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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 16:54:00 -
[511] - Quote
That is impressive but I see no accounting for a couple of issues.
The fact that squad size prioritization is already in effect.
The fact that this same math must take place on both sides which means at any given time if one side has 16 players ready and the other does not a 16 man squad can hit search on the not ready side and force the process to start over on the other side meaning those players who were not ready for battle are left waiting. This is the slim case that I point out could lead to infinite search times for a group that has bad luck.
What is also being missed is that we need a system that works as efficiently as possible with in the player community we have. We saw the affects of not understanding that in previous versions of matchmaking that were built for larger groups and ultimately turned into a serious mess for anyone that was not a top level vet. Why should the same mistake be made with FW?
So yet again I have to ask why we should rush into a system that we know has a ton of unknown variables that could be extremely damaging instead of going with 8 + 8 so that everyone that wants persistent team play can even see if it is enough of a buff for them.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 16:54:00 -
[512] - Quote
Adipem Nothi wrote:If autosquad paired noobs to vets, then yes, the noobs would benefit. Right up until those mixed squads get tired of getting wrecked by proper squads. We end up with more of the same; stomp or be stomped with a touch of "well, we tried". Like with squadfinder.
We can do better than this. For newberries to thrive, NPE needs more of a safe zone.
Edit: And for bacon's sake, don't try to pin Dust's woes on soloists. They buy AUR and play the game like everyone else, and they have absolutely nothing to do with Dust's problems. (* not directed at Aeon).
Again solo players will always have their place in the system. We just have to remember that at the end of the day DUST is very focused on playing as a team and players should be encouraged and funneled into grouping up over time. It really is one of the keys to retaining players.
Auto squading in pubs and maybe even FW would help I think. It's important that we create places for solo players to thrive the same as we create areas in the game for team play and groups to take a higher precedence.
That's really the crux of the issue and it's going to come down to your personal opinion. For me the reduction in squad size was vital and makes it where Pub skirm, acq, dom, and ambush serve that role for incubating small groups and giving solo players a a place to enjoy DUST514 balanced by matchmaking and the 4 man fire team limit.
That said once you leave high sec and it's 4 game modes and enter lowsec and the game mode of FW that emphasis on small groups and solo players should fall by the wayside with the emphasis put on players organizing themselves into fire teams, squads, and platoons. While the 4 public game modes incubate players starting out then FW serves as the mode for incubating larger groups including corps.
With this being the case larger and more organized groups are pulled away from public play which then gives further breathing room to the less organized players. Solo players can of course enter FW, but should do so at their own risk.
Owner of Spero Escrow Services
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 16:55:00 -
[513] - Quote
Ooooh man, I see this turning into Personal Incredulity real freaggin fast... Better put that in English so that the average Duster can understand >_<;
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.05 16:56:00 -
[514] - Quote
I would support this though only if FW were made like PC in that we could actually choose a FW-held District to assault or defend
I won't dodge another silver bullet
Just to save a little face
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 16:57:00 -
[515] - Quote
The argument for "as long as there is a rolling population" is terribly flawed. We know this simply from the fact that FW has to be jump started every morning and the fact that players outside of the US have major issues joining FW unless of course they play during prime US hours.
Being that we already have those exclusions for a large percent of our very small player base why strive to make those exclusions worse?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 17:03:00 -
[516] - Quote
Fun math. Which variable represents time? Or are we assuming infinite time?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.05 17:20:00 -
[517] - Quote
Deezy do you know whats even easier then to team deploy into FW and complete your missions there? Having a allied corp attacking one of your districts to boost CP missions and you dont even need 32 people to do that. So why should i do it in FW if i could do that on a PC district much better?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 17:24:00 -
[518] - Quote
Adipem Nothi wrote:Fun math. Which variable represents time? Or are we assuming infinite time?
You'd have to ask Leither to be sure, but from what I understand this looks at the probability of success at a specific moment in time. As others then join into the queue you then run another round using what Leither drew up. At it's core though the indication is that Deezy's issues with the team builder breaking down are not based in any kind of real math.
There is weight given to when you queue and how many you queue, but we'd have to drag Nullarbor away from Eve for exact weighting. Needless to say in the discussions I've had with CPM the actually queuing happening was never a concern using a one FW queue system.
What did become a concern is if the FW queue was broken into two queues where solo players got put in their own FW box in order to protect them from going against players forming fireteams, squads, and platoons.
Owner of Spero Escrow Services
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.05 18:00:00 -
[519] - Quote
The wait time is a flawed excuse and makes no difference...whether it's 2 squads of 8, 1 squad of 16 or 4 squads of 4 the wait will all be the same you are just making the chances of dc's more likely to accur... No matter how you look at it TD does not leave out players it simply makes the first match happen sooner and the second match start to fill up sooner
But sure you can find a flaw in this logic as well most likely "exploiters"..other NF QQ "Kain"
Also how I feel when I solo FW - http://youtu.be/ch85ZIoLH60
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 18:05:00 -
[520] - Quote
Bright Cloud wrote:Deezy do you know whats even easier then to team deploy into FW and complete your missions there? Having a allied corp attacking one of your districts to boost CP missions and you dont even need 32 people to do that. So why should i do it in FW if i could do that on a PC district much better?
Raise a good point, there.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
247
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Posted - 2015.07.05 18:05:00 -
[521] - Quote
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 18:41:00 -
[522] - Quote
Kain Spero wrote:At it's core though the indication is that issues with the team builder breaking down are not based in any kind of real math. This is a textbook optimization problem, and optimization is a very real kind of math, Kain Spero. Restricting input sizes to 4, 8 or 16 would absolutely result in less process time and - more importantly- substantially lesser odds of oddly shaped inputs getting hung up in queue while awaiting complementary pairs.
If you think I'm trying to fool you, ask Demens Grimwulff. Or get Leither in here to defend his theory. Leither's math is fun and appears to be accurate, but for these purposes, it is incomplete and assumptive.
Edit: You've got a billion Isk, right? Care to make a wager?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 18:54:00 -
[523] - Quote
Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as a great majority of players being in favor of the Team Deploy.... Is startling.
Maybe those concerns are ill-founded when compared to the rest of the community's desires. But, yanno, tin-foil about how the only people who would support this are boosters.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
247
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Posted - 2015.07.05 18:58:00 -
[524] - Quote
Good tl;Dr mate.
ONE UNIVERSE//ONE WAR
Support Dust/EvE cross content
We need live events discussion
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 19:02:00 -
[525] - Quote
Aeon Amadi wrote:Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as a great majority of players being in favor of the Team Deploy.... Is startling.
Like, seriously. CCP Rattati's thread has 52 likes, this one has 45. I'd say that that is a pretty sizable portion of the players being in favor of team deploy and considering that, as mentioned above, it's the same handful of people arguing against it...? Maybe those concerns are ill-founded when compared to the rest of the community's desires.
But, yanno, tin-foil about how the only people who would support this are boosters. Sounds like the Forums during AR-514, right? For every one guy who had a problem with It, there were 4 or 5 there to proclaim that everything was fine.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 19:25:00 -
[526] - Quote
What baffles me is the flawed logic behind the anti-team deploy position. It's like people took pills to make them forget that we already have a team deploy system in place.
It's really starting to seem like the folks that don't want more competition are those that refuse to give the community the tools to make their own groups easily. I've said it before and I'll say it again 8+8 doesn't effect the current people such as myself that run syncs. It only makes it easier, but it doesn't solve key problems like needing to sync via voice or allowing teams to search more than two factions at a time.
I want more teams floating around in FW to increase the quality of the matches and to make it where corps can build themselves up so they can compete in FW should the so choose. I'm sorry but the solo crowd trying to monopolize all 5 instant deploy game modes seems like short-sighted selfishness.
On top of this the Dust community has been asking for a way to instantly deploy teams for years. 8+8 will solve the problem for the most part for the elite crowd, but leaves those less knowledgeable about syncing in the dirt. Again, since we already have 16 man team deploy via q-syncs why not codify it?
The queue nonsense is just that and forcing players to have complete sets of 4, 8, or 16 is silly concept since the player population and natural variation in how many people have in their groups will solve the team builder issue just as it does today.
The only argument that has any merit and the only one in discussion by CCP and CPM with any seriousness is as follows: should a 16 man unit be allowed to fight against a variation of a 16 man unit (8x2, 8x1+4x2, 4x4, 4x1 +1x12, etc.)?
The rest of these arguments are quite frankly a load of garbage that clouds the actual issue.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 19:29:00 -
[527] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as a great majority of players being in favor of the Team Deploy.... Is startling.
Like, seriously. CCP Rattati's thread has 52 likes, this one has 45. I'd say that that is a pretty sizable portion of the players being in favor of team deploy and considering that, as mentioned above, it's the same handful of people arguing against it...? Maybe those concerns are ill-founded when compared to the rest of the community's desires.
But, yanno, tin-foil about how the only people who would support this are boosters. Lemme just twist this around right quick in an attempt to completely derail the thread AND SHOW MY HATRED OF THE PAST GRRRRRR ADIPEM SMASH PUNY THINGS THAT HAPPENED TWO YEARS AGO.
FTFY
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.05 20:00:00 -
[528] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Considering that this thread has made it to 26 pages based almost exclusively around the same handful of people arguing the same points of logic despite what can only be described as a great majority of players being in favor of the Team Deploy.... Is startling.
Like, seriously. CCP Rattati's thread has 52 likes, this one has 45. I'd say that that is a pretty sizable portion of the players being in favor of team deploy and considering that, as mentioned above, it's the same handful of people arguing against it...? Maybe those concerns are ill-founded when compared to the rest of the community's desires.
But, yanno, tin-foil about how the only people who would support this are boosters. Lemme just twist this around right quick in an attempt to completely derail the thread AND SHOW MY HATRED OF THE PAST GRRRRRR ADIPEM SMASH PUNY THINGS THAT HAPPENED TWO YEARS AGO. FTFY "The vast majority" isn't always right; what the majority wants isn't always what's best for the game.
PS: I don't have a horse in this race; OK either way. Though if teamdeploy does go through and flops, I do intend to laugh at Kain's hubris. Maybe even make some isk if he's willing to wager Isk on queue problems.
Shoot scout with yes. - Ripley Riley (for CPM2)
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 20:02:00 -
[529] - Quote
Kain Spero wrote:What baffles me is the flawed logic behind the anti-team deploy position. It's like people took pills to make them forget that we already have a team deploy system in place.
It's really starting to seem like the folks that don't want more competition are those that refuse to give the community the tools to make their own groups easily. I've said it before and I'll say it again 8+8 doesn't effect the current people such as myself that run syncs. It only makes it easier, but it doesn't solve key problems like needing to sync via voice or allowing teams to search more than two factions at a time.
I want more teams floating around in FW to increase the quality of the matches and to make it where corps can build themselves up so they can compete in FW and even PC should the so choose. I'm sorry but the solo crowd trying to monopolize all 5 instant deploy game modes seems like short-sighted selfishness.
On top of this the Dust community has been asking for a way to instantly deploy teams for years. 8+8 will solve the problem for the most part for the elite crowd, but leaves those less knowledgeable about syncing in the dirt. Again, since we already have 16 man team deploy via q-syncs why not codify it?
The queue nonsense is just that and forcing players to have complete sets of 4, 8, or 16 is silly concept since the player population and natural variation in how many people have in their groups will solve the team builder issue just as it does today.
The only argument that has any merit and the only one in discussion by CCP and CPM with any seriousness is as follows: should a 16 man unit be allowed to fight against a variation of a 16 man unit (8x2, 8x1+4x2, 4x4, 4x1 +1x12, etc.)?
The rest of these arguments are quite frankly a load of garbage that clouds the actual issue.
What bothers me is the fact that you claim there is a team deploy system in place with absolutely zero evidence.
People are able to Q sync easily because of low numbers in FW and squad prioritization. This has nothing to do with a team deploy system like you are proposing and the possible issues which it presents.
The dev post you linked very clearly stated that CCP Nullarbor is working on it but it is NOT being deployed in that update. There was nothing else said about it following that and someone else even linked Ratatti talking about much of that update having been completely removed at this point.
So as I said before unless you are revealing something you learned as CPM or there is absolutely zero evidence what so ever that the system you keep claiming even exists. Which is it?
You keep saying you want more teams running around but you have also made it pretty clear you do not give a flying **** about the negative consequences for anyone that does not have a 16 man team. I for one am quite happy that more people around here do not have your ignorant view of screw everyone else as long as I get what I want.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 20:10:00 -
[530] - Quote
Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc. so it isn't some gotcha moment.
The matchmaker that was removed was for public matches and had nothing to do with Faction Warfare which is a separate system.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 20:12:00 -
[531] - Quote
Kain Spero wrote:Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc. so it isn't some gotcha moment.
The matchmaker that was removed was for public matches and had nothing to do with Faction Warfare which is a separate system.
So you are revealing information (or claiming to) that was obtained under NDA with CCP and using that as your argument?
You have yet to show any of these public statements that you are claiming so it all has a bit of a stink to it. The only thing you linked stated exactly to the contrary of what you are saying. Show me any of this evidence and I will gladly admit that I was far in the wrong.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.05 20:15:00 -
[532] - Quote
How can I reveal something that's been known publicly about for years and been utilized by the FW community accordingly? Please can you drop your straw man arguments?
"The only argument that has any merit and the only one in discussion by CCP and CPM with any seriousness is as follows: should a 16 man unit be allowed to fight against a variation of a 16 man unit (8x2, 8x1+4x2, 4x4, 4x1 +1x12, etc.)?"
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.05 20:22:00 -
[533] - Quote
deezy dabest wrote:Kain Spero wrote:Again, I was present when CCP set up team deploy as it stands in FW. I know for a fact that it was intentional. This has been stated publicly by CCP on a few occasions including fanfest round tables etc. so it isn't some gotcha moment.
The matchmaker that was removed was for public matches and had nothing to do with Faction Warfare which is a separate system. So you are revealing information (or claiming to) that was obtained under NDA with CCP and using that as your argument? You have yet to show any of these public statements that you are claiming so it all has a bit of a stink to it. The only thing you linked stated exactly to the contrary of what you are saying. Show me any of this evidence and I will gladly admit that I was far in the wrong.
God you're reaching. The fact that squads have priority in the matchmaking queue was an open secret that's been around since chromosome and earlier. The fact that Q-syncs were possible was arranged because they were having problems with the code to link multiple squads to the same match, which rattati and co. handily decided to work around via making three types of squads.
Is this really difficult to figure out?
If kane had been vomiting NDA materiel, Archduke woulda banned his ass and deleted the thread before it hit page 3.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 20:41:00 -
[534] - Quote
Adipem Nothi wrote: "The vast majority" isn't always right; what the majority wants isn't always what's best for the game.
PS: I don't have a horse in this race; OK either way. Though if teamdeploy does go through and flops, I do intend to laugh at Kain's hubris. Maybe even make some isk if he's willing to wager Isk on queue problems.
I was hoping to argue about how OP ARs were two years ago and how it has nothing to do with why we should/shouldn't have team deploy now...
But yeah, we can flip-flop on whether or not the community is right or wrong, but in this case; they're pretty much right just because we're -already q-synching full teams as it is-. The majority is advocating for something that already exists, not some grand hypothetical that came out of left field. Hate to lay down the reals here but unfounded, baseless fears that have no evidence don't trump the majority that have already been utilizing a 'feature' since FW was opened in the first place. I'm sorry, but if we stopped a Quality of Life feature for every hypothetical fear that was introduced we would get no-where.
Sometimes it's best to take a risk and be reactionary than it is to be proactive and prevent progress.
deezy dabest wrote:
So you are revealing information (or claiming to) that was obtained under NDA with CCP and using that as your argument?
You have yet to show any of these public statements that you are claiming so it all has a bit of a stink to it. The only thing you linked stated exactly to the contrary of what you are saying. Show me any of this evidence and I will gladly admit that I was far in the wrong.
Bro, I'mma cut you off right there and just say this. It isn't Kain's sole responsibility to show evidence as to validate -your- fears or to endlessly show you reasons why you shouldn't be afraid. Likewise, you are under no obligation to agree with him, but what is for certain is that if you aren't willing to accept evidence given that doesn't necessarily make you 100% right and the rest of the world 100% wrong. It is okay to demand a logical position but to outright dismiss all evidence provided while submitting nothing true yourself is like arguing God versus Evolution.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.05 20:58:00 -
[535] - Quote
FYI the DNS creampie was my doing Kain was just the public announcer
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 20:59:00 -
[536] - Quote
Aeon Amadi wrote: Bro, I'mma cut you off right there and just say this. It isn't Kain's sole responsibility to show evidence as to validate -your- fears or to endlessly show you reasons why you shouldn't be afraid. Likewise, you are under no obligation to agree with him, but what is for certain is that if you aren't willing to accept evidence given that doesn't necessarily make you 100% right and the rest of the world 100% wrong. It is okay to demand a logical position but to outright dismiss all evidence provided while submitting nothing true yourself is like arguing God versus Evolution.
I.m not asking him to validate my fears I am asking him to validate what most would consider the entire groundwork of his argument.
I have already said in detail how to manipulate team deploy to pad stats, farm SP, and even manipulate the new PC system. The only argument anyone has had for those is "people won't do that because it takes work." Well those same people would probably have you believe that no one would buy a $150 - $200 controller just to be able to shoot a little faster.
While I can not show the numbers that people are or will be using to search I have shown very clearly how the increase in variations as well as having more than 50% and less than 100% of the players needed in one squad presents very possible issues that not only increase search times for those players but have the ability to leave some people out completely. I would like to point out that Kain's one and only argument to those is that team deploy already exists which he has presented zero actual evidence of other than the evidence that stated exactly to the contrary of what he is claiming.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 21:03:00 -
[537] - Quote
To be clear:
There has been zero evidence presented that team deploy already exists. The fact that people can queue sync is simply squad priority which is actually something that causes an issue with having more than 50% of players in one squad.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 21:11:00 -
[538] - Quote
Kain, you down to get the NF boys together and Q-synch 32 people, 16v16? I can record it.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Leither Yiltron
Molon Labe.
1
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Posted - 2015.07.05 21:13:00 -
[539] - Quote
Adipem Nothi wrote:Kain Spero wrote:At it's core though the indication is that issues with the team builder breaking down are not based in any kind of real math. This is a textbook optimization problem, and optimization is a very real kind of math, Kain Spero. Restricting input sizes to 4, 8 or 16 would absolutely result in less process time and - more importantly - substantially lesser odds of oddly shaped inputs getting hung up in queue while awaiting complementary pairs. If you think I'm trying to fool you, ask Demens Grimwulff. Or get Leither in here to defend his theory. Leither's math is fun and appears to be accurate, but for these purposes, it is incomplete and assumptive. Edit: You've got a billion Isk, right? Care to make a wager?
You're completely right that the problem is irrelevant, but you kinda say: "The problem is irrelevant" and then "The problem is actually relevant" in two subsequent sentences.
Your statement "substantially lesser odds of oddly shaped inputs getting hung up in queue while awaiting complementary pairs" is unclear for two competing reasons:
- It is precisely a statement which is equivalent to the counting problem I attempted to detail in my discussion. It's clear that the problem is difficult, and that the results don't necessarily match your claimed intuition about the impact of larger squad sizes has on the proportion of "good" squad partitions. In fact, my proof was incorrect for a number of reasons, though I've finally turned up what looks to be a paper by an undergraduate or graduate student pair that can be used to put the question to rest for a few basic examples. https://www.rose-hulman.edu/mathjournal/archives/2008/vol9-n2/paper5/v9n2-5pd.pdf ; I'm checking it and then I'll have to futz around with some CAS stuff.
- All of the discussion of proportions of valid partitions is completely irrelevant to the problem at hand. We have absolutely no clue as to how frequently groupings of particular sizes typically arrive in the queue. If solo players turn up excessively often then the entire discussion is meaningless. This isn't a matter of optimization, it's a matter of queuing theory, and a complicated matter at that even if we had the information that we're missing.
There are so many better points of contention in this discussion space than trying to make an argument based on mathematics that none of us have the time to synthesize. The statement is entirely vacuous without more information and more analysis. Even further, it completely ignores the psychological aspect of how the queuing environment will probably change as players respond to new conditions.
I'm not entirely caught up on this thread because it has run so long. Perhaps you were suggesting that we should just restrict groups to sizes of 4, 8, and 16 wholesale in FW. That might not be a terrible idea for a number of psychological and gameplay reasons, but in terms of math? I'm not so sure.
Have a pony
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.05 21:15:00 -
[540] - Quote
Aeon Amadi wrote:Kain, you down to get the NF boys together and Q-synch 32 people, 16v16? I can record it.
The most profitable scenario would be 16 people each from two corps who are both land holders. They would then be able to lock up districts and sell clones at will with no risk other than one of the squad leaders not hitting X at the right time.
Yes this would take a somewhat considerable amount of effort. But hey everyone is too lazy to exploit things in this game right? No one uses modded controllers because they are too expensive for Dust either.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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