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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 14:18:00 -
[361] - Quote
Kain Spero wrote:Lol, Attorney. You actually make yourself look like a fool here.
I'm not sure how many different ways I can say it, but let me see if this gets through:
Any syncing that goes on now will continue to go on whether there are 8 man squads or heck even if there were just 4 man fire teams in FW. The lack of team deploy only hurts those that don't know about the mechanic and allows syncs to exist in the environment unmolested by the prevalence of other syncs.
This is about increasing the quality of matches in the game mode. I swear I could make a killing on selling tin foil with just you and deezy.
Take a read through my rebutals above and lets see what you have to say. Ignoring that and making tinfoil jokes is right along with what you have done in the rest of this thread.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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The Attorney General
3
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Posted - 2015.07.02 14:23:00 -
[362] - Quote
Kain Spero wrote:Lol, Attorney. You actually make yourself look like a fool here.
I'm not sure how many different ways I can say it, but let me see if this gets through:
Any syncing that goes on now will continue to go on whether there are 8 man squads or heck even if there were just 4 man fire teams in FW. The lack of team deploy only hurts those that don't know about the mechanic and allows syncs to exist in the environment unmolested by the prevalence of other syncs.
This is about increasing the quality of matches in the game mode. I swear I could make a killing on selling tin foil with just you and deezy.
And again, you are not addressing the fundamental crux of my argument. This is not about simply syncing up, but the dynamics that are created for an easily exploitable system by having team deploy.
You may be scum, but you are not stupid, and you can clearly see how to game the system if team deploys are made available.
However, since you are an exploiting piece of trash like you always have been, of course you will maximize the advantage if you can get it.
Being able to sync is not the issue. Being able to socially engineer who gets wins in FW or not is.
Tinfoil only applies when the subject at hand is improbable, or there are other more likely explanations.
You trying to game the system is not improbable, you did it before. And it is just as likely(if not more so) that you are arguing for a self serving mechanic out of greed rather than some benign concern for the health of the game(which you have never shown up to now, in action, not words).
Mr. Hybrid Vayu.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.02 14:24:00 -
[363] - Quote
Kain Spero wrote:We already have team deploy it just lacks an in-game UI. @ Kain Spero, SirManBoy, Juno Tristan
Thank you all for your thoughtful responses. One last rhetorical question in response to the point above and a potential request.
Is it not true that FW q-syncs fail on occasion? And on those occasions, do the "non-party" players who've been waiting in line for FW (for potentially long periods) get into a match? As I understand it, this is the case today and it would not be the case if those q-syncing did in fact have the equivalent of team deploy.
If a team deploy UI existed, 32-man syncs would "skip the line" altogether as they effectively create their own matches. Meanwhile, the assorted lego blocks in queue would likely remain in queue until other blocks of perfect, complementary size queued alongside them. I haven't read Leither's or Wikipedia's theories on this, but I seriously doubt that at current headcounts these "perfect storms" would happen in a timely fashion. Perpetual queues would make for an extremely poor UX.
Assuming Team Deploy is supported:
Request * A Squad Leader cannot queue FW until he has a full squad of 8 or a full platoon of 16. * The option to queue for FW is disabled to fireteams or partially filled squads/platoons. * Players without squad (solo) are permitted to queue for FW to fill gaps created by disconnect, leaving battle, etc. * Players without squad (solo) are warned when they enter a FW queue that they do so at high risk.
Shoot scout with yes. - Ripley Riley (for CPM2)
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 14:25:00 -
[364] - Quote
Come on Kain show where my tinfoil is here
deezy dabest wrote:
Rebutals:
1. A whole new PC system is coming out along with the fact that this change is being made and none of this is even being given a chance before the **** storm begins.
2. Boredom never proved to be a problem for the guys that were going into matches farming up 10s of thousands of WP in one go. A skirmish match can be completed in roughly 14 minutes if all letters are immediately taken. This gives more than enough time to go complete a few missions and farm up some SP. With a 32 man counter sync there is also no time waiting for battle unless it is a failed deployment.
3. That one I covered above: The answer here will be that they can join through squad finder. What will be left out is the fact that they will have to wait who knows how long for the squad to fill up if it happens at all because of people leaving from impatience. After that he can hope the squad leader does not kick him due to sub par performance.
This is far from newbro friendly as now only 16 man squads can compete and has newbros they are not always welcomed specially in large groups and when they die too much. All of the power lies firmly in the hands of the people with the ability to fill in a 16 man squad.
4. Actually I read a bit into his point and queuing theory does not really apply to what we are asking. Team builder is not queuing by what that primarily goes by but just crams in people until it gets 16 people. This comes down to the fact that when 9 people search it leaves them waiting for a very odd number to go in. On top of that the current system prioritizes larger squads meaning that an odd number block would get passed over repeatedly by 16 man squads taking away the enemies. Here the argument will be that there are unlimited matches but the real issue is if a 16 man squad swoops in and pulls away all of the enemies for them to fight then they are left searching almost indefinitely.
5. Team deploy is not needed when matches are getting paired up with prioritized squads of 8 + 8. Good coordimated matches can happen within your group or you can choose to go up to 16 if you have that many people and want to. You act like Q syncs are some best kept secret but the simple fact is if you have 16 people together and none of them know about it someone will probably figure it out. This is not a great answer but something we have to be stuck with thanks to FW getting passed over for now in favor of PC.
It also plays the part of a middle ground exactly as CCP intended by allowing players to work together with a larger group than pubs and with friendly fire turned on so that they can work up to either Q syncs or PC. If a player has not even gotten the chance to operate in an environment outside of a 4 man squad how can they be expected to work well in a 16 man squad where they can not even be given individual squad orders. Team cohesion is already going to be very odd for PC corps who are not well meshed so there is not a chance of it working out well in a 16 man squad where the squad leader has no idea what anyone runs or what their skill levels are.
Just to reiterate 8 + 8 has an extremely high chance of not even needing syncs so at least there is that.
Getting CCP the numbers at the expense of seriously damaging the game mode just does not work. Every day our average player numbers slip just a little bit and shutting out a huge amount of players from FW for even a day has a great chance of doing permanent damage to not only FW but the entire game. Why would CCP gamble their wallet on your or any of us being "fairly confident"
Your claims on already having team deploy are absolutely unfounded unless you are revealing information you received as CPM. The dev post you linked said that CCP Nullarbor was working on it but it was NOT being deployed in that update. No follow up was ever made stating that it was released and Ratatti stated that the update in question has been almost totally replaced.
As to your claims on being mistaken about something that was suppose to be coming we all went for that gig without even being CPM. The fact there is that that team has been almost or possibly even totally replaced and there are no empty promises being made here. In fact CCP has not even gotten involved in this discussion what so ever. They made a decision based on their facts and their discussions with CPM and moved on it.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Powerh8er
Negative-Feedback. Negative-Feedback
865
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Posted - 2015.07.02 14:31:00 -
[365] - Quote
Team deploy would be a blessing to the vets of the game which most of all wants a no bullshit clean good game outside PC. Anyone who opposses this suggestion is a scrub. Thats a Scientifictional fact.
"if it can be done with sheep it can be done with HOBBITS!" - JONAHBENHUR
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Juno Tristan
Obscure Reference
711
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Posted - 2015.07.02 14:33:00 -
[366] - Quote
Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know
ADS Ramming Revenge!
Plasma Cannon Rampage
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 14:38:00 -
[367] - Quote
Juno Tristan wrote:Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know
While I agree and have treated things exactly that way in the past we do not speak for the bulk of the community. For a newbro that is already getting slaughtered thanks to low skills how many times getting kicked from a squad does it take for them to be ready to quit FW or even the game?
On the wait time I am pointing to time to fill up a squad. Drop a 6 man squad in squad finder right now and watch how many people pop in demanding you go into battle and leave if you do not hit search right then. How much does that get multiplied when you are waiting for 16 instead of 6.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 14:44:00 -
[368] - Quote
Adipem Nothi wrote:Kain Spero wrote:We already have team deploy it just lacks an in-game UI. @ Kain Spero, SirManBoy, Juno Tristan Thank you all for your thoughtful responses. One last rhetorical question in response to the point above and a potential request.
Is it not true that FW q-syncs fail on occasion? And on those occasions, do the "non-party" players who've been waiting in line for FW (for potentially long periods) get into a match? As I understand it, this is the case today and it would not be the case if those q-syncing did in fact have the equivalent of team deploy. If a team deploy UI existed, 32-man syncs would "skip the line" altogether as they effectively create their own matches. Meanwhile, the assorted lego blocks in queue would likely remain in queue until other blocks of perfect, complementary size queued alongside them. I haven't read Leither's or Wikipedia's theories on this, but I seriously doubt that at current headcounts these "perfect storms" would happen in a timely fashion. Unexplained, perpetual queues would make for an extremely poor UX. Assuming Team Deploy is supported:
Request * A Squad Leader cannot queue for FW until he has a full squad of 8 or a full platoon of 16. * The option to queue for FW is disabled to fireteams or partially filled squads/platoons. * Players without squad are permitted to queue for FW to fill the singular gaps left by disconnect, leaving battle, etc. * Players without squad are prompted with an "enter at your own risk" warning when they enter FW queue.
C'mon you know I'm likely to answer even if you flag it as rhetorical.
When q-syncs fail it's more of the parties end up in different matches. This can be seen in when a q-sync fails we'll cancel out to pick up the lost squad(s) and then deploy again into another match shorty afterwards. The timing of this could be shorter or longer depending on the pool of players currently in FW.
Again, there would only be so many 16 man groups and what you describe is the system doing it's best to actually make sure the 16 man groups fight each other as best it can and create numerically competitive matches in a timely fashion. For what the exact wait times and effects will be we can use observational evidence from what we've experienced so far with q-syncs running in FW, but there is no way to model exactly what will occur since we lack a lot of concrete numbers like the average FW player pool for each faction pair, average group sizing, number of solo queuing players, etc.
In order to ensure that everyone gets slotted in you actually wouldn't want to force deployment of groups at a certain sizes IMO. The team builder for FW will be much more efficient and make use of solo players queuing to ensure teams end up with 16 v 16.
I think that solo queuing players having a warning when joining FW would make a lot of sense. It reminds me a lot of the warning you get in Eve when jumping into Low Sec. That said I don't think that is something that should delay the addition of team deploy in the current environment.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Juno Tristan
Obscure Reference
713
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Posted - 2015.07.02 14:48:00 -
[369] - Quote
deezy dabest wrote:Juno Tristan wrote:Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know While I agree and have treated things exactly that way in the past we do not speak for the bulk of the community. For a newbro that is already getting slaughtered thanks to low skills how many times getting kicked from a squad does it take for them to be ready to quit FW or even the game? On the wait time I am pointing to time to fill up a squad. Drop a 6 man squad in squad finder right now and watch how many people pop in demanding you go into battle and leave if you do not hit search right then. How much does that get multiplied when you are waiting for 16 instead of 6.
New players get kicked because there's no room in the squad (of 6 or 12) to make way for a vet and they don't have the skills to set up a new squad to sync
Team deploy will make it easier for them to stay on
ADS Ramming Revenge!
Plasma Cannon Rampage
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 14:57:00 -
[370] - Quote
Juno Tristan wrote:deezy dabest wrote:Juno Tristan wrote:Deezy to your point 3. FW is meant to be a serious mode, that newbro needs to be carried to win the match, I'm happy to do this if they can be bothered to wait. Team deploy will shorten that wait
As for kicking for poor performance so long as they're not team killing they'll get to stay in, many syncs are hardly awash with numbers and it's better the devil you know While I agree and have treated things exactly that way in the past we do not speak for the bulk of the community. For a newbro that is already getting slaughtered thanks to low skills how many times getting kicked from a squad does it take for them to be ready to quit FW or even the game? On the wait time I am pointing to time to fill up a squad. Drop a 6 man squad in squad finder right now and watch how many people pop in demanding you go into battle and leave if you do not hit search right then. How much does that get multiplied when you are waiting for 16 instead of 6. New players get kicked because there's no room in the squad (of 6 or 12) to make way for a vet and they don't have the skills to set up a new squad to sync Team deploy will make it easier for them to stay on
Kicking when trying to fill up is not the issue. It is the endless supply of impatient people who leave after a minute or so to try to hop in a squad that is going into battle right then.
Filling up a squad of 16 is very likely to be met with going through a cycle of losing 1 - 2 people for every 3 - 4 that you gain. How much of that is the squad lead going to put up with before he just tosses one of those messed up blocks into the team builder and runs into the issues of trying to be matched up while more appropriately numbered squads go ahead of them in line due to matching numbers and prioritization. It is seriously a logistical night mare to have such variations going on. I really believe that this is exactly why CCP went with 8 man squads in FW but we will never know.
Even if it is not a massive amount of extra time at the end of the day why risk it instead of just making everyone happy with a solution that plays well inside of the code and gives everyone an equal chance. This has been my biggest point of contention for this entire thread simply for the fact that it has the potential to make FW a disaster area if I am even close to correct. In our current environment neither us or CCP can afford to go messing up an entire game mode for whatever amount of time it takes them to change their mind back and push the actual update through.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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The Attorney General
3
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Posted - 2015.07.02 15:08:00 -
[371] - Quote
Powerh8er wrote:Team deploy would be a blessing to the vets of the game which most of all wants a no bullshit clean good game outside PC. Anyone who opposses this suggestion is a scrub. Thats a Scientifictional fact.
No such thing as a no bullshit game, this is dust.
Needing 16 men to win a FW is what makes you a scrub.
Then again, you don't roll without 5 buddies into pub matches, so you calling anyone a scrub is more than a bit hypocritical.
Mr. Hybrid Vayu.
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Juno Tristan
Obscure Reference
715
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Posted - 2015.07.02 15:08:00 -
[372] - Quote
You will alwaysa have randoms queuing up ready to fill the gaps
ADS Ramming Revenge!
Plasma Cannon Rampage
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 15:19:00 -
[373] - Quote
Juno Tristan wrote:You will alwaysa have randoms queuing up ready to fill the gaps
Totally agreed but the issue is the more messed up blocks you have the more randoms get drawn in and the less chance they are there to fill in for more matches to get going in a timely manner. Unfortunately we need to think about this from a perspective of making FW work across as many time zones as possible which is a pretty big issue right now.
When it is early in the morning or late at night when there are far less randoms around 2 squads of 9 searching may see one of them getting in when with 8 man squads there is a slightly higher chance of everyone involved getting into battle and having a good time.
Its like in the example I have presented a couple of times.
Quote:Say there are squads of 9, 10, 11, 12, and 13 searching. There are now 55 people in the queue and there is not a match going on. In the current system it is impossible that it happen to that extent. This is exactly why CCP chose to not throw 16 man squads in the current system which is simply not built to handle that.
In that scenario those 55 people now have to wait on groups of 7, 6, 5, 4, and 3 before they can start. How is holding up 55 people and forcing them to wait on 25 more people in the proper number groups when only 16 are required for a match good for anyone? You can do this same math with any number from 9 to 15 and the same results happen.
While I am no mathematician the possibility of having that many people searching and no battle going on in a community of our sizes seems like a very serious issue. Obviously it would be a massive anomaly but in the slower times we could see enough people searching for 3 - 4 matches to be going but only 1 going on thanks to messed up blocks.
In the above scenario the squad of 13 would be priority in the current system meaning they will grab 3 randoms and roll out. Then you have 42 people waiting on 22 randoms or properly formed squad. Making it all the way down to the 9 man squad would take entirely too long assuming it is any time other than prime time.
This is also all assuming that there is not 14 and 15 man squads jumping in during that wait scooping up all of the randoms due to their size giving them priority. This is exactly why I say there is potential that a wrong numbered squad could be left searching indefinitely.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 16:35:00 -
[374] - Quote
Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the system. By all means though keep wasting time coming up with fantasy scenarios.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.02 16:53:00 -
[375] - Quote
Kain Spero wrote:Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the system. By all means though keep wasting time coming up with fantasy scenarios. In my opinion, it is far more fanciful to think that queue times would be fine than it is to think there might be a problem.
We may not have exact numbers, but we don't need exact numbers. We have a rough idea as to how many players are logging into Dust each day. We know that those players are split across multiple regions and timezones, and we know that those players are not all queuing for FW.
If we assume that 3000 players are logged in at any given time,
We know that we don't have 10,000 players queuing simultaneously for FW. We know that we don't have 5,000 players queuing simultaneously for FW. We know that we likely won't have 1,000 players queuing simultaneously for FW. Realistically, we might have 500 players queuing simultaneously for FW. Of those 500, I think it reasonable to assume that half will be party to organized battles.
Point being, valid concerns can be posited based solely upon ballparked figures. I'm of the opinion that extremely long waits would be much more likely than short waits. And if those waits are long, they will only lengthen as players discover that the lines are not worth waiting in.
Shoot scout with yes. - Ripley Riley (for CPM2)
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thor424
Namtar Elite Gallente Federation
547
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Posted - 2015.07.02 16:58:00 -
[376] - Quote
The Attorney General wrote:Powerh8er wrote:Team deploy would be a blessing to the vets of the game which most of all wants a no bullshit clean good game outside PC. Anyone who opposses this suggestion is a scrub. Thats a Scientifictional fact. No such thing as a no bullshit game, this is dust. Needing 16 men to win a FW is what makes you a scrub. Then again, you don't roll without 5 buddies into pub matches, so you calling anyone a scrub is more than a bit hypocritical.
Nobody is saying they need 16 to win.
I guess it's easy to not grow tired of worthless blueberries when you don't actually play the game you visit the forum for. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 17:00:00 -
[377] - Quote
There i go onto the lake to swimm while its 35 degree celcius and then i come back and see the forum tards teaming up against Kain. And with forum tards i mean The Attorney General and Deezy dabest. If it wouldnt be for kain then the ISk fountain would never had beeing shut down in the first place. The blue donut was required cause CCP only acts when they see extreme cases like this hardcore ISK farming. PC 1.0 was a mess when it launched cause all you had to do is bee quick after downtime and claim as much districts as possible. You didnt had to be a CPM to know that.
@ The Attorney General: get off the forum cause you obviously have no clearence by the guy who watches over you so you dont set the house on fire or some other tard stuff.
@Deezy Dabest: must be nice to repeat yourself like a tape from the 90's where you wind it back up and play the same nonesense again with worse quality each time.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Powerh8er
Negative-Feedback. Negative-Feedback
872
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Posted - 2015.07.02 17:08:00 -
[378] - Quote
The Attorney General wrote:Powerh8er wrote:Team deploy would be a blessing to the vets of the game which most of all wants a no bullshit clean good game outside PC. Anyone who opposses this suggestion is a scrub. Thats a Scientifictional fact. No such thing as a no bullshit game, this is dust. Needing 16 men to win a FW is what makes you a scrub. Then again, you don't roll without 5 buddies into pub matches, so you calling anyone a scrub is more than a bit hypocritical.
Shouldnt FW be more competitive than pubs? People will q sync Fw with or without team deploy, team deploy just makes it easier especially corp a vs corp b.
Wish I could play more solo though, but im just too damn handsome and popular.
"if it can be done with sheep it can be done with HOBBITS!" - JONAHBENHUR
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.02 17:37:00 -
[379] - Quote
The butthurt is real
Removed inappropriate content - CCP Logibro
püépü¬püƒpü»tºüpü«pâèpââpâêpéÆsÉ+püäpü+püÖ
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The Attorney General
3
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Posted - 2015.07.02 18:04:00 -
[380] - Quote
thor424 wrote: Nobody is saying they need 16 to win.
I guess it's easy to not grow tired of worthless blueberries when you don't actually play the game you visit the forum for.
I'm saying they need 16 to win. They won't even fight without twelve.
Why would I care about blueberries? I learned long, long ago to embrace the blues for their incompetence. I count on them to redline snipe, or go for a melee kill on the guy swarming me. Nothing new about it, you spin the wheel, you take your chances.
Personally, the only time a redline is enjoyable rather than boring is if I am drunk and feeling chatty. Other than that I could not be bothered to dominate a pub so hard I'm driving into their redline to pass the time.
There are others who would rather never lose a suit and never be at risk of losing. Those people are cancerous to the overall atmosphere of the game. If you give them an option to stack the deck, they are going to go as hard as possible to build in every advantage they can. It is perfectly natural for them to do so. Minimum investment, maximum return is hard wired into our brains for mass appeal. Which is precisely why you have to engineer the system to prevent those types of killjoys from being able to get their way.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:11:00 -
[381] - Quote
Powerh8er wrote:
Shouldnt FW be more competitive than pubs? People will q sync Fw with or without team deploy, team deploy just makes it easier especially corp a vs corp b.
Wish I could play more solo though, but im just too damn handsome and popular.
The level of competition is dependent on the people playing, not the manner in which they get into the match.
If corp a and corp b want to have a showdown, they can PC. Making it easier to rig the FW deck doesn't change that.
Making it easier for corp a and corp b to offset their syncs so they don't have to face each other but can instead both pound on smaller squads or full teams of randoms is counter productive to getting more people involved, and creates a host of social engineering issues that could be even more toxic.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 18:13:00 -
[382] - Quote
Bright Cloud wrote:The blue donut was required .
And you try and call me special?
Mr. Hybrid Vayu.
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Balistyc Farshot
MONSTER SYNERGY
258
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Posted - 2015.07.02 18:20:00 -
[383] - Quote
Adipem Nothi wrote:Kain Spero wrote:Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the system. By all means though keep wasting time coming up with fantasy scenarios. In my opinion, it is far more fanciful to assume that queue times would be fine because "insert theory" than it is to suspect that there might be a problem. We may not have exact numbers, but we don't need exact numbers. We have a rough idea as to how many players are logging into Dust each day. We know that those players are split across multiple regions and timezones, and we know that those players are not all queuing for FW. If we assume that 3000 players are logged in at any given time, We know that we don't have 10,000 players queuing simultaneously for FW. We know that we don't have 5,000 players queuing simultaneously for FW. We know that we likely won't have 1,000 players queuing simultaneously for FW. Realistically, we might have 500 ( +/- X) players queuing simultaneously for FW. Of those 500, I think it reasonable to assume that a large subset will be party to organized battles. Of the remaining randomly sized "lego blocks", not all will be evenly divided across the 4 factions. Point being, valid concerns can be posited based solely upon ballparked figures. We've an optimization problem here with extremely specific output requirements and a wide range of variable inputs. I'm of the opinion that extremely long waits would be much more likely than short waits. And if those lines start out long, they will only lengthen as players discover that the lines are not worth waiting in. If the goal is to eventually roll out team deploy for FW, I believe we'd do well to first restrict our inputs to readily managed blocks. I'd suggest blocks of 1, 8 and 16.
I don't agree, but I +1 because you have the most logical statement about what will happen and reasonable support.
The fact of the matter is that CCP is about as gentle as a jack hammer when it comes to gently scaling up or down. They are changing their pattern by going to 8 then talking about how they will follow up on the 16. The one thing I think would be nice for FW would be to see the open seats for each faction or see the queued up lines for each faction. The game is so heavy now though that the information would add lag we don't need. (Someone needs to learn how to write a stored proc and schedule it for periodic updates to staging tables for that kind of info.) That is why team deploy in squad finder would be awesome. Queue up your own team and then you are simply waiting for another team.
Like you stated, some factions are more empty than others. This has fluctuated recently due to changes, so that is nice, but team deploy is the main way I see solving that problem. That is why kick starting came into effect. Scotty has a hard time matching up 16 solos in queue with the two 6 man teams queued opposing and then grabbing 4 randoms. Have one of those squads leave then re-enter and you are really hosing up Scotty.
That is why team deploy is needed for the experiment. If there were team deploys we could see if the exclusivity happened, I doubt it. We also could see if FW occurred more regularly, very likely. The subtle approach won't allow this test because you are simply changing the squads not adding team deploy. We will still have the problem of letting Scotty trying to match up now bigger squads and the randoms to fight bigger squads and randoms. Scotty is drunk, we all know that. The positives out weigh the negatives here.
Positive: Less wait times Less Scotty errors Unpopular Races should get more team syncs Team communication No qsyncs No backouts - the team knows who backs out More PC feeling for non-district holding mercs More community! Noobs get help and make friends in team deploy (Maybe get noticed as a team player and corp invited)
Negative: Possibly excluding randoms until they join a team in squad finder or in a channel Single FC trying to manage FW - That will be tough Team stomps - but team vs team - Maybe the best mercs would clump - They could ruin things, but considering they all get on the rag sooner or later they would start to **** each other off Kain gets his way (I really didn't want that to happen. JK) Deezy and Attorney tears (So loud, QQ)
All future comments should have a nice layout like that. List positive or negatives in a growing list.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 18:29:00 -
[384] - Quote
The Attorney General wrote:Bright Cloud wrote:The blue donut was required . And you try and call me special? I dont have to try cause i allready did or is that too much for you to understand?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
243
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Posted - 2015.07.02 18:30:00 -
[385] - Quote
The Attorney General wrote:Bright Cloud wrote:The blue donut was required . And you try and call me special? what fossil did you crawl out of? lol
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Balistyc Farshot
MONSTER SYNERGY
258
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Posted - 2015.07.02 18:36:00 -
[386] - Quote
The Attorney General wrote:Bright Cloud wrote:The blue donut was required . And you try and call me special?
Attorney and Deezy - You seem to be the minority here but you have an opinion. Please stay on target and list your arguments as positive and negative for team deploy.
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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The Attorney General
3
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Posted - 2015.07.02 18:56:00 -
[387] - Quote
Balistyc Farshot wrote:
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
That isn't a counter argument, it is a philosophical statement on being a good loser.
Balistyc Farshot wrote: Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
And will those 8 disparate groups stay in matches against team deploys? Unlikely. Will they wait until they have their own sixteen?
So now the prereq for getting into FW is join a squad, wait until it fills then q for a match? Why should smaller groups be penalized with other steps just to play FW?
Balistyc Farshot wrote: I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
I didn't see this point brought up by anyone, but sure, lets address it.
I shouldn't have to squad up to play FW. Squadding up should improve my experience(depending on the degree of douchebag you are required to listen to) but it should be a choice I make, not made for me. If I want to fight for the Amarr by myself, that should be good to go. If I want to join solo into minnie FW and intentionally drag down the team, AWOX'ing is real. Closing off gameplay options just so that some people can have an easier time arranging a stomp is going backwards.
Balistyc Farshot wrote: Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group.
Mr. Hybrid Vayu.
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Balistyc Farshot
MONSTER SYNERGY
258
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Posted - 2015.07.02 19:52:00 -
[388] - Quote
The Attorney General wrote:Balistyc Farshot wrote:
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
That isn't a counter argument, it is a philosophical statement on being a good loser. Balistyc - Uhm, the statement is to improve or change tactics even against steep odds. I FC some PCs and there are many tactics that can be deployed. If a sports team keeps beating your team, then make the next game about losing by less points by focusing defense, then as you improve the losing gap is smaller so you have less of a gap which you can turn into a win with some luck and skill. Stop focusing on the fact that you could win if the other team did not show up! Glory is achieved through victory which requires effort. Without effort there is no glory. You are saying this will be a stomp because I can't beat the other team if there are 16 of them talking. Well you have 16 talking, where is the advantage? Balistyc Farshot wrote: Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
And will those 8 disparate groups stay in matches against team deploys? Unlikely. Will they wait until they have their own sixteen? So now the prereq for getting into FW is join a squad, wait until it fills then q for a match? Why should smaller groups be penalized with other steps just to play FW? Balistyc - Penalized? You are going to be in a team of 16 no matter what. This says, let the team fill outside of queue, then join. How is that a penalty? It gives you control instead of Scotty. Team deploy would be waiting to make the 16 or lets say 10+ team then joining in and starting the match. You will need 10 minimum to start. So what is your true argument? You don't like being told you have to team up with 10+ more people? If so, then state that. Not a fear of team stomping. Balistyc Farshot wrote: I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
I didn't see this point brought up by anyone, but sure, lets address it. I shouldn't have to squad up to play FW. Squadding up should improve my experience(depending on the degree of douchebag you are required to listen to) but it should be a choice I make, not made for me. If I want to fight for the Amarr by myself, that should be good to go. If I want to join solo into minnie FW and intentionally drag down the team, AWOX'ing is real. Closing off gameplay options just so that some people can have an easier time arranging a stomp is going backwards. Balistyc - This speaks more to the point that some people refuse to acknowledge they are on a team and want to continually try to kick a goal into their own net. You are seeing the team as a group of stompers. The average player hates these counter productive players as well, I do. Especially when they are trying to turn a stomp. If someone wants to go be an un-useful jerk, why would you build the game around that trolling aspect? That hurts everyone, not just the team stompers. It also hurts the team's moral because they see a group of blue berries pull that move and feel segregated and alone and wish harder for some teamwork. I don't support those trolls, why do you? Balistyc Farshot wrote: Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group. Balistyc - Why do you think having 16 guys together makes them unbeatable? I agree this could happen but with the payoff being too low why would that be present. LP is hard to use to fund proto. Where is the driver or profit? - Counter is there is minimal incentive. I haven't fought Kane but I do hate how a lot of the PC corps used to exploit the situation. They would rather hold hands than fight each other and potentially lose. That is the minority of the population is the truth of the matter.I am fighting for this in PC because I hate what ringers have done to that game mode. At least in FW the payout is nice and low so minimal coordination or jerks rigging the teams. If we have team deploy in FW there will be some monster teams, but we need to be willing to counter them. It is the price for playing FW instead of pubs. Why is that so bad? We may lose. It is a competition where someone loses. Join a channel and understand my view point please. Qsyncs happen today and no one feels exploited. If Kane gives us issues, lets deal with it then.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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The Attorney General
3
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Posted - 2015.07.02 20:18:00 -
[389] - Quote
First off, reformatting the post greatly helps with readability.
Balistyc Farshot wrote:
Uhm, the statement is to improve or change tactics even against steep odds. I FC some PCs and there are many tactics that can be deployed. If a sports team keeps beating your team, then make the next game about losing by less points by focusing defense, then as you improve the losing gap is smaller so you have less of a gap which you can turn into a win with some luck and skill. Stop focusing on the fact that you could win if the other team did not show up! Glory is achieved through victory which requires effort. Without effort there is no glory. You are saying this will be a stomp because I can't beat the other team if there are 16 of them talking. Well you have 16 talking, where is the advantage?
So I need to be on comms with 15 other people to play FW now?
Most of this is still merely philosophy, and has no bearing on the original point. Telling people to try harder isn't a solution for the other side team stacking.
Balistyc Farshot wrote:
This speaks more to the point that some people refuse to acknowledge they are on a team and want to continually try to kick a goal into their own net. You are seeing the team as a group of stompers. The average player hates these counter productive players as well, I do. Especially when they are trying to turn a stomp. If someone wants to go be an un-useful jerk, why would you build the game around that trolling aspect? That hurts everyone, not just the team stompers. It also hurts the team's moral because they see a group of blue berries pull that move and feel segregated and alone and wish harder for some teamwork. I don't support those trolls, why do you?
Sentences 1,2 and 3 have no bearing on anything. Sentence 4, I don't know what turning a stomp is.
Sentence 5, trolling happens. Subterfuge happens. If you don't like that, GET OUT OF NEW EDEN. No amount of silly baby bullshit will ever make this a flexible point. That is a hard rule in the EvE universe, and unless you don't want to be playing FW at all, you have to accept that. New Eden is never going to change for Dust. I may not like getting awoxed, but it damn well always be an option.
More importantly, I support their OPTION to that playstyle. I don't have to do it, I can even look down on it. But I am not going to say they can't play that way. I'm not an elitist.
That was the preface, and these points don't really need to be debated. I was just sort of playing along with your supposed counter arguments. Going to run out of quotes if I try to do the important part in this post.
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 20:34:00 -
[390] - Quote
Balistyc Farshot wrote:The Attorney General wrote:
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group.
Why do you think having 16 guys together makes them unbeatable? I agree this could happen but with the payoff being too low why would that be present. LP is hard to use to fund proto. Where is the driver or profit? - Counter is there is minimal incentive.
Why did people AFK in the MCC in a game where passive SP is gained? Because people will game any weak system.
Why did people farm alts for ISK until that got stopped? Because people will game any weak system.
Why did people district lock instead of actually fighting(especially these people who claim they are looking for close, tight matches)? Say it with me once again: Because people will game any weak system.
If the system is weak, people will abuse it. That people think that this is some unique situation is absurd. That people think the people still playing this game with a history of seeking every tiny edge wouldn't jump on a broken bandwagon is puzzling.
Balistyc Farshot wrote: I haven't fought Kane but I do hate how a lot of the PC corps used to exploit the situation. They would rather hold hands than fight each other and potentially lose. That is the minority of the population is the truth of the matter.
I agree that they are in the minority, however, they are also some of the most committed no life dust players out there. And giving them the chance to screw over FW and profit off of it and they will.
It doesn't even have to be about profit, as it would be about ease of play. If you can manipulate the queue to get uncoordinated matches, you gameplay in between hyper competitive PCs becomes a walk in the park and profitable, all at the expense of people you don't care about.
Balistyc Farshot wrote:
Qsyncs happen today and no one feels exploited. If Kane gives us issues, lets deal with it then.
Hell no. You don't give people a broken system and say if they abuse it we will change it. It will be abused. The chances of a team deploy system in FW being manipulated are about the same as the sun rising in the east tomorrow.
Mr. Hybrid Vayu.
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