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thor424
Namtar Elite Gallente Federation
545
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Posted - 2015.07.02 00:16:00 -
[301] - Quote
deezy dabest wrote:They are not going to put anything that has as massive of an exploit as 16 man squads in FW would.
Step 1 Get 17 people together. 16 of them in a platoon.
Step 2 The 17th man tosses a squad up in squad finder and the original platoon runs a match until his squad is full.
Step 3 The two 16 man squads sync against each other.
Step 4 The "bad" squad leader kicks anyone that is actually killing people.
Step 5 Repeat syncs all day with triple stacked boosters and laugh at your insane profits.
I find it odd that many of the same people who farmed PC to the ground are the ones fighting so hard for this system to be implemented now that farmability in PC has been reduced to almost nothing.
Do you believe in coincidences?
I can guarantee you with a 100% certainty that the NF dudes that are pushing for this would sync against each other to alternate wins. I guess it could happen, but this could already happen.
It happened in PC apparently, but it was nowhere near as rampant as you and others elude to.
I honestly can't picture 32 people getting together for something so cheesy, how boring would that be? The PC farming was a few people, I never heard of full teams farming. |
The Attorney General
3
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Posted - 2015.07.02 00:41:00 -
[302] - Quote
thor424 wrote:
It happened in PC apparently, but it was nowhere near as rampant as you and others elude to.
Bro, you don't. even. know.
It was more rampant than most people understand because of the length of time it went on for.
thor424 wrote:
I honestly can't picture 32 people getting together for something so cheesy, how boring would that be? The PC farming was a few people, I never heard of full teams farming.
You underestimate gamers in general, and the small cadre of dust diehards who just can't quit.
You wouldn't even have to farm in the sense of trying to milk WP, as long as you weren't facing people determined to mess up your syncs, you would get stacked against randoms, which is going to be a rollover for a 16 man deployment.
Mr. Hybrid Vayu.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.07.02 00:59:00 -
[303] - Quote
The Attorney General wrote:True Adamance wrote:
Yet there needs to be some means to facilitate large scale player run operations. Especially if agency and locality ever actually come to matter.
To be frank if PIE ever said ' we need X system captured in the next few days' I sure as **** would want to monopolise all contacts in the system with as many organised players as possible simply because random individuals cannot be trusted to perform well enough to support our efforts.
Except that in EvE, you can't monopolize the FW content. There is nothing stopping someone from making an endless string of awoxing alts, and you certainly can't keep people out of plexes without suffering the standing hit. You certainly can't keep a carebear from farming LP with L4s. How to fix FW is a much longer topic than what this thread wants to deal with, and the topic at hand is bad for FW long term, in my opinion. I fully understand that you want to commit for your militia, but supporting this type of change would produce a constantly farmed, stale FW with little to no dynamics involved between who is farming harder.
No you can't and in EVE the model of FW certainly means that the presence of allies in system is beneficial to your cause. In Dust the presence of those outside of your immediate squad are a liability and a factor that cannot be relied upon to achieve.
As for the talk of farming....you talk as though this is not currently facilitated by the method we currently have. FW regional control values, as inaccurate as they are, are more or less static, they never change, even attempting to change them requires more luck than effort. Not to mention popular factions have been more or less farming FW for months now.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 01:08:00 -
[304] - Quote
thor424 wrote:
I honestly can't picture 32 people getting together for something so cheesy, how boring would that be? The PC farming was a few people, I never heard of full teams farming.
Full teams worked together many times to boost their SP payouts.
I can not find the video at the moment but there was a video circulated a while back where WTF was able to farm well over 20k WP per player in PC battles. This is the same activity that would EASILY take place behind closed doors in 32 man FW syncs.
Want 32 people in your corp to cap out in one day with free one day boosters stacked? Sure counter sync into FW which would be unbelievably easy with 16 man squads. Since it was in one match 2100 AUR for a x4 boost on top of that would be amazing.
Fortunately there is a system in place now that slows this down but it still works.
Assuming the cap is at 7500 WP:
7500 x 2.5 from boosters = 18,750 SP in one match. 7500 x 4 from a single instant boost = 30,000 SP on top of that.
Once you add in time in battle SP you are over 50K SP from one risk free match which can easily be repeated as many times as you want per day. That means you can cap out in roughly 20 matches all triple stacked boosters and x4 instant boosts making millions of SP and getting a good amount of nearly free proto gear all at once.
Thanks to no search times when countering with 32 people you can figure an average of 20 minutes per battle meaning with only 7 hours in one day you are able to net nearly a billion ISK for the corporation and nearly 10 million SP per player.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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thor424
Namtar Elite Gallente Federation
545
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Posted - 2015.07.02 02:10:00 -
[305] - Quote
deezy dabest wrote:thor424 wrote:
I honestly can't picture 32 people getting together for something so cheesy, how boring would that be? The PC farming was a few people, I never heard of full teams farming.
Full teams worked together many times to boost their SP payouts. I can not find the video at the moment but there was a video circulated a while back where WTF was able to farm well over 20k WP per player in PC battles. This is the same activity that would EASILY take place behind closed doors in 32 man FW syncs. Want 32 people in your corp to cap out in one day with free one day boosters stacked? Sure counter sync into FW which would be unbelievably easy with 16 man squads. Since it was in one match 2100 AUR for a x4 boost on top of that would be amazing. Fortunately there is a system in place now that slows this down but it still works. Assuming the cap is at 7500 WP: 7500 x 2.5 from boosters = 18,750 SP in one match. 7500 x 4 from a single instant boost = 30,000 SP on top of that. Once you add in time in battle SP you are over 50K SP from one risk free match which can easily be repeated as many times as you want per day. That means you can cap out in roughly 20 matches all triple stacked boosters and x4 instant boosts making millions of SP and getting a good amount of nearly free proto gear all at once. Thanks to no search times when countering with 32 people you can figure an average of 20 minutes per battle meaning with only 7 hours in one day you are able to net nearly a billion ISK for the corporation and nearly 10 million SP per player.
I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated.
Nothing will change for NF with 4, 6, or 8 man squads, it'll just be more of a pain to do it.
I certainly don't know anyone who is going to spend $ to boost SP. A year ago, maybe.
I think the game needs persistent team deploy and FW is the best way to achieve it with the least amount of dev time. Maybe raiding becomes this, but either way team deploy is needed. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 02:19:00 -
[306] - Quote
thor424 wrote: I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated.
Nothing will change for NF with 4, 6, or 8 man squads, it'll just be more of a pain to do it.
I certainly don't know anyone who is going to spend $ to boost SP. A year ago, maybe.
I think the game needs persistent team deploy and FW is the best way to achieve it with the least amount of dev time. Maybe raiding becomes this, but either way team deploy is needed.
I am talking about people going into matches which are fully controlled by them so that everyone can run up a quick 7500 WP and move on to the next one. That's exactly what went on in PC for a long time.
Persistent team deploy is exactly what raids are meant to be somewhere down the road. I can not wait as it will actually make PC interesting.
Can you imagine logging in and hanging out with your corp to launch 10 - 20 raids through out the day just causing mayhem across Molden Heath? Now THAT is the team deploy we need. Fortunately that is what Ratatti seems to be trying to make possible.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 04:13:00 -
[307] - Quote
deezy dabest wrote:thor424 wrote: I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated.
Nothing will change for NF with 4, 6, or 8 man squads, it'll just be more of a pain to do it.
I certainly don't know anyone who is going to spend $ to boost SP. A year ago, maybe.
I think the game needs persistent team deploy and FW is the best way to achieve it with the least amount of dev time. Maybe raiding becomes this, but either way team deploy is needed.
I am talking about people going into matches which are fully controlled by them so that everyone can run up a quick 7500 WP and move on to the next one. That's exactly what went on in PC for a long time. Persistent team deploy is exactly what raids are meant to be somewhere down the road. I can not wait as it will actually make PC interesting. Can you imagine logging in and hanging out with your corp to launch 10 - 20 raids through out the day just causing mayhem across Molden Heath? Now THAT is the team deploy we need. Fortunately that is what Ratatti seems to be trying to make possible.
Deezy again you fail to realize that this can already be done and the more syncs that are floating around the more difficult trying to control both sides becomes.
I'm sorry but "somewhere down the road" for persistent team deploy isn't acceptable. It also doesn't address that Team Deploy is something specifically desired for Faction Warfare.
Owner of Spero Escrow Services
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 04:21:00 -
[308] - Quote
Kain Spero wrote:deezy dabest wrote:thor424 wrote: I usually get between 300 and 800 WP while syncing. Most people I play with have from 50 to 125 mil SP, I personally have right under 125 mil with 4 mil unallocated.
Nothing will change for NF with 4, 6, or 8 man squads, it'll just be more of a pain to do it.
I certainly don't know anyone who is going to spend $ to boost SP. A year ago, maybe.
I think the game needs persistent team deploy and FW is the best way to achieve it with the least amount of dev time. Maybe raiding becomes this, but either way team deploy is needed.
I am talking about people going into matches which are fully controlled by them so that everyone can run up a quick 7500 WP and move on to the next one. That's exactly what went on in PC for a long time. Persistent team deploy is exactly what raids are meant to be somewhere down the road. I can not wait as it will actually make PC interesting. Can you imagine logging in and hanging out with your corp to launch 10 - 20 raids through out the day just causing mayhem across Molden Heath? Now THAT is the team deploy we need. Fortunately that is what Ratatti seems to be trying to make possible. Deezy again you fail to realize that this can already be done and the more syncs that are floating around the more difficult trying to control both sides becomes. I'm sorry but "somewhere down the road" for persistent team deploy isn't acceptable. It also doesn't address that Team Deploy is something specifically desired for Faction Warfare.
So your argument is that since there is already an exploit we should just make it 10x easier?
That's good stuff.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 04:41:00 -
[309] - Quote
No, I said it's already possible. Yet it doesn't occur and would be made harder by the presence of more syncs if folks were to try it. Also CCP already put anit-boosting measures in place becuase of what happened in PC.
Your argument is about as sound as bad DRM policies.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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The Attorney General
3
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Posted - 2015.07.02 04:48:00 -
[310] - Quote
Kain Spero wrote:
Deezy again you fail to realize that this can already be done and the more syncs that are floating around the more difficult trying to control both sides becomes.
So you can already do it, it just takes effort. So CCP should spend some of their minimal dev resources on accomadating people who want a stomp but don't want to work for it?
Kain Spero wrote: I'm sorry but "somewhere down the road" for persistent team deploy isn't acceptable. It also doesn't address that Team Deploy is something specifically desired for Faction Warfare.
Somewhere down the road is the motto for Dust, you suddenly deciding that it isn't acceptable is laughable. You rode the CCP D for a year, don't pretend that you don't know how it works.
Bottom line: You want an easy ride for your farming. Stop being a scrub.
Mr. Hybrid Vayu.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 04:57:00 -
[311] - Quote
Kain Spero wrote:No, I said it's already possible. Yet it doesn't occur and would be made harder by he presence of more syncs if folks were to try it. Also CCP already put anit-boosting measures in place becuase of what happened in PC.
Your argument is about as sound as bad DRM policies.
First of all neither of us have any idea if it is actually possible. Remember that each game mode has different ways of putting us in matches. Pubs have the matchmaker while FW has the team builder and PC just allows 16 people to enter battle. Just because a 16 man squad was created does not mean that team builder has the ability to accept them. We could all be wasting our time on this convo because of the real reason for it not there is because CCP does not feel it best to spend the time modifying team builder to handle the logic which would involve a 16 man squad.
You of all people should understand this and not be trying to say what CCP can or cant do.
So lets review:
You claim organization is being screwed over even tho it is getting buffed.
You have already said you don't care if it screws over the player base.
You believe that even tho it makes a known exploit even easier that it still needs to be in there right now.
CCP already made the decision on this based on factors that neither of us know yet according to you it is already there.
Suddenly "down the road" is unacceptable when the entire life of this game has been "down the road"
Did I pretty much sum it up or would you like to add something? Good to know that I am the one with an argument "as souns as bad DRM politics". Had you actually made one valid statement in the entire course of this 15 something pages I may be offended by that.
Have you noticed how you and a small group of people most likely just following you are the only ones still arguing for this?
If you are speaking for so much of the community where is everyone else? I will give you a hint. They are all happy with the buff and could care less about this conversation. Trying to push an idea that CCP has already sided against, no one else is willing to argue for, and has been proven to be full of holes could be attempting to promote some agenda.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 06:45:00 -
[312] - Quote
Deezy, again the issue is that adding team deploy doesn't create anything that can't be done already. It gives the power of team deploy to all players rather than a select few.
It's about improving the team play options at the same time the solo and small group options are improved (4 man fire teams in pubs).
Also, if you think just because CCP decides something it's the right course of action I have a bridge to sell you.
Attorney General, if you think the lack of 16 man platoons will stop the current syncs from continuing they you really have no idea what you are talking about.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 06:59:00 -
[313] - Quote
Kain Spero wrote:Deezy, again the issue is that adding team deploy doesn't create anything that can't be done already. It gives the power of team deploy to all players rather than a select few. Address any exploiting that might occur directly rather than trying to punish everyone.
It's about improving the team play options at the same time the solo and small group options are improved (4 man fire teams in pubs).
Also, if you think just because CCP decides something it's the right course of action I have a bridge to sell you.
Attorney General, if you think the lack of 16 man platoons will stop the current syncs from continuing they you really have no idea what you are talking about.
So far in this thread among other things you have said you dont care about screwing over a large portion of the player base and now that you dont care if it makes it 10x easier for people to exploit the living hell out of the game.
You also claim to speak for the community when there is almost nobody left in this thread arguing along with you.
You have yet to state one actual benefit of 16 man deploy besides that people ask for it.
Just stop talking nobody cares about you wanting farmville now that the ISK faucet in PC has been turned off. Do you really think Ratatti and team have worked on PC for the last several months just to have your pointless ranting allow them to make a horribly broken change to the game which opens up another ISK faucet and makes no one give a damn about all that work they have done?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 07:05:00 -
[314] - Quote
I gave more than a few reasons. Your objections have been shot down numerous times and now you are just grasping at straws.
Kain Spero wrote:I was always and still am a big proponent of four-man squads (fireteams) in public matches.
Public matches should have a protectionist aspect to them that gives players and opportunity to familiarize themselves with the game and get those initial social hooks.
That said, to me the compromise to 4 man squads in public play was to implement team deploy in FW. Fireteams are coming to Pubs but only Squads of 8 are coming to FW. There is something wrong here.
Getting this close to team deploy in FW and then not getting it is extremely frustrating. I understand the desire to iterate and use caution, but this is an instance where the band-aid needs to be ripped off. Team Deploy has been a requested and clamored for feature in FW for years. We now have the tools to realize a dream of many many Dust players: the ability to deploy with a full team with little delay. PC matches in less than 24 hours will not be coming to PC at this time and team deploy in FW offers a fantastic alternative to a feature that may not be implemented for months.
Team Deploy will make the lives of those that already sync in Faction Warfare easier, yes, but it will accomplish so much more! A single instigator will be able to enable 15 players to socialize and play Dust together at the drop of a hat. Corporations will be able try out newer members by easily fielding them with vets in FW. Faction Warfare enthusiast will be able to truly organize their forces and move FW to a more concrete and substantial meta. Corporations will even be able to create a pseudo corp battle 2.0 system!
Also, the easier it is to sync the more syncs will be running and thus the number of quality matches in FW will further increase. Jump starting FW will go from a many hour affair to two individuals creating public platoons and gathering the forces needed to kick FW off which means more and more timezones will be able to enjoy a game mode that has been out of reach!!!
Again, I can understand and appreciate the hesitancy to directly implementing this feature off the bat, but the time is now for team deploy in FW. We've waited long enough, CCP, give us the tool to truly organize ourselves for immediate full team play!!!!!
Owner of Spero Escrow Services
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 07:15:00 -
[315] - Quote
Kain Spero wrote:I gave more than a few reasons. Your objections have been shot down numerous times and now you are just grasping at straws. Kain Spero wrote:I was always and still am a big proponent of four-man squads (fireteams) in public matches.
Public matches should have a protectionist aspect to them that gives players and opportunity to familiarize themselves with the game and get those initial social hooks.
That said, to me the compromise to 4 man squads in public play was to implement team deploy in FW. Fireteams are coming to Pubs but only Squads of 8 are coming to FW. There is something wrong here.
Getting this close to team deploy in FW and then not getting it is extremely frustrating. I understand the desire to iterate and use caution, but this is an instance where the band-aid needs to be ripped off. Team Deploy has been a requested and clamored for feature in FW for years. We now have the tools to realize a dream of many many Dust players: the ability to deploy with a full team with little delay. PC matches in less than 24 hours will not be coming to PC at this time and team deploy in FW offers a fantastic alternative to a feature that may not be implemented for months.
Team Deploy will make the lives of those that already sync in Faction Warfare easier, yes, but it will accomplish so much more! A single instigator will be able to enable 15 players to socialize and play Dust together at the drop of a hat. Corporations will be able try out newer members by easily fielding them with vets in FW. Faction Warfare enthusiast will be able to truly organize their forces and move FW to a more concrete and substantial meta. Corporations will even be able to create a pseudo corp battle 2.0 system!
Also, the easier it is to sync the more syncs will be running and thus the number of quality matches in FW will further increase. Jump starting FW will go from a many hour affair to two individuals creating public platoons and gathering the forces needed to kick FW off which means more and more timezones will be able to enjoy a game mode that has been out of reach!!!
Again, I can understand and appreciate the hesitancy to directly implementing this feature off the bat, but the time is now for team deploy in FW. We've waited long enough, CCP, give us the tool to truly organize ourselves for immediate full team play!!!!!
Not a single thing that 8 man squads does not give with far less drawbacks. Not one scenario has been shot down every one of them have been sidestepped aside from where even you admit that it makes FW a giant exploit.
I find it funny that the person who was so hell bent on getting CCP to fix an exploit that he used it to gain billions of ISK sits here in front of us and says that having exploits is fine as long as you make them easier and do it because a few people want it.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 07:25:00 -
[316] - Quote
Your "drawbacks" in terms of destroying the ability to queue have been shown to be fantasy at best by a mathematician that you actually agreed with.
And if you actually bothered to read you would see that I said that the tools are already in place for team deploy through q-syncing and yet this massive exploiting doesn't exist. So you think everyone will wake up tomorrow and then try to execute exploits that aren't even possible with SP caps in matches, set LP payouts, and the creation of ISK through the destruction of BPOs already haven been addressed?
I'm sorry, but the sky isn't falling. You really should leave the tinfoil and paranoia at home.
Owner of Spero Escrow Services
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.02 07:39:00 -
[317] - Quote
In terms of preventing exploits and 'negative' player behaviors it's better to have all 16 players managed rather than leaving deployment open to chance with locking at 8 person squads.
Team Deploy in FW could make it easier to avoid awoxing/suicide squads.
If you unabashedly want to end a match fast I also have a great deal of experience with organizing and encouraging awox/suicide squads.
A dead weight 8 player squad jumping in front of your bullets or falling to their deaths repeatedly is arguably more damaging for player moral than simply having a 16 player organized platoon dedicated to 'serious' play.
CCP would obviously take measures if this got out of control, but in the mean time there's nothing stopping you from claiming that you are a simple awoxer engaging in the sandbox of New Eden. I will be happy to run 8 man suicide squads in FW when Warlords 1.2 deploys. Goal, die a lot or get people to accidentally kill you in order to kick them from FW.
Here's Lee Corwood demonstrating one technique to die quickly. https://youtu.be/RlmZB1r5FQM
16 v 16 Teams that do decide to exploit with wp/kill/lp boosting can be addressed easily enough. I talk about these maters and solutions in greater depth on this topic. https://forums.dust514.com/default.aspx?g=posts&t=206637&find=unread
Dust 514 Market Trello. The essential resource for trading in Dust.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 07:47:00 -
[318] - Quote
deezy dabest wrote:They are not going to put anything that has as massive of an exploit as 16 man squads in FW would.
Step 1 Get 17 people together. 16 of them in a platoon.
Step 2 The 17th man tosses a squad up in squad finder and the original platoon runs a match until his squad is full.
Step 3 The two 16 man squads sync against each other.
Step 4 The "bad" squad leader kicks anyone that is actually killing people.
Step 5 Repeat syncs all day with triple stacked boosters and laugh at your insane profits.
I find it odd that many of the same people who farmed PC to the ground are the ones fighting so hard for this system to be implemented now that farmability in PC has been reduced to almost nothing.
Do you believe in coincidences?
lol you do know that one team would need to keep loosing on purpose to achieve this? That would be boring as hell and most people rather want to shot stuff and dont want to participate in ingame farming activitys. The reason why they are fighting so hard for it is that the people who run the chats get a headache with the current system. I cant say how many times the phrase " if we had team deploy this wouldnt happend" has beeing sayd as soon a sync failed.
You are nopw desperately searching for lame excuses to stop team deploy from happening. I could aswell say that its possible to farm crap tons of WP to boost your SP gain by having a friend on the opposition.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Juno Tristan
Obscure Reference
706
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Posted - 2015.07.02 08:53:00 -
[319] - Quote
Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested
ADS Ramming Revenge!
Plasma Cannon Rampage
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 09:01:00 -
[320] - Quote
Kain Spero wrote:Your "drawbacks" in terms of destroying the ability to queue have been shown to be fantasy at best by a mathematician that you actually agreed with.
And if you actually bothered to read you would see that I said that the tools are already in place for team deploy through q-syncing and yet this massive exploiting doesn't exist. So you think everyone will wake up tomorrow and then try to execute exploits that aren't even possible with SP caps in matches, set LP payouts, and the creation of ISK through the destruction of BPOs already haven been addressed?
I'm sorry, but the sky isn't falling. You really should leave the tinfoil and paranoia at home.
SP caps is why my numbers were based on 7500 per match as oppose to the 20k that was easily possible before.
I did not argue that the exploit is impossible right now I argued that 16 man deploy makes it almost effortless.
I am not referring to ISK through BPO destruction I am referring to ISK through an unlimited flow of whatever FW items first become tradeable. My actual numbers in the examples were based on APEX suits and selling them at 40 million ISK for a 30 million profit per suit. Obviously those numbers are impossible to say what they will be but that is far lower than anyone has discussed for what APEX suits will be worth.
Are you saying that fighting to not watch an entire game mode driven into the groundby someone who obviously has an inability to look at facts that affect anyone besides his self is paranoia now?
I like how you failed to address the fact that there is no proof the current system can even handle a 16 man team for sure and your entire argument there is based on pure assumption. As I pointed out the systems in each game mode are different so just because they made it work in PC does not mean team builder can even handle it like you claim.
I would also like to point your attention here
You will notice in the section quoted below that FW is specifically meant to be a middle ground that is open to anyone.
Quote: Unlike Planetary Conquest, which requires involvement with a player corporation and favors an extremely high level of gameplay, Factional Contracts are an area of the game that anyone can participate in. Factional Contracts and their link with Factional Warfare in EVE also serve as one of our best links between the two games. That being said, currently Factional Contracts were not hugely different to public contracts. Our goal with this iteration of Factional Contracts was to make them unique and more challenging while maintaining their accessibility to all players. It is our belief that, at least for now, players should want to play both Public Contracts and Factional Contracts; not one or the other.
You have stated very clearly that you do not care about allowing anyone else in and do not care if 16 man deploy hurts players ability to get in to FW. Why exactly would CCP throw out this entire thinking and disparage all of the work that has been done over the past several months on PC? Because you and a few people that think the nerf which they are already giving us to stronger support the above statement say so does not quite count.
Go find some other way to farm the game.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 09:04:00 -
[321] - Quote
Juno Tristan wrote:Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested
Kain says FW needs 16 man deploy because it is suppose to be hard mode and a large part of the community wants it.
I say 16 man deploy breaks wait times, blocks average players from joining, and seriously increases the ability to exploit the game mode similar to how PC use to be exploited.
Sorry if I misstated Kain's opinion he is free to add his own "jist" if he likes.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 09:08:00 -
[322] - Quote
Juno you wouldn't be wrong that team deploy would get more people interested in the game mode.
Q-syncs would be available to all rather than the select few that run them now in corp or player-made channels.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Juno Tristan
Obscure Reference
706
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Posted - 2015.07.02 09:31:00 -
[323] - Quote
My experience of the average player is they don't join syncs because they don't want the hassle, the amount of times people have dropped because either they don't know how a sync works or they get bored waiting and drop off
ADS Ramming Revenge!
Plasma Cannon Rampage
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.02 10:26:00 -
[324] - Quote
deezy dabest wrote:Juno Tristan wrote:Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested Kain says FW needs 16 man deploy because it is suppose to be hard mode and a large part of the community wants it. I say 16 man deploy breaks wait times, blocks average players from joining, and seriously increases the ability to exploit the game mode similar to how PC use to be exploited. Sorry if I misstated Kain's opinion he is free to add his own "jist" if he likes. This is hillarious you do know that there can be a infinite amount of matches and not just one at a time for 1 faction? As soon the 16 man sync gets deployed the game waits till the next match gets filled up in the que and with that creates another match in FW. The possibility that you run into another 16 man team are aswell higher cause the game prefers large squads over small/solo players and with that when both sides que at a similar time its allmost granted that they face each other.
And about your argument about "we dont know if the system can handle team deploy" i could aswell claim the opposite where you dont know that it wouldnt work.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 10:37:00 -
[325] - Quote
Bright Cloud wrote:deezy dabest wrote:Juno Tristan wrote:Someone give me the jist of the last 5 pages?
FW is hardly booming now, give it team deploy and it might actually get more people interested Kain says FW needs 16 man deploy because it is suppose to be hard mode and a large part of the community wants it. I say 16 man deploy breaks wait times, blocks average players from joining, and seriously increases the ability to exploit the game mode similar to how PC use to be exploited. Sorry if I misstated Kain's opinion he is free to add his own "jist" if he likes. This is hillarious you do know that there can be a infinite amount of matches and not just one at a time for 1 faction? As soon the 16 man sync gets deployed the game waits till the next match gets filled up in the que and with that creates another match in FW. The possibility that you run into another 16 man team are aswell higher cause the game prefers large squads over small/solo players and with that when both sides que at a similar time its allmost granted that they face each other. And about your argument about "we dont know if the system can handle team deploy" i could aswell claim the opposite where you dont know that it wouldnt work.
Infinite amount of matches but Dust is far from an infinite numbers of players and the losing side of FW always ends up low on players because people give up and join the winning side or go back to pubs.
No I am not claiming that I know it will not work but I have pointed out possible flaws in function as well as the fact that CCP did not put this in the update so why would one believe that they did the update to the team builder if they did not want this in there.
8 man squads reduce the need for syncs by making it much more likely that you are matched with another 8 man squad by way of squad prioritization which already exists. This opens up the game mode to more people while also making it so that solos are going to be met with serious resistance that will either send them running to a squad or back to pubs.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Tyrunis Bloodstone
Anubis Prime Syndicate
78
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Posted - 2015.07.02 10:42:00 -
[326] - Quote
Wow, I would just ignore that deezy guy. He's just feeding off the back and forth negative side of things. How many times can someone make the same point, over and over and over again? |
Kain Spero
Negative-Feedback
5
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Posted - 2015.07.02 12:14:00 -
[327] - Quote
Tyrunis Bloodstone wrote:Wow, I would just ignore that deezy guy. He's just feeding off the back and forth negative side of things. How many times can someone make the same point, over and over and over again?
Well, if it keeps the thread on the first page I can't complain that much now can I?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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The Attorney General
3
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Posted - 2015.07.02 12:14:00 -
[328] - Quote
Kain Spero wrote:
Also, if you think just because CCP decides something it's the right course of action I have a bridge to sell you.
Attorney General, if you think the lack of 16 man platoons will stop the current syncs from continuing they you really have no idea what you are talking about.
To the first line, a former CPM trying to act haughty is completely absurd.
To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one.
You want to be able to farm easier. I get it, I think we all get it. You want a few button clicks and 32 people are fighting matches without organized opposition, and you don't have to even put in the effort to get a sync going.
You want CCP to gift wrap your LP for you becuase heaven forbid you have to put some work in to stomp the **** out of randoms.
Once again, since you clearly need it drilled into your mouth breathing skull: Why should CCP invest limited Dev resources into making your farming easier?
Mr. Hybrid Vayu.
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The Attorney General
3
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Posted - 2015.07.02 12:24:00 -
[329] - Quote
Bright Cloud wrote: This is hillarious you do know that there can be a infinite amount of matches and not just one at a time for 1 faction? As soon the 16 man sync gets deployed the game waits till the next match gets filled up in the que and with that creates another match in FW. The possibility that you run into another 16 man team are aswell higher cause the game prefers large squads over small/solo players and with that when both sides que at a similar time its allmost granted that they face each other.
.
Unless they don't want to, in which case it is trivial to avoid each other. And then its just stomp like its pubs, all night long.
Mr. Hybrid Vayu.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.02 12:25:00 -
[330] - Quote
The Attorney General wrote:Kain Spero wrote:
Also, if you think just because CCP decides something it's the right course of action I have a bridge to sell you.
Attorney General, if you think the lack of 16 man platoons will stop the current syncs from continuing they you really have no idea what you are talking about.
To the first line, a former CPM trying to act haughty is completely absurd. To the second, please provide a point where I say that limiting team deploy to PC is done to stop q syncs. You can't, because I didn't say it. Stop trying to respond to a point with a different one. You want to be able to farm easier. I get it, I think we all get it. You want a few button clicks and 32 people are fighting matches without organized opposition, and you don't have to even put in the effort to get a sync going. You want CCP to gift wrap your LP for you becuase heaven forbid you have to put some work in to stomp the **** out of randoms. Once again, since you clearly need it drilled into your mouth breathing skull: Why should CCP invest limited Dev resources into making your farming easier?
All he does is responds to every point with a reworded version of points that have been proven are all covered by 8+8.
CCP has already stated what they want FW to be so I highly doubt they are going to make FW an easy alternative to PC which they have been working so hard on.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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