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Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
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6365
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Posted - 2015.01.13 13:02:00 -
[1] - Quote
Hey Rattati instead of a boost to damage/regen in match how about a chance to recover and repair lost fits at the end of a match?
One of the big sticking points players have has been related to these losses.
Perhaps 10% at the low end, 20-25% at the high end?
In particular logis and HAV/ADS drivers would have a chance to recoup some of the expensive losses that they otherwise natively suffer, which would in turn reduce some of the aversion to expensive losses on ISK intensive roles.
This battlefield recovery should obviously not apply to BPO losses.
It should be more representative of being able to take salvagable parts from multiple losses over time and cobble together functional units from the parts.
Like in the military.
I have seen a weapons platoon take five busted guns and one working gun and turn them into five working guns and one unrecoverably damaged gun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
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6439
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Posted - 2015.01.15 11:01:00 -
[2] - Quote
Bluntly a personal "warbarge" wouldn't even have to be the sixe of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6442
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Posted - 2015.01.15 12:46:00 -
[3] - Quote
MINA Longstrike wrote:Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions.
Not if you gut the battleship and repurpose everything but engineering and bridge spaces
Cargo capacity of a ship is just theholds. I'm talking about gutting the crew decks, living spaces and repurposing the entire ship. Not just the bays. One clone is approximately 2 cubic meters. Call a cheap flash growth vat 5 m3 to contain it. You're down to 150 m3 per 30 vat clones. So 1500 m3 for 300 if you pack those bastards in like sardines.
We aren't talking the full medical grade clones used by the empire and capsuleers. We're talking cheapsh*t chop jobs that you intend to expend slightly more slowly than you expend ammunition.
Warbarges should represent innovation, cunning and economy of space and action. Fancy, expensive ( or even legal) operations are the purview of empires, rich moguls and capsuleers.
Immortal clone mercenaries would, by necessity have become the outright masters of squeezing six cents out of a nickel. And squeezing 11 decimeters out of a meter.
The mindset should not be "standardized fitting." The mindset should be "repurposed for killing."
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6443
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Posted - 2015.01.15 12:49:00 -
[4] - Quote
And in game the mach, mega, abaddon and similar ships share the Orca's general size.
But you could get away with a brutix or damnation.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6444
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Posted - 2015.01.15 13:12:00 -
[5] - Quote
MINA Longstrike wrote:
Anyways, as the numbers regularly show themselves to be inconsistent within CCP's own size charts, I'll apologize for further derailing thread and for attempting to speak with any overwhelming authority on the matter and leave with 'They're not *as* big as people think'.
this has been known for years. Fortunately its just enough to suspend disbelief.
But honestly I could se a capital barge as a corp asset followed by a motley flotilla of space chop jobs and overgunned engineering nightmares like a colossal reaver or ork fleet that descends upon a planet to assault, kill pilliage and burn. And if you're very, very lucky?
They leave when they're finished.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6449
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Posted - 2015.01.15 14:41:00 -
[6] - Quote
Honestly I'd save "earning" a warbarge for later or legion.
It can be a rite of passage storyline for new mercs.
You want a warbarge/new warbarge/better warbarge?
You must singlehandedly infiltrate, assault and requisition a ship for yourself. Whether you do so by attacking a deep core mining installation to hijack an orca, or you attack a blood raider pirate base for a bhaalgorn, or hit a republic shipyard for a typhoon hull.
If I could have my wish, the warbarge release would be heralded by an event representing mercs across new eden assaulting space elevators, stations, hangars, etc. To get into space and hijack ships, materiels and escape their empire babysitters in the wake of proposed CONCORD restrictions upon merc freedoms, caps in pay and elimination of autonomy.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6474
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Posted - 2015.01.16 12:56:00 -
[7] - Quote
That only works if the aurum dailys are eliminated entirely from the queue.
I would tie the fuel allotment to earning (warvarge average level) x1000 warpoints every couple days?,
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6541
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Posted - 2015.01.17 14:21:00 -
[8] - Quote
MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6543
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Posted - 2015.01.17 14:31:00 -
[9] - Quote
So. How do we fuel a warbarge?
Warpoints earned in combat.
Each warbarge should have a minimum, baseline function level for all components. In order to increase this functionality...
I am going to be completely arbitrary and say minimum function is 50%.
For each 1000 war points earned your warbarge increases it's output by 2%.
To a maximum of (insert ridiculous number here)
This represents contract resources being shunted to your warbarge systems for operations. Sustaining an operational pace is not difficult. However, the warbarges consume resources at a ferocious rate.
This is represented by a loss of 5% of the previously gained efficiency per day after 48 hours without earning 1000 warpoints. 5% of total efficiency, not of the total gained via resources. So if maximum is 100 and you have 98 and gain 1000 WP you get 100% warbarge output. But if on the third day you dont fight you lose 5%, dropping to 95% output.
Earning 1000 warpoints halts this degradation and upon earning the next 1000 your warbarge begins to ramp up operations once again.
There ya go. "Warbarge fuel."
Make it so clones cannot be generated BELOW 50% of minimum and maximum resource input.
Once the warbarge drops below 25% of minimum and maximum, the warbarge begins suffering clone attrition.
At minimum function clone vat bays cannot be sustained and all clones must be reclaimed for biomass.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6543
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Posted - 2015.01.17 14:38:00 -
[10] - Quote
MINA Longstrike wrote:Breakin Stuff wrote:MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships. You mean RDVs? No.
I mean dropship.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
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6585
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Posted - 2015.01.19 09:10:00 -
[11] - Quote
CCP Rattati wrote:True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
Historically unf***ing bad code is more effort intensive than adding new code.
I may bang on the core playability drum, but I also understand the limits imposed by a small design team.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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