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Thread Statistics | Show CCP posts - 1 post(s) |
The KTM DuKe
0uter.Heaven
378
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Posted - 2015.06.30 12:45:00 -
[1] - Quote
Breakin Stuff wrote:Kevall Longstride wrote: But I still maintain that after a while they'll be calls for it to be reduced back to squads and Fireteams only for the reasons I specified.
there will be. Just like the calls to rwmove all vehicles from a game mode were heeded. Just like the call to limit squads in pubs by reducing them by 2 was heeded. Part of the game is teaching players that working together brings the best results. Why are we pulling back and making it so that organization and teamwork don't matter as much? Teamwork is being treated like exploitive behavior. That's a bad precedent to set in a team tactical shooter. If someone need a full team for a great result maybe it s because he needs 4 people to kill 1, while someone that can run also solo and carry a team to the victory for sure will perform good also in a squad
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
378
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Posted - 2015.06.30 12:48:00 -
[2] - Quote
Middas Betancore wrote:Read through the arguments, I'm still in favour of team deploy, solos an unsocials are still gonna get crushed in Fw an quit, cos we are still gonna be stacking teams, still going to have massacres and people quitting At least team deploy would give them a mechanic to fight back with
Gallente scrub 1: " golly, I've sure had my fill of those damnable State Task Force, what shall we do chaps?"
Gallente Meatshield:" I'm gonna leave and never return ever cos I lost"
Gallente Scrub 2:"I know let's make a platoon, put in sqd finder...we can brief ppl before battle an get them more organised..with Freedom an Tacos"
Gallente Scrub 1:" smashing idea number 2, let's hop to it, if it works maybe we can do it more regularly"
I get that ppl will fight the same teams more regularly...but still with TD wouldn't there be a chance for ppl to fight back against teamwork... Maybe I'm wrong but I don't see FW getting any worse with this feature. Please don't dismiss me with lol fw player bias
I'm trying to view this objectively and I'm discussing the idea with less organised players to get a diff view Oh my god, so those two blueberries with 14 randoms will stomp a proto q-sync. What did you drunk brah?
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
391
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Posted - 2015.07.01 08:14:00 -
[3] - Quote
Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
394
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Posted - 2015.07.01 14:00:00 -
[4] - Quote
Kain Spero wrote:The KTM DuKe wrote:Kain Spero wrote:Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. So in a game in which there is no competition you want to limit it more? Go play barbie then The exact opposite. By easing the ability to create full team deploys they will not be limited to a select few and thus the current syncs in the game will end up facing other syncs as well. The more syncs in the system the higher the probability that they will themselves face another sync. Not so sure, if i have to be honest i think that if you find 16 players from the same good corp your synq will leave till it find 16 non good players(you is referred to a platoon leader). I say this because it is already happenig. You can fix the game but not the players
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
394
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Posted - 2015.07.01 15:31:00 -
[5] - Quote
The Attorney General wrote:"How the game was meant to be played" lol.
On my squad of six got matched against 2. Back out!
My squad got matched with ansquad against random. Look at those cowards run!. I m switching to my alts to give you more likes as soon as possible
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 10:31:00 -
[6] - Quote
Bright Cloud wrote:Ignorance is bliss for the solo playing scrubs. There are solo players that dont quit as pussies and there are players that dont want to farm lp but earn them, i know it s hard for you understand this cuz you always talk but not always fight.
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 11:54:00 -
[7] - Quote
Kain Spero wrote:KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially warn that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning. I am not going to do anything to blueberries, why should i blame 5 mil SP players tryng to get an apex and not you stomping them with a 16 man q-synq? Will you ever take them in your platoon? No! So they have to get stomped anyway, GG kain & co
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 13:21:00 -
[8] - Quote
Kain Spero wrote:Actually our syncs are fairly open.
KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well?
Also, if I can make a sync fairly easily now and it'll be even easier with 8 man squads how do you see me wanted to INCREASE the number of syncs that I face as me trying to stomp teams of randoms? It s useless talk to you
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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