|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
steadyhand amarr
shadows of 514
3455
|
Posted - 2015.01.13 07:42:00 -
[1] - Quote
Liking the overall feel. Except for damage bonuses as that's becomes a requirement not an option. Unless it's make OBs more powerful.
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3455
|
Posted - 2015.01.13 12:48:00 -
[2] - Quote
I prefer iron wolf's direction. We should not be changing on the ground combat itself. Just support stuff. Sadly this game is still lobby based and their is no point making the game about which team has the biggest warbarge
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3455
|
Posted - 2015.01.14 09:13:00 -
[3] - Quote
Agree with idea that your first baby barge needs to be earned. Maybe having to buy the parts for it and then build it. Just from a sense of progression point of view it makes sense. Also a number of mini meta games can be spawned off having to build off this. Including a bit of world building and narrative
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3459
|
Posted - 2015.01.14 21:53:00 -
[4] - Quote
can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.15 16:24:00 -
[5] - Quote
Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
This sort of thing is pretty much spot on to where I was coming from too. Though maybe making it part of the mission system would easer and little more intuitive?
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.15 19:31:00 -
[6] - Quote
agree getting a mail from the NPC should be a "oh dam whats this" moment saved only for big mile stones or something important. either way the core of it, is build in some easy steps into the early game that help introduce the player to the world and give him other objectives that can be completed in pub matches etc so its not just a wall of bullets and angry vets :P.
really wish this game was on the PS4 :(
You can never have to many chaples
-Templar True adamance
|
steadyhand amarr
shadows of 514
3465
|
Posted - 2015.01.16 14:51:00 -
[7] - Quote
Please don't go the Ace combat root. It only works for them because of the unique nature of asian market who simply took arcades online =ƒÿå
I'm really not ok limiting functionality ever based on how free time you have. Most people have lives and it's not fair on them and will just drive them away. I stopped playing destiny myself for that very reason
You can never have to many chaples
-Templar True adamance
|
|
|
|