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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3590
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Posted - 2014.10.11 18:03:00 -
[121] - Quote
Also bear in mind my " chance for detection" on a scout probably runs a 1 in 20 chance you might blip for one second and then be gone unless you are SEVERELY giving up slots for detection to the tune of "most/all of it."
If someone catches you at that point yer dead unless you are johnny-on-the-ball
A fully EWAR fit should maybe pull a one in six spotting a scout but be rigged more to see incoming assaults.
You're more likely to have the fatty turn around randomly.
Bluntly the range I would like to see better on all suits and if I had to pick a "detect the skinny little turd" class I'd pick assault so long as they are willing to vomit out detection mods.
Sentinels don't need a high chance but that binary "always win/always blind" thing is a crap mechanic and it needs to be killed with fire
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 18:37:00 -
[122] - Quote
Adipem Nothi wrote: More misleading information
I forgot to mention gal scout goes to 1% scan precision
Am/Mimatar profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------33---- ----1--------26---- ----2--------21---- ----3--------19---- ----4--------18----
All passive scan avoidable Only scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Cal/Gall profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------28---- ----1--------22---- ----2--------18---- ----3--------16---- ----4--------15----
All passive scans avoidable Only the caldari is scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Logi scan precision Mods Precision ----0--------41---- ----1--------33---- ----2--------27---- ----3--------24---- ----4--------23----
Looks to me like the logi can't pick up an undampened scout with 1 precision mod. Adipem lying again.... Looks like 2 are actually required
Assault scan precision Mods Precision ----0--------45---- ----1--------36---- ----2--------30---- ----3--------26---- ----4--------25----
Looks like an assault is just SOL. Too bad too, since the scout has a few OHK weapons that can easily kill an assault without him ever having a chance.
This isn't balanced here, pretty easy to see
Can you please quit lying now Adipem?
I am getting really tired of you being deceitful.
Fixing EWAR
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2514
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Posted - 2014.10.11 18:44:00 -
[123] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. You've got fully 4x our base HP, before you plate up. Your HMG can kill three EWAR Scouts per second. And you want 300HP EWAR Scouts (who've committed their fit to beating scans) painted on your radar? A thin-ass chance that they might be seen for one second as a blip isn't unreasonable, nor is it insurmountable. Do I want them PAINTED? No, that's about the stupidest idea ever. it would guarantee annihilation. there needs to be a chance of failure. But the "Always wins/always fails" binary equation is crap, cannot be balanced and has to have been the laziest game design i have ever seen. Cloaks don't bother me. Utter immunity to being detected on scans doesn't bother me. Combining the two bothers me. IF cloaks made you invisible and you could fire from them, this would be a reasonable concern.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2514
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Posted - 2014.10.11 18:46:00 -
[124] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote: More misleading information I forgot to mention gal scout goes to 1% scan precision, my bad, that is on me. Am/Mimatar profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------33---- ----1--------26---- ----2--------21---- ----3--------19---- ----4--------18---- All passive scan avoidable Only scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF. Cal/Gall profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------28---- ----1--------22---- ----2--------18---- ----3--------16---- ----4--------15---- All passive scans avoidable Only the caldari is scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF. Logi scan precision Mods Precision ----0--------41---- ----1--------33---- ----2--------27---- ----3--------24---- ----4--------22---- Looks to me like the logi can't pick up an all undampened scout with 1 precision mod. Adipem lying again.... Looks like 2 are actually required Assault scan precision Mods Precision ----0--------45---- ----1--------36---- ----2--------30---- ----3--------26---- ----4--------25---- Looks like an assault is just SOL. Too bad too, since the scout has a few OHK weapons that can easily kill an assault without him ever having a chance. This isn't balanced here, pretty easy to see Can you please quit lying now Adipem? I am getting really tired of you being deceitful. EDIT: adding gal/am scout precisions AM scout scan precision Mods Precision ----0--------31---- ----1--------24---- ----2--------20---- Cannot pick up all scouts... GAL scout scan precision Mods Precision ----0--------34---- ----1--------27---- ----2--------23---- Cannot pick up all scouts.... Yeah I love my minmitar scouts 4th low slot!
Also, **** scouts being able to dodge scans!
They should be perma scanned all the time by suits with 5x their HP and twice their damage output!
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2514
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Posted - 2014.10.11 18:48:00 -
[125] - Quote
In other news, thread is a 10/10 troll.
6 pages of actual responses, as well as dragging in Shotty to actually argue with you on a mathematical level, and baiting a large amount of the community.
If Rattati had responded, Id nominate it as "Troll of the Year"
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 18:48:00 -
[126] - Quote
Gavr1lo Pr1nc1p wrote: Yeah I love my minmitar scouts 4th low slot!
Also, **** scouts being able to dodge scans!
They should be perma scanned all the time by suits with 5x their HP and twice their damage output!
3 damps = unscannable by all but the galllogi, over a tiny portion of the battlefield, for a tiny amount of time, with a large cooldown, with a 5 million sp investment, when he is pointed in the right direction, using a specialized EWAR suit.
That sounds pretty fair to me.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 18:51:00 -
[127] - Quote
Gavr1lo Pr1nc1p wrote:In other news, thread is a 10/10 troll.
6 pages of actual responses, as well as dragging in Shotty to actually argue with you on a mathematical level, and baiting a large amount of the community.
If Rattati had responded, Id nominate it as "Troll of the Year"
Well, when it is non-stop with people who have absolutely no interest in balance, yeah it is kind of rough. Especially when shottygoBang/aldepim constantly misrepresents the facts about how the interplay is related.
You are just a troll though, so I am not sure why I am feeding you.
1-2 slots + cloak should not make you completely invisible, especially when you have OHK weapons. Reasonable people understand this.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5734
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Posted - 2014.10.11 18:57:00 -
[128] - Quote
Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem?
Feel free to use my math.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
|
Posted - 2014.10.11 19:01:00 -
[129] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math.
I already did, last page, go look. I mean really, the ENTIRE POST is filled with the figures, address them, then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying.
EDIT: Here I'll do it for you:
me from the post you quoted one line from wrote: Am/Mimatar profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------33---- ----1--------26---- ----2--------21---- ----3--------19---- ----4--------18----
All passive scan avoidable Only scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Cal/Gall profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------28---- ----1--------22---- ----2--------18---- ----3--------16---- ----4--------15----
All passive scans avoidable Only the caldari is scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Logi scan precision Mods Precision ----0--------41---- ----1--------33---- ----2--------27---- ----3--------24---- ----4--------22----
Looks to me like the logi can't pick up an all undampened scout with 1 precision mod. Adipem lying again.... Looks like 2 are actually required
Assault scan precision Mods Precision ----0--------45---- ----1--------36---- ----2--------30---- ----3--------26---- ----4--------25----
Looks like an assault is just SOL. Too bad too, since the scout has a few OHK weapons that can easily kill an assault without him ever having a chance.
This isn't balanced here, pretty easy to see
Can you please quit lying now Adipem?
I am getting really tired of you being deceitful.
EDIT: adding gal/am scout precisions
AM scout scan precision Mods Precision ----0--------31---- ----1--------24---- ----2--------20----
Cannot pick up all scouts...
GAL scout scan precision Mods Precision ----0--------32---- ----1--------26---- ----2--------21----
Cannot pick up all scouts....
Of course you could conceed that cloaks should not give you a dampening bonus at all and then I could rework the numbersm because as long as cloaks give you that bonus, they NEED to be taken into account.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5734
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Posted - 2014.10.11 19:14:00 -
[130] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math. I already did, last page, go look. Then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying.
You're right. I forgot to account for +10% proto cloak. Here are the new figures:
19 dB -Proto MN Scout, Straight Damps, Max Skilled, Proto Cloak Active 18 dB - Proto CA/AM Scout, Straight Damps, Max Skilled, Proto Cloak Active 15 dB - Proto GA Scout, Straight Damps, Max Skilled, Proto Cloak Active
Your model still isn't reasonable. You can't require an entire class to always run proto gear, always run proto cloak, and always run straight damps to avoid being permascanned. The only way to pitch this is to do away with the GA Logi bonus and to find a new bonus for the GA Scout.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
373
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Posted - 2014.10.11 19:31:00 -
[131] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math. I already did, last page, go look. Then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying. You're right. I forgot to account for +10% proto cloak. Here are the new figures: 19 dB -Proto MN Scout, Straight Damps, Max Skilled, Proto Cloak Active 18 dB - Proto CA/AM Scout, Straight Damps, Max Skilled, Proto Cloak Active 15 dB - Proto GA Scout, Straight Damps, Max Skilled, Proto Cloak Active Your model still isn't reasonable. You can't require an entire class to be max-skilled, always run proto gear, always run proto cloak, and always run straight damps, all to avoid being permascanned. The only way to pitch this is to do away with the GA Logi bonus and find a new bonus for the GA Scout. Your model is impractical and imbalanced. The current model is working; why should we scrap it? Because you say so?
So if the tables provided are agreed as being accurate, then all I'm reading there as far as competitive EWAR access is a Logi with 4(!) highs dedicated to PreEnh can pick up a scout w/1damp and a cloak. Or, a GalLogi (by virtue of bonus) running the most powerful scanner available can pick them up for a very short time, in fairly long intervals.
My question then is, what aspect of an extremely limited RANGE (the logis passive) and extremely limited detection ability OR an extremely limited DURATION (the GalLogi w/activescanner) and narrow scope ability equates to "PERMASCAN"?
PERMASCAN phonetically is an contractional abbreviation for Permanent Scans. Scans all, all of the time. Which one or combo of the two above equals that?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 19:31:00 -
[132] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math. I already did, last page, go look. Then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying. You're right. I forgot to account for +10% proto cloak. Here are the new figures: 19 dB -Proto MN Scout, Straight Damps, Max Skilled, Proto Cloak Active 18 dB - Proto CA/AM Scout, Straight Damps, Max Skilled, Proto Cloak Active 15 dB - Proto GA Scout, Straight Damps, Max Skilled, Proto Cloak Active Your model still isn't reasonable. You can't require an entire class to be max-skilled, always run proto gear, always run proto cloak, and always run straight damps, all to avoid being permascanned. The only way to pitch this is to do away with the GA Logi bonus and find a new bonus for the GA Scout. The current model is working. Your model is impractical and imbalanced.
Thanks for just copy pasting the numbers I already posted.
How is it not reasonable? Everything is assuming EVERYONE is max skilled, that is how you balance, or do you prefer to only assume the scanners are max skilled... because all of your perma-scan B.S. requires max skills as well.
There is no perma scan here anymore than there is a perma-hide, you have a problem with that why? You have not demonstrated how it is imbalanced, I have time and again demonstrated imbalance in the current system.
Right now it is just perma-hide with little to no sacrifice, THAT IS NOT WORKING.
Currently every scout can hide from everything else (sans gallogi + 5mil sp + small sliver of the battlefield +equipment + 5/40 sec visibilty/cooldown) with one equipment (which makes then hard to see and avoids all direct tacnet) and two modules . Thats is BROKEN.
The biggest problem here shotty, is that you think the system is "working"... lol
Nice little dig with the stealth edit:
Actually the ONLY person here that is using the "call to authority" logical fallicy is you. I have provided facts and figures, sound reasoning, mathimatically solid, comprehensive details. Your rebuttal? "Current system is balanced." or "permascan" even though I have REPEATEDLY proven there is NO permascan here.
Fixing EWAR
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Varoth Drac
Vengeance Unbound Dark Taboo
274
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Posted - 2014.10.11 19:37:00 -
[133] - Quote
I don't see why we need to make scouts easier to detect. The point of scouts is to avoid scans. For example it isn't reasonable to expect Minmatar scouts to fit more than 2 damps and a proto cloak to avoid scans (other than focused active scanners).
Making mediums less detectable is maybe a good idea, but if you make dampening too difficult for scouts there will only be Gallente scouts or Amarr radar scouts. A large variety of fits and strategies will be lost and I don't understand why.
You could maybe buff active scan angle or cool down. Trouble is you are opening a can of worms. It's prety balanced right now. Messing with it is likely to break things.
The most important thing to remember is that you do not counter scouts by scanning them. Your aren't supposed to. You don't need to. If you want to make it this way you are barking up the wrong tree and not embracing the diversity that makes this game so great. |
Adipem Nothi
Nos Nothi
5736
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Posted - 2014.10.11 19:37:00 -
[134] - Quote
Those are some fantastic opinions, Magnus.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5741
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Posted - 2014.10.11 19:50:00 -
[135] - Quote
I suggest we improve MedFrame and Commando base capacity for EWAR, but in doing so, we must avoid potential role overlap with the EWAR Scout. We all agreed that HP-tanked Scouts out-assaulting Assaults was bad. Same logic holds for EWAR Scouts and EWAR.
Suggestion: * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault)
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
738
|
Posted - 2014.10.11 19:50:00 -
[136] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math. I already did, last page, go look. Then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying. You're right. I forgot to account for +10% proto cloak. Here are the new figures: 19 dB -Proto MN Scout, Straight Damps, Max Skilled, Proto Cloak Active 18 dB - Proto CA/AM Scout, Straight Damps, Max Skilled, Proto Cloak Active 15 dB - Proto GA Scout, Straight Damps, Max Skilled, Proto Cloak Active Your model still isn't reasonable. You can't require an entire class to be max-skilled, always run proto gear, always run proto cloak, and always run straight damps, all to avoid being permascanned. The only way to pitch this is to do away with the GA Logi bonus and find a new bonus for the GA Scout. The current model is working. Your model is impractical and imbalanced. Right now it is just perma-hide with little to no sacrifice, THAT IS NOT WORKING. A level 5 scout with a proto cloak and two proto modules is hardly little to no sacrifice. Additionally, the cloak has a limited duration, so you can stop saying permahide. EWAR is fine right now. Both seekers and hiders have to sacrifice a lot and neither will win over the other 100% of the time.
You can't fight in here! This is the war room.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
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Posted - 2014.10.11 19:54:00 -
[137] - Quote
Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change.
I'm afraid I must counterpoint that "Because Adipem Nothi says so" is not a valid reason for things to remain as they are. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 19:55:00 -
[138] - Quote
Adipem Nothi wrote:I suggest we improve MedFrame and Commando base capacity for EWAR, but in doing so, we must avoid potential role overlap with the EWAR Scout. We all agreed that HP-tanked Scouts out-assaulting Assaults was bad. Same logic holds for EWAR Scouts and EWAR.
Suggestion: * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault)
Unless there is a significant Db drop on both the commando AND the assault your numbers mean jack there hoss. No change to status quo at all. |
Adipem Nothi
Nos Nothi
5741
|
Posted - 2014.10.11 19:55:00 -
[139] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change. I'm afraid I must counterpoint that "Because Adipem Nothi says so" is not a valid reason for things to remain as they are.
I didn't put things where they are. Rattati did.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 19:57:00 -
[140] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change. I'm afraid I must counterpoint that "Because Adipem Nothi says so" is not a valid reason for things to remain as they are. I didn't put things where they are. Rattati did.
Actually Rattati hasn't touched EWAR mechanics. he simply has to try and work around them, and there IS NO WORKAROUND. there is only permahide and permascan, and it's crap either way. don't blame him for the steamer on the doorstep in this case. |
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Adipem Nothi
Nos Nothi
5741
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Posted - 2014.10.11 19:58:00 -
[141] - Quote
Breakin Stuff wrote:No change to status quo at all.
Absolutely correct. Status quo holds that competitive EWAR is the realm of the Scout and the GA Logi. Other roles can benefit from EWAR -- moreso if buffed -- but they can't expect to compete in those capacities with EWAR specialists.
Just like Assaults can't expect to wield HMGs. Just like Scouts can't expect to wield 2000HP.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 20:02:00 -
[142] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:No change to status quo at all. Absolutely correct. Status quo holds that competitive EWAR is the realm of the Scout and the GA Logi. Other roles can benefit from EWAR -- moreso if buffed -- but they can't expect to compete in those capacities with EWAR specialists. Just like Assaults can't expect to wield HMGs. Just like Scouts can't expect to wield 2000HP. Just like Heavies can't expect to carry 4 EQ. We all have our specialties. If "assault lite" is any indication, things get ugly when the lines get blurred.
detection and radar is a thing all suits should have access to. Not just One suit to rule it all.
And still... I maintain that an RNG needs to be used. None of this perma anything crap. You can minimize your stealth, you can maximize your detection, but both are hardcapped and cannot be permascan/permahide.
Every argument you have made has basically been in favor of scouts should never get caught except by eyeball (good luck with that)
Having either option means the system is inherently unbalanced. |
Magnus Amadeuss
Bragian Order Amarr Empire
1143
|
Posted - 2014.10.11 20:06:00 -
[143] - Quote
Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change. You can repeat your ad hominem all you want, doesn' t make it anymore right. Last I checked, you are the one using the "Call to authority here" not I. I am using actual game stats here.
How about you defend your position:
Is it ok that an assault with 3x complex enhancers will never see a caldari/gallente scout with a cloak, a cloak that also makes it so direct line of sight doesn't show on tacnet?
Is it ok that 1 cloak and 1 damp make caldari/gallente scout LITERALLY undetectable for ALL medium suits (sans gallogi with one specific, narrow, mostly inactive (87.5% of the time inactive) scanner?
Is it ok for a 900 eHP scout suit to be faster, run longer and more often, harder to hit (hitbox), do the same amount of damage, have an extra equipment slot, see farther, use OHK weapons directly from cloak, and remain completely hidden to an assault?
Is it ok that medium suits can never really take part in the passive (scan/range) EWAR game because they are just SOO hopelessly worse?
Is it a problem that EWAR in it's current stat has VERY little interplay outside of the scout suit?
Is it a problem that no one uses medium suits for EWAR?
Are none of these things problem?
Fixing EWAR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
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Posted - 2014.10.11 20:17:00 -
[144] - Quote
What I'm seeing is that most of the arguments here are predicated on the BS idea that if scouts are not 100% undetectable they are useless.
That was true before the cloak existed.
It is no longer true.
However, permascan and permahide are BOTH BAD and need to be removed. |
Adipem Nothi
Nos Nothi
5749
|
Posted - 2014.10.11 20:23:00 -
[145] - Quote
Magnus Amadeuss wrote: How about you defend your position:
1. Is it ok that an assault with 3x complex enhancers will never see a caldari/gallente scout with a cloak, a cloak that also makes it so direct line of sight doesn't show on tacnet?
2. Is it ok that 1 cloak and 1 damp make caldari/gallente scout LITERALLY undetectable for ALL medium suits (sans gallogi with one specific, narrow, mostly inactive (87.5% of the time inactive) scanner?
3. Is it ok for a 900 eHP scout suit to be faster, run longer and more often, harder to hit (hitbox), do the same amount of damage, have an extra equipment slot, see farther, use OHK weapons directly from cloak, and remain completely hidden to an assault?
4. Is it ok that medium suits can never really take part in the passive (scan/range) EWAR game because they are just SOO hopelessly worse?
5. Is it a problem that EWAR in it's current stat has VERY little interplay outside of the scout suit?
6. Is it a problem that no one uses medium suits for EWAR?
1. Absolutely. Counter recon is a specialty and squad sight is shared. If everyone were great at counter recon, we'd detract from the benefit of having an EWAR-fitted Scout or GA Logi in squad.
2. Yes.
3. Knives don't mix with plates, and Shotguns don't OHK much outside of other Scouts. No Scout has been good at all things at once since the pre-Alpha GalScout.
4. MedFrames engage in meaningful EWAR against other MedFrames, though this is an area we can improve upon to encourage EWAR module usage and build diversity.
5. Can't comment. I don't know that this is true.
6. I see little problem. If a merc wants to compete in EWAR games, he'd do well to use an EWAR suit.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 20:25:00 -
[146] - Quote
Breakin Stuff wrote:What I'm seeing is that most of the arguments here are predicated on the BS idea that if scouts are not 100% undetectable they are useless.
That was true before the cloak existed.
It is no longer true.
However, permascan and permahide are BOTH BAD and need to be removed. Thank you.
Now I realize that we are stuck with a ton of the mechanics that are in the client, so that is why I propsed the solution I have now.
There is no permascan (hell the focused scanner is off 87.5% of the time).
There is no perma cloak (other than the gallente scout, but the it is a sheet of paper as it should be.)
Now there is an entire range of fitting possiblities and counters to that, always keeping in mind that the scout should be hidden about 90% of the time given the same amount of effort.
I honestly can not think of a more balanced way with turning this game into spamming certain types of equipment.
Fixing EWAR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3597
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Posted - 2014.10.11 20:39:00 -
[147] - Quote
Adipem Nothi wrote:
1. Absolutely. Counter recon is a specialty and squad sight is shared. If everyone were great at counter recon, we'd detract from the benefit of having an EWAR-fitted Scout or GA Logi in squad.
2. Yes.
3. Knives don't mix with plates, and Shotguns don't OHK much outside of other Scouts. No Scout has been good at all things at once since the pre-Alpha GalScout.
4. MedFrames engage in meaningful EWAR against other MedFrames, though this is an area we can improve upon to encourage EWAR module usage and build diversity.
5. Can't comment. I don't know that this is true.
6. I see little problem. If a merc wants to compete in EWAR games, he'd do well to use an EWAR suit.
1: Not absolutely. Counter-recon should be a thing you can set up other suits for, not "oh you need a scout for counter-recon." CCP has said if the only counter for an item is itself (in this case, scouts) then it is unbalanced and needs changing.
2: Absolutely not. One cloak and one damp means a calscout or galscout can run a hard tank while being the stealthiest things on the field. "I can run Assault-grade EHP and be undetectable" is NOT sacrificing for specialty at all.
3: The sheer number of scouts seen in the field utterly disagrees with you. The scouts abusing bad physics to kill fully loaded and undamaged Sentinels with HMGs casually in CQC straight fights disagrees with you.
4: There can be no meaningful detection/evasion interaction when the ranges that you can detect are shorter than someone's d*ck and you will never detect an entire class of suits no matter HOW many precision mods you add to your fit.
5: Here's a hint: how many protofit links (that aren't scouts) do you see lauded for genius carrying any EWAR mods ever? I run precision mods on my sentinel SPECIFICALLY to catch assaults. Yeah doesn't matter, I can take a leak at greater distances. Anyone who puts a damp or a precision mod or a range extender on ANY other suit gets mocked without mercy because of the binary always win/always fail nature of EWAR.
6: EWAR is an entirely different thing. THIS discussion has nothing to do with EWAR, it has to do with signals intelligence. If this was true EWAR there would be suits purposed to jam the sh*t out of everyone's radar, including enemy scouts, disrupt shared vision and cause false blips to appear all over the place making people chase ghosts. |
Jebus McKing
lol Proto
753
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Posted - 2014.10.11 20:42:00 -
[148] - Quote
The problem with the scout is not that they can hide from scans permanently.
The problem is that the dampening capabilities of other suits are not good enough to hide from the precision scouts have.
What you propose is that it should be easier to detect scouts to restore balance?
Instead of making everyone light up on everyones radars and the guy with the most HP winning, I propose to make it easier for assaults to hide from scout scans as well. Balance would be restored and the one who actually pays attention to their surroundings - instead of just shooting at red dots as soon as they appear on their radars - wins.
Give assaults a base profile of 44db, so they can actually hide from scouts not fit for EWAR, if they choose to fit dampeners.
Make scout bonuses modifiy the efficiency of EWAR modules. This way scouts would actually have to choose if they want to fit EWAR of tank because they can't have both anymore.
And lastly remove wallhack TacNet chevrons and directional arrows, so even if the scout can see you on the radar they still can't simply outplay you because they don't know which way you are looking anymore.
lol Proto // @JebusMcKing
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 20:46:00 -
[149] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: How about you defend your position:
1. Is it ok that an assault with 3x complex enhancers will never see a caldari/gallente scout with a cloak, a cloak that also makes it so direct line of sight doesn't show on tacnet?
2. Is it ok that 1 cloak and 1 damp make caldari/gallente scout LITERALLY undetectable for ALL medium suits (sans gallogi with one specific, narrow, mostly inactive (87.5% of the time inactive) scanner?
3. Is it ok for a 900 eHP scout suit to be faster, run longer and more often, harder to hit (hitbox), do the same amount of damage, have an extra equipment slot, see farther, use OHK weapons directly from cloak, and remain completely hidden to an assault?
4. Is it ok that medium suits can never really take part in the passive (scan/range) EWAR game because they are just SOO hopelessly worse?
5. Is it a problem that EWAR in it's current stat has VERY little interplay outside of the scout suit?
6. Is it a problem that no one uses medium suits for EWAR?
1. Absolutely. Counter Recon is a specialty and squad sight is shared. If everyone were great at counter-recon, we'd detract from the benefit of having an EWAR-fitted Scout or GA Logi in squad. 2. Yes. 3. Knives don't mix with plates, and Shotguns don't OHK much outside of other Scouts. No Scout has been good at all things at once since the pre-Alpha GalScout. 4. MedFrames engage in meaningful EWAR against other MedFrames, though this is an area we can improve upon to encourage EWAR module usage and build diversity. 5. Can't comment. I don't know that this is true. 6. I see little problem. If a merc wants to compete in EWAR games, he'd do well to use an EWAR suit.
1) So you are saying go scout or go home.. thanks. I was pretty sure that was your position, it is just good to here you say it.
2) So you are saying for nearly no sacrifice you get to be the undisputed best, with no interplay. Yep, that should definately lead to more interesting gameplay.....
3) Thanks for not answering my question..... with a creodon and 2x dmg mods, it rarely takes two hits to kill non sentinels, and you can fire 2 shots before a sentinel can turn around....
4) Also a non-answer
5) Why would you, you only run scouts.
6) Once again, go scout or go home. Can anyone name for me the suits that are DAMPENING specialized... oh right that would be the caldari/gallente scouts.
I appreciate it, you have illuminated your position quite well. You have no interest in suit diversity, nor do you have an interest in any meaningful sacrifices when it comes to the scout suit and EWAR. You think a scout that lightly fits for ewar should remain unchallenged by the other suits , even when they fully dedicate to that end.
I guess because of your belief in exlusionary specialization, like scouts with ewar/cloaking.
Non-assaults/commandos should do crap damage comparatively Non-logis should have at max 1 equipment Non-sentinels should have low HP
Because why should anyone else ever be competitive in those areas? They already belong to suits, and no suit should have competitive versatile fit-outs... well none except for the scout that is.
No wonder you think the current system is fine, it suits scouts just fine.
EDIT: Breaking stuff put it better than i did
Fixing EWAR
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Varoth Drac
Vengeance Unbound Dark Taboo
275
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Posted - 2014.10.11 20:50:00 -
[150] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:I suggest we improve MedFrame and Commando base capacity for EWAR, but in doing so, we must avoid potential role overlap with the EWAR Scout. We all agreed that HP-tanked Scouts out-assaulting Assaults was bad. Same logic holds for EWAR Scouts and EWAR.
Suggestion: * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault)
Unless there is a significant Db drop on both the commando AND the assault your numbers mean jack there hoss. No change to status quo at all. Actually a -5 db on mediums has a significant effect on the current EWAR balance. Mediums would be able to avoid unmodded Gallente scout scans with only 1 damp rather than 2 like now. This is a significant change as Gallente scouts without precision mods are common. Mediums can therefore get on a similar EWAR footing to a large number of scouts (unmodded Gal, Cal and Min) with just one module. This would immediately bring EWAR closer between scouts and mediums as they will be able to choose, without compromising their fit significantly, to hide from common scout scans.
I totally get what you are saying about the whole scanning system being too binary. There would be lots of ways of improving it if you completely rework it. Unfortunately that isn't on the cards, we are stuck with the systems we have. In legion then yes, it would be much better if profile was based on distance to target, movement speed, weapons fire, type of weapon etc. You could implement all sorts of factors that make the whole thing very unpredictable and dynamic. However we are stuck with the systems we have now.
As for mediums participating in EWAR, I use it extensively with my logi and half my assault fits carry an active scanner. I use a scanner on my LAV that I drive around in my assault suit. Mediums could counter this with a profile dampener. I would like to see active scanners used more, but it's not a huge problem.
In my experience assault suits are definitely on the rise, and scouts in decline. Maybe people need to spend less time on the forum and go play the game. |
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