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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Rattati
C C P C C P Alliance
14585
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Posted - 2015.01.13 05:43:00 -
[1] - Quote
Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
783
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Posted - 2015.01.13 05:56:00 -
[2] - Quote
A |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4357
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Posted - 2015.01.13 05:59:00 -
[3] - Quote
OH GOD IT'S HAPPENING! IT'S HAPPENING!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 05:59:00 -
[4] - Quote
Reserved.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1581
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Posted - 2015.01.13 06:06:00 -
[5] - Quote
Two words: Want. Now.
Will try to think up something a little more useful, but this looks amazing.
When you say "Phase" are you referring to updates or hot fixes that add more content over time?
GIMMIE MY PINK LAZOR
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Beren Hurin
Onslaught Inc RISE of LEGION
2466
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Posted - 2015.01.13 06:17:00 -
[6] - Quote
Racial Boosts. Corporate Warbarges provide unique bonuses to all squad members in the Corp wearing the proper racial suit
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Silver Strike44
415
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Posted - 2015.01.13 06:19:00 -
[7] - Quote
Reserved for if I feel like posting here.
My YouTube Channel
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1142
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Posted - 2015.01.13 06:33:00 -
[8] - Quote
Reserved'?
Please support fair play!
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THUNDERGROOVE
Fatal Absolution
1294
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Posted - 2015.01.13 06:37:00 -
[9] - Quote
How will the corporation warbarges work? I.E. how will stuff be divided up? Will it be manual with roles?
Dual tanking is for bad players.
Come play a better game.
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Lac Nokomis
Palliative
32
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Posted - 2015.01.13 07:10:00 -
[10] - Quote
Just gotta say I am very pleased with this post. As well as Rattai's. (SEE WHAT I DID THERE?!)
But really though. This sounds as if It has a lot to offer for the player experience. Both new and experienced. Very very pleased. Thanks for keeping us updated! |
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Soraya Xel
Abandoned Privilege Top Men.
5334
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Posted - 2015.01.13 07:18:00 -
[11] - Quote
Hehehehe, Pokey Dravon wants to tax more things.
/surprise
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Aeon Amadi
Chimera Core
7799
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Posted - 2015.01.13 07:23:00 -
[12] - Quote
CCP Rattati wrote:Dear Players,
Cool stuff here.
Please discuss
Without reading any of the comments from previous posters that may affect my feedback.
First of all: I am.. Blown away. Like. Speechless. In a totally good way. This is really high level content that I think would breathe a whole new life into Dust 514 and I for one am kittening excited. This sort of thing is what Dust 514 has been needing: Individual player progression outside of the stigma of "Get 'x' skill to level 5" and I'm eager to see it all in action.
Now, first things first:
Availability. Is this going to be an ISK or Aurum based thing..? Because that will be the deciding factor in how much I honestly appreciate this sort of thing as I feel this should apply to the entire community and no just people who play.
Individual mechanics: Primary weapon damage booster seems a little bizarre and I'm nervous as to the application. I genuinely hope that this is a minor benefit that is overshadowed by the sheer usefulness of other warbarge upgrades, otherwise I fear the community will just default to it. Laboratory creating experimental weapons is also sort of an exclamation point over my head in the traditional Metal Gear fashion but I'd need to see what these experimental weapons are like before I can comment.
I think you might have a potential riot in restricting additional fittings to a warbarge module when we can only have one, but I usually only ever have ten fittings so this doesn't apply to me, thereby, comments reserved.
I'm interested in seeing how the plans for a salvager role work with the EOM Salvage increaser.
Clone vats are an interesting way to go about the PC meta and I think it's an interesting proposal if corporation members have to donate components constantly to keep it in action. Mission network is also very interesting and a good idea for a group content driver. Looking forward to that and I might actually go back into a PC corp to see what that's all about.
Space elevator is an interesting idea but we'd need more information.
All-in-all, lot of really cool starting ideas but they're dependent on hard numbers to get an idea of their potential. Keep up the good work, I'm legitimately impressed.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Terry Webber
Molon Labe. General Tso's Alliance
549
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Posted - 2015.01.13 07:37:00 -
[13] - Quote
Reserved |
steadyhand amarr
shadows of 514
3455
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Posted - 2015.01.13 07:42:00 -
[14] - Quote
Liking the overall feel. Except for damage bonuses as that's becomes a requirement not an option. Unless it's make OBs more powerful.
You can never have to many chaples
-Templar True adamance
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LAVALLOIS Nash
426
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Posted - 2015.01.13 07:51:00 -
[15] - Quote
It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. |
Aeon Amadi
Chimera Core
7800
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Posted - 2015.01.13 07:52:00 -
[16] - Quote
You sly dog, you... I'm willing to bet that the concept for salvage play will be EOM Salvage in the form of Warbarge Components Then corp salvagers become an integral and necessary part as well as "soft-crafting" of components from the Warbarges themselves.
If that's what you're thinking of, I approve good sir, otherwise, I shall await further information
Aeon's Links
I wouldn't do much good to anyone being on the CPM. Stop asking.
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[17] - Quote
LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp.
We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[18] - Quote
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Also, I have collected Q&A in the OP.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1869
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Posted - 2015.01.13 08:14:00 -
[19] - Quote
As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bonuses may be too powerful.
The last thing this game needs is more sources of tank, gank and ewar.
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Will there be different racial warbarges? Can we get the ability to customize it (via different racial banners, different lighting etc). I'm well aware this will probably be a no, as (to my knowledge) there is no one currently doing art assets, but I think this is an important 'eventual'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maken Tosch
DUST University Ivy League
10732
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Posted - 2015.01.13 08:22:00 -
[20] - Quote
Can we at least walk around in the areas we otherwise normally wouldn't be able to access? I haven't been behind the TV screen in ages.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:22:00 -
[21] - Quote
MINA Longstrike wrote:As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bonuses may be too powerful. The last thing this game needs is more sources of tank, gank and ewar. CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool. Will there be different racial warbarges? Can we get the ability to customize it (via different racial banners, different lighting etc). I'm well aware this will probably be a no, as (to my knowledge) there is no one currently doing art assets, but I think this is an important 'eventual'.
The one we get now, will be generic, but the plan is absolutely to be able to customize with a Faction warbarge and themed colors, such as a Tash Murkon or a Thukker.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1869
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Posted - 2015.01.13 08:31:00 -
[22] - Quote
^Give me a kaalakiota warbarge and I'll kill anyone you want. IRL.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Regis Blackbird
DUST University Ivy League
538
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Posted - 2015.01.13 08:34:00 -
[23] - Quote
Absolutley love it Although I have to echo the strong concern about the proposed in-game bonuses. (This will make balancing even more difficult, just when we are about to crawl out of that hole.)
In my opinion, any in-game bonuses should be limited to non-combat perks. Such as: - Warbarge Frequency Stabilisers - bonus to available Bandwidth - Warbarge Artillery Bay - gives incremental access to the different OBs (we have now) - Warbarge Decryption Databank - gives bonus to hacking speed
Will probably come up with more later...
Edit: Clarified the OB mechanic as incremental, I.e you don't have access to everything at once |
Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 08:44:00 -
[24] - Quote
Checking in from my snowboarding holiday as I'm sacking off today because it's too icy.
Glad that the feedback so far has been positive. You can see that the modular way this has been designed can allow for flexibility and iteration of each stage of the Warbarge progression.
I understand the concerns that some have for damage bonus upgrades but that's why we have the thread now to get a wider amount of feedback.
The part that excites me however is that it is now more valuable for a player to be in corporation and to contribute to its success. Coupled with the recruitment and advertisement features already in the road map we're building up to the kind of corporate mindset already previlant in Eve Online.
As Rattati has mentioned this should make it clear that this is a long term feature set with different phases and point builds for 'new release' and a genuine chance to further to Dust's uniqueness in the FPS market.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
784
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Posted - 2015.01.13 08:45:00 -
[25] - Quote
I'd like to see something like bonus being stacked similar to eve. If we get "commander" roles for battles, they could give a bonus to their troops, that could stack on top of a squad leader bonus, while a corp wide war barge bonus is given as well.
Eve used "leadership" skills for this. |
Maken Tosch
DUST University Ivy League
10732
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Posted - 2015.01.13 08:47:00 -
[26] - Quote
Regis Blackbird wrote:- Warbarge Decryption Databank - gives bonus to hacking speed
Imagine Minscouts with personal warbarges like these.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
784
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Posted - 2015.01.13 08:52:00 -
[27] - Quote
If we can't tax components, can we have an option to auto transfer components voluntarily? Like taxing ourselves so we don't have to manage manual donations |
JIMvc2
The Wanga Empire Strikes Back
500
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Posted - 2015.01.13 09:33:00 -
[28] - Quote
About time the Warbarge is getting attention. Now remove the gates and let us mercs explore while we wait to deploy :D I need to get close to the Caldari RDV >:)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 09:53:00 -
[29] - Quote
CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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JIMvc2
The Wanga Empire Strikes Back
500
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Posted - 2015.01.13 09:56:00 -
[30] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread.
Looks like someone didn't read the rest.
It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-....
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 10:10:00 -
[31] - Quote
JIMvc2 wrote:Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread. Looks like someone didn't read the rest. It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-.... Mate, if you want to troll, at least try harder.
EDIT: I do give you credit for a good laugh though. I'm practically in tears here.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 10:17:00 -
[32] - Quote
Zaria Min Deir wrote:JIMvc2 wrote:Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread. Looks like someone didn't read the rest. It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-.... Mate, if you want to troll, at least try harder.
Two ways to get components not requiring Aur, salvage and mission rewards. Two ways to get components using Aur, keys for strongboxes and directly from your Aur wallet.
Componants are what you use to upgrade the FREE Warbarge that everyone will get in the New Release.
Just clarifying.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1145
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Posted - 2015.01.13 10:29:00 -
[33] - Quote
...just leave it here.
Please support fair play!
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 10:29:00 -
[34] - Quote
Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati.
If you were looking at a Warbarge like a suit then the platforms are slots and the subsystems are modules?
So a barge starts with one slot and one prefit module?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1276
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Posted - 2015.01.13 10:37:00 -
[35] - Quote
Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 10:49:00 -
[36] - Quote
Kain Spero wrote:Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati.
If you were looking at a Warbarge like a suit then the platforms are slots and the subsystems are modules?
So a barge starts with one slot and one prefit module? Well, that's not what it says, so if that's what Rattati actually means, it would be cool if that was added to the post.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Fatal Absolution General Tso's Alliance
14431
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Posted - 2015.01.13 11:34:00 -
[37] - Quote
Looks good, and all of my concerns have already been voiced so I won't just repeat what was already said. Waiting for the exact implementation before I pass judgement, as this can either go incredibly right or horribly wrong.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 11:34:00 -
[38] - Quote
Pseudogenesis wrote:Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum?
Perhaps having instead of damage output being able to carry more ammo (not increased clip size) would be a good idea? Would free up the need to carry a nanohive for ammo and allow carrying other deployables or other equipment like injectors.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Golden Day
Y.A.M.A.H
837
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Posted - 2015.01.13 11:47:00 -
[39] - Quote
Question.
Will eve players finally be able to use our warbarages
You do know that you are the one with four eyes right?
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1582
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Posted - 2015.01.13 11:55:00 -
[40] - Quote
For the corporation Warbarge, who can choose to upgrade the Subsystems, preform actions etc? Only the CEO, or directors too? Will there be a corporation Role that allows for the adjustment of the Warbarge much like the current corporation roles allow for the modifications of said corporation?
GIMMIE MY PINK LAZOR
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MINA Longstrike
Kirjuun Heiian
1872
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Posted - 2015.01.13 11:56:00 -
[41] - Quote
Kevall Longstride wrote:Pseudogenesis wrote:Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum? Perhaps having instead of damage output being able to carry more ammo (not increased clip size) would be a good idea? Would free up the need to carry a nanohive for ammo and allow carrying other deployables or other equipment like injectors.
Extra equipment maybe. Extra ammo no, that screws with logi's too much.
I for one get extremely mad when I toss a triage nanohive down on allies who are in a shootout, only for it to be destroyed 1/4 of a second later because of grenade spam. I only have 3 triage nanohives and when one is immediately destroyed it feels awful, especially because I know I was using it in a situation it was meant to be used in.
Would also make equipment based logi's have happy thoughts because they wouldn't feel bad for using equipment in 'sub-optimal' ways.
Also a thought on a warbarge function - Improved mission qualities, or certain missions (like the crazy hard 18999 sp in one battle) are easier to complete (10% per subsystem?)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Godin Thekiller
The Corporate Raiders Top Men.
2691
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Posted - 2015.01.13 11:57:00 -
[42] - Quote
You say weapons, but not turrets, and no suits, modules, or hulls. Why?
click me
Blup Blub Bloop. Translation: Die -_-
|
Kevall Longstride
DUST University Ivy League
2210
|
Posted - 2015.01.13 12:00:00 -
[43] - Quote
Godin Thekiller wrote:You say weapons, but not turrets, and no suits, modules, or hulls. Why?
As I understand it, the weapons are easier to do for the time being.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
Iron Wolf Saber
Den of Swords
18280
|
Posted - 2015.01.13 12:13:00 -
[44] - Quote
General Upgrades
Salvage Drone Bay - Consumes a small amount of resources to send a swarm of salvage drones to the surface of your last battle to bring back more scraps for use or liquidation. Upgrade to increase bay size.
Reclamation Drone Bay - Consume a moderate amount of resources to send a swarm of salvage drones to recover intact equipment from your last battle.
Public Match Upgrades
Private Military Company Hub - Earn small amounts of LP for NPC corporation's empire you fight for in public matches.
FW Upgrades
(Race) Military Observer Quarters - Host a Military Dignitary to observe you in action and build relationships with their military. Increases LP Payouts with a faction upgrade to bribe the observer better. Total Level of all four Quarters cannot exceed 16. Upgrading one delevels their enemies then rival then ally at max level.
(Race) Requisition Office - Reduce costs of LP items in stores. Upgrade to help facilitate staff to cut through the red tape to acquire these supplies for cheaper. Total Level of all four Requisition Offices cannot exceed 16. Upgrading one delevels their enemies then rival then ally at max level.
Fotolia Upgrades
(Race) Embassy - Earn LP for a chosen fraction when participating in a FW match.
Fleet Fire Control Center - Reduce the cost of your first warbarge strike in PC matches.
Orbital Gantry - Reduce the cost of changing corporate owned SIs
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Kuruld Sengar
RED 0MEN.
149
|
Posted - 2015.01.13 12:24:00 -
[45] - Quote
You are a GOD among men. Oh nostalgia... |
steadyhand amarr
shadows of 514
3455
|
Posted - 2015.01.13 12:48:00 -
[46] - Quote
I prefer iron wolf's direction. We should not be changing on the ground combat itself. Just support stuff. Sadly this game is still lobby based and their is no point making the game about which team has the biggest warbarge
You can never have to many chaples
-Templar True adamance
|
Breakin Stuff
Internal Error. Negative-Feedback
6365
|
Posted - 2015.01.13 13:02:00 -
[47] - Quote
Hey Rattati instead of a boost to damage/regen in match how about a chance to recover and repair lost fits at the end of a match?
One of the big sticking points players have has been related to these losses.
Perhaps 10% at the low end, 20-25% at the high end?
In particular logis and HAV/ADS drivers would have a chance to recoup some of the expensive losses that they otherwise natively suffer, which would in turn reduce some of the aversion to expensive losses on ISK intensive roles.
This battlefield recovery should obviously not apply to BPO losses.
It should be more representative of being able to take salvagable parts from multiple losses over time and cobble together functional units from the parts.
Like in the military.
I have seen a weapons platoon take five busted guns and one working gun and turn them into five working guns and one unrecoverably damaged gun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Ripley Riley
Incorruptibles
6592
|
Posted - 2015.01.13 13:06:00 -
[48] - Quote
CCP Rattati wrote:The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components. My first suggestion is to rename Warbarge Platform to Warbarge Hardpoint.
CCP Rattati wrote:The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded. Wait, so, the mobile factory creates components that are crafted into subsystems? If so, that's awesome.
CCP Rattati wrote:Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity. A subsystem that increases the maximum capacity of other subsystems would be a nice addition.
CCP Rattati wrote:For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
- Market Network - It just passively generates ISK for you, or does it increase the amount of ISK paid out from matches?
- Armory - God / Zeus / Buddha / Allah / Odin bless you, sir. I am guessing that upgrading this will give you more and more fittings, right? Also, what is "Something Smart"?
- Experimental Laboratory - I am guessing that upgrading this will give you more weapons? Or will it give you higher quality weapons? Both?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Ripley Riley
Incorruptibles
6592
|
Posted - 2015.01.13 13:10:00 -
[49] - Quote
Iron Wolf Saber wrote:Private Military Company Hub - Earn small amounts of LP for NPC corporation's empire you fight for in public matches. I would purchase this in a heartbeat. To iterate on it,
[Insert Race Here] Direct Comm Hub - Increases LP payouts with chosen race by 5 - 25% based on upgrade level. You may only have one racial direct comm hub at a time. Changing direct comm hubs requires a cooldown period.
This would encourage and reward a certain amount of loyalty to a given faction.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Vitantur Nothus
Nos Nothi
1679
|
Posted - 2015.01.13 13:12:00 -
[50] - Quote
\o/
* Increased Damage is a tad concerning. Everything else is beautiful. |
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
584
|
Posted - 2015.01.13 13:33:00 -
[51] - Quote
So, do we get the Warbarge for free? Because I would ******* love if the Warbarge was something that new players can aspire to. Something of a grand goal and rite of passage into becoming a fully featured player. From STD items, to vehicles, to your own Warbarge. And then you look back and remember when the Warbarge seemed ridiculously expensive and you had to scrap together your last bit of ISK just to replace your militia suits.
P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room. |
Lady MDK
Kameira Lodge Amarr Empire
246
|
Posted - 2015.01.13 13:41:00 -
[52] - Quote
Kevall Longstride wrote:Checking in from my snowboarding holiday.........
Lucky B*****d!!
Looking forward to seeing this in the new expansion and hoping for more than just my merc In a room on their own at some point.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
MINA Longstrike
Kirjuun Heiian
1874
|
Posted - 2015.01.13 13:43:00 -
[53] - Quote
Lady MDK wrote:Kevall Longstride wrote:Checking in from my snowboarding holiday......... Lucky B*****d!! Looking forward to seeing this in the new expansion and hoping for more than just my merc In a room on their own at some point.
Blame the incarna riots for making ccp drop that whole line of development.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Lady MDK
Kameira Lodge Amarr Empire
246
|
Posted - 2015.01.13 14:02:00 -
[54] - Quote
Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Ripley Riley
Incorruptibles
6592
|
Posted - 2015.01.13 14:13:00 -
[55] - Quote
Lady MDK wrote:Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station? I think Rattati has said in another thread that warbarges will not exist in New Eden as a ship, at the moment. They are purely a theoretical place where our mercenaries hang out and do desk work.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Lady MDK
Kameira Lodge Amarr Empire
246
|
Posted - 2015.01.13 14:34:00 -
[56] - Quote
Ripley Riley wrote:Lady MDK wrote:Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station? I think Rattati has said in another thread that warbarges will not exist in New Eden as a ship, at the moment. They are purely a theoretical place where our mercenaries hang out and do desk work.
HEHE desk work? i hope not.. :) I already have a day job and also play EVE. To many spreadsheets already
When I think think New Eden I think visible in eve which I know they wont be (at least in the short or medium term). From a gameplay part in dust I see things on the roadmap like warbarge raids.
Implemented over a medium term it would introduce a new level of game to dust in which you jump your ship and can raid other peoples vessels if they are not paying attention to the map.This could open up a whole new gameplay side of things if you were only able to jump them and raid from, say 2 systems away.
If you were involved in PC or FW the starmap should show you existing battles or those being queued and and your ships location, then allow you to jump your ship to them and join in all using the map thus immersing you more, rather than just going to the battle finder and selecting the type of battle enforces the lobby shooter feel.
I realize at this point the warbarge mechanic is only being finalised from an existing gameplay point of view. This is still a lobby shooter but I think we should suggest ways this can be camouflaged, or at least introduce ways of drawing focus from it with new gameplay elements.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Balistyc Farshot
The Exemplars RISE of LEGION
27
|
Posted - 2015.01.13 15:20:00 -
[57] - Quote
I didn't see it up there but how about the warbarge is where we can host games? Kind of like a mini district like the PFC of old. Some people liked those, not really me. Corps want good battles that they can arrange without scheduling a massive PC.
Hey, I want a good fight, we have 30 on from our corp, lets schedule a slug fest on the barge. Hey, that corp trash talked us on the forum. Lets see if they would fight in a warbarge with us, not for a district where we need advance notice but right now just for isk. Gives the proto stompers somewhere to play against each other potentially. Just to keep the number of grudge matches down implement a rule that states if you have more than X battles with empty slots then randoms will be placed into your fights.
I did think through a few warbarge bonus ideas that have minor impact for the winning team but major impact for the losing team. I think the warbarge strike should be a last ditch effort to push back, otherwise why didn't we open with that attack. Plus we should make them a double edged sword is how I see it. Most of my ideas below focus on both teams being hampered.
Barge bonus could simply be the removal of a few barriers, reduce the time for passengers outside of my squad to hop into my vehicle down to 2 seconds.
EWAR - WP for all team members who kill opponents I scanned with active scanner.
Fall damage reduced by 50%.
*One time scan of enemies over X profile within 20 meters of the null canons. (See those campers)
*Allowed to freeze the effects of the null canons (both sides) for 30 seconds. (More time to turn the fight.)
*Gain FW loyalty points even though your side lost.
Increase overall payout for the match by X (both sides).
Increase salvage meta to strictly be above X meta level.
*Turn off the AI on all turrets for 30 seconds. More impactful would be to turn them off period for 20 seconds so you can push.
Respawn all sockets that have been destroyed (Or a single socket.) This could be very effective for respawning those destroyed supply depots.
*Whole map flux, your gear and theirs no WP awarded.
*Lower the opposing teams vehicle max number for 5 minutes. They can't call in more vehicles for push back.
Increase the melee damage of your team by X percent. (I know some people don't like these kinds of things, but so few people use melee.)
*Only able to be executed by the losing team.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
Ripley Riley
Incorruptibles
6596
|
Posted - 2015.01.13 15:23:00 -
[58] - Quote
Lady MDK wrote:[HEHE desk work? i hope not.. :) I already have a day job and also play EVE. To many spreadsheets already I know that feel. I really meant anything that didn't involve the wholesale genocide of enemy clones.
Lady MDK wrote:When I think think New Eden I think visible in eve which I know they wont be (at least in the short or medium term). From a gameplay part in dust I see things on the roadmap like warbarge raids.
Implemented over a medium term it would introduce a new level of game to dust in which you jump your ship and can raid other peoples vessels if they are not paying attention to the map.This could open up a whole new gameplay side of things if you were only able to jump them and raid from, say 2 systems away.
If you were involved in PC or FW the starmap should show you existing battles or those being queued and and your ships location, then allow you to jump your ship to them and join in all using the map thus immersing you more, rather than just going to the battle finder and selecting the type of battle enforces the lobby shooter feel.
I realize at this point the warbarge mechanic is only being finalised from an existing gameplay point of view. This is still a lobby shooter but I think we should suggest ways this can be camouflaged, or at least introduce ways of drawing focus from it with new gameplay elements. I would love our warbarges to be mobile hips in Eve that travel from system to system via NPC autopiloting. This could potentially show the eggers that we do in fact exist and that this game isn't dead
Some eve pilots actually think that CCP shut Dust down at fanfest 2014.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Nomed Deeps
432
|
Posted - 2015.01.13 16:54:00 -
[59] - Quote
Is there any way a mock up of the warbarge UI (at least phase 1) could be made to make this discussion easier for most to absorb? Not looking for anything fancy or high res; but an informative visual representation. If so, could you also show the differences between what corp management would see from what just ordinary corp members would see?
I cannot be bought, but I can be leased.
|
Ku Shala
The Generals
1123
|
Posted - 2015.01.13 17:33:00 -
[60] - Quote
will this replace the merc quarters? if not will my ship also have my market agent onboard? Can you include a chess and poker/blackjack table?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
|
|
Sgt Kirk
Fatal Absolution
9208
|
Posted - 2015.01.13 17:48:00 -
[61] - Quote
I just want to know how in the world does every mercenary have his own personal Warbarge.
CCP holds the Caldari's hand so this doesn't happen again.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1354
|
Posted - 2015.01.13 17:55:00 -
[62] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge.
We be space-rich Kirk!
Why are all of you so intellectually inept?
|
Ripley Riley
Incorruptibles
6601
|
Posted - 2015.01.13 17:56:00 -
[63] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they are chip in for. Like giant flying apartment complexes.
That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Kevall Longstride
DUST University Ivy League
2215
|
Posted - 2015.01.13 18:22:00 -
[64] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge.
You all get a free one to start.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
ReGnYuM
Red Star.
3424
|
Posted - 2015.01.13 18:28:00 -
[65] - Quote
So I just have one question?
Are we going to do this the Eve way or the Carebear way?
Eve:
Warbarges can be destroyed and damaged.
Carebear:
Warbagres glorified guild clubhouses with special bonuses.
From the direct tone of CCP and the make of CPM1 I'am going to side with carebear |
shaman oga
Dead Man's Game
3682
|
Posted - 2015.01.13 18:34:00 -
[66] - Quote
This also mean new build name! How will it be called? Let's start the game of guess it.
BTW, like always everything seem to be very cool, but we will never know what to expect from it, we only discover it when it came out.
Situational awareness also known as passive scan.
Minmatar omni-merc
|
Nomed Deeps
432
|
Posted - 2015.01.13 18:41:00 -
[67] - Quote
Legitmate feedback and questions keep being covered in garbage posts. Guess that is the norm here.
I cannot be bought, but I can be leased.
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dent 308
Subdreddit Test Alliance Please Ignore
3183
|
Posted - 2015.01.13 18:53:00 -
[68] - Quote
Where was this thread 2 years ago when we needed it?
Humphrey Bogart (1899-1957)
I should never have switched from scotch to martinis.
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Soraya Xel
Abandoned Privilege Top Men.
5349
|
Posted - 2015.01.13 19:03:00 -
[69] - Quote
dent 308 wrote:Where was this thread 2 years ago when we needed it?
Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Sgt Kirk
Fatal Absolution
9208
|
Posted - 2015.01.13 19:32:00 -
[70] - Quote
Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. So just because I become immortal the empires and or corporations all chip in to buy me my own personal warbarge because I'm a special snowflake?
C'mon, get real now.
I like Riley's response. Maybe we all share a warbarge, and we each have all of our rooms.
But ill be honest. This is kinda immersion breaking, but who cares about lore and New Eden anymore. It's easier to think that this game isn't in the same Universe anymore.
CCP holds the Caldari's hand so this doesn't happen again.
|
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Stefan Stahl
Seituoda Taskforce Command
904
|
Posted - 2015.01.13 19:33:00 -
[71] - Quote
CCP Rattati wrote:Please discuss My expectations of post Uprising gameplay: - Click Warbarge-"Give bonus" button - Join large corp for additional bonus - Play like before - Stomp new players harder
As for my contribution to the discussion, please note that I'm taking the pessimistic stance so you get to say why that's not what's happening. |
Lady MDK
Kameira Lodge Amarr Empire
247
|
Posted - 2015.01.13 19:41:00 -
[72] - Quote
Maybe we start in stations for academy and return to stations to join pub matches i.e. the barge is docked, gives no bonuses and we clonejump from the quarters in the station.
Then to join facwar or PC we must fly in our own ship to where we want to be in order to play. In pub matches we are of course playing on behalf of NPC corps so they provide the clones we jump into.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
STYLIE77
KILL-EM-QUICK RISE of LEGION
399
|
Posted - 2015.01.13 20:06:00 -
[73] - Quote
Rat, I hope you have spent time with CCP Punkturis to see what Corp Management UI changes she is working on.
Her feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=392288
For those of you that don't know she is on a project to simplify the the Corp Management UI in Eve and make it... well... somewhat understandable.
For many of the changes that Rat is proposing here (which are wonderful imo) we will need some work on Dust's Roles.
I am one of the many CEO's that hold an Eve account simply to manage my corp and alliance.
My point is, we will need some Corp Hangers and roles that can help manage these new abilities and items in a corp environment.
Right now on Eve you have to be an Engineer to understand the roles such as Hanger Access, and Hanger Access (Based At)
Corp Hangers, who will have access? New roles - Quartermaster? Or keep it simple with Director/CEO only?
Also... we have a door in our Merc Quarters... make it lead to the Warbarge.
In the past CCP talked about personalized Merc Quarters, if there is any old code laying around... polish that turd and release it!!! =o)
Allow up to 16 guys in there, unlock the staircases, change a few of the interfaces to directly lead to corp functions such as reprocessing.
In this way I can go to Merc Quarters, change into a suit walk back out to Warbarge and show off my Skinweave Assault Suit.
There is all kinds of content that can be added in terms of Merc Quarter and Warbarge environments IMO that the Ps3 can handle, including taking a squad into your Warbarge or Merc Quarters.
http://caughtyouflinching.ytmnd.com/
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Kaze Eyrou
DUST University Ivy League
1723
|
Posted - 2015.01.13 20:31:00 -
[74] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge.
CCP Rattati wrote:Mercenaries have taken to the skies in makeshift or stolen Warbarges. I'd like to think my character has a makeshift one. You probably stole yours.
Great post and I'm excited for this Rattati! I also have some of the same concerns as other people such as the passive ISK generation... however, you covered that in your updated edit. I believe that could be a nice incentive, but having that too high might just encourage protostomping in pubs. Basically, it brings back bad memories of the days when all the top corporations had tons of districts with no challengers and used those funds to continuously blow people away in public matches.
"Augmented Ammunition Facility - Primary weapons damage boost": Uh didn't we all agree that removing the old Weaponry skill was a good thing? All I see is that old bonus coming back in disguise. Again, people already addressed their concerns with this as well.
"[img]Hangar[/img]" - Is there supposed to be an image there?
If I think of more, I'll edit later.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Fox Gaden
Immortal Guides Learning Alliance
5830
|
Posted - 2015.01.13 20:36:00 -
[75] - Quote
I had to write a Guide in Real Life today, so I was not on the Forums much. Will have to respond to this tomorrow.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Beren Hurin
Onslaught Inc RISE of LEGION
2466
|
Posted - 2015.01.13 20:42:00 -
[76] - Quote
How do you destroy other barges and what can you get from them? |
One Eyed King
Land of the BIind
7168
|
Posted - 2015.01.13 20:56:00 -
[77] - Quote
With regards to bonus stacking for corps. I understand wanting to encourage people to get involved with corps, and to reward those that do, but I am concerned that those of us who cannot join, or who simply not want to join, will get left behind.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Godin Thekiller
The Corporate Raiders Top Men.
2692
|
Posted - 2015.01.13 21:18:00 -
[78] - Quote
Kevall Longstride wrote:Godin Thekiller wrote:You say weapons, but not turrets, and no suits, modules, or hulls. Why? As I understand it, the weapons are easier to do for the time being.
That just adds to the things that has been thrown to the sidelines for vehicles. The list is just getting longer.
click me
Blup Blub Bloop. Translation: Die -_-
|
iKILLu osborne
True Vengeance.
585
|
Posted - 2015.01.13 21:49:00 -
[79] - Quote
so......excited
AAHHHHHHHH.......nerdgasm
if you shoot me from the redline i will ensure your death will be a swift one
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Iron Wolf Saber
Den of Swords
18304
|
Posted - 2015.01.13 22:15:00 -
[80] - Quote
Sgt Kirk wrote:Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. So just because I become immortal the empires and or corporations all chip in to buy me my own personal warbarge because I'm a special snowflake? C'mon, get real now. I like Riley's response. Maybe we all share a warbarge, and we each have all of our rooms. But ill be honest. This is kinda immersion breaking, but who cares about lore and New Eden anymore. It's easier to think that this game isn't in the same Universe anymore.
Cost of training and creating immortal soldiers is exuberantly expensive that no one single individual can really afford it; empires invest in it because the costs of feilding a much more massive force to deal with the issue is exhuberantly more expensive.
Case in point 1 pod capsuleer battleship manned with 2,000 people can easily claim superiority over 10-20 fully crewed and highly trained battleships manned up to 15,000 each. Imagine having to pay all those people; pensions; benefits; funerals; replacements when they do get killed let alone the battleship itself was rather expensive.
Immortal soldiers despite our high equipment churn rates have basically annihilating the need to mobilize, train up, refresh, gear up, field test, supply, and infrastructure any ground forces. As one person puts it for every soldier you put on the field you need 12 more people to make sure he can eat and have bullets on the front line. Because immortal soldiers can do more with less; we're streamlined in our efforts to impose security and corporate jockeying. Simply cost savings giving us a war barge and staff is a means of asking for loyalty easily and making us even MORE effective.
And trust me there are plenty of non immortals that want in on that war barge staff; it is lucrative career even if they don't survive it; their families typically live very well for their lifespans.
To put things in relative worths; about 120k isk will retire a family from hard labor and comfortable life style.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2443
|
Posted - 2015.01.13 22:32:00 -
[81] - Quote
In-match damage bonuses will do the game more harm than good.
Dust needs some 'uphill climb' for new players to face, imo it's pretty good where we're at. I suppose new players ultimately have to do an internal assessment that would go something like this:
'Ok, i see how this is now....basically i'm going to have to get face-stomped until i can stand up to these guys....is it worth it?'
For new players, the degree of face stomping/'challenge' is balanced against the perceived merits of DUST's end-game gameplay. My intuition says we're pretty close right now to the reasonable/unreasonable uphill-slog-into-.50cals dividing line.
What are warbarges adding to the in-match gameplay that justify turning up the facestomp dial? For me the answer is nothing at all.
editorial grumbling follows:
We've seen a lot of 'around-match' gameplay from CCP lately: missions, salvage, warbarges being two prominent examples.
It's important to distinguish between in-match content and out-of-match content. Ultimately it's only the in-match content that will keep players in the game. The out-of-match content may be entertaining, mildly addictive even, but the quality of the gaming experience is determined in-match.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2443
|
Posted - 2015.01.13 22:34:00 -
[82] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. Good question. Rattati's arbitrary and immersion-breaking off-the-cuff storytelling just isn't doing it for me.
New Eden deserves more respect than an illogical one-liner, imo.
PSN: RationalSpark
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Monkey MAC
Rough Riders..
3595
|
Posted - 2015.01.13 23:26:00 -
[83] - Quote
The uprising is over? Does this mean a new build is on the way?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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iKILLu osborne
True Vengeance.
587
|
Posted - 2015.01.13 23:49:00 -
[84] - Quote
Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. from whom?, what for(as in why do we deserve it?, can i sell it for boat load of isk?, wouldn't it be cheaper to make noobs sleep in broom closet?
if you shoot me from the redline i will ensure your death will be a swift one
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Major IMPACT
Titans of Phoenix VP Gaming Alliance
58
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Posted - 2015.01.14 00:34:00 -
[85] - Quote
Armory- Store tanks, suits, weapons, etc. with a corp name on it instead of a faction. Can paint also certain colors certain suits.
Still waiting for the tanks to be reintroduced
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16560
|
Posted - 2015.01.14 00:40:00 -
[86] - Quote
iKILLu osborne wrote:Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. from whom?, what for(as in why do we deserve it?, can i sell it for boat load of isk?, wouldn't it be cheaper to make noobs sleep in broom closet?
Who flies it? How do they fly it? Why the **** do they listen to me? What am I going to do with it? Did I steal it? Did the Empire give it to me? Why? Where am I going to keep it? Do I have to feed it? Will my landlord let me keep it on the station?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Joseph Ridgeson
WarRavens Capital Punishment.
3096
|
Posted - 2015.01.14 01:10:00 -
[87] - Quote
CCP Rattati wrote:The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges. Joseph's head canon:
Stolen Gallente Warbarge that resembles the EVE version of The African Queen. Proudly named The Rat Bastard.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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MINA Longstrike
Kirjuun Heiian
1878
|
Posted - 2015.01.14 01:37:00 -
[88] - Quote
True Adamance wrote:iKILLu osborne wrote:Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. from whom?, what for(as in why do we deserve it?, can i sell it for boat load of isk?, wouldn't it be cheaper to make noobs sleep in broom closet? Who flies it? How do they fly it? Why the **** do they listen to me? What am I going to do with it? Did I steal it? Did the Empire give it to me? Why? Where am I going to keep it? Do I have to feed it? Will my landlord let me keep it on the station?
Well True, I believe this is largely to lessen the perception that we are 'beneath' capsuleers. To me they kind of make me think of wh40k battle barges. Our methods may be violent but we're one of the least permanently damaging ways to control a planet.
Warbarges are essential to our function in flipping districts as the specialized electronic warfare they provides makes orbital defenses vulnerable and our dropsuits provide a direct connection for hacking when defenses are 'neutral'.
So I imagine much like how people became capsuleers everyone has their own story. Some may have bought their warbarge, others (like paladin Templars) had them given by their empire, some may have made their own, others may have been stolen or had their former crew murdered singlehandedly for possession.
So yeah, it probably has a small crew completely loyal to you for whatever reason (Fear? Devotion? Respect? Profits? Beliefs?). Make your own RP about it, as based on what rattati has said it's practically an open book for RP.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2444
|
Posted - 2015.01.14 01:53:00 -
[89] - Quote
Question. Originally the warbarge was thought of as a capital ship. Is it still a capital ship?
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
18310
|
Posted - 2015.01.14 02:30:00 -
[90] - Quote
Vrain Matari wrote:Question. Originally the warbarge was thought of as a capital ship. Is it still a capital ship?
Likely akin to a Freighter.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1358
|
Posted - 2015.01.14 02:30:00 -
[91] - Quote
Vrain Matari wrote:Question. Originally the warbarge was thought of as a capital ship. Is it still a capital ship?
Prolly a CRAPital ship, amirite?_
1 Warbarge. 5 market networks. Proto for everyone!
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CCP Rattati
C C P C C P Alliance
14719
|
Posted - 2015.01.14 02:36:00 -
[92] - Quote
Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. Like Pilots having thousands of Ships and Titans in their inventory...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14720
|
Posted - 2015.01.14 02:40:00 -
[93] - Quote
MINA Longstrike wrote:True Adamance wrote:iKILLu osborne wrote:Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. from whom?, what for(as in why do we deserve it?, can i sell it for boat load of isk?, wouldn't it be cheaper to make noobs sleep in broom closet? Who flies it? How do they fly it? Why the **** do they listen to me? What am I going to do with it? Did I steal it? Did the Empire give it to me? Why? Where am I going to keep it? Do I have to feed it? Will my landlord let me keep it on the station? Well True, I believe this is largely to lessen the perception that we are 'beneath' capsuleers. To me they kind of make me think of wh40k battle barges. Our methods may be violent but we're one of the least permanently damaging ways to control a planet. Warbarges are essential to our function in flipping districts as the specialized electronic warfare they provides makes orbital defenses vulnerable and our dropsuits provide a direct connection for hacking when defenses are 'neutral'. So I imagine much like how people became capsuleers everyone has their own story. Some may have bought their warbarge, others (like paladin Templars) had them given by their empire, some may have made their own, others may have been stolen or had their former crew murdered singlehandedly for possession. So yeah, it probably has a small crew completely loyal to you for whatever reason (Fear? Devotion? Respect? Profits? Beliefs?). Make your own RP about it, as based on what rattati has said it's practically an open book for RP. Love it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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LUGMOS
Quafe Premium
1523
|
Posted - 2015.01.14 02:53:00 -
[94] - Quote
Wait, wait, wait...
Is The Door actually going to open? Or is it going to be like "rooms", only actually a part of the neocom?
If the door opens, it'll be another **** you EvE pilots, like Jara Kumora.
We got The Door open first
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Thaddeus Reynolds
Facepunch Security
151
|
Posted - 2015.01.14 02:55:00 -
[95] - Quote
ooh, statistics looks interesting...can't wait to start customizing something more (maybe have some visual stuff for our Merc Quarters...maybe a window?)
I always imagined the Warbarges as heavily modified Industrial Ships...or even Orcas (modified to fit guns meant for orbital bombardment, plenty of storage space for the massive numbers of vehicles some of us use)...and with the capsuleer concept of the Orca as the Space RV...why not?
What do you think IWS? a modified (like tech 2) Orca (smallest of the capitals)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16565
|
Posted - 2015.01.14 03:06:00 -
[96] - Quote
CCP Rattati wrote: Love it
CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people?
I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Milk, and Exotic Dancers to keep them happy.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Ripley Riley
Incorruptibles
6614
|
Posted - 2015.01.14 03:09:00 -
[97] - Quote
CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan.
But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Thaddeus Reynolds
Facepunch Security
152
|
Posted - 2015.01.14 03:11:00 -
[98] - Quote
True Adamance wrote:CCP Rattati wrote: Love it
CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Milk, and Exotic Dancers to keep them happy.
Work out of a station and commute to battles in a lightly modified Purifier? or maybe a Dragoon? I dunno say you use a smaller ship with just the crew you need, and your warbarge upgrades that affect passive things are installed in one of the many stations? (then you only need to keep track of a handful of people)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16565
|
Posted - 2015.01.14 03:18:00 -
[99] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:CCP Rattati wrote: Love it
CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Milk, and Exotic Dancers to keep them happy. Work out of a station and commute to battles in a lightly modified Purifier? or maybe a Dragoon? I dunno say you use a smaller ship with just the crew you need, and your warbarge upgrades that affect passive things are installed in one of the many stations? (then you only need to keep track of a handful of people)
Assuming its the size of a Cruiser..... yes I can create 25-30 unique characters for my Battlebar.... I mean Warbarge.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
75
|
Posted - 2015.01.14 03:21:00 -
[100] - Quote
What are the justifications for personal warbarges?
It seems counterintuitive that each merc would have his or her own warbarge.
Corporation level warbarges or even multiple WBs per corporation (based on skills obviously, as with module access/upgrades) make more sense.
There are plenty of reasons to keep warbarge access at the corporation level but I can't for the life of me think of any that would seem logical lore wise or for any other reason to have personal Warbarges. (it was mentioned that it was supposed to be a capital ship, wouldn't that be a valid goal even if not implementable immediately?)
The Warbarge as a social space makes sense, as a PC, FW or other organized >1 squad, pre battle platform it makes sense. That's all at the Corporate level, at least, in NPC Warbarges prior to Public contracts the NPC should own the Warbarge.
Perhaps a middle ground between personal warbarges and corporate warbarges could be skills (or some other access method) that allow access to NPC Barge modules (as one is 'loaded' into an NPC WB prior to a public match) or god forbid 'station services' in the merc quarters.
You've already proven capable of altering the Merc Quarters. Most of the personal benefits one would use for personal warbarges seem to be economic, why not add them to the Merc Quarters and leave the Warbarge for battlefield upgrades and group activities.
Again, Justifications for Personal Warbarges are welcomed.
Also, zero mention of installations and vehicles, barely any mention of the MCC. It'd be better if the warbarge stuck to its existing presumed uses already in the game: delivering vehicles and installations and the MCC to a battle.
Someone (a cpm member i think) said it was easier to work on weapon items than installations and vehicles.
Turrets (and heavy weapons, which were supposed to be equiv to small turret weapons, a completely reasonable concept) suffer from huge gaping holes (Amarr and Minmatar holes) and any additions here cascade from vehicles to into installations so any investment will get double returns in diversity.
Let the Warbarge Modules do Warbarge things (delivering vehicles, installations, and MCC's, providing prebattle intel, and ewar) for groups. |
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Thaddeus Reynolds
Facepunch Security
152
|
Posted - 2015.01.14 03:21:00 -
[101] - Quote
True Adamance wrote:Thaddeus Reynolds wrote:True Adamance wrote:CCP Rattati wrote: Love it
CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Milk, and Exotic Dancers to keep them happy. Work out of a station and commute to battles in a lightly modified Purifier? or maybe a Dragoon? I dunno say you use a smaller ship with just the crew you need, and your warbarge upgrades that affect passive things are installed in one of the many stations? (then you only need to keep track of a handful of people) Assuming its the size of a Cruiser..... yes I can create 25-30 unique characters for my Battlebar.... I mean Warbarge.
So...a Maller or maybe a Pilgrim (for the cloak)?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16568
|
Posted - 2015.01.14 03:23:00 -
[102] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:Thaddeus Reynolds wrote:True Adamance wrote:CCP Rattati wrote: Love it
CCP Rattati you have made me responsible for the lives of my crew....... how can I RP all of these people? I guess it's off the merc super market to pick up some Water, Amarrian Wheat, Milk, and Exotic Dancers to keep them happy. Work out of a station and commute to battles in a lightly modified Purifier? or maybe a Dragoon? I dunno say you use a smaller ship with just the crew you need, and your warbarge upgrades that affect passive things are installed in one of the many stations? (then you only need to keep track of a handful of people) Assuming its the size of a Cruiser..... yes I can create 25-30 unique characters for my Battlebar.... I mean Warbarge. So...a Maller or maybe a Pilgrim (for the cloak)?
That Tash-Murkon Omen you sold me.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
744
|
Posted - 2015.01.14 05:57:00 -
[103] - Quote
If the Uprising is over and the mercs will now have Warbarges, will we finally be able to move about to different systems. Changing which system our local chat is in?
The amount of freedom it would make a person feel would be amazing. It would also allow people to move to the HQ for their corps, or some system a group of friends like to go and chat in. It has great potential for people who RP.
Please can we finally break the shackles that keep us in only one system we can call our local? I know there are something like 50 different systems us mercs are spread through, but we would love to be found other systems. Chatting up pilots, or just choosing a quiet place. |
Sgt Kirk
Fatal Absolution
9214
|
Posted - 2015.01.14 06:01:00 -
[104] - Quote
Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE?
Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one.
Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal.
Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
CCP holds the Caldari's hand so this doesn't happen again.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1359
|
Posted - 2015.01.14 06:10:00 -
[105] - Quote
Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
And the crux of the matter boils down to this:
Don't make my game more engrossing; it'll mess up the lore.
EFFING WRITE NEW LORE FOR IT.
FFS IWS did a page back, or are we all skipping it for angsty teenager reasons?
sidenote, if your CFC, N3, or PL, yes titans do grow on trees.
1 Warbarge. 5 market networks. Proto for everyone!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1327
|
Posted - 2015.01.14 06:31:00 -
[106] - Quote
so ive been thumbing through the pages. are we going to be able to freely fly these and walk around inside them, and will i have an npc crew or is it just going to be all by myself? rattati said the command room as in the warbarge room we wait in between matches? its just a big empty room with nothing to do in it. i dont really get the point apart from having a big window and being able to look out. will these be present in new eden for capsuleers to see and attack or something? will i be able to see the planets and stuff outside of my ship as i move around between systems?
the idea of them providing ingame bonuses should be limited to things like orbitals and vehicle deployment/recall timers. so a superior warbarge could do better strikes, or have ann expedited deployment or recovery. but no straight up damage buffs to weapons.
if warbarges are capitals where are they coming from? shouldnt it be more the size of a rookie ship? those are free in eve. will i be able to sell it or destroy it? ive seen this raised and i dont recall seeing an answer.
ratatti mentioned drones? will these be new weapons for the gallente as well? or just a explanation for salvage generation? with no actual models or ingame use. does this mean no more merc quarters and we'll have like a captains room on board the warbarge as an option? obviously our merc quarters door cannot open and lead to the warbarge room because its on stations one, and two they are different races and all warbarges in dust currently are caldari. it wouldnt make sense.
man idk i just ... i just dont get what the point of all this is. is iceland supporting this? did they have a say in it at all or is this all shanghai?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1327
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Posted - 2015.01.14 06:35:00 -
[107] - Quote
Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
iirc he said hes never played eve, or at the very least is not an active player. i cant remember.
that should be grounds for disqualification to even work on this game imo. i dont even know where this game is going anymore. its just getting further off track of the original goal, especially with stuff like this that doesnt make sense. the game just needs to be transferred over to iceland.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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MINA Longstrike
Kirjuun Heiian
1882
|
Posted - 2015.01.14 06:40:00 -
[108] - Quote
Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
Capital != Titan or Mothership, those are SUPERcapitals. Dreads and Carriers and rorquals and orca's are all 'capitals', 3/4 of those cost a billion or less. Hell you could probably even convert a noctis into a 'warbarge'.
Warbarges have never been given a proper model even in the trailers.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Iron Wolf Saber
Den of Swords
18312
|
Posted - 2015.01.14 07:04:00 -
[109] - Quote
CCP Rattati was an Eve Online Developer
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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CCP Rattati
C C P C C P Alliance
14731
|
Posted - 2015.01.14 07:08:00 -
[110] - Quote
Iron Wolf Saber wrote:CCP Rattati was an Eve Online Developer
Nono :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14733
|
Posted - 2015.01.14 07:09:00 -
[111] - Quote
Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
I can PLEX and buy a Titan in 5 seconds.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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GH0ST RECKER
DUST University Ivy League
2
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Posted - 2015.01.14 07:14:00 -
[112] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. Wat is eve I still haven't figured it out |
Sgt Kirk
Fatal Absolution
9214
|
Posted - 2015.01.14 07:22:00 -
[113] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. Congratulations, can you pilot it? Can you use it to efficiency? You just bought it.
I can have a similar scenario with AUR and Omega Boosters.
CCP holds the Caldari's hand so this doesn't happen again.
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MINA Longstrike
Kirjuun Heiian
1882
|
Posted - 2015.01.14 07:23:00 -
[114] - Quote
CCP Rattati wrote: I can PLEX and buy a Titan in 5 seconds.
This trolls the Kirk. Glorious. Warbarges are already a success in my mind.
Also, dev trolling /thread.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vance Alken
Commando Perkone Caldari State
168
|
Posted - 2015.01.14 07:25:00 -
[115] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I think the point is that that Titan still came from someone/somewhere. The only ship you can get for free in Eve is a rookie ship, which is incredibly barebones. Mercs should be starting out and building up similarly. Some kind of very simple equivalent should be your starting warbarge (more like a 'war-shuttle', or perhaps 'war t1 hauler', retrofitted with the sweet blackops stuff that lets it bypass planetary defenses)
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CCP Rattati
C C P C C P Alliance
14733
|
Posted - 2015.01.14 07:26:00 -
[116] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sgt Kirk
Fatal Absolution
9214
|
Posted - 2015.01.14 07:41:00 -
[117] - Quote
CCP Rattati wrote: I think the argument was "can a noob pilot own a Titan", and yes he can
Yeah, sure that's part of my argument, where's the rest?
CCP holds the Caldari's hand so this doesn't happen again.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
588
|
Posted - 2015.01.14 08:17:00 -
[118] - Quote
Soldner VonKuechle wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. And the crux of the matter boils down to this: Don't make my game more engrossing; it'll mess up the lore. EFFING WRITE NEW LORE FOR IT. FFS IWS did a page back, or are we all skipping it for angsty teenager reasons? sidenote, if your CFC, N3, or PL, yes titans do grow on trees. I don't give a **** about lore, but I would find it more engrossing if getting a Warbarge was a rite of passage. A symbol for "now you are entering the endgame". Corp Warbarges would be mandatory, but personal Warbarges should be an achievement. And if you are in a corp, you should be special for having a Warbarge, similar to how ADS pilots are special. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
1287
|
Posted - 2015.01.14 08:32:00 -
[119] - Quote
I think warbarges need to be unlocked in SOME way. Make the barrier to entry incredibly low if you want, doesn't matter; but players need to feel as though they're earning it. As a new player finally saving up 5 million (or however much) ISK to purchase my own warbarge would be a really cool thing to experience. But that's just my opinion, I don't know exactly how that might translate to the NPE.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Syeven Reed
T.H.I.R.D R.O.C.K
1161
|
Posted - 2015.01.14 08:37:00 -
[120] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. Well its not quite that easy but yeah haha
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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steadyhand amarr
shadows of 514
3455
|
Posted - 2015.01.14 09:13:00 -
[121] - Quote
Agree with idea that your first baby barge needs to be earned. Maybe having to buy the parts for it and then build it. Just from a sense of progression point of view it makes sense. Also a number of mini meta games can be spawned off having to build off this. Including a bit of world building and narrative
You can never have to many chaples
-Templar True adamance
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Jack McReady
DUST University Ivy League
1783
|
Posted - 2015.01.14 09:34:00 -
[122] - Quote
CCP Rattati wrote:I can PLEX and buy a Titan in 5 seconds.
dust devs are obviously earning too much money
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
324
|
Posted - 2015.01.14 09:43:00 -
[123] - Quote
CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:
I can PLEX and buy a Titan in 5 seconds.
Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can
> implying flying a Titan needs skill.
Yes, I'm that desperate...
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Ghural
WarRavens Capital Punishment.
370
|
Posted - 2015.01.14 10:23:00 -
[124] - Quote
Are we going to be able to walk around our war barges, or are they going to be represented by an abstract menu interface. |
Iron Wolf Saber
Den of Swords
18314
|
Posted - 2015.01.14 11:36:00 -
[125] - Quote
WARxion ForDUST wrote:CCP Rattati wrote:Sgt Kirk wrote:CCP Rattati wrote:
I can PLEX and buy a Titan in 5 seconds.
Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can > implying flying a Titan needs skill.
Dammit you gave me hiccups.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Thaddeus Reynolds
Facepunch Security
152
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Posted - 2015.01.14 12:14:00 -
[126] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds.
Well...while technically correct, you'd have to find a reputable salesperson to buy it from, and you'd have to have a pilot to sit in it, or a starbase to keep it in...otherwise it may as well not be yours. (Titans can't be docked up, and therefore can't be traded over the standard market...unless server shenanigans happens, or other special circumstance...so you'd have to know a guy)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.01.14 12:32:00 -
[127] - Quote
DeathwindRising wrote:
3. The armory idea is lame as increased fittings should be a given as General improvement to the dust experience.
I know that this is going to be unpopular.........
....OK so noob here who doesn't have many fittings but I disagree with this. I actually think that current max fittings should be decreased so that players have to choose x number of fittings before joining the battle.
Everybody should get their starter fits and BPO's by default and then after that x number of fittings. Being killed by tanks but haven't bought your proto AV with you? Tough. You'd better hope someone else has.
It means that squads need a bit more planning and prevents one person being able to do absolutely every combination of everything all the time.....
Thinking about it a little more as I type though, you'd still be able to make and have the fits in your fittings selection so yes, INCREASE the available number of fittings that you can have access to in your fittings selection by default and use the Warbarge bonus to increase the available number of fittings IN BATTLE.
This would mean that the requested ability to sort your fittings would also need to be added to enable you to select the desired fittings for battle I guess. |
Celus Ivara
DUST University Ivy League
272
|
Posted - 2015.01.14 12:44:00 -
[128] - Quote
I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in while still learning the basics of Dust.
Make it something "easy" though; like, if a player has been in Dust for 3 months, you can safely assume they probably have a Warbarge. |
Celus Ivara
DUST University Ivy League
274
|
Posted - 2015.01.14 12:53:00 -
[129] - Quote
STYLIE77 wrote:Rat, I hope you have spent time with CCP Punkturis to see what Corp Management UI changes she is working on. Her feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=392288For those of you that don't know she is on a project to simplify the the Corp Management UI in Eve and make it... well... somewhat understandable. For many of the changes that Rat is proposing here (which are wonderful imo) we will need some work on Dust's Roles. I am one of the many CEO's that hold an Eve account simply to manage my corp and alliance. My point is, we will need some Corp Hangers and roles that can help manage these new abilities and items in a corp environment. Right now on Eve you have to be an Engineer to understand the roles such as Hanger Access, and Hanger Access (Based At) Corp Hangers, who will have access? New roles - Quartermaster? Or keep it simple with Director/CEO only?
Also... we have a door in our Merc Quarters... make it lead to the Warbarge. In the past CCP talked about personalized Merc Quarters, if there is any old code laying around... polish that turd and release it!!! =o) Allow up to 16 guys in there, unlock the staircases, change a few of the interfaces to directly lead to corp functions such as reprocessing. In this way I can go to Merc Quarters, change into a suit walk back out to Warbarge and show off my Skinweave Assault Suit. There is all kinds of content that can be added in terms of Merc Quarter and Warbarge environments IMO that the Ps3 can handle, including taking a squad into your Warbarge or Merc Quarters. ^ All of this.
With the upcoming phases being all about PC, Districts, Flotillas, Corporation Advertising, etc... now is a perfect (and maybe necessary) time to make some upgrades to the Corp UI.
And Dust needs social spaces. Even something basic, like when in squad everybody being sent to the Squad Leader's Warbarge instead of our own separate MQs, would add a lot to the feeling of playing/fighting/living in this world with other people. |
Ripley Riley
Incorruptibles
6621
|
Posted - 2015.01.14 13:35:00 -
[130] - Quote
Another subsystem idea for you Rattati...
Surgical Nanite Storage
This bay primes each of your clone with highly specialized medical nanites. These nanites lie dormant in your clones' systems until they are activated by a teammate's nanite injector. By working in concert with the injector's nanites it increases your clone's overall fighting readiness upon revival.
Increases the amount of armor and shields you are given upon being needled by a teammate. 2% per level of upgrade, max of 10%.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Protected Void
Molon Labe. General Tso's Alliance
381
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Posted - 2015.01.14 14:02:00 -
[131] - Quote
Great stuff, but I'm also concerned about the warbarge giving in-battle bonuses. And if we really are going down that route, I think an increase of damage is the worst possible choice. Any other in-battle bonus would be better - although preferrably there should be none.
If there are in-battle bonuses, there should also be an in-battle possibility for your opponent to do permanent damage to the subsystem giving you those bonuses. As an example, maybe you could hack your dead opponent's dropsuit and have it send a virus up to his warbarge to overload his subsystem's power supply and make it explode. Or something along those lines. That way, at least you would risk something by taking those bonuses into battle. |
sabre prime
Crux Special Tasks Group Gallente Federation
951
|
Posted - 2015.01.14 14:39:00 -
[132] - Quote
Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three?
The slow blade penetrates the shield.
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Fox Gaden
Immortal Guides Learning Alliance
5831
|
Posted - 2015.01.14 14:44:00 -
[133] - Quote
CCP Rattati wrote:Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need - The clones available for an attack on a district should be all the clones available on the Warbarge used to launch the attack. - The clone available in an individual battle during that attack should be the clones on the MCC used for the battle/match.
If clones are produced at a rate over time, and the serving clone count on the wining side after a battle will create odd numbers of clones left on the winning team's Warbarge, I don't think it works to think of them as "Packs". You can think of whether there are enough to fill an MCC, but I feel you should have the option of launching an attack with only 81 clones if you feel confident enough in your abilities to risk it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5831
|
Posted - 2015.01.14 14:50:00 -
[134] - Quote
CCP Rattati wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. Like Pilots having thousands of Ships and Titans in their inventory... I would rather see getting a Warbarge as something to work toward and earn in some way in the first months of the game. Have it be a near term objective for new players. Something that gets them a step closer to PC, but obtainable much sooner. Have something that clearly tracks your progress toward getting one. Make obtaining a Warbarge be the objective which keeps new players playing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
|
Posted - 2015.01.14 15:20:00 -
[135] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I did the math on that when I played EVE. It would cost twice what I paid for my first car!
But as far a Warbarges, they are designated as Capital Ships because they are big and tough, but not on the scale of Titans. Probably the closest thing to a Warbarge we have in EVE would be an Orca.
I imagine there would probably be purpose built Warbarge class ships, but those would be expensive. I imagine many could buy heavily used Carriers, Freighter, or Orcas and convert them for use as Warbarges. They donGÇÖt have to be maneuverable. You just fit them with massive shields, create hanger space for MCCGÇÖs and affix some small Frigate size guns to it, and you are good to go.
A Carrier goes for how much new? Like a Billion ISK? What would an old battered up one cost at a scrapyard? Especially an old Chimera.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:26:00 -
[136] - Quote
CCP Rattati wrote:I think the argument was "can a noob pilot own a Titan", and yes he can Yeah, probably a good point to drive home, that DUST mercs own Warbarges, they don't pilot them themselves. They have people for that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
|
Posted - 2015.01.14 15:35:00 -
[137] - Quote
Celus Ivara wrote:I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in while still learning the basics of Dust.
Make it something "easy" though; like, if a player has been in Dust for 3 months, you can safely assume they probably have a Warbarge. I am glad someone from the other large new player training Corp agrees with me. What is Kavall's view on this? I feel that giving an obtainable short term objective at the beginning of the game with a way of showing your progress toward it would help the new player experience greatly.
If a new player starts with a Warbarge they will take it for granted, but if they have to work toward getting one, they will value it a lot more.
Also as Celus says, if they have it from the start it will just be more complex stuff for them to figure out. Most new players will not even want to think about Warbarges for the first two weeks. They are still trying to figure out how to Hack, and how to use Equipment.
Have the Warbarge screen show information about how to get a Warbarge and the player's progress toward earning one, until a Warbarge is actually acquired.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Stefan Stahl
Seituoda Taskforce Command
905
|
Posted - 2015.01.14 16:58:00 -
[138] - Quote
The whole concept of individual or corp-wide bonuses is, conceptually, an extension of the 10% NPC corp tax. Currently the advantage of being in a player corp, beside sharing a corp-tag with other people, is that you get to save up to 9% ISK per match. In the pre-Rattati era a dev (I'm, sorry, I don't remember the name anymore) said he disagreed with any larger bonuses to being in a player run corp because such bonuses don't incentivize playing together, they merely incentivizes sharing a corp-tag.
You are - in the simplest terms possible - putting a bonus on having a corp-tag. You are not changing the way how players interact.
Regarding the "why do I own a warbarge?"-issue, here's a concept I find more understandable: - Upgrade Merc Quarter to receive personal bonus (the market agent is already a Merc Quarter upgrade, nobody complained about that). - All corps have a (initially frigate-sized) warbarge to keep their Dust-mercs - it's included in the corp-founding charge, like a newbie-frigate. - Upgrade warbarge to grant corporation wide bonus or make more space for Mercs.
The idea is that all Mercs live in a personal Merc Quarter and the Merc Quarter is always on a warbarge (but can be moved). All Dust corps (even NPC ones) have a warbarge. Merc Quarters - being an individual thing - grant individual bonuses, warbarges - being a corp thing - grant corp-wide bonuses. In later stages warbarges can be actual Eve Online entities with MCC hangars and stuff - much later though.
These are the same conceptual entities, they just make more sense without having to explain this to each user individually. It even fits concepts we already have in the game - such as the market agent. It also has the advantage that it isn't terribly confusing to people who are aware that Eve Online exists. |
Balistyc Farshot
The Exemplars RISE of LEGION
27
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Posted - 2015.01.14 17:16:00 -
[139] - Quote
Sgt Kirk wrote:CCP Rattati wrote: I think the argument was "can a noob pilot own a Titan", and yes he can
Yeah, sure that's part of my argument, where's the rest?
Is the beef that Eve has a different view of the ships than Dust? - We can't rely on Eve for all of our mechanics or we paint ourselves into a corner. Eve doesn't consider Dust when they develop things so we need to keep a respectful distance when it comes to quoting the Eve bible here. IMO
If the issue is about RP and how can we be pilots? - Do we really want to be a barrier to the new features this opens up. How do you know I am not a bad azz dropship pilot? Why isn't that taken into account? This leads into a new skill tree and new items which would most certainly be coming. (Whisper voice) "They plan on letting us use AUR on these ships. Probably new booster." If they want some RP: Rattati - Please hold a minor contest for people emailing in a 15 page document outlining the RP behind these ships after we get them. Tadah! RP in action and community sourced. Plus with the 15 page minimum you are sure to get real detailed.
The distribution of the first warbarge being free is like the drug dealer giving you the first hit for free guys. Sorry, I have to call this out, but without every level of player trying them out, they can kick the tires on the personal warbarge idea. CCP, just be sure we can't spend isk or Aur on them until everything is working perfectly. (Remember the QA system is community based and if this is free to start then you have a great beta plan.) Then we don't have refunds needed. Also maybe put an expiration date on that first warbarge. Then we can start to achieve the permanent one. Then if the first one is OP, they can reclaim them on a set date and respec.
RP - We borrow (Steal) a Warbarge to get our own.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
Kevall Longstride
DUST University Ivy League
2224
|
Posted - 2015.01.14 17:58:00 -
[140] - Quote
While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
|
|
Ripley Riley
Incorruptibles
6649
|
Posted - 2015.01.14 18:09:00 -
[141] - Quote
Kevall Longstride wrote:Post Kevall, I appreciate the detail you went through with that post, but I can't help but feel like this undermines a core concept of New Eden: you must build, buy, or steal everything you use. If DUST 514 isn't trying to be set in the New Eden universe then why the ONE UNIVERSE // ONE WAR tagline? Or should we just assume that Dust 514 and Eve Online are set in two separate universes that just happen to share a system or two.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Regis Blackbird
DUST University Ivy League
552
|
Posted - 2015.01.14 18:11:00 -
[142] - Quote
Kevall Longstride wrote:Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
Yeah, they never should have put Scotty in charge of that
More serious note: I would like a new tutorial, or at least a new intro movie to explain the origins of the Warbarge. |
Aeon Amadi
Chimera Core
7857
|
Posted - 2015.01.14 18:35:00 -
[143] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds.
Bearing in mind of course that it takes upwards of 2-4 years worth of intensive skill training that you CANNOT shortcut just to be able to fly it and have modules that actually work on it. Ignoring that, and focusing on just 'owning it', you also have to consider this:
Sure, you can PLEX and buy a Titan in 5 seconds. If you own a kittening coal mine and don't mind spending the equivalent of a used car on it. That ISK also doesn't come out of thin air. You buy the PLEX from CCP, you -SELL IT- to a Player who has the ISK to buy it. Someone, somewhere, sometime, had to work their rear off for that ISK (130 Billion is no laughing matter). EVEN STILL there is no way to just buy up a Titan in a station and go flying it about instantly because they can't dock and thereby it cannot be sold on the market. It has to be made, from scratch, using these materials:
http://games.chruker.dk/eve_online/item.php?type_id=3765
Even after all that you'd have to brave low-sec, at the very least (because they can't enter high-sec), just to be able to physically obtain it. You'd never have it in your inventory. It'd be in space, constantly, until you logged off in it or you got exploded.
A titan is not something one just "buys". It's not something that someone instantly obtains in 5 seconds. Sure, you can get the PLEX for one... But that ISK comes from somewhere (130 Billion would be a -lot- of places). Someone had to set up the POS and all it's services/construction components... Physically obtain all the parts... Have the skills necessary to build the thing in the first place... and then spend -MONTHS- building it.
This is a misconception among a lot of people that Eve players can just shell out money and do whatever they want. It's not true, it's never been true. The Eve economy is a very finely crafted aspect of the game and there's a reason that PLEX can only get you so far.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
|
Arkena Wyrnspire
Fatal Absolution
20794
|
Posted - 2015.01.14 18:50:00 -
[144] - Quote
CCP Rattati wrote: I can PLEX and buy a Titan in 5 seconds.
This is a gross oversimplification.
Hundreds of man hours went into that titan. It didn't appear out of thin air.
EDIT: Why must warbarges be a capital ship? If we're going to complain about this because it would be silly for every single person to own a capital ship, why not just make it a non-capital ship? It's entirely doable for any empyrean to make the money to own a more modestly sized ship.
I find the justification that 'titans are easy to get' terrible, but I'm not sure why so many people are against personal warbarges. Considering warbarge strikes are less powerful than destroyer strikes and the amount of materiel that would need to be stored isn't a completely ludicrous amount, I don't think it's unreasonable to suggest they're the size of a battlecruiser or something, if that'll satisfy the complaints about this.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1362
|
Posted - 2015.01.14 19:30:00 -
[145] - Quote
So we have two camps:
The omg yay new direction team
And
The eve-nimby'ers.
Gonna go drink myself rtard3d and see if this division makes sense.
1 Warbarge. 5 market networks. Proto for everyone!
|
Booby Tuesdays
Ahrendee Mercenaries
1202
|
Posted - 2015.01.14 19:30:00 -
[146] - Quote
CCP Rattati wrote: 5) The concerns about in-game bonuses are loud and clear. The intent is for this to be at max like a single complex dmg mod.
Anything involved with making the TTK even lower is a terrible idea. I know the higher ups want this to be COD in Space, but we don't. There has to be something else, anything else. I'll take an increased droprate for Strongboxes before a lower TTK...
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
|
Arkena Wyrnspire
Fatal Absolution
20795
|
Posted - 2015.01.14 19:43:00 -
[147] - Quote
Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1362
|
Posted - 2015.01.14 19:47:00 -
[148] - Quote
Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things.
Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky
1 Warbarge. 5 market networks. Proto for everyone!
|
Aeon Amadi
Chimera Core
7858
|
Posted - 2015.01.14 19:54:00 -
[149] - Quote
Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky
Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
|
Fox Gaden
Immortal Guides Learning Alliance
5838
|
Posted - 2015.01.14 20:08:00 -
[150] - Quote
Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require you to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Fox Gaden
Immortal Guides Learning Alliance
5838
|
Posted - 2015.01.14 20:22:00 -
[151] - Quote
Kevall Longstride wrote:While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
I come at this from a different perspective.
I played DUST for two weeks before I even attempted to use Equipment, because there was so much stuff to figure out without complicating things by worrying about something else.
I think it would be a better experience for new players if when they go to the Warbarge screen it shows them that they can get a Warbarge, and make the requirements to get that Warbarge vary attainable. This would give them something to be excited about, and give them a goal to work toward in the first couple of weeks or their first month depending on how much they play.
It is all about giving players both short term attainable goals and long term goals. It is also about not throwing everything at them at once, which DUST is already guilty of.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Travis Stanush
Y.A.M.A.H
314
|
Posted - 2015.01.14 20:36:00 -
[152] - Quote
Fox Gaden wrote:Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require Rattati to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
this^
give the new players something to work towards
Make the "market" for warbarges pop up on a side screen in the merc quarters so everyone can see them .
No I will not show you where they touched me!!!
|
Thokk Nightshade
Montana Militia
787
|
Posted - 2015.01.14 21:03:00 -
[153] - Quote
Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics?
If that is what you are talking about, +1 to you.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Aeon Amadi
Chimera Core
7867
|
Posted - 2015.01.14 21:42:00 -
[154] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you.
Believe that was the description given for the progression system in Project Legion, which is why I was so intrigued with it. Not so much having multiple suits so much as -YOUR- suit that is modular.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Ku Shala
The Generals
1132
|
Posted - 2015.01.14 21:52:00 -
[155] - Quote
why are we being compared to normal citizens? we are the immortal soldiers of the uprising
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
|
steadyhand amarr
shadows of 514
3459
|
Posted - 2015.01.14 21:53:00 -
[156] - Quote
can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
You can never have to many chaples
-Templar True adamance
|
MINA Longstrike
Kirjuun Heiian
1888
|
Posted - 2015.01.14 22:32:00 -
[157] - Quote
Fox Gaden wrote:-Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the idea of having them be massive monetary investments of isk, lp or aurum entirely.
Maybe way down the line when they decide to do actual 'skins' for warbarges they could be AUR related, but otherwise I disagree with almost your entire premise.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Moorian Flav
294
|
Posted - 2015.01.14 23:42:00 -
[158] - Quote
I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally?
In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where warbarges do not have to be exactly the same between both games. Yes, the two games do have some cross functionality but they will never be fully integrated. We have to work with what we can get. 2. please stop giving a crap and asking questions about the visuals. Leave this to the games designers as that's what they do. 3. please only care about and asks questions about the added functionality warbarges will bring. After all, that's what we're supposed to be giving feedback about.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 01:35:00 -
[159] - Quote
Moorian Flav wrote:I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally?
In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where warbarges do not have to be exactly the same between both games. Yes, the two games do have some cross functionality but they will never be fully integrated. We have to work with what we can get. 2. please stop giving a crap and asking questions about the visuals. Leave this to the game's designers as that's what they do. 3. please only care about and asks questions about the added functionality warbarges will bring. After all, that's what we're supposed to be giving feedback about.
1) Save for the fact that War Barges were implemented in the universe -by- Dust 514, were never a part of the Eve Universe until Dust 514 came along, and therefore cannot be "exactly the same" to begin with if there is nothing for it to be the same as.
2) Please stop giving a crap about what other members of the community want from the game as you are, in fact, not them and everyone has different desires out of the game.
3) Than do so.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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CCP Rattati
C C P C C P Alliance
14852
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Posted - 2015.01.15 02:16:00 -
[160] - Quote
Ku Shala wrote:why are we being compared to normal citizens? we are the immortal soldiers of the uprising exactly, time passes and the remaining mercenaries are becoming something above and beyond soldiers for hire.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:19:00 -
[161] - Quote
Fox Gaden wrote:Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require Rattati to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Fantastic ideas...for a huge dev team
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:22:00 -
[162] - Quote
Aeon Amadi wrote:Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460 Yes, please take lore discussions into that thread. It is derailing this thread which is about the feature design. I appreciate the lore input and will continue to follow it in Aeon's thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:25:00 -
[163] - Quote
There was an issue with parsing this post's BBCode
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1368
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Posted - 2015.01.15 02:28:00 -
[164] - Quote
CCP Rattati wrote:sabre prime wrote:Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits. Faction Manufacturers
1 Warbarge. 5 market networks. Proto for everyone!
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 02:43:00 -
[165] - Quote
CCP Rattati wrote:sabre prime wrote:Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits. Faction Manufacturers
Nice. I like it.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Arkena Wyrnspire
Fatal Absolution
20806
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Posted - 2015.01.15 07:10:00 -
[166] - Quote
CCP Rattati wrote: The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits.
Generic? It has Caldari banners, Caldari architecture, and even the RDVs are Caldari.
Am very pleased to hear of faction warbarges though!
Also, am I correct in thinking that you'll onlybe able to fit a very few of the many subsystems available due to warbarge platform number limits? Given that some of the items like experimental weaponry will only be available to those who give up the platform for it (which can't be everyone), perhaps this makes player trading a more attractive idea?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Kevall Longstride
DUST University Ivy League
2227
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Posted - 2015.01.15 08:59:00 -
[167] - Quote
As Rattati intimated, Dust's Dev team, while very good, well motivated and super enthusiastic, are not huge in number. Something that should be considered when posting suggestions and ideas.
It's to the constant amazement of the CPM that the team manage to do what they do with the resources available. The Warbarge concepts beauty is it allows for some radical changes to made to the game in a very time and cost effective way while allowing for further iteration and polish once time and more resources become available.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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WeapondigitX V7
The Exemplars RISE of LEGION
184
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Posted - 2015.01.15 09:59:00 -
[168] - Quote
If suggestions are wanted on ideas for experimental weapons:
They could be new sidearm weapons which are similar to light weapons (at advanced tier) but cost more PG and CPU than normal light advanced weapons and have slightly less ''effective range'' (range when dmg is 30%) and less max ammo and less clipsize and less DPS but roughly the same optimal range and recoil and have some interesting stats:
compact AR and BrAR and BstAR and TAR: costs 10 more CPU and 2 more PG than the advanced tier weapons 5m less effective range and 2m less optimal range damage per bullet reduced by 0.5 points
aim down sights recoil REDUCED massively
hipfire recoil increased slightly hipfire accuracy slightly reduced by 2 points (or maybe cone of spread increased by 1 degree?)
max ammo reduced BY 20 bullets for all AR variants, NOT reduced UNTIL IT IS 20 bullets
clipisize reduced to 65 from 70 for AR and Brst AR, 24 to 20 for TAR, 30 to 29 for BrAR
reload speed REDUCED TO 1.4 seconds, not REDUCED BY 1.4 seconds
TAR Rounds Per Minute (RPM) reduced to 550 RPM
compact mass driver and AMD: clip size REDUCED BY 1 max ammo reduced by 2 splash damage reduced by 5 points splash radius reduced by 0.2 meters
projectile speed increased by 10%
direct damage reduced by 30 points
costs 10 more CPU only
compact swarm launcher:
costs 10 more CPU only
lock on speed decreased until it takes 4 seconds to lock on
it fires 12 missiles instead of 4
clipsize reduced to 1
damage per missile is unchanged
reload time INCREASED TO 11 seconds
lock on range reduced by 10 meters
max ammo increased by 4
compact rail rifle and ARR
clipsize reduced by 7
max ammo reduced by 40
damage reduced by 0.3 points
costs 15 more CPU and 3 more PG
charge time increased by 0.05 seconds for compact assault rail rifle
charge time increased by 0.11 seconds for compact rail rifle
effective range reduced by 5 meters
optimal range reduced by 2 meters
aim down sights recoil reduced massively and increased zoom magnification by a few points if possible
hipfire accuracy reduced, it means slightly increased cone of spread by 1 degree
hipfire recoil unchanged
compact combat rifle and ACR:
costs 10 more CPU and 2 more PG
reduced clipsize by 5
reduced max ammo by 40
reduced optimal range by 2 meters
increased effective range by 7 meters
reduced hipfire recoil slightly
reduced hipfire accuracy, increased cone of spread by 0.5 degrees
slight increase in aim down sights recoil
damage is unchanged
compact SCR and ASCR:
cost 12 more CPU and 5 more PG
optimal range reduced by 3 meters
effective range reduced by 4 meters
max ROF reduced to 550 RPM (rounds per minute)
damage reduced by 1 point without charging
charge time increased by 0.09 seconds
heat generated from a fully charged shot reduced by 15%
clipsize reduced by 3
max ammo reduced by 35
base heat increased by 1 point (hopefully reduces it to 17 rounds per overheat without applying skills)
fully charged shot does 20 points more damage
aim down sights recoil reduced massively
hipfire accuracy reduced meaning the cone of spread increased by 1 degree
hipfire recoil slightly increased
compact plasma cannon:
costs 7 more PG
direct damage reduced by 100 points
splash damage reduced by 10 points
splash radius reduced by 0.3 meters
horizontal projectile speed increased by 5% and vertical projectile acceleration towards the ground increased by 7%
max ammo reduced by 2
clipsize unchanged
charge time reduced by 0.09 seconds
reload speed increased slightly (duration reduced by 0.3 seconds)
compact shotgun:
costs 13 more CPU and 4 more PG
effective range reduced by 1 meter
optimal range is unchanged
clipsize reduced to 4
max ammo reduced to 12
hipfire accuracy reduced a lot meaning dispersion of shots increased by 10 degrees (I always wanted more spread on the shotgun, it was not user friendly trying to shoot players. This reduces its killing ability at longer ranges and makes it easier to kill players at shorter ranges)
damage per bullet reduced by 1 point (that is a total of 12 points because there are 12 pellets per shot)
compact sniper rifle and TacSR:
optimal range reduced by 50 meters
costs 10 more CPU and 5 more PG
headshot multiplier increased by 10%
max ammo reduced by 5
clipsize reduced by 1
damage unchanged
when I refer to hipfire accuracy, I am talking about the accuracy obtained when I am not moving or firing.
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Breakin Stuff
Internal Error. Negative-Feedback
6439
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Posted - 2015.01.15 11:01:00 -
[169] - Quote
Bluntly a personal "warbarge" wouldn't even have to be the sixe of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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CCP Rattati
C C P C C P Alliance
14881
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Posted - 2015.01.15 11:50:00 -
[170] - Quote
Breakin Stuff wrote:Bluntly a personal "warbarge" wouldn't even have to be the size of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Exactly, I have not indicated anywhere that the Warbarge we are releasing is a capital ship. I humbly request that people suspend disbelief a little, and imagine the progression that Fox Gaden proposed a page back. My focal point was to get this foundation working so we could build on it.,focusing on practicalities over form. I believe that is what has been asked of DUST for some time now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1890
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Posted - 2015.01.15 12:27:00 -
[171] - Quote
Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Internal Error. Negative-Feedback
6442
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Posted - 2015.01.15 12:46:00 -
[172] - Quote
MINA Longstrike wrote:Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions.
Not if you gut the battleship and repurpose everything but engineering and bridge spaces
Cargo capacity of a ship is just theholds. I'm talking about gutting the crew decks, living spaces and repurposing the entire ship. Not just the bays. One clone is approximately 2 cubic meters. Call a cheap flash growth vat 5 m3 to contain it. You're down to 150 m3 per 30 vat clones. So 1500 m3 for 300 if you pack those bastards in like sardines.
We aren't talking the full medical grade clones used by the empire and capsuleers. We're talking cheapsh*t chop jobs that you intend to expend slightly more slowly than you expend ammunition.
Warbarges should represent innovation, cunning and economy of space and action. Fancy, expensive ( or even legal) operations are the purview of empires, rich moguls and capsuleers.
Immortal clone mercenaries would, by necessity have become the outright masters of squeezing six cents out of a nickel. And squeezing 11 decimeters out of a meter.
The mindset should not be "standardized fitting." The mindset should be "repurposed for killing."
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6443
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Posted - 2015.01.15 12:49:00 -
[173] - Quote
And in game the mach, mega, abaddon and similar ships share the Orca's general size.
But you could get away with a brutix or damnation.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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MINA Longstrike
Kirjuun Heiian
1890
|
Posted - 2015.01.15 12:53:00 -
[174] - Quote
I was basing my numbers off of the only things shown to hold jump clones & the stuff to process them in eve, capital clone vat bays which have a listed volume of 10000m3 each, and take about 5-6 per clone. It's probably a gross overestimation and might even be able to be done with half the space per clone vat bay, bringing us down to .9m m3 for 30 clones.
With other stuff present we can still end up with something roughly 3x battleship size. Inconsistent numbers bug me.
Main point I've been trying to make is that we're not all flying around individual titans, warbarges to me are essentially giant clone production facilities, put in space, with hangars for a few frigate sized things, production facilities for other stuff too.
Anyways, as the numbers regularly show themselves to be inconsistent within CCP's own size charts, I'll apologize for further derailing thread and for attempting to speak with any overwhelming authority on the matter and leave with 'They're not *as* big as people think'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
5846
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Posted - 2015.01.15 13:08:00 -
[175] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you. Probably out of scope for the Dev resources available in DUST, but it would be very Cool to have this in Legion!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Internal Error. Negative-Feedback
6444
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Posted - 2015.01.15 13:12:00 -
[176] - Quote
MINA Longstrike wrote:
Anyways, as the numbers regularly show themselves to be inconsistent within CCP's own size charts, I'll apologize for further derailing thread and for attempting to speak with any overwhelming authority on the matter and leave with 'They're not *as* big as people think'.
this has been known for years. Fortunately its just enough to suspend disbelief.
But honestly I could se a capital barge as a corp asset followed by a motley flotilla of space chop jobs and overgunned engineering nightmares like a colossal reaver or ork fleet that descends upon a planet to assault, kill pilliage and burn. And if you're very, very lucky?
They leave when they're finished.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:27:00 -
[177] - Quote
steadyhand amarr wrote:can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
Well said! If new players start with a Warbarge we miss out on a big opportunity to improve the New Player Experience.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
416
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Posted - 2015.01.15 13:40:00 -
[178] - Quote
Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:42:00 -
[179] - Quote
MINA Longstrike wrote:Fox Gaden wrote:-Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the idea of having them be massive monetary investments of isk, lp or aurum entirely. Maybe way down the line when they decide to do actual 'skins' for warbarges they could be AUR related, but otherwise I disagree with almost your entire premise. I think you completely missed the point.
Maybe I should describe it as the standard Warbarge progression, the Faction Warbarge progression, and the AUR shortcut.
For the standard Warbarge Progression ISK is only intended to be a small component in getting upgrades. Other factors include building components to refit the new ship haul, as well as Loyalty Ranks and completion of daily missions to impress investors, and attract crew. The ISK cost per upgrade can be fairly minimal, you are trying to win over private investors and venture capitalists to finance your Warbarge for you.
The Faction Warfare Progression is based mostly on your loyalty rank with the Faction you are fighting for. As you increase in rank the Faction is willing to invest more in you.
AUR is a shortcut, just like it is with everything else.
Functionally there is no difference between the Warbarge you get following each progression, only the name and the picture is different. The Final Warbarge at the top of the Progression is essentially the same for all 3, although the FW one might have a racial flavor.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:50:00 -
[180] - Quote
CCP Rattati wrote:Fox Gaden wrote:Warbarge Progression proposal Fantastic ideas...for a huge dev team Well from a Dev perspective, I am talking about 30 small .jpg images, a similar number of ship names, and five variations on the Warbarge fitting screen (1 for each level of the progression), along with some explanitory text, maybe a few automated mails, and a splash screen explaining the whole thing in the Warbarge fitting window before you get your first Warbarge.
My proposal is meant to be big on narrative, and light on Dev requirements.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 14:17:00 -
[181] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions. Not if you gut the battleship and repurpose everything but engineering and bridge spaces Cargo capacity of a ship is just theholds. I'm talking about gutting the crew decks, living spaces and repurposing the entire ship. Not just the bays. One clone is approximately 2 cubic meters. Call a cheap flash growth vat 5 m3 to contain it. You're down to 150 m3 per 30 vat clones. So 1500 m3 for 300 if you pack those bastards in like sardines. We aren't talking the full medical grade clones used by the empire and capsuleers. We're talking cheapsh*t chop jobs that you intend to expend slightly more slowly than you expend ammunition. Warbarges should represent innovation, cunning and economy of space and action. Fancy, expensive ( or even legal) operations are the purview of empires, rich moguls and capsuleers. Immortal clone mercenaries would, by necessity have become the outright masters of squeezing six cents out of a nickel. And squeezing 11 decimeters out of a meter. The mindset should not be "standardized fitting." The mindset should be "repurposed for killing." Yeah, I have to agree with this. If it is a ship that has a flight deck to start with (like an Orca or a carrier) it would make refitting to dock MCC's cheaper and easier. If it has a lot of empty space, like a Freighter, the refit would be easier as well. But even a battleship haul can be re-purposed. You don't need the power of Battleship engines, so they can be downgraded. You only need small turrets to do Orbital Bombardment, so that means less space for ammo storage, and less power requirements than running Large turrets. A lot of stuff could be ripped out to make space. So you are not just looking at cargo space of the ship when it was originally built. Cargo space tends to be only a small percentage of the volume of a Warship anyway.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5849
|
Posted - 2015.01.15 14:25:00 -
[182] - Quote
Jonny D Buelle wrote:Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts I agree with all of this except for requiring a ton of isk or LP to get into their first Warbarge. Instead, frame it as impressing venture capitalists, or Faction Officers, to invest in your career by covering the cost of your first Warbarge.
So getting your first Warbarge would be about proving yourself, rather than about earning ISK or LP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Breakin Stuff
Internal Error. Negative-Feedback
6449
|
Posted - 2015.01.15 14:41:00 -
[183] - Quote
Honestly I'd save "earning" a warbarge for later or legion.
It can be a rite of passage storyline for new mercs.
You want a warbarge/new warbarge/better warbarge?
You must singlehandedly infiltrate, assault and requisition a ship for yourself. Whether you do so by attacking a deep core mining installation to hijack an orca, or you attack a blood raider pirate base for a bhaalgorn, or hit a republic shipyard for a typhoon hull.
If I could have my wish, the warbarge release would be heralded by an event representing mercs across new eden assaulting space elevators, stations, hangars, etc. To get into space and hijack ships, materiels and escape their empire babysitters in the wake of proposed CONCORD restrictions upon merc freedoms, caps in pay and elimination of autonomy.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Jonny D Buelle
Mors Effera
425
|
Posted - 2015.01.15 14:42:00 -
[184] - Quote
Fox Gaden wrote:Jonny D Buelle wrote:Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts I agree with all of this except for requiring a ton of isk or LP to get into their first Warbarge. Instead, frame it as impressing venture capitalists, or Faction Officers, to invest in your career by covering the cost of your first Warbarge. So getting your first Warbarge would be about proving yourself, rather than about earning ISK or LP.
Well I still think there should be some isk lost and a way to get out of paying the isk.
Maybe the mission would be to introduce you to the Warbarge Broker (for lack of a better term). Even then it could be just an ingame automatic mail. Just like what we had before Uprising when you made a new toon.
He will offer you a Warbarge for a price whether it be LP or ISK or both.
If you don't have the isk to pay maybe another special mission or even using the special contracts tab for once.
I am just really obsessed with the idea of stealing a warbarge for my own personal use.
Edit: Reworded most of it to make more sense.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Fox Gaden
Immortal Guides Learning Alliance
5851
|
Posted - 2015.01.15 15:16:00 -
[185] - Quote
I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5851
|
Posted - 2015.01.15 15:19:00 -
[186] - Quote
Breakin Stuff wrote:Honestly I'd save "earning" a warbarge for later or legion.
It can be a rite of passage storyline for new mercs.
You want a warbarge/new warbarge/better warbarge?
You must singlehandedly infiltrate, assault and requisition a ship for yourself. Whether you do so by attacking a deep core mining installation to hijack an orca, or you attack a blood raider pirate base for a bhaalgorn, or hit a republic shipyard for a typhoon hull.
If I could have my wish, the warbarge release would be heralded by an event representing mercs across new eden assaulting space elevators, stations, hangars, etc. To get into space and hijack ships, materiels and escape their empire babysitters in the wake of proposed CONCORD restrictions upon merc freedoms, caps in pay and elimination of autonomy. That would be so cool!
But for now, I was thinking just getting a certain number of kills, War Points, Wins, etc.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
429
|
Posted - 2015.01.15 15:50:00 -
[187] - Quote
Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
I feel like stealing this nugget and making a suggestion as I can see this idea (if implemented) going past the use of a rite of passage for the warbarge and into the realm of improving NPE
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.15 16:24:00 -
[188] - Quote
Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
This sort of thing is pretty much spot on to where I was coming from too. Though maybe making it part of the mission system would easer and little more intuitive?
You can never have to many chaples
-Templar True adamance
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Fox Gaden
Immortal Guides Learning Alliance
5860
|
Posted - 2015.01.15 18:39:00 -
[189] - Quote
steadyhand amarr wrote:Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
This sort of thing is pretty much spot on to where I was coming from too. Though maybe making it part of the mission system would easer and little more intuitive? Or both. "I have sent you a mission, should you chose to accept it, to..."
The one important thing though is to use the automatic mail-outs sparingly. If a player receives them too often they will start to think of them as spam and ignore them. That is why I think they should only be used for character progression, and not stuff like daily missions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.15 19:31:00 -
[190] - Quote
agree getting a mail from the NPC should be a "oh dam whats this" moment saved only for big mile stones or something important. either way the core of it, is build in some easy steps into the early game that help introduce the player to the world and give him other objectives that can be completed in pub matches etc so its not just a wall of bullets and angry vets :P.
really wish this game was on the PS4 :(
You can never have to many chaples
-Templar True adamance
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2015.01.15 20:38:00 -
[191] - Quote
I had an idea. What if we could view our warbarge in the station hanger, just like in EVE.
It would sure make one of those doors in the merc quarters useful for once.
Just a cool idea.
Specialization: Making typo's.
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MINA Longstrike
Kirjuun Heiian
1899
|
Posted - 2015.01.15 23:50:00 -
[192] - Quote
Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
I can understand why you'd want this to be a thing, as honestly this is something that does provide a real feeling of power and growth however I believe that warbarges should be there right from the very start - maybe not *as* warbarges per se but if they're supposed to provide passive effects to everyone. Even just calling them 'personalized clone vat facilities' before [rite of passage] and they get put into [personal warbarge].
The other issue that I have is that dust is not currently structured in a manner where you can 'really' feel like you earned it. If we had some pve stuff I'd love to see say about 4-5 mission paths that lead to your own warbarge (making one, buying one, having one donated, stealing one, or killing for one).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maken Tosch
DUST University Ivy League
10756
|
Posted - 2015.01.16 05:01:00 -
[193] - Quote
I would borrow a page from Eve Online where you get a Rookie warbarge very much like how Eve players get a Rookie ship of their own for free if they dock up with only a pod and no ships in the hangar. But that Rookie warbarge would only be for new players since it would only have the bare essentials. Kind of like starter suits in Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Pagl1u M
Dead Man's Game RUST415
1339
|
Posted - 2015.01.16 11:04:00 -
[194] - Quote
I'm very excited about Warbarges...
...BUT...
...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread
CCP Rattati wrote:Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time. Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited. So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.
So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main? I will even be able to send those weapons from alts to my main because we are going to have the market.
I think this is a major problem. How are you going to avoid it?
One of the few assaults you'll find in a PC match!
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CCP Rattati
C C P C C P Alliance
14987
|
Posted - 2015.01.16 11:08:00 -
[195] - Quote
Pagl1u M wrote:I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote:Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time. Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited. So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main?I will even be able to send those weapons from alts to my main because we are going to have the market. I think this is a major problem. How are you going to avoid it?
You will claim your weapons from the lab using components, so that will slow you down quite a bit.
Also, you will have to upgrade the warbarge to level 4 to consistently make experimental weapons, again, which will require components and time.
Very possibly, we will add a "fuel" to the warbarge to keep it running, and you get fuel cells (or maybe just components) by actively playing the game (missions and salvage). So only true players can power their warbarge, this should also apply to alts trying to exploit any free clonepacks for Warbarge Flotillas.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tesfa Alem
Death by Disassociation
711
|
Posted - 2015.01.16 11:52:00 -
[196] - Quote
CCP Rattati wrote:
You will claim your weapons from the lab using components, so that will slow you down quite a bit.
Also, you will have to upgrade the warbarge to level 4 to consistently make experimental weapons, again, which will require components and time.
Very possibly, we will add a "fuel" to the warbarge to keep it running, and you get fuel cells (or maybe just components) by actively playing the game (missions and salvage). So only true players can power their warbarge, this should also apply to alts trying to exploit any free clonepacks for Warbarge Flotillas.
Perhaps a tie in with the daily mission?
e.g. complete X amount of missions to get a daily alottment of "fuel or components"
This way, you can keep warbarge upgrades consistent with being active on dust to discourage alt farming, and yet keep players with less time on thier hands competetive with the non stop grinders.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Internal Error. Negative-Feedback
6474
|
Posted - 2015.01.16 12:56:00 -
[197] - Quote
That only works if the aurum dailys are eliminated entirely from the queue.
I would tie the fuel allotment to earning (warvarge average level) x1000 warpoints every couple days?,
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.16 14:51:00 -
[198] - Quote
Please don't go the Ace combat root. It only works for them because of the unique nature of asian market who simply took arcades online =ƒÿå
I'm really not ok limiting functionality ever based on how free time you have. Most people have lives and it's not fair on them and will just drive them away. I stopped playing destiny myself for that very reason
You can never have to many chaples
-Templar True adamance
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Floyd20 Azizora
Tronhadar Free Guard Minmatar Republic
76
|
Posted - 2015.01.16 17:07:00 -
[199] - Quote
CCP Rattati wrote:Pagl1u M wrote:I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote:Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time. Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited. So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main?I will even be able to send those weapons from alts to my main because we are going to have the market. I think this is a major problem. How are you going to avoid it? You will claim your weapons from the lab using components, so that will slow you down quite a bit. Also, you will have to upgrade the warbarge to level 4 to consistently make experimental weapons, again, which will require components and time. Very possibly, we will add a "fuel" to the warbarge to keep it running, and you get fuel cells (or maybe just components) by actively playing the game (missions and salvage). So only true players can power their warbarge, this should also apply to alts trying to exploit any free clonepacks for Warbarge Flotillas. how many levels are being planned? will we have any control over what types of weapons get made? how long do you envision a personal warbarge taking to max out? if you introduced a 'fuel' type system will we be able to stock a few days in the warbarge? will equipment and dropsuits ever be possible?
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Quafe Pop
Sinq Laison Gendarmes Gallente Federation
9
|
Posted - 2015.01.16 18:21:00 -
[200] - Quote
Ok lets say you could see warbarges on the map
You warp your warbarge over your corps district
and it becomes part of thier powerful fleet
Can other corpations board your warbarge and attack and take it over and put it in thier fleet? |
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Fox Gaden
Immortal Guides Learning Alliance
5879
|
Posted - 2015.01.16 19:37:00 -
[201] - Quote
Quafe Pop wrote:Ok lets say you could see warbarges on the map
You warp your warbarge over your corps district
and it becomes part of thier powerful fleet
Can other corpations board your warbarge and attack and take it over and put it in thier fleet? You are going to have to buy a lot of Quafe suits to finance the development of that proposal. The big ticket item there would be developing a game map based on the inside of a Warbarge...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lady MDK
Kameira Lodge Amarr Empire
258
|
Posted - 2015.01.16 22:59:00 -
[202] - Quote
OK so creating more advanced weapons will be a slower task as long as we can continue to provide components? and it will stop if we stop supplying components? or is it just a slow passive process?
Experimental guns into the creation bay but some of the job cycles produce Nanite poo rather than a weapon... or maybe a mixture of the 2?
Also please have an actual map the warbarge not just a room lol.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Ripley Riley
Incorruptibles
6731
|
Posted - 2015.01.16 23:04:00 -
[203] - Quote
... Nanite poo...
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ekrano Fergus
Molon Labe. General Tso's Alliance
71
|
Posted - 2015.01.17 03:11:00 -
[204] - Quote
Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room.
/)_/)
( . .)
C(") (")
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Lady MDK
Kameira Lodge Amarr Empire
258
|
Posted - 2015.01.17 07:21:00 -
[205] - Quote
Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room.
This is supposedly part of the warbarge. At one point there was more to it as far as concept went as ccp showed a mu h bigger layout one fanfest.
This should be used/expanded on imo.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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nickmunson
Capital Acquisitions LLC Bad Intention
41
|
Posted - 2015.01.17 11:24:00 -
[206] - Quote
CCP Rattati wrote:Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
Q&A from thread 1) Merc Warbarges will not need Skills - Flotillas will need a CEO/Director of some level to run as any Corp mechanic does. 2) Some Flotilla Subsystems may stack with Merc Subsystems, yet another reason to be in a strong Corporation and help it grow 3)Manufacturing skills are not currently in our plans, and that's just to keep the designs simple, not because it's a bad idea 4) ISK generation, is meant more as a reason for new players to check in and get your ISK yield than another alt farm. It will require some investment to get to a high enough level to alt farm. 5) The concerns about in-game bonuses are loud and clear. The intent is for this to be at max like a single complex dmg mod. 6)Experimental is between Proto and Officer, they are hard enough to get, so they don't require extra skills above lvl 5, Specialist Weapons will only be in FW, Experimental only in Warbarges 7) Taxing Components instead of relying on Donations - doesn't sound like teamwork. This is also the first foundation of player trading so we may need that step towards player trading. 8)Phases are development cycles, I want you to know there is a longer roadmap, with Phase 1 being the foundation, later Phases being rolled out over the year. 9) Flotilla Actions would be to claim a generate Clone Pack from the Warbarge Flotilla, or move it from System to System to attack Districts 10) Yet to be fully designed, but the plan for Flotilla Upgrades is that it's always upgrading, if it has Components, just choosing the cheapest one to work on next. Otherwise it's too reliant on failing due to a CEO not logging in, etc. 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR. 12) A level 5 Warbarge has 5 Platforms. Every platform has a fixed Subsystem that can be upgraded so no need to purchase the first Subsystem. Later we may introduce choices for Platforms. 13) Everyone gets the Warbarge for free 14) You can only build a single Subsystem of every type, and the Platform is automatically populated with it when it gets upgraded, there is no choice of Subsystems, the Mobile Factory goes into Platform 1, Market Network into 2, etc. Later there may be choices.
love it.... BUt..... i am also an eve player, could we possibly figure in ways that this will also help eve or do something for eve by adding these things. ive given alliance the whole 40% pos fuel saving, and 40% manufacturing time reduction, but none seem too appealing, as low sec pos is very expensive and risky. naybe upping the material for PI as well as lowering material costs. just ideas to get more eve players interested in what we are doing down on the ground. other then that sounds great, just would like to see if we could get this vision as a whole wheter it be for dust or legion. and the only alliances that really seem the slight bit interested is general tso's and the alliance i am currently in. or even a better idea, as we upgrade on the ground it gives hp bonus to pos, or cpu and pg, or moon mining amount increase. but i like the Hp idea, as we build down here it makes whats in molden heathe on the districts owned by the alliance stronger.
love me or hate me. you kill me i hunt you.
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Flint Beastgood III
Dead Man's Game RUST415
1301
|
Posted - 2015.01.17 11:36:00 -
[207] - Quote
Lady MDK wrote:Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room. This is supposedly part of the warbarge. At one point there was more to it as far as concept went as ccp showed a mu h bigger layout one fanfest. This should be used/expanded on imo.
+1
Warbarge interior update!
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Flint Beastgood III
Dead Man's Game RUST415
1301
|
Posted - 2015.01.17 11:38:00 -
[208] - Quote
Fox Gaden wrote:Jonny D Buelle wrote:Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts I agree with all of this except for requiring a ton of isk or LP to get into their first Warbarge. Instead, frame it as impressing venture capitalists, or Faction Officers, to invest in your career by covering the cost of your first Warbarge. So getting your first Warbarge would be about proving yourself, rather than about earning ISK or LP.
It seems there is a bit of backing for this idea. I'm not sure how I feel, but I do know there should be no AUR upgrading of warbarges!
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Lady MDK
Kameira Lodge Amarr Empire
259
|
Posted - 2015.01.17 13:45:00 -
[209] - Quote
Just thinking about warbarge exterior appearance for a minute... Ratati - Are they the ship that the clones are loading onto in this EVE video around 1:22?
https://www.youtube.com/watch?v=yFTUazuGdTw
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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MINA Longstrike
Kirjuun Heiian
1915
|
Posted - 2015.01.17 14:17:00 -
[210] - Quote
No, those are far too small. Those are transport ships of some kind, but not warbarges.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
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Breakin Stuff
Internal Error. Negative-Feedback
6541
|
Posted - 2015.01.17 14:21:00 -
[211] - Quote
MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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MINA Longstrike
Kirjuun Heiian
1915
|
Posted - 2015.01.17 14:23:00 -
[212] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships. You mean RDVs?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Breakin Stuff
Internal Error. Negative-Feedback
6543
|
Posted - 2015.01.17 14:31:00 -
[213] - Quote
So. How do we fuel a warbarge?
Warpoints earned in combat.
Each warbarge should have a minimum, baseline function level for all components. In order to increase this functionality...
I am going to be completely arbitrary and say minimum function is 50%.
For each 1000 war points earned your warbarge increases it's output by 2%.
To a maximum of (insert ridiculous number here)
This represents contract resources being shunted to your warbarge systems for operations. Sustaining an operational pace is not difficult. However, the warbarges consume resources at a ferocious rate.
This is represented by a loss of 5% of the previously gained efficiency per day after 48 hours without earning 1000 warpoints. 5% of total efficiency, not of the total gained via resources. So if maximum is 100 and you have 98 and gain 1000 WP you get 100% warbarge output. But if on the third day you dont fight you lose 5%, dropping to 95% output.
Earning 1000 warpoints halts this degradation and upon earning the next 1000 your warbarge begins to ramp up operations once again.
There ya go. "Warbarge fuel."
Make it so clones cannot be generated BELOW 50% of minimum and maximum resource input.
Once the warbarge drops below 25% of minimum and maximum, the warbarge begins suffering clone attrition.
At minimum function clone vat bays cannot be sustained and all clones must be reclaimed for biomass.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6543
|
Posted - 2015.01.17 14:38:00 -
[214] - Quote
MINA Longstrike wrote:Breakin Stuff wrote:MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships. You mean RDVs? No.
I mean dropship.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Duke Noobiam
Incorruptibles
345
|
Posted - 2015.01.17 19:11:00 -
[215] - Quote
Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly.
I like this concept better than mercs owning warbarges, but I would prefer the following...
- Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. |
Devadander
Woodgrain Atari
182
|
Posted - 2015.01.17 21:56:00 -
[216] - Quote
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Was reading before I posted and yup, I have no choice but to echo this sentiment.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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crazy space 1
Forty-Nine Fedayeen Minmatar Republic
2575
|
Posted - 2015.01.18 05:26:00 -
[217] - Quote
This is the type of change that could really change and save this game. But I'm worried becuase you can't even get the 3D map preview to be a priority. I hope we will be able to walk around and work together once more, becuase the changes posted in the OP will give some persistence to corporations. How many corporations are left from beta?
Please don't let this be another undelivered pipe dream this is really great stuff.
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Kevall Longstride
DUST University Ivy League
2236
|
Posted - 2015.01.18 07:01:00 -
[218] - Quote
Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room.
The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much can change in development. But we'll ask Rattati nicely if he can share something soon.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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JIMvc2
The Wanga Empire Strikes Back
518
|
Posted - 2015.01.18 07:04:00 -
[219] - Quote
Kevall Longstride wrote:Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room. The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much can change in development. But we'll ask Rattati nicely if he can share something soon.
There is one thing that I would love to see and it would benefit PC and FW more and that would be if we can see and access the MCC staging area. I know it sounds like to much but it would be nice :) Then we Dust mercs could get a feeling of how big something the warbage can be compared to the MCC. :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Kevall Longstride
DUST University Ivy League
2236
|
Posted - 2015.01.18 07:39:00 -
[220] - Quote
Just so expectations are managed:
Menu changes, balances, static art assets and most background code changes are comparatively doable with short to medium lead Dev time from what the CPM has learned. This has been improved upon with some of the back office changes that 1.10 brought.
In game UI, 3D assets and interactive 3D, while not totally impossible (ie the agent) are a much more longer term goal requiring longer lead times and planning.
Please bare this in mind when giving suggestions and ideas. You want the latter of the two to become easier? Buy more Aurum.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
6747
|
Posted - 2015.01.18 09:14:00 -
[221] - Quote
Kevall Longstride wrote:You want the latter of the two to become easier? Buy more Aurum. BRB, taking out a second mortgage so we can have heavy weapon parity and pilot dropsuits.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Flint Beastgood III
Dead Man's Game RUST415
1302
|
Posted - 2015.01.18 10:42:00 -
[222] - Quote
Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges.
^ This.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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MINA Longstrike
Kirjuun Heiian
1918
|
Posted - 2015.01.18 11:02:00 -
[223] - Quote
Flint Beastgood III wrote:Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. ^ This. I dislike this entirely. I enjoy the thought of being a one-person private military.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
E-Rock
Molon Labe. General Tso's Alliance
41
|
Posted - 2015.01.18 11:20:00 -
[224] - Quote
CCP Rattati wrote:Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
Q&A from thread 1) Merc Warbarges will not need Skills - Flotillas will need a CEO/Director of some level to run as any Corp mechanic does. 2) Some Flotilla Subsystems may stack with Merc Subsystems, yet another reason to be in a strong Corporation and help it grow 3)Manufacturing skills are not currently in our plans, and that's just to keep the designs simple, not because it's a bad idea 4) ISK generation, is meant more as a reason for new players to check in and get your ISK yield than another alt farm. It will require some investment to get to a high enough level to alt farm. 5) The concerns about in-game bonuses are loud and clear. The intent is for this to be at max like a single complex dmg mod. 6)Experimental is between Proto and Officer, they are hard enough to get, so they don't require extra skills above lvl 5, Specialist Weapons will only be in FW, Experimental only in Warbarges 7) Taxing Components instead of relying on Donations - doesn't sound like teamwork. This is also the first foundation of player trading so we may need that step towards player trading. 8)Phases are development cycles, I want you to know there is a longer roadmap, with Phase 1 being the foundation, later Phases being rolled out over the year. 9) Flotilla Actions would be to claim a generate Clone Pack from the Warbarge Flotilla, or move it from System to System to attack Districts 10) Yet to be fully designed, but the plan for Flotilla Upgrades is that it's always upgrading, if it has Components, just choosing the cheapest one to work on next. Otherwise it's too reliant on failing due to a CEO not logging in, etc. 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR. 12) A level 5 Warbarge has 5 Platforms. Every platform has a fixed Subsystem that can be upgraded so no need to purchase the first Subsystem. Later we may introduce choices for Platforms. 13) Everyone gets the Warbarge for free 14) You can only build a single Subsystem of every type, and the Platform is automatically populated with it when it gets upgraded, there is no choice of Subsystems, the Mobile Factory goes into Platform 1, Market Network into 2, etc. Later there may be choices.
This sounds so completely awesome.
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Kain Spero
Negative-Feedback
4261
|
Posted - 2015.01.18 12:00:00 -
[225] - Quote
Rattati, I was thinking in keeping with the goal of keeping the manufacture design simple just have it where if you can use the item you can build it. This would help to limit manufacture alt farming while rewarding SP investment in the industry sector you want to construct items.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Flint Beastgood III
Dead Man's Game RUST415
1302
|
Posted - 2015.01.18 12:46:00 -
[226] - Quote
Regis Blackbird wrote:Absolutley love it Although I have to echo the strong concern about the proposed in-game bonuses. (This will make balancing even more difficult, just when we are about to crawl out of that hole.) In my opinion, any in-game bonuses should be limited to non-combat perks. Such as: - Warbarge Frequency Stabilisers - bonus to available Bandwidth - Warbarge Artillery Bay - gives incremental access to the different OBs (we have now) - Warbarge Decryption Databank - gives bonus to hacking speed Will probably come up with more later... Edit: Clarified the OB mechanic as incremental, I.e you don't have access to everything at once
Nice ideas.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Duke Noobiam
The Dukes of Death
346
|
Posted - 2015.01.18 18:11:00 -
[227] - Quote
MINA Longstrike wrote:Flint Beastgood III wrote:Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. ^ This. I dislike this entirely. I enjoy the thought of being a one-person private military.
Why would you engage in land battles for small amounts of ISK if you can afford a capital ship? |
Nomex Gallatin
Direct Action Resources VP Gaming Alliance
56
|
Posted - 2015.01.18 18:32:00 -
[228] - Quote
Rocking it CCP Rattati,
I love the concept and am pretty excited to see how Dust and Legion continue to fold into the well developed New Eden Universe.
Thanks,
- Nomex
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Iron Wolf Saber
Den of Swords
18335
|
Posted - 2015.01.18 19:40:00 -
[229] - Quote
One more suggestion
Warehouse; when activated increases the capacity of other modules allowing greater storage capacity than normal; materials are not lost when deactivated but must be emptied out before allowing reactivation again.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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killian178
Random Gunz RISE of LEGION
78
|
Posted - 2015.01.19 01:27:00 -
[230] - Quote
Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
Random Gunz RISE of LEGION
78
|
Posted - 2015.01.19 01:42:00 -
[231] - Quote
Vance Alken wrote:CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I think the point is that that Titan still came from someone/somewhere. The only ship you can get for free in Eve is a rookie ship, which is incredibly barebones. Mercs should be starting out and building up similarly. Some kind of very simple equivalent should be your starting warbarge (more like a 'war-shuttle', or perhaps 'war t1 hauler', retrofitted with the sweet blackops stuff that lets it bypass planetary defenses)
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16671
|
Posted - 2015.01.19 02:19:00 -
[232] - Quote
killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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CCP Rattati
C C P C C P Alliance
15116
|
Posted - 2015.01.19 02:20:00 -
[233] - Quote
True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Maken Tosch
DUST University Ivy League
10793
|
Posted - 2015.01.19 02:39:00 -
[234] - Quote
Pagl1u M wrote:I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote:
Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited.
So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main?I will even be able to send those weapons from alts to my main because we are going to have the market. I think this is a major problem. How are you going to avoid it?
I have Planetary Interaction colonies in Eve Online that are passively generating materials I need for producing Nanite Repair Paste used in repairing modules on board ships while in space. I'm not even logged in. But those materials won't do me any good if I don't routinely export them from the planet into space and then into my cargo where I then haul them to the nearest market for selling.
I also have about over a hundred sell orders in Eve that passively sell certain items I acquired a long time ago but only if another player buys them from me and not from some competitor which means I have to occasionally babysit the orders to stay competitive.
Control Towers in Eve also passive harvest materials from moons and passively produce things like any other station but those require constant refueling and monitoring of the production jobs. Again, babysitting.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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killian178
Random Gunz RISE of LEGION
78
|
Posted - 2015.01.19 04:06:00 -
[235] - Quote
CCP Rattati wrote:True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily Soooooooooo whats not on the back burner.....
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
Random Gunz RISE of LEGION
78
|
Posted - 2015.01.19 04:08:00 -
[236] - Quote
Its vehicles.... heavy weapons..... vehicles..... Pilot suits.... I said vehicles right.......
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Vitantur Nothus
Nos Nothi
1816
|
Posted - 2015.01.19 04:26:00 -
[237] - Quote
Soooo ...
Say I wanted to dock my personal warbarge at a flotilla other than my corp's flotilla. If I paid the appropriatedocking fees and said flotilla were to permit my docking, would I be eligible to receive that flotilla's benefits instead of my corp flotilla benefits? |
MINA Longstrike
Kirjuun Heiian
1921
|
Posted - 2015.01.19 05:52:00 -
[238] - Quote
Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Fatal Absolution General Tso's Alliance
14485
|
Posted - 2015.01.19 05:54:00 -
[239] - Quote
Adding an extra heavy weapon or a few more racial vehicles won't magically make the game interesting again. It will have a "Ooooh! Shiny!" factor for a few days, and then they become just another tool on the field in a boring lobby shooter.
I'm glad that CCP is going in the route they are going right now, and who knows we might get a bit shiny on the way too
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Ghural
WarRavens Capital Punishment.
372
|
Posted - 2015.01.19 06:58:00 -
[240] - Quote
I like the warbarge concept, but I think presenting it as yet another abstract menu item will do nothing to wow new players and may even confuse them, understanding the fitting screen is hard enough for some players, why would adding an additional layer of customisation via the warbarge help?
|
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Breakin Stuff
Internal Error. Negative-Feedback
6585
|
Posted - 2015.01.19 09:10:00 -
[241] - Quote
CCP Rattati wrote:True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
Historically unf***ing bad code is more effort intensive than adding new code.
I may bang on the core playability drum, but I also understand the limits imposed by a small design team.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Middas Betancore
Mantodea MC
373
|
Posted - 2015.01.19 15:03:00 -
[242] - Quote
Middas Betancores Kaalakiota Tactical Warbarge (LP upgraded caldari warbarge)
Will add more ideas as they come if im going in the right direction , here's a couple of mods found on this warbarge
Hybrid Rail-Fire Control Array Instead of the usual OB options the user instead has various hybrid strikes for a slightly altered cost
1000wp Minor Hybrid Strike 3000wp Medium Hybrid Strike 4000wp Large Concentrated Hybrid strike 5000wp Large dispersed Hybrid strike xxxx wp Large creeping hybrid barrage Penalty cannot deliver other strike types, or for increased cost
Kaalakiota Armoury
Produces Caldari weapons xx% faster Produces Kaalakiota weapons even faster still Penalty to non-Caldari production times If there is some kind of crafting, the bonus could be a reduction of materials required
Both of these modules can be adapted to other races/sub factions Will follow this up as appropriate
"Deploy the gas, we'll burn what's left"- Redacted
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Duke Noobiam
The Dukes of Death
347
|
Posted - 2015.01.19 18:28:00 -
[243] - Quote
MINA Longstrike wrote:Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass.
Since when? I've never seen this payout on any end of match screen.
I love the personal war barge idea, I think it adds another dimension and depth to the game. But I think it has to fit within the context of the game currently.
Answer these questions for me and I will be happy to go along with the personal war barges as opposed to personal pod ships that dock to warbarges.
1. Whose war barge is the team that's awaiting deployment gathering in prior to battles? I always assumed is was the warbarge of the corporation who was paying for the public contract (in pubs) or a warbarge owned by one of the factions (in FW) or the player owned corp (in PC).
2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs?
3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time?
4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed. |
Ripley Riley
Incorruptibles
6761
|
Posted - 2015.01.19 18:35:00 -
[244] - Quote
Duke Noobiam wrote:2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs? I know in Eve Online CCP stated that NPC ships are hidden from view because there are so many of them and they don't directly interact with pilots anyway. This explanation could be applied to DUST mercs as well. A mortal mercenary can't hold a candle to us so why even consider their existence.
Duke Noobiam wrote:3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time? This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets?
Duke Noobiam wrote:4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed. I believe that Rattati wants to have a wow-factor. Imagine one player talking to another player, "I'm playing this game where I'm an immortal space mercenary and you get this massive capital ship as your homebase." That could hook some people in trying the game more than, "Yeah, we get a spaceship or something. Anyway, it's got a couch I think."
Not that I support it, but that's what I think he wants.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Balistyc Farshot
The Exemplars RISE of LEGION
33
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Posted - 2015.01.19 19:34:00 -
[245] - Quote
Ripley Riley wrote:Duke Noobiam wrote: [quote=Duke Noobiam]4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed.
I believe that Rattati wants to have a wow-factor. Imagine one player talking to another player, "I'm playing this game where I'm an immortal space mercenary and you get this massive capital ship as your homebase." That could hook some people in trying the game more than, "Yeah, we get a spaceship or something. Anyway, it's got a couch I think." Not that I support it, but that's what I think he wants.
Are you dissing my couch? That's it! You aren't allowed over to my place anymore. (I really like your posts Rip, you give it to them straight.)
Guys, nothing else, you get a nicer merc quarters. Let me tell you I have spent plenty of time walking around my little room wishing I could change the channel on the TV or do something stupid yet interesting in my room. Example: I have 20 minutes until PC, I know, I will reorganize my sidearms by damage output over range on the wall. I will remove all my non-proto weapons too. I don't want anyone to see my first scrambler pistol. That goes back under my bed.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ripley Riley
Incorruptibles
6765
|
Posted - 2015.01.19 19:53:00 -
[246] - Quote
Balistyc Farshot wrote:Let me tell you I have spent plenty of time walking around my little room wishing I could change the channel on the TV or do something stupid yet interesting in my room. I have some serious doubts this will ever make it into DUST 514, but I had hoped that we might have a mini-game or two to distract us in our merc quarters. Something akin to CCG or maybe a battleship-like tabletop game. I mean, hell, even immortal space warlords like to play chess every now and again, right?
But this is probably the absolute bottom feature on Rattati's list-o-cool-stuff-DUST-needs.
Balistyc Farshot wrote:(I really like your posts Rip, you give it to them straight.) I try
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Lady MDK
Kameira Lodge Amarr Empire
261
|
Posted - 2015.01.20 06:07:00 -
[247] - Quote
killian178 wrote:Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude
Sweeet!
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Golden Day
Y.A.M.A.H
883
|
Posted - 2015.01.21 00:57:00 -
[248] - Quote
You could add a good link by being able to buy ores from EVE players on the market and use that ore to be able to build expermental weapons mcc's and ect in your Warbarge manufacturing room!
HAHAHAHA
Im not crazy......
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501st Headstrong
0uter.Heaven
802
|
Posted - 2015.01.21 02:08:00 -
[249] - Quote
Duke Noobiam wrote:MINA Longstrike wrote:Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass. Since when? I've never seen this payout on any end of match screen. I love the personal war barge idea, I think it adds another dimension and depth to the game. But I think it has to fit within the context of the game currently. Answer these questions for me and I will be happy to go along with the personal war barges as opposed to personal pod ships that dock to warbarges. 1. Whose war barge is the team that's awaiting deployment gathering in prior to battles? I always assumed is was the warbarge of the corporation who was paying for the public contract (in pubs) or a warbarge owned by one of the factions (in FW) or the player owned corp (in PC). It is. However, some of us have billions of isk, and stealing a Warbarge is not as hard as some think. The corporations we fight for in public contracts are short and sweet. Get us to the planet to do what we do, and nothing more. 2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs? ? Do you mean why can all war barges hold 16? We do not know that yet. However, war barges are going to have scientists and engineers, with the attack mercs bend from your clone pack generation as a corporation.3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time? You steal something when you don't have money. If some of these corporations are dumb enough to hire the blueberries I see in pubs, you probably stole their MCCs and war barges with ease lol. Also, your war barge will just be a shell, with no modules. 4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed.
This is consistent. A modular ship (just a smaller war barge) that we own makes fairly little sense when we have literal factories on it making isk, weapons, keys, etc. Look on the roadmap @ Trello and you'll see it fit. Warbarges holding resources eventually being raided, use of those Warbarges into a Corporation Flotilla, etc. When individuals can have 1000s of their proto suits stocked and have a lot of play change over, they can own a war barge. At least Rattati isn't making them cost isk...
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Juno Tristan
Obscure Reference
274
|
Posted - 2015.01.21 04:41:00 -
[250] - Quote
How about the in match bonuses only apply to PC matches, this would help alleviate the pub stomping concerns. |
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BLOOD Ruler
Royal Uhlans Amarr Empire
841
|
Posted - 2015.01.21 06:10:00 -
[251] - Quote
Warbarges sound great!...but To a newy it sound complex,make a tutor more simple then the fitting tutor.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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MINA Longstrike
Kirjuun Heiian
1943
|
Posted - 2015.01.21 06:57:00 -
[252] - Quote
Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets?
... Y'know that's kind of what you do in faction warfare and planetary conquest
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kevall Longstride
DUST University Ivy League
2257
|
Posted - 2015.01.21 13:24:00 -
[253] - Quote
On a related note and forgive me for a bit of rubbing it in but the CPM have now seen the final design (no I'm not going to show it so don't ask) of the actual Warbarge that you will see and own in Dust 514.....
Its a joyous metal ingot of total badassery that you wouldn't want arriving in orbit over your planet.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
6785
|
Posted - 2015.01.21 13:29:00 -
[254] - Quote
MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases.
I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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MINA Longstrike
Kirjuun Heiian
1947
|
Posted - 2015.01.21 14:24:00 -
[255] - Quote
Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1389
|
Posted - 2015.01.21 18:35:00 -
[256] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends?
Raiding is always best in a PARTY! /dance
1 Warbarge. 5 market networks. Proto for everyone!
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BLOOD Ruler
Royal Uhlans Amarr Empire
849
|
Posted - 2015.01.21 21:19:00 -
[257] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends? Raiding is always best in a PARTY! /dance Yes,tis more pleasure ending an immortal with your allies.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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Balistyc Farshot
The Exemplars RISE of LEGION
41
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Posted - 2015.01.21 21:35:00 -
[258] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends? Raiding is always best in a PARTY! /dance Yes,tis more pleasure ending an immortal with your allies.
Plus what do you know about planetary politics?
Next thing you know, your dictatorship is questioned and now you have to gather the objectors for a learning experience, frankly, the headache just isn't worth it.
Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ripley Riley
Incorruptibles
6812
|
Posted - 2015.01.21 21:38:00 -
[259] - Quote
Balistyc Farshot wrote:Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a stripper pole. I just want the ship to be at least believably sized.
I'm picturing in my mind this hilarious seen where 32+ mercs' deathstar-sized warbarges are all crowding around a planet like fat piglets around a mama pig. It makes me laugh and groan at the absurdity of it.
I think it was Arkena who suggests that the warbarges be cruiser-sized. That makes perfect sense to me. That's still a large ship, by the way.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Balistyc Farshot
The Exemplars RISE of LEGION
41
|
Posted - 2015.01.21 22:47:00 -
[260] - Quote
Ripley Riley wrote:Balistyc Farshot wrote:Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a stripper pole. I just want the ship to be at least believably sized. I'm picturing in my mind this hilarious seen where 32+ mercs' deathstar-sized warbarges are all crowding around a planet like fat piglets around a mama pig. It makes me laugh and groan at the absurdity of it. I think it was Arkena who suggests that the warbarges be cruiser-sized. That makes perfect sense to me. That's still a large ship, by the way.
A stripper pole is a good idea! I will add that to my wish list.
If it is the size of the ships that is ruffling, lets think about what they have done so far: The tanks - not huge The MCC - not huge The DS or ADs - Not very big Even blaster facilities or the buildings aren't very big
Unless Ratiti starts trying to compensate with a big Warbarge we should expect things to be in proportion.
Even if it does look a little ridiculous, at least we will be out of the merc quarters (Going optimistic here). I am going batty sitting in the same 10'x10' box waiting for a PC or other events. I look forward to the warbarge map room today when waiting. Plus if they are overly big we might be able to fight or park vehicles in them. Plus we might be able to have 2 movie rooms and stripper pole rooms!
Heavy with a massive bullet hose called Lola (Burst HMG).
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killian178
Random Gunz RISE of LEGION
80
|
Posted - 2015.01.22 01:07:00 -
[261] - Quote
Lady MDK wrote:killian178 wrote:Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude Sweeet! Duuuuuuudde.....
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2089
|
Posted - 2015.01.22 21:10:00 -
[262] - Quote
I haven't read every post in this thread so I may retread on a similar idea. I want to talk about the EVE implications. And an overall scheme. It's a big idea but I just throw it out in case someone can expand or use any part of it.
First I love the war barge idea, they don't have to be large vessels, but even if they are it's not too much of a stretch in New Eden to have one person in command a large vessel.
Personal Warbarges can be thought of as just an extension of the merc quarters and have benefits that are contained in Dust/Legion
The Corp warbarge on the other hand could be npc controlled in EVE(for the time being) with a simple function, being the engine of planetary conquest. All internal functions management and upgrades would be DUST based, leaving new skills for those given the responsibility by their corp. It is based by the corporation CEO at inception in an EVE station which will act as the initial corp HQ. When Planetary Conquest battle is initiated the chosen warbarge is set to go to the district at the time of the battle. It will automatically undock, warp to gates, jump, warp, jump,...etc. If clones are being moved it has to go to the system where the clones originated first then the battle or new system if it's just a move, no attrition loss necessary. It should be set to arrive 10 minutes before the battle is set to start.
During the battle it will function like usual for the attacker in Dust, the defender on the other hand has the option of deploying their warbarge or not, up to the point where it would not reach the district in time. If they elect not to when attacked the only difference in Dust will be the lack of warbarge strikes or any other benifits a warbarge affords, but they could have an alternative as the district owner like an inferior or higher WP cost orbital strike platform.
So now with limited Warbarges dictated by either ISK cost, activity, or member donations, simultaneous mass attacks are limited as well. It also means deploying all your warbarge(s) in a mass attack leaves you districts more vulnerable since you don't have the option of deploying yours or moving clones.
If you're still following me this is where corp warbarge subsystems come into play. Each corp automatically gets 1 warbarge, warbarges have the capability to generate clones and manufacture MCCs. The rate at which clones are generated and MCCs manufactured are still up for discussion. To make it completely cooldown based would make alt corp farming a problem if there was ever any trading. Making it ISK based gives richer corps a huge advantage, but it wouldn't be dissimilar to clone packs. The most important thing is to make it require work and time of some sort by any sized corp, but not let a larger corp get a huge advantage. I personally would base it heavily on corp WP gain so more active corp get more fights as opposed to richer corps. The point is this will replace clonepacks and if ISK is out of the equation it might incentivise more casual fights.
The second automatic function would be a shield that would make it practically invincible. The warbarge is automatically shielded and untackleable (not a word) This allows players without EVE support the ability to defend their warbarge, the drawback being the warbarge loses any ship to ship offensive capabilities and moves slower, thus making it harder to have simultaneous attacks. During battles this is turned off if various other subsystems are used.
Other subsytems limited and grouped according to what bring better gameplay and balance could include but not be limited to. -Various ship to ship offensive capability ranging from anti frigate, to anti battleship, or anti warbarge. This would be the preference of EVE based corps who could defend their warbarges and choose accordingly. All AI controlled dictated by the Dust player assigned to the warbarge. -Improved WB strikes, decreased WP costs, increased damage. -Increased ground forces stats, like more resistant shields (no more than 5%) or reduce hack time. -Reduced OB cooldown -Increased ground detection to a certain db, making all vehicles and high db mercs visible to all. -MCC hangars, to allow an additional attacks if the first fails -Clone reserves, if an attack is successful but the attacker has less than 100 clones they can use reserves to reach 100 for a reattack -MCC repair, damaged MCCs from and enemy MCC destruction return with partial damage relative to how the precious match ended
A good way to balance them out could be to make them slot CPU and PG based to prevent OP warbarges but allow a wide range of customization.
Tying it back to districts, districts can similarly have subsystems -orbital strike platform -enhanced radar -MCC repair -Clone reserves -MCC hangars -Anti warbarge cannon -Similar stat enhancers for EVE support -increase resource (clone, Isk) rate
By keeping district subsystems modular as well it allows district usefulness as far as clone and ISK generation are concerned to be independent, for future possible EVE interaction Main systems to replace current ones being -ISK generation (continuosly) -Clone generation (continuosly) -Warbarge hangar, this is where a corp would house warbarges, this is where they repair. Useful to shorten distance warbarge must travel -Warbarge factory to produce smaller warbarges.
Reserve warbarges would function just like the Corp warbarges except, they'd have more limited slots, and would have to be assigned to a warbarge Hangar, if the district with a warbarges hangar is lost, the warbarge must be assigned to an empty hanger or it's deactivated at the corps HQ station where it is unusable until a hanger is assigned. The corps HQ station can always function as a warbarge hangar for the Corp Warbarge, but the corp warbarge can also rebase at a district hangar.
cont..
"F*ck the polis" - Socrates
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2089
|
Posted - 2015.01.22 21:10:00 -
[263] - Quote
..... cont As far as WB destruction. reserve Warbarges can be destroyed. A Corp warbarge cannot be destoyed, if it takes 99% damage it immediately warps out and heads straight back to it's hangar. The merc managing the warbarge can give it a set damage threshold before warpout, but the align time means a high max damage taken can still allow WB destruction. A low max damage threshold is conservative but it would negatively impact the rest of the battle. At that point for the attacker there can be no clone reinforcement from reserves, no warbarge strikes, no retreat, no MCC repair, or any other benifits the warbarge gave. For the defender a lost or retreated WB functions just like it would if it was never there, unless of course the district in conflict was the home of the warbarge in which case a district conquest would result in WB destruction (or possible capture).
Battles would be similar to before but attack functions would go through those in control of a warbarge, a merc would need to be assigned and have the skills for each function built in. Assignments can be based off CEO preference, allowing whoever is available with the privledges and skills to be eligible, set up a function so only the currently assigned merc or director can reassign a warbarge A CEO or director can order an attack, and choose a warbarge and clone source, but the details would have to be done by someone assigned to that warbarge. Based on the warbarge's MCC and clone reserves, and those of the hangar in which it's based the assigned merc dictates the subsystems used (if available), the posture (aka damage threshhold, aggressiveness (only attack opposing alliance, shoot on site, only fire when fired upon), the composition and order of attacks. By default attacks would function like they do now in case no assigned merc was there to change any details, the default shield and non aggression would come into play.
The assigned merc could have the option to set up automatic functions in case they were unavailable or were busy fighting. They can also change actions manually at any point. For example, the assigned merc could set it up so the WB would not automatically reattack if the enemy clone count was over a certain number after the first battle. This can get more complicated but the control of the assigned merc could become greater as the whole WB system expands. Maybe even give the ground commander to get updates on the warbarge and give them the ability to change functions based on how the battle is going.
To take a district the attacker must destroy all the defenders clones, each defender MCC destruction nets up to at least 150 clones lost like now. In order to stop further attacks the defender must destroy all the enemy MCC, clone reserves, or destroy or route the attackers warbarge.
This was long, and it's not meant to be a perfect system but it's just some stuff to look at. I won't even go into the economics or the details of how things are acquired, I'll leave that to the devs.
TL;DR AI controlled WB in EVE Merc controlled WB functions Enhaced WB and District Subsystems and Infrastructure More control over multiple battle aspects in real time
"F*ck the polis" - Socrates
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:46:00 -
[264] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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