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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 09:45:00 -
[211] - Quote
Kevall Longstride wrote:It's always both tragic and highly amusing when emotive issues such as this are discussed on the forums. There are few things as unintentionally funny as nerd rage.
1.2 is already at Sony for approval meaning can't be changed without a later hotfix. So come release FW will be limited to Squads and Fireteams. Like I said it'll take at least a few weeks to create the fix to add Team Deploy so we'll have the data coming from it with the new 1.2 mechanics.
Once we have this data prior to any fix I'd support the addition of full deploy for a comparative study.
I have to say however that I don't think TD will be allowed to stay on because I think any data study will show that its killing FW.
Regardless of the arguments for and against TD in FW the one thing that I'd hope everyone will agree on it that teamwork is OP. A 16 Man team will be better organised. So once we have a couple of them swirling around FW on any given day, whats going to happen is this.
Solo players and smaller squads are just going to start to leave matches when they see a 16 Man team. Quitting is the new black at the moment it seems. These 16 man teams are going to find that they keep playing matches against only a handful of players on the other side. And so it will continue until the opposing faction gets a 16 man team up as well and from that point both teams will always be put against each other.
After a few days it'll dawn to nearly all FW players that it'll be pointless to play FW unless they can get a 16 man team together.
You can make mathematical models as much as you want but none of them will take into account human nature. Very soon after its rolled out 16 v 16 teams will be the defacto standard match up because smaller squads will learn to stay the hell away from FW.
And then the complaining about always playing the same two teams will start....
The upshot is yes, you will get 'good' fights but be prepared to be fighting the same team over and over again. Good job how about i sh!t in my hands and start clapping to your efforts of not helping organised players.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.30 09:51:00 -
[212] - Quote
You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16.
Deploy it by all means.
But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
And by the way saying ALL the community when less then 10% even post on the forums has always made an argument weaker in my eyes. You have to always take into account the vast majority that don't come here.
CPM 2 Candidate
CEO of DUST University
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 09:56:00 -
[213] - Quote
Kevall Longstride wrote:You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16.
Deploy it by all means.
But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
And by the way saying ALL the community when less then 10% even post on the forums has always made an argument weaker in my eyes. You have to always take into account the vast majority that don't come here. The majority who does not give a damn? Well played im allways amazed to see useless people in the CPM position.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 10:06:00 -
[214] - Quote
Bright Cloud wrote:Kevall Longstride wrote:You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16.
Deploy it by all means.
But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
And by the way saying ALL the community when less then 10% even post on the forums has always made an argument weaker in my eyes. You have to always take into account the vast majority that don't come here. The majority who does not give a damn? Well played im allways amazed to see useless people in the CPM position.
So the community caring means someone gets to speak for them? Oh no you meant just because they don't come on the forums they don't give a damn I guess.
Out of all the people I know in Dust a large portion of them do not even have a way besides a phone or their ps3 to come to the forums if they wanted to. Out of everyone most players either realize that the forums are mostly bullshit while the rest are just here to log in and play the game. They could care less about trying to play forum games when they have a console in front of them that they bought just for playing actual games.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.06.30 10:11:00 -
[215] - Quote
I am sure fighting 16 organised players will encourage more people to take part in faction warfare.players don't abandon pub matches because, lol, its only 6 people in a squad, 6 is too little!
they are actively seeking the 16 man challenge!
just cut the bull, team deploy in fw is just a way to run free pc level stomps vs unorganised players.
that's what you want. after a long history of stomping people away from the game, you idiots still think stomping more players out of dust is a good thing.
let alone the stupid que times. any solo player ahead of you in any que locks out your entire team. 2 squads of 8, a solo player locks out half of your team.
fw is still a pub game mode with lp instead of isk. just easier to coordinate. that's why most of you run it.
It isn't hardcore, there's no barrier of entry.
frankly, doing what dust players always do. now that pubs are better organised to fight players at a similar level, run off to where there is zero matchmaking and the highest probability of fighting unorganised noobs or lesser organised randoms with a stacked team.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.30 10:14:00 -
[216] - Quote
Kevall Longstride wrote: But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
there will be.
Just like the calls to rwmove all vehicles from a game mode were heeded.
Just like the call to limit squads in pubs by reducing them by 2 was heeded.
Part of the game is teaching players that working together brings the best results.
Why are we pulling back and making it so that organization and teamwork don't matter as much?
Teamwork is being treated like exploitive behavior. That's a bad precedent to set in a team tactical shooter.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 10:21:00 -
[217] - Quote
Breakin Stuff wrote:Kevall Longstride wrote: But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
there will be. Just like the calls to rwmove all vehicles from a game mode were heeded. Just like the call to limit squads in pubs by reducing them by 2 was heeded. Part of the game is teaching players that working together brings the best results. Why are we pulling back and making it so that organization and teamwork don't matter as much? Teamwork is being treated like exploitive behavior. That's a bad precedent to set in a team tactical shooter. Cause unsocial solo scrubs>teamplayers. And this reminds me why i cannot be dissapointed by a CPM cause i dont even expect anything from them to begin with.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Middas Betancore
590
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Posted - 2015.06.30 11:45:00 -
[218] - Quote
Read through the arguments, I'm still in favour of team deploy, solos an unsocials are still gonna get crushed in Fw an quit, cos we are still gonna be stacking teams, still going to have massacres and people quitting At least team deploy would give them a mechanic to fight back with
Gallente scrub 1: " golly, I've sure had my fill of those damnable State Task Force, what shall we do chaps?"
Gallente Meatshield:" I'm gonna leave and never return ever cos I lost"
Gallente Scrub 2:"I know let's make a platoon, put in sqd finder...we can brief ppl before battle an get them more organised..with Freedom an Tacos"
Gallente Scrub 1:" smashing idea number 2, let's hop to it, if it works maybe we can do it more regularly"
I get that ppl will fight the same teams more regularly...but still with TD wouldn't there be a chance for ppl to fight back against teamwork... Maybe I'm wrong but I don't see FW getting any worse with this feature. Please don't dismiss me with lol fw player bias
I'm trying to view this objectively and I'm discussing the idea with less organised players to get a diff view
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Middas Betancore
590
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Posted - 2015.06.30 11:50:00 -
[219] - Quote
Pubs = hi sec FW = lo sec/fw space PC = null sec
Maybe the Dev team is turning away from their idea of FW being PC lite Instead it's pubs with LP?
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 12:26:00 -
[220] - Quote
Middas Betancore wrote:Pubs = hi sec FW = lo sec/fw space PC = null sec
Maybe the Dev team is turning away from their idea of FW being PC lite Instead it's pubs with LP? Appearently FW is Pubs+ rather then PC light.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.30 12:35:00 -
[221] - Quote
Middas Betancore wrote:Pubs = hi sec FW = lo sec/fw space PC = null sec
Maybe the Dev team is turning away from their idea of FW being PC lite Instead it's pubs with LP?
Well, the current implementation we know of is: Pubs = 4 man Fireteams FW = 8 man Squads PC = 16 man Platoons So you could call FW "PC Lite"
I don't bother listing that you can deploy with Fireteams in FW and PC (etc), because only the highest possible size will matter if you really want to be competitive. So we can forget about 8 man squads...
It will be a jump from 4 man Fireteams -> 16 man Platoons, which is a quite steep jump when you think about it.
After reading basically every post in this thread I can safely conclude we all want team deploy in FW. That's not the question. Hell, I would love it given the right circumstances.
What we disagree about is if right now is the time to have it, based on today's implementation of FW? I side with the more cautious camp...
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The KTM DuKe
0uter.Heaven
378
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Posted - 2015.06.30 12:45:00 -
[222] - Quote
Breakin Stuff wrote:Kevall Longstride wrote: But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
there will be. Just like the calls to rwmove all vehicles from a game mode were heeded. Just like the call to limit squads in pubs by reducing them by 2 was heeded. Part of the game is teaching players that working together brings the best results. Why are we pulling back and making it so that organization and teamwork don't matter as much? Teamwork is being treated like exploitive behavior. That's a bad precedent to set in a team tactical shooter. If someone need a full team for a great result maybe it s because he needs 4 people to kill 1, while someone that can run also solo and carry a team to the victory for sure will perform good also in a squad
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
378
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Posted - 2015.06.30 12:48:00 -
[223] - Quote
Middas Betancore wrote:Read through the arguments, I'm still in favour of team deploy, solos an unsocials are still gonna get crushed in Fw an quit, cos we are still gonna be stacking teams, still going to have massacres and people quitting At least team deploy would give them a mechanic to fight back with
Gallente scrub 1: " golly, I've sure had my fill of those damnable State Task Force, what shall we do chaps?"
Gallente Meatshield:" I'm gonna leave and never return ever cos I lost"
Gallente Scrub 2:"I know let's make a platoon, put in sqd finder...we can brief ppl before battle an get them more organised..with Freedom an Tacos"
Gallente Scrub 1:" smashing idea number 2, let's hop to it, if it works maybe we can do it more regularly"
I get that ppl will fight the same teams more regularly...but still with TD wouldn't there be a chance for ppl to fight back against teamwork... Maybe I'm wrong but I don't see FW getting any worse with this feature. Please don't dismiss me with lol fw player bias
I'm trying to view this objectively and I'm discussing the idea with less organised players to get a diff view Oh my god, so those two blueberries with 14 randoms will stomp a proto q-sync. What did you drunk brah?
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.30 13:24:00 -
[224] - Quote
Kevall Longstride wrote:You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16.
Deploy it by all means.
But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
And by the way saying ALL the community when less then 10% even post on the forums has always made an argument weaker in my eyes. You have to always take into account the vast majority that don't come here.
Except when I say all the community in my experience that's not only from the forums but from in-game as well ( you know, in-game, where most people actually are). Through basically every big faction warfare channel in the game active or now defunct whether it be Luxiferians Elite, State Task Force, Lucent Echelon, Chosen Matari, PIE Ground Control, LOLRoman's Boat, DUST OB Min/GAL, etc.
One thing that's been pretty universal is the desire to be able to deploy with a full team in a game mode that has friendly fire where things like awoxing and disruption of coms on occasion occur. It's also an issue of unleashing the social potential for Dust as well.
The real travesty here though seems to be that the notion of not having platoons in FW wasn't brought to the community before code lock occured in this patch. That definitely feels like an old CCP situation. Also if this has code lock and is being reviewed by Sony QA that means the PC numbers for things like CP and Districts have also been set without a further discussion in the community as was mentioned would occur.
A lack of community discussion on these fronts is a bit worrisome.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Middas Betancore
591
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Posted - 2015.06.30 13:35:00 -
[225] - Quote
They may not beat a proto sync right away....but it has to start somewhere...better they have the tools to try I think
I don't like referring back to it but q syncing isn't going to stop in FW. why not at least streamline the process an make it accessible to all...
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.30 13:57:00 -
[226] - Quote
Yokal Bob wrote:Hawkin P wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Shut it you. You have done quite enough. I don't think I have ever said this before and probably never will again, but Kain is right. Dust is a desolate wasteland these days. It has gotten this way because too many people want to talk about things and wait to see if something will get better, instead of implementing immediate change. This game is dying and near death. Full 16 man Team deploy is something that should of been added years ago along with the introduction of PC, and added to pub matches. 8 man squads are a hollow gesture. 4 man squads WTF? Really? You can have 4 man squads now just form a 4 man squad. It makes me laugh to think that is is going to be a feature that is boasted about. The whole point of dust is getting to play with your corp, playing with large squads. Practicing for PC. 8 man squads is not enough and 4 man squads is just really the stupidest thing I have ever heard. Team deploy should not be in pub matches, are you having a laugh? Solo/casual plyers have a hard time as it is with the lack of matchmaking sticking all of them together against 2 or 3 squads. As for FW I'm not really for it, but as it affects EVE in such a way, I understand the logic behind it and willing to accept it. Yeah, it needs to be kept in mind just how much many EVE FW pilots HATE us because Dust matches ruin their attempts to capture systems.
Yokal is absolutely right that Team Deploy has NO place in Public Contracts.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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thor424
Namtar Elite Gallente Federation
534
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Posted - 2015.06.30 13:57:00 -
[227] - Quote
Kain Spero wrote:Mina Longstrike wrote:Kain Spero wrote:True Adamance hit's the nail on the head. Public matches are designed with match making and soon four-man squads to cater to fireteams (4 man groups) and solo players.
FW deserves to be just as much of an end-game as Planetary Conquest. And those that want to experience group play in a game mode designed for it with friendly fire shouldn't be punished. Just because its an 'end game' doesn't mean it should be relocated to those that can exploit it the best. It needs a reasonable point of entry that it currently does not have (and no, these changes aren't going to provide one - go try playing in a public squad sometime, people do not work together). I'd also like to point out that True Adamances words should be taken with a hefty grain of salt as he rarely logs in and almost never plays. I like you True, but you and aero both have a lot of negative traits, especially when it comes to complaining on the forums to get changes you'd 'like' for a game you can't even be said to really play. I'm sorry but cries about exploits are truly unfounded because the system in effect already has team deploy minus the UI for it. Anything that can be exploited under platoons can already be done under q-syncing team deploy (even activities with 32 players) it just requires more effort. I swear this is like people arguing about how bad DRM protects people when it does more to hurt the legit end users.
Please post FoxFour's post about syncs to show that it's not an exploit rather players working with the half ass tools that FoxFour gave us.
The problem back then was that the rewards were absolute crap. So nobody used them. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.06.30 14:55:00 -
[228] - Quote
Sure thing Thor:
https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074
CCP FoxFour wrote:While CCP Nullarbor works on the new matchmaking system we are working on the design of an enhanced squads system that would let you queue entire teams for Factional Warfare. While it won't come out with the new matchmaking CCP Nullarbor is developing the new matchmaking to allow full team queueing for Factional Warfare.
The idea being that if you can take an entire team and queue for Factional Warfare you should allow you to go corp versus corp so long as you both have 2 full teams. Since there won't be that many full teams queueing at the same time if you want to fight a specific team you should be able to queue sync easily.
While this is obviously not perfect and only partially covers what you are seeking we feel it is a better first step in that direction as it covers more people and does more for the game. We can then look at actual corp versus corp again later.
Hope that helps! :D
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 15:24:00 -
[229] - Quote
But what about the solo players kain? They surely want a chance to ruin your improvised PC match. Its just not fair that two full teams go head onto each other. There should at least be 6 random twatts that redline snipe or go 1-20. Ya know so that they can leech of LP of the teams effort.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.06.30 15:58:00 -
[230] - Quote
This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Asad Thahab-Jabal
Incorruptibles
10
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Posted - 2015.06.30 16:25:00 -
[231] - Quote
I just came to the conversation but instead of a 16 man team, what about an implementation of a way to link (Q-Sync) several squads and not be one large 16 man squad. That way the ones requesting a better way to Q-Sync get their wish and the ones that want to solo/join matches get theres. Not all factions that fight are always full from the get-go.
With that being said, (like Local) create a chat channel that goes on everyone's comms for each faction or create a squad finder feature for each faction to assist the not-quite-16 man teams to fill gaps. Instead of being put into a que for a map...you are put in a que for a team. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 16:26:00 -
[232] - Quote
Piercing Serenity wrote:This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums. No either you are for team deploy or you are a scrub. Its that simple.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.30 16:28:00 -
[233] - Quote
Asad Thahab-Jabal wrote:I just came to the conversation but instead of a 16 man team, what about an implementation of a way to link (Q-Sync) several squads and not be one large 16 man squad. That way the ones requesting a better way to Q-Sync get their wish and the ones that want to solo/join matches get theres. Not all factions that fight are always full from the get-go.
With that being said, (like Local) create a chat channel that goes on everyone's comms for each faction or create a squad finder feature for each faction to assist the not-quite-16 man teams to fill gaps. Instead of being put into a que for a map...you are put in a que for a team.
Q-sync already exists and is the whole reason not allowing a 16 man group falls flat. Leaving the mechanics to just q-syncing means that only a select few that know how to operation the mechanic actually can execute a team deploy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Asad Thahab-Jabal
Incorruptibles
10
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Posted - 2015.06.30 16:32:00 -
[234] - Quote
Kain Spero wrote:Asad Thahab-Jabal wrote:I just came to the conversation but instead of a 16 man team, what about an implementation of a way to link (Q-Sync) several squads and not be one large 16 man squad. That way the ones requesting a better way to Q-Sync get their wish and the ones that want to solo/join matches get theres. Not all factions that fight are always full from the get-go.
With that being said, (like Local) create a chat channel that goes on everyone's comms for each faction or create a squad finder feature for each faction to assist the not-quite-16 man teams to fill gaps. Instead of being put into a que for a map...you are put in a que for a team. Q-sync already exists and is the whole reason not allowing a 16 man group falls flat. Leaving the mechanics to just q-syncing means that only a select few that know how to operation the mechanic actually can execute a team deploy.
That is why I am saying that CCP create a function within the Squad Finder in order to link the squads well before the match is even queued.
So that EVERYONE will know. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.06.30 18:17:00 -
[235] - Quote
Ah ok. Yeah I think that was one way there were going to go about it but the technical side got messy so large squads were implemented as a solution.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.06.30 20:00:00 -
[236] - Quote
Piercing Serenity wrote:This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums.
That's a bit of a null implication, since those threads should be present with or without any changes to deploying mechanics. FW isn't in a fantastic state, and needs to be in contention for the next "big thing" to be looked at after PC. It probably should have come before PC.
If you have a good logical reason why people will vacate FW given a change to 16 players instead of 8, by all means. But I don't think that FW's reward structure being broken is a product of any grouping concerns.
Have a pony
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 20:34:00 -
[237] - Quote
Kain Spero wrote:Sure thing Thor: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074CCP FoxFour wrote:While CCP Nullarbor works on the new matchmaking system we are working on the design of an enhanced squads system that would let you queue entire teams for Factional Warfare. While it won't come out with the new matchmaking CCP Nullarbor is developing the new matchmaking to allow full team queueing for Factional Warfare.
The idea being that if you can take an entire team and queue for Factional Warfare you should allow you to go corp versus corp so long as you both have 2 full teams. Since there won't be that many full teams queueing at the same time if you want to fight a specific team you should be able to queue sync easily.
While this is obviously not perfect and only partially covers what you are seeking we feel it is a better first step in that direction as it covers more people and does more for the game. We can then look at actual corp versus corp again later.
Hope that helps! :D
He said very clearly that they CCP Nullarbor is working on it but it will not be included with the new matchmaking.
Was there another update saying it was added? We know how things get sidelined so I can not imagine that it made its way in.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
196
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Posted - 2015.06.30 20:39:00 -
[238] - Quote
That EvE convo belongs in here from the other day...
ONE UNIVERSE//ONE WAR
Let's bring back Dust/EvE cross content
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.06.30 20:42:00 -
[239] - Quote
Leither Yiltron wrote:Piercing Serenity wrote:This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums. That's a bit of a null implication, since those threads should be present with or without any changes to deploying mechanics. FW isn't in a fantastic state, and needs to be in contention for the next "big thing" to be looked at after PC. It probably should have come before PC. If you have a good logical reason why people will vacate FW given a change to 16 players instead of 8, by all means. But I don't think that FW's reward structure being broken is a product of any grouping concerns.
I think that people will leave more often with 16 man squads for some of the same reasons that newer corps don't go into PC: there isn't a reasonable expectation of an even fight. I understand that FW is not designed to be even all of the time. However, think one of the conditions for queuing for FW is: "I believe that, more often than not, me and my team mates will get good fights instead of bad ones", where "Good fights" could be defined as "Fight that we win", "Fights that give me lots of LP", "Fights that are close", etc.
I don't think that the aforementioned condition will be satisfied for a group of 4-8 people who want to play FW. They will be going up against a much more organized team, and (I contend) will lose more often than not. Instead of queuing for a game mode where the reasonable expectation is: "I will, more often than not, get into bad fights instead of good ones", people will queue for game modes where that condition is satisfied. And that is going to be Pubs.
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Balistyc Farshot
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Posted - 2015.06.30 20:59:00 -
[240] - Quote
This thread needs to die!
Ok. We are all mad that CCP chose to "try" the in slow process by only allowing 8 man squads which means now we will have two of those syncing, but that is their choose. These guys have been called things on this forum that would make you pucker. Lets just step back and make sure that those 8 man groups can be in squad finder as 8 and go to fight in their world.
I don't want to destroy FW just to stage a sit in. Sorry Bright Cloud, I agree this is stupid to go in slow, but we need to own the stupid. Just like always we will wait for "Soon". Maybe the new PC mode will handle our 16 man team fights. Especially if they reduce the cost of clone packs, maybe some districts will be in constant contention and we will be up to our ears in PC.
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