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Thread Statistics | Show CCP posts - 1 post(s) |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.03 04:10:00 -
[421] - Quote
Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism.
What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable to mechanically prevent this type of poor user experience?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.03 04:52:00 -
[422] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism.
What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable to protect users from this type of poor UX? With this playerbase it's gonna happen either way
Removed inappropriate content - CCP Logibro
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.03 05:08:00 -
[423] - Quote
Heimdallr69 wrote:Adipem Nothi wrote:Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism.
What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable to protect users from this type of poor UX? With this playerbase it's gonna happen either way
Pretty much. It is a circumstance of a low PCU and that can only ever change with two things: - New player retention - Veteran retention
Both of which are two sides of the same coin. I think the loadout progression system will work a lot of wonders as many of the new guys I've tried to bring on with Dust 514 have a perpetual feeling of not knowing what to do next, try as I may to tell them to go their own way.
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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DaProphetMuhammed
ZionTCO
0
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Posted - 2015.07.03 05:13:00 -
[424] - Quote
I'm just going to say that someone in this thread is a such a whiny ***** that they report people.
I guess debate is too much for some soft skinned people here.
I bet they want team deploy to prove how hardcore they are though.
When you want to sling dirt but can't take it back, that is what makes you a limp wristed bottom feeder.
Can't win a debate? Report until they get banned. Scrubs. |
Starlight Burner
Arrary of Clusters
317
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Posted - 2015.07.03 05:34:00 -
[425] - Quote
Kain Spero wrote:PARKOUR PRACTIONER wrote: One word; patience.
I think over two years waiting for implementation is patience enough.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 10:12:00 -
[426] - Quote
Ignorance is bliss for the solo playing scrubs.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 10:31:00 -
[427] - Quote
Bright Cloud wrote:Ignorance is bliss for the solo playing scrubs. There are solo players that dont quit as pussies and there are players that dont want to farm lp but earn them, i know it s hard for you understand this cuz you always talk but not always fight.
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.03 11:32:00 -
[428] - Quote
KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 11:54:00 -
[429] - Quote
Kain Spero wrote:KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially warn that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning. I am not going to do anything to blueberries, why should i blame 5 mil SP players tryng to get an apex and not you stomping them with a 16 man q-synq? Will you ever take them in your platoon? No! So they have to get stomped anyway, GG kain & co
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.03 12:36:00 -
[430] - Quote
Actually our syncs are fairly open.
KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well?
Also, if I can make a sync fairly easily now and it'll be even easier with 8 man squads how do you see me wanted to INCREASE the number of syncs that I face as me trying to stomp teams of randoms?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.03 12:41:00 -
[431] - Quote
Aeon Amadi wrote:Heimdallr69 wrote:Adipem Nothi wrote:Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism.
What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable to protect users from this type of poor UX? With this playerbase it's gonna happen either way Pretty much. Disagreed. This isn't a "yes or no" wait time situation. There are degrees of wait times. At risk of over-simplification:
(A) If I threw 100 nickels and dimes and Heim and asked him to return sets of 25 cents, he'd be able to do so in short order. His "assembly queue" would move at a fast, reliable rate and his rate of output wouldn't be largely affected by adding new 5 cent and 10 cent coins to his pile.
(B) But if I threw 100 nickels and dimes and 10 pennies at Heim and asked him to return sets of 32 cents, he'd quickly realize that he's short denomination X or Y. After the first few sets were completed, the remaining partially completed sets would have to wait on hold for their missing denominations to be added to the pile. The "assembly queue" would not move at a fast or reliable rate.
As it relates to PCU: Scenario (A) is occasionally reliant upon new coin availability. Scenario (B) is constantly and heavily reliant new coin availability.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Starlight Burner
Arrary of Clusters
318
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Posted - 2015.07.03 12:44:00 -
[432] - Quote
The KTM DuKe wrote:Kain Spero wrote:KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially warn that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning. I am not going to do anything to blueberries, why should i blame 5 mil SP players tryng to get an apex and not you stomping them with a 16 man q-synq? Will you ever take them in your platoon? No! So they have to get stomped anyway, GG kain & co Quite a few newberries in STF and we bring them into syncs.
So, if they're willing to learn and have patience, they're welcome everywhere... Just like anyone else in the game.
That point is invalid.
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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The KTM DuKe
0uter.Heaven
396
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Posted - 2015.07.03 13:21:00 -
[433] - Quote
Kain Spero wrote:Actually our syncs are fairly open.
KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well?
Also, if I can make a sync fairly easily now and it'll be even easier with 8 man squads how do you see me wanted to INCREASE the number of syncs that I face as me trying to stomp teams of randoms? It s useless talk to you
The official commando points farmer of 0uter.Heaven ; I don't need team deploy for FW.
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thor424
Namtar Elite Gallente Federation
559
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Posted - 2015.07.03 13:23:00 -
[434] - Quote
The Attorney General wrote:thor424 wrote: I only brought up rewards and exploits because you started going on about it with your buddy Deezy.
Most of the people that don't want to fight don't leave battles in FW, they just do what most people do in pubs (stay in redline or ignore objectives).
If there is any hope for team play in this game then persistent team play is needed (over 2 years ago).
I made no mention of rewards, so you need to check your statements. The people who don't want an actual fight are the people in the 16 man team form up. The people who don't want a fight are the same people who q sync pubs all night calling people scrubs when they back out. There are plenty of people in Dust who consider themselves good players, but have literally spent years avoiding any sort of challenging contest. Giving them team deploy allows them to stomp on uncoordinated groups while still maintaining their own illusions of competence. You know them, the guys who are deadweights in a PC, but the most vocal eager scrubs in pubs. The hope for team play isn't on having team deploy in pub matches(which FW essentially is), but rather a compelling competitive end game mode for people to either aspire to play or dominate. Its funny that you mention persistant teamplay as a necessity, which clearly shows you weren't in PC when it started. Battles every hour, 24/7. The burnout from high end competitive play 24/7 destroyed corps and made people throw up their hands at the horrible performance of the game when it mattered. Maybe if you had experienced what a full time war against Nyain San or Imperfects meant you wouldn't be clamoring for it so hard. The luxury of not being at the peak of the game when the war was real I guess.
There are a lot of points to hit on there. I am going to ignore most of it. I've been in PC from the very first day. I was in all of the big wars. I'm an abvious, alt.
There has never been a persistent way to team deploy. Scheduling a match 24-48 hours away isn't persistence. I've said it before, I think it's too late to revive team play in Dust, I don't think anything can change the pacifist behavior of the majority of our playerbase. But I think for any hope of a future, they have to try and make their best asset shine.
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thor424
Namtar Elite Gallente Federation
559
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Posted - 2015.07.03 13:26:00 -
[435] - Quote
The KTM DuKe wrote:Kain Spero wrote:Actually our syncs are fairly open.
KTM, explain me this though. If 4 our of 5 instant deployment game modes are geared towards solo and small group play why does the 5th need to be as well?
Also, if I can make a sync fairly easily now and it'll be even easier with 8 man squads how do you see me wanted to INCREASE the number of syncs that I face as me trying to stomp teams of randoms? It s useless talk to you
Show up to the channel and you get in if there's room. I've never, ever heard a player asked to leave to make room for someone. |
thor424
Namtar Elite Gallente Federation
559
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Posted - 2015.07.03 13:29:00 -
[436] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Heimdallr69 wrote:Adipem Nothi wrote:Aeon Amadi wrote: We need to quit acting as though every game mode needs to have some kind of safety mechanism.
What if that safety mechanism's sole purpose is to prevent players from sitting in queue indefinitely? Would it be unacceptable to protect users from this type of poor UX? With this playerbase it's gonna happen either way Pretty much. Disagreed. This isn't a "yes or no" wait time situation. There are degrees of wait times. At risk of over-simplification: (A) If I threw 100 nickels and dimes and Heim and asked him to return sets of 25 cents, he'd be able to do so in short order. His "assembly queue" would move at a fast, reliable rate and his rate of output wouldn't be largely affected by adding new 5 cent and 10 cent coins to his pile. (B) But if I threw 100 nickels and dimes and 10 pennies at Heim and asked him to return sets of 32 cents, he'd quickly realize that he's short denomination X or Y. After the first few sets were completed, the remaining partially completed sets would have to wait on hold for their missing denominations to be added to the pile. The "assembly queue" would not move at a fast or reliable rate. As it relates to PCU: Scenario (A) is occasionally reliant upon coin availability; a minority of sets may wait "on hold" in queue. Scenario (B) is constantly and heavily reliant coin availability; the majority of sets will wait "on hold" in queue.
Are you trying to point out how poor the initial spawning of FW is?
That new players who jump on at 2 ET US and queue for 10 minutes until scottied just abandon FW altogether?
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 13:50:00 -
[437] - Quote
The KTM DuKe wrote:Bright Cloud wrote:Ignorance is bliss for the solo playing scrubs. There are solo players that dont quit as pussies and there are players that dont want to farm lp but earn them, i know it s hard for you understand this cuz you always talk but not always fight. You mean pub matches where it starts uneven? Not gonna waste time on those matches where its impossible to win. You do exactly the same when you are not getting carried by your squadmembers. Im not taking anyone in OH serious espacially not a recently recruited command point slave like you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.03 14:18:00 -
[438] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Pretty much.
Disagreed. Imagine that.
Adipem Nothi wrote:This isn't a "yes or no" wait time situation. There are degrees of wait times. At risk of over-simplification:
(A) If I threw 100 nickels and dimes and Heim and asked him to return sets of 25 cents, he'd be able to do so in short order. His "assembly queue" would move at a fast, reliable rate and his rate of output wouldn't be largely affected by adding new 5 cent and 10 cent coins to his pile.
(B) But if I threw 100 nickels and dimes and 10 pennies at Heim and asked him to return sets of 32 cents, he'd quickly realize that he's short denomination X or Y. After the first few sets were completed, the remaining partially completed sets would have to wait on hold for their missing denominations to be added to the pile. The "assembly queue" would not move at a fast or reliable rate.
As it relates to PCU: Scenario (A) is occasionally reliant upon coin availability; a minority of sets may wait "on hold" in queue. Scenario (B) is constantly and heavily reliant coin availability; the majority of sets will wait "on hold" in queue.
I don't think wait times are what anyone is concerned about here at all. We're already waiting long times, adding another minute or two with which to take a **** or grab a beer isn't going to hurt anyone - especially if they're doing team deploy and chatting it up the whole time. If they were concerned about wait times they wouldn't be queing FW, which has a notoriety for long wait times as it is.
But even still that defies the way FW Queing works to begin with, as FW prioritizes squads over solo players. So, with team deploy, theoretically we'd be looking at -less- wait times. Solo players, of course, might see longer wait times but that should be expected if you're queuing FW solo to begin with and, as Kain said, if we give those solo players a notification of what to expect than we're a lot better off.
Organized entities get what they want (competitive team deploy without having to wait days, as per PC) and solo players are given better awareness on what to expect. Those same solo players might even be fueling Pub Matches which can never hurt as it would simultaneously reduce wait times in pub matches to begin with while also taking out organized entities from pub matches who would be more likely to fight in FW since squad/team deploy will not be applicable for pub matches.
It is a win-win, as far as I'm concerned.
Now it is your turn to come up with a rebuttle, because we all know you will
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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thor424
Namtar Elite Gallente Federation
560
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Posted - 2015.07.03 14:34:00 -
[439] - Quote
If loyalty store items were tradable couldn't the lazy solo players just buy the items they want?
Then they can proceed to derp up pub matches instead of derping up game modes where people actually play the objectives. |
General Mosquito
Fatal Absolution Negative-Feedback
49
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Posted - 2015.07.03 14:52:00 -
[440] - Quote
thor424 wrote:
There are a lot of points to hit on there. I am going to ignore most of it. I've been in PC from the very first day. I was in all of the big wars. I'm an abvious, alt.
There has never been a persistent way to team deploy. Scheduling a match 24-48 hours away isn't persistence. I've said it before, I think it's too late to revive team play in Dust, I don't think anything can change the pacifist behavior of the majority of our playerbase. But I think for any hope of a future, they have to try and make their best asset shine.
And who is your main?
Anyone can say they were in PC at the start, but the groups that were in a persistent war were few and far between.
So instead of teaching teamplay, you just want to exclude people who don't meet your standards? Seems legit.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
49
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Posted - 2015.07.03 14:53:00 -
[441] - Quote
Bright Cloud wrote: You mean pub matches where it starts uneven? Not gonna waste time on those matches where its impossible to win. You do exactly the same when you are not getting carried by your squadmembers. Im not taking anyone in OH serious espacially not a recently recruited command point slave like you.
You don't want to waste time on matches you can't win, but you want to be able to inflict that on others through team deploy.
Seems REALLY legit.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Juno Tristan
Obscure Reference
724
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Posted - 2015.07.03 15:08:00 -
[442] - Quote
The KTM DuKe wrote:Kain Spero wrote:KTM, I think Adipem Nothi put it well that you should just warn solo players what they are about to get into when joining FW.
Essentially warn that It's a more organized mode and it's recommended that you bring a fire team, but you won't be blocked from making a choice for yourself to ignore the warning. I am not going to do anything to blueberries, why should i blame 5 mil SP players tryng to get an apex and not you stomping them with a 16 man q-synq? Will you ever take them in your platoon? No! So they have to get stomped anyway, GG kain & co
Bollocks, people have the notion that FW is some predetermined 16 player sync, whereas really it's for the players who can't commit to being on every day (PC) but still want competitive team games
ADS Ramming Revenge!
Plasma Cannon Rampage
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 15:08:00 -
[443] - Quote
General Mosquito wrote:Bright Cloud wrote: You mean pub matches where it starts uneven? Not gonna waste time on those matches where its impossible to win. You do exactly the same when you are not getting carried by your squadmembers. Im not taking anyone in OH serious espacially not a recently recruited command point slave like you.
You don't want to waste time on matches you can't win, but you want to be able to inflict that on others through team deploy. Seems REALLY legit. With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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General Mosquito
Fatal Absolution Negative-Feedback
50
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Posted - 2015.07.03 15:19:00 -
[444] - Quote
Juno Tristan wrote:
Bollocks, people have the notion that FW is some predetermined 16 player sync, whereas really it's for the players who can't commit to being on every day (PC) but still want competitive team games
In case you haven't noticed, the proponents of this want to turn it into 16 man syncs all day.
Because rather than duke it out in PC, they want to stay together as a team and play against uncoordinated groups. They are not looking for competitive play, they are looking to create unbalanced matches that they can essentially farm for easy wins, CP, and LP.
Their goal is fundamentally uncompetitive. Look at how many blue donut folks are posting as this is the salvation for the game. Do you trust these same people who refused to fight each other for glory to suddenly start being legitimate competition seekers?
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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General Mosquito
Fatal Absolution Negative-Feedback
50
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Posted - 2015.07.03 15:21:00 -
[445] - Quote
Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
And unless the q syncers are horrible, 16 in a team versus an 8 squad and 8 randoms is almost an assured win for the 16 in a team deploy.
When the 8 squad sees they are overmatched, they back out and its 16 in a team versus 8 randoms and whoever fills in.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.03 15:29:00 -
[446] - Quote
General Mosquito wrote:Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
And unless the q syncers are horrible, 16 in a team versus an 8 squad and 8 randoms is almost an assured win for the 16 in a team deploy. When the 8 squad sees they are overmatched, they back out and its 16 in a team versus 8 randoms and whoever fills in.
I can tell you that a 16 man sync guaranteeing victory is completely false. We had a collection of random unsynced squads ((5 NF, 6 B.A.L.A, 3 Hellstorm, 1 Project Killer, and 1 corpless) that ended up going against the State Task Fore q-sync and ended up winning.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kain Spero
Negative-Feedback
5
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Posted - 2015.07.03 15:37:00 -
[447] - Quote
General Mosquito. I want you to answer a couple questions. You realize than I can run a 16 man sync right now with little to no trouble right for hours on end?
Secondly, as the number of full teams or large squads in the FW pool raises the probability of a sync facing another sync does what?
As you said if we "turn it into 16 man syncs all day" what would the other team deployments be fighting?
I would like you to take into account that the team builder for FW prioritizes larger groups when making your assessment of these questions.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Juno Tristan
Obscure Reference
724
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Posted - 2015.07.03 15:44:00 -
[448] - Quote
General Mosquito wrote:Juno Tristan wrote:
Bollocks, people have the notion that FW is some predetermined 16 player sync, whereas really it's for the players who can't commit to being on every day (PC) but still want competitive team games
In case you haven't noticed, the proponents of this want to turn it into 16 man syncs all day. Because rather than duke it out in PC, they want to stay together as a team and play against uncoordinated groups. They are not looking for competitive play, they are looking to create unbalanced matches that they can essentially farm for easy wins, CP, and LP. Their goal is fundamentally uncompetitive. Look at how many blue donut folks are posting as this is the salvation for the game. Do you trust these same people who refused to fight each other for glory to suddenly start being legitimate competition seekers?
So what's stopping them from syncing right now? They already have the tools they need
Team deploy is about bringing more players into FW
ADS Ramming Revenge!
Plasma Cannon Rampage
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.03 16:13:00 -
[449] - Quote
General Mosquito wrote:Bright Cloud wrote: With uneven matches i mean 6vs15 etc. as we all probs allready experienced. If you are on the receiving end of that pub match you wont win regardless what you do.
And unless the q syncers are horrible, 16 in a team versus an 8 squad and 8 randoms is almost an assured win for the 16 in a team deploy. When the 8 squad sees they are overmatched, they back out and its 16 in a team versus 8 randoms and whoever fills in. I could aswell claim the very same thing when its 2X8 man squads syncing in FW. Your argument has beeing made invalid without me even have to think for 0.1 sec.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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General Mosquito
Fatal Absolution Negative-Feedback
50
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Posted - 2015.07.03 16:23:00 -
[450] - Quote
Kain Spero wrote:General Mosquito. I want you to answer a couple questions. You realize than I can run a 16 man sync right now with little to no trouble right for hours on end?
Secondly, as the number of full teams or large squads in the FW pool raises the probability of a sync facing another sync does what?
As you said if we "turn it into 16 man syncs all day" what would the other team deployments be fighting?
I would like you to take into account that the team builder for FW prioritizes larger groups when making your assessment of these questions.
Little to no trouble, and yet you are demanding an expenditure of development resources just to make your stomping easier. This is the kain we all know.
Go and read post 288, and provide an answer to that method of managing the queue. You never did address that when someone asked you. Instead you went the other way and lashed out because you can't reply to it. We both know how you roll, and I think that the opportunity you had to change that was when someone yesterday told you to man up and talk to me instead of asking around on Skype to please stay out of your thread. Did you man up? Of course not, you went the other way because you can't properly respond without admitting that there is no method of stopping offsetting syncs from farming.
At this point, you can have your team deploy. You clearly are willing to go to extreme lengths to ensure uncompetitive gameplay, so why not. It'll be yet another sterling example of how you are willing to throw anyone under the bus to get yours.
The best part about this is that the people this will really affect aren't the ones on the forum. Almost every person who comes here is the type of cowardly scrub who you would find more than willing to help you create LP easy mode.
Enjoy a sub 2k player count Kain, you have been working so hard to get it down over the years, only a little further to go! 6 months more of stomping and you guys can pretend to have won dust.
This will probably be my last post after you report it, because we both know you can't get into a discussion on this subject. Its ok though, when that happens it will be my personal validation that you intend to farm the crap out of FW, because if you could defend your position you would instead of being the report monkey.
General Butt Naked - Biomassed
The Attorney General - Biomassed when unbanned
Only 9 more alts to go.
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