WeapondigitX V7
The Exemplars RISE of LEGION
184
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Posted - 2015.01.15 09:59:00 -
[1] - Quote
If suggestions are wanted on ideas for experimental weapons:
They could be new sidearm weapons which are similar to light weapons (at advanced tier) but cost more PG and CPU than normal light advanced weapons and have slightly less ''effective range'' (range when dmg is 30%) and less max ammo and less clipsize and less DPS but roughly the same optimal range and recoil and have some interesting stats:
compact AR and BrAR and BstAR and TAR: costs 10 more CPU and 2 more PG than the advanced tier weapons 5m less effective range and 2m less optimal range damage per bullet reduced by 0.5 points
aim down sights recoil REDUCED massively
hipfire recoil increased slightly hipfire accuracy slightly reduced by 2 points (or maybe cone of spread increased by 1 degree?)
max ammo reduced BY 20 bullets for all AR variants, NOT reduced UNTIL IT IS 20 bullets
clipisize reduced to 65 from 70 for AR and Brst AR, 24 to 20 for TAR, 30 to 29 for BrAR
reload speed REDUCED TO 1.4 seconds, not REDUCED BY 1.4 seconds
TAR Rounds Per Minute (RPM) reduced to 550 RPM
compact mass driver and AMD: clip size REDUCED BY 1 max ammo reduced by 2 splash damage reduced by 5 points splash radius reduced by 0.2 meters
projectile speed increased by 10%
direct damage reduced by 30 points
costs 10 more CPU only
compact swarm launcher:
costs 10 more CPU only
lock on speed decreased until it takes 4 seconds to lock on
it fires 12 missiles instead of 4
clipsize reduced to 1
damage per missile is unchanged
reload time INCREASED TO 11 seconds
lock on range reduced by 10 meters
max ammo increased by 4
compact rail rifle and ARR
clipsize reduced by 7
max ammo reduced by 40
damage reduced by 0.3 points
costs 15 more CPU and 3 more PG
charge time increased by 0.05 seconds for compact assault rail rifle
charge time increased by 0.11 seconds for compact rail rifle
effective range reduced by 5 meters
optimal range reduced by 2 meters
aim down sights recoil reduced massively and increased zoom magnification by a few points if possible
hipfire accuracy reduced, it means slightly increased cone of spread by 1 degree
hipfire recoil unchanged
compact combat rifle and ACR:
costs 10 more CPU and 2 more PG
reduced clipsize by 5
reduced max ammo by 40
reduced optimal range by 2 meters
increased effective range by 7 meters
reduced hipfire recoil slightly
reduced hipfire accuracy, increased cone of spread by 0.5 degrees
slight increase in aim down sights recoil
damage is unchanged
compact SCR and ASCR:
cost 12 more CPU and 5 more PG
optimal range reduced by 3 meters
effective range reduced by 4 meters
max ROF reduced to 550 RPM (rounds per minute)
damage reduced by 1 point without charging
charge time increased by 0.09 seconds
heat generated from a fully charged shot reduced by 15%
clipsize reduced by 3
max ammo reduced by 35
base heat increased by 1 point (hopefully reduces it to 17 rounds per overheat without applying skills)
fully charged shot does 20 points more damage
aim down sights recoil reduced massively
hipfire accuracy reduced meaning the cone of spread increased by 1 degree
hipfire recoil slightly increased
compact plasma cannon:
costs 7 more PG
direct damage reduced by 100 points
splash damage reduced by 10 points
splash radius reduced by 0.3 meters
horizontal projectile speed increased by 5% and vertical projectile acceleration towards the ground increased by 7%
max ammo reduced by 2
clipsize unchanged
charge time reduced by 0.09 seconds
reload speed increased slightly (duration reduced by 0.3 seconds)
compact shotgun:
costs 13 more CPU and 4 more PG
effective range reduced by 1 meter
optimal range is unchanged
clipsize reduced to 4
max ammo reduced to 12
hipfire accuracy reduced a lot meaning dispersion of shots increased by 10 degrees (I always wanted more spread on the shotgun, it was not user friendly trying to shoot players. This reduces its killing ability at longer ranges and makes it easier to kill players at shorter ranges)
damage per bullet reduced by 1 point (that is a total of 12 points because there are 12 pellets per shot)
compact sniper rifle and TacSR:
optimal range reduced by 50 meters
costs 10 more CPU and 5 more PG
headshot multiplier increased by 10%
max ammo reduced by 5
clipsize reduced by 1
damage unchanged
when I refer to hipfire accuracy, I am talking about the accuracy obtained when I am not moving or firing.
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