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Thread Statistics | Show CCP posts - 1 post(s) |
Ripley Riley
Incorruptibles
11
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Posted - 2015.06.29 18:05:00 -
[91] - Quote
Zatara Rought wrote:i LOVE the name no-one-ganks-like-Gaston.\ Nooooo onnnneeee ganks like Gaston! Nova shanks like Gaston! No one forges Gallente tanks like Gaston!
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 18:05:00 -
[92] - Quote
Deezy, again you already have 16 man groups able to deploy. CCP coded in a workaround to make it happen long ago.
Why do you want to keep others from going against the already established q-syncs?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.06.29 18:05:00 -
[93] - Quote
All I see are people posting the extreme negatives on both sides. While I see the negatives in platoon syncs in FW it will ultimately improve the organization of serious players looking for a fight or those starter corps looking to test their might, that alone is reason enough in my book to allow this. Besides FW was never a place for the solo player its always been a set of your bros verses the other. It's also like that in EvE, if you want to chill stay in high sec if you wanna prosper anywhere else you better have someone watching your 6.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:10:00 -
[94] - Quote
Nocturnal Soul wrote:All I see are people posting the extreme negatives on both sides. While I see the negatives in platoon syncs in FW it will ultimately improve the organization of serious players looking for a fight or those starter corps looking to test their might, that alone is reason enough in my book to allow this. Besides FW was never a place for the solo player its always been a set of your bros verses the other. It's also like that in EvE, if you want to chill stay in high sec if you wanna prosper anywhere else you better have someone watching your 6.
There is no real negative to keeping it to 8 man squads. It is an improvement over the current system and there is going to be some great side effects if I am right about how the even numbers will affect syncs. The only people complaining about 8 man squads are the ones unable to realize that things are getting improved and Ratatti and team made the right call.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 18:12:00 -
[95] - Quote
No-one-ganks like-Gaston wrote:Kain Spero wrote:Again you mistake priority from an outright block. If there is a 14 man platoon deploy guess who would fill in the gaps? Two people out of however many others who wanted to get in on a factional match, but can't because a corporation took up nearly an entire scoreboard and there aren't enough extras for a second battle to happen. Seriously. Eight man squads are fine. Other people want to play your game, too.
And if there 32 people waiting after that first match happens guess what? Another get's spun up. I find it funny people complaining about groups getting into a game mode that was specifically designed to give groups priority in getting into the game mode.
CCP FoxFour wrote:What we want to change it to though is an actual queueing system where you can take an entire team, click queue, and you wait until there is another team or enough players to make up a team queued and then we start a server for you. So if two full teams click go at near the same time it should near instantly start a battle.
That make sense?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:18:00 -
[96] - Quote
Kain Spero wrote:Deezy, again you already have 16 man groups able to deploy. CCP coded in a workaround to make it happen long ago.
Why do you want to keep others from going against the already established q-syncs?
I would LOVE to see 16 people deploy together with no extra effort. I would love even more to see us be able to have battles that are nothing more than a PC in with no barrier to entry and under the flag of the races militias. When I finally die out of this game it will be having always believed that FW should be the real end game in Dust.
The problem is, like I have said over and over, allowing 16 man squads to hit search within the current system will block anyone that is not "in the know" on FW chats or given the tap by FCs. How is this good for anyone? It shuts out newbies completely and sends everyone that does not feel like sitting around waiting on a 16 man team to be formed running back to pubs.
The real question is why is everyone so impassioned with seeing FW be totally put into the hands of a few people because CCP does not have the time to create a whole new system thanks to being busy on Planetary Conquest.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:23:00 -
[97] - Quote
I am in agreement here... team deploy for PC only is silly. Faction warfare q-syncs are a real thing, and with channels popping up daily, FW has started to be reborn, with more and more players in it every day. This game mode should, unequivocally, be allowed team deploy.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:27:00 -
[98] - Quote
demens grimwulff wrote:I am in agreement here... team deploy for PC only is silly. Faction warfare q-syncs are a real thing, and with channels popping up daily, FW has started to be reborn, with more and more players in it every day. This game mode should, unequivocally, be allowed team deploy.
They can and even easier than before. Before you had to organize squads of 6/6/4 and sync all three hoping that your squad of 4 did not get pulled into a different battle.
Now you only have to sync two squads. Whether it will make actual Q syncs between those squads easier or harder is something that I do not have the numbers to figure out but I can already tell you that no matter what it makes FW better for everyone this way. It really is the best call for now until FW can get some actual love and grow to what it should be.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 18:28:00 -
[99] - Quote
Deezy you are straight wrong. With platoons in Fw you eliminate the need of being forced to sync by voice in a player created channel. You create a platoon, voice there, and deploy.
The more you talk it seems more likely you are trying to protect the few syncs that already exists rather than enabling the community to give them competition.
Your logic is completely flawed, so by democratizing the ability to create a q-sync and lowering the barrier to entry fewer people will be creating q-syncs?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.29 18:33:00 -
[100] - Quote
deezy dabest wrote:Nocturnal Soul wrote:All I see are people posting the extreme negatives on both sides. While I see the negatives in platoon syncs in FW it will ultimately improve the organization of serious players looking for a fight or those starter corps looking to test their might, that alone is reason enough in my book to allow this. Besides FW was never a place for the solo player its always been a set of your bros verses the other. It's also like that in EvE, if you want to chill stay in high sec if you wanna prosper anywhere else you better have someone watching your 6. There is no real negative to keeping it to 8 man squads. It is an improvement over the current system and there is going to be some great side effects if I am right about how the even numbers will affect syncs. The only people complaining about 8 man squads are the ones unable to realize that things are getting improved and Ratatti and team made the right call. Yes there is and thats having all 16 players pay attention if they get deployed into a match or not. While with team deploy all you need to do is have 1 guy que for a faction and thats it. All you achieve by not implementing it is that you constantly have to leave the match when the sync fails. Its a inconvenience for all 16 players to have to watchout if they are getting deployed or not. Just make everyones life easier and do it. Cause if this isnt in at launch we have to wait 4 months+ to get it and i dont have the patience for that.
Inconvenience is a bigger factor against FW as you think. It actively pushes people away from FW and then they just go and play pubs. Cause you dont realise how quickly people get annoyed when you:
1. voice up in a chatroom 2. Choose 3 squadleaders who pick up 16 players in total 3. Have all 16 players pay attention for the whole duration of a que 4. backout of the que/match if the Q-sync fails 5. squadleaders need to check if all of their squadmembers backed out 6.repeat #3
#2 would change that you could just set your team to corp/alliance/public and then fill up the spots with 16 players #3 would mean you dont need that the full team pays attention during the que time #4 gets eliminated cause you dont have to backout simply cause its granted that your full team deploys #5 so does that #6 wont exist
All what we would have to do is get a team leader, have him set the platoon to public/corp/alliance, fill up and BAM que up. 8 man squads are still inconvenient for FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:33:00 -
[101] - Quote
Kain Spero wrote:Deezy you are straight wrong. With platoons in Fw you eliminate the need of being forced to sync by voice in a player created channel. You create a platoon, voice there, and deploy.
The more you talk it seems more likely you are trying to protect the few syncs that already exists rather than enabling the community to give them competition.
Your logic is completely flawed, so by democratizing the ability to create a q-sync and lowering the barrier to entry fewer people will be creating q-syncs?
I explained very clearly above how the numbers work out in the current system to block most people from FW yet that is being ignored.
I want FW to be open to everyone and as I will say for the hundredth time allowing 16 man squads to hit search kill that completely. Please tell me in any amount of detail how my numbers are incorrect. I know that you know the current system as well as I do so I really do not understand how you can not see what I am saying.
You can call it democratizing the ability to create Q syncs but I prefer to think of it as avoiding an absolute oligarchy.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:37:00 -
[102] - Quote
deezy dabest wrote:demens grimwulff wrote:I am in agreement here... team deploy for PC only is silly. Faction warfare q-syncs are a real thing, and with channels popping up daily, FW has started to be reborn, with more and more players in it every day. This game mode should, unequivocally, be allowed team deploy. They can and even easier than before. Before you had to organize squads of 6/6/4 and sync all three hoping that your squad of 4 did not get pulled into a different battle. Now you only have to sync two squads. Whether it will make actual Q syncs between those squads easier or harder is something that I do not have the numbers to figure out but I can already tell you that no matter what it makes FW better for everyone this way. It really is the best call for now until FW can get some actual love and grow to what it should be.
Right now, I know at least 4 channels that are running FW nearly 24/7; during this rotation, they have to worry about other squads listening in and qsync ing with to cause grief, they have to worry about bulk-cancelling when a squad misses, and they have to be concerned with getting everyone on the same page. For smaller corps with no PC outlet (which Kain, myself, and others in NF are working on correcting by donating land to smaller corps who can field their own team), this is a way to practice deployment, get their com situated, call outs made, and organization up to PC levels before they get their feet wet (or to strengthen a team that already is in PC). This is one path for us to grow, and with public matches having a wonky, at best, matchmaking system, FW is the only action a lot of people see. Why not improve it for everyone?
If you would like a channel to go to, please look at the forums. I know a lot of the guys who run these qsyncs and they are great people, trying to constantly provide the highest level of content for their channel members as possible.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 18:40:00 -
[103] - Quote
Again, Deezy, you aren't seeing the big picture here. Would you not agree that we already have 16 man syncs in FW?
Those syncs ARE what's limited to the choosen few that know about faction warfare channels like PIE Ground Control, Chosen Matari, State Task Force, and Lucent Echelon. Right now you MUST create a player channel to have a sync or do it in corp chat.
With platoons in the finder though you could get a sync together from start to finish without having to say a world aloud. That's the problem right now. The barrier to entry is so high that you limit the number of groups able to successfully sync. Those limits need to be stripped away so the status quo is shifted AWAY from the chosen few that know how to run a sync to the masses that can use the finder to create challengers to those that already have established syncs.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 18:43:00 -
[104] - Quote
Kain Spero wrote:Those limits need to be stripped away so the status quo is shifted AWAY from the chosen few that know how to run a sync to the masses that can use the finder to create challengers to those that already have established syncs.
The day I see a FW 16 man squad in the finder, is the day I know Dust has begun to fulfill the dreams we all had for it in the past. It will be a glorious day.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:50:00 -
[105] - Quote
Kain Spero wrote:Again, Deezy, you aren't seeing the big picture here. Would you not agree that we already have 16 man syncs in FW?
Those syncs ARE what's limited to the choosen few that know about faction warfare channels like PIE Ground Control, Chosen Matari, State Task Force, and Lucent Echelon. Right now you MUST create a player channel to have a sync or do it in corp chat.
With platoons in the finder though you could get a sync together from start to finish without having to say a world aloud. That's the problem right now. The barrier to entry is so high that you limit the number of groups able to successfully sync. Those limits need to be stripped away so the status quo is shifted AWAY from the chosen few that know how to run a sync to the masses that can use the finder to create challengers to those that already have established syncs.
Of course there are already 16 man syncs and of course it is an issue that they can not consistently get good fights. How does leaving anyone that does not want to join one of the 16 man platoons searching indefinitely fix that?
Has anyone even thought about the fact that with 8 man squads the need for a Q sync is strongly reduced? You now have a far better chance of getting with another 8 man squad that you did not sync with as oppose to ending up with a bunch of randoms.
If we had put this much effort into coming up with a better system we could probably even have half of it coded for CCP by now. Instead we are here arguing about applying a band aid over a bullet wound to let it rot.
The simple fact is the right call was made and still no one has refuted my point on how it would block a huge portion of the player base to do what is being discussed here. As much as I love with a passion disagreeing with the decisions made in this game I simply do not see any flaw in the decision that was made to the point that I am now burning all of this time and energy defending it and trying to let people see all of the facts so that at least someone could tell me where I am wrong so that I can switch back to my normal bitching about what is being done.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 18:54:00 -
[106] - Quote
Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Dust User
Horizons' Edge No Context
2
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Posted - 2015.06.29 18:55:00 -
[107] - Quote
deezy dabest wrote: Do you seriously want all of FW to be controlled by a few FCs in a few channels? If so I will gladly revive AmarrOne and show all of you exactly how to block anyone from playing if they do not want to follow us.
Damn that sounds like fun. None of the top players queuing minmatar because they are so busy protecting their stats and nothing but brutal stomps brought down by my new ability to stop anyone from playing Amarr FW that I do not want to play.
Is there really a Red Omen guy claiming he can rule the world?
Funniest thing I've read all day. |
Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 18:57:00 -
[108] - Quote
The simple fact is that disallowing full team deploy does nothing but harm those that aren't the well connected in FW.
Again the simple fact remains that more syncs equal more good fights. Public matches are being designed to cater to 4 man squads and solo players. It makes sense that FW caters to those that are in fireteams and above. Again the more syncs running means that those solo players will be the ones that fill the holes on the 13 and 15 man platoons.
FW was intentionally designed to give solo players longer queue times to encourage players to group up in a squad to engaged the game mode.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 19:03:00 -
[109] - Quote
Kain Spero wrote:The simple fact is that disallowing full team deploy does nothing but harm those that aren't the well connected in FW.
Again the simple fact remains that more syncs equal more good fights. Public matches are being designed to cater to 4 man squads and solo players. It makes sense that FW caters to those that are in fireteams and above. Again the more syncs running means that those solo players will be the ones that fill the holes on the 13 and 15 man platoons.
FW was intentionally designed to give solo players longer queue times to encourage players to group up in a squad to engaged the game mode.
What about a 4 or 5 man squad that would get totally shut out? Are they meant to have longer times just because they did not fill up to 16?
You claim they will fill in the holes. How would they fill in the holes when they gave up searching after seeing nothing but Scotty for an hour because every time they restart the search a 14 - 16 man squad swoops in and takes their place?
Search times are bad enough as it is for people that do not take part in a sync.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.29 19:04:00 -
[110] - Quote
No point in arguing with someone who is just posting cuz he's butthurt Kain...just ignore this nerd..we walk the path of righteousness
Removed inappropriate content - CCP Logibro
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 19:05:00 -
[111] - Quote
deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is?
Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder.
This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 19:05:00 -
[112] - Quote
Dust User wrote:deezy dabest wrote: Do you seriously want all of FW to be controlled by a few FCs in a few channels? If so I will gladly revive AmarrOne and show all of you exactly how to block anyone from playing if they do not want to follow us.
Damn that sounds like fun. None of the top players queuing minmatar because they are so busy protecting their stats and nothing but brutal stomps brought down by my new ability to stop anyone from playing Amarr FW that I do not want to play.
Is there really a Red Omen guy claiming he can rule the world? Funniest thing I've read all day.
There are many people in this thread that can attest to what I have done in the past in FW. Unlock others who you are referring to I do not make claims that I can not back up.
CCP knows what I am saying is exactly what would happen by someones hand if not my own which is exactly why 16 man squads going into FW is not going to happen.
Glad you could get a laugh tho.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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demens grimwulff
Negative-Feedback. Negative-Feedback
544
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Posted - 2015.06.29 19:07:00 -
[113] - Quote
deezy dabest wrote:What about a 4 or 5 man squad that would get totally shut out? Are they meant to have longer times just because they did not fill up to 16?
You claim they will fill in the holes. How would they fill in the holes when they gave up searching after seeing nothing but Scotty for an hour because every time they restart the search a 14 - 16 man squad swoops in and takes their place?
Search times are bad enough as it is for people that do not take part in a sync.
The system is robust enough to handle multiple FW matches at the same time, so it would slot them into another match. However, your problem would still be persistent if we allowed 8 man squads, too.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 19:07:00 -
[114] - Quote
demens grimwulff wrote:deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is? Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder. This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone.
Just because you would join a 16 man squad does not mean that other players would. What about the people that do not want to wait 20+ minutes for that squad to fill up before they hit search to see how long they will be waiting for 16 to queue on the other side?
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 19:12:00 -
[115] - Quote
demens grimwulff wrote:deezy dabest wrote:What about a 4 or 5 man squad that would get totally shut out? Are they meant to have longer times just because they did not fill up to 16?
You claim they will fill in the holes. How would they fill in the holes when they gave up searching after seeing nothing but Scotty for an hour because every time they restart the search a 14 - 16 man squad swoops in and takes their place?
Search times are bad enough as it is for people that do not take part in a sync. The system is robust enough to handle multiple FW matches at the same time, so it would slot them into another match. However, your problem would still be persistent if we allowed 8 man squads, too.
Yes it will slot them into other matches but they are still stuck waiting on the other side to fill up after the 16 on the other side have been snatched away by the platoon.
Allowing 8 man squads does present a possibility of the same issue but not a likely hood. An 8 man squad searching can still go in with a squad of any other size and use newbies to fill in. An 8 man squad does not effectively block anyone else where even a 9 man squad would.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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demens grimwulff
Negative-Feedback. Negative-Feedback
545
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Posted - 2015.06.29 19:12:00 -
[116] - Quote
deezy dabest wrote:demens grimwulff wrote:deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is? Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder. This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone. Just because you would join a 16 man squad does not mean that other players would. What about the people that do not want to wait 20+ minutes for that squad to fill up before they hit search to see how long they will be waiting for 16 to queue on the other side?
Then deploy at an earlier, non-complete fill. You will still get in a match.
As well, the system won't look, specifically, to put 16 v 16 deployments. You will, of course, get scenarios where the deployment will be 16 v 8+8, or 16 v 4x4, or any possible combination of the different scenarios possible. This option would just give everyone another possible way to form a team and deploy easier, removing currently existing headaches.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.06.29 19:15:00 -
[117] - Quote
demens grimwulff wrote:deezy dabest wrote:demens grimwulff wrote:deezy dabest wrote:Everyone arguing for this is consistently avoiding my example of how it shuts out the player base from FW.
I wonder why that is? Not at all, I am just unable to see how it would. The game mode, as Kane points out, was designed FOR large group deployment. You will begin to see more and more groups forming, with positions available for everyone in a 16 man group in the squad finder. This move will benefit everyone. From the training corps (Immortal Guides, Dust University, etc), to the not just yet PC ready corps, to the freshly in PC corps, and to those who have been in PC... and those who aren't in a corp, by introducing them to a large group of new people. One thing I love to do is to use squad finder to find new and interesting people in the game... if I saw a 16 man FW deploy in squad finder, I would join immediately. I, honestly, see it as a win-win for everyone. Just because you would join a 16 man squad does not mean that other players would. What about the people that do not want to wait 20+ minutes for that squad to fill up before they hit search to see how long they will be waiting for 16 to queue on the other side? Then deploy at an earlier, non-complete fill. You will still get in a match. As well, the system won't look, specifically, to put 16 v 16 deployments. You will, of course, get scenarios where the deployment will be 16 v 8+8, or 16 v 4x4, or any possible combination of the different scenarios possible. This option would just give everyone another possible way to form a team and deploy easier, removing currently existing headaches.
Again you go back to exactly what I said earlier that the system itself needs to be reworked. Luckily Ratatti has thrown away the old styles of band aid after band aid and we can look forward to a system in FW at some point that allows what everyone here wants. For now breaking it even worse with a bunch of band aids is not really an option.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.29 19:19:00 -
[118] - Quote
Deezy you've already agreed that FW syncs are already in the system. There is no "breaking the system more" unless you are referring to solo players that shouldn't be in the system anyways and if they are they've taken the risk on themselves.
Again, allowing higher barriers to entry than other players that are more organized and have their own channels makes no sense.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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demens grimwulff
Negative-Feedback. Negative-Feedback
551
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Posted - 2015.06.29 19:21:00 -
[119] - Quote
deezy dabest wrote:Again you go back to exactly what I said earlier that the system itself needs to be reworked. Luckily Ratatti has thrown away the old styles of band aid after band aid and we can look forward to a system in FW at some point that allows what everyone here wants. For now breaking it even worse with a bunch of band aids is not really an option.
I think the use of band-aid in this instance is incorrect... i am just not sure how extending 16 man deploy to FW is a band-aid.
It looks like we might have to agree to disagree on this one, but I have a feeling, if you saw a 16 man deployment into FW and was able to experience it, you would find it extremely enjoyable.
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.29 19:26:00 -
[120] - Quote
Actually there are NPC OB still in Faction Warfare costing WP which is what confused me earlier.
They were returned with the reduced WP costs back in Uprising 1.10 I think it was. If you want Platoon deploy in FW these will have to be removed or scaled and I'll explain why.
Say all 32 players in a match are of exact equal skill, with each Merc earning 50 WP a minute. Say for the sake of example that a major laser Warbarge strike costs 1600 WP to activate.
A 16 Man Platoon would earn 1600 WP in two minutes. A 8 Man Squad would earn it in four minutes. A 4 Man fire team would earn it in eight minutes.
So if a match is 16 minutes long: Platoon gets 8 Strikes Squad Gets 4 Fireteam gets 2
Now if Platoon goes agains another Platoon then we have perfect parity.
A Platoon goes against two squads, both teams get the same number of Strikes but at different times of the match. Not perfect but still fairish.
A platoon goes up against a Squad and a Fireteam with 4 randoms not able to earn a Strike then the Platoon gets 8 strikes to the other sides total of six. Not so fair.
A Platoon goes against a Squad and 8 other randoms then thats 8 Strikes against 4. Not fair at all.
For the sake of fairness A Platoon goes up against four Fireteams Strikes are again equal but the timing of them is not great for the Fireteam based side.
So we have a number of options.
Remove the NPC OB's altogether. Scale the cost based on the member size of the squad. Ensure that Platoons face only other Platoons or two Squads and keep Fireteams in a separate queue.
Now personally I'd support the removal of the NPC OB's. But I'd also want it so the team balancing do this:
Platoon V Platoon Platoon V 2 Squads 2 Squads v 2 Squads 1 Squad + 2 Fireteams v 1 Squad + 2 Fireteams And finally randoms placed in matches with no more than two Fireteams on each side.
This would I feel produce the best fights for those larger teams while keeping the randoms and smaller teams away from potential stomping but still having a more challenging match
I don't hold at all with the notion 'This is New Eden, git gud'. We need the NPE to more balanced and ease players into these more difficult modes.
Most new players quit before they even know about Chat Channels, The squad finder and the different level of play in the game. Until the NPE is more explicit in its warnings about the challenges in FW and PC we must allow for those that are new to the game. We can't carry on with the current meta of stomping.
I know we can't legislate for people being A-holes and stomping for fun but we can make easier for new players to deal with these kind of players.
CPM 2 Candidate
CEO of DUST University
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