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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.29 09:57:00 -
[31] - Quote
I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh.
Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the responsibility for poor player experience in Pubs. When people say 'protostomped' i believe what they're experiencing is the power of shared scan coupled with voicecomms.
PSN: RationalSpark
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 09:59:00 -
[32] - Quote
Vrain Matari wrote:I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh.
Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the responsibility for poor player experience in Pubs. When people say 'protostomped' i believe what they're experiencing is the power of shared scan coupled with voicecomms. Its called teamplay. Some people should try it i heard its OP.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 10:12:00 -
[33] - Quote
Vrain Matari wrote:I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh.
Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the responsibility for poor player experience in Pubs. When people say 'protostomped' i believe what they're experiencing is the power of shared scan coupled with voicecomms.
The thing is team deploy has already been implemented in code it just lacks the UI and forces the manual q-sync we are all familiar with.
8 man squads won't stop groups like State Task Force, Lucent Echelon, or even Negative-Feedback from q-syncing. What it will do is prevent other players from being able to easily form their own teams to deploy that could directly challenge those syncs.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.29 10:23:00 -
[34] - Quote
Kane, has boosting LP between 16v16 platoons been discussed here? It seems there would be a low barrier for entry for that practice if platoon syncs entered FW.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.29 10:32:00 -
[35] - Quote
Basically, coordinate with the other team to shuffle around players using stacked faction boosters to optimize their LP gain with reduced effort/great match result certainty.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
110
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Posted - 2015.06.29 10:34:00 -
[36] - Quote
Despite some of the sentiment I have expressed in some earlier posts I'm not totally against team deploy IF the sentiment was 'we need team deploy to have good matches.'
Unfortunately I get the impression (and admittedly my knowledge of FW is much more limited than most. I've only really been playing Gal FW for the last few months, solo and in small squads. Currently sitting on a W/L of 0.19 for the month woooo) that currently Qsyncing isn't about doing it to get the best, most exciting match possible but to get the easiest, most risk free way to reduce the grind and get some FOTM's.
Like I said this may not be the case and I'm not having a go at, or trying to insult/troll the people who are able to make the effort to organise themselves.
However the number of times I've been in matches recently and seen qsyncs drop out of matches opposite each other is pretty damning and the fact that over the last month every single match has been a stomp for one team or the other makes the game mode seem a bit of a joke to be honest. You either run around almost unopposed (even me in the Frontline suits which are all I have) to earn your 1000 odd LP or you d*ck around in the redline to earn your 200 odd.
I don't see how having full teams help this..... but I do understand how they help the community and friends play together etc which is important and clearly something that there is a call for.
Does it make sense for example therefore to automatically put people in FW into 16 man teams at the start of the match?
The question is if there was a mode where people could deploy a 16 man team to in order to have a guarantied fight against another 16 man team, that wasn't PC and offered similar reward opportunities to FW/PC, would the current qsynchers in FW go there in order to get some good fights or would they stick around in FW for the stomp?
Anyway after this weekend I just need 50 more defeats to get my first APEX so see you all around the redline. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 10:51:00 -
[37] - Quote
I don't know about our groups but State Task Force can attest to our sync actively hunting them down. Our guys enjoy going against syncs as an instant redline really isn't that entertaining. Sometimes our syncs are full corp members and others it 's just friends that hang out in a channel togther.
Edgar, with platoons in FW you could very well gather up a group of folks using the squad finder and some of the faction channels to challenge the other syncs that may be out there.
Jadek, I've synced 32 people even in the current system and with 8 man squads that will be easier. People that want to do something nefarious will likely have the organization to do it whether it's 8 man squads or 16 man platoons. Not allowing the UI would just block those that may only have one person to organize the group from forming up a sync.
To me probably the most critical thing about having platoons in FW is that it would make it MUCH easier to jump start FW in the mornings to the point where we might be able to get FW going not too long after downtime.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 10:54:00 -
[38] - Quote
The reason why Gallente is getting smacked in FW currently is because people are like sheeps. They saw that good corps q-synced for caldari which was at the time when the caldari where a utter joke and considered to be the worst faction out off all 4 factions. So the gallente players switched over to avoid facing proper teams. With a full 16 man team deploy you can shake things up and keep jumping between factions to punish the players with the sheep mentality that follow the good players around.
With team deploy you can aswell just go ahead and que for all 4 factions at once and it will deploy you into a match thats avaible sooner. And nothing stops you from forming your own 16 man team, heck you could set it to public, fill up and then deploy into a FW match. The quality of players on the squadfinder is deffo better then the random scrub that you encounter who is not willing to squad up in the first place.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Juno Tristan
Obscure Reference
697
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Posted - 2015.06.29 11:02:00 -
[39] - Quote
Jadek Menaheim wrote:Basically, coordinate with the other team to shuffle around players using stacked faction boosters to optimize their LP gain with reduced effort/great match result certainty.
People will always want to exploit and they could do so with the current setup (with a bit more effort)
Any mass exploitation would hopefully be easy to spot for CCP
ADS Ramming Revenge!
Plasma Cannon Rampage
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thor424
Namtar Elite Gallente Federation
504
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Posted - 2015.06.29 11:02:00 -
[40] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
Shut up scrub |
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Krixus Flux
Kang Lo Directorate Gallente Federation
788
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Posted - 2015.06.29 11:03:00 -
[41] - Quote
Soraya Xel wrote:I've always held that the largest difference in balance isn't gear, or even individual skill, but the size of a coordinated group. Having a 16-man team against even... two 8-man groups or an 8-man group and two 4-man groups is a HUGE success differential. If you talk about solo players potentially being in the mix, the joke gets even funnier.
Dude, there should be "serious" game modes offered for the competitive. One is PC and the other should be FW. For my RPers, FW is serious biz and it has been a long, long time since FW has been a place of tourism. I say throw the training wheels to the side. Put away the safeguards. In other words, stop being held back by thinking of the solo player. There are corporations and teams who are dedicated to FW but hampered by the solo player (or griefed by them).
You solo? Nice! Now off to pubs with ye! You want tougher comp and organized warfare? Good! PC and FW is for you! PC is a bit daunting to you? That's fine, build your resume/reputation in FW with a racial corporation hell bent on dominating FW!
That's how it should be dude. If you want to solo in FW, no problem. But the game mode should encourage you to join a comm channel or a corporation. FW is hampered by wanting to bring the casual, LP whores to the game mode.
FW and PC should be end games. FW now is a pub match with item benefits. That sucks. Allow team deploy. Encourage organized tactical play.
Saying what's on people's minds
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thor424
Namtar Elite Gallente Federation
504
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Posted - 2015.06.29 11:05:00 -
[42] - Quote
Mina Longstrike wrote:Hawkin P wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Shut it you. You have done quite enough. I don't think I have ever said this before and probably never will again, but Kain is right. Dust is a desolate wasteland these days. It has gotten this way because too many people want to talk about things and wait to see if something will get better, instead of implementing immediate change. This game is dying and near death. Full 16 man Team deploy is something that should of been added years ago along with the introduction of PC, and added to pub matches. 8 man squads are a hollow gesture. 4 man squads WTF? Really? You can have 4 man squads now just form a 4 man squad. It makes me laugh to think that is is going to be a feature that is boasted about. The whole point of dust is getting to play with your corp, playing with large squads. Practicing for PC. 8 man squads is not enough and 4 man squads is just really the stupidest thing I have ever heard. "The game is dying and near death... so lets implement changes that will edge out casuals and allow 'organized' players to wring the very last ****ing drops of life out of the game". If you want this game to get to a 'healthier' place, you need to accept, encourage and allow for 'casuals' to play. Steps also need to be taken to prevent them to get their faces ground into the dirt at every opportunity. Eg: We had the 'mu' changes that sorted us into high and low brackets... what happened with high bracket players who didn't like being in the high bracket? they recycled alts every ****ing day to play in battle academy where they could grind new people into the dirt, because how dare someone be new and not know that these egomaniacs are the kings of dust. Of course this happened before dust because egomaniacs like to stroke their ego, but we don't need more ways for mediocre players (myself included) to be able to win all day every day forever and edge out anyone who would fall into being a more casual player. I play facwar almost daily. I am in a q-sync almost daily. I win >90% of my matches in those q-syncs that i play in every day because organizational advantages are way too damn good.
Play pub matches. Or spend 2 extra minutes to get in an organized match.
We've tried Soraya Scrub 514, it sucks
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thor424
Namtar Elite Gallente Federation
504
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Posted - 2015.06.29 11:09:00 -
[43] - Quote
Krixus Flux wrote:Soraya Xel wrote:I've always held that the largest difference in balance isn't gear, or even individual skill, but the size of a coordinated group. Having a 16-man team against even... two 8-man groups or an 8-man group and two 4-man groups is a HUGE success differential. If you talk about solo players potentially being in the mix, the joke gets even funnier. Dude, there should be "serious" game modes offered for the competitive. One is PC and the other should be FW. For my RPers, FW is serious biz and it has been a long, long time since FW has been a place of tourism. I say throw the training wheels to the side. Put away the safeguards. In other words, stop being held back by thinking of the solo player. There are corporations and teams who are dedicated to FW but hampered by the solo player (or griefed by them). You solo? Nice! Now off to pubs with ye! You want tougher comp and organized warfare? Good! PC and FW is for you! PC is a bit daunting to you? That's fine, build your resume/reputation in FW with a racial corporation hell bent on dominating FW! That's how it should be dude. If you want to solo in FW, no problem. But the game mode should encourage you to join a comm channel or a corporation. FW is hampered by wanting to bring the casual, LP whores to the game mode. FW and PC should be end games. FW now is a pub match with item benefits. That sucks. Allow team deploy. Encourage organized tactical play.
Solo player could literally type LFS in a FW and keep jamming to his tunes, not listen to a word the FC says and play as they would before. They just wouldn't have 15 other solo people ensuring their teeth get kicked in.
Oh, and not to mention that because of team deploy FW would stay up for most of the day. For the love of the Dust Gods quit listening to people that want to hold the team play in this game back. |
nelo kazuma
Ecce Initio RLC. RUST415
298
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Posted - 2015.06.29 11:09:00 -
[44] - Quote
Only real issue I see with this is the match making system .it be allot more data to comb through with 8 spots trying to find appropriate match for each sqd not to mention if lets say a 7n7 are on both sides the amount of data configuration required to fill those missing spots depends on the formula ccp uses for its matchmaking system. Only way this wouldnt cause a issue is if matching making went back to what is was and autofilled spots no matchmaking at all. (Which in my opinion doesnt matter anyway cuz its broke as hell right now anyway) so in closing yes I want 8 man sqds but current system needs to go if this is ever gonna work or if team deploy is ever a possibility we just dont have the high amount pf players for it to function right
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 11:12:00 -
[45] - Quote
nelo kazuma wrote:Only real issue I see with this is the match making system .it be allot more data to comb through with 8 spots trying to find appropriate match for each sqd not to mention if lets say a 7n7 are on both sides the amount of data configuration required to fill those missing spots depends on the formula ccp uses for its matchmaking system. Only way this wouldnt cause a issue is if matching making went back to what is was and autofilled spots no matchmaking at all. (Which in my opinion doesnt matter anyway cuz its broke as hell right now anyway) so in closing yes I want 8 man sqds but current system needs to go if this is ever gonna work or if team deploy is ever a possibility we just dont have the high amount pf players for it to function right
There is no match making in FW only a team builder system that prioritizes players based on group size in a first-come-first-served basis.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Juno Tristan
Obscure Reference
697
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Posted - 2015.06.29 11:12:00 -
[46] - Quote
nelo kazuma wrote:Only real issue I see with this is the match making system .it be allot more data to comb through with 8 spots trying to find appropriate match for each sqd not to mention if lets say a 7n7 are on both sides the amount of data configuration required to fill those missing spots depends on the formula ccp uses for its matchmaking system. Only way this wouldnt cause a issue is if matching making went back to what is was and autofilled spots no matchmaking at all. (Which in my opinion doesnt matter anyway cuz its broke as hell right now anyway) so in closing yes I want 8 man sqds but current system needs to go if this is ever gonna work or if team deploy is ever a possibility we just dont have the high amount pf players for it to function right
No matchmaking in FW
ADS Ramming Revenge!
Plasma Cannon Rampage
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.29 11:26:00 -
[47] - Quote
Platoon Deployment for FW is an absolute necessity.
I've made several posts about how depressing it is that Lucent Echelon and State Task Force actually try to fight each other and most of the time can't.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Yokal Bob
Dead Man's Game
1
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Posted - 2015.06.29 11:40:00 -
[48] - Quote
Hawkin P wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Shut it you. You have done quite enough. I don't think I have ever said this before and probably never will again, but Kain is right. Dust is a desolate wasteland these days. It has gotten this way because too many people want to talk about things and wait to see if something will get better, instead of implementing immediate change. This game is dying and near death. Full 16 man Team deploy is something that should of been added years ago along with the introduction of PC, and added to pub matches. 8 man squads are a hollow gesture. 4 man squads WTF? Really? You can have 4 man squads now just form a 4 man squad. It makes me laugh to think that is is going to be a feature that is boasted about. The whole point of dust is getting to play with your corp, playing with large squads. Practicing for PC. 8 man squads is not enough and 4 man squads is just really the stupidest thing I have ever heard.
Team deploy should not be in pub matches, are you having a laugh?
Solo/casual plyers have a hard time as it is with the lack of matchmaking sticking all of them together against 2 or 3 squads.
As for FW I'm not really for it, but as it affects EVE in such a way, I understand the logic behind it and willing to accept it.
Vote Dust for PS4
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 12:07:00 -
[49] - Quote
FW with team deploy would be a nice way to train up aswell some people who ar not used to advanced tactics and aswell have a training ground for people who want to lead PC matches. Cause currently there is no way to train people into leadership roles as the method that is currently in PC which is: let a guy try to lead and then when he fails he shouts random orders and starts to rage.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Jammer Jalapeno
Dox You. Proficiency V.
246
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Posted - 2015.06.29 12:16:00 -
[50] - Quote
Maybe if we say pretty please they will listen hahah!!!
MmMmMm Glitter
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thor424
Namtar Elite Gallente Federation
504
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Posted - 2015.06.29 12:18:00 -
[51] - Quote
Jammer Jalapeno wrote:Maybe if we say pretty please they will listen hahah!!!
I've promised oral several times and we still don't have it |
Haerr
The Rainbow Effect Negative-Feedback
3
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Posted - 2015.06.29 12:59:00 -
[52] - Quote
Give us Team Deploy now. +1 |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 14:15:00 -
[53] - Quote
Jammer Jalapeno wrote:Maybe if we say pretty please they will listen hahah!!! No we need to overcome the obstacle thats in our way and that is Soraya Xel and Iron Wolf Saber. They obviously are not interested that the majority wants.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.29 14:20:00 -
[54] - Quote
3 cpms and kain in one thread? Must be christmas
I'm pretty plain.
I watch anime for the boobs
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 14:52:00 -
[55] - Quote
Team deploy could be very damaging to new player ability to participate if no changes to the queue system were made.
What you have to remember is that the FW system places priority on squads meaning that if randoms were searching there would be a high probability of them just getting passed over many times until they become cannon fodder for a 16 man team.
8 man squads are going to hurt queue syncs and they are going to hurt new player interaction with FW.
Yet again FW players are left responding to a half ass fix because PC gets all of the attention without any real merit to that.
As I have been doing lately I will toss out my usual rant of "Get NPC orbitals OUT of FW before you do anything else"
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Her Chosen
Grade No.2
335
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Posted - 2015.06.29 14:59:00 -
[56] - Quote
Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC.
Factional is Null-Sec...
Don't take Eden out of New Eden
That dark cloud
Latest Upload
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.06.29 15:04:00 -
[57] - Quote
Team deploy in FW should help newer players by moving vets / more organised players away from pubs, thus making it safer.
In my opinion it was a mistake to put gear in the loyalty store with lower sp requirements, as it encourages new players into a mode designed for harsher competition. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 15:04:00 -
[58] - Quote
Her Chosen wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Factional is Null-Sec... Don't take Eden out of New Eden
Factional is LOW sec. Dust does not currently have an existence in null sec. If we did have an existence in null sec it would be in PC not in FW. FW is not even null sec in Eve.
As I pointed out above 16 man squads in FW would break things even worse than 8 man squads is going to. It is quite unfortunate that FW just gets the scraps of changes that fall over from other game modes.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Regnier Feros
Pielords
418
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Posted - 2015.06.29 15:11:00 -
[59] - Quote
+1 team deploy would lessen the hassle of forming qsyncs, this also might make fw more competitive & appealing to the community.
ZariaOwnsWhips
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 15:14:00 -
[60] - Quote
deezy dabest wrote:Her Chosen wrote:Soraya Xel wrote:I'm against any queuing system where full teams can go against not full teams. And making two separate FacWar queues doesn't help anyone. With any luck, we'll get a raiding mechanic that allows full team action with short notice in PC. Factional is Null-Sec... Don't take Eden out of New Eden Factional is LOW sec. Dust does not currently have an existence in null sec. If we did have an existence in null sec it would be in PC not in FW. FW is not even null sec in Eve. As I pointed out above 16 man squads in FW would break things even worse than 8 man squads is going to. It is quite unfortunate that FW just gets the scraps of changes that fall over from other game modes.
Break it how? You can already deploy a full team to FW right now it's just gated behind a cumbersome methodology that limits team deploy to those that know how to execute it rather than it being as straightforward as "start platoon, deploy platoon". All you are doing by trying to limit platoons deploying to FW is protect the organized syncs that are already there!
More syncs in the mode means more competition in the mode! You will always have public play that offers full match making protection to smaller groups and solo players.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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