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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 10:10:00 -
[31] - Quote
JIMvc2 wrote:Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread. Looks like someone didn't read the rest. It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-.... Mate, if you want to troll, at least try harder.
EDIT: I do give you credit for a good laugh though. I'm practically in tears here.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 10:17:00 -
[32] - Quote
Zaria Min Deir wrote:JIMvc2 wrote:Zaria Min Deir wrote:CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR.
So, warbarges will be essentially be available for aur only? Ok, lost interest in this thread. Looks like someone didn't read the rest. It says They can also be earned through Salvage/Strongbox/Mission Rewards AUR is another option -_-.... Mate, if you want to troll, at least try harder.
Two ways to get components not requiring Aur, salvage and mission rewards. Two ways to get components using Aur, keys for strongboxes and directly from your Aur wallet.
Componants are what you use to upgrade the FREE Warbarge that everyone will get in the New Release.
Just clarifying.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1145
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Posted - 2015.01.13 10:29:00 -
[33] - Quote
...just leave it here.
Please support fair play!
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 10:29:00 -
[34] - Quote
Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati.
If you were looking at a Warbarge like a suit then the platforms are slots and the subsystems are modules?
So a barge starts with one slot and one prefit module?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1276
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Posted - 2015.01.13 10:37:00 -
[35] - Quote
Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Zaria Min Deir
0uter.Heaven
1019
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Posted - 2015.01.13 10:49:00 -
[36] - Quote
Kain Spero wrote:Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati.
If you were looking at a Warbarge like a suit then the platforms are slots and the subsystems are modules?
So a barge starts with one slot and one prefit module? Well, that's not what it says, so if that's what Rattati actually means, it would be cool if that was added to the post.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Cat Merc
Fatal Absolution General Tso's Alliance
14431
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Posted - 2015.01.13 11:34:00 -
[37] - Quote
Looks good, and all of my concerns have already been voiced so I won't just repeat what was already said. Waiting for the exact implementation before I pass judgement, as this can either go incredibly right or horribly wrong.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 11:34:00 -
[38] - Quote
Pseudogenesis wrote:Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum?
Perhaps having instead of damage output being able to carry more ammo (not increased clip size) would be a good idea? Would free up the need to carry a nanohive for ammo and allow carrying other deployables or other equipment like injectors.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Golden Day
Y.A.M.A.H
837
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Posted - 2015.01.13 11:47:00 -
[39] - Quote
Question.
Will eve players finally be able to use our warbarages
You do know that you are the one with four eyes right?
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1582
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Posted - 2015.01.13 11:55:00 -
[40] - Quote
For the corporation Warbarge, who can choose to upgrade the Subsystems, preform actions etc? Only the CEO, or directors too? Will there be a corporation Role that allows for the adjustment of the Warbarge much like the current corporation roles allow for the modifications of said corporation?
GIMMIE MY PINK LAZOR
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MINA Longstrike
Kirjuun Heiian
1872
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Posted - 2015.01.13 11:56:00 -
[41] - Quote
Kevall Longstride wrote:Pseudogenesis wrote:Warbarges should NOT provide in-match bonuses. No no no. Bad Rattati, bad.
ISK generation? Go nuts. Market bonuses? Sure. SP generation? I mean it's pushing it but maybe. But doing extra damage, hacking faster, running faster, etc are way over the line and will only further alienate new players. I've introduced about 10 people to this game and they've all quit because it feels like they're in over their heads and all the vets have a huge in-match advantage. Adding some other method of acquiring such an advantage (especially something as intangible and nebulous as a "warbarge" - why should that make you a better merc on the ground?) is design suicide.
The other stuff sounds really great though. Hacked key generation is awesome. Maybe we could have an AUR generator that very very slowly produces aurum? Perhaps having instead of damage output being able to carry more ammo (not increased clip size) would be a good idea? Would free up the need to carry a nanohive for ammo and allow carrying other deployables or other equipment like injectors.
Extra equipment maybe. Extra ammo no, that screws with logi's too much.
I for one get extremely mad when I toss a triage nanohive down on allies who are in a shootout, only for it to be destroyed 1/4 of a second later because of grenade spam. I only have 3 triage nanohives and when one is immediately destroyed it feels awful, especially because I know I was using it in a situation it was meant to be used in.
Would also make equipment based logi's have happy thoughts because they wouldn't feel bad for using equipment in 'sub-optimal' ways.
Also a thought on a warbarge function - Improved mission qualities, or certain missions (like the crazy hard 18999 sp in one battle) are easier to complete (10% per subsystem?)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Godin Thekiller
The Corporate Raiders Top Men.
2691
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Posted - 2015.01.13 11:57:00 -
[42] - Quote
You say weapons, but not turrets, and no suits, modules, or hulls. Why?
click me
Blup Blub Bloop. Translation: Die -_-
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Kevall Longstride
DUST University Ivy League
2210
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Posted - 2015.01.13 12:00:00 -
[43] - Quote
Godin Thekiller wrote:You say weapons, but not turrets, and no suits, modules, or hulls. Why?
As I understand it, the weapons are easier to do for the time being.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Iron Wolf Saber
Den of Swords
18280
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Posted - 2015.01.13 12:13:00 -
[44] - Quote
General Upgrades
Salvage Drone Bay - Consumes a small amount of resources to send a swarm of salvage drones to the surface of your last battle to bring back more scraps for use or liquidation. Upgrade to increase bay size.
Reclamation Drone Bay - Consume a moderate amount of resources to send a swarm of salvage drones to recover intact equipment from your last battle.
Public Match Upgrades
Private Military Company Hub - Earn small amounts of LP for NPC corporation's empire you fight for in public matches.
FW Upgrades
(Race) Military Observer Quarters - Host a Military Dignitary to observe you in action and build relationships with their military. Increases LP Payouts with a faction upgrade to bribe the observer better. Total Level of all four Quarters cannot exceed 16. Upgrading one delevels their enemies then rival then ally at max level.
(Race) Requisition Office - Reduce costs of LP items in stores. Upgrade to help facilitate staff to cut through the red tape to acquire these supplies for cheaper. Total Level of all four Requisition Offices cannot exceed 16. Upgrading one delevels their enemies then rival then ally at max level.
Fotolia Upgrades
(Race) Embassy - Earn LP for a chosen fraction when participating in a FW match.
Fleet Fire Control Center - Reduce the cost of your first warbarge strike in PC matches.
Orbital Gantry - Reduce the cost of changing corporate owned SIs
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Kuruld Sengar
RED 0MEN.
149
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Posted - 2015.01.13 12:24:00 -
[45] - Quote
You are a GOD among men. Oh nostalgia... |
steadyhand amarr
shadows of 514
3455
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Posted - 2015.01.13 12:48:00 -
[46] - Quote
I prefer iron wolf's direction. We should not be changing on the ground combat itself. Just support stuff. Sadly this game is still lobby based and their is no point making the game about which team has the biggest warbarge
You can never have to many chaples
-Templar True adamance
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Breakin Stuff
Internal Error. Negative-Feedback
6365
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Posted - 2015.01.13 13:02:00 -
[47] - Quote
Hey Rattati instead of a boost to damage/regen in match how about a chance to recover and repair lost fits at the end of a match?
One of the big sticking points players have has been related to these losses.
Perhaps 10% at the low end, 20-25% at the high end?
In particular logis and HAV/ADS drivers would have a chance to recoup some of the expensive losses that they otherwise natively suffer, which would in turn reduce some of the aversion to expensive losses on ISK intensive roles.
This battlefield recovery should obviously not apply to BPO losses.
It should be more representative of being able to take salvagable parts from multiple losses over time and cobble together functional units from the parts.
Like in the military.
I have seen a weapons platoon take five busted guns and one working gun and turn them into five working guns and one unrecoverably damaged gun.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ripley Riley
Incorruptibles
6592
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Posted - 2015.01.13 13:06:00 -
[48] - Quote
CCP Rattati wrote:The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components. My first suggestion is to rename Warbarge Platform to Warbarge Hardpoint.
CCP Rattati wrote:The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded. Wait, so, the mobile factory creates components that are crafted into subsystems? If so, that's awesome.
CCP Rattati wrote:Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity. A subsystem that increases the maximum capacity of other subsystems would be a nice addition.
CCP Rattati wrote:For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
- Market Network - It just passively generates ISK for you, or does it increase the amount of ISK paid out from matches?
- Armory - God / Zeus / Buddha / Allah / Odin bless you, sir. I am guessing that upgrading this will give you more and more fittings, right? Also, what is "Something Smart"?
- Experimental Laboratory - I am guessing that upgrading this will give you more weapons? Or will it give you higher quality weapons? Both?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Ripley Riley
Incorruptibles
6592
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Posted - 2015.01.13 13:10:00 -
[49] - Quote
Iron Wolf Saber wrote:Private Military Company Hub - Earn small amounts of LP for NPC corporation's empire you fight for in public matches. I would purchase this in a heartbeat. To iterate on it,
[Insert Race Here] Direct Comm Hub - Increases LP payouts with chosen race by 5 - 25% based on upgrade level. You may only have one racial direct comm hub at a time. Changing direct comm hubs requires a cooldown period.
This would encourage and reward a certain amount of loyalty to a given faction.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Vitantur Nothus
Nos Nothi
1679
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Posted - 2015.01.13 13:12:00 -
[50] - Quote
\o/
* Increased Damage is a tad concerning. Everything else is beautiful. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
584
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Posted - 2015.01.13 13:33:00 -
[51] - Quote
So, do we get the Warbarge for free? Because I would ******* love if the Warbarge was something that new players can aspire to. Something of a grand goal and rite of passage into becoming a fully featured player. From STD items, to vehicles, to your own Warbarge. And then you look back and remember when the Warbarge seemed ridiculously expensive and you had to scrap together your last bit of ISK just to replace your militia suits.
P.S. PLEASE make the armory an actual room to enter. Allow us a certain number of slots for fittings that can be put into the room. Let us show off the dropsuits, together with their equipped modules and weapons, that we are proud of.
Even if no one else will be able to enter that room. |
Lady MDK
Kameira Lodge Amarr Empire
246
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Posted - 2015.01.13 13:41:00 -
[52] - Quote
Kevall Longstride wrote:Checking in from my snowboarding holiday.........
Lucky B*****d!!
Looking forward to seeing this in the new expansion and hoping for more than just my merc In a room on their own at some point.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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MINA Longstrike
Kirjuun Heiian
1874
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Posted - 2015.01.13 13:43:00 -
[53] - Quote
Lady MDK wrote:Kevall Longstride wrote:Checking in from my snowboarding holiday......... Lucky B*****d!! Looking forward to seeing this in the new expansion and hoping for more than just my merc In a room on their own at some point.
Blame the incarna riots for making ccp drop that whole line of development.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lady MDK
Kameira Lodge Amarr Empire
246
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Posted - 2015.01.13 14:02:00 -
[54] - Quote
Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Ripley Riley
Incorruptibles
6592
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Posted - 2015.01.13 14:13:00 -
[55] - Quote
Lady MDK wrote:Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station? I think Rattati has said in another thread that warbarges will not exist in New Eden as a ship, at the moment. They are purely a theoretical place where our mercenaries hang out and do desk work.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Lady MDK
Kameira Lodge Amarr Empire
246
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Posted - 2015.01.13 14:34:00 -
[56] - Quote
Ripley Riley wrote:Lady MDK wrote:Apologies for asking if this has been covered here or elsewhere I have missed it. Will the warbarge be something we can move? I.e. on the starmap or something?
Or is it just something theoretical that we base from instead of a station? I think Rattati has said in another thread that warbarges will not exist in New Eden as a ship, at the moment. They are purely a theoretical place where our mercenaries hang out and do desk work.
HEHE desk work? i hope not.. :) I already have a day job and also play EVE. To many spreadsheets already
When I think think New Eden I think visible in eve which I know they wont be (at least in the short or medium term). From a gameplay part in dust I see things on the roadmap like warbarge raids.
Implemented over a medium term it would introduce a new level of game to dust in which you jump your ship and can raid other peoples vessels if they are not paying attention to the map.This could open up a whole new gameplay side of things if you were only able to jump them and raid from, say 2 systems away.
If you were involved in PC or FW the starmap should show you existing battles or those being queued and and your ships location, then allow you to jump your ship to them and join in all using the map thus immersing you more, rather than just going to the battle finder and selecting the type of battle enforces the lobby shooter feel.
I realize at this point the warbarge mechanic is only being finalised from an existing gameplay point of view. This is still a lobby shooter but I think we should suggest ways this can be camouflaged, or at least introduce ways of drawing focus from it with new gameplay elements.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Balistyc Farshot
The Exemplars RISE of LEGION
27
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Posted - 2015.01.13 15:20:00 -
[57] - Quote
I didn't see it up there but how about the warbarge is where we can host games? Kind of like a mini district like the PFC of old. Some people liked those, not really me. Corps want good battles that they can arrange without scheduling a massive PC.
Hey, I want a good fight, we have 30 on from our corp, lets schedule a slug fest on the barge. Hey, that corp trash talked us on the forum. Lets see if they would fight in a warbarge with us, not for a district where we need advance notice but right now just for isk. Gives the proto stompers somewhere to play against each other potentially. Just to keep the number of grudge matches down implement a rule that states if you have more than X battles with empty slots then randoms will be placed into your fights.
I did think through a few warbarge bonus ideas that have minor impact for the winning team but major impact for the losing team. I think the warbarge strike should be a last ditch effort to push back, otherwise why didn't we open with that attack. Plus we should make them a double edged sword is how I see it. Most of my ideas below focus on both teams being hampered.
Barge bonus could simply be the removal of a few barriers, reduce the time for passengers outside of my squad to hop into my vehicle down to 2 seconds.
EWAR - WP for all team members who kill opponents I scanned with active scanner.
Fall damage reduced by 50%.
*One time scan of enemies over X profile within 20 meters of the null canons. (See those campers)
*Allowed to freeze the effects of the null canons (both sides) for 30 seconds. (More time to turn the fight.)
*Gain FW loyalty points even though your side lost.
Increase overall payout for the match by X (both sides).
Increase salvage meta to strictly be above X meta level.
*Turn off the AI on all turrets for 30 seconds. More impactful would be to turn them off period for 20 seconds so you can push.
Respawn all sockets that have been destroyed (Or a single socket.) This could be very effective for respawning those destroyed supply depots.
*Whole map flux, your gear and theirs no WP awarded.
*Lower the opposing teams vehicle max number for 5 minutes. They can't call in more vehicles for push back.
Increase the melee damage of your team by X percent. (I know some people don't like these kinds of things, but so few people use melee.)
*Only able to be executed by the losing team.
Heavy with a massive bullet hose called Lola (Burst HMG).
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Ripley Riley
Incorruptibles
6596
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Posted - 2015.01.13 15:23:00 -
[58] - Quote
Lady MDK wrote:[HEHE desk work? i hope not.. :) I already have a day job and also play EVE. To many spreadsheets already I know that feel. I really meant anything that didn't involve the wholesale genocide of enemy clones.
Lady MDK wrote:When I think think New Eden I think visible in eve which I know they wont be (at least in the short or medium term). From a gameplay part in dust I see things on the roadmap like warbarge raids.
Implemented over a medium term it would introduce a new level of game to dust in which you jump your ship and can raid other peoples vessels if they are not paying attention to the map.This could open up a whole new gameplay side of things if you were only able to jump them and raid from, say 2 systems away.
If you were involved in PC or FW the starmap should show you existing battles or those being queued and and your ships location, then allow you to jump your ship to them and join in all using the map thus immersing you more, rather than just going to the battle finder and selecting the type of battle enforces the lobby shooter feel.
I realize at this point the warbarge mechanic is only being finalised from an existing gameplay point of view. This is still a lobby shooter but I think we should suggest ways this can be camouflaged, or at least introduce ways of drawing focus from it with new gameplay elements. I would love our warbarges to be mobile hips in Eve that travel from system to system via NPC autopiloting. This could potentially show the eggers that we do in fact exist and that this game isn't dead
Some eve pilots actually think that CCP shut Dust down at fanfest 2014.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Nomed Deeps
432
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Posted - 2015.01.13 16:54:00 -
[59] - Quote
Is there any way a mock up of the warbarge UI (at least phase 1) could be made to make this discussion easier for most to absorb? Not looking for anything fancy or high res; but an informative visual representation. If so, could you also show the differences between what corp management would see from what just ordinary corp members would see?
I cannot be bought, but I can be leased.
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Ku Shala
The Generals
1123
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Posted - 2015.01.13 17:33:00 -
[60] - Quote
will this replace the merc quarters? if not will my ship also have my market agent onboard? Can you include a chess and poker/blackjack table?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
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