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Krixus Flux
Kang Lo Directorate Gallente Federation
790
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Posted - 2015.06.30 21:00:00 -
[241] - Quote
This would be so awesome for faction based corporations.
Saying what's on people's minds
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.06.30 21:00:00 -
[242] - Quote
FW is kickstarted by qsyncs and not solo players..that being said I think FW should have TD, here is why..PC is like once or twice a day FW can last most of a day, the top corps will now be busy in FW since it'll be easier than qsyncing which leaves better matches in pubs as the top players will be fighting in FW now..of course this may not be the case as I noticed the current players are far from the old ones..the old players loved competition but the new ones seem to not like competition..
Benefits-top tier corps will spend more time in FW instead of pubstomping..more players in FW as they don't have to wait 30 minutes for a qsync to not have issues
Downfall- I see none tbh..you can put in all these variables using math but those same variables happen now, you can deny it if you wish I really don't care.
Removed inappropriate content - CCP Logibro
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.30 21:08:00 -
[243] - Quote
Say there are squads of 9, 10, 11, 12, and 13 searching. There are now 55 people in the queue and there is not a match going on. In the current system it is impossible that it happen to that extent. This is exactly why CCP chose to not throw 16 man squads in the current system which is simply not built to handle that.
In that scenario those 55 people now have to wait on groups of 7, 6, 5, 4, and 3 before they can start. How is holding up 55 people and forcing them to wait on 25 more people in the proper number groups when on 16 are required for a match good for anyone? You can do this same math with any number from 9 to 15 and the same results happen.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.06.30 21:17:00 -
[244] - Quote
Piercing Serenity wrote:Leither Yiltron wrote:Piercing Serenity wrote:This argument is not a discussion of two sides of the same coin. Some people like Kain and Bright are arguing: "DUST deserves a game mode that supports TD". Other people like me are arguing: "The current implementation of FW cannot support TD". Although these argument are related, they are not in opposition. I don't think Deezy, Mina or I are against team deploy. We are just opposed to putting TD into a FW system where there is a limit on players.
At the end of the day, I agree with Kevall. If we implement team deploy in FW's current state , we're going to see "CCP fix FW now!", "[Suggestion] Improving FW incentives" and "[Faction 1] / [Faction 2] kickstart event" threads on the forums. That's a bit of a null implication, since those threads should be present with or without any changes to deploying mechanics. FW isn't in a fantastic state, and needs to be in contention for the next "big thing" to be looked at after PC. It probably should have come before PC. If you have a good logical reason why people will vacate FW given a change to 16 players instead of 8, by all means. But I don't think that FW's reward structure being broken is a product of any grouping concerns. I think that people will leave more often with 16 man squads for some of the same reasons that newer corps don't go into PC: there isn't a reasonable expectation of an even fight. I understand that FW is not designed to be even all of the time. However, think one of the conditions for queuing for FW is: "I believe that, more often than not, me and my team mates will get good fights instead of bad ones", where "Good fights" could be defined as "Fight that we win", "Fights that give me lots of LP", "Fights that are close", etc. I don't think that the aforementioned condition will be satisfied for a group of 4-8 people who want to play FW. They will be going up against a much more organized team, and (I contend) will lose more often than not. Instead of queuing for a game mode where the reasonable expectation is: "I will, more often than not, get into bad fights instead of good ones", people will queue for game modes where that condition is satisfied. And that is going to be Pubs.
The same's true of, for instance, FW in Eve. Invariably the smaller organizations who don't want to disband end up coordinating with others who can bolster their ranks to take on the larger corps.
Without a much larger player base than it's reasonable to hope coalesces it's unreasonable to expect that segmenting up the number of squads people have to put together for a sync will discernibly impact the number of "high grade" syncs like NF's or Lucent Echelon's that will be entering FW.
I said it in 2012, and it has been true for the 2.5 years since: If you leave communities without an easy-to-organize way to get into matches with a full team on short notice, those communities will atrophy and die. Looking at our corporate landscape, that's exactly what has happened.
Have a pony
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thor424
Namtar Elite Gallente Federation
538
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Posted - 2015.06.30 22:44:00 -
[245] - Quote
deezy dabest wrote:Say there are squads of 9, 10, 11, 12, and 13 searching. There are now 55 people in the queue and there is not a match going on. In the current system it is impossible that it happen to that extent. This is exactly why CCP chose to not throw 16 man squads in the current system which is simply not built to handle that.
In that scenario those 55 people now have to wait on groups of 7, 6, 5, 4, and 3 before they can start. How is holding up 55 people and forcing them to wait on 25 more people in the proper number groups when on 16 are required for a match good for anyone? You can do this same math with any number from 9 to 15 and the same results happen.
There's an old saying, if my aunt had ballz, she'd be my uncle. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 01:04:00 -
[246] - Quote
Leither Yiltron wrote: I said it in 2012, and it has been true for the 2.5 years since: If you leave communities without an easy-to-organize way to get into matches with a full team on short notice, those communities will atrophy and die. Looking at our corporate landscape, that's exactly what has happened.
Leither, you and I very rarely agree on things. In this instance I couldn't agree more.
Owner of Spero Escrow Services
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.07.01 04:45:00 -
[247] - Quote
deezy dabest wrote:Kain Spero wrote:Sure thing Thor: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074CCP FoxFour wrote:While CCP Nullarbor works on the new matchmaking system we are working on the design of an enhanced squads system that would let you queue entire teams for Factional Warfare. While it won't come out with the new matchmaking CCP Nullarbor is developing the new matchmaking to allow full team queueing for Factional Warfare.
The idea being that if you can take an entire team and queue for Factional Warfare you should allow you to go corp versus corp so long as you both have 2 full teams. Since there won't be that many full teams queueing at the same time if you want to fight a specific team you should be able to queue sync easily.
While this is obviously not perfect and only partially covers what you are seeking we feel it is a better first step in that direction as it covers more people and does more for the game. We can then look at actual corp versus corp again later.
Hope that helps! :D He said very clearly that they CCP Nullarbor is working on it but it will not be included with the new matchmaking. Was there another update saying it was added? We know how things get sidelined so I can not imagine that it made its way in.
FYI, FoxFour's post refers to the updated matchmaking in Uprising 1.4. You know, the one that worked soo good it didn't allow anybody in a match at release, and was (way later) admitted to be completely pulled by CCP Rattati. https://forums.dust514.com/default.aspx?g=posts&m=2708845#post2708845
Now, this does of course not mean everything was pulled, and perhaps something of what FoxFours Team True Grit was working on made it in. But it's hardly "all there" just waiting for UI. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 06:13:00 -
[248] - Quote
thor424 wrote:deezy dabest wrote:Say there are squads of 9, 10, 11, 12, and 13 searching. There are now 55 people in the queue and there is not a match going on. In the current system it is impossible that it happen to that extent. This is exactly why CCP chose to not throw 16 man squads in the current system which is simply not built to handle that.
In that scenario those 55 people now have to wait on groups of 7, 6, 5, 4, and 3 before they can start. How is holding up 55 people and forcing them to wait on 25 more people in the proper number groups when on 16 are required for a match good for anyone? You can do this same math with any number from 9 to 15 and the same results happen. There's an old saying, if my aunt had ballz, she'd be my uncle.
You are related to the Jenners?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 06:14:00 -
[249] - Quote
Actually, CCP did specifically set the FW team builder that allows teams to deploy minus the user interface. To put it simply the team builder for faction warfare gives priority to larger squads.
This simply priority is what allows for a set of squads of 6, 6, and 4 or squads of 5, 5, and 6 to deploy together into FW consistently with issues only arising if an equally large squad deploys at the same time as the sync (one of the extra squads subs out for one in the sync). Groups of 16 deploy with high success for hours on end with a few misfires over the course of syncing.
Owner of Spero Escrow Services
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Hawkin P
Molon Labe. RUST415
669
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Posted - 2015.07.01 07:07:00 -
[250] - Quote
Kevall Longstride wrote:I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first.
It takes forever to get ccp to do anything. You go slow with this we might see team deploy in 2017, a month before PS3 is put down. How can you seriously want CCP to go slower about anything? The game has grown completely boring, change is good. FW is a useless appendage that is only good for Qsyncing.
Seriously how can so you be so out of touch, with the tortoise like pace dust moves at.?
Team Deploy ASAP!!!
Molon Labe CEO
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Hawkin P
Molon Labe. RUST415
669
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Posted - 2015.07.01 07:13:00 -
[251] - Quote
Mina Longstrike wrote:
If you want this game to get to a 'healthier' place, you need to accept, encourage and allow for 'casuals' to play.
Casuals don't care about FW, very few do outside of QSYNCing, which is the poor mans team deploy. You need create a reason for ppl to come back to dust. You need to make grand gestures, because doing more of the same never changes anything.
Molon Labe CEO
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The KTM DuKe
0uter.Heaven
391
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Posted - 2015.07.01 08:14:00 -
[252] - Quote
Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 08:33:00 -
[253] - Quote
The KTM DuKe wrote:Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then
The exact opposite. By easing the ability to create full team deploys they will not be limited to a select few and thus the current syncs in the game will end up facing other syncs as well.
The more syncs in the system the higher the probability that they will themselves face another sync.
Owner of Spero Escrow Services
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 08:41:00 -
[254] - Quote
Kain Spero wrote:The KTM DuKe wrote:Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then The exact opposite. By easing the ability to create full team deploys they will not be limited to a select few and thus the current syncs in the game will end up facing other syncs as well. The more syncs in the system the higher the probability that they will themselves face another sync.
The issue is as you stated yourself above larger squads get the priority. Is removing everyone from the game mode who does not have a 16 man squad really the answer?
In the 8 + 8 system anyone can still sync in and no one gets screwed over. Why is this an issue that has gone like 13 pages now?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Krixus Flux
Kang Lo Directorate Gallente Federation
796
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Posted - 2015.07.01 09:01:00 -
[255] - Quote
Just how in the world we have opposition to TD for FW? Seriously dude, what is the sense in that? We want Dust to grow. To provide meaningful content and the execution of thereof. Team Deploy is an absolute necessity to FW. Faction based corporations has long suffered the lack of a CCP sanctioned option of TD. In any case, the qsyncs has been a standard that has been active for many moons. So why the hate for an official option?
Team Deploy can not only be an option but a symbol of organized tactical warfare that the game mode promotes. It pushes forward a basis of unity within corporation sets providing purpose and the necessity of growth within corporations. Plus I know Caldari corps would love to have the option lol.
Put your tinfoil hats, your doom and gloom, your Mayan end of the world prophecies away.
CCP, give FW its TD because its just. Its just another tweak needed in FW.
Saying what's on people's minds
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 09:04:00 -
[256] - Quote
Again Deezy, you've been told on several occasions that your logic is both inaccurate and flawed.
You can keep saying that team deploy will keep people that don't have 16 man platoons until you are blue in the face, but it won't make it true. Again, you make so many assumptions about what pairings will be present it's not even funny. Not to mention assumptions about total player population in faction warfare and don't even consider rolling population numbers or observational evidence that's been collected over the years that directly counters your, quite frankly, short sighted and somewhat moronic claims.
The 8 + 8 does actually screw over people that may not play in a main language, multi-lingual groups that would like to form unified teams, and players that probably RARELY come to the forums that don't even know that q-syncing is an actual thing that can be executed.
8+8 won't allow a team to be publicly broadcast so all can join. It won't solve the issue that a custom player channel or corp chat is REQUIRED to execute a sync.
This is about giving the faction warfare community the tools that they've be clamouring for for years and allowing the entire Dust community the ability to organize for themselves and easily make teams in an environment and game mode that allows instantaneous matches rather than being forced to only interact with some of the most important in-match social aspects through 24 hour minimum scheduling.
Again, you have 5 game modes that are free from scheduling and logistic burdens. Four of which have both match making that takes into account MU to build fair teams and will soon limit groupings to 4 or less players to further enhance that matchmaker.
Allowing 1 game mode out these 5 to be geared towards more organized play and teams is hardly onerous or unreasonable. This is especially given that many team deploy champions laid down their swords in limiting squad size in public matches with the understanding that team deploy would finally fully come to faction warfare.
CCP needs to allow the faction warfare community to finally realize it's many-year-in-the-making dream of team deploy in Faction Warfare Skirmish.
Owner of Spero Escrow Services
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 09:35:00 -
[257] - Quote
Kain Spero wrote:Again Deezy, you've been told on several occasions that your logic is both inaccurate and flawed.
You can keep saying that team deploy will keep people that don't have 16 man platoons until you are blue in the face, but it won't make it true. Again, you make so many assumptions about what pairings will be present it's not even funny. Not to mention assumptions about total player population in faction warfare and don't even consider rolling population numbers or observational evidence that's been collected over the years that directly counters your, quite frankly, short sighted and somewhat moronic claims.
The 8 + 8 does actually screw over people that may not play in a main language, multi-lingual groups that would like to form unified teams, and players that probably RARELY come to the forums that don't even know that q-syncing is an actual thing that can be executed.
8+8 won't allow a team to be publicly broadcast so all can join. It won't solve the issue that a custom player channel or corp chat is REQUIRED to execute a sync.
This is about giving the faction warfare community the tools that they've be clamouring for for years and allowing the entire Dust community the ability to organize for themselves and easily make teams in an environment and game mode that allows instantaneous matches rather than being forced to only interact with some of the most important in-match social aspects through 24 hour minimum scheduling.
Again, you have 5 game modes that are free from scheduling and logistic burdens. Four of which have both match making that takes into account MU to build fair teams and will soon limit groupings to 4 or less players to further enhance that matchmaker.
Allowing 1 game mode out these 5 to be geared towards more organized play and teams is hardly onerous or unreasonable. This is especially given that many team deploy champions laid down their swords in limiting squad size in public matches with the understanding that team deploy would finally fully come to faction warfare.
CCP needs to allow the faction warfare community to finally realize it's many-year-in-the-making dream of team deploy in the Faction Warfare Skirmish.
How many people exactly do you think are playing FW?
How many people exactly do you think is on this game at one time?
This isn't COD and we barely manage to cross 3000 players online on a very good day.
You said yourself as I have stated before that in the current system larger squads get priority. There are only a few hundred people at a time playing FW right now at the best. Is introducing a horribly broken system that only gives priority to the ones who have a 16 man squad going to fix anything about that?
Forget whatever and think about this. If there is only a minimal number of actual matches a day and you prioritize the people that have 16 players in their squad what happens to those who do not. There are no numbers needed it is basic logic. I feel like we both very much want the same thing but the simple fact is the current system does not support it. It has been well shown that the system which you keep saying exists does not by public statements. If you know something that the rest of us do not then show me a shred of evidence that it is factual and I will gladly admit I was in the wrong.
What it ultimately comes down to is that FW is not PC and placing restrictions on it that make it just as difficult to get into as a PC match helps nobody. We all want district selection and team deploy and probably a few other things but PC has all of the attention so we are forced to take what they can fit in to try to make FW better while they are busy on PC. If I had even a shred of doubt about the fact that 16 man squads would screw up FW for the average player we would not be here right now.
That does not mean that I am correct in my doubts but if I am even remotely close to correct why should we risk it. Why risk killing a portion of Dust that many of us love just because us that sync want things to be even easier than they are already being made for us? It really comes down to basic risk analysis. Knowing how long things take to get changed if it were a flop would FW even survive to the point that a change is made? We already scratch by on people within the community forcing it to start so do you believe FW would survive an even bigger blow that takes a month or more to undo?
As dedicated faction warfare players we may keep the game mode alive but by no means do we support it. Everyone in the community should have a chance to participate. Higher level players are far more than welcome to join PC where they do have to take part in waiting on 16 players to be on and they do have to think about getting picked by the FC or not. That is not what FW is or what it was meant to be. It is a middle ground where coordination is highly rewarded while taking the risk of joining solo will usually be met with a severe beating and that is how it should be. I can tell you from my experiences that FW creates PC players through seriously stressing the importance of working together without making people hope to be involved.
I have people to this day that were absolute newbies when they joined AmarrOne that contact me because they got a mic or just came back to the game and tell me what a change running with us had on their Dust existence. Isn't that what FW should be about? If you think it is just suppose to be another PC then we are all wasting our time.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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iKILLu osborne
T.H.I.R.D R.O.C.K
813
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Posted - 2015.07.01 09:51:00 -
[258] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Not read the full thirteen or so pages but no offense your post is nonsensical THIS IS A WAR GAME
As the more organized win and I'm sure with the help of a gm you can see my wl ratio for cal fw so you k ow that I'm not full of crap when I say caldari (contrary to believe) is easily capable of organized or for that matter you can squad with kirjuun to see they have competent playe red
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 10:53:00 -
[259] - Quote
Deezy, I'm not sure how many times it can be said that we already see the system operating and accommodating 16 man groups deploying and solo players being slotted into incomplete 16 man groups.
In your risk assessment I think you fail to realize one of the key benefits of team deploy to faction warfare, which is the ability to jump start faction warfare at earlier and earlier times, which leads to a snowball effect of more and more players having access to the mode.
You mention your experience with AmarrOne, but neglect the fact that team deployments that can be publicly broadcast in squad finder will allow even MORE players to find the exact experience you describe.
You need to check you paranoia at the door, take a step back, and realize the benefits that the ability to have a game space where organized play can happen instantly brings to the table. Especially when 80% of instant game modes already cater to solo players and small squads.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.07.01 11:24:00 -
[260] - Quote
Ok, can we all just stop this rather pointless discussion?
Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not going to change until release.
To blame the CPM is also ludicrous since we have CPM members who are publicly advocating both for and against Team Deploy. This is ultimately a CCP decision regardless if we agree with it or not..., and they probably had good reasons why they choose not to include full 16 teams in FW.
This might change, based on a earlier quote by CCP Rattati regarding team sizes: https://forums.dust514.com/default.aspx?g=posts&m=2625732#post2625732
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 11:42:00 -
[261] - Quote
Regis Blackbird wrote:Ok, can we all just stop this rather pointless discussion? Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not going to change until release. To blame the CPM is also ludicrous since we have CPM members who are publicly advocating both for and against Team Deploy. This is ultimately a CCP decision regardless if we agree with it or not..., and they probably had good reasons why they choose not to include full 16 teams in FW. This might change, based on a earlier quote by CCP Rattati regarding team sizes: https://forums.dust514.com/default.aspx?g=posts&m=2625732#post2625732
Until team deploy is implemented in the game the discussion will never be pointless since it is something that the community has wanted and desired for years as has been previously stated.
I can guarantee you that if the CPM had unanimously supported team deploy in faction warfare as CPM 0 had then it would have been in the game with 1.2. So, no the entire CPM is not to blame, but the holdouts (as can be seen in this thread) surely didn't help the case for team deploy in Faction Warfare being implemented in 1.2 off the bat.
Luckily, it seems that this change can be fixed server side, so this mistake can be corrected quickly and the spotlight needs to be shone on the situation until it is fixed.
Not only that, but the fact that the limitation of team deploy to Planetary Conquest occurred without a community discussion on the matter regarding 8 man squads is pretty surprising.
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Spectral Clone
Abandoned Privilege Top Men.
3
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Posted - 2015.07.01 11:44:00 -
[262] - Quote
Hard to fill two "platoons" when the playerbase is so small (and declining).
Better focus those resources on a PC port.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 11:47:00 -
[263] - Quote
Spectral Clone wrote:Hard to fill two "platoons" when the playerbase is so small (and declining).
Better focus those resources on a PC port.
Actually syncs happen everyday in FW and those that run the syncs are often the ones that are responsible for pushing back the start time of FW closer and closer right after down time.
I have to agree that Dust x86 needs to happen sooner rather than later.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 11:50:00 -
[264] - Quote
Kain Spero wrote:Regis Blackbird wrote:Ok, can we all just stop this rather pointless discussion? Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not going to change until release. To blame the CPM is also ludicrous since we have CPM members who are publicly advocating both for and against Team Deploy. This is ultimately a CCP decision regardless if we agree with it or not..., and they probably had good reasons why they choose not to include full 16 teams in FW. This might change, based on a earlier quote by CCP Rattati regarding team sizes: https://forums.dust514.com/default.aspx?g=posts&m=2625732#post2625732 Until team deploy is implemented in the game the discussion will never be pointless since it is something that the community has wanted and desired for years as has been previously stated. I can guarantee you that if the CPM had unanimously supported team deploy in faction warfare as CPM 0 had then it would have been in the game with 1.2. So, no the entire CPM is not to blame, but the holdouts (as can be seen in this thread) surely didn't help the case for team deploy in Faction Warfare being implemented in 1.2 off the bat. Luckily, it seems that this change can be fixed server side, so this mistake can be corrected quickly and the spotlight needs to be shone on the situation until it is fixed. Not only that, but the fact that the limitation of team deploy to Planetary Conquest occurred without a community discussion on the matter regarding 8 man squads is pretty surprising.
Referring to CPM 0 should be avoided and we all know that. Implementing CPM 0 did more damage to this game than anything aside from the infamous fanfest announcement.
If Ratatti and team did not see the amazing flaws in what you are proposing I think they would have gone ahead and flipped the switch before they sent things over to Sony. I suppose by your logic presented in PC before you should go ahead and start breaking the terrible upgrade we are being given so that they can make that quick server side fix. This update happened without discussion of the community because of exactly what we are seeing in this thread. The inability of this community to think past the end of their nose is more than abundant and sometimes self serving measures just are not good for the thousands of people who play this game but are not here on the forums.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 11:55:00 -
[265] - Quote
Deezy, I'm sorry but now your ignorance is truly showing.
From what CPM 1 members like Dennie has said they are being cautious. Again, since we already have team deploy in it's most basic form in Faction Warfare already there is no reason to NOT flip the switch.
Let team deploy out of the box and then if there are issues it seems that CCP more than has the capability to quickly address it. This is a case where using the Golidlocks method would actually prove useful since the scenario of team deploy is already occurring.
Again, part of CCP's caution was no doubt because of holdouts on the council that turned their backs on a compromise of letting team deploy occur in FW in light of reduced squad size in public matches.
As for the how and why it doesn't really matter only that this mistake is addressed and quickly.
Owner of Spero Escrow Services
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 12:03:00 -
[266] - Quote
Kain Spero wrote:Deezy, I'm sorry but now your ignorance is truly showing.
From what CPM 1 members like Dennie has said they are being cautious. Again, since we already have team deploy in it's most basic form in Faction Warfare already there is no reason to NOT flip the switch.
Let team deploy out of the box and then if there are issues it seems that CCP more than has the capability to quickly address it. This is a case where using the Golidlocks method would actually prove useful since the scenario of team deploy is already occurring.
Again, part of CCP's caution was no doubt because of holdouts on the council that turned their backs on a compromise of letting team deploy occur in FW in light of reduced squad size in public matches.
As for the how and why it doesn't really matter only that this mistake is addressed and quickly.
My ignorance is showing when I am arguing the same thing that according to you CCP has already said? Interesting
Why dump on everyone that wants to play a certain game mode so a few people can get what they want? We already saw how that played out in PC and we see now how well that philosophy worked out years later while the pieces are still being picked up.
Yes CCP is entirely ran by the CPM and never looks at factors on their own so obviously the whole issue is because of some holdouts within CPM. i wouldn't know anything about that so you got me there.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 12:13:00 -
[267] - Quote
Again you are making assumptions about how teams are made in FW and coming to the conclusion that players will be left out. This has already been proven to not be the case when solo players are slotted into 14 man groups, 12 man groups, 10 man groups etc.
Also, trying to make out that this is a few people when easily the majority of FW players have been asking for team deploy is silly.
Lastly, trying to compare Planetary Conquest with Faction Warfare that has high barriers to entry and is forced on a 24 hour minimum schedule is laughable at best.
I guess the question comes down to if you already have 4 out 5 instant deployments geared towards solo and small group play how can you sit there are try to claim the 5th for yourself as well?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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The Attorney General
2
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Posted - 2015.07.01 13:52:00 -
[268] - Quote
Just give a no squad option for every mode aside from PC.
I would much rather you see how few solo players actually want into your syncs than force people to get crushed because scrubs can't carry even 4 blueberries.
The no squad option would be wonderful, the solo players could be free from scrub squads, and the squads can all just get challenges, no blues holding you back or giving you a hand up.
The solo players wouldn't lack for matches.
As always everyone, remember that Kain only advocates for his own advancement. He is not looking out for the health of the game, only to get ahead, as he has always done.
Mr. Hybrid Vayu.
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The KTM DuKe
0uter.Heaven
394
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Posted - 2015.07.01 14:00:00 -
[269] - Quote
Kain Spero wrote:The KTM DuKe wrote:Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then The exact opposite. By easing the ability to create full team deploys they will not be limited to a select few and thus the current syncs in the game will end up facing other syncs as well. The more syncs in the system the higher the probability that they will themselves face another sync. Not so sure, if i have to be honest i think that if you find 16 players from the same good corp your synq will leave till it find 16 non good players(you is referred to a platoon leader). I say this because it is already happenig. You can fix the game but not the players
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Balistyc Farshot
MONSTER SYNERGY
248
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Posted - 2015.07.01 14:29:00 -
[270] - Quote
Posting this message of logic again.
With the LP not being worth actual ISK - fewer people run proto. The KDR and win is not guaranteed so the super elites will not try to organize a crazy group of the best. There is no incentive. This is being compared to PC but that is correct because PC is full of those dirty ringers who have to wait hours for any PC and people are willing to gut punch their grandma to get in on the payout. The payout is too low and FW matches happen every 5 minutes.
So put yourself into the shoes of the greedy, low on isk, proto stomping, fun killing jerks: "Why am I going into a team deploy to get some LP when I barely afford my crazy suits? I am going to go proto stomp a pub where I can get more isk to buy officer gear."
Logic! Not what ifs. Team deploy is good. If it was terrible, then CCP would do what it always does, drop the bomb, check the impact, then adjust possibly by removing it 3 months later. Even haters could handle 3 months of team deploy. Hell, you haters should encourage it to fail and fail fast. That would shut everyone up.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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