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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 19:46:00 -
[481] - Quote
Your worst case scenario with 32 people agreeing to farm is just stupid as hell. First off you need to find 32 people who are willing to do nothing at all and if they go ahead and boost WP there is the danger that they get stright out banned for that. It is boring and not worth to get banned for. People want to play the game and not farm it to death and you cannot compare it to PC farming since PC farming required 0 player input and was automated. If you have no clue about it i shall enlighten you how PC farming worked out before:
-corp claims district -district produces clones till it hits the max capacity -clones that are produced that exceed the districts capacity where sold automatically without any player input -ISK goes to the corp wallet
Its impossible to compare that PC 1.0 mechanic to FW where you have to be present and need to move here and there to not get kicked from the match. The blue donout was formed to show that CCP did something horribly wrong with the passive ISK generation. We are getting ISK generation back but you will have to lower your clonecount by doing so. So stop comparing FW where you need to play actively to PC 1.0 where you got ISK by doing nothing at all, where you didnt even had to log into the game.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.03 20:27:00 -
[482] - Quote
deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here.
Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed.
That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well...
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.03 22:14:00 -
[483] - Quote
Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here. Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed. That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well...
Okay I understand now. Go drink some more of the Kool-Aid.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.03 22:36:00 -
[484] - Quote
deezy dabest wrote:Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here. Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed. That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well... Okay I understand now. Go drink some more of the Kool-Aid.
A good friend once told me something that is relevant here:
"The squeaky wheel gets the grease."
I'll let you sit and think on that for a while.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.03 22:40:00 -
[485] - Quote
Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here. Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed. That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well... Okay I understand now. Go drink some more of the Kool-Aid. A good friend once told me something that is relevant here: "The squeaky wheel gets the grease." I'll let you sit and think on that for a while.
And if you can make billions of ISK and **** on an entire community in the process of trying to draw attention to the problem then why not.
Oh and that makes it okay to fight for putting more exploits in the game? How long will that squeaky wheel pour ISK out to people before it gets the grease?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.07.03 23:03:00 -
[486] - Quote
Got something to say. If we're going to get team deploy, whats wrong with implementing 8-man fireteams first? Here's my thoughts,
1) We will actually see how it works /doesn't work 2) We'll definitely get more competition if 8v8 is matched up properly 3) We could just have 8-man fireteams and be done with it. As long as its evenly matched in 8v8 every time it should work, or maybe 10-man teams.
Not everyone should have no choice but to roll with another 15 people just to play a FW. It's not fair to the little man but they dont exist right? So have it at 8-man or 10-man teams and leave a little leway? for the solo or small squad players that surprisingly want to play FW too. Personally its not easy for me to socialize, so if i want to play MFW i should be crammed into a team with 15 other people? No.
So the soloists should just stay in pubs right? They're over there and the serious guys over here? Uh-uh, there's nothing wrong with that.
I think i have a solution to both problems
-+10-man teams room for lots of competition and room for those who want a more competition setting without being crammed into your either a FW player or a pub player bracket type thing. And it'll decrease wait time that FW is infamous for.
-+You seem to be forgetting about or just trying to stomp out the little guy other have been waiting 2+ years or longer
Matari IRL xD
Matari=Gets SCR BPO. It really doesn't matter what race you are :shrugs:
Doesn't comprehend stupid
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.04 01:45:00 -
[487] - Quote
Parkour 4 out of 5 instant game modes are having squad size reduced for the express reason of helping the little guy. It isn't unreasonable to ask that one out of 5 instant deployment game modes be more geared towards teams.
Also FW will still be 16 v 16 the addition is currently just adding 8 man squads which will make it easier for current q-syncs to operate but it won't democratize the system of team deploy to those without corp channels or custom player channels voicing a sync.
Social groups are one of Dust's strongest points and easing the ability for those not in the know about syncing to run a full team instantly would strengthen those social groups which increases player retention.
Also, you forget that a solo player wiil be able to just open up squad finder and join a platoon or start one themselves.
Last, you understand we have 16 man syncs right now correct?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bright Cloud
Namtar Elite Gallente Federation
1
|
Posted - 2015.07.04 08:05:00 -
[488] - Quote
Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here. Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed. That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well... Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.04 08:08:00 -
[489] - Quote
Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny.
I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 08:46:00 -
[490] - Quote
deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.04 08:52:00 -
[491] - Quote
Bright Cloud wrote:deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense.
No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.04 10:25:00 -
[492] - Quote
deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game.
You predict this apocalypse yet fail to cite how 8+8 is comparatively different than having team deploy for those groups that are already organized?
You then ignore that CCP has policies against boosting, already has code in place to limit the practice, and then ignore that this exploit you carry on about actually involves 32 people having to do something extremely boring.
I'm sorry but your argument doesn't hold water and is grasping at straws at best. Especially given restricting team deploy doesn't do anything to prevent your fantasy land cries of the sky is falling.
If you are going to come up with an argument the least you could do is use something that actually has logic behind it rather than loaded with paranoia tied to your bias and dislike of certain entities.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 11:08:00 -
[493] - Quote
deezy dabest wrote:Bright Cloud wrote:deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense. No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work. lol what has this to do with command points? Command points are going to be generated by the players daylie missions and if you havent noticed those can be done at any time in a pub match. You wont need FW to earn command points and there are only 10 missions per day. Before you muppet run to your PS3 and count the missions avaible currently i can allready tell you that we have 14 missions due to the 4 that have beeing added from the event.
You are searching for more straws cause each argument you make is beeing made invalid. You ramble about randoms should play with vets, that the matchmaker couldnt handle 16 man squads, that FW would become farmville and now you try to pull the CP card. Heck i usually can accomplish at least 7 out of 10 missions by playing casually and the way to go to get more command points is by recruiting more players.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.07.04 11:19:00 -
[494] - Quote
deezy dabest wrote:
No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work.
How so?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 11:44:00 -
[495] - Quote
Arkena Wyrnspire wrote:deezy dabest wrote:
No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work.
How so? By jumping up and down on his chair yelling "DONT WANT, DONT WANT, DONT WANT"!
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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thor424
Namtar Elite Gallente Federation
611
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Posted - 2015.07.05 04:21:00 -
[496] - Quote
deezy dabest wrote:Bright Cloud wrote:deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense. FW will be a huge tool for corps to generate command points which is what makes all of PC 2.0 work.
FIFY |
thor424
Namtar Elite Gallente Federation
611
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Posted - 2015.07.05 04:25:00 -
[497] - Quote
Why would playing together as a team, generating CP for a shot at PC be a bad thing?
These are the necessary ingredients to make it all work. If farming means to play the game and try to win then call me a farmer and sign me up.
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 08:31:00 -
[498] - Quote
thor424 wrote:Why would playing together as a team, generating CP for a shot at PC be a bad thing?
These are the necessary ingredients to make it all work. If farming means to play the game and try to win then call me a farmer and sign me up.
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. FW is not required to earn CP. CP are beeing handed out for completing missions which are limited to 10 every day per char. So thats not going to be a issue.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 12:06:00 -
[499] - Quote
thor424 wrote:
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs.
RIP Oceanic
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 14:00:00 -
[500] - Quote
thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition are things we should work on to keep Dust alive. But that merc would be wrong. Soloists do more damage to Dust than anything else in the game. First, we should chase off all the soloists.
/ sarcasm
Shoot scout with yes. - Ripley Riley (for CPM2)
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thor424
Namtar Elite Gallente Federation
623
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Posted - 2015.07.05 14:41:00 -
[501] - Quote
Adipem Nothi wrote:thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition are things we should work on to keep Dust alive. But that merc would be wrong. Soloists do more damage to Dust than anything else in the game. First, we should chase off all the soloists. / sarcasm
The best NPE for Dust was pushing players into squads (auto squading). The randomness of 20-30 players individually running around doing who knows what makes for a frustrating experience far more often than not.
It's a shame people are too stubborn to admit that, or too stupid to realize it. |
thor424
Namtar Elite Gallente Federation
623
|
Posted - 2015.07.05 14:44:00 -
[502] - Quote
Bright Cloud wrote:thor424 wrote:Why would playing together as a team, generating CP for a shot at PC be a bad thing?
These are the necessary ingredients to make it all work. If farming means to play the game and try to win then call me a farmer and sign me up.
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. FW is not required to earn CP. CP are beeing handed out for completing missions which are limited to 10 every day per char. So thats not going to be a issue.
My point is that it should be encouraged for corps to run together and the CP takes care of itself.
To raise the bar in Dust it will take people learning how to squad and play within a team. PC is the bar, yet there's no ramp to get there. |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 15:03:00 -
[503] - Quote
thor424 wrote:Adipem Nothi wrote:thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition are things we should work on to keep Dust alive. But that merc would be wrong. Soloists do more damage to Dust than anything else in the game. First, we should chase off all the soloists. / sarcasm The best NPE for Dust was pushing players into squads (auto squading). The randomness of 20-30 players individually running around doing who knows what makes for a frustrating experience far more often than not. It's a shame people are too stubborn to admit that, or too stupid to realize it. Turning a handful of indicators from blue to green solves all kinds of newberry problems. Defies all practical sense, but it works!
Tired of getting officer stomped? Are you ready to fight back? Use squadfinder, today!
/ s
Shoot scout with yes. - Ripley Riley (for CPM2)
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thor424
Namtar Elite Gallente Federation
625
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Posted - 2015.07.05 15:16:00 -
[504] - Quote
Adipem Nothi wrote:thor424 wrote:Adipem Nothi wrote:thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition are things we should work on to keep Dust alive. But that merc would be wrong. Soloists do more damage to Dust than anything else in the game. First, we should chase off all the soloists. / sarcasm The best NPE for Dust was pushing players into squads (auto squading). The randomness of 20-30 players individually running around doing who knows what makes for a frustrating experience far more often than not. It's a shame people are too stubborn to admit that, or too stupid to realize it. Turning a handful of indicators from blue to green solves all kinds of newberry problems. Defies all practical sense, but it works! Tired of getting officer stomped? Are you ready to fight back? Use squadfinder, today!/ s
There you go, you are catching on!
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 15:19:00 -
[505] - Quote
thor424 wrote:Bright Cloud wrote:thor424 wrote:Why would playing together as a team, generating CP for a shot at PC be a bad thing?
These are the necessary ingredients to make it all work. If farming means to play the game and try to win then call me a farmer and sign me up.
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. FW is not required to earn CP. CP are beeing handed out for completing missions which are limited to 10 every day per char. So thats not going to be a issue. My point is that it should be encouraged for corps to run together and the CP takes care of itself. To raise the bar in Dust it will take people learning how to squad and play within a team. PC is the bar, yet there's no ramp to get there.
When people can lock up FW behind closed doors to complete every one of their missions in one battle there becomes an issue. Specially when they can do this with alts to just continue to generate more and more CP. Sure this is more work than before to exploit PC but we know how far people in this game are willing to go for an advantage.
As far as why am I not outraged by the terrible way pubs work I very much am and have made quite a few recommendations for payouts to be adjusted to only fix activity which is in essence a buff to team play, bitched enormously about the removal of the WB which was a nerf to team play, now seriously wonder how we can be allowed to go on with no freaking names in team chat which also messes up the possibilities of team play, and a few other things. What I had to say on those subjects was apparently either stupid or not outrageous enough to spark controversy so landed in the depths of forum purgatory never to seen again.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 15:41:00 -
[506] - Quote
Adipem Nothi wrote:thor424 wrote:Adipem Nothi wrote:thor424 wrote: There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. A merc might be inclined to think that low battle quality, choppy performance, low player headcounts, NPE and attrition are things we should work on to keep Dust alive. But that merc would be wrong. Soloists do more damage to Dust than anything else in the game. First, we should chase off all the soloists. / sarcasm The best NPE for Dust was pushing players into squads (auto squading). The randomness of 20-30 players individually running around doing who knows what makes for a frustrating experience far more often than not. It's a shame people are too stubborn to admit that, or too stupid to realize it. Turning a handful of indicators from blue to green solves all kinds of newberry problems. Defies all practical sense, but it works! Tired of getting officer stomped? Are you ready to fight back? Use squadfinder, today!/ s
Actually... It does... Because newer players learn about the team-play mechanics that are available, such as squad orders and orbital bombardment. There are a lot of new players who learned about this game from when we were auto-squaded together and even today the newer players that I get into the game learned through joining squads in the squad finder.
New players learn the game a lot faster through social interaction, not trial and error. There is merit to auto-squading and there is nothing wrong with putting an option in the Neocom that allows a player to disable it.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 15:50:00 -
[507] - Quote
Aeon Amadi wrote: Actually... It does... Because newer players learn about the team-play mechanics that are available, such as squad orders and orbital bombardment. There are a lot of new players who learned about this game from when we were auto-squaded together and even today the newer players that I get into the game learned through joining squads in the squad finder.
New players learn the game a lot faster through social interaction, not trial and error. There is merit to auto-squading and there is nothing wrong with putting an option in the Neocom that allows a player to disable it.
While you are both correct that auto squading could help it would end up just as useless as being auto placed in team comms in no time.
Many players have decided they only want to run solo which is fine by me because who am I or who is anyone else to tell them how to play the game. Those players would just continue to create solo squads, comm into empty channels, or leave their comms turned off.
What I would very much support is extending the academy and adding auto squads there along with some basic accomplishments that show them how to use those squads to ensure new players are familiar with these mechanics.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 16:23:00 -
[508] - Quote
If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "well, we tried". Like with squadfinder.
We can do better than this. For newberries to thrive, NPE needs more of a safe zone.
Edit: And for bacon's sake, don't try to pin Dust's woes on soloists. (* not directed at Aeon).
Shoot scout with yes. - Ripley Riley (for CPM2)
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 16:40:00 -
[509] - Quote
Deezy, again with this whole locked door thing. As long as their is a rolling popluation in FW matches keep spawning.
Also on the matter of Lego pieces not fitting and that whole pick a number nonsense. Leither was kind enough do some math:
https://dl.dropboxusercontent.com/u/84423423/computer_login_how_to.pdf
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 16:42:00 -
[510] - Quote
Adipem Nothi wrote:If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "well, we tried". Like with squadfinder.
We can do better than this. For newberries to thrive, NPE needs more of a safe zone.
Edit: And for bacon's sake, don't try to pin Dust's woes on soloists. They buy AUR and play the game like everyone else, and they have absolutely nothing to do with Dust's problems. (* not directed at Aeon).
Instead of local we should have a rookie help chat like Eve does that vets could join to help newbies. A simple notification that pops up on login until you reach 3 - 5 million SP saying check there and squad up would do wonders for new player experience. By making it a channel that vet has to apply to get into would keep the amount of moderation needed to keep the channel from getting trolled into oblivion at a minimum. Then once that 3 - 5 million SP has been reached they are simply moved to their normal local chat. There are several work arounds to the local chat system that would make this work with minimum effort.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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