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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Rattati
C C P C C P Alliance
14585
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Posted - 2015.01.13 05:43:00 -
[1] - Quote
Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
783
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Posted - 2015.01.13 05:56:00 -
[2] - Quote
A |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4357
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Posted - 2015.01.13 05:59:00 -
[3] - Quote
OH GOD IT'S HAPPENING! IT'S HAPPENING!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 05:59:00 -
[4] - Quote
Reserved.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1581
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Posted - 2015.01.13 06:06:00 -
[5] - Quote
Two words: Want. Now.
Will try to think up something a little more useful, but this looks amazing.
When you say "Phase" are you referring to updates or hot fixes that add more content over time?
GIMMIE MY PINK LAZOR
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Beren Hurin
Onslaught Inc RISE of LEGION
2466
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Posted - 2015.01.13 06:17:00 -
[6] - Quote
Racial Boosts. Corporate Warbarges provide unique bonuses to all squad members in the Corp wearing the proper racial suit
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Silver Strike44
415
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Posted - 2015.01.13 06:19:00 -
[7] - Quote
Reserved for if I feel like posting here.
My YouTube Channel
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1142
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Posted - 2015.01.13 06:33:00 -
[8] - Quote
Reserved'?
Please support fair play!
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THUNDERGROOVE
Fatal Absolution
1294
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Posted - 2015.01.13 06:37:00 -
[9] - Quote
How will the corporation warbarges work? I.E. how will stuff be divided up? Will it be manual with roles?
Dual tanking is for bad players.
Come play a better game.
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Lac Nokomis
Palliative
32
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Posted - 2015.01.13 07:10:00 -
[10] - Quote
Just gotta say I am very pleased with this post. As well as Rattai's. (SEE WHAT I DID THERE?!)
But really though. This sounds as if It has a lot to offer for the player experience. Both new and experienced. Very very pleased. Thanks for keeping us updated! |
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Soraya Xel
Abandoned Privilege Top Men.
5334
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Posted - 2015.01.13 07:18:00 -
[11] - Quote
Hehehehe, Pokey Dravon wants to tax more things.
/surprise
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Aeon Amadi
Chimera Core
7799
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Posted - 2015.01.13 07:23:00 -
[12] - Quote
CCP Rattati wrote:Dear Players,
Cool stuff here.
Please discuss
Without reading any of the comments from previous posters that may affect my feedback.
First of all: I am.. Blown away. Like. Speechless. In a totally good way. This is really high level content that I think would breathe a whole new life into Dust 514 and I for one am kittening excited. This sort of thing is what Dust 514 has been needing: Individual player progression outside of the stigma of "Get 'x' skill to level 5" and I'm eager to see it all in action.
Now, first things first:
Availability. Is this going to be an ISK or Aurum based thing..? Because that will be the deciding factor in how much I honestly appreciate this sort of thing as I feel this should apply to the entire community and no just people who play.
Individual mechanics: Primary weapon damage booster seems a little bizarre and I'm nervous as to the application. I genuinely hope that this is a minor benefit that is overshadowed by the sheer usefulness of other warbarge upgrades, otherwise I fear the community will just default to it. Laboratory creating experimental weapons is also sort of an exclamation point over my head in the traditional Metal Gear fashion but I'd need to see what these experimental weapons are like before I can comment.
I think you might have a potential riot in restricting additional fittings to a warbarge module when we can only have one, but I usually only ever have ten fittings so this doesn't apply to me, thereby, comments reserved.
I'm interested in seeing how the plans for a salvager role work with the EOM Salvage increaser.
Clone vats are an interesting way to go about the PC meta and I think it's an interesting proposal if corporation members have to donate components constantly to keep it in action. Mission network is also very interesting and a good idea for a group content driver. Looking forward to that and I might actually go back into a PC corp to see what that's all about.
Space elevator is an interesting idea but we'd need more information.
All-in-all, lot of really cool starting ideas but they're dependent on hard numbers to get an idea of their potential. Keep up the good work, I'm legitimately impressed.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Terry Webber
Molon Labe. General Tso's Alliance
549
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Posted - 2015.01.13 07:37:00 -
[13] - Quote
Reserved |
steadyhand amarr
shadows of 514
3455
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Posted - 2015.01.13 07:42:00 -
[14] - Quote
Liking the overall feel. Except for damage bonuses as that's becomes a requirement not an option. Unless it's make OBs more powerful.
You can never have to many chaples
-Templar True adamance
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LAVALLOIS Nash
426
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Posted - 2015.01.13 07:51:00 -
[15] - Quote
It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. |
Aeon Amadi
Chimera Core
7800
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Posted - 2015.01.13 07:52:00 -
[16] - Quote
You sly dog, you... I'm willing to bet that the concept for salvage play will be EOM Salvage in the form of Warbarge Components Then corp salvagers become an integral and necessary part as well as "soft-crafting" of components from the Warbarges themselves.
If that's what you're thinking of, I approve good sir, otherwise, I shall await further information
Aeon's Links
I wouldn't do much good to anyone being on the CPM. Stop asking.
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[17] - Quote
LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp.
We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[18] - Quote
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Also, I have collected Q&A in the OP.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1869
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Posted - 2015.01.13 08:14:00 -
[19] - Quote
As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bonuses may be too powerful.
The last thing this game needs is more sources of tank, gank and ewar.
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Will there be different racial warbarges? Can we get the ability to customize it (via different racial banners, different lighting etc). I'm well aware this will probably be a no, as (to my knowledge) there is no one currently doing art assets, but I think this is an important 'eventual'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Maken Tosch
DUST University Ivy League
10732
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Posted - 2015.01.13 08:22:00 -
[20] - Quote
Can we at least walk around in the areas we otherwise normally wouldn't be able to access? I haven't been behind the TV screen in ages.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:22:00 -
[21] - Quote
MINA Longstrike wrote:As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bonuses may be too powerful. The last thing this game needs is more sources of tank, gank and ewar. CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool. Will there be different racial warbarges? Can we get the ability to customize it (via different racial banners, different lighting etc). I'm well aware this will probably be a no, as (to my knowledge) there is no one currently doing art assets, but I think this is an important 'eventual'.
The one we get now, will be generic, but the plan is absolutely to be able to customize with a Faction warbarge and themed colors, such as a Tash Murkon or a Thukker.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1869
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Posted - 2015.01.13 08:31:00 -
[22] - Quote
^Give me a kaalakiota warbarge and I'll kill anyone you want. IRL.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Regis Blackbird
DUST University Ivy League
538
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Posted - 2015.01.13 08:34:00 -
[23] - Quote
Absolutley love it Although I have to echo the strong concern about the proposed in-game bonuses. (This will make balancing even more difficult, just when we are about to crawl out of that hole.)
In my opinion, any in-game bonuses should be limited to non-combat perks. Such as: - Warbarge Frequency Stabilisers - bonus to available Bandwidth - Warbarge Artillery Bay - gives incremental access to the different OBs (we have now) - Warbarge Decryption Databank - gives bonus to hacking speed
Will probably come up with more later...
Edit: Clarified the OB mechanic as incremental, I.e you don't have access to everything at once |
Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 08:44:00 -
[24] - Quote
Checking in from my snowboarding holiday as I'm sacking off today because it's too icy.
Glad that the feedback so far has been positive. You can see that the modular way this has been designed can allow for flexibility and iteration of each stage of the Warbarge progression.
I understand the concerns that some have for damage bonus upgrades but that's why we have the thread now to get a wider amount of feedback.
The part that excites me however is that it is now more valuable for a player to be in corporation and to contribute to its success. Coupled with the recruitment and advertisement features already in the road map we're building up to the kind of corporate mindset already previlant in Eve Online.
As Rattati has mentioned this should make it clear that this is a long term feature set with different phases and point builds for 'new release' and a genuine chance to further to Dust's uniqueness in the FPS market.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
784
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Posted - 2015.01.13 08:45:00 -
[25] - Quote
I'd like to see something like bonus being stacked similar to eve. If we get "commander" roles for battles, they could give a bonus to their troops, that could stack on top of a squad leader bonus, while a corp wide war barge bonus is given as well.
Eve used "leadership" skills for this. |
Maken Tosch
DUST University Ivy League
10732
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Posted - 2015.01.13 08:47:00 -
[26] - Quote
Regis Blackbird wrote:- Warbarge Decryption Databank - gives bonus to hacking speed
Imagine Minscouts with personal warbarges like these.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
784
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Posted - 2015.01.13 08:52:00 -
[27] - Quote
If we can't tax components, can we have an option to auto transfer components voluntarily? Like taxing ourselves so we don't have to manage manual donations |
JIMvc2
The Wanga Empire Strikes Back
500
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Posted - 2015.01.13 09:33:00 -
[28] - Quote
About time the Warbarge is getting attention. Now remove the gates and let us mercs explore while we wait to deploy :D I need to get close to the Caldari RDV >:)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 09:53:00 -
[29] - Quote
CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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JIMvc2
The Wanga Empire Strikes Back
500
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Posted - 2015.01.13 09:56:00 -
[30] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread.
Looks like someone didn't read the rest.
It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-....
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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