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Thread Statistics | Show CCP posts - 17 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5830
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Posted - 2015.01.13 20:36:00 -
[1] - Quote
I had to write a Guide in Real Life today, so I was not on the Forums much. Will have to respond to this tomorrow.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5831
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Posted - 2015.01.14 14:44:00 -
[2] - Quote
CCP Rattati wrote:Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need - The clones available for an attack on a district should be all the clones available on the Warbarge used to launch the attack. - The clone available in an individual battle during that attack should be the clones on the MCC used for the battle/match.
If clones are produced at a rate over time, and the serving clone count on the wining side after a battle will create odd numbers of clones left on the winning team's Warbarge, I don't think it works to think of them as "Packs". You can think of whether there are enough to fill an MCC, but I feel you should have the option of launching an attack with only 81 clones if you feel confident enough in your abilities to risk it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5831
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Posted - 2015.01.14 14:50:00 -
[3] - Quote
CCP Rattati wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. Like Pilots having thousands of Ships and Titans in their inventory... I would rather see getting a Warbarge as something to work toward and earn in some way in the first months of the game. Have it be a near term objective for new players. Something that gets them a step closer to PC, but obtainable much sooner. Have something that clearly tracks your progress toward getting one. Make obtaining a Warbarge be the objective which keeps new players playing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:20:00 -
[4] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I did the math on that when I played EVE. It would cost twice what I paid for my first car!
But as far a Warbarges, they are designated as Capital Ships because they are big and tough, but not on the scale of Titans. Probably the closest thing to a Warbarge we have in EVE would be an Orca.
I imagine there would probably be purpose built Warbarge class ships, but those would be expensive. I imagine many could buy heavily used Carriers, Freighter, or Orcas and convert them for use as Warbarges. They donGÇÖt have to be maneuverable. You just fit them with massive shields, create hanger space for MCCGÇÖs and affix some small Frigate size guns to it, and you are good to go.
A Carrier goes for how much new? Like a Billion ISK? What would an old battered up one cost at a scrapyard? Especially an old Chimera.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:26:00 -
[5] - Quote
CCP Rattati wrote:I think the argument was "can a noob pilot own a Titan", and yes he can Yeah, probably a good point to drive home, that DUST mercs own Warbarges, they don't pilot them themselves. They have people for that.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5832
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Posted - 2015.01.14 15:35:00 -
[6] - Quote
Celus Ivara wrote:I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in while still learning the basics of Dust.
Make it something "easy" though; like, if a player has been in Dust for 3 months, you can safely assume they probably have a Warbarge. I am glad someone from the other large new player training Corp agrees with me. What is Kavall's view on this? I feel that giving an obtainable short term objective at the beginning of the game with a way of showing your progress toward it would help the new player experience greatly.
If a new player starts with a Warbarge they will take it for granted, but if they have to work toward getting one, they will value it a lot more.
Also as Celus says, if they have it from the start it will just be more complex stuff for them to figure out. Most new players will not even want to think about Warbarges for the first two weeks. They are still trying to figure out how to Hack, and how to use Equipment.
Have the Warbarge screen show information about how to get a Warbarge and the player's progress toward earning one, until a Warbarge is actually acquired.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5838
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Posted - 2015.01.14 20:08:00 -
[7] - Quote
Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require you to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5838
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Posted - 2015.01.14 20:22:00 -
[8] - Quote
Kevall Longstride wrote:While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
I come at this from a different perspective.
I played DUST for two weeks before I even attempted to use Equipment, because there was so much stuff to figure out without complicating things by worrying about something else.
I think it would be a better experience for new players if when they go to the Warbarge screen it shows them that they can get a Warbarge, and make the requirements to get that Warbarge vary attainable. This would give them something to be excited about, and give them a goal to work toward in the first couple of weeks or their first month depending on how much they play.
It is all about giving players both short term attainable goals and long term goals. It is also about not throwing everything at them at once, which DUST is already guilty of.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5846
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Posted - 2015.01.15 13:08:00 -
[9] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you. Probably out of scope for the Dev resources available in DUST, but it would be very Cool to have this in Legion!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:27:00 -
[10] - Quote
steadyhand amarr wrote:can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
Well said! If new players start with a Warbarge we miss out on a big opportunity to improve the New Player Experience.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:42:00 -
[11] - Quote
MINA Longstrike wrote:Fox Gaden wrote:-Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the idea of having them be massive monetary investments of isk, lp or aurum entirely. Maybe way down the line when they decide to do actual 'skins' for warbarges they could be AUR related, but otherwise I disagree with almost your entire premise. I think you completely missed the point.
Maybe I should describe it as the standard Warbarge progression, the Faction Warbarge progression, and the AUR shortcut.
For the standard Warbarge Progression ISK is only intended to be a small component in getting upgrades. Other factors include building components to refit the new ship haul, as well as Loyalty Ranks and completion of daily missions to impress investors, and attract crew. The ISK cost per upgrade can be fairly minimal, you are trying to win over private investors and venture capitalists to finance your Warbarge for you.
The Faction Warfare Progression is based mostly on your loyalty rank with the Faction you are fighting for. As you increase in rank the Faction is willing to invest more in you.
AUR is a shortcut, just like it is with everything else.
Functionally there is no difference between the Warbarge you get following each progression, only the name and the picture is different. The Final Warbarge at the top of the Progression is essentially the same for all 3, although the FW one might have a racial flavor.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:50:00 -
[12] - Quote
CCP Rattati wrote:Fox Gaden wrote:Warbarge Progression proposal Fantastic ideas...for a huge dev team Well from a Dev perspective, I am talking about 30 small .jpg images, a similar number of ship names, and five variations on the Warbarge fitting screen (1 for each level of the progression), along with some explanitory text, maybe a few automated mails, and a splash screen explaining the whole thing in the Warbarge fitting window before you get your first Warbarge.
My proposal is meant to be big on narrative, and light on Dev requirements.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 14:17:00 -
[13] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions. Not if you gut the battleship and repurpose everything but engineering and bridge spaces Cargo capacity of a ship is just theholds. I'm talking about gutting the crew decks, living spaces and repurposing the entire ship. Not just the bays. One clone is approximately 2 cubic meters. Call a cheap flash growth vat 5 m3 to contain it. You're down to 150 m3 per 30 vat clones. So 1500 m3 for 300 if you pack those bastards in like sardines. We aren't talking the full medical grade clones used by the empire and capsuleers. We're talking cheapsh*t chop jobs that you intend to expend slightly more slowly than you expend ammunition. Warbarges should represent innovation, cunning and economy of space and action. Fancy, expensive ( or even legal) operations are the purview of empires, rich moguls and capsuleers. Immortal clone mercenaries would, by necessity have become the outright masters of squeezing six cents out of a nickel. And squeezing 11 decimeters out of a meter. The mindset should not be "standardized fitting." The mindset should be "repurposed for killing." Yeah, I have to agree with this. If it is a ship that has a flight deck to start with (like an Orca or a carrier) it would make refitting to dock MCC's cheaper and easier. If it has a lot of empty space, like a Freighter, the refit would be easier as well. But even a battleship haul can be re-purposed. You don't need the power of Battleship engines, so they can be downgraded. You only need small turrets to do Orbital Bombardment, so that means less space for ammo storage, and less power requirements than running Large turrets. A lot of stuff could be ripped out to make space. So you are not just looking at cargo space of the ship when it was originally built. Cargo space tends to be only a small percentage of the volume of a Warship anyway.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5849
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Posted - 2015.01.15 14:25:00 -
[14] - Quote
Jonny D Buelle wrote:Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts I agree with all of this except for requiring a ton of isk or LP to get into their first Warbarge. Instead, frame it as impressing venture capitalists, or Faction Officers, to invest in your career by covering the cost of your first Warbarge.
So getting your first Warbarge would be about proving yourself, rather than about earning ISK or LP.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5851
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Posted - 2015.01.15 15:16:00 -
[15] - Quote
I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5851
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Posted - 2015.01.15 15:19:00 -
[16] - Quote
Breakin Stuff wrote:Honestly I'd save "earning" a warbarge for later or legion.
It can be a rite of passage storyline for new mercs.
You want a warbarge/new warbarge/better warbarge?
You must singlehandedly infiltrate, assault and requisition a ship for yourself. Whether you do so by attacking a deep core mining installation to hijack an orca, or you attack a blood raider pirate base for a bhaalgorn, or hit a republic shipyard for a typhoon hull.
If I could have my wish, the warbarge release would be heralded by an event representing mercs across new eden assaulting space elevators, stations, hangars, etc. To get into space and hijack ships, materiels and escape their empire babysitters in the wake of proposed CONCORD restrictions upon merc freedoms, caps in pay and elimination of autonomy. That would be so cool!
But for now, I was thinking just getting a certain number of kills, War Points, Wins, etc.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5860
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Posted - 2015.01.15 18:39:00 -
[17] - Quote
steadyhand amarr wrote:Fox Gaden wrote:I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development.
For instance, the first time a player is in a winning match in which they get a kill and earn more than 100 War Points they would get a mail message from a venture capitalist firm saying that they are looking for new mercenaries to invest in, and telling the player that they show promise. Have the message explain that the firm intends to keep an eye on them and if they prove themselves the firm may be willing to finance the purchasing of a Warbarge to take their mercenary career to the next level.
Attaining a loyalty rank with a Faction would trigger a faction specific mail from an Officer in the Faction who is looking to assist up-and-coming mercs to better support the cause.
This sort of thing is pretty much spot on to where I was coming from too. Though maybe making it part of the mission system would easer and little more intuitive? Or both. "I have sent you a mission, should you chose to accept it, to..."
The one important thing though is to use the automatic mail-outs sparingly. If a player receives them too often they will start to think of them as spam and ignore them. That is why I think they should only be used for character progression, and not stuff like daily missions.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5879
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Posted - 2015.01.16 19:37:00 -
[18] - Quote
Quafe Pop wrote:Ok lets say you could see warbarges on the map
You warp your warbarge over your corps district
and it becomes part of thier powerful fleet
Can other corpations board your warbarge and attack and take it over and put it in thier fleet? You are going to have to buy a lot of Quafe suits to finance the development of that proposal. The big ticket item there would be developing a game map based on the inside of a Warbarge...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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