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Thread Statistics | Show CCP posts - 17 post(s) |
Aeon Amadi
Chimera Core
7799
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Posted - 2015.01.13 07:23:00 -
[1] - Quote
CCP Rattati wrote:Dear Players,
Cool stuff here.
Please discuss
Without reading any of the comments from previous posters that may affect my feedback.
First of all: I am.. Blown away. Like. Speechless. In a totally good way. This is really high level content that I think would breathe a whole new life into Dust 514 and I for one am kittening excited. This sort of thing is what Dust 514 has been needing: Individual player progression outside of the stigma of "Get 'x' skill to level 5" and I'm eager to see it all in action.
Now, first things first:
Availability. Is this going to be an ISK or Aurum based thing..? Because that will be the deciding factor in how much I honestly appreciate this sort of thing as I feel this should apply to the entire community and no just people who play.
Individual mechanics: Primary weapon damage booster seems a little bizarre and I'm nervous as to the application. I genuinely hope that this is a minor benefit that is overshadowed by the sheer usefulness of other warbarge upgrades, otherwise I fear the community will just default to it. Laboratory creating experimental weapons is also sort of an exclamation point over my head in the traditional Metal Gear fashion but I'd need to see what these experimental weapons are like before I can comment.
I think you might have a potential riot in restricting additional fittings to a warbarge module when we can only have one, but I usually only ever have ten fittings so this doesn't apply to me, thereby, comments reserved.
I'm interested in seeing how the plans for a salvager role work with the EOM Salvage increaser.
Clone vats are an interesting way to go about the PC meta and I think it's an interesting proposal if corporation members have to donate components constantly to keep it in action. Mission network is also very interesting and a good idea for a group content driver. Looking forward to that and I might actually go back into a PC corp to see what that's all about.
Space elevator is an interesting idea but we'd need more information.
All-in-all, lot of really cool starting ideas but they're dependent on hard numbers to get an idea of their potential. Keep up the good work, I'm legitimately impressed.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Aeon Amadi
Chimera Core
7800
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Posted - 2015.01.13 07:52:00 -
[2] - Quote
You sly dog, you... I'm willing to bet that the concept for salvage play will be EOM Salvage in the form of Warbarge Components Then corp salvagers become an integral and necessary part as well as "soft-crafting" of components from the Warbarges themselves.
If that's what you're thinking of, I approve good sir, otherwise, I shall await further information
Aeon's Links
I wouldn't do much good to anyone being on the CPM. Stop asking.
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Aeon Amadi
Chimera Core
7857
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Posted - 2015.01.14 18:35:00 -
[3] - Quote
CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds.
Bearing in mind of course that it takes upwards of 2-4 years worth of intensive skill training that you CANNOT shortcut just to be able to fly it and have modules that actually work on it. Ignoring that, and focusing on just 'owning it', you also have to consider this:
Sure, you can PLEX and buy a Titan in 5 seconds. If you own a kittening coal mine and don't mind spending the equivalent of a used car on it. That ISK also doesn't come out of thin air. You buy the PLEX from CCP, you -SELL IT- to a Player who has the ISK to buy it. Someone, somewhere, sometime, had to work their rear off for that ISK (130 Billion is no laughing matter). EVEN STILL there is no way to just buy up a Titan in a station and go flying it about instantly because they can't dock and thereby it cannot be sold on the market. It has to be made, from scratch, using these materials:
http://games.chruker.dk/eve_online/item.php?type_id=3765
Even after all that you'd have to brave low-sec, at the very least (because they can't enter high-sec), just to be able to physically obtain it. You'd never have it in your inventory. It'd be in space, constantly, until you logged off in it or you got exploded.
A titan is not something one just "buys". It's not something that someone instantly obtains in 5 seconds. Sure, you can get the PLEX for one... But that ISK comes from somewhere (130 Billion would be a -lot- of places). Someone had to set up the POS and all it's services/construction components... Physically obtain all the parts... Have the skills necessary to build the thing in the first place... and then spend -MONTHS- building it.
This is a misconception among a lot of people that Eve players can just shell out money and do whatever they want. It's not true, it's never been true. The Eve economy is a very finely crafted aspect of the game and there's a reason that PLEX can only get you so far.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Aeon Amadi
Chimera Core
7858
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Posted - 2015.01.14 19:54:00 -
[4] - Quote
Soldner VonKuechle wrote:Arkena Wyrnspire wrote:Alrighty, just had a long discussion with Aeon on Skype about lore reasoning for warbarges.
Ultimately, they don't need to be capital ship sized. A catalyst can hold ~90 Madrugars in its cargo hold, and that's a spaceship specialised for combat. If we specialised a ship for cargo and basic support facilities, it likely wouldn't need to be much more than cruiser sized for most people. The one containing the MCC is a different matter, but hey, the NPC corps can provide that in non-corporate matches and on the corporate level the corporate flotilla can reasonably be expected to have more resources available for these things. Im so glad people with full keyboards are on the case, my s5 only allows me to be snarky
Then you'll be interested in this discussion: https://forums.dust514.com/default.aspx?g=posts&m=2570460#post2570460
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Aeon Amadi
Chimera Core
7867
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Posted - 2015.01.14 21:42:00 -
[5] - Quote
Thokk Nightshade wrote:Sole Fenychs wrote: P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room.
Are you talking like Tony Stark's "Iron Man" room with all his Mark Suits on display? Then I could walk up to one and look at it and pull up specifics? If that is what you are talking about, +1 to you.
Believe that was the description given for the progression system in Project Legion, which is why I was so intrigued with it. Not so much having multiple suits so much as -YOUR- suit that is modular.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 01:35:00 -
[6] - Quote
Moorian Flav wrote:I have a question: Are most posters purposely trying to get us "lost in the weeds" with their posts or incidentally?
In either case... 1. please come to terms that at this point DUST is a separate game than EVE Online where warbarges do not have to be exactly the same between both games. Yes, the two games do have some cross functionality but they will never be fully integrated. We have to work with what we can get. 2. please stop giving a crap and asking questions about the visuals. Leave this to the game's designers as that's what they do. 3. please only care about and asks questions about the added functionality warbarges will bring. After all, that's what we're supposed to be giving feedback about.
1) Save for the fact that War Barges were implemented in the universe -by- Dust 514, were never a part of the Eve Universe until Dust 514 came along, and therefore cannot be "exactly the same" to begin with if there is nothing for it to be the same as.
2) Please stop giving a crap about what other members of the community want from the game as you are, in fact, not them and everyone has different desires out of the game.
3) Than do so.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Aeon Amadi
Chimera Core
7872
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Posted - 2015.01.15 02:43:00 -
[7] - Quote
CCP Rattati wrote:sabre prime wrote:Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three? The first Warbarge is generic, and we hope to add both Faction Warbarges and Faction color selections. Work like this has been very inspiring, both for Warbarges and Dropsuits. Faction Manufacturers
Nice. I like it.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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