Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
75
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Posted - 2015.01.14 03:21:00 -
[1] - Quote
What are the justifications for personal warbarges?
It seems counterintuitive that each merc would have his or her own warbarge.
Corporation level warbarges or even multiple WBs per corporation (based on skills obviously, as with module access/upgrades) make more sense.
There are plenty of reasons to keep warbarge access at the corporation level but I can't for the life of me think of any that would seem logical lore wise or for any other reason to have personal Warbarges. (it was mentioned that it was supposed to be a capital ship, wouldn't that be a valid goal even if not implementable immediately?)
The Warbarge as a social space makes sense, as a PC, FW or other organized >1 squad, pre battle platform it makes sense. That's all at the Corporate level, at least, in NPC Warbarges prior to Public contracts the NPC should own the Warbarge.
Perhaps a middle ground between personal warbarges and corporate warbarges could be skills (or some other access method) that allow access to NPC Barge modules (as one is 'loaded' into an NPC WB prior to a public match) or god forbid 'station services' in the merc quarters.
You've already proven capable of altering the Merc Quarters. Most of the personal benefits one would use for personal warbarges seem to be economic, why not add them to the Merc Quarters and leave the Warbarge for battlefield upgrades and group activities.
Again, Justifications for Personal Warbarges are welcomed.
Also, zero mention of installations and vehicles, barely any mention of the MCC. It'd be better if the warbarge stuck to its existing presumed uses already in the game: delivering vehicles and installations and the MCC to a battle.
Someone (a cpm member i think) said it was easier to work on weapon items than installations and vehicles.
Turrets (and heavy weapons, which were supposed to be equiv to small turret weapons, a completely reasonable concept) suffer from huge gaping holes (Amarr and Minmatar holes) and any additions here cascade from vehicles to into installations so any investment will get double returns in diversity.
Let the Warbarge Modules do Warbarge things (delivering vehicles, installations, and MCC's, providing prebattle intel, and ewar) for groups. |