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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Breakin Stuff
Internal Error. Negative-Feedback
6541
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Posted - 2015.01.17 14:21:00 -
[211] - Quote
MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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MINA Longstrike
Kirjuun Heiian
1915
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Posted - 2015.01.17 14:23:00 -
[212] - Quote
Breakin Stuff wrote:MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships. You mean RDVs?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Breakin Stuff
Internal Error. Negative-Feedback
6543
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Posted - 2015.01.17 14:31:00 -
[213] - Quote
So. How do we fuel a warbarge?
Warpoints earned in combat.
Each warbarge should have a minimum, baseline function level for all components. In order to increase this functionality...
I am going to be completely arbitrary and say minimum function is 50%.
For each 1000 war points earned your warbarge increases it's output by 2%.
To a maximum of (insert ridiculous number here)
This represents contract resources being shunted to your warbarge systems for operations. Sustaining an operational pace is not difficult. However, the warbarges consume resources at a ferocious rate.
This is represented by a loss of 5% of the previously gained efficiency per day after 48 hours without earning 1000 warpoints. 5% of total efficiency, not of the total gained via resources. So if maximum is 100 and you have 98 and gain 1000 WP you get 100% warbarge output. But if on the third day you dont fight you lose 5%, dropping to 95% output.
Earning 1000 warpoints halts this degradation and upon earning the next 1000 your warbarge begins to ramp up operations once again.
There ya go. "Warbarge fuel."
Make it so clones cannot be generated BELOW 50% of minimum and maximum resource input.
Once the warbarge drops below 25% of minimum and maximum, the warbarge begins suffering clone attrition.
At minimum function clone vat bays cannot be sustained and all clones must be reclaimed for biomass.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Breakin Stuff
Internal Error. Negative-Feedback
6543
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Posted - 2015.01.17 14:38:00 -
[214] - Quote
MINA Longstrike wrote:Breakin Stuff wrote:MINA Longstrike wrote:No, those are far too small. Those are transport ships of some kind, but not warbarges. Those are supposed to be amarr dropships. You mean RDVs? No.
I mean dropship.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Duke Noobiam
Incorruptibles
345
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Posted - 2015.01.17 19:11:00 -
[215] - Quote
Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly.
I like this concept better than mercs owning warbarges, but I would prefer the following...
- Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. |
Devadander
Woodgrain Atari
182
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Posted - 2015.01.17 21:56:00 -
[216] - Quote
CCP Rattati wrote:LAVALLOIS Nash wrote:It would be cool if once you own a Warbarge you can set it up as a public location and people could join it. Like a channel chat, only you can walk around. Like the beginning of game Warbarge, only there is no game that starts and when people exit, they exit back to their merc quarters. Or if its a corp owned one it would have the corp logo on the banners hanging from the rafters. Im a dreamer lol.
As the the functionality of it, as long as there is a way to scale its cost, size, and effectiveness to the situation. A merc warbarge shouldn't be priced out of range of a solo merc. When it comes to corp ones, they should have ones whos capabilities and cost reflect the size of an organization. A corp with dozens and dozens of members and some PC land is going to need a more capable warbarge than a entry level corp. We are experimenting with at least allowing players to walk around solo in the Warbarge Command room, because it's just a room we have. I think it would be cool.
Was reading before I posted and yup, I have no choice but to echo this sentiment.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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crazy space 1
Forty-Nine Fedayeen Minmatar Republic
2575
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Posted - 2015.01.18 05:26:00 -
[217] - Quote
This is the type of change that could really change and save this game. But I'm worried becuase you can't even get the 3D map preview to be a priority. I hope we will be able to walk around and work together once more, becuase the changes posted in the OP will give some persistence to corporations. How many corporations are left from beta?
Please don't let this be another undelivered pipe dream this is really great stuff.
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Kevall Longstride
DUST University Ivy League
2236
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Posted - 2015.01.18 07:01:00 -
[218] - Quote
Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room.
The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much can change in development. But we'll ask Rattati nicely if he can share something soon.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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JIMvc2
The Wanga Empire Strikes Back
518
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Posted - 2015.01.18 07:04:00 -
[219] - Quote
Kevall Longstride wrote:Ekrano Fergus wrote:Are we getting new art assets in dust for the warbarge or is it going to just be new menus or reusing the match waiting room. The CPM have seen some early concept 'stuff'. Not going to give specifics out because so much can change in development. But we'll ask Rattati nicely if he can share something soon.
There is one thing that I would love to see and it would benefit PC and FW more and that would be if we can see and access the MCC staging area. I know it sounds like to much but it would be nice :) Then we Dust mercs could get a feeling of how big something the warbage can be compared to the MCC. :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Kevall Longstride
DUST University Ivy League
2236
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Posted - 2015.01.18 07:39:00 -
[220] - Quote
Just so expectations are managed:
Menu changes, balances, static art assets and most background code changes are comparatively doable with short to medium lead Dev time from what the CPM has learned. This has been improved upon with some of the back office changes that 1.10 brought.
In game UI, 3D assets and interactive 3D, while not totally impossible (ie the agent) are a much more longer term goal requiring longer lead times and planning.
Please bare this in mind when giving suggestions and ideas. You want the latter of the two to become easier? Buy more Aurum.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
6747
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Posted - 2015.01.18 09:14:00 -
[221] - Quote
Kevall Longstride wrote:You want the latter of the two to become easier? Buy more Aurum. BRB, taking out a second mortgage so we can have heavy weapon parity and pilot dropsuits.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Flint Beastgood III
Dead Man's Game RUST415
1302
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Posted - 2015.01.18 10:42:00 -
[222] - Quote
Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges.
^ This.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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MINA Longstrike
Kirjuun Heiian
1918
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Posted - 2015.01.18 11:02:00 -
[223] - Quote
Flint Beastgood III wrote:Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. ^ This. I dislike this entirely. I enjoy the thought of being a one-person private military.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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E-Rock
Molon Labe. General Tso's Alliance
41
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Posted - 2015.01.18 11:20:00 -
[224] - Quote
CCP Rattati wrote:Dear Players,
I want to describe the premise of the 1) Mercenary Warbarge and the 2) Warbarge Flotilla.
The Uprising is over. Mercenaries have taken to the skies in makeshift or stolen Warbarges.
The Warbarge is your mercenaries base of operations.
The Warbarge is presented as a new screen in the NEOCOM.
The Warbarge can be upgraded using Warbarge Components.
Each upgrade adds a single new Warbarge Platform.
Each Warbarge Platform houses a single Warbarge Subsystem.
The Warbarge Subsystem can be upgraded using Warbarge Components.
The first Warbarge Subsystem is the "Mobile Factory" that generates Components at a rate, and can be upgraded.
Subsystems can give bonuses and/or produce a "yield" that can be claimed. Those that have yields, also have a max capacity.
For the first phase, we are working on these Subsystems:
Phase 1 - Merc Warbarge Mobile Factory - generates Warbarge Components Market Network - generates ISK Battle Statistics Center - SP boost Augmented Ammunition Facility - Primary weapons damage boost (we wanted to start with armor rep or max armor, but it was difficult, eventually we want to have a choice here). Armory - Increased number of fittings + something smart Experimental Laboratory - creates a random number of weapons, up to officer but also new Experimental weapons, meta level 9, better than proto, need level 5 primary weapon skill.
Phase 2/3 - Merc Warbarge Salvage Drone Bay - more EOM salvage Reprocessing Plant - turn gear into Nanites Code Research Center - generate Hacked keys Augmented Armaments Facility - an ingame bonus Focused Laboratory - creates specific weapons using Nanites and Components
Phase 2/3 - Warbarge Flotilla (Corporation Warbarge) Mobile Factory - generates Warbarge Components // OR // The Flotilla depends solely on donations of Components from Members Mission Network - Corporate MIssions are available to all Corp Members, with higher rewards // AND // possibly some earned Activity Points that are needed for Flotilla Actions Clone Vats - generates Clone Packs // MCCs if we change the name of Clone Packs to MCC's // may need Components to claim [img]Hangar[/img] - upgrade MCCs or more owned
Phase 4 - Warbarge Flotilla (Corporation Warbarge) Space Elevator - claims unique resource from Districts owned and more
Other Subsystem Ideas We had tons of ideas, and I will share them in another thread.
Please discuss
Q&A from thread 1) Merc Warbarges will not need Skills - Flotillas will need a CEO/Director of some level to run as any Corp mechanic does. 2) Some Flotilla Subsystems may stack with Merc Subsystems, yet another reason to be in a strong Corporation and help it grow 3)Manufacturing skills are not currently in our plans, and that's just to keep the designs simple, not because it's a bad idea 4) ISK generation, is meant more as a reason for new players to check in and get your ISK yield than another alt farm. It will require some investment to get to a high enough level to alt farm. 5) The concerns about in-game bonuses are loud and clear. The intent is for this to be at max like a single complex dmg mod. 6)Experimental is between Proto and Officer, they are hard enough to get, so they don't require extra skills above lvl 5, Specialist Weapons will only be in FW, Experimental only in Warbarges 7) Taxing Components instead of relying on Donations - doesn't sound like teamwork. This is also the first foundation of player trading so we may need that step towards player trading. 8)Phases are development cycles, I want you to know there is a longer roadmap, with Phase 1 being the foundation, later Phases being rolled out over the year. 9) Flotilla Actions would be to claim a generate Clone Pack from the Warbarge Flotilla, or move it from System to System to attack Districts 10) Yet to be fully designed, but the plan for Flotilla Upgrades is that it's always upgrading, if it has Components, just choosing the cheapest one to work on next. Otherwise it's too reliant on failing due to a CEO not logging in, etc. 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR. 12) A level 5 Warbarge has 5 Platforms. Every platform has a fixed Subsystem that can be upgraded so no need to purchase the first Subsystem. Later we may introduce choices for Platforms. 13) Everyone gets the Warbarge for free 14) You can only build a single Subsystem of every type, and the Platform is automatically populated with it when it gets upgraded, there is no choice of Subsystems, the Mobile Factory goes into Platform 1, Market Network into 2, etc. Later there may be choices.
This sounds so completely awesome.
The Japanese players call "hate mail", "fan mail".pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of CKC and UCKC
-Molon Labe
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Kain Spero
Negative-Feedback
4261
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Posted - 2015.01.18 12:00:00 -
[225] - Quote
Rattati, I was thinking in keeping with the goal of keeping the manufacture design simple just have it where if you can use the item you can build it. This would help to limit manufacture alt farming while rewarding SP investment in the industry sector you want to construct items.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Flint Beastgood III
Dead Man's Game RUST415
1302
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Posted - 2015.01.18 12:46:00 -
[226] - Quote
Regis Blackbird wrote:Absolutley love it Although I have to echo the strong concern about the proposed in-game bonuses. (This will make balancing even more difficult, just when we are about to crawl out of that hole.) In my opinion, any in-game bonuses should be limited to non-combat perks. Such as: - Warbarge Frequency Stabilisers - bonus to available Bandwidth - Warbarge Artillery Bay - gives incremental access to the different OBs (we have now) - Warbarge Decryption Databank - gives bonus to hacking speed Will probably come up with more later... Edit: Clarified the OB mechanic as incremental, I.e you don't have access to everything at once
Nice ideas.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Duke Noobiam
The Dukes of Death
346
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Posted - 2015.01.18 18:11:00 -
[227] - Quote
MINA Longstrike wrote:Flint Beastgood III wrote:Duke Noobiam wrote:Ripley Riley wrote:Sgt Kirk wrote:I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying apartment complexes. That's how I justify it in my head... the idea of each merc having his/her own warbarge is silly. I like this concept better than mercs owning warbarges, but I would prefer the following... - Corporatiins own war barges. - Mercs own small pod ships (our merc quarters) that dock to war barges. - Mercs upgrade their individual pods and the corp upgrades the war barges. ^ This. I dislike this entirely. I enjoy the thought of being a one-person private military.
Why would you engage in land battles for small amounts of ISK if you can afford a capital ship? |
Nomex Gallatin
Direct Action Resources VP Gaming Alliance
56
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Posted - 2015.01.18 18:32:00 -
[228] - Quote
Rocking it CCP Rattati,
I love the concept and am pretty excited to see how Dust and Legion continue to fold into the well developed New Eden Universe.
Thanks,
- Nomex
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Iron Wolf Saber
Den of Swords
18335
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Posted - 2015.01.18 19:40:00 -
[229] - Quote
One more suggestion
Warehouse; when activated increases the capacity of other modules allowing greater storage capacity than normal; materials are not lost when deactivated but must be emptied out before allowing reactivation again.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.19 01:27:00 -
[230] - Quote
Soraya Xel wrote:dent 308 wrote:Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.19 01:42:00 -
[231] - Quote
Vance Alken wrote:CCP Rattati wrote:Sgt Kirk wrote:Ripley Riley wrote:CCP Rattati wrote:Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin their lives in a tiny newbie ship. It can take years to purchase/build then learn to fly something like a titan. But mercenaries are given a warbarge because reasons. Then they require quite literally 0 SP to operate. I mean, I'll still use one. I'll just need to give up some of my 'willing suspension of disbelief' to do so. Rattati, have you ever played EVE? If these warbarges are what we think they are from the things titled "Warbarges" in the past Dust trailers these things are freackin Capital ships, you know how special a capital ship is in EVE? Capitals do not appear out of thin air for capsuleer, and as a private citizen, it actually takes a great amount of work to actually acquire one. Apparently people think Titans grow on trees. Once you board that ship you're in it until it goes boom or you abandon it, the ship can't even dock. It's a huge deal. Of course, if you guys want to go back on lore and make warbarges something like a T1 freighter go ahead, its not like lore is relevant anymore. At least a small freighter is more believable than a damned capital ship. I can PLEX and buy a Titan in 5 seconds. I think the point is that that Titan still came from someone/somewhere. The only ship you can get for free in Eve is a rookie ship, which is incredibly barebones. Mercs should be starting out and building up similarly. Some kind of very simple equivalent should be your starting warbarge (more like a 'war-shuttle', or perhaps 'war t1 hauler', retrofitted with the sweet blackops stuff that lets it bypass planetary defenses)
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16671
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Posted - 2015.01.19 02:19:00 -
[232] - Quote
killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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CCP Rattati
C C P C C P Alliance
15116
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Posted - 2015.01.19 02:20:00 -
[233] - Quote
True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Maken Tosch
DUST University Ivy League
10793
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Posted - 2015.01.19 02:39:00 -
[234] - Quote
Pagl1u M wrote:I'm very excited about Warbarges... ...BUT... ...There is one thing that worries me: I got this kind answer from CCP Rattati in another thread CCP Rattati wrote:
Crafting can be done while you are away, and the rate and quality goes up with the level of the Subsystem, up to Officer. Happy you are happy, we are very excited.
So: we will all have a Warbarge for free, our warbarge will upgrade itself passively with its Mobile Factory, it will soon start generating passive isks with the Market Network and it will later passively generate experimental weapons.So: why shouldnt I create 99 alts and have isks and experimental weapons created passively while I play on my main?I will even be able to send those weapons from alts to my main because we are going to have the market. I think this is a major problem. How are you going to avoid it?
I have Planetary Interaction colonies in Eve Online that are passively generating materials I need for producing Nanite Repair Paste used in repairing modules on board ships while in space. I'm not even logged in. But those materials won't do me any good if I don't routinely export them from the planet into space and then into my cargo where I then haul them to the nearest market for selling.
I also have about over a hundred sell orders in Eve that passively sell certain items I acquired a long time ago but only if another player buys them from me and not from some competitor which means I have to occasionally babysit the orders to stay competitive.
Control Towers in Eve also passive harvest materials from moons and passively produce things like any other station but those require constant refueling and monitoring of the production jobs. Again, babysitting.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.19 04:06:00 -
[235] - Quote
CCP Rattati wrote:True Adamance wrote:killian178 wrote:
Already get those, there called starter fits.
Why is everyone griefing over new content, intangible content mind you.
I just wanna roll around in my space fortress in peace. Would loved to have been able to load it with maulers and go aggressively takin planets and stripping systems dry in eve
Because this development time could be used to address other arguably more tangible content features that have long been on the back burner. not necessarily Soooooooooo whats not on the back burner.....
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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killian178
Random Gunz RISE of LEGION
78
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Posted - 2015.01.19 04:08:00 -
[236] - Quote
Its vehicles.... heavy weapons..... vehicles..... Pilot suits.... I said vehicles right.......
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Vitantur Nothus
Nos Nothi
1816
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Posted - 2015.01.19 04:26:00 -
[237] - Quote
Soooo ...
Say I wanted to dock my personal warbarge at a flotilla other than my corp's flotilla. If I paid the appropriatedocking fees and said flotilla were to permit my docking, would I be eligible to receive that flotilla's benefits instead of my corp flotilla benefits? |
MINA Longstrike
Kirjuun Heiian
1921
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Posted - 2015.01.19 05:52:00 -
[238] - Quote
Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship?
Because part of the payouts are in biomass.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Cat Merc
Fatal Absolution General Tso's Alliance
14485
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Posted - 2015.01.19 05:54:00 -
[239] - Quote
Adding an extra heavy weapon or a few more racial vehicles won't magically make the game interesting again. It will have a "Ooooh! Shiny!" factor for a few days, and then they become just another tool on the field in a boring lobby shooter.
I'm glad that CCP is going in the route they are going right now, and who knows we might get a bit shiny on the way too
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Ghural
WarRavens Capital Punishment.
372
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Posted - 2015.01.19 06:58:00 -
[240] - Quote
I like the warbarge concept, but I think presenting it as yet another abstract menu item will do nothing to wow new players and may even confuse them, understanding the fitting screen is hard enough for some players, why would adding an additional layer of customisation via the warbarge help?
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