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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 14:53:00 -
[271] - Quote
Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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The Attorney General
2
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Posted - 2015.07.01 15:02:00 -
[272] - Quote
Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron.
So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp.
No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them.
Mr. Hybrid Vayu.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 15:12:00 -
[273] - Quote
The Attorney General wrote:Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron. So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp. No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them. Matches start 16vs16 if you have a problem that you are getting hit by teamfire or outplayed by teamwork then blame the 6 redline sniping randoms in the redline and not the opposite team for playing the game how it was ment to be played.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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The Attorney General
2
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Posted - 2015.07.01 15:17:00 -
[274] - Quote
Bright Cloud wrote:The Attorney General wrote:Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron. So then let the pub pros just fight amongst themselves in PC. Don't cater to that 10% of the players that can't take defeat without giving a consolation to those of us who don't want to just stomp. No squad mode and let the 10% bleed themselves to the bone without any chum to feed on. You would still get CCP or NF roflstomping scrubs, but it would at least keep the people who are hopelessly outclassed from wasting their time only to have match after match ruined by a gang o' bitches who only have balls when they have gal logi scans and four bros with them. Matches start 16vs16 if you have a problem that you are getting hit by teamfire or outplayed by teamwork then blame the 6 redline sniping randoms in the redline and not the opposite team for playing the game how it was ment to be played.
Want 16 v 16, there is PC. The game does not revolve around the three or four corps that want to stagger team stacks and farm LP.
This isn't being pushed so hard by Kain because you it is the communities interest, but in his and the limp patrol with him.
Turning winning in FW into a you must be on the list or you get nothing doesn't help expand the player base.
Mr. Hybrid Vayu.
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Krixus Flux
Kang Lo Directorate Gallente Federation
802
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Posted - 2015.07.01 15:17:00 -
[275] - Quote
Bright Cloud, it's a trap!!
Saying what's on people's minds
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The Attorney General
2
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Posted - 2015.07.01 15:20:00 -
[276] - Quote
"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!.
Mr. Hybrid Vayu.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.01 15:26:00 -
[277] - Quote
Sure there may be some syncs like that out there but I know that syncs like State Task Force, Lucent Echelon, and Negative-Feedback get excited when we realize it's a sync on the other side and ecstatic when we see a side with full corp tags that are the same.
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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The KTM DuKe
0uter.Heaven
394
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Posted - 2015.07.01 15:31:00 -
[278] - Quote
The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. I m switching to my alts to give you more likes as soon as possible
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 15:57:00 -
[279] - Quote
The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. lol nice to see that you are talking about pub matches while we are discussing FW. But go on and keep acting like a fool. Allmost nobody will backout in FW if it is Q-sync vs q-sync. Actually its something that most players look forward to in FW and that is having a decent match and not just redline sniping 24/7. And personally if i see redline snipers on my team while i loose in FW i go over to their position and headhsot them with a bolt pistol to show them that their behaviour is wrong and needs to be punished.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 21:01:00 -
[280] - Quote
Bright Cloud wrote:Deezy stop trying to force teamplayers to play with randoms in FW. Q-syncers wont allow randoms on their team due to the exact knowledge that randoms are 95% of the times useless. Deezy what you think will happend when a 8+8 q-sync fails? The squad that gets deployed will backout and leave the 8 randoms in the match. Q-syncers will allways keep trying to play with a full team and you will not prevent this. All what you are standing for is trying to throw sand into the gears of war from the coordinated players. It will allways stay like this and that is that q-syncers will never play with randoms and that is a fact you moron.
So the only squads in the game will be the two squads of 8 that are trying to sync and everyone else is a random? Sure there is no way other squads of 6 or 8 are going to be searching and get priority over the randoms to end up paired with other larger squads. Even Kain said that currently q syncs work just fine so how are they going to magically get broken by the fact that now the numbers all match up and you only have to have 2 squad leaders that need to hit X.
What ever happens when that queue sync fails is up to the players involved but we do all know that it will probably be backing out of the battle. Let me ask you something on that tho. We know priority is given to the largest squad and we know that squad sizes are now balanced with match size making it so that only 2 squads are needed. Tell me then how a sync is going to fail and leave a squad of 8 with 8 randoms while another squad of 8 is searching. The only examples of failures we see now are uneven squads getting dumped into battles with other squads or the small squad ending up with a bunch of randoms due to a squad having their spot in the match already. When you break it all down 8 + 8 looks amazing for allowing coordination and queue syncs while also making it far easier for everyone to participate with or without a queue sync channel.
If you don't like taking a chance on having a squad that you are not familiar with then hop on over to PC. You can round up all the districts you want and battle all you desire. I even hear rumors that there are going to be some cool rewards for doing that but no need to take my word when there are devblogs and the rest of the forums.
I will admit that not being able to see squads in the warbarge adds a very broken dynamic there in knowing who is on your team and being able to squad up once in the warbarge but that is a separate bug which is hopefully being worked on. That is one thing that really does hurt badly in 8 + 8 where it does not in 16. I believe that your chances of only having another 6 - 8 man squad with you in a battle are amazingly high which means that anyone who wants to play FW can squad up and hop in without going through anyone else plain and simple. Only time will tell on that.
Oh lets not forget that in typical CCP fashion we are buffing FW and PC through nerfing pubs which I am not at all complaining about. Where do you think all of these small corps who have 8 - 10 members on at a time are going to flock towards? Are they just going to break up into squads of 4 and keep running pubs? I guess they could go ahead and go play PC once per 24 hours where they have to bring in strangers to fill out the team, spend millions of ISK, and expect to get stomped by ringers if they actually manage to win a battle. I for one think they are going to fill up an 8 man squad and their extra people to hop into FW and maybe even recruit a few people to make a full 16 sync because they see that they are getting beat by exactly that. Call me optimistic but that provides one hell of a buff to FW and makes FW precisely the middle ground that it is suppose to be.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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The Attorney General
2
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Posted - 2015.07.01 21:12:00 -
[281] - Quote
Kain Spero wrote:
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
There already is a place for people who want a full team deploy. Its called PC.
I'm not trying to debate if your group plays like spoiled suburban girls in the ghetto at 7 p.m. on a Friday night in the summer. Its already well established.
You either want to drive the solo players out, or manage where they are so that you can farm. No surprise there, you are NF after all, you ladies have never changed, but thankfully you have hoovered all the like minded women to your side. Its a shame you caught some nice folks up in your net, but most of them would be proper useless in a real slug fest. Probably why you guys work so hard to avoid them.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 21:14:00 -
[282] - Quote
Bright Cloud wrote:The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. lol nice to see that you are talking about pub matches while we are discussing FW. But go on and keep acting like a fool. Allmost nobody will backout in FW if it is Q-sync vs q-sync. Actually its something that most players look forward to in FW and that is having a decent match and not just redline sniping 24/7. And personally if i see redline snipers on my team while i loose in FW i go over to their position and headhsot them with a bolt pistol to show them that their behaviour is wrong and needs to be punished.
You are so slow and special, I hope that your mother straps an I love you note to your mittens. Otherwise you would forget between the front door and the mailbox.
"You play my way or else!"
Respecting the sandbox right there.
Mr. Hybrid Vayu.
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psyanyde
105
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Posted - 2015.07.01 21:25:00 -
[283] - Quote
As it is now FW is unorganized chaos that has 6-7 people trying to take/guard objectives and the rest of the people doing the following
-Guarding the MCC -Getting Slaughtered -Zerging objectives and then leaving it unguarded
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Which in fact could cause better player retention because now you have people to play with in Pubs and FW
Team Deploy in FW would also allow smaller/medium corps interested in PC to get their tactics anshit together, which in return could/would breath new life into PC
I see more good things that could come from having it than not |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 21:31:00 -
[284] - Quote
psyanyde wrote:As it is now FW is unorganized chaos that has 6-7 people trying to take/guard objectives and the rest of the people doing the following
-Guarding the MCC -Getting Slaughtered -Zerging objectives and then leaving it unguarded
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Which in fact could cause better player retention because now you have people to play with in Pubs and FW
Team Deploy in FW would also allow smaller/medium corps interested in PC to get their tactics anshit together, which in return could/would breath new life into PC
I see more good things that could come from having it than not
Much of the solo berries in FW come from very screwed up squad numbers which is something that is now getting fixed. I obviously do not have a crystal ball but I think we are going to see a lot less solo play in FW thanks to the nerf on Pubs and the easier ability to know that at minimum half your team is working together.
We will see the results pretty quickly after the release.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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SirManBoy
Molon Labe. RUST415
907
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Posted - 2015.07.01 21:41:00 -
[285] - Quote
The Attorney General wrote:Kain Spero wrote:
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
There already is a place for people who want a full team deploy. Its called PC. I'm not trying to debate if your group plays like spoiled suburban girls in the ghetto at 7 p.m. on a Friday night in the summer. Its already well established. You either want to drive the solo players out, or manage where they are so that you can farm. No surprise there, you are NF after all, you ladies have never changed, but thankfully you have hoovered all the like minded women to your side. Its a shame you caught some nice folks up in your net, but most of them would be proper useless in a real slug fest. Probably why you guys work so hard to avoid them.
PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access to it, and matchmaking is going to attempt to put those groupings against each other as much as it can. That's a huge concession! 8-man squads in just one match type (FW-style skirm) is not a fair trade for the amount of coordinated play and social interaction that is being lost across the entire public match catalog. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
|
Posted - 2015.07.01 21:46:00 -
[286] - Quote
The Attorney General wrote:Kain Spero wrote:
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
There already is a place for people who want a full team deploy. Its called PC. I'm not trying to debate if your group plays like spoiled suburban girls in the ghetto at 7 p.m. on a Friday night in the summer. Its already well established. You either want to drive the solo players out, or manage where they are so that you can farm. No surprise there, you are NF after all, you ladies have never changed, but thankfully you have hoovered all the like minded women to your side. Its a shame you caught some nice folks up in your net, but most of them would be proper useless in a real slug fest. Probably why you guys work so hard to avoid them.
I have no interest in Molden Heath. It's a blood back water far too close to Minmatar space to use effectively. If I want Low Sec Content I have FW and if I want Null Sec Content I'm welcome in Providence.
However at present it seems that what FW in Dust and EVE are too disparate to reconcile.
EVE side it is a persistant conflict across entire regions of space where organisation and communication between militia groups are required to attack and flip valuable systems and defend held systems.
In Dust it is a series of arbitrary battles on random planets in random systems where progress is barely remembers by the sysetm all of 20 minutes. No one wants to communicate, no one wants to change the status quo, no one wants a real FW system.
Just remove FW's influence on EVE and be done with it. Our FW system is a blight against the efforts for capsuleers who are actually doing something worth while.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 21:54:00 -
[287] - Quote
SirManBoy wrote:The Attorney General wrote:Kain Spero wrote:
Maybe we're the exception rather than the rule, but how about we get the tools in place to let others than the select few get a chance to experience deploying with a full team and see where things land? Not to mention with a full team deploy implementing penalties for leaving matches repeated could even be a possibility since you won't have the issue of squads leave because of a misfired sync.
There already is a place for people who want a full team deploy. Its called PC. I'm not trying to debate if your group plays like spoiled suburban girls in the ghetto at 7 p.m. on a Friday night in the summer. Its already well established. You either want to drive the solo players out, or manage where they are so that you can farm. No surprise there, you are NF after all, you ladies have never changed, but thankfully you have hoovered all the like minded women to your side. Its a shame you caught some nice folks up in your net, but most of them would be proper useless in a real slug fest. Probably why you guys work so hard to avoid them. PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access to it, and matchmaking is going to attempt to put those groupings against each other as much as it can. That's a huge concession! 8-man squads in just one match type (FW-style skirm) is not a fair trade for the amount of coordinated play and social interaction that is being lost across the entire public match catalog.
So because PC has and always will be a very flawed design FW and the rest of the game in general has to suffer? Sounds like a plan to me!
A group of people including myself said over and over that we have no interest in PC thanks to it revolving around 1 match a day at a set time. I really do not understand how that can even qualify as in game content but I am just a button masher. We are suppose to be getting raiding to try to resolve this but apparently the fix everyone wants to go with is to eliminate any middle ground and turn FW into PC so that PC can continue to be farmed by current land holders since no one has any reason to move up to PC. OOPS I revealed part of the master plan. Sorry about that.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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The Attorney General
2
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Posted - 2015.07.01 22:18:00 -
[288] - Quote
psyanyde wrote:
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Having team deploy wouldn't stop people from going solo into FW matches. It would only insure that once 16 losers where found they would get dumped into a team stomp. They would then leave the match over time, creating a super easy win for the scrubs stacking.
Put two groups together, one for Minmatar and one for Amarr. Group one queues for a match. Once they get one, the other group fires up their search. Now you have two syncs going for the price of one, and both teams are almost assured wins. Free LP for everyone they like. Everyone else gets left out in the cold.
Mr. Hybrid Vayu.
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The Attorney General
2
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Posted - 2015.07.01 22:23:00 -
[289] - Quote
True Adamance wrote:
I want competitive gameplay but have no interest in Molden Heath. It's a bloody back water far too close to Minmatar space to use effectively. If I want Low Sec Content I have FW and if I want Null Sec Content I'm welcome in Providence.
However at present it seems that what FW in Dust and EVE are too disparate to reconcile.
EVE side it is a persistant conflict across entire regions of space where organisation and communication between militia groups are required to attack and flip valuable systems and defend held systems.
In Dust it is a series of arbitrary battles on random planets in random systems where progress is barely remembers by the sysetm all of 20 minutes. No one wants to communicate, no one wants to change the status quo, no one wants a real FW system.
Just remove FW's influence on EVE and be done with it. Our FW system is a blight against the efforts for capsuleers who are actually doing something worth while.
I want a game with balanced vehicle play and a meaningful racial parity. What we both have is Dust.
I absolutely agree that Dust and EvE should split the FW portions. There is no need for valiant space farmers to have to orbit one more button because of incompent dusties, or the whims of whatever some scrub lord leading the q sync needs to farm that day.
There are many potential solutions to FW, but team deploy isn't one of them. It will only serve to narrow the people taking part, which is most likely the reason behind Kain pushing this so hard, although if he wants to sell access or corner the market on LP amongst his fellows remains to be seen.
Mr. Hybrid Vayu.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 22:25:00 -
[290] - Quote
The Attorney General wrote:psyanyde wrote:
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Having team deploy wouldn't stop people from going solo into FW matches. It would only insure that once 16 losers where found they would get dumped into a team stomp. They would then leave the match over time, creating a super easy win for the scrubs stacking. Put two groups together, one for Minmatar and one for Amarr. Group one queues for a match. Once they get one, the other group fires up their search. Now you have two syncs going for the price of one, and both teams are almost assured wins. Free LP for everyone they like. Everyone else gets left out in the cold.
I know Jadek had already pointed it out but I really did not think about the farming potential until now. Thanks to the larger squad having priority 2 groups of 16 could constantly give each other empty battles all day. It is possible now but incredibly difficult to the point it would almost never happen.
Just think if someone were to send out 1 guy to fill up a 16 man squad of randoms and counter sync with the actual 16 man team. Holy stat padding. Thanks for bringing this up and sorry to Jadek for the fact that I completely ignored it when he originally pointed it out.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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thor424
Namtar Elite Gallente Federation
543
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Posted - 2015.07.01 22:42:00 -
[291] - Quote
deezy dabest wrote:The Attorney General wrote:psyanyde wrote:
It would seem that if team deploy were instituted in FW, it would cause solo berries to gravitate towards a corp.
Having team deploy wouldn't stop people from going solo into FW matches. It would only insure that once 16 losers where found they would get dumped into a team stomp. They would then leave the match over time, creating a super easy win for the scrubs stacking. Put two groups together, one for Minmatar and one for Amarr. Group one queues for a match. Once they get one, the other group fires up their search. Now you have two syncs going for the price of one, and both teams are almost assured wins. Free LP for everyone they like. Everyone else gets left out in the cold. I know Jadek had already pointed it out but I really did not think about the farming potential until now. Thanks to the larger squad having priority 2 groups of 16 could constantly give each other empty battles all day. It is possible now but incredibly difficult to the point it would almost never happen. Just think if someone were to send out 1 guy to fill up a 16 man squad of randoms and counter sync with the actual 16 man team. Holy stat padding. Thanks for bringing this up and sorry to Jadek for the fact that I completely ignored it when he originally pointed it out.
They can do all of this already.
It's all good, let's keep lowering the common denominator. Why not remove squads altogether. Let's remove comms too. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.01 22:53:00 -
[292] - Quote
The Attorney General wrote:True Adamance wrote:
I want competitive gameplay but have no interest in Molden Heath. It's a bloody back water far too close to Minmatar space to use effectively. If I want Low Sec Content I have FW and if I want Null Sec Content I'm welcome in Providence.
However at present it seems that what FW in Dust and EVE are too disparate to reconcile.
EVE side it is a persistant conflict across entire regions of space where organisation and communication between militia groups are required to attack and flip valuable systems and defend held systems.
In Dust it is a series of arbitrary battles on random planets in random systems where progress is barely remembers by the sysetm all of 20 minutes. No one wants to communicate, no one wants to change the status quo, no one wants a real FW system.
Just remove FW's influence on EVE and be done with it. Our FW system is a blight against the efforts for capsuleers who are actually doing something worth while.
I want a game with balanced vehicle play and a meaningful racial parity. What we both have is Dust. I absolutely agree that Dust and EvE should split the FW portions. There is no need for valiant space farmers to have to orbit one more button because of incompent dusties, or the whims of whatever some scrub lord leading the q sync needs to farm that day. There are many potential solutions to FW, but team deploy isn't one of them. It will only serve to narrow the people taking part, which is most likely the reason behind Kain pushing this so hard, although if he wants to sell access or corner the market on LP amongst his fellows remains to be seen.
Yet there needs to be some means to facilitate large scale player run operations. Especially if agency and locality ever actually come to matter.
To be frank if PIE ever said ' we need X system captured in the next few days' I sure as **** would want to monopolise all contacts in the system with as many organised players as possible simply because random individuals cannot be trusted to perform well enough to support our efforts.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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The Attorney General
2
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Posted - 2015.07.01 23:05:00 -
[293] - Quote
True Adamance wrote:
Yet there needs to be some means to facilitate large scale player run operations. Especially if agency and locality ever actually come to matter.
To be frank if PIE ever said ' we need X system captured in the next few days' I sure as **** would want to monopolise all contacts in the system with as many organised players as possible simply because random individuals cannot be trusted to perform well enough to support our efforts.
Except that in EvE, you can't monopolize the FW content. There is nothing stopping someone from making an endless string of awoxing alts, and you certainly can't keep people out of plexes without suffering the standing hit. You certainly can't keep a carebear from farming LP with L4s.
How to fix FW is a much longer topic than what this thread wants to deal with, and the topic at hand is bad for FW long term, in my opinion.
I fully understand that you want to commit for your militia, but supporting this type of change would produce a constantly farmed, stale FW with little to no dynamics involved between who is farming harder.
Mr. Hybrid Vayu.
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.01 23:40:00 -
[294] - Quote
SirManBoy wrote: PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access to it, and matchmaking is going to attempt to put those groupings against each other as much as it can. That's a huge concession! 8-man squads in just one match type (FW-style skirm) is not a fair trade for the amount of coordinated play and social interaction that is being lost across the entire public match catalog.
Is this in support of larger squads in Pubs, or did I misread your post?
Because if you think that the biggest problem in Pubs has been that casual players have had it too good with to small a squad size, I think you are mistaken. It is coordinated squads are what have screwed over Pubs, not casual players. Its not casual or solo players who are able to take on newer players and ruin the fun. Mr Musturd just posted the past day or two how he likes to play solo precisely because of how boring it is to play squads in Pubs, and in my opinion that is the crux of the issue.
PC and FW need to be the focal points for team play, and there needs to be entry level/casual games for new players, and players who still may spend money on the game, but not play outside of Pubs often.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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thor424
Namtar Elite Gallente Federation
544
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Posted - 2015.07.01 23:43:00 -
[295] - Quote
One Eyed King wrote:SirManBoy wrote: PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access to it, and matchmaking is going to attempt to put those groupings against each other as much as it can. That's a huge concession! 8-man squads in just one match type (FW-style skirm) is not a fair trade for the amount of coordinated play and social interaction that is being lost across the entire public match catalog.
Is this in support of larger squads in Pubs, or did I misread your post? Because if you think that the biggest problem in Pubs has been that casual players have had it too good with to small a squad size, I think you are mistaken. It is coordinated squads are what have screwed over Pubs, not casual players. Its not casual or solo players who are able to take on newer players and ruin the fun. Mr Musturd just posted the past day or two how he likes to play solo precisely because of how boring it is to play squads in Pubs, and in my opinion that is the crux of the issue. PC and FW need to be the focal points for team play, and there needs to be entry level/casual games for new players, and players who still may spend money on the game, but not play outside of Pubs often.
He's saying that the squads size going to 4 in pubs will make MM better and a more casual experience. |
One Eyed King
Nos Nothi
10
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Posted - 2015.07.01 23:45:00 -
[296] - Quote
thor424 wrote:One Eyed King wrote:SirManBoy wrote: PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access to it, and matchmaking is going to attempt to put those groupings against each other as much as it can. That's a huge concession! 8-man squads in just one match type (FW-style skirm) is not a fair trade for the amount of coordinated play and social interaction that is being lost across the entire public match catalog.
Is this in support of larger squads in Pubs, or did I misread your post? Because if you think that the biggest problem in Pubs has been that casual players have had it too good with to small a squad size, I think you are mistaken. It is coordinated squads are what have screwed over Pubs, not casual players. Its not casual or solo players who are able to take on newer players and ruin the fun. Mr Musturd just posted the past day or two how he likes to play solo precisely because of how boring it is to play squads in Pubs, and in my opinion that is the crux of the issue. PC and FW need to be the focal points for team play, and there needs to be entry level/casual games for new players, and players who still may spend money on the game, but not play outside of Pubs often. He's saying that the squads size going to 4 in pubs will make MM better and a more casual experience. Thank you, I wasn't entirely sure where he was going.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 23:48:00 -
[297] - Quote
They are not going to put anything that has as massive of an exploit as 16 man squads in FW would.
Step 1 Get 17 people together. 16 of them in a platoon.
Step 2 The 17th man tosses a squad up in squad finder and the original platoon runs a match until his squad is full.
Step 3 The two 16 man squads sync against each other.
Step 4 The "bad" squad leader kicks anyone that is actually killing people.
Step 5 Repeat syncs all day with triple stacked boosters and laugh at your insane profits.
I find it odd that many of the same people who farmed PC to the ground are the ones fighting so hard for this system to be implemented now that farmability in PC has been reduced to almost nothing.
Do you believe in coincidences?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Llast 326
An Arkhos
7
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Posted - 2015.07.01 23:49:00 -
[298] - Quote
True Adamance wrote:The Attorney General wrote:True Adamance wrote:
I want competitive gameplay but have no interest in Molden Heath. It's a bloody back water far too close to Minmatar space to use effectively. If I want Low Sec Content I have FW and if I want Null Sec Content I'm welcome in Providence.
However at present it seems that what FW in Dust and EVE are too disparate to reconcile.
EVE side it is a persistant conflict across entire regions of space where organisation and communication between militia groups are required to attack and flip valuable systems and defend held systems.
In Dust it is a series of arbitrary battles on random planets in random systems where progress is barely remembers by the sysetm all of 20 minutes. No one wants to communicate, no one wants to change the status quo, no one wants a real FW system.
Just remove FW's influence on EVE and be done with it. Our FW system is a blight against the efforts for capsuleers who are actually doing something worth while.
I want a game with balanced vehicle play and a meaningful racial parity. What we both have is Dust. I absolutely agree that Dust and EvE should split the FW portions. There is no need for valiant space farmers to have to orbit one more button because of incompent dusties, or the whims of whatever some scrub lord leading the q sync needs to farm that day. There are many potential solutions to FW, but team deploy isn't one of them. It will only serve to narrow the people taking part, which is most likely the reason behind Kain pushing this so hard, although if he wants to sell access or corner the market on LP amongst his fellows remains to be seen. Yet there needs to be some means to facilitate large scale player run operations. Especially if agency and locality ever actually come to matter. To be frank if PIE ever said ' we need X system captured in the next few days' I sure as **** would want to monopolise all contacts in the system with as many organised players as possible simply because random individuals cannot be trusted to perform well enough to support our efforts. I would say look at team deploy if agency and locality ever actually come to matter. I'd rather not have team deploy in FW if it is just to turn it into Corp Battles. FW should be it's own entity and stand upon it's own systemGǪ Where we can chose where and when to fight, have stakes that matter, and have meaningful battles, then Team Deploy would be an addition that compliments the system.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 23:50:00 -
[299] - Quote
So that this does not spill into other threads.
Thor we all want team deploy but what good is it when it screws over peoples ability to play the game and opens a massive exploit in allowing FW to be farmed?
How much damage are we willing to do for one feature?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 00:15:00 -
[300] - Quote
deezy dabest wrote:They are not going to put anything that has as massive of an exploit as 16 man squads in FW would.
Step 1 Get 17 people together. 16 of them in a platoon.
Step 2 The 17th man tosses a squad up in squad finder and the original platoon runs a match until his squad is full.
Step 3 The two 16 man squads sync against each other.
Step 4 The "bad" squad leader kicks anyone that is actually killing people.
Step 5 Repeat syncs all day with triple stacked boosters and laugh at your insane profits.
I find it odd that many of the same people who farmed PC to the ground are the ones fighting so hard for this system to be implemented now that farmability in PC has been reduced to almost nothing.
Do you believe in coincidences?
In this exact scenario any corporation with 17 people would be able to farm roughly 75 - 100 million ISK per hour and even more if they just use 32 people and lock in both sides making it absolutely risk free unlimited farming. Let's also not forget that while this farming is going on every member can complete most of their missions to earn command points to help in farming PC districts without including anyone else in their corporation.
Should we really be making it as easy as possible to continue farming the game with very little effort involved?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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