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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:07:00 -
[1] - Quote
Soraya again beeing useless as expected. Do you know whats going to happend with 8 man squads? Do you? OBVIOUSLY NOT! What you seem to forget that there is a negative impact for FW if you dont give us team deploy. The people that did q-syncing will continue to do that but with 8 man squads (which is 50% of the team). So when one squad gets deployed and the other doesnt then the squad that gets deployed leaves the match and lets the 8 randoms hanging.
You are actively pushing to encourage that matches will start uneven. Cause then its not 16vs16 but rather 8vs16 which is a extreme disadvantage. And please elaborate where a solo playing scrub in FW ever made a difference cause those guys usually end up at the bottom of the scoreboard. Must be a bliss to be ignorant like some on the CPM.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:52:00 -
[2] - Quote
Kevall Longstride wrote:It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention. Here we go again a CPM who doesnt even play the game. Eve OB's are based on the time that the EVE PILOT is orbiting the satellite while being connected to the district. WARBARGE OB's are based on WP earned by the mercs on the ground. Get your facts stright before posting nonesense cause after all you are a CPM who is supposed to know these things.
PS: you just leaked a fact that squads/platoons are indeed going to be just bigger squads with just one leader. Thanks for that information so while beeing useless you provided some very vital information for PC and what can be abused next.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:59:00 -
[3] - Quote
Vrain Matari wrote:I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh.
Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the responsibility for poor player experience in Pubs. When people say 'protostomped' i believe what they're experiencing is the power of shared scan coupled with voicecomms. Its called teamplay. Some people should try it i heard its OP.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 10:54:00 -
[4] - Quote
The reason why Gallente is getting smacked in FW currently is because people are like sheeps. They saw that good corps q-synced for caldari which was at the time when the caldari where a utter joke and considered to be the worst faction out off all 4 factions. So the gallente players switched over to avoid facing proper teams. With a full 16 man team deploy you can shake things up and keep jumping between factions to punish the players with the sheep mentality that follow the good players around.
With team deploy you can aswell just go ahead and que for all 4 factions at once and it will deploy you into a match thats avaible sooner. And nothing stops you from forming your own 16 man team, heck you could set it to public, fill up and then deploy into a FW match. The quality of players on the squadfinder is deffo better then the random scrub that you encounter who is not willing to squad up in the first place.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 12:07:00 -
[5] - Quote
FW with team deploy would be a nice way to train up aswell some people who ar not used to advanced tactics and aswell have a training ground for people who want to lead PC matches. Cause currently there is no way to train people into leadership roles as the method that is currently in PC which is: let a guy try to lead and then when he fails he shouts random orders and starts to rage.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 14:15:00 -
[6] - Quote
Jammer Jalapeno wrote:Maybe if we say pretty please they will listen hahah!!! No we need to overcome the obstacle thats in our way and that is Soraya Xel and Iron Wolf Saber. They obviously are not interested that the majority wants.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 15:27:00 -
[7] - Quote
No-one-ganks like-Gaston wrote:The problems I see with letting platoons into FW are:
1. When you've got a full 16 man team, or even a not quite filled 12-15, there isn't really room for anyone else to get in on that faction fight. You're locking people out of a match because a corporation wanted to grind some faction gear.
2. If two 16 man teams are set up on opposing factions to 'kick start' each other, it's just going to be those same 16 man teams killing each other again and again every single fight until: A. They get bored of stomping the not as good team. B. They get tired of being stomped by a better team. C. They lose enough members of their team who have actual lives that they can't continue fighting and they don't want to recruit randoms on the squad finder.
3. Your corporations are kick starting factional warfare? That's great! But what happens when your corporation backs out for one reason or another? Suddenly we're either back to where we started with needing to pick up strays for a five minute wait for a single match, or we're up against the other team who hasn't gotten the message that your corporation has left the field. Which means they'll either get bored of less competition and leave themselves, making it even harder to find a match, or they'll **** their god damn pants at the easy pickings, making it even harder to win a match, making the strays who went in for their factional gear drop out and make it, again, harder on both sides.
You guys have eight man squads now. You will be fine not having a full 16 man team to completely wipe the opposition. And if you absolutely need your full team to win, it's a lot easier to sync up now since two squads will fill up the scoreboard, rather than two and two-thirds of a squad. Thats not right you still would get deployed with small squads/solo.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 17:08:00 -
[8] - Quote
Some people are ignorant and defending the solo players. You wont fill the missing spots of a q-sync with solo players or small squads cause if a sync fails guess what happends? The players who came together in a single chat are leaving the match that they have beeing deployed into and the solo scrubs play on their own. You wont prevent q-syncs from happening and you certainly wont force decent players to accept randoms on their team in FW.
I can live with it if a other q-sync beat my team in FW but what i cannot accept is that i lost the match cause 1~3 randoms decided to go AFK, snipe from the redline or even worse go 1-20 at the bottom of the scoreboard. People that freshly came out of the acedemy or those who cant even afford STD suits in FW are a liability for any team that plays FW. The only thing that they contribute are kills for the opposition to build up their OB's.
CCP is allready helping solo players in pub matches by reducing the squad size down to 4. So that a squad wont have the biggest impact onto a game. In my opinion that should be the maximum of how much CCP should protect solo players. If you cross the line into FW you better prepare yourself for real competition and no carebear crap. FW is the only true field where you can measure your skill vs others cause the matchmaking prevents that in pubs.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 18:33:00 -
[9] - Quote
deezy dabest wrote:Nocturnal Soul wrote:All I see are people posting the extreme negatives on both sides. While I see the negatives in platoon syncs in FW it will ultimately improve the organization of serious players looking for a fight or those starter corps looking to test their might, that alone is reason enough in my book to allow this. Besides FW was never a place for the solo player its always been a set of your bros verses the other. It's also like that in EvE, if you want to chill stay in high sec if you wanna prosper anywhere else you better have someone watching your 6. There is no real negative to keeping it to 8 man squads. It is an improvement over the current system and there is going to be some great side effects if I am right about how the even numbers will affect syncs. The only people complaining about 8 man squads are the ones unable to realize that things are getting improved and Ratatti and team made the right call. Yes there is and thats having all 16 players pay attention if they get deployed into a match or not. While with team deploy all you need to do is have 1 guy que for a faction and thats it. All you achieve by not implementing it is that you constantly have to leave the match when the sync fails. Its a inconvenience for all 16 players to have to watchout if they are getting deployed or not. Just make everyones life easier and do it. Cause if this isnt in at launch we have to wait 4 months+ to get it and i dont have the patience for that.
Inconvenience is a bigger factor against FW as you think. It actively pushes people away from FW and then they just go and play pubs. Cause you dont realise how quickly people get annoyed when you:
1. voice up in a chatroom 2. Choose 3 squadleaders who pick up 16 players in total 3. Have all 16 players pay attention for the whole duration of a que 4. backout of the que/match if the Q-sync fails 5. squadleaders need to check if all of their squadmembers backed out 6.repeat #3
#2 would change that you could just set your team to corp/alliance/public and then fill up the spots with 16 players #3 would mean you dont need that the full team pays attention during the que time #4 gets eliminated cause you dont have to backout simply cause its granted that your full team deploys #5 so does that #6 wont exist
All what we would have to do is get a team leader, have him set the platoon to public/corp/alliance, fill up and BAM que up. 8 man squads are still inconvenient for FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 21:53:00 -
[10] - Quote
Deezy the vast majority in this thread is for implementing team deploy to FW. There is no breaking the system when we allready can q-sync. The next step would just be to make the lifes of those easier. And guess what? There is no room for solo players or small sized squads in the current FW q-syncs. If you are too ignorant to see that then stop posting nonesense cause you clearly have no clue about FW at all. All of the major FW channels support team deploy cause it would make their queing easier, not just those channels but aswell large corps are for it.
So you are fighting here for the solo playing militia scrub who either camps in the redline or goes 1-20. Those guys contribute nothing to the game as just beeing cannonfodder. The more teams are queing on all sides the higher are the chances that they will fight each other. Yes there wouldnt be any solo players but they would be deployed into the next match thats about to open.
And shall i remind you who is kickstarting FW each time so that the "solo player" can enjoy it? Its the Q-syncers who gather 32 players so that YOU actually get a estimated timer on your match. Those guys are the people who keep FW alive. By not adding team deploy you punch every person thats in a FW channel in the face. Cause without them FW would allways be down and nobody could play. Now get out of here Deezy you have beeing owned by argument proficency 5.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 22:52:00 -
[11] - Quote
deezy dabest wrote:Bright Cloud wrote:Deezy the vast majority in this thread is for implementing team deploy to FW. There is no breaking the system when we allready can q-sync. The next step would just be to make the lifes of those easier. And guess what? There is no room for solo players or small sized squads in the current FW q-syncs. If you are too ignorant to see that then stop posting nonesense cause you clearly have no clue about FW at all. All of the major FW channels support team deploy cause it would make their queing easier, not just those channels but aswell large corps are for it.
So you are fighting here for the solo playing militia scrub who either camps in the redline or goes 1-20. Those guys contribute nothing to the game as just beeing cannonfodder. The more teams are queing on all sides the higher are the chances that they will fight each other. Yes there wouldnt be any solo players but they would be deployed into the next match thats about to open.
And shall i remind you who is kickstarting FW each time so that the "solo player" can enjoy it? Its the Q-syncers who gather 32 players so that YOU actually get a estimated timer on your match. Those guys are the people who keep FW alive. By not adding team deploy you punch every person thats in a FW channel in the face. Cause without them FW would allways be down and nobody could play. Now get out of here Deezy you have beeing owned by argument proficency 5. Owned by arguing proficiency 5? You are just delusional now. The simple fact is that eliminating everyone from FW besides those that want to get into a 16 man squad is idiotic. Not a single person has been able to tell me where I am wrong in the numbers on how it screws over most of the player base and obviously CCP agrees or this conversation would not even be happening right now. I do not need an explanation on jump starting as I am the one that coined the phrase and taught people how to do it back when I ran AmarrOne. Punching every person in the channel in the face? I am not sure how keeping FW functional for the majority of the player base while eliminating some of the need to sync and making it easier for them to sync if they still feel like it is punching them in the face but ok. No you are the delusional one. If all FW channels and corps would work together and say no to kickstart FW then you would not even see a single FW match in a week. Yet you want to screw them over. Here i give you a number on team deploy and that the FW chats are in the majority: -no FW kickstart= 0 matches played for any faction -no matches played means that no solo players can play
Or do you believe that the "solo players" care enough to stay long enough in a FW que until it magically works? That is more then questionable.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 09:45:00 -
[12] - Quote
Kevall Longstride wrote:It's always both tragic and highly amusing when emotive issues such as this are discussed on the forums. There are few things as unintentionally funny as nerd rage.
1.2 is already at Sony for approval meaning can't be changed without a later hotfix. So come release FW will be limited to Squads and Fireteams. Like I said it'll take at least a few weeks to create the fix to add Team Deploy so we'll have the data coming from it with the new 1.2 mechanics.
Once we have this data prior to any fix I'd support the addition of full deploy for a comparative study.
I have to say however that I don't think TD will be allowed to stay on because I think any data study will show that its killing FW.
Regardless of the arguments for and against TD in FW the one thing that I'd hope everyone will agree on it that teamwork is OP. A 16 Man team will be better organised. So once we have a couple of them swirling around FW on any given day, whats going to happen is this.
Solo players and smaller squads are just going to start to leave matches when they see a 16 Man team. Quitting is the new black at the moment it seems. These 16 man teams are going to find that they keep playing matches against only a handful of players on the other side. And so it will continue until the opposing faction gets a 16 man team up as well and from that point both teams will always be put against each other.
After a few days it'll dawn to nearly all FW players that it'll be pointless to play FW unless they can get a 16 man team together.
You can make mathematical models as much as you want but none of them will take into account human nature. Very soon after its rolled out 16 v 16 teams will be the defacto standard match up because smaller squads will learn to stay the hell away from FW.
And then the complaining about always playing the same two teams will start....
The upshot is yes, you will get 'good' fights but be prepared to be fighting the same team over and over again. Good job how about i sh!t in my hands and start clapping to your efforts of not helping organised players.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 09:56:00 -
[13] - Quote
Kevall Longstride wrote:You can continue the line about us already having full teams as much as you want Kane. But there a psychological difference between going up again two squads of 6 and a four and a squad of 16.
Deploy it by all means.
But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
And by the way saying ALL the community when less then 10% even post on the forums has always made an argument weaker in my eyes. You have to always take into account the vast majority that don't come here. The majority who does not give a damn? Well played im allways amazed to see useless people in the CPM position.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 10:21:00 -
[14] - Quote
Breakin Stuff wrote:Kevall Longstride wrote: But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
there will be. Just like the calls to rwmove all vehicles from a game mode were heeded. Just like the call to limit squads in pubs by reducing them by 2 was heeded. Part of the game is teaching players that working together brings the best results. Why are we pulling back and making it so that organization and teamwork don't matter as much? Teamwork is being treated like exploitive behavior. That's a bad precedent to set in a team tactical shooter. Cause unsocial solo scrubs>teamplayers. And this reminds me why i cannot be dissapointed by a CPM cause i dont even expect anything from them to begin with.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 12:26:00 -
[15] - Quote
Middas Betancore wrote:Pubs = hi sec FW = lo sec/fw space PC = null sec
Maybe the Dev team is turning away from their idea of FW being PC lite Instead it's pubs with LP? Appearently FW is Pubs+ rather then PC light.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 15:24:00 -
[16] - Quote
But what about the solo players kain? They surely want a chance to ruin your improvised PC match. Its just not fair that two full teams go head onto each other. There should at least be 6 random twatts that redline snipe or go 1-20. Ya know so that they can leech of LP of the teams effort.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.30 16:26:00 -
[17] - Quote
Piercing Serenity wrote:This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums. No either you are for team deploy or you are a scrub. Its that simple.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 14:53:00 -
[18] - Quote
Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 15:12:00 -
[19] - Quote
The Attorney General wrote:Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron. So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp. No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them. Matches start 16vs16 if you have a problem that you are getting hit by teamfire or outplayed by teamwork then blame the 6 redline sniping randoms in the redline and not the opposite team for playing the game how it was ment to be played.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 15:57:00 -
[20] - Quote
The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. lol nice to see that you are talking about pub matches while we are discussing FW. But go on and keep acting like a fool. Allmost nobody will backout in FW if it is Q-sync vs q-sync. Actually its something that most players look forward to in FW and that is having a decent match and not just redline sniping 24/7. And personally if i see redline snipers on my team while i loose in FW i go over to their position and headhsot them with a bolt pistol to show them that their behaviour is wrong and needs to be punished.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 07:47:00 -
[21] - Quote
deezy dabest wrote:They are not going to put anything that has as massive of an exploit as 16 man squads in FW would.
Step 1 Get 17 people together. 16 of them in a platoon.
Step 2 The 17th man tosses a squad up in squad finder and the original platoon runs a match until his squad is full.
Step 3 The two 16 man squads sync against each other.
Step 4 The "bad" squad leader kicks anyone that is actually killing people.
Step 5 Repeat syncs all day with triple stacked boosters and laugh at your insane profits.
I find it odd that many of the same people who farmed PC to the ground are the ones fighting so hard for this system to be implemented now that farmability in PC has been reduced to almost nothing.
Do you believe in coincidences?
lol you do know that one team would need to keep loosing on purpose to achieve this? That would be boring as hell and most people rather want to shot stuff and dont want to participate in ingame farming activitys. The reason why they are fighting so hard for it is that the people who run the chats get a headache with the current system. I cant say how many times the phrase " if we had team deploy this wouldnt happend" has beeing sayd as soon a sync failed.
You are nopw desperately searching for lame excuses to stop team deploy from happening. I could aswell say that its possible to farm crap tons of WP to boost your SP gain by having a friend on the opposition.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 10:26:00 -
[22] - Quote
deezy dabest wrote:Juno Tristan wrote:Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested Kain says FW needs 16 man deploy because it is suppose to be hard mode and a large part of the community wants it. I say 16 man deploy breaks wait times, blocks average players from joining, and seriously increases the ability to exploit the game mode similar to how PC use to be exploited. Sorry if I misstated Kain's opinion he is free to add his own "jist" if he likes. This is hillarious you do know that there can be a infinite amount of matches and not just one at a time for 1 faction? As soon the 16 man sync gets deployed the game waits till the next match gets filled up in the que and with that creates another match in FW. The possibility that you run into another 16 man team are aswell higher cause the game prefers large squads over small/solo players and with that when both sides que at a similar time its allmost granted that they face each other.
And about your argument about "we dont know if the system can handle team deploy" i could aswell claim the opposite where you dont know that it wouldnt work.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 17:00:00 -
[23] - Quote
There i go onto the lake to swimm while its 35 degree celcius and then i come back and see the forum tards teaming up against Kain. And with forum tards i mean The Attorney General and Deezy dabest. If it wouldnt be for kain then the ISk fountain would never had beeing shut down in the first place. The blue donut was required cause CCP only acts when they see extreme cases like this hardcore ISK farming. PC 1.0 was a mess when it launched cause all you had to do is bee quick after downtime and claim as much districts as possible. You didnt had to be a CPM to know that.
@ The Attorney General: get off the forum cause you obviously have no clearence by the guy who watches over you so you dont set the house on fire or some other tard stuff.
@Deezy Dabest: must be nice to repeat yourself like a tape from the 90's where you wind it back up and play the same nonesense again with worse quality each time.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 18:29:00 -
[24] - Quote
The Attorney General wrote:Bright Cloud wrote:The blue donut was required . And you try and call me special? I dont have to try cause i allready did or is that too much for you to understand?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 10:12:00 -
[25] - Quote
Ignorance is bliss for the solo playing scrubs.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 13:50:00 -
[26] - Quote
The KTM DuKe wrote:Bright Cloud wrote:Ignorance is bliss for the solo playing scrubs. There are solo players that dont quit as pussies and there are players that dont want to farm lp but earn them, i know it s hard for you understand this cuz you always talk but not always fight. You mean pub matches where it starts uneven? Not gonna waste time on those matches where its impossible to win. You do exactly the same when you are not getting carried by your squadmembers. Im not taking anyone in OH serious espacially not a recently recruited command point slave like you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 15:08:00 -
[27] - Quote
General Mosquito wrote:Bright Cloud wrote: You mean pub matches where it starts uneven? Not gonna waste time on those matches where its impossible to win. You do exactly the same when you are not getting carried by your squadmembers. Im not taking anyone in OH serious espacially not a recently recruited command point slave like you.
You don't want to waste time on matches you can't win, but you want to be able to inflict that on others through team deploy. Seems REALLY legit. With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 16:13:00 -
[28] - Quote
General Mosquito wrote:Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
And unless the q syncers are horrible, 16 in a team versus an 8 squad and 8 randoms is almost an assured win for the 16 in a team deploy. When the 8 squad sees they are overmatched, they back out and its 16 in a team versus 8 randoms and whoever fills in. I could aswell claim the very same thing when its 2X8 man squads syncing in FW. Your argument has beeing made invalid without me even have to think for 0.1 sec.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 19:46:00 -
[29] - Quote
Your worst case scenario with 32 people agreeing to farm is just stupid as hell. First off you need to find 32 people who are willing to do nothing at all and if they go ahead and boost WP there is the danger that they get stright out banned for that. It is boring and not worth to get banned for. People want to play the game and not farm it to death and you cannot compare it to PC farming since PC farming required 0 player input and was automated. If you have no clue about it i shall enlighten you how PC farming worked out before:
-corp claims district -district produces clones till it hits the max capacity -clones that are produced that exceed the districts capacity where sold automatically without any player input -ISK goes to the corp wallet
Its impossible to compare that PC 1.0 mechanic to FW where you have to be present and need to move here and there to not get kicked from the match. The blue donout was formed to show that CCP did something horribly wrong with the passive ISK generation. We are getting ISK generation back but you will have to lower your clonecount by doing so. So stop comparing FW where you need to play actively to PC 1.0 where you got ISK by doing nothing at all, where you didnt even had to log into the game.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 08:05:00 -
[30] - Quote
Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote: It isn't unreasonable to ask sixty days of any idea. Sixty days is a reasonable amount of time to see if something works, or doesn't, and if you aren't willing to give a concept or proposal a try for sixty days - to hold your opinions and judgements until there is factual evidence with which to back it.
The PC thing was bad, sure, but let us remember that this is a slippery slope argument and not everything is connected, the same, or doomed to failure automatically. That's all I will say on the matter.
The same could be said about going with 8 + 8 to see what it does with the game. Considering this change also comes along with an almost totally new PC system don't you think we should give a chance to see if that system works and gives people across the game the ability to fight 16 v 16 perfectly team deployed for real stakes while they can freely fill up 16 people in FW anytime they want to with only a touch of extra effort. Someone asked the real question earlier. What is the rush? Why is it that we have to have this right now without even letting things play out in the slightest with what CCP has decided? It is strictly opinion but I will say that this thread was started by and continuously fought in to get this rushed through by the person that was behind the total shut down of PC. I would also like to point out that we are a small group here even discussing this because the majority of the faction players are very happy with the fact that they and all of FW is getting a buff here. Lol, you realize that Kain Spero making the Big Blue Donut (I prefered waffle but nobody would go for it) was instrumental in getting PC reformed in the first place, right? Like, we'd still be locking districts and farming ISK if he hadn't done what he did. You have to -SHOW- CCP how broken the mechanic is in order for it to become a problem, that has always been the case. You have to break something in order to get it fixed. That and stating that Team Deploy is doomed to failure because of who is advocating it is a logical fallacy. Ad Hominem, certainly, but I'm pretty sure it is also a No True Scotsman sort of deal as well... Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 08:46:00 -
[31] - Quote
deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 11:08:00 -
[32] - Quote
deezy dabest wrote:Bright Cloud wrote:deezy dabest wrote:Bright Cloud wrote: Forget about him hes probs jealous that he missed out of the free ISK and now hes seeking for revenge with stupid arguments that have no substance to them.
No substance when I have very clearly shown out to not only farm a crazy amount of SP but also how to give yourself a very clear advantage in PC is quite funny. I am also very far from needing ISK and have not needed ISK since about 2 weeks after I started this game. What advantage? Your are conflicting yourself more and more, first the complain about the huge ISK generation in PC 1.0 which made alot of people rich and now you complain that this could happend aswell in FW. If you havent noticed the rich players from PC 1.0 dont need LP to play PC. So stop coming up with this nonesense. No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work. lol what has this to do with command points? Command points are going to be generated by the players daylie missions and if you havent noticed those can be done at any time in a pub match. You wont need FW to earn command points and there are only 10 missions per day. Before you muppet run to your PS3 and count the missions avaible currently i can allready tell you that we have 14 missions due to the 4 that have beeing added from the event.
You are searching for more straws cause each argument you make is beeing made invalid. You ramble about randoms should play with vets, that the matchmaker couldnt handle 16 man squads, that FW would become farmville and now you try to pull the CP card. Heck i usually can accomplish at least 7 out of 10 missions by playing casually and the way to go to get more command points is by recruiting more players.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.04 11:44:00 -
[33] - Quote
Arkena Wyrnspire wrote:deezy dabest wrote:
No my point is that FW will be a giant farmville for command points which is what makes all of PC 2.0 work.
How so? By jumping up and down on his chair yelling "DONT WANT, DONT WANT, DONT WANT"!
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 08:31:00 -
[34] - Quote
thor424 wrote:Why would playing together as a team, generating CP for a shot at PC be a bad thing?
These are the necessary ingredients to make it all work. If farming means to play the game and try to win then call me a farmer and sign me up.
People "farm" pubs every day all day to the detriment of all the random people in the match with them. Why is Deezy not outraged about this? There is NOTHING more damaging to the game than all the solo derp town, passive BS that goes on in pubs. FW is not required to earn CP. CP are beeing handed out for completing missions which are limited to 10 every day per char. So thats not going to be a issue.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 17:20:00 -
[35] - Quote
Deezy do you know whats even easier then to team deploy into FW and complete your missions there? Having a allied corp attacking one of your districts to boost CP missions and you dont even need 32 people to do that. So why should i do it in FW if i could do that on a PC district much better?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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