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Izlare Lenix
Vengeance Unbound Dark Taboo
1044
|
Posted - 2014.10.10 12:09:00 -
[61] - Quote
I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Adipem Nothi
Nos Nothi
5646
|
Posted - 2014.10.10 12:21:00 -
[62] - Quote
Izlare Lenix wrote:I really hope CCP is smarter than the OP ... There is no question.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 14:03:00 -
[63] - Quote
Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
If this becomes a thing I'm going to flush points Into caldari and gallente assaults annd demonstrate loudly why anyone who thinks HMGs arr the "best killers" is a godamn idiot with no imagination.
I've been using the sentinel suits since chromosome and they have GLARING and OBVIOUS weaknesses that assaults can exploit and capitalize on.
But because EHP>all to this community anything more complicated than "run at him and hold the trigger down!" Is a little higher difficulty than most of you are capable.
The number of times I've had some dumbass try to gunslinger me down at 10 meters is mind boggling. Then they come here and ***** that the HMG is OP. This has been the pattern since closed beta. |
Izlare Lenix
Vengeance Unbound Dark Taboo
1045
|
Posted - 2014.10.10 14:44:00 -
[64] - Quote
Breakin Stuff wrote:Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly. If this becomes a thing I'm going to flush points Into caldari and gallente assaults annd demonstrate loudly why anyone who thinks HMGs arr the "best killers" is a godamn idiot with no imagination. I've been using the sentinel suits since chromosome and they have GLARING and OBVIOUS weaknesses that assaults can exploit and capitalize on. But because EHP>all to this community anything more complicated than "run at him and hold the trigger down!" Is a little higher difficulty than most of you are capable. The number of times I've had some dumbass try to gunslinger me down at 10 meters is mind boggling. Then they come here and ***** that the HMG is OP. This has been the pattern since closed beta.
Almost all of the objective based maps in this game are cqc. I'd love to see how well your assault suit holds up to several boundless and six kin hmgs.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 15:01:00 -
[65] - Quote
Every cqc objective in this game has areas where you can get an elevation advantage that is outside Hmg Optimal and well within any rifle's.
You can pin a fatty inside his objective and make him helpless to blueberries, and if you happen to be ace with a laser rifle you can make anyone's life hell, not just shield suits..
Also scouts aren't the only mad bombers. I'm very familiar with every single spot you can drop RE on fattiea. I have been killed that way all the time in my maxed sent suits.
You don't even need to master the frisbee.
Patience has an amazing effect when combined with the assault suit.
Playing at 40m + pretty much neuters fatties and almost every hiding spot has a place where you can take free shots at them from outside HMG optimal.
Playing a sentinel constantly kind of makes me ridiculously familiar with how fatties die.
No RE are not the most common method. Its almost always getting ganged up or someone who refuses to close and instead finds a better angle. |
Izlare Lenix
Vengeance Unbound Dark Taboo
1045
|
Posted - 2014.10.10 15:10:00 -
[66] - Quote
Breakin Stuff wrote:Every cqc objective in this game has areas where you can get an elevation advantage that is outside Hmg Optimal and well within any rifle's.
You can pin a fatty inside his objective and make him helpless to blueberries, and if you happen to be ace with a laser rifle you can make anyone's life hell, not just shield suits..
Also scouts aren't the only mad bombers. I'm very familiar with every single spot you can drop RE on fattiea. I have been killed that way all the time in my maxed sent suits.
You don't even need to master the frisbee.
Patience has an amazing effect when combined with the assault suit.
Playing at 40m + pretty much neuters fatties and almost every hiding spot has a place where you can take free shots at them from outside HMG optimal.
Playing a sentinel constantly kind of makes me ridiculously familiar with how fatties die.
No RE are not the most common method. Its almost always getting ganged up or someone who refuses to close and instead finds a better angle.
You must have also forgotten the terrible past when tons of sentinels ran around with RRs. On the very few maps where players can outrange an hmg you can be damn sure more RRs will be fit to fatty suits. And lets not forget the bolt pistol with its massive range and ability to kill almost every suit with three shoots or less.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Magnus Amadeuss
Bragian Order Amarr Empire
1139
|
Posted - 2014.10.10 15:21:00 -
[67] - Quote
Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
Gavr1lo Pr1nc1p wrote:Dampening is a scout thing. You obviously haven't been around very long, but the old bonus used to be 5% dampening as the ROLE bonus.
Scouts should not have to sacrifice much at a maximum level to dodge scans. Thats something that assaults and heavies should have to do because they have more HP and more offensive oriented bonuses.
Gavr1lo Pr1nc1p wrote:Your blatant stupidity and lack of knowledge on how to balance anything as well as your bias towards politically nerfing scouts to even more useless than they were before they got buffed is not only frustrating, but is, quite simply, painful to read.
You are a prime example of why it helps to have some historical or any kind of knowledge whatsoever about this game before you post.
So it is post like these that show me people prefer to hang on to their OP crap than to talk about balance.
I love how you guys don't come up with any argument at all, and of course there is absolutely no admitting that scouts... as they are right now, are completely broken.
For instance, check out the underlined bit... it is so one dimensional it isn't funny. This basically boils down to "wanting to have your cake and eat it too."
Anyway, most of the rebuttals I am reading sound exactly like the responses I got from tankers about broken swarms, or CR users after they came out, or Logistics before the nerf. "Don't nerf my OP stuff" is what it boils down to. I can pretty much guarantee that the same people defending scouts right now defend the rail rifle, defended vehicles in 1.7, and defended logistics pre-nerf.
CCP has the metrics and I am positive they reflect that scouts are far and away the most popular suit among players 10+ mil sp (those who know the game works.)
To sum up, the OP details a method of fixing ewar, where scouts can still be the very best at any one category of ewar, but not all of them at the same time while still being versatile, you know kind of like logistics used to be (best at many things at the same time).
Fixing EWAR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 15:24:00 -
[68] - Quote
I haven't forgotten anything. I remember every exploit fit and have a counter ready to kill it in my active suit inventory. |
Izlare Lenix
Vengeance Unbound Dark Taboo
1045
|
Posted - 2014.10.10 15:33:00 -
[69] - Quote
Magnus Amadeuss wrote:Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly. Gavr1lo Pr1nc1p wrote:Dampening is a scout thing. You obviously haven't been around very long, but the old bonus used to be 5% dampening as the ROLE bonus.
Scouts should not have to sacrifice much at a maximum level to dodge scans. Thats something that assaults and heavies should have to do because they have more HP and more offensive oriented bonuses. Gavr1lo Pr1nc1p wrote:Your blatant stupidity and lack of knowledge on how to balance anything as well as your bias towards politically nerfing scouts to even more useless than they were before they got buffed is not only frustrating, but is, quite simply, painful to read.
You are a prime example of why it helps to have some historical or any kind of knowledge whatsoever about this game before you post. So it is post like these that show me people prefer to hang on to their OP crap than to talk about balance. I love how you guys don't come up with any argument at all, and of course there is absolutely no admitting that scouts... as they are right now, are completely broken. For instance, check out the underlined bit... it is so one dimensional it isn't funny. This basically boils down to "wanting to have your cake and eat it too." Anyway, most of the rebuttals I am reading sound exactly like the responses I got from tankers about broken swarms, or CR users after they came out, or Logistics before the nerf. "Don't nerf my OP stuff" is what it boils down to. I can pretty much guarantee that the same people defending scouts right now defend the rail rifle, defended vehicles in 1.7, and defended logistics pre-nerf. CCP has the metrics and I am positive they reflect that scouts are far and away the most popular suit among players 10+ mil sp (those who know the game works.) To sum up, the OP details a method of fixing ewar, where scouts can still be the very best at any one category of ewar, but not all of them at the same time while still being versatile, you know kind of like logistics used to be (best at many things at the same time).
I played four PCs last night. Between our two teams there were probably 16 hmg heavies, 8 scouts and the rest logi, ads and tank. Heavies are way more useful and used more often in competitive play than scouts. Nerfing scouts well only INCREASE the amount of heavies on the battlefield. That is my point.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
poison Diego
Vengeance Unbound Dark Taboo
455
|
Posted - 2014.10.10 21:51:00 -
[70] - Quote
Magnus Amadeuss wrote:Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly. Gavr1lo Pr1nc1p wrote:Dampening is a scout thing. You obviously haven't been around very long, but the old bonus used to be 5% dampening as the ROLE bonus.
Scouts should not have to sacrifice much at a maximum level to dodge scans. Thats something that assaults and heavies should have to do because they have more HP and more offensive oriented bonuses. Gavr1lo Pr1nc1p wrote:Your blatant stupidity and lack of knowledge on how to balance anything as well as your bias towards politically nerfing scouts to even more useless than they were before they got buffed is not only frustrating, but is, quite simply, painful to read.
You are a prime example of why it helps to have some historical or any kind of knowledge whatsoever about this game before you post. So it is post like these that show me people prefer to hang on to their OP crap than to talk about balance. I love how you guys don't come up with any argument at all, and of course there is absolutely no admitting that scouts... as they are right now, are completely broken. For instance, check out the underlined bit... it is so one dimensional it isn't funny. This basically boils down to "wanting to have your cake and eat it too." Anyway, most of the rebuttals I am reading sound exactly like the responses I got from tankers about broken swarms, or CR users after they came out, or Logistics before the nerf. "Don't nerf my OP stuff" is what it boils down to. I can pretty much guarantee that the same people defending scouts right now defend the rail rifle, defended vehicles in 1.7, and defended logistics pre-nerf. CCP has the metrics and I am positive they reflect that scouts are far and away the most popular suit among players 10+ mil sp (those who know the game works.) To sum up, the OP details a method of fixing ewar, where scouts can still be the very best at any one category of ewar, but not all of them at the same time while still being versatile, you know kind of like logistics used to be (best at many things at the same time). Wow, I am totally done discussing scout balance with the guy who wrote this.
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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Varoth Drac
Vengeance Unbound Dark Taboo
268
|
Posted - 2014.10.10 22:05:00 -
[71] - Quote
Having thought about this more I am strongly of the opinion that EWAR is as balanced as it is going to be and any changes are far more likely to break things than improve anything. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
362
|
Posted - 2014.10.10 22:20:00 -
[72] - Quote
@OP
On the surface I think this is a good suggestion, so long as the AmarrScout bonus overlap is resolved, Shared Squad Vision STAYS, and the Cloak KEEPS its dampening values. All in all I think EWAR is one of the best elements to this game, especially considering the science far-future fiction setting, and increasing the availibility access for players is a good thing.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.10 23:09:00 -
[73] - Quote
poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits.
On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a smal period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked.
Varoth Drac wrote:Having thought about this more I am strongly of the opinion that EWAR is as balanced as it is going to be and any changes are far more likely to break things than improve anything. How is it balanced that the only participants in EWAR are scouts?
Fixing EWAR
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poison Diego
Vengeance Unbound Dark Taboo
455
|
Posted - 2014.10.10 23:18:00 -
[74] - Quote
el OPERATOR wrote:@OP
On the surface I think this is a good suggestion, so long as the AmarrScout bonus overlap is resolved, Shared Squad Vision STAYS, and the Cloak KEEPS its dampening values. All in all I think EWAR is one of the best elements to this game, especially considering the science far-future fiction setting, and increasing the availibility access for players is a good thing.
Yes an Ewar is not only for the scouts, Ive been using it on assaults as well and they rock the dampening. Slap 2 damps(3 to be sure) and run around scouts for days.
My best ewar assaylt fits:
Minmatar Assault all those fits have more than 500 shields/ 750 ehp and Ive done amazingly well using them.
(3x damp,kinkat) (3x cplx shields,enh shield) Boundless CR, ADV breach scrP(can fit proto sidearm), core locus and ishukone hive
(2xdamps,2xrange) (4xcplx shield) Kalakiota RR, breach SMG, core locus and ishukone hive
Troll cloak fits:
(2xdamps, cplx CPU, cplx PG) (3x cplx shield, enh shield) Kalakiota RR, ADV breach SMG, core locus, cloak field
(2damps, cplx CPU, cplx PG) (2x cplx shield, 2x enh shield) Boundless CR, breach scrP, core locus, ADV cloak
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
362
|
Posted - 2014.10.10 23:21:00 -
[75] - Quote
Magnus Amadeuss wrote:poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits. On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a smal period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked. Active Scans > Passive Scans because 1) Waaay more range and 2) Detection sensitivity is NOT based on the base profile of he user. The benefits to passives don't become worth a **** until the mods are stacked and even then really between the two they balance out fine. Varoth Drac wrote:Having thought about this more I am strongly of the opinion that EWAR is as balanced as it is going to be and any changes are far more likely to break things than improve anything. How is it balanced that the only participants in EWAR are scouts?
They aren't. They just have the best innate base stats for it.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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poison Diego
Vengeance Unbound Dark Taboo
455
|
Posted - 2014.10.10 23:25:00 -
[76] - Quote
Magnus Amadeuss wrote:poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits. On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a smal period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked. Varoth Drac wrote:Having thought about this more I am strongly of the opinion that EWAR is as balanced as it is going to be and any changes are far more likely to break things than improve anything. How is it balanced that the only participants in EWAR are scouts?
I think the solution is rather to buff the active scanners than nerf passives. Passive dont light people up like actives do and the range is pretty pathetic for scanning full enemy team.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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TEC N9ne
Vengeance Unbound Dark Taboo
3
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Posted - 2014.10.10 23:45:00 -
[77] - Quote
Magnus Amadeuss wrote:poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits. On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a small period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked.
Okay so I understand, and to an extent agree, with your statement about active scanners. When compared to my passive scans the active is useless, I had an idea that I personally thought would work out but when I suggested it to some players I know I got mixed response but consider this, what if passive scans shared with squad were to remain and the active scans were switched so that the active scans were shared with the entire team? Yes there would be pros and cons... The pro being that the AK.0 and CK.0 scout would still be useful in certain roles and situations for gathering Intel for their squad in PCs, which would most likely be on the outside points and some compound situations, as well as giving the active scanners, mainly Gal logis, having their main place in compound letters in a PC.
The con here would be a Gal Logi putting double scanners on and sitting next to a depot keeping a compound scanned the entire game. I believe this would be the best solution for active scanners because the con for this is somewhat problematic but still tolerable to an extent, where in the case of removing shared passive scans would outright remove certain suits roles.from a competitive battlefield rather than introducing some more variety to battle.
What up all
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Adipem Nothi
Nos Nothi
5696
|
Posted - 2014.10.11 00:22:00 -
[78] - Quote
Magnus Amadeuss wrote: How is it balanced that the only participants in EWAR are scouts?
Fun Time ... with Facts!
Assault + 1 Cmp Dampener (34 dB): Dodges max-skilled passive scans of CA and MN Scout. Assault + 2 Cmp Dampener (26 dB): Dodges max-skilled passives scans of all Scouts (even Amarr). Logi + 1 Cmp Precision Amp (32 dB): Scans all undampened MN and CA Scouts. Logi + 2 Cmp Precision Amp (27 dB): Scans all undampened Scouts (even Gallente).
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 01:41:00 -
[79] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: How is it balanced that the only participants in EWAR are scouts?
Fun Time ... with Facts!Assault + 1 Cmp Dampener (34 dB): Dodges max-skilled passive scans of CA and MN Scout. Assault + 2 Cmp Dampener (26 dB): Dodges max-skilled passives scans of all Scouts (even Amarr). Logi + 1 Cmp Precision Amp (32 dB): Scans any undampened MN or CA Scout. Logi + 2 Cmp Precision Amp (27 dB): Scans all undampened Scouts (even Gallente). Bonus Question:Does a Logi running 3 Precision Amps scan at the exact same intensity as MN or CA Scout running 2 Cmp Precision Amps?
Time for selective facts you mean, lets fill those out shall we?
PRECISION
The logi: So the logi, the next closest suit to the scouts, requires two precision enhancers to scan all undampened scouts, 4 to just barely scan AM/minmatar with 1 damp, and never be able to scan a gal/caldari w/ 1 complex damp.... even if it fit 5 complex enhancers. Your so called balanced EWAR is completely exposed by just one module on a scout..... one. One module negates 3+ modules on another suit... just one. Beyond one and there is absolutely no interplay at all.
Oh WAIT! What happens if we throw a proto cloak on that? Oh, 2 complex precision enhancers to pick up only the amarr/minmatar scouts, 3 complex precision enhancers to pick up the cal/gallente. Add one dampner to either one and a logi will never pick them up... ever. Oh yeah and even if someone is looking RIGHT AT YOU you do not show on their tacnet..... Yep that is not interplay at all.
The assault:
An assault will never be able to scan a scout who only commits to 1 complex damp... ever. It takes 3 enhancers to just barely pick up cal/gal scouts with nothing fitted for ewar.
Oh WAIT! You will never pick up an undampened cal/gal scout with a proto cloak in an assault (well maybe with 5 precision enhancers.) Still no interplay here.
Range
The assault: An assault will require 3 modules to scan at the close to the same range as a scout does with no skills at all in scan range. Oh what great interplay
The Logi A logi will require 1 module to be just over am/gel/min scouts... it will require a little over two modules to scan as far as the cal does. This is the ONE and only time that there is some type of interplay...
Dampening
The assault and Logi: One complex damp will make these suits not show on tacnet for only the Caldari/Minmatar scouts. 2 complex dampners and you are still easily picked up by the amarr scout with 1 complex enhancer... the gallente JUST BARELY missing you. 3 complex dampeners and the amarr scout still sees you with 2 complex enhancers. At 4 complex dampeners you are invisible.
OH RIGHT! No cloak... that means you still show up if seen on tacnet....... and with 4 dampneners on you die in a heartbeat because all of the maps are wide open, and you run slow, and you only run for short distances, and your hitbox is huge.....
So what did we learn?
1 complex damp and proto cloak scouts can ignore medium suits except for the gall-logi... if it is within 100m.... and 60 degrees.... for 5 seconds out of 40.....
There is no sacrifice here.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5700
|
Posted - 2014.10.11 02:16:00 -
[80] - Quote
You claimed that only Scouts can participate in EWAR. I've demonstrated that your claim is false.
Why are you flaming?
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 04:12:00 -
[81] - Quote
Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager loosing an argument.
Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here.
Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy.
Let me guess, you run a scout most of the time.... your bias is showing.
Fixing EWAR
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One Eyed King
Land of the BIind
4718
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Posted - 2014.10.11 04:25:00 -
[82] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager losing an argument. Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here. Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy. You think 1-2 lowslots is enough sacrifice for a suit to be beyond reproach. 1-2 lowslots dedicated is a middle of the ground jack of all trades fitting, and isn't worthy of being unchallengable. Let me guess, you run a scout most of the time.... your bias is showing. Considering he has readily worked with Rattati regarding scout balancing, and has offered reasonable solutions to situations like the Cal/Gal changes in Charlie, that essentially nerfed those two suits so Amarr and Minmatar could have a role, I think he is probably very level headed.
Especially considering someone whose bias is so strong that you are willing to negate an entire role simply because it causes you problems.
Remember, CCP has data that they can look to, and if they see that what you are complaining of isn't an issue, you really just come off as out of touch with what the real issue is.
You can always tell a Millford Minja
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Adipem Nothi
Nos Nothi
5707
|
Posted - 2014.10.11 04:44:00 -
[83] - Quote
You think I'm losing this argument?
Hit me up when you have something of substance to discuss.
But know that if you need a page of text to pitch your point, you likely don't have a point worth pitching. So dig deep. And try to get your math straight next time.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 04:48:00 -
[84] - Quote
One Eyed King wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager losing an argument. Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here. Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy. You think 1-2 lowslots is enough sacrifice for a suit to be beyond reproach. 1-2 lowslots dedicated is a middle of the ground jack of all trades fitting, and isn't worthy of being unchallengable. Let me guess, you run a scout most of the time.... your bias is showing. Considering he has readily worked with Rattati regarding scout balancing, and has offered reasonable solutions to situations like the Cal/Gal changes in Charlie, that essentially nerfed those two suits so Amarr and Minmatar could have a role, I think he is probably very level headed. Especially considering someone whose bias is so strong that you are willing to negate an entire role simply because it causes you problems. Remember, CCP has data that they can look to, and if they see that what you are complaining of isn't an issue, you really just come off as out of touch with what the real issue is.
Not one person has shown how this is anyway negates a scout role....
Scouts can still be fully undetecable Scouts can still have amazing passive scanning ability (in both range and precision) Scouts can still be the fastest Scouts can still run the longest Scouts still have the smallest hitboxes Scouts still retain their extra equipment slot Scouts still retain equal damage to logi/assaults Scouts can still brick tank Scouts still have the highest default ewar stats scouts still have their insane shield regen
Tell me, how exactly is this a HUGE nerf? It isn't, it just isn't a tiny adjustment that will do nothing in the current metagame, and that pisses of the newfound scout community.
The only changes this proposes is not being able to do so many things at the same time.
This proposal makes it so that to beat every other suit on the field in a catagory, a scout must sacrifice alot, rather than barely anything.
Fixing EWAR
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One Eyed King
Land of the BIind
4719
|
Posted - 2014.10.11 05:00:00 -
[85] - Quote
Magnus Amadeuss wrote:One Eyed King wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager losing an argument. Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here. Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy. You think 1-2 lowslots is enough sacrifice for a suit to be beyond reproach. 1-2 lowslots dedicated is a middle of the ground jack of all trades fitting, and isn't worthy of being unchallengable. Let me guess, you run a scout most of the time.... your bias is showing. Considering he has readily worked with Rattati regarding scout balancing, and has offered reasonable solutions to situations like the Cal/Gal changes in Charlie, that essentially nerfed those two suits so Amarr and Minmatar could have a role, I think he is probably very level headed. Especially considering someone whose bias is so strong that you are willing to negate an entire role simply because it causes you problems. Remember, CCP has data that they can look to, and if they see that what you are complaining of isn't an issue, you really just come off as out of touch with what the real issue is. Not one person has shown how this is anyway negates a scout role.... Scouts can still be fully undetecable Scouts can still have amazing passive scanning ability (in both range and precision) Scouts can still be the fastest Scouts can still run the longest Scouts still have the smallest hitboxes Scouts still retain their extra equipment slot Scouts still retain equal damage to logi/assaults Scouts can still brick tank Scouts still have the highest default ewar stats scouts still have their insane shield regen Tell me, how exactly is this a HUGE nerf? It isn't, it just isn't a tiny adjustment that will do nothing in the current metagame, and that pisses of the newfound scout community. The only changes this proposes is not being able to do so many things at the same time. This proposal makes it so that to beat every other suit on the field in a catagory, a scout must sacrifice alot, rather than barely anything. There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
You can always tell a Millford Minja
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 05:01:00 -
[86] - Quote
Adipem Nothi wrote:You think I'm losing this argument?
Hit me up when you have something of substance to discuss.
But know that if you need a page of text to pitch your point, you likely don't have a point worth pitching. Dig deep. And try to get your math straight next time.
I'm more than willing to help if you need your facts checked. My math is solid. I admit that I didn't know of CCP's altercation on how they have truncated everything for the last 11 years, but I admitted that part was wrong. It has been corrected and is 100% spot on now.
You still haven't made one single solid argument against this.
Your arguments have been: scouts have to sacrifice 1 maybe 2 whole slots to completely negate EWAR 2-3 complex precision mods on the next closest suit can pick up an UNDAMPENED SCOUT
That is pretty much it, and believe it or not those points actually work in my favor, they show how completely out of whack EWAR is now. So, thanks I guess.
In the end I have dealt with this type of pedantic argument before, it was from tankers when I proposed the swarm changes. They would troll, restate previously covered arguments, ignore data, and provide NO SOLID ALTERNATIVE. People were actually against buffing standard swarms and nova knives.
Low and behold, standard and advanced swarms were buffed (hell proto swarms were even slightly nerfed), nova kinves were buffed.
Come up with a compelling argument as to why the scouts shouldn't have to compete in EWAR or GTFO, I already have.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 05:07:00 -
[87] - Quote
One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
Two lowslots is not a "large sacrifice". Or lets say two slots is a sacrifice, can I "sacrifice" 4 slots, a much large number, on a logistics or assault suit to passively pick up the scout who only sacrificed two lowslots? What about 5 slots... surely that is enough to counter only a two slot investment... I mean that is the entire tank.
Or are you saying sacrificing the entire tank of a suit in order to pick up scouts is less of a sacrifice than a scout sacrificing 1-2 lowslots?
Also please remember, the extra equipment slot was put on the scouts so that they WOULDN'T have to sacrifice to run a cloak, so a cloak is no sacrifice at all.
Fixing EWAR
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One Eyed King
Land of the BIind
4719
|
Posted - 2014.10.11 05:14:00 -
[88] - Quote
Magnus Amadeuss wrote:One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
Two lowslots is not a "large sacrifice". Or lets say two slots is a sacrifice, can I "sacrifice" 4 slots, a much large number, on a logistics or assault suit to passively pick up the scout who only sacrificed two lowslots? What about 5 slots... surely that is enough to counter only a two slot investment... I mean that is the entire tank. Or are you saying sacrificing the entire tank of a suit in order to pick up scouts is less of a sacrifice than a scout sacrificing 1-2 lowslots? Also please remember, the extra equipment slot was put on the scouts so that they WOULDN'T have to sacrifice to run a cloak, so a cloak is no sacrifice at all. In order for a Minja to get below a Gal Logi with a focused scanner (that is 1 slot FYI), I need to run 3 Complex Damps (which is all of my LS on an Adv or Proto suit) AND have my proto cloak active.
That is a hell of a sacrifice! Not only do I need to use 4 slots and lots of a meager fitting capacity, in order to do so, I need to have Dampening to level 5, Electronics to level 5, Engineering to level 5, Minmatar scout to level 4 or 5, and lastly cloaks to level 5. That is HUGE SP expense!
All the Gal Logi has to do is have level 5 Active Scanning and ONE slot!
In the same way that scouts weren't meant to tank as much as an Assaults, Assaults should not be able to EWAR as successfully as a scout.
As it stands, Assaults CAN beat scans of scouts with no precision mods if they so choose. They are not meant to beat ALL scans.
You can always tell a Millford Minja
|
Adipem Nothi
Nos Nothi
5709
|
Posted - 2014.10.11 05:21:00 -
[89] - Quote
Magnus Amadeuss wrote: Come up with a compelling argument as to why the scouts shouldn't have to compete in EWAR ...
Scouts are intended to be superior at EWAR. It's what they're good at. There is no actual balance problem here; you have provided no legitimate basis for an EWAR overhaul, and the overhaul you've proposed is painfully ill-thought.
You've pitched a bad plan based upon bad premise. And now you want me and everyone else to argue the finer points of your bad plan with you. While you stomp about all frothy? No thank you. I can think of better ways to waste time.
The fact of the matter is that Scouts compete constantly to beat one another's scans and to avoid the supreme scans of the GA Logi. MedFrames and even Heavies receive benefit from EWAR modules, whether or not their profile/precision/range values match those of Scouts.
Could non-Scout EWAR module benefits be improved upon to encourage build diversity? Sure. We've discussed doing exactly that with Cross Atu. Could EWAR mechanics themselves be improved upon? Absolutely. We've been discussing this in great detail.
Do these opportunities for improvement represent basis for outright overhauling a carefully constructed EWAR system? LolNo. Should Scouts be made worse at EWAR on the basis that you said so? I don't think so.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 05:24:00 -
[90] - Quote
One Eyed King wrote:Magnus Amadeuss wrote:One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
Two lowslots is not a "large sacrifice". Or lets say two slots is a sacrifice, can I "sacrifice" 4 slots, a much large number, on a logistics or assault suit to passively pick up the scout who only sacrificed two lowslots? What about 5 slots... surely that is enough to counter only a two slot investment... I mean that is the entire tank. Or are you saying sacrificing the entire tank of a suit in order to pick up scouts is less of a sacrifice than a scout sacrificing 1-2 lowslots? Also please remember, the extra equipment slot was put on the scouts so that they WOULDN'T have to sacrifice to run a cloak, so a cloak is no sacrifice at all. In order for a Minja to get below a Gal Logi with a focused scanner (that is 1 slot FYI), I need to run 3 Complex Damps (which is all of my LS on an Adv or Proto suit) AND have my proto cloak active. That is a hell of a sacrifice! Not only do I need to use 4 slots and lots of a meager fitting capacity, in order to do so, I need to have Dampening to level 5, Electronics to level 5, Engineering to level 5, Minmatar scout to level 4 or 5, and lastly cloaks to level 5. That is HUGE SP expense! All the Gal Logi has to do is have level 5 Active Scanning and ONE slot! In the same way that scouts weren't meant to tank as much as an Assaults, Assaults should not be able to EWAR as successfully as a scout. As it stands, Assaults CAN beat scans of scouts with no precision mods if they so choose. They are not meant to beat ALL scans. So just admit that you didn't actually read the OP and the graphs. I would think you haven't because you are rehashing arguments I ALREADY MADE. Hell I already just gave you a quick TLDR like 5 post up that states in no uncertain terms that scouts would still be best at any/every type of EWAR but they have to sacrifice to do it, are you reading any of this?
Here READ THE OP AGAIN. In it you will find that I argue that the SEPERATION of EWAR is too great, that the difference in damps vs enhancers skews balance, and that.... I am not retyping it all, go read it and stop with the group-think stuff that is obviously going on here.
Fixing EWAR
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