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Balistyc Farshot
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Posted - 2015.06.29 15:50:00 -
[1] - Quote
Kevall Longstride wrote:It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention.
Sorry, but I agree with the outraged player base. CCP Dust has not been gentle with releases and now they want to slip in slow? CCP doesn't do QA due to their dev team's size. If you are going to be cowboys, then be fing bada55 cowboys! Roll out team deploy and ride the wave. It is how you have done everything else. This inconsistency is what is pissing everyone off here. Examples: Lets add in cloaks, 3 months of shotguns and REs in the back raining and the nerfs come down Blue Bottles and HMG nerf side by side - PC meta flipped on its head, districts flip like pancakes, pub stomping frustrates everyone, 3 months later - nerf to half Swarm Gate - Just going to state that every DS pilot raged so hard, the cost of DS was dropped by half to compensate
If you are developing big, then watch the outcome then do that. Commit like you always do. Even if it is a blow out, you will take 3 months to figure it out and adjust. From the CPM response (Just wow. I thought most of you were dead or something), something is brewing, but if we have learned anything, CCP and the CPMs won't stop anything bad in Dust themselves (Injustice is never fixed by CPMs or CCP Devs suiting up and righting it), you wait and code the mistake out. Make the change, rip the band aid off then swing to the appropriate level.
"Dying with your rep tool out - the logi-flasher!"
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Balistyc Farshot
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Posted - 2015.06.29 17:12:00 -
[2] - Quote
Team Deploy is being requested because a lot of us have lives and want to be on a team not with blue berries sometimes (not always). If guarding noobs or stopping stomps is the goal, they need to rethink FW. Even pubs sometimes get stomped. The MU helped, but scotty is still drunk sometimes.
I don't want to have to raid to have a team fight. I know that several corps will see que syncs happening for one race, then flip and start their own to battle them. It will not be exclusive if you do something smart and put it into the squad finder. Looking for MFW would be set to 16 and people would join into the open squads. Those people will be randoms. Boom! Problem solved.
Plus, we don't even know the timers for the raids yet, or how those will even occur. Sorry CPMs, but raiding is not going to fix team syncs. Wait for PC 2.0 before thinking that any new game modes will fix problems. I am guessing with outrage for districts being farmed (Yeah we all know this will happen) that timers will be made which will be reasonable and say 2 hours, so I am going to try to team qsync in FW while I assemble my team waiting for the raid. Problem is not solved that way.
Plus we want team sync now! not in PC 2.0. We aren't being greedy, Kain showed that this should have been on the docket when team sizes came up. This was a missed opportunity. CCP should always assume they will get too busy to come back and recode. Learn from the past on that one. Hence my cowboy comment.
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Balistyc Farshot
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Posted - 2015.06.29 22:49:00 -
[3] - Quote
deezy dabest wrote: Owned by arguing proficiency 5? You are just delusional now.
The simple fact is that eliminating everyone from FW besides those that want to get into a 16 man squad is idiotic. Not a single person has been able to tell me where I am wrong in the numbers on how it screws over most of the player base and obviously CCP agrees or this conversation would not even be happening right now.
I do not need an explanation on jump starting as I am the one that coined the phrase and taught people how to do it back when I ran AmarrOne.
The statement is more about how the 8 man queue syncs will still back out when the sync fails. That creates havoc and lopsided games.
You seem to think you are right, so answer me my question and you will see the flaw in your logic: What are you doing about my problem with FW battles going belly up when at launch half the team bails due to failed sync?
Your statement holds less water for exclusions if squad finder is leveraged. People will not be excluded if squad finder is leveraged, because there are always open teams. I know lots of the channels will get pretty full but still have open spots because they don't get to 16 and stop. They will open up to the squad finder and possibly introduce new players to massive coordinated FW attacks.
Where is the wrong? You are assuming Dust is super organized and exclusive, but you are incorrect. What happens instead is people get butthurt from the FOTM queue syncs which this would lessen.
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Balistyc Farshot
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Posted - 2015.06.30 20:59:00 -
[4] - Quote
This thread needs to die!
Ok. We are all mad that CCP chose to "try" the in slow process by only allowing 8 man squads which means now we will have two of those syncing, but that is their choose. These guys have been called things on this forum that would make you pucker. Lets just step back and make sure that those 8 man groups can be in squad finder as 8 and go to fight in their world.
I don't want to destroy FW just to stage a sit in. Sorry Bright Cloud, I agree this is stupid to go in slow, but we need to own the stupid. Just like always we will wait for "Soon". Maybe the new PC mode will handle our 16 man team fights. Especially if they reduce the cost of clone packs, maybe some districts will be in constant contention and we will be up to our ears in PC.
"Maybe she will look better naked, I'm going in." Approach to the world.
"Dying with your rep tool out - the logi-flasher!"
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Balistyc Farshot
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Posted - 2015.07.01 14:29:00 -
[5] - Quote
Posting this message of logic again.
With the LP not being worth actual ISK - fewer people run proto. The KDR and win is not guaranteed so the super elites will not try to organize a crazy group of the best. There is no incentive. This is being compared to PC but that is correct because PC is full of those dirty ringers who have to wait hours for any PC and people are willing to gut punch their grandma to get in on the payout. The payout is too low and FW matches happen every 5 minutes.
So put yourself into the shoes of the greedy, low on isk, proto stomping, fun killing jerks: "Why am I going into a team deploy to get some LP when I barely afford my crazy suits? I am going to go proto stomp a pub where I can get more isk to buy officer gear."
Logic! Not what ifs. Team deploy is good. If it was terrible, then CCP would do what it always does, drop the bomb, check the impact, then adjust possibly by removing it 3 months later. Even haters could handle 3 months of team deploy. Hell, you haters should encourage it to fail and fail fast. That would shut everyone up.
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Balistyc Farshot
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Posted - 2015.07.02 18:20:00 -
[6] - Quote
Adipem Nothi wrote:Kain Spero wrote:Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to effectively model the system. By all means though keep wasting time coming up with fantasy scenarios. In my opinion, it is far more fanciful to assume that queue times would be fine because "insert theory" than it is to suspect that there might be a problem. We may not have exact numbers, but we don't need exact numbers. We have a rough idea as to how many players are logging into Dust each day. We know that those players are split across multiple regions and timezones, and we know that those players are not all queuing for FW. If we assume that 3000 players are logged in at any given time, We know that we don't have 10,000 players queuing simultaneously for FW. We know that we don't have 5,000 players queuing simultaneously for FW. We know that we likely won't have 1,000 players queuing simultaneously for FW. Realistically, we might have 500 ( +/- X) players queuing simultaneously for FW. Of those 500, I think it reasonable to assume that a large subset will be party to organized battles. Of the remaining randomly sized "lego blocks", not all will be evenly divided across the 4 factions. Point being, valid concerns can be posited based solely upon ballparked figures. We've an optimization problem here with extremely specific output requirements and a wide range of variable inputs. I'm of the opinion that extremely long waits would be much more likely than short waits. And if those lines start out long, they will only lengthen as players discover that the lines are not worth waiting in. If the goal is to eventually roll out team deploy for FW, I believe we'd do well to first restrict our inputs to readily managed blocks. I'd suggest blocks of 1, 8 and 16.
I don't agree, but I +1 because you have the most logical statement about what will happen and reasonable support.
The fact of the matter is that CCP is about as gentle as a jack hammer when it comes to gently scaling up or down. They are changing their pattern by going to 8 then talking about how they will follow up on the 16. The one thing I think would be nice for FW would be to see the open seats for each faction or see the queued up lines for each faction. The game is so heavy now though that the information would add lag we don't need. (Someone needs to learn how to write a stored proc and schedule it for periodic updates to staging tables for that kind of info.) That is why team deploy in squad finder would be awesome. Queue up your own team and then you are simply waiting for another team.
Like you stated, some factions are more empty than others. This has fluctuated recently due to changes, so that is nice, but team deploy is the main way I see solving that problem. That is why kick starting came into effect. Scotty has a hard time matching up 16 solos in queue with the two 6 man teams queued opposing and then grabbing 4 randoms. Have one of those squads leave then re-enter and you are really hosing up Scotty.
That is why team deploy is needed for the experiment. If there were team deploys we could see if the exclusivity happened, I doubt it. We also could see if FW occurred more regularly, very likely. The subtle approach won't allow this test because you are simply changing the squads not adding team deploy. We will still have the problem of letting Scotty trying to match up now bigger squads and the randoms to fight bigger squads and randoms. Scotty is drunk, we all know that. The positives out weigh the negatives here.
Positive: Less wait times Less Scotty errors Unpopular Races should get more team syncs Team communication No qsyncs No backouts - the team knows who backs out More PC feeling for non-district holding mercs More community! Noobs get help and make friends in team deploy (Maybe get noticed as a team player and corp invited)
Negative: Possibly excluding randoms until they join a team in squad finder or in a channel Single FC trying to manage FW - That will be tough Team stomps - but team vs team - Maybe the best mercs would clump - They could ruin things, but considering they all get on the rag sooner or later they would start to **** each other off Kain gets his way (I really didn't want that to happen. JK) Deezy and Attorney tears (So loud, QQ)
All future comments should have a nice layout like that. List positive or negatives in a growing list.
"Dying with your rep tool out - the logi-flasher!"
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Balistyc Farshot
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Posted - 2015.07.02 18:36:00 -
[7] - Quote
The Attorney General wrote:Bright Cloud wrote:The blue donut was required . And you try and call me special?
Attorney and Deezy - You seem to be the minority here but you have an opinion. Please stay on target and list your arguments as positive and negative for team deploy.
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
"Dying with your rep tool out - the logi-flasher!"
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Balistyc Farshot
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Posted - 2015.07.02 19:52:00 -
[8] - Quote
The Attorney General wrote:Balistyc Farshot wrote:
Negatives and counters: Everyone hears the fear for the team stomp. Counter: This might happen but since it is 16 versus 16 you have to blame yourself. If you are worried the other side is better, you have given up before the fight. Use tactics and learn that not all fights are going to be traditional wins. Read some Tsung Su, "Winning (a battle) is all about defining what is the best outcome and achieving it, this may even be a defeat on your terms." You can learn from defeat and advance beyond your competition.
That isn't a counter argument, it is a philosophical statement on being a good loser. Balistyc - Uhm, the statement is to improve or change tactics even against steep odds. I FC some PCs and there are many tactics that can be deployed. If a sports team keeps beating your team, then make the next game about losing by less points by focusing defense, then as you improve the losing gap is smaller so you have less of a gap which you can turn into a win with some luck and skill. Stop focusing on the fact that you could win if the other team did not show up! Glory is achieved through victory which requires effort. Without effort there is no glory. You are saying this will be a stomp because I can't beat the other team if there are 16 of them talking. Well you have 16 talking, where is the advantage? Balistyc Farshot wrote: Teams excluding randoms. Counter: The fear of excluding is improbable because squad finder is always putting random people together. I use it all the time for FW. Open it up and at any given time there are 8 teams across multiple languages.
And will those 8 disparate groups stay in matches against team deploys? Unlikely. Will they wait until they have their own sixteen? So now the prereq for getting into FW is join a squad, wait until it fills then q for a match? Why should smaller groups be penalized with other steps just to play FW? Balistyc - Penalized? You are going to be in a team of 16 no matter what. This says, let the team fill outside of queue, then join. How is that a penalty? It gives you control instead of Scotty. Team deploy would be waiting to make the 16 or lets say 10+ team then joining in and starting the match. You will need 10 minimum to start. So what is your true argument? You don't like being told you have to team up with 10+ more people? If so, then state that. Not a fear of team stomping. Balistyc Farshot wrote: I don't want to be in a squad or team. Counter: That is stating you don't like people in a team based shooter. Sorry, but that is not viable, especially for people on the forums. Learn to get along or go play solo PVE games. This game has people in it.
I didn't see this point brought up by anyone, but sure, lets address it. I shouldn't have to squad up to play FW. Squadding up should improve my experience(depending on the degree of douchebag you are required to listen to) but it should be a choice I make, not made for me. If I want to fight for the Amarr by myself, that should be good to go. If I want to join solo into minnie FW and intentionally drag down the team, AWOX'ing is real. Closing off gameplay options just so that some people can have an easier time arranging a stomp is going backwards. Balistyc - This speaks more to the point that some people refuse to acknowledge they are on a team and want to continually try to kick a goal into their own net. You are seeing the team as a group of stompers. The average player hates these counter productive players as well, I do. Especially when they are trying to turn a stomp. If someone wants to go be an un-useful jerk, why would you build the game around that trolling aspect? That hurts everyone, not just the team stompers. It also hurts the team's moral because they see a group of blue berries pull that move and feel segregated and alone and wish harder for some teamwork. I don't support those trolls, why do you? Balistyc Farshot wrote: Please specify your negatives in single sentence outcomes. That will make rebuking or weighting easier.
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group. Balistyc - Why do you think having 16 guys together makes them unbeatable? I agree this could happen but with the payoff being too low why would that be present. LP is hard to use to fund proto. Where is the driver or profit? - Counter is there is minimal incentive. I haven't fought Kane but I do hate how a lot of the PC corps used to exploit the situation. They would rather hold hands than fight each other and potentially lose. That is the minority of the population is the truth of the matter.I am fighting for this in PC because I hate what ringers have done to that game mode. At least in FW the payout is nice and low so minimal coordination or jerks rigging the teams. If we have team deploy in FW there will be some monster teams, but we need to be willing to counter them. It is the price for playing FW instead of pubs. Why is that so bad? We may lose. It is a competition where someone loses. Join a channel and understand my view point please. Qsyncs happen today and no one feels exploited. If Kane gives us issues, lets deal with it then.
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Balistyc Farshot
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Posted - 2015.07.02 21:05:00 -
[9] - Quote
The Attorney General wrote:Balistyc Farshot wrote:The Attorney General wrote:
Now please address the ease with which a team deploy system would be able to be staggered and virtually assure dominant matchups, which has been my primary point, and which no one wants to refute. Putting in place an easily gamed system does no one any good, and it will be exploited, either by Kane or some other equally selfish group.
Why do you think having 16 guys together makes them unbeatable? I agree this could happen but with the payoff being too low why would that be present. LP is hard to use to fund proto. Where is the driver or profit? - Counter is there is minimal incentive. Blah! Because people will game any weak system. That people think that this is some unique situation is absurd. That people think the people still playing this game with a history of seeking every tiny edge wouldn't jump on a broken bandwagon is puzzling. I agree that they are in the minority, however, they are also some of the most committed no life dust players out there. And giving them the chance to screw over FW and profit off of it and they will. It doesn't even have to be about profit, as it would be about ease of play. If you can manipulate the queue to get uncoordinated matches, you gameplay in between hyper competitive PCs becomes a walk in the park and profitable, all at the expense of people you don't care about. Balistyc Farshot wrote:
Qsyncs happen today and no one feels exploited. If Kane gives us issues, lets deal with it then.
Hell no. You don't give people a broken system and say if they abuse it we will change it. It will be abused. The chances of a team deploy system in FW being manipulated are about the same as the sun rising in the east tomorrow.
Ok - Firstly, you are very annoying pushing for trolling to be an approved game style just because. That is typical forum troll response. It makes the rest of this very thin, so lets just move on from you approving of that behavior.
You don't seem to want to acknowledge that having a team would make it easier to counter a team, but you don't sound like you understand the value of teamwork with all these posts you are depicted a distinct dislike for being told how to improve in any way.
Back to the point. You want CCP to code the game so that people can't organize to remove any possibility of united gaming of the system. So you want to punish the wicked and the innocent in one motion. Interesting. So you must dislike qsyncs as well. Even though tons of randoms love them.
I think you are painting yourself in the minority here. Most people want to play together as a team and win as a team. Small solo playing structure is the basis for games like COD. Dust is supposed to be more about community, hence the corp structure. If the new PC mode keeps the exploiting jerks busy, then perhaps we can have actual fun FW battles. That is why we want team deploy.
Your statement about exploiting due to team stomping would require the team that wins gaining something of value. LP has too little value currently for the stomp to be profitable. That is why this is the perfect place for fun loving team players. The only people who would be stacking are KDR and Win/Loss board lovers. Those people are really not gaining anything you care about.
Your explanation of their plan: Form proto stomp team Join sync against noob team Stomp Team and acquire LP at cost of isk ... Profit
Explain their angle for exploiting and I will try to see why we should fear the exploit. Otherwise we should fear every move we make because they will exploit it. That will stop good features like team entry. I am trying to see your side here. Trust me, I hate the exploiting community in Dust. It caused many great (not just skilled) players to leave this game.
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Balistyc Farshot
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Posted - 2015.07.02 21:25:00 -
[10] - Quote
The Attorney General wrote:psyanyde wrote:
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Having team deploy wouldn't stop people from going solo into FW matches. It would only insure that once 16 losers were found they would get dumped into a team stomp. They would then leave the match over time, creating a super easy win for the scrubs stacking. Put two groups together, one for Minmatar and one for Amarr. Group one queues for a match. Once they get one, the other group fires up their search. Now you have two syncs going for the price of one, and both teams are almost assured wins. Free LP for everyone they like. Everyone else gets left out in the cold.
Post #288 above.
So again you think 32 people with skill are going to be able to push around the queues. The population of jerks can't arrange that. Sorry, but you are chasing windmills here. (Sorry, I read. Comparing your argument to a crazed spanish knight.) Also you think this will happen for LP, but why?
Also, not everyone will back out and what happens when another queue of guys comes in and stomps them back. Goon Feet used to love doing that. I miss those guys a little.
Each race has its heroes in Dust who can rally a good fight back. Go read some posts about us shaking sabers at each other. This isn't corp fights. People have party lines we have drawn for fun. Hell, message me what race is doing this and I will go take them down myself. As long as they aren't Matari.
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