scout suit. With excellent visibility, low detectability but terrible weapon capacity, can only carry sidearms. Maybe a melee weapon boost for ninja-wanabees.
Constructively: Something like this. Any dropsuit really should be a Scout suit that actually convinces people to use it. IE 360 radar visibility range of like triple the normal suits.
Cynically: How are you going to balance these "new" items anyway when they're just being thrown into a big cauldron of imbalance? Is it a case of "no one will notice we're adding pumpkin flavour to our ice cream because it'll be drowned out by the salt and horseradish fanyway?" |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
111
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Posted - 2013.06.10 07:16:00 -
[610] - Quote
just give me a weapon camo with Mad Moxxi on it |
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Judge Rhadamanthus
Kapow Heavy Industries
148
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Posted - 2013.06.10 07:31:00 -
[611] - Quote
Vehicle : dropship Type : Infiltrator Attributes : goes invisible for a short time (like the spawn style effect so can be seen but has that blue transparent look) when targeted by a swarm launcher. Limited to once every n minutes, or once per swarm player per match. This causes to lock to be lost and cannot be targeted till the lock wears off.
If not a new Dropship it could also be a module with a long cool down. It could also make the DS weaker so it can take large damage from small arms fire when in this mode or it disables all hardeners and extenders. The idea is you can not be swarmed but you suffer from being vunerable.
This variation can be made with existing tech. However it's not just a simple stat change if that's what you wanted.
1) It can use the existing swarm target and tracking mechanic to activate 2) existing DS chassis model (maybe with blue colouring) 3) can use the existing invisible skin effect that is uses on spawning suits 4) it is a way to introduce a counter measure test mechanic to drop ships which really do need some love this build |
gabriel login
Dead Six Initiative Lokun Listamenn
45
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Posted - 2013.06.10 08:14:00 -
[612] - Quote
can i have the red dot sight on my ar thats a simple request the model is in the the game an your just swaping it to a new gun. i would do it my self but dont want to get banned. |
BOZ MR
Internal Error. Negative-Feedback
243
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Posted - 2013.06.10 09:31:00 -
[613] - Quote
A surya with double Blasters and no litte turrets, sounds like heaven. |
Rogue Saint
Limited Liability
32
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Posted - 2013.06.10 09:33:00 -
[614] - Quote
'Miasma' Grenades - Causes a fog/smoke, but if anyone walks through it their stamina is depleted and are slowed X%
Covert Nanohive - No bubble or "drone" sound, reduces signature and no minimap icon (i.e. for snipers or ninja scouts)
Teleport Uplinks - Allows players to travel around the map between uplink points (i.e. no need to die and spawn)
'Covert' Scout Suit - Same slots layout but with 2 equipment slots, bonus to hacking & sidearms/explosives.
Tweak to the charged sniper rifle - Hold to charge, release, then click again to fire (will reduce the cramp I get in my finger!)
Different/changable ammo-types - All guns should be able to use diff. ammo types (kinetic / thermal / EMP / explosive) |
KatanaPT
Tech Guard General Tso's Alliance
193
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Posted - 2013.06.10 10:18:00 -
[615] - Quote
An active scanner that can xray the female models dropsuits. |
Nalhe Saldana
Get me off this damn rock.
2
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Posted - 2013.06.10 10:47:00 -
[616] - Quote
A Mass Driver that shoots Flux grenades |
Rei Shepard
Spectre II
342
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Posted - 2013.06.10 10:59:00 -
[617] - Quote
A version of each AR Rifle with a 25% larger clip for a painfully % in extra cost. An Assault Semi auto scrambler with less heat build up per round but smaller clip size. An antimater Sniper rifle capable of shooting trough thin layers of cover. A weapon that fires bullets that explode when the trigger is pressed the second time, first trigger fires, second triger explodes the bullet) A grenade that stays in the world for x amount of time and detonates if troops get close. A grenade that relays proximity information for a short duration from where its at then explodes (low damage)
A Positron Pistol that can be charged up, depletes ammo as its charging and can be let go for multiple round damage (controller by its clip size)
I guess thats sums up my ideas.
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Sgt Buttscratch
G I A N T EoN.
112
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Posted - 2013.06.10 11:11:00 -
[618] - Quote
I'd like to see drop suits that base to certain roles. we have heavy, assualt, logi, light/scout. But the starter fits have it done better frontline, medic, snipe, AV.
Assault based more on shield regen and extra ammo/nade count Medic - Logi works fine(certain logi class' need adressing atm due to being abused by non logis) Sniper/support assault - Profile dampners + movement speed (might encourage snipers to work better and move) AV - Extra ammo capacity + swarm lock on time bonus.
But in reality, rather than working on this, you should look into reworking armor in comparison to shields (regen/penalties/weapon bonus' Vs), also you should be looking to fix the LAV issue, give tankers some real tanks, fix the rdv's so people aren't scared to call 2million isk dropships in. Fix the flaylock and lazer rifles, make stairs climable......list goes on |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
12
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Posted - 2013.06.10 12:57:00 -
[619] - Quote
I want you to change the massdriver so that it can be loaded with different ammo while in battle. Example:
A merc packing the massdriver can carry up two three ammo types on two the battle field, anti personnel (current massdriver ammo/AP ammo), flux ammo (has less AOE and less damage, perhapse six hundred damage), anti-vehicle (does less damage than AV grenades but has the same tracking feature, and is ineffective unless it comes in contact with a vehicle).
When the mass driver is equipped to a fitting slot and the selected again from the light weapons slot, the currently existing menu pops up but a new option is available: "ammo loadout". Here the merc can choose how many of what type of ammo two carry into battle with them. Example:
4 flux rounds. 4 AV rounds 10 anti-personnel rounds
In battle, it takes 8 seconds to change out ammo (reload time is still the same). The mass driver no longer auto reloads after its ammo store is depleted, instead, it must now be manually reloaded by pushing square. To change out ammo types one presses and holds square, to which, and active wheel menu will appear, displaying any available alternate ammo types. Once one of these ammo types is selected, it takes 8 seconds to load into the gun, if the gun still has another ammo type already in it. If the gun is empty when the ammo is switched then the reloading prossess only takes 6 seconds. |
Dreadwing Reborn
Winged Victory Corporation Get Off My Lawn
0
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Posted - 2013.06.10 13:21:00 -
[620] - Quote
A sniper rifle with an increased render distance. 800m + or so |
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calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 14:09:00 -
[621] - Quote
wolfmans silent swarm launcher.
missles remain cloaked until within 15 meters of the target. |
Smoky The Bear
Intergalactic Cannibus Cartel
105
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Posted - 2013.06.10 14:15:00 -
[622] - Quote
i have an idea for a sweet new weapon
MASS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DRIVER |
Severance Pay
Purgatorium of the Damned League of Infamy
330
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Posted - 2013.06.10 14:46:00 -
[623] - Quote
Wolfman is not in CCP anymore? |
Carter Raynor
The Generals EoN.
25
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Posted - 2013.06.10 14:59:00 -
[624] - Quote
Rail Rifle as a new weapon.
Burst Plasma Cannon (shorter reload time or 2 shot clip. OR JUST FIX THE PLASMA CANNON. kthnx
Burst Scrambler rifle would be cool, but you could charge the burst up, one charge burst would insta overheat the gun. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4369
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Posted - 2013.06.14 19:31:00 -
[625] - Quote
Severance Pay wrote:Wolfman is not in CCP anymore? I noticed that too, his corp changed |
Stile451
Red STar. EoN.
135
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Posted - 2013.07.10 18:54:00 -
[626] - Quote
Charge Scrambler Pistol 1 shot per clip(because operation increases clip size by 1 per level) 150 damage fully charged 75 damage uncharged.
Snowflake Flaylock Pistol 2 shots per clip 2.5 second reload 12 total shots Fires 6 missiles instead of 1 in a fixed but dispersing pattern(shown below) -.O O O O O -.O O the missiles would separate by 1m for every 10m traveled. 50 direct damage 25 splash damage 1.25m splash radius
Starburst Flaylock Pistol 2 rounds per clip 240 direct damage 140 splash damage The secondary function would detonate the shot mid air(replaces ADS, similar to how remote explosives work).
Starburst Mass Driver 5 rounds per clip 270 direct damage 140 splash damage The secondary function would detonate the shot mid air(replaces ADS, similar to how remote explosives work). |
CharCharOdell
Shining Flame Amarr Empire
388
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Posted - 2013.07.10 19:12:00 -
[627] - Quote
Debacle Nano wrote:I want a variation of the Surya :> If you were asking for details, then:
- A bit more powergrid at the cost of speed.
- Has one more low slot, but minus a medium slot or two.
- Are we asking for specific colors too?
Or maybe a more gank fitable tank:
- One less low slot but more speed.(Reasonable)
- A bit more powergrid, maybe less CPU
- Probably call it a assault tank or something.
Lemme get all of my ideas out :] Breach Blaster for HAVs: A faster repair module:
- Repairs faster
- Repairs smaller amount per rep than heavy repair module
- Increased CPU/PG usage.
Also Armor Hardeners pleaaseeee!!
oh my god yes |
omega 015
Reaper Galactic
67
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Posted - 2013.07.10 19:21:00 -
[628] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
Can you sticky this? I am at work right now so I can't think |
Xender17
Intrepidus XI EoN.
296
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Posted - 2013.07.10 19:23:00 -
[629] - Quote
calisk galern wrote:wolfmans silent swarm launcher.
missles remain cloaked until within 15 meters of the target. That's all swarm launchers already. -_- |
CharCharOdell
Shining Flame Amarr Empire
388
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Posted - 2013.07.10 19:24:00 -
[630] - Quote
I want 3 variations of tanks in STD, ADV, and PRO
STD 5 high, 2 low or 2 high, 5 low: Basic frame tank: no change from now. (200,000 ISK) Marauder: Dmg+15%, HP-30%, top speed+15% (350k) Enforcer: Dmg+15%, HP+15%, top speed-30% (350k) Demolisher: Dmg-30%, HP+15%, top speed+15% (350k)
ADV 6 high, 3 low or 3 high, 6 low: Basic frame tank: no change from now. (800k) Marauder: Dmg+15%, HP-25%, top speed+15% (1 mil) Enforcer: Dmg+15%, HP+15%, top speed-25% (1 mil) Demolisher: Dmg-25%, HP+15%, top speed+15% (1 mil)
PRO 7 high, 4 low or 4 high, 7 low: Basic frame tank: no change from now. (1.8 mil) Marauder: Dmg+15%, HP-20%, top speed+15% (2.45 mil) Enforcer: Dmg+15%, HP+15%, top speed-20% (2.45 mil) Demolisher: Dmg-20%, HP+15%, top speed+15% (2.45 mil) |
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