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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 06:23:00 -
[1] - Quote
I was always and still am a big proponent of four-man squads (fireteams) in public matches.
Public matches should have a protectionist aspect to them that gives players and opportunity to familiarize themselves with the game and get those initial social hooks.
That said, to me the compromise to 4 man squads in public play was to implement team deploy in FW. Fireteams are coming to Pubs but only Squads of 8 are coming to FW. There is something wrong here.
Getting this close to team deploy in FW and then not getting it is extremely frustrating. I understand the desire to iterate and use caution, but this is an instance where the band-aid needs to be ripped off. Team Deploy has been a requested and clamored for feature in FW for years. We now have the tools to realize a dream of many many Dust players: the ability to deploy with a full team with little delay. PC matches in less than 24 hours will not be coming to PC at this time and team deploy in FW offers a fantastic alternative to a feature that may not be implemented for months.
Team Deploy will make the lives of those that already sync in Faction Warfare easier, yes, but it will accomplish so much more! A single instigator will be able to enable 15 players to socialize and play Dust together at the drop of a hat. Corporations will be able try out newer members by easily fielding them with vets in FW. Faction Warfare enthusiast will be able to truly organize their forces and move FW to a more concrete and substantial meta. Corporations will even be able to create a pseudo corp battle 2.0 system!
Also, the easier it is to sync the more syncs will be running and thus the number of quality matches in FW will further increase. Jump starting FW will go from a many hour affair to two individuals creating public platoons and gathering the forces needed to kick FW off which means more and more timezones will be able to enjoy a game mode that has been out of reach!!!
Again, I can understand and appreciate the hesitancy to directly implementing this feature off the bat, but the time is now for team deploy in FW. We've waited long enough, CCP, give us the tool to truly organize ourselves for immediate full team play!!!!!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.06.29 06:29:00 -
[2] - Quote
And you do have a point.
Gone are the days of "I wanna FW but I'm too lazy to start a Q-sync and have to put up with organization, backing out, syncing, SLs..."
Now it can just be "lets start a q guise" and get it up with a few invites
Sniper Rifles are for Nitrogenous Dioxide Borons
I am the Anti-FoTM
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.29 06:30:00 -
[3] - Quote
ALL HAIL HYPNO TOAD!
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Soraya Xel
Abandoned Privilege Top Men.
6
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Posted - 2015.06.29 06:45:00 -
[4] - Quote
I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.29 06:46:00 -
[5] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
Did someone lose their anti-psychotics? I think I just saw soraya make a reasonable post.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 06:55:00 -
[6] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
I like how your have abandoned you original support for team deploy, especially in light of the compromise of getting 4 man squads in public matches . Team deploy is something that the community has asked for a long long time.
In all honestly solo players can get their matches in pubs and organized groups of four or more can look forward to easily going into meaningful fights in FW. If a solo player is willing to take the risk of entering into a difficult game mode like FW then they take that risk on themselves.
Full teams already go against non full teams in FW and your logic only limits the ability of those players that aren't queue syncing to organize and provide opposition.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Soraya Xel
Abandoned Privilege Top Men.
6
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Posted - 2015.06.29 07:06:00 -
[7] - Quote
I've always held that the largest difference in balance isn't gear, or even individual skill, but the size of a coordinated group. Having a 16-man team against even... two 8-man groups or an 8-man group and two 4-man groups is a HUGE success differential. If you talk about solo players potentially being in the mix, the joke gets even funnier.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.29 07:11:00 -
[8] - Quote
Soraya Xel wrote:I've always held that the largest difference in balance isn't gear, or even individual skill, but the size of a coordinated group. Having a 16-man team against even... two 8-man groups or an 8-man group and two 4-man groups is a HUGE success differential. If you talk about solo players potentially being in the mix, the joke gets even funnier. Full 16 man teams will still deploy to FW. It will just be more awkward for them to set up than if we had team deploy.
Is there really much point in not making it easy? |
Soraya Xel
Abandoned Privilege Top Men.
6
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Posted - 2015.06.29 07:19:00 -
[9] - Quote
Varoth Drac wrote:Soraya Xel wrote:I've always held that the largest difference in balance isn't gear, or even individual skill, but the size of a coordinated group. Having a 16-man team against even... two 8-man groups or an 8-man group and two 4-man groups is a HUGE success differential. If you talk about solo players potentially being in the mix, the joke gets even funnier. Full 16 man teams will still deploy to FW. It will just be more awkward for them to set up than if we had team deploy. Is there really much point in not making it easy?
The fact that they shouldn't be able to do it at all but can, is not a reason to enable them to do so easier. If the game had enough people playing, queue syncing wouldn't be feasible.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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SirManBoy
Molon Labe. RUST415
886
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Posted - 2015.06.29 07:20:00 -
[10] - Quote
I support full 16-man team deploy in FW. You can't stop team queuing anyway, so at least give EVERYONE the tools they need to easily put together their own platoons at the corp, alliance, and public level.
Besides, pubs have matchmaking logic and they will soon accept no grouping larger than a 4-man fireteam. If that doesn't scream equity, I don't know what does. That said, let's make FW a place where the meta is decided by player activity, ambition, and organization. There's no need to protect players in two game modes.
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Aikuchi Tomaru
Subdreddit
2
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Posted - 2015.06.29 07:41:00 -
[11] - Quote
Quote:Corporations will even be able to create a pseudo corp battle 2.0 system!
That's the whole point why it's not there. FW is intended for casual players who intend to get a bit better. With full team deploy in FW you will lock out randoms completely or make every single match a stomp. FW is not supposed to be a Pseudo Corp Battle. That's what PC is there for and that's why CCP is making it easier for corps to get into PC. If you want full 16 on 16 matches go into PC. FW is supposed to be different.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Starlight Burner
Arrary of Clusters
298
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Posted - 2015.06.29 07:42:00 -
[12] - Quote
Aikuchi Tomaru wrote:Quote:Corporations will even be able to create a pseudo corp battle 2.0 system! That's the whole point why it's not there. FW is intended for casual players who intend to get a bit better. With full team deploy in FW you will lock out randoms completely or make every single match a stomp. FW is not supposed to be a Pseudo Corp Battle. That's what PC is there for and that's why CCP is making it easier for corps to get into PC. If you want full 16 on 16 matches go into PC. FW is supposed to be different. Whoa whoa whoa, FW is NOT casual at ******* all.
You're literally affecting systems in EVE Online on a massive scale!!
Bring Team Deploy to FW! We've been asking for this for too gosh damn long! >:(
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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SirManBoy
Molon Labe. RUST415
887
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Posted - 2015.06.29 07:51:00 -
[13] - Quote
Personally, I think splitting queues sends the message that the meta for FW doesn't matter. If that's what it takes to broker a compromise on this issue, then so be it, but it really doesn't make sense if we are to believe that the results of FW battles in Dust matter to EVE. |
Hawkin P
Molon Labe. RUST415
659
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Posted - 2015.06.29 08:06:00 -
[14] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
Shut it you. You have done quite enough. I don't think I have ever said this before and probably never will again, but Kain is right.
Dust is a desolate wasteland these days. It has gotten this way because too many people want to talk about things and wait to see if something will get better, instead of implementing immediate change. This game is dying and near death. Full 16 man Team deploy is something that should of been added years ago along with the introduction of PC, and added to pub matches. 8 man squads are a hollow gesture. 4 man squads WTF? Really? You can have 4 man squads now just form a 4 man squad. It makes me laugh to think that is is going to be a feature that is boasted about.
The whole point of dust is getting to play with your corp, playing with large squads. Practicing for PC. 8 man squads is not enough and 4 man squads is just really the stupidest thing I have ever heard.
Molon Labe CEO
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Juno Tristan
Obscure Reference
693
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Posted - 2015.06.29 08:10:00 -
[15] - Quote
There's a reason why there is no matchmaking in FW and its the same reason why there should be team deploy
ADS Ramming Revenge!
Plasma Cannon Rampage
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.06.29 08:22:00 -
[16] - Quote
Team deploy.
Please.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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J0hlss0n
Molon Labe. RUST415
205
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Posted - 2015.06.29 08:35:00 -
[17] - Quote
GÇ£Cattle die kinsmen die all men are mortal. Words of praise will never perish nor a noble name."
... and yes, team deploy is needed. |
SirManBoy
Molon Labe. RUST415
890
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Posted - 2015.06.29 08:51:00 -
[18] - Quote
J0hlss0n wrote:GÇ£Cattle die kinsmen die all men are mortal. Words of praise will never perish nor a noble name."
... and yes, team deploy is needed.
Speaking of kinsmen... |
Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.29 08:53:00 -
[19] - Quote
I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first. It's not a major problem in my eyes as we still have syncing that can be done. But there are other concerns as well with the final introduction of the fireteams, Squad and Platoon that I have which haven't been addressed yet. Namely WP unlock levels for each level of squad size.
A 16 man team will garner enough WP to a full OB in a matter of a couple of minutes, probably quicker. Going against another Platoon is fine, going against two squads with the same WP requirement for OB but less players is frankly stupid.
So first we need to determine a fair and scaled level of WP requirement for each size of 'squad'. For that we need data.
And this is exactly way it's full deploy in PC, Squads in FW and Fireteams in Pubs.
When the data is available then full TD in FW will happen with the correctly scaled OB requirements.
CPM 2 Candidate
CEO of DUST University
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 08:56:00 -
[20] - Quote
Kevall Longstride wrote:I do support full TD in FW but I prefer the iterative approach we have to make sure we don't break something first. It's not a major problem in my eyes as we still have syncing that can be done. But there are other concerns as well with the final introduction of the fireteams, Squad and Platoon that I have which haven't been addressed yet. Namely WP unlock levels for each level of squad size.
A 16 man team will garner enough WP to a full OB in a matter of a couple of minutes, probably quicker. Going against another Platoon is fine, going against two squads with the same WP requirement for OB but less players is frankly stupid.
So first we need to determine a fair and scaled level of WP requirement for each size of 'squad'. For that we need data.
And this is exactly way it's full deploy in PC, Squads in FW and Fireteams in Pubs.
When the data is available then full TD in FW will happen with the correctly scaled OB requirements.
I'm sorry but the community has asked and waited for team deploy long enough. It's time to rip off the bandaid. There are times to throw caution to the wind and charge forward with progress. This is one of those times.
To put things in perspective here are threads dating back to 2012 asking for team deploy:
https://forums.dust514.com/default.aspx?g=posts&m=231803
https://forums.dust514.com/default.aspx?g=posts&m=512586
https://forums.dust514.com/default.aspx?g=posts&m=390856
https://forums.dust514.com/default.aspx?g=posts&m=920479
https://forums.dust514.com/default.aspx?g=posts&m=1104107
https://forums.dust514.com/default.aspx?g=posts&m=922358
https://forums.dust514.com/default.aspx?g=posts&t=85273
Original Dev intention of Team Deploy in FW: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074
https://forums.dust514.com/default.aspx?g=posts&t=111664
https://forums.dust514.com/default.aspx?g=posts&t=116266
https://forums.dust514.com/default.aspx?g=posts&t=117177
https://forums.dust514.com/default.aspx?g=posts&t=116032
Devs working on team deploy: https://forums.dust514.com/default.aspx?g=posts&m=1410067#post1410067
https://forums.dust514.com/default.aspx?g=posts&t=124987
https://forums.dust514.com/default.aspx?g=posts&t=123829
https://forums.dust514.com/default.aspx?g=posts&t=124992
Devs mentioning the desire the implement Team Deploy: https://forums.dust514.com/default.aspx?g=posts&m=1559253#post1559253
https://forums.dust514.com/default.aspx?g=posts&t=126295
https://forums.dust514.com/default.aspx?g=posts&t=128200
https://forums.dust514.com/default.aspx?g=posts&t=128516
https://forums.dust514.com/default.aspx?g=posts&t=133236
https://forums.dust514.com/default.aspx?g=posts&t=133081
https://forums.dust514.com/default.aspx?g=posts&t=132343
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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megan starkiller
MANUFACTURERS OF DEATH
0
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Posted - 2015.06.29 09:04:00 -
[21] - Quote
You could also do the exact same thing with OB support in eve online, but faster. The only difference is that the pilot has a potential risk of losing his ship and/or pod. |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:07:00 -
[22] - Quote
Soraya again beeing useless as expected. Do you know whats going to happend with 8 man squads? Do you? OBVIOUSLY NOT! What you seem to forget that there is a negative impact for FW if you dont give us team deploy. The people that did q-syncing will continue to do that but with 8 man squads (which is 50% of the team). So when one squad gets deployed and the other doesnt then the squad that gets deployed leaves the match and lets the 8 randoms hanging.
You are actively pushing to encourage that matches will start uneven. Cause then its not 16vs16 but rather 8vs16 which is a extreme disadvantage. And please elaborate where a solo playing scrub in FW ever made a difference cause those guys usually end up at the bottom of the scoreboard. Must be a bliss to be ignorant like some on the CPM.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 09:15:00 -
[23] - Quote
Bright Cloud wrote:Soraya again beeing useless as expected. Do you know whats going to happend with 8 man squads? Do you? OBVIOUSLY NOT! What you seem to forget that there is a negative impact for FW if you dont give us team deploy. The people that did q-syncing will continue to do that but with 8 man squads (which is 50% of the team). So when one squad gets deployed and the other doesnt then the squad that gets deployed leaves the match and lets the 8 randoms hanging.
You are actively pushing to encourage that matches will start uneven. Cause then its not 16vs16 but rather 8vs16 which is a extreme disadvantage. And please elaborate where a solo playing scrub in FW ever made a difference cause those guys usually end up at the bottom of the scoreboard. Must be a bliss to be ignorant like some on the CPM.
16 man -qsyncs will still happend regardless what you think about it Soraya. All you achieve is beeing annoying for all partys involved.
While a bit harsh. I'd have to agree with the sentiments here. A failed queue sync makes for an even worse match when half the team leaves.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.29 09:16:00 -
[24] - Quote
Hawkin P wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Shut it you. You have done quite enough. I don't think I have ever said this before and probably never will again, but Kain is right. Dust is a desolate wasteland these days. It has gotten this way because too many people want to talk about things and wait to see if something will get better, instead of implementing immediate change. This game is dying and near death. Full 16 man Team deploy is something that should of been added years ago along with the introduction of PC, and added to pub matches. 8 man squads are a hollow gesture. 4 man squads WTF? Really? You can have 4 man squads now just form a 4 man squad. It makes me laugh to think that is is going to be a feature that is boasted about. The whole point of dust is getting to play with your corp, playing with large squads. Practicing for PC. 8 man squads is not enough and 4 man squads is just really the stupidest thing I have ever heard.
"The game is dying and near death... so lets implement changes that will edge out casuals and allow 'organized' players to wring the very last ****ing drops of life out of the game".
If you want this game to get to a 'healthier' place, you need to accept, encourage and allow for 'casuals' to play. Steps also need to be taken to prevent them to get their faces ground into the dirt at every opportunity.
Eg: We had the 'mu' changes that sorted us into high and low brackets... what happened with high bracket players who didn't like being in the high bracket? they recycled alts every ****ing day to play in battle academy where they could grind new people into the dust, because how dare someone be new and not know that these egomaniacs are the kings of dust.
Of course this happened before dust because egomaniacs like to stroke their ego, but we don't need more ways for mediocre players (myself included) to be able to win all day every day forever and edge out anyone who would fall into being a more casual player. I play facwar almost daily. I am in a q-sync almost daily. I win >90% of my matches in those q-syncs that i play in every day because organizational advantages are way too damn good.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.29 09:19:00 -
[25] - Quote
Bring back Corporate battles and none of this matters.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.29 09:22:00 -
[26] - Quote
It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention.
CPM 2 Candidate
CEO of DUST University
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 09:23:00 -
[27] - Quote
Kevall Longstride wrote:It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention.
Huh? OBs from Eve are based on Time not WP.......
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Zatara Rought
Fatal Absolution Negative-Feedback
5
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Posted - 2015.06.29 09:37:00 -
[28] - Quote
Kain Spero wrote:Kevall Longstride wrote:It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention. Huh? OBs from Eve are based on Time not WP.......
Correct.. You're mistakenly looking for ulterior motives where there is none Dennie.
Insinuating **** like this is petty and below you.
Founder & CEO of Fatal Absolution
Skype: Zatara.Rought Email: Zatara.Forever@gmail
official pawn of ArkenaKirkMerc
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:52:00 -
[29] - Quote
Kevall Longstride wrote:It isn't time to rip off the band aid just yet. We need to get the scaling right on the OB's.
FW OB support is different from other OB's because the Eve pilots get faction LP. Full teams will gain the OB's faster meaning Eve pilots will be getting more LP or rather farming them for Factional Gear for sale in Eve for ISK. A business opportunity that I'm sure hasn't escaped someone's attention. Here we go again a CPM who doesnt even play the game. Eve OB's are based on the time that the EVE PILOT is orbiting the satellite while being connected to the district. WARBARGE OB's are based on WP earned by the mercs on the ground. Get your facts stright before posting nonesense cause after all you are a CPM who is supposed to know these things.
PS: you just leaked a fact that squads/platoons are indeed going to be just bigger squads with just one leader. Thanks for that information so while beeing useless you provided some very vital information for PC and what can be abused next.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 09:56:00 -
[30] - Quote
Reign Omega wrote:Bring back Corporate battles and none of this matters.
We get Platoons in FW and we basically have the return of Corp Battles. Two platoon leaders get on voice in a channel and select opposing factions, "3, 2, 1, GO!"
BOOM corp battles 2.0
This is another reason to not delay letting Platoons deploy into FW.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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