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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Rattati
C C P C C P Alliance
14585
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Posted - 2015.01.13 05:43:00 -
[1] - Quote
Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[2] - Quote
LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp.
We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14599
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Posted - 2015.01.13 07:58:00 -
[3] - Quote
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Also, I have collected Q&A in the OP.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:22:00 -
[4] - Quote
MINA Longstrike wrote:As others have said, I am *greatly* concerned about in battle bonuses. I do not think they should be a thing, at all. I know I had some initial ideas for stuff like 'drop uplinks take 2 less seconds to spanw in off of" but I worry now that such bonuses may be too powerful. The last thing this game needs is more sources of tank, gank and ewar. CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool. Will there be different racial warbarges? Can we get the ability to customize it (via different racial banners, different lighting etc). I'm well aware this will probably be a no, as (to my knowledge) there is no one currently doing art assets, but I think this is an important 'eventual'.
The one we get now, will be generic, but the plan is absolutely to be able to customize with a Faction warbarge and themed colors, such as a Tash Murkon or a Thukker.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14719
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Posted - 2015.01.14 02:36:00 -
[5] - Quote
Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. Like Pilots having thousands of Ships and Titans in their inventory...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14720
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Posted - 2015.01.14 02:40:00 -
[6] - Quote
MINA Longstrike wrote:True Adamance wrote:iKILLu osborne wrote:Kevall Longstride wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. You all get a free one to start. from whom?, what for(as in why do we deserve it?, can i sell it for boat load of isk?, wouldn't it be cheaper to make noobs sleep in broom closet? Who flies it? How do they fly it? Why the **** do they listen to me? What am I going to do with it? Did I steal it? Did the Empire give it to me? Why? Where am I going to keep it? Do I have to feed it? Will my landlord let me keep it on the station? Well True, I believe this is largely to lessen the perception that we are 'beneath' capsuleers. To me they kind of make me think of wh40k battle barges. Our methods may be violent but we're one of the least permanently damaging ways to control a planet. Warbarges are essential to our function in flipping districts as the specialized electronic warfare they provides makes orbital defenses vulnerable and our dropsuits provide a direct connection for hacking when defenses are 'neutral'. So I imagine much like how people became capsuleers everyone has their own story. Some may have bought their warbarge, others (like paladin Templars) had them given by their empire, some may have made their own, others may have been stolen or had their former crew murdered singlehandedly for possession. So yeah, it probably has a small crew completely loyal to you for whatever reason (Fear? Devotion? Respect? Profits? Beliefs?). Make your own RP about it, as based on what rattati has said it's practically an open book for RP. Love it
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14731
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Posted - 2015.01.14 07:08:00 -
[7] - Quote
Iron Wolf Saber wrote:CCP Rattati was an Eve Online Developer
Nono :)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14733
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Posted - 2015.01.14 07:09:00 -
[8] - Quote
Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship.
I can PLEX and buy a Titan in 5 seconds.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14733
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Posted - 2015.01.14 07:26:00 -
[9] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. Congratulations, can you pilot it? Can you use it to efficiency? You just bought it. I can have a similar scenario with AUR and Omega Boosters. I think the argument was "can a noob pilot own a Titan", and yes he can
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14852
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Posted - 2015.01.15 02:16:00 -
[10] - Quote
Ku Shala wrote:why are we being compared to normal citizens? we are the immortal soldiers of the uprising exactly, time passes and the remaining mercenaries are becoming something above and beyond soldiers for hire.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:19:00 -
[11] - Quote
Fox Gaden wrote:Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require Rattati to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Fantastic ideas...for a huge dev team
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:22:00 -
[12] - Quote
Aeon Amadi wrote:Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460 Yes, please take lore discussions into that thread. It is derailing this thread which is about the feature design. I appreciate the lore input and will continue to follow it in Aeon's thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:25:00 -
[13] - Quote
There was an issue with parsing this post's BBCode
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14881
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Posted - 2015.01.15 11:50:00 -
[14] - Quote
Breakin Stuff wrote:Bluntly a personal "warbarge" wouldn't even have to be the size of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Exactly, I have not indicated anywhere that the Warbarge we are releasing is a capital ship. I humbly request that people suspend disbelief a little, and imagine the progression that Fox Gaden proposed a page back. My focal point was to get this foundation working so we could build on it.,focusing on practicalities over form. I believe that is what has been asked of DUST for some time now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14987
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Posted - 2015.01.16 11:08:00 -
[15] - Quote
Pagl1u M wrote:I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote:Pagl1u M wrote:CCP Rattati wrote: 2) All gear with "more powerful" stats, will be moved to the Warbarge Experimental Laboratory and classified as "Experimental", in other words "super-charged". This is the only place you can get them, not in any drops.
Their stats will be incrementally better than proto, 3% more damage, 10% clip and ammo, 10% better reload speed.
They will be categorized as metalevel = tier+2 and require proficiency level 2.
From what I understood from the thread about Warbarge Designs we will be able to upgrade our subsystem, so we will have a lvl1 Laboratoy, a lvl2, lvl3 and so on. At what rate will the laboratoy create a single experimental weapon, will it change based on the lvl of the laboratory? Will the laboratoy craft weapons passively (so even when we are offline) or will it require us to be online and use isk or other components to actively craft these weapons? How often do you want us to be able to use experimental weapons? like specialist (you can use them in every match) or like officer? or something in the middle? I'm so happy about the future of Dust, this warbarge thing is the best thing in a very long time. Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited. So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main?I will even be able to send those weapons from alts to my main because we are going to have the market. I think this is a major problem. How are you going to avoid it?
You will claim your weapons from the lab using components, so that will slow you down quite a bit.
Also, you will have to upgrade the warbarge to level 4 to consistently make experimental weapons, again, which will require components and time.
Very possibly, we will add a "fuel" to the warbarge to keep it running, and you get fuel cells (or maybe just components) by actively playing the game (missions and salvage). So only true players can power their warbarge, this should also apply to alts trying to exploit any free clonepacks for Warbarge Flotillas.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15116
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Posted - 2015.01.19 02:20:00 -
[16] - Quote
True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:46:00 -
[17] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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