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Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
Internal Error. Negative-Feedback
6585
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Posted - 2015.01.19 09:10:00 -
[241] - Quote
CCP Rattati wrote:True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
Historically unf***ing bad code is more effort intensive than adding new code.
I may bang on the core playability drum, but I also understand the limits imposed by a small design team.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Middas Betancore
Mantodea MC
373
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Posted - 2015.01.19 15:03:00 -
[242] - Quote
Middas Betancores Kaalakiota Tactical Warbarge (LP upgraded caldari warbarge)
Will add more ideas as they come if im going in the right direction , here's a couple of mods found on this warbarge
Hybrid Rail-Fire Control Array Instead of the usual OB options the user instead has various hybrid strikes for a slightly altered cost
1000wp Minor Hybrid Strike 3000wp Medium Hybrid Strike 4000wp Large Concentrated Hybrid strike 5000wp Large dispersed Hybrid strike xxxx wp Large creeping hybrid barrage Penalty cannot deliver other strike types, or for increased cost
Kaalakiota Armoury
Produces Caldari weapons xx% faster Produces Kaalakiota weapons even faster still Penalty to non-Caldari production times If there is some kind of crafting, the bonus could be a reduction of materials required
Both of these modules can be adapted to other races/sub factions Will follow this up as appropriate
"Deploy the gas, we'll burn what's left"- Redacted
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Duke Noobiam
The Dukes of Death
347
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Posted - 2015.01.19 18:28:00 -
[243] - Quote
MINA Longstrike wrote:Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass.
Since when? I've never seen this payout on any end of match screen.
I love the personal war barge idea, I think it adds another dimension and depth to the game. But I think it has to fit within the context of the game currently.
Answer these questions for me and I will be happy to go along with the personal war barges as opposed to personal pod ships that dock to warbarges.
1. Whose war barge is the team that's awaiting deployment gathering in prior to battles? I always assumed is was the warbarge of the corporation who was paying for the public contract (in pubs) or a warbarge owned by one of the factions (in FW) or the player owned corp (in PC).
2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs?
3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time?
4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed. |
Ripley Riley
Incorruptibles
6761
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Posted - 2015.01.19 18:35:00 -
[244] - Quote
Duke Noobiam wrote:2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs? I know in Eve Online CCP stated that NPC ships are hidden from view because there are so many of them and they don't directly interact with pilots anyway. This explanation could be applied to DUST mercs as well. A mortal mercenary can't hold a candle to us so why even consider their existence.
Duke Noobiam wrote:3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time? This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets?
Duke Noobiam wrote:4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed. I believe that Rattati wants to have a wow-factor. Imagine one player talking to another player, "I'm playing this game where I'm an immortal space mercenary and you get this massive capital ship as your homebase." That could hook some people in trying the game more than, "Yeah, we get a spaceship or something. Anyway, it's got a couch I think."
Not that I support it, but that's what I think he wants.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Balistyc Farshot
The Exemplars RISE of LEGION
33
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Posted - 2015.01.19 19:34:00 -
[245] - Quote
Ripley Riley wrote:Duke Noobiam wrote: [quote=Duke Noobiam]4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed.
I believe that Rattati wants to have a wow-factor. Imagine one player talking to another player, "I'm playing this game where I'm an immortal space mercenary and you get this massive capital ship as your homebase." That could hook some people in trying the game more than, "Yeah, we get a spaceship or something. Anyway, it's got a couch I think." Not that I support it, but that's what I think he wants.
Are you dissing my couch? That's it! You aren't allowed over to my place anymore. (I really like your posts Rip, you give it to them straight.)
Guys, nothing else, you get a nicer merc quarters. Let me tell you I have spent plenty of time walking around my little room wishing I could change the channel on the TV or do something stupid yet interesting in my room. Example: I have 20 minutes until PC, I know, I will reorganize my sidearms by damage output over range on the wall. I will remove all my non-proto weapons too. I don't want anyone to see my first scrambler pistol. That goes back under my bed.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ripley Riley
Incorruptibles
6765
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Posted - 2015.01.19 19:53:00 -
[246] - Quote
Balistyc Farshot wrote:Let me tell you I have spent plenty of time walking around my little room wishing I could change the channel on the TV or do something stupid yet interesting in my room. I have some serious doubts this will ever make it into DUST 514, but I had hoped that we might have a mini-game or two to distract us in our merc quarters. Something akin to CCG or maybe a battleship-like tabletop game. I mean, hell, even immortal space warlords like to play chess every now and again, right?
But this is probably the absolute bottom feature on Rattati's list-o-cool-stuff-DUST-needs.
Balistyc Farshot wrote:(I really like your posts Rip, you give it to them straight.) I try
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Lady MDK
Kameira Lodge Amarr Empire
261
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Posted - 2015.01.20 06:07:00 -
[247] - Quote
killian178 wrote:Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude
Sweeet!
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Golden Day
Y.A.M.A.H
883
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Posted - 2015.01.21 00:57:00 -
[248] - Quote
You could add a good link by being able to buy ores from EVE players on the market and use that ore to be able to build expermental weapons mcc's and ect in your Warbarge manufacturing room!
HAHAHAHA
Im not crazy......
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501st Headstrong
0uter.Heaven
802
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Posted - 2015.01.21 02:08:00 -
[249] - Quote
Duke Noobiam wrote:MINA Longstrike wrote:Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass. Since when? I've never seen this payout on any end of match screen. I love the personal war barge idea, I think it adds another dimension and depth to the game. But I think it has to fit within the context of the game currently. Answer these questions for me and I will be happy to go along with the personal war barges as opposed to personal pod ships that dock to warbarges. 1. Whose war barge is the team that's awaiting deployment gathering in prior to battles? I always assumed is was the warbarge of the corporation who was paying for the public contract (in pubs) or a warbarge owned by one of the factions (in FW) or the player owned corp (in PC). It is. However, some of us have billions of isk, and stealing a Warbarge is not as hard as some think. The corporations we fight for in public contracts are short and sweet. Get us to the planet to do what we do, and nothing more. 2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs? ? Do you mean why can all war barges hold 16? We do not know that yet. However, war barges are going to have scientists and engineers, with the attack mercs bend from your clone pack generation as a corporation.3. The whole economy no longer makes sense. How can I own a capital ship but not be able to buy prototype suits all the time? You steal something when you don't have money. If some of these corporations are dumb enough to hire the blueberries I see in pubs, you probably stole their MCCs and war barges with ease lol. Also, your war barge will just be a shell, with no modules. 4. Why not present these new game features in a manner that is consistent with the rest of the game? What I proposed (mercs own small modular ships that dock to war barges) fits nicely in the current game model and allows for all the new features that have been proposed.
This is consistent. A modular ship (just a smaller war barge) that we own makes fairly little sense when we have literal factories on it making isk, weapons, keys, etc. Look on the roadmap @ Trello and you'll see it fit. Warbarges holding resources eventually being raided, use of those Warbarges into a Corporation Flotilla, etc. When individuals can have 1000s of their proto suits stocked and have a lot of play change over, they can own a war barge. At least Rattati isn't making them cost isk...
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Juno Tristan
Obscure Reference
274
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Posted - 2015.01.21 04:41:00 -
[250] - Quote
How about the in match bonuses only apply to PC matches, this would help alleviate the pub stomping concerns. |
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BLOOD Ruler
Royal Uhlans Amarr Empire
841
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Posted - 2015.01.21 06:10:00 -
[251] - Quote
Warbarges sound great!...but To a newy it sound complex,make a tutor more simple then the fitting tutor.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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MINA Longstrike
Kirjuun Heiian
1943
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Posted - 2015.01.21 06:57:00 -
[252] - Quote
Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets?
... Y'know that's kind of what you do in faction warfare and planetary conquest
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kevall Longstride
DUST University Ivy League
2257
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Posted - 2015.01.21 13:24:00 -
[253] - Quote
On a related note and forgive me for a bit of rubbing it in but the CPM have now seen the final design (no I'm not going to show it so don't ask) of the actual Warbarge that you will see and own in Dust 514.....
Its a joyous metal ingot of total badassery that you wouldn't want arriving in orbit over your planet.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
6785
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Posted - 2015.01.21 13:29:00 -
[254] - Quote
MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases.
I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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MINA Longstrike
Kirjuun Heiian
1947
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Posted - 2015.01.21 14:24:00 -
[255] - Quote
Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1389
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Posted - 2015.01.21 18:35:00 -
[256] - Quote
MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends?
Raiding is always best in a PARTY! /dance
1 Warbarge. 5 market networks. Proto for everyone!
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BLOOD Ruler
Royal Uhlans Amarr Empire
849
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Posted - 2015.01.21 21:19:00 -
[257] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ... Y'know that's kind of what you do in faction warfare and planetary conquest All by his lonesome? No, he's on a team with 15 other mercs in both cases. I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends? Raiding is always best in a PARTY! /dance Yes,tis more pleasure ending an immortal with your allies.
Feel The Burning Pain Of My Knives While Your Skull And Mind Is Wrecked By My Pistol.
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Balistyc Farshot
The Exemplars RISE of LEGION
41
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Posted - 2015.01.21 21:35:00 -
[258] - Quote
Soldner VonKuechle wrote:MINA Longstrike wrote:Ripley Riley wrote:MINA Longstrike wrote:Ripley Riley wrote:This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? I meant that if my mercenary was flying around in a capital ship why wasn't he conquering entire planets solo. Cause it's more fun with friends? Raiding is always best in a PARTY! /dance Yes,tis more pleasure ending an immortal with your allies.
Plus what do you know about planetary politics?
Next thing you know, your dictatorship is questioned and now you have to gather the objectors for a learning experience, frankly, the headache just isn't worth it.
Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ripley Riley
Incorruptibles
6812
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Posted - 2015.01.21 21:38:00 -
[259] - Quote
Balistyc Farshot wrote:Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a stripper pole. I just want the ship to be at least believably sized.
I'm picturing in my mind this hilarious seen where 32+ mercs' deathstar-sized warbarges are all crowding around a planet like fat piglets around a mama pig. It makes me laugh and groan at the absurdity of it.
I think it was Arkena who suggests that the warbarges be cruiser-sized. That makes perfect sense to me. That's still a large ship, by the way.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Balistyc Farshot
The Exemplars RISE of LEGION
41
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Posted - 2015.01.21 22:47:00 -
[260] - Quote
Ripley Riley wrote:Balistyc Farshot wrote:Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a stripper pole. I just want the ship to be at least believably sized. I'm picturing in my mind this hilarious seen where 32+ mercs' deathstar-sized warbarges are all crowding around a planet like fat piglets around a mama pig. It makes me laugh and groan at the absurdity of it. I think it was Arkena who suggests that the warbarges be cruiser-sized. That makes perfect sense to me. That's still a large ship, by the way.
A stripper pole is a good idea! I will add that to my wish list.
If it is the size of the ships that is ruffling, lets think about what they have done so far: The tanks - not huge The MCC - not huge The DS or ADs - Not very big Even blaster facilities or the buildings aren't very big
Unless Ratiti starts trying to compensate with a big Warbarge we should expect things to be in proportion.
Even if it does look a little ridiculous, at least we will be out of the merc quarters (Going optimistic here). I am going batty sitting in the same 10'x10' box waiting for a PC or other events. I look forward to the warbarge map room today when waiting. Plus if they are overly big we might be able to fight or park vehicles in them. Plus we might be able to have 2 movie rooms and stripper pole rooms!
Heavy with a massive bullet hose called Lola (Burst HMG).
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killian178
Random Gunz RISE of LEGION
80
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Posted - 2015.01.22 01:07:00 -
[261] - Quote
Lady MDK wrote:killian178 wrote:Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude Sweeet! Duuuuuuudde.....
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2089
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Posted - 2015.01.22 21:10:00 -
[262] - Quote
I haven't read every post in this thread so I may retread on a similar idea. I want to talk about the EVE implications. And an overall scheme. It's a big idea but I just throw it out in case someone can expand or use any part of it.
First I love the war barge idea, they don't have to be large vessels, but even if they are it's not too much of a stretch in New Eden to have one person in command a large vessel.
Personal Warbarges can be thought of as just an extension of the merc quarters and have benefits that are contained in Dust/Legion
The Corp warbarge on the other hand could be npc controlled in EVE(for the time being) with a simple function, being the engine of planetary conquest. All internal functions management and upgrades would be DUST based, leaving new skills for those given the responsibility by their corp. It is based by the corporation CEO at inception in an EVE station which will act as the initial corp HQ. When Planetary Conquest battle is initiated the chosen warbarge is set to go to the district at the time of the battle. It will automatically undock, warp to gates, jump, warp, jump,...etc. If clones are being moved it has to go to the system where the clones originated first then the battle or new system if it's just a move, no attrition loss necessary. It should be set to arrive 10 minutes before the battle is set to start.
During the battle it will function like usual for the attacker in Dust, the defender on the other hand has the option of deploying their warbarge or not, up to the point where it would not reach the district in time. If they elect not to when attacked the only difference in Dust will be the lack of warbarge strikes or any other benifits a warbarge affords, but they could have an alternative as the district owner like an inferior or higher WP cost orbital strike platform.
So now with limited Warbarges dictated by either ISK cost, activity, or member donations, simultaneous mass attacks are limited as well. It also means deploying all your warbarge(s) in a mass attack leaves you districts more vulnerable since you don't have the option of deploying yours or moving clones.
If you're still following me this is where corp warbarge subsystems come into play. Each corp automatically gets 1 warbarge, warbarges have the capability to generate clones and manufacture MCCs. The rate at which clones are generated and MCCs manufactured are still up for discussion. To make it completely cooldown based would make alt corp farming a problem if there was ever any trading. Making it ISK based gives richer corps a huge advantage, but it wouldn't be dissimilar to clone packs. The most important thing is to make it require work and time of some sort by any sized corp, but not let a larger corp get a huge advantage. I personally would base it heavily on corp WP gain so more active corp get more fights as opposed to richer corps. The point is this will replace clonepacks and if ISK is out of the equation it might incentivise more casual fights.
The second automatic function would be a shield that would make it practically invincible. The warbarge is automatically shielded and untackleable (not a word) This allows players without EVE support the ability to defend their warbarge, the drawback being the warbarge loses any ship to ship offensive capabilities and moves slower, thus making it harder to have simultaneous attacks. During battles this is turned off if various other subsystems are used.
Other subsytems limited and grouped according to what bring better gameplay and balance could include but not be limited to. -Various ship to ship offensive capability ranging from anti frigate, to anti battleship, or anti warbarge. This would be the preference of EVE based corps who could defend their warbarges and choose accordingly. All AI controlled dictated by the Dust player assigned to the warbarge. -Improved WB strikes, decreased WP costs, increased damage. -Increased ground forces stats, like more resistant shields (no more than 5%) or reduce hack time. -Reduced OB cooldown -Increased ground detection to a certain db, making all vehicles and high db mercs visible to all. -MCC hangars, to allow an additional attacks if the first fails -Clone reserves, if an attack is successful but the attacker has less than 100 clones they can use reserves to reach 100 for a reattack -MCC repair, damaged MCCs from and enemy MCC destruction return with partial damage relative to how the precious match ended
A good way to balance them out could be to make them slot CPU and PG based to prevent OP warbarges but allow a wide range of customization.
Tying it back to districts, districts can similarly have subsystems -orbital strike platform -enhanced radar -MCC repair -Clone reserves -MCC hangars -Anti warbarge cannon -Similar stat enhancers for EVE support -increase resource (clone, Isk) rate
By keeping district subsystems modular as well it allows district usefulness as far as clone and ISK generation are concerned to be independent, for future possible EVE interaction Main systems to replace current ones being -ISK generation (continuosly) -Clone generation (continuosly) -Warbarge hangar, this is where a corp would house warbarges, this is where they repair. Useful to shorten distance warbarge must travel -Warbarge factory to produce smaller warbarges.
Reserve warbarges would function just like the Corp warbarges except, they'd have more limited slots, and would have to be assigned to a warbarge Hangar, if the district with a warbarges hangar is lost, the warbarge must be assigned to an empty hanger or it's deactivated at the corps HQ station where it is unusable until a hanger is assigned. The corps HQ station can always function as a warbarge hangar for the Corp Warbarge, but the corp warbarge can also rebase at a district hangar.
cont..
"F*ck the polis" - Socrates
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
2089
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Posted - 2015.01.22 21:10:00 -
[263] - Quote
..... cont As far as WB destruction. reserve Warbarges can be destroyed. A Corp warbarge cannot be destoyed, if it takes 99% damage it immediately warps out and heads straight back to it's hangar. The merc managing the warbarge can give it a set damage threshold before warpout, but the align time means a high max damage taken can still allow WB destruction. A low max damage threshold is conservative but it would negatively impact the rest of the battle. At that point for the attacker there can be no clone reinforcement from reserves, no warbarge strikes, no retreat, no MCC repair, or any other benifits the warbarge gave. For the defender a lost or retreated WB functions just like it would if it was never there, unless of course the district in conflict was the home of the warbarge in which case a district conquest would result in WB destruction (or possible capture).
Battles would be similar to before but attack functions would go through those in control of a warbarge, a merc would need to be assigned and have the skills for each function built in. Assignments can be based off CEO preference, allowing whoever is available with the privledges and skills to be eligible, set up a function so only the currently assigned merc or director can reassign a warbarge A CEO or director can order an attack, and choose a warbarge and clone source, but the details would have to be done by someone assigned to that warbarge. Based on the warbarge's MCC and clone reserves, and those of the hangar in which it's based the assigned merc dictates the subsystems used (if available), the posture (aka damage threshhold, aggressiveness (only attack opposing alliance, shoot on site, only fire when fired upon), the composition and order of attacks. By default attacks would function like they do now in case no assigned merc was there to change any details, the default shield and non aggression would come into play.
The assigned merc could have the option to set up automatic functions in case they were unavailable or were busy fighting. They can also change actions manually at any point. For example, the assigned merc could set it up so the WB would not automatically reattack if the enemy clone count was over a certain number after the first battle. This can get more complicated but the control of the assigned merc could become greater as the whole WB system expands. Maybe even give the ground commander to get updates on the warbarge and give them the ability to change functions based on how the battle is going.
To take a district the attacker must destroy all the defenders clones, each defender MCC destruction nets up to at least 150 clones lost like now. In order to stop further attacks the defender must destroy all the enemy MCC, clone reserves, or destroy or route the attackers warbarge.
This was long, and it's not meant to be a perfect system but it's just some stuff to look at. I won't even go into the economics or the details of how things are acquired, I'll leave that to the devs.
TL;DR AI controlled WB in EVE Merc controlled WB functions Enhaced WB and District Subsystems and Infrastructure More control over multiple battle aspects in real time
"F*ck the polis" - Socrates
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:46:00 -
[264] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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