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Thread Statistics | Show CCP posts - 17 post(s) |
Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 08:44:00 -
[1] - Quote
Checking in from my snowboarding holiday as I'm sacking off today because it's too icy.
Glad that the feedback so far has been positive. You can see that the modular way this has been designed can allow for flexibility and iteration of each stage of the Warbarge progression.
I understand the concerns that some have for damage bonus upgrades but that's why we have the thread now to get a wider amount of feedback.
The part that excites me however is that it is now more valuable for a player to be in corporation and to contribute to its success. Coupled with the recruitment and advertisement features already in the road map we're building up to the kind of corporate mindset already previlant in Eve Online.
As Rattati has mentioned this should make it clear that this is a long term feature set with different phases and point builds for 'new release' and a genuine chance to further to Dust's uniqueness in the FPS market.
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 10:17:00 -
[2] - Quote
Zaria Min Deir wrote:JIMvc2 wrote:Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread. Looks like someone didn't read the rest. It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-.... Mate, if you want to troll, at least try harder.
Two ways to get components not requiring Aur, salvage and mission rewards. Two ways to get components using Aur, keys for strongboxes and directly from your Aur wallet.
Componants are what you use to upgrade the FREE Warbarge that everyone will get in the New Release.
Just clarifying.
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 11:34:00 -
[3] - Quote
Pseudogenesis wrote:Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum?
Perhaps having instead of damage output being able to carry more ammo (not increased clip size) would be a good idea? Would free up the need to carry a nanohive for ammo and allow carrying other deployables or other equipment like injectors.
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 12:00:00 -
[4] - Quote
Godin Thekiller wrote:You say weapons, but not turrets, and no suits, modules, or hulls. Why?
As I understand it, the weapons are easier to do for the time being.
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Kevall Longstride
DUST University Ivy League
2215
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Posted - 2015.01.13 18:22:00 -
[5] - Quote
Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge.
You all get a free one to start.
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Kevall Longstride
DUST University Ivy League
2224
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Posted - 2015.01.14 17:58:00 -
[6] - Quote
While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
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Kevall Longstride
DUST University Ivy League
2227
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Posted - 2015.01.15 08:59:00 -
[7] - Quote
As Rattati intimated, Dust's Dev team, while very good, well motivated and super enthusiastic, are not huge in number. Something that should be considered when posting suggestions and ideas.
It's to the constant amazement of the CPM that the team manage to do what they do with the resources available. The Warbarge concepts beauty is it allows for some radical changes to made to the game in a very time and cost effective way while allowing for further iteration and polish once time and more resources become available.
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Kevall Longstride
DUST University Ivy League
2236
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Posted - 2015.01.18 07:01:00 -
[8] - Quote
Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room.
The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much can change in development. But we'll ask Rattati nicely if he can share something soon.
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Kevall Longstride
DUST University Ivy League
2236
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Posted - 2015.01.18 07:39:00 -
[9] - Quote
Just so expectations are managed:
Menu changes, balances, static art assets and most background code changes are comparatively doable with short to medium lead Dev time from what the CPM has learned. This has been improved upon with some of the back office changes that 1.10 brought.
In game UI, 3D assets and interactive 3D, while not totally impossible (ie the agent) are a much more longer term goal requiring longer lead times and planning.
Please bare this in mind when giving suggestions and ideas. You want the latter of the two to become easier? Buy more Aurum.
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Kevall Longstride
DUST University Ivy League
2257
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Posted - 2015.01.21 13:24:00 -
[10] - Quote
On a related note and forgive me for a bit of rubbing it in but the CPM have now seen the final design (no I'm not going to show it so don't ask) of the actual Warbarge that you will see and own in Dust 514.....
Its a joyous metal ingot of total badassery that you wouldn't want arriving in orbit over your planet.
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