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Thread Statistics | Show CCP posts - 17 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5838
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Posted - 2015.01.14 20:22:00 -
[151] - Quote
Kevall Longstride wrote:While I understand the opinions expressed that the Warbarges should be earned rather than given and to a certain degree I'd agree on that point, there has to be consideration given to aspects of the game itself in terms of its place in the market.
First of all as we all know its a free to play game. This places certain requirements upon it, the primary one in my considered opinion is to give a new player a sense of immediacy and dare I say it, a wow factor.
While those that joined the game early based on its association with Eve are used to that kind of slow build up, in terms of new player retention however, it can be hinderence to the games success in that regard.
While I've been on the CPM I've learned a lot about the dark art of player retention and I think it safe to say that until CCP Rouge and Rattati appeared on the scene, it wasn't an area of the games development that CCP Shanghai was particularly strong at.
You have to remember as well that while not a 'relaunch' of the game, the New Release and its Warbarge theme represents a step change away from the games past mis-steps shall we say, bringing something new to the table while holding onto its core philosophies. And while lore is important it should never get in the way of doing something that could improve the game and make it more successful.
The mercenary quarters, while very nice to look at don't convey a sense of location or of being anything other than you being a human in a room. Not terribly exciting for a new player who knows nothing about the game, it's lore and connection to New Eden. However, make that the room you inhabit in a massive spaceship that you own then immediately, interest is piqued. It becomes easier to educate the player to the world they find themselves in once that interest is there. Uprising's main problem was a lack of generating that interest in the first place.
The second thing that I think the Warbarge being a free asset to begin with brings to the table is a sense of danger that a single merc in a room can't really portray to new players.
So while I appreciate the concerns that gifting merc's a Warbarge isn't strictly in keeping with the ethos of New Eden, I feel that in this instance, as part of a new expansion and a desire to drag new players into the game we can let this piece of trickery slide for the time being.
Besides, how cool would it be in a further point release that us merc's could walk through the door of our quarters to the bridge of our Warbarge when the Eggers are still prevented from doing so because the environmental controls are down.....
I come at this from a different perspective.
I played DUST for two weeks before I even attempted to use Equipment, because there was so much stuff to figure out without complicating things by worrying about something else.
I think it would be a better experience for new players if when they go to the Warbarge screen it shows them that they can get a Warbarge, and make the requirements to get that Warbarge vary attainable. This would give them something to be excited about, and give them a goal to work toward in the first couple of weeks or their first month depending on how much they play.
It is all about giving players both short term attainable goals and long term goals. It is also about not throwing everything at them at once, which DUST is already guilty of.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Travis Stanush
Y.A.M.A.H
314
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Posted - 2015.01.14 20:36:00 -
[152] - Quote
Fox Gaden wrote:Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require Rattati to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
this^
give the new players something to work towards
Make the "market" for warbarges pop up on a side screen in the merc quarters so everyone can see them .
No I will not show you where they touched me!!!
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Thokk Nightshade
Montana Militia
787
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Posted - 2015.01.14 21:03:00 -
[153] - Quote
Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics?
If that is what you are talking about, +1 to you.
Thokk Kill. Thokk Crush. Thokk Smash.
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Aeon Amadi
Chimera Core
7867
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Posted - 2015.01.14 21:42:00 -
[154] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you.
Believe that was the description given for the progression system in Project Legion, which is why I was so intrigued with it. Not so much having multiple suits so much as -YOUR- suit that is modular.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Ku Shala
The Generals
1132
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Posted - 2015.01.14 21:52:00 -
[155] - Quote
why are we being compared to normal citizens? we are the immortal soldiers of the uprising
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
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steadyhand amarr
shadows of 514
3459
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Posted - 2015.01.14 21:53:00 -
[156] - Quote
can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
You can never have to many chaples
-Templar True adamance
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MINA Longstrike
Kirjuun Heiian
1888
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Posted - 2015.01.14 22:32:00 -
[157] - Quote
Fox Gaden wrote:-Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the idea of having them be massive monetary investments of isk, lp or aurum entirely.
Maybe way down the line when they decide to do actual 'skins' for warbarges they could be AUR related, but otherwise I disagree with almost your entire premise.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Moorian Flav
294
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Posted - 2015.01.14 23:42:00 -
[158] - Quote
I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally?
In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where warbarges do not have to be exactly the same between both games. Yes, the two games do have some cross functionality but they will never be fully integrated. We have to work with what we can get. 2. please stop giving a crap and asking questions about the visuals. Leave this to the games designers as that's what they do. 3. please only care about and asks questions about the added functionality warbarges will bring. After all, that's what we're supposed to be giving feedback about.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 01:35:00 -
[159] - Quote
Moorian Flav wrote:I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally?
In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where warbarges do not have to be exactly the same between both games. Yes, the two games do have some cross functionality but they will never be fully integrated. We have to work with what we can get. 2. please stop giving a crap and asking questions about the visuals. Leave this to the game's designers as that's what they do. 3. please only care about and asks questions about the added functionality warbarges will bring. After all, that's what we're supposed to be giving feedback about.
1) Save for the fact that War Barges were implemented in the universe -by- Dust 514, were never a part of the Eve Universe until Dust 514 came along, and therefore cannot be "exactly the same" to begin with if there is nothing for it to be the same as.
2) Please stop giving a crap about what other members of the community want from the game as you are, in fact, not them and everyone has different desires out of the game.
3) Than do so.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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CCP Rattati
C C P C C P Alliance
14852
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Posted - 2015.01.15 02:16:00 -
[160] - Quote
Ku Shala wrote:why are we being compared to normal citizens? we are the immortal soldiers of the uprising exactly, time passes and the remaining mercenaries are becoming something above and beyond soldiers for hire.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:19:00 -
[161] - Quote
Fox Gaden wrote:Some of the discussion about how DUST mercs could afford Warbarges gave me an idea on how to make this system more engaging.
First, I propose a progression of Warbarges, where as you progress you trade your old Warbarge in (or sell it) in order to buy a better Warbarge.
Second, on the Warbarge screen, show an image of what your Warbarge looks like. This will require Rattati to get one of the EVE Concept Artists to make some small .jpg still images, but they would give you a big bang for the buck.
Three paths to getting Warbarges:
- With the ISK path Warbarges appearing to be bodged together from old ships out of the scrapyard except for the last one which is a True Warbarge.
- LP Warbarges being modified ships as well, but looking newer and well maintained.
- AUR Warbarges are true Warbarges that you might get if you are a spoiled rich kid from Old Money who can ask your family to finance you.
Essentially the only difference between the ISK, LP, and AUR Warbarges would be the jpg image of the ship on the Warbarge Screen, and the name. But it would give an immersive feel.
Also, a Warbarge could be upgraded to the next class of Warbarge through any of the processes. So you could stat down the ISK path for your first Warbarge, then by a level 2 Raider Warbarge for AUR, and then decide to grind LP for the level 3 Warbarge.
Warbarge Progression ISK:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. Say there is an investor who is looking to sponsor a DUST merc, but they are not going to invest in a lowly recruit. Have Loyalty Rank 2 be the requirement to get a Warbarge. After this stage you have to pay to upgrade to each new ship, but there may also be some other requirements as you need have an impressive enough record to attract a crew.
1)Modified EVE Starter Frigate: Old, well used looking EVE Starter ship for the mercGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Ore Barge: An Ore Barge with some small turrets attached to its belly. Expandable to 2 platforms.
3)Modified Freighter: A Freighter with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Orca: A very weathered Orca, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: An actually purpose built Warbarge.
Warbarge Progression LP:
0)No Warbarge: Start the game with no Warbarge, and have to work toward getting one. To get one of the Factions to sponsor you, you must get level 2 standing in a Faction to request a Warbarge.
1)Modified EVE Starter Frigate: (Requires Loyalty Rank 2) EVE Starter ship for the FactionGÇÖs race. Single Platform, with no room for additional upgrades.
2)Modified Cruiser: (Requires Loyalty Rank 4) A Cruiser of the Faction you purchased it from, which as seen better days, and has been modified for Orbital Support with the medium turrets switched out for Small turrets. Expandable to 2 platforms.
3)Modified Freighter: (Requires Loyalty Rank 6) A Freighter, of the Faction you purchased it from, with some small turrets tacked on. Expandable to 3 platforms.
4)Modified Carrier: (Requires Loyalty Rank 8) A very weathered Carrier, possibly missing some parts, of the Faction you purchased it from, with some small turrets. Expandable to 4 Platforms.
5)Warbarge: (Requires Loyalty Rank 10) An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Warbarge Progression AUR:
0) 1) 2)Raider Warbarge: A Cruiser sized Warbarge, Expandable to 2 platforms. 3) 4) 5)Warbarge: An actually purpose built Warbarge, with the look of a ship designed by the Faction you purchased it from.
Fantastic ideas...for a huge dev team
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:22:00 -
[162] - Quote
Aeon Amadi wrote:Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460 Yes, please take lore discussions into that thread. It is derailing this thread which is about the feature design. I appreciate the lore input and will continue to follow it in Aeon's thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14854
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Posted - 2015.01.15 02:25:00 -
[163] - Quote
There was an issue with parsing this post's BBCode
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1368
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Posted - 2015.01.15 02:28:00 -
[164] - Quote
CCP Rattati wrote:sabre prime wrote:Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits. Faction Manufacturers
1 Warbarge. 5 market networks. Proto for everyone!
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 02:43:00 -
[165] - Quote
CCP Rattati wrote:sabre prime wrote:Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits. Faction Manufacturers
Nice. I like it.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Arkena Wyrnspire
Fatal Absolution
20806
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Posted - 2015.01.15 07:10:00 -
[166] - Quote
CCP Rattati wrote: The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits.
Generic? It has Caldari banners, Caldari architecture, and even the RDVs are Caldari.
Am very pleased to hear of faction warbarges though!
Also, am I correct in thinking that you'll onlybe able to fit a very few of the many subsystems available due to warbarge platform number limits? Given that some of the items like experimental weaponry will only be available to those who give up the platform for it (which can't be everyone), perhaps this makes player trading a more attractive idea?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Kevall Longstride
DUST University Ivy League
2227
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Posted - 2015.01.15 08:59:00 -
[167] - Quote
As Rattati intimated, Dust's Dev team, while very good, well motivated and super enthusiastic, are not huge in number. Something that should be considered when posting suggestions and ideas.
It's to the constant amazement of the CPM that the team manage to do what they do with the resources available. The Warbarge concepts beauty is it allows for some radical changes to made to the game in a very time and cost effective way while allowing for further iteration and polish once time and more resources become available.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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WeapondigitX V7
The Exemplars RISE of LEGION
184
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Posted - 2015.01.15 09:59:00 -
[168] - Quote
If suggestions are wanted on ideas for experimental weapons:
They could be new sidearm weapons which are similar to light weapons (at advanced tier) but cost more PG and CPU than normal light advanced weapons and have slightly less ''effective range'' (range when dmg is 30%) and less max ammo and less clipsize and less DPS but roughly the same optimal range and recoil and have some interesting stats:
compact AR and BrAR and BstAR and TAR: costs 10 more CPU and 2 more PG than the advanced tier weapons 5m less effective range and 2m less optimal range damage per bullet reduced by 0.5 points
aim down sights recoil REDUCED massively
hipfire recoil increased slightly hipfire accuracy slightly reduced by 2 points (or maybe cone of spread increased by 1 degree?)
max ammo reduced BY 20 bullets for all AR variants, NOT reduced UNTIL IT IS 20 bullets
clipisize reduced to 65 from 70 for AR and Brst AR, 24 to 20 for TAR, 30 to 29 for BrAR
reload speed REDUCED TO 1.4 seconds, not REDUCED BY 1.4 seconds
TAR Rounds Per Minute (RPM) reduced to 550 RPM
compact mass driver and AMD: clip size REDUCED BY 1 max ammo reduced by 2 splash damage reduced by 5 points splash radius reduced by 0.2 meters
projectile speed increased by 10%
direct damage reduced by 30 points
costs 10 more CPU only
compact swarm launcher:
costs 10 more CPU only
lock on speed decreased until it takes 4 seconds to lock on
it fires 12 missiles instead of 4
clipsize reduced to 1
damage per missile is unchanged
reload time INCREASED TO 11 seconds
lock on range reduced by 10 meters
max ammo increased by 4
compact rail rifle and ARR
clipsize reduced by 7
max ammo reduced by 40
damage reduced by 0.3 points
costs 15 more CPU and 3 more PG
charge time increased by 0.05 seconds for compact assault rail rifle
charge time increased by 0.11 seconds for compact rail rifle
effective range reduced by 5 meters
optimal range reduced by 2 meters
aim down sights recoil reduced massively and increased zoom magnification by a few points if possible
hipfire accuracy reduced, it means slightly increased cone of spread by 1 degree
hipfire recoil unchanged
compact combat rifle and ACR:
costs 10 more CPU and 2 more PG
reduced clipsize by 5
reduced max ammo by 40
reduced optimal range by 2 meters
increased effective range by 7 meters
reduced hipfire recoil slightly
reduced hipfire accuracy, increased cone of spread by 0.5 degrees
slight increase in aim down sights recoil
damage is unchanged
compact SCR and ASCR:
cost 12 more CPU and 5 more PG
optimal range reduced by 3 meters
effective range reduced by 4 meters
max ROF reduced to 550 RPM (rounds per minute)
damage reduced by 1 point without charging
charge time increased by 0.09 seconds
heat generated from a fully charged shot reduced by 15%
clipsize reduced by 3
max ammo reduced by 35
base heat increased by 1 point (hopefully reduces it to 17 rounds per overheat without applying skills)
fully charged shot does 20 points more damage
aim down sights recoil reduced massively
hipfire accuracy reduced meaning the cone of spread increased by 1 degree
hipfire recoil slightly increased
compact plasma cannon:
costs 7 more PG
direct damage reduced by 100 points
splash damage reduced by 10 points
splash radius reduced by 0.3 meters
horizontal projectile speed increased by 5% and vertical projectile acceleration towards the ground increased by 7%
max ammo reduced by 2
clipsize unchanged
charge time reduced by 0.09 seconds
reload speed increased slightly (duration reduced by 0.3 seconds)
compact shotgun:
costs 13 more CPU and 4 more PG
effective range reduced by 1 meter
optimal range is unchanged
clipsize reduced to 4
max ammo reduced to 12
hipfire accuracy reduced a lot meaning dispersion of shots increased by 10 degrees (I always wanted more spread on the shotgun, it was not user friendly trying to shoot players. This reduces its killing ability at longer ranges and makes it easier to kill players at shorter ranges)
damage per bullet reduced by 1 point (that is a total of 12 points because there are 12 pellets per shot)
compact sniper rifle and TacSR:
optimal range reduced by 50 meters
costs 10 more CPU and 5 more PG
headshot multiplier increased by 10%
max ammo reduced by 5
clipsize reduced by 1
damage unchanged
when I refer to hipfire accuracy, I am talking about the accuracy obtained when I am not moving or firing.
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Breakin Stuff
Internal Error. Negative-Feedback
6439
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Posted - 2015.01.15 11:01:00 -
[169] - Quote
Bluntly a personal "warbarge" wouldn't even have to be the sixe of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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CCP Rattati
C C P C C P Alliance
14881
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Posted - 2015.01.15 11:50:00 -
[170] - Quote
Breakin Stuff wrote:Bluntly a personal "warbarge" wouldn't even have to be the size of an orca, or even a megathron.
A warbarge could be any ship salvaged, hijacked, purchased, assaulted, looted from captured shipyards or cobbled together from strongboxes.
A corporate warbarge could be the orca/bowhead/providence/etc size we all come to know and love.
But an individual mercs' chop job doesn't need to be remotely so grandiose. A salvaged/stolen orca or mammoth, even a salvaged brutix or damnation could do the job.
And by and large in EVE, npc ships (non capsuleer ships) ate largely ignored in favor of juicier targets.
For example, my ideal warbarge would actually be a gutted orca hull with the hangar bay repurposed to carry two to four MCCs and a few RDVs. Repurposed to carry three battleship railguns for orbital strikes and hotwired to operate with a covert cloak the rest of the ship is repurposed to hold storage bays, automated assemblers and a makeshift clone vat bay intemded to generate dozens of cheap clones which are separated from the off duty and backup clones secreted away in other sites.
Optimized for squeezing desperate contract givers for their last nickel, evading tax algorithms and rigged for maximum havoc, the warbarge skirts the edge of legality and straddles the fine line between legitimate operation and criminal headquarters.
Exactly, I have not indicated anywhere that the Warbarge we are releasing is a capital ship. I humbly request that people suspend disbelief a little, and imagine the progression that Fox Gaden proposed a page back. My focal point was to get this foundation working so we could build on it.,focusing on practicalities over form. I believe that is what has been asked of DUST for some time now.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1890
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Posted - 2015.01.15 12:27:00 -
[171] - Quote
Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Internal Error. Negative-Feedback
6442
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Posted - 2015.01.15 12:46:00 -
[172] - Quote
MINA Longstrike wrote:Based on some number wizardry I did in aeons thread, I determined that clone vat bays for 30 clones takes up about 1.8million m3 of space.
Orca's have a total volume of just over 10million m3, the Charon (caldari freighter) has a volume of >17million m3 A large battleship like a machariel only has a volume of about .6million
So we're looking at something that's larger than a battleship but probably still considerably smaller than an orca.. In fact I'd say warbarges could be done at roughly 1/3-1/2 the total volume of the orca and still have plenty of space for our vehicles, a few MCC's and whatever production facilities / special warbarge stuff is available along with all other regular 'warbarge' functions.
Not if you gut the battleship and repurpose everything but engineering and bridge spaces
Cargo capacity of a ship is just theholds. I'm talking about gutting the crew decks, living spaces and repurposing the entire ship. Not just the bays. One clone is approximately 2 cubic meters. Call a cheap flash growth vat 5 m3 to contain it. You're down to 150 m3 per 30 vat clones. So 1500 m3 for 300 if you pack those bastards in like sardines.
We aren't talking the full medical grade clones used by the empire and capsuleers. We're talking cheapsh*t chop jobs that you intend to expend slightly more slowly than you expend ammunition.
Warbarges should represent innovation, cunning and economy of space and action. Fancy, expensive ( or even legal) operations are the purview of empires, rich moguls and capsuleers.
Immortal clone mercenaries would, by necessity have become the outright masters of squeezing six cents out of a nickel. And squeezing 11 decimeters out of a meter.
The mindset should not be "standardized fitting." The mindset should be "repurposed for killing."
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6443
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Posted - 2015.01.15 12:49:00 -
[173] - Quote
And in game the mach, mega, abaddon and similar ships share the Orca's general size.
But you could get away with a brutix or damnation.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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MINA Longstrike
Kirjuun Heiian
1890
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Posted - 2015.01.15 12:53:00 -
[174] - Quote
I was basing my numbers off of the only things shown to hold jump clones & the stuff to process them in eve, capital clone vat bays which have a listed volume of 10000m3 each, and take about 5-6 per clone. It's probably a gross overestimation and might even be able to be done with half the space per clone vat bay, bringing us down to .9m m3 for 30 clones.
With other stuff present we can still end up with something roughly 3x battleship size. Inconsistent numbers bug me.
Main point I've been trying to make is that we're not all flying around individual titans, warbarges to me are essentially giant clone production facilities, put in space, with hangars for a few frigate sized things, production facilities for other stuff too.
Anyways, as the numbers regularly show themselves to be inconsistent within CCP's own size charts, I'll apologize for further derailing thread and for attempting to speak with any overwhelming authority on the matter and leave with 'They're not *as* big as people think'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Fox Gaden
Immortal Guides Learning Alliance
5846
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Posted - 2015.01.15 13:08:00 -
[175] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you. Probably out of scope for the Dev resources available in DUST, but it would be very Cool to have this in Legion!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Internal Error. Negative-Feedback
6444
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Posted - 2015.01.15 13:12:00 -
[176] - Quote
MINA Longstrike wrote:
Anyways, as the numbers regularly show themselves to be inconsistent within CCP's own size charts, I'll apologize for further derailing thread and for attempting to speak with any overwhelming authority on the matter and leave with 'They're not *as* big as people think'.
this has been known for years. Fortunately its just enough to suspend disbelief.
But honestly I could se a capital barge as a corp asset followed by a motley flotilla of space chop jobs and overgunned engineering nightmares like a colossal reaver or ork fleet that descends upon a planet to assault, kill pilliage and burn. And if you're very, very lucky?
They leave when they're finished.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:27:00 -
[177] - Quote
steadyhand amarr wrote:can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo.
i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in retention its a easy to display carrot, that means no matter how badly your getting pants by vents, your "my first war-barge" ticker is still going down. hell i would go as far as giving its own little CGI movie to really kick home that you have achieved something.
you could even lock of FW until you have your own barge this making new players learn the freaking game after 10 hours or so, they will have a good number of SP and isk under the belt to take the safety wheels off.
i strongly think giving it them right of the bat, almost straight away makes it lose its WoW factor,
Imagen not knowing Dust at all, and you start off in this little merc quarters, you are renting of NPC faction.
during gameplay you get little messages about "stuff" you might be intrested in, and during missions the player gets mini objectives to do, that help him out in getting his barge. (this could be hire crew, by a cheap ship, referb ship) then once she has got all the parts in place. You hit the magic buttion. Q cutscene,
and then blame you are faced with old war-barge living space we used to wait for matches in. that has a far bigger impact than here is your warbarge...got nuts. Instead you earned it, it yours it has a story "like man i had to 5 ******* missions to impress the crew enough to sign on with me...ended up killing this protosuit guy which was enough for them" it means something to you, and you can even turn the TV screen into a Sub system ticker so you can SEE! your ship too.
I hope at least some of this makes sense (ice skating for 4 hours pretty tried :P), there is a whole new player experience we can build out of this war-barge stuff, that can introduce players to lore...gameplay...easy to reach goals and nice easy baby steps, rather than the swim with the sharks.
Well said! If new players start with a Warbarge we miss out on a big opportunity to improve the New Player Experience.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jonny D Buelle
Mors Effera
416
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Posted - 2015.01.15 13:40:00 -
[178] - Quote
Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions.
1) No Aurum Warbarges prior to rite of passage.
I feel this will just cheapen the game. Yes you may not be able to profit from impatient 12 year olds with rich parents but the community (especially poor f***s like me) will appreciate it. After the earn their first one, then offer them the flash looking warbarge.
2) Give us multiple ways of earning our first warbarge.
I'm thinking a ton of isk or a ton of LP.
Additionally maybe you can use the daily missions screen, where, once certain prerequisites are met, you are given a special mission where you must do a difficult but doable stunt/action in battle AND win the battle to earn a warbarge.
Sorry of this seems like a bunch of jumble thoughts
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:42:00 -
[179] - Quote
MINA Longstrike wrote:Fox Gaden wrote:-Snip- huge post about warbarges Personally I hate the idea of having them come in flavors, where people get made to feel bad because they didn't use aur to buy their warbarges. In fact, I hate the idea of having them be massive monetary investments of isk, lp or aurum entirely. Maybe way down the line when they decide to do actual 'skins' for warbarges they could be AUR related, but otherwise I disagree with almost your entire premise. I think you completely missed the point.
Maybe I should describe it as the standard Warbarge progression, the Faction Warbarge progression, and the AUR shortcut.
For the standard Warbarge Progression ISK is only intended to be a small component in getting upgrades. Other factors include building components to refit the new ship haul, as well as Loyalty Ranks and completion of daily missions to impress investors, and attract crew. The ISK cost per upgrade can be fairly minimal, you are trying to win over private investors and venture capitalists to finance your Warbarge for you.
The Faction Warfare Progression is based mostly on your loyalty rank with the Faction you are fighting for. As you increase in rank the Faction is willing to invest more in you.
AUR is a shortcut, just like it is with everything else.
Functionally there is no difference between the Warbarge you get following each progression, only the name and the picture is different. The Final Warbarge at the top of the Progression is essentially the same for all 3, although the FW one might have a racial flavor.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5847
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Posted - 2015.01.15 13:50:00 -
[180] - Quote
CCP Rattati wrote:Fox Gaden wrote:Warbarge Progression proposal Fantastic ideas...for a huge dev team Well from a Dev perspective, I am talking about 30 small .jpg images, a similar number of ship names, and five variations on the Warbarge fitting screen (1 for each level of the progression), along with some explanitory text, maybe a few automated mails, and a splash screen explaining the whole thing in the Warbarge fitting window before you get your first Warbarge.
My proposal is meant to be big on narrative, and light on Dev requirements.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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