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Magnus Amadeuss
Bragian Order Amarr Empire
1134
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Posted - 2014.10.09 03:38:00 -
[1] - Quote
So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago).
This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame.
Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up.
I propose a 5 part approach approach.
1) Change a few scan profile/precision numbers. The scout goes to 40/40, logi to 45/45, assault to 50/50, and heavy suits to 55/55.
2) Change precision dampners to mirror the values of precision enhancers. (i.e. cmplx-20%, enhanced-15%, basic-10%)
3) Change amarr precision bonus to 3% per level
Doing these changes would alter the above chart from what it is to THIS. Much more balanced, dampening specialized suit can still become fully undetectable, and even an assault can pick up on scouts who don't dampen at all.
4) Change active scanners to mirror the new values, change gallente logi bonus to 3% / level) value/{gal logi value} Proto focused = 20 / {17} Proto = 24 / {20} Advanced = 30 / {25} Standard = 40 / {34}
Scanners are now useful for all suits again, but can easily be dampened to not be seen (1 cmplx damp on a sentinel evades the standard scanner on a non-bonused suit)
5) Remove shared passive vision
This is pretty self evident. If the 360 spin knowledge to everyone was a problem, so is this.
Some examples of the new system.
An assault with 1 complex enhancer picks up undampened amarr/minnie scouts, 2 dampners picks up the caldari and gallente ones too. Basically assault scouts now have to deal with prepared normal assaults.
A logi with 3 cmplx dampners picks up all amarr/minnie scouts with two dampners and cal/gal with 1 dampner. Useful for watching a squads back.
A crazy caldari sentinel that fits all complex precision enhancers could pick up undamned scouts (and even amarr/minnie scouts who go with only 1 damp). I would say that is one heck of a sacrifice, but it could potentially pay off.
Oh and one last thing, for this to work cloaks should give no dampening bonus. It actually never made sense why they would do any but INCREASE your profile anyway.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 14:35:00 -
[2] - Quote
Jathniel, I don't think the data in the charts reflect what you are saying. Here let me go through it a point at a time.
Jathniel wrote:This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
According to my data here, 2 complex damp on an amaarr/minnie assault means no detection from an amarr assault... ever.
3 damps and you can avoid all non-focused scanners and all logis/assaultsmaking you invisible to all bu the most specialized suits. 4 damps (specialized stealth suit) make syou invisible to everything except for a focused scanner on a max skilled gallente logistics. Seeing as that suit is specialized for detectiong, and those two scouts are not.... sounds like balance to me.
Jathniel wrote: 2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
No, if you look at the charts, that 1% makes or breaks the bonus. The 2% on the gallente allows it to downgrade modules from complex to enhanced, but it will never keep up with the amarr.
Jathniel wrote: 3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
Covered in the answer to 1)
Jathniel wrote: 4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
Perhaps you have a point here, IDK to be honest. Having TWO EWAR bonuses (like the caldari) always bothered me some and always made those two suits the very best scouts. Either way, lets not throw out the baby with the bath water here. Perhaps a change to 1% per level would be sufficient (would allow it to pick up fully damped logistics but not a 3x damp amarr/minnie).
Jathniel wrote: These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed. This will force shotgun scouts to be more methodical with their approach, since they won't be able to wipe out whole squads without being detected.
[/quote]
These changes ensure that you have to make tradeoffs, unlike now.
All scouts would still be extremely viable, even with these changes scouts may still be overpowered (but I would like to try them and see how it goes). This ensures scouts have to make sacrifices in order to counter other EWAR related play. As it is now, fit 2x damps and you only worry about amarr scouts... maybe. That isn't balanced, it is broken.
No EWAR is broken. EWAR is go scout or go home. That is broken, and not other suit systems work this way.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 14:43:00 -
[3] - Quote
Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected.
Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected.
Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts.
It also makes it so that if you want to be undetected, you will fit for it.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 14:44:00 -
[4] - Quote
Bright Steel wrote:Jathniel wrote:This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed. This will force shotgun scouts to be more methodical with their approach, since they won't be able to wipe out whole squads without being detected. And what about knives? They would turn around before we get in range. How about no
Only if they fit to detect you, and in that case.... why do you think you should be stealthy without fitting for that?
Knives were boosted so that they can be OHK on most suits. If you want to sneak around with a OHK weapon, you should have to sacrifice for that.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 14:47:00 -
[5] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment.
Would you like to provide some proof? A poster before you used incorrect values, then posted them for everyone to see how he and his argument were wrong.
I am totally open to the fact that my math might be wrong, but don't think for a second I did not double/triple check the figures, and that I will not do the same to you.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:03:00 -
[6] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it. 1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. 2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR.
Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here.
Just to be certain I did a search on google with the broad terms "Dust 514" and "truncate" and nothing confirmed what you have said... at all. Not one developer has spoken about a change to this, and there is not one video showing proof otherwise.
All of that aside, did you completely forget that active scanners were nerfed pretty hard? There is no 360 spin (unless you use passive scans, then it is always), and the duration of scans has also increased. On top of that, active scanning requires you to fit a module and actually use it, exposing yourself. Passive scanning is ALWAYS on.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:08:00 -
[7] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment. 1. Would you like to provide some proof? A poster before you used incorrect values, then posted them for everyone to see how he and his argument were wrong. 2. I am totally open to the fact that my math might be wrong, but don't think for a second I did not double/triple check the figures, and that I will not do the same to you. 1. One example. A single GA Logi with a couple Creodron Flux Active Scanners would clear from entire sockets all Scouts excluding triple damp'd GA. No CA, MN or AM Scout could beat this 200m / 90 degree scan ... and that's not even the focused scanner. Balanced? 2. I've not suggested your math is wrong; all I've done is put it in a spreadsheet. Your premise is what's wrong. If Precision can beat Profile, it will always beat Profile. For this reason, the current EWAR model favors Profile over Precision. Flux active scanner can be completely avoided by scouts, forever, permanently. The flux would have a 20 dB resolution on a max skilled gallente logi, a triple damped gal would avoid it. The thing is you would have to fit for it though....
Please for the love of god look up what you are writing.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:24:00 -
[8] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it. 1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. 2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR. 1. Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here. 2. Just to be certain I did a search on google with the broad terms "Dust 514" and "truncate" and nothing confirmed what you have said... at all. Not one developer has spoken about a change to this, and there is not one video showing proof otherwise. 3. All of that aside, did you completely forget that active scanners were nerfed pretty hard? There is no 360 spin (unless you use passive scans, then it is always), and the duration of scans has also increased. On top of that, active scanning requires you to fit a module and actually use it, exposing yourself. Passive scanning is ALWAYS on. 1. Nothing has changed. You lack knowledge. Grab a friend and test it for yourself. 2. WTF do you intend to prove with that lazy science? 3. Grab an active scanner and test spin scan for yourself. Tell us what you find.
You're wrong. Do research. Get right. No shortcuts. No ad hominem. No spin. Get your facts straight, then we can chat. Until then, you're wasting everyone's time.
1. So here is what you did: You contradict a LONG standing belief based on years of history from both dust and eve of truncation, then when asked for proof you tell me, "go find it yourself."
2. That is called research, none of it supports your assertion... at all.
3. Oh I have used scanners since they were nerfed, you cannot even do a 180 turn before the scan completes, and it does not increase your FOV.
Also care to comment on the false scanner assertion you made a few post up?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:43:00 -
[9] - Quote
icdedppul wrote:Magnus Amadeuss wrote: Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here.
hotfix Charlie EWar calcs direct from Rattati https://docs.google.com/spreadsheets/d/1i0LbL4DJt6LGioHeUVfuCyJlDK1CHf_n9plFNUtrHOs/edit#gid=0do those look rounded or truncated...... just going to let you decide Honestly, thank you. I will admit I must have been wrong. So while a very few tweaks to the numbers will be required, such as changing the proto active scanners to 25-26 dB rather than 24, the underlying logic of the post I think is solid.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
|
Posted - 2014.10.09 16:04:00 -
[10] - Quote
So, I changed the proto-non-focused scanner to a value of 26 dB, this means that all scouts can avoid that second-to-best scanner on a max skilled proto gallogi when they fit for stealth. Only suits with stealth bonuses avoid the focused scanner, but they have to sacrifice to do it.
I have just logged in and tested it again, just as CCP said, scanners now take snapshots of the range that they are pointed at when they activate, this means that you get what you are pointed at. To do this I suicided into the middle of a domination match (where we were getting destroyed) a few times with a 60 degree scanner.
The Charts I made in the original post do hold up though, as they were made not with truncated or rounded numbers, but with exact values. I understand that equal precision and dampening mean precision wins, and that was taken into account in the original proposal. When an unbonused suit sacrifices 3-4 slots, another unbonused suit should have to sacrifice the same to counter it and vice versa. Bonused suits should be slot multipliers.
Now there are more progressive steps that I would like to suggest (logis being locked on to their scanner for the entire cooldown, like how overheat works) or (decreasing range for scouts and decreasing precision for scanners), but I think baby steps is the best approach here as balance is an iterative process and I cannot predict all outcomes a change like this would entail.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1136
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Posted - 2014.10.09 16:55:00 -
[11] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:I have just logged in and tested it agaiIn, just as CCP said, scanners now take snapshots of the range that they are pointed at when they activate, this means that you get what you are pointed at. To do this I suicided into the middle of a domination match (where we were getting destroyed) a few times with a 60 degree scanner. Try maxing your sensitivity; this controls your rotation speed. I'm testing in-game as we speak and getting different results. Using a DS3 at max in-game sensitivity and a Creodron Flux Active Scanner ... Expectation: Targets within +/- 45 degrees of center at start-of-scan should blink on TacNet following scan. If "snapshot" works, no other targets should blink on TacNet after scan, whether I rotate while scanning or not. Observations: When I hold still while scanning, targets within my 90 degree scan arc pulse on TacNet for 8 seconds following scan. Working as intended. When I rotate while scanning, targets within ~180 degree scan arc pulse on TacNet for 2-3 seconds following scan. Presumably not working as intended, but not as bad as it used to be as visibility duration is now cut short.
Wish I had a capture card for you, but these results should easy for you to reproduce. Of note, Haerr suggests that spin-scanning via KB/M yields an even greater scan arc. I've not verified, but I've no reason to doubt Haerr.
I'll check later, I have to work now, but there are quite a few anomolies in the proto scanners and stat re-adjustment is definitely needed.
There is absolutely no reason why one scanner should be 200 m 90 degree 28 dB w/ 8 s visibility as it is now. It just eliminates the usefullness of the other scanners and creates one scanner for the job. Then again nobody complains about it because no one uses scanners anymore, something one of the goals of this thread is to change. Of course that is a discussion of scanner stats is for another thread, but I think setting a base (something like 100m @ 60 degrees and 5s/15s) and then tweaking the others (meaning more of one attribute and less of the others).
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1137
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Posted - 2014.10.09 17:05:00 -
[12] - Quote
One Eyed King wrote:I can't get behind anything that will make all scouts visible even when they are making a significant sacrifice to max their dampening. Especially when the only sacrifice the Gal Logi needs to scan them is carry a single piece of equipment.
I don't mind the concept of giving assaults and logis a reason to use EWAR. That is reasonable. Shared passives need to go, and the great majority of players will agree on that.
As a minja, who was not able to play Alpha to Charlie because of EWAR changes that negated my role completely, I cannot get behind any math that doesn't enable a scout to be invisible with significant sacrifice. A scanned scout is a dead scout, period.
If this is intended as a fix for tanked scouts, there are much more precise measures to do so without obliterating all other scouts roles too.
See I think this is part of the problem. Thinking that a non-specialized suit should be able to defeat a specialized suit at its own game.
Minmatar scout is NOT a dampening SPECIALIZED suit. The Gallente/Caldari scouts are. The Gallente logi is a SPECIALIZED scanning suit. It SHOULD be able to scan a minmatar scout, given adequate skill investment and equipment.
If you look at the interplay here, all scouts can always defeat the active scans of other non-specialized suits, but to beat the specialized suit you need to bring a specialized suit of your own. That's the way balance works.
I am totally open to discussing changes in the individual scanners (like the Creodon Flux is just stupid), but like I said, that should be in a different thread.
Why do you think a a non-specialized suit should be able to defeat a specialized suit?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1139
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Posted - 2014.10.10 15:21:00 -
[13] - Quote
Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
Gavr1lo Pr1nc1p wrote:Dampening is a scout thing. You obviously haven't been around very long, but the old bonus used to be 5% dampening as the ROLE bonus.
Scouts should not have to sacrifice much at a maximum level to dodge scans. Thats something that assaults and heavies should have to do because they have more HP and more offensive oriented bonuses.
Gavr1lo Pr1nc1p wrote:Your blatant stupidity and lack of knowledge on how to balance anything as well as your bias towards politically nerfing scouts to even more useless than they were before they got buffed is not only frustrating, but is, quite simply, painful to read.
You are a prime example of why it helps to have some historical or any kind of knowledge whatsoever about this game before you post.
So it is post like these that show me people prefer to hang on to their OP crap than to talk about balance.
I love how you guys don't come up with any argument at all, and of course there is absolutely no admitting that scouts... as they are right now, are completely broken.
For instance, check out the underlined bit... it is so one dimensional it isn't funny. This basically boils down to "wanting to have your cake and eat it too."
Anyway, most of the rebuttals I am reading sound exactly like the responses I got from tankers about broken swarms, or CR users after they came out, or Logistics before the nerf. "Don't nerf my OP stuff" is what it boils down to. I can pretty much guarantee that the same people defending scouts right now defend the rail rifle, defended vehicles in 1.7, and defended logistics pre-nerf.
CCP has the metrics and I am positive they reflect that scouts are far and away the most popular suit among players 10+ mil sp (those who know the game works.)
To sum up, the OP details a method of fixing ewar, where scouts can still be the very best at any one category of ewar, but not all of them at the same time while still being versatile, you know kind of like logistics used to be (best at many things at the same time).
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.10 23:09:00 -
[14] - Quote
poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits.
On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a smal period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked.
Varoth Drac wrote:Having thought about this more I am strongly of the opinion that EWAR is as balanced as it is going to be and any changes are far more likely to break things than improve anything. How is it balanced that the only participants in EWAR are scouts?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 01:41:00 -
[15] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: How is it balanced that the only participants in EWAR are scouts?
Fun Time ... with Facts!Assault + 1 Cmp Dampener (34 dB): Dodges max-skilled passive scans of CA and MN Scout. Assault + 2 Cmp Dampener (26 dB): Dodges max-skilled passives scans of all Scouts (even Amarr). Logi + 1 Cmp Precision Amp (32 dB): Scans any undampened MN or CA Scout. Logi + 2 Cmp Precision Amp (27 dB): Scans all undampened Scouts (even Gallente). Bonus Question:Does a Logi running 3 Precision Amps scan at the exact same intensity as MN or CA Scout running 2 Cmp Precision Amps?
Time for selective facts you mean, lets fill those out shall we?
PRECISION
The logi: So the logi, the next closest suit to the scouts, requires two precision enhancers to scan all undampened scouts, 4 to just barely scan AM/minmatar with 1 damp, and never be able to scan a gal/caldari w/ 1 complex damp.... even if it fit 5 complex enhancers. Your so called balanced EWAR is completely exposed by just one module on a scout..... one. One module negates 3+ modules on another suit... just one. Beyond one and there is absolutely no interplay at all.
Oh WAIT! What happens if we throw a proto cloak on that? Oh, 2 complex precision enhancers to pick up only the amarr/minmatar scouts, 3 complex precision enhancers to pick up the cal/gallente. Add one dampner to either one and a logi will never pick them up... ever. Oh yeah and even if someone is looking RIGHT AT YOU you do not show on their tacnet..... Yep that is not interplay at all.
The assault:
An assault will never be able to scan a scout who only commits to 1 complex damp... ever. It takes 3 enhancers to just barely pick up cal/gal scouts with nothing fitted for ewar.
Oh WAIT! You will never pick up an undampened cal/gal scout with a proto cloak in an assault (well maybe with 5 precision enhancers.) Still no interplay here.
Range
The assault: An assault will require 3 modules to scan at the close to the same range as a scout does with no skills at all in scan range. Oh what great interplay
The Logi A logi will require 1 module to be just over am/gel/min scouts... it will require a little over two modules to scan as far as the cal does. This is the ONE and only time that there is some type of interplay...
Dampening
The assault and Logi: One complex damp will make these suits not show on tacnet for only the Caldari/Minmatar scouts. 2 complex dampners and you are still easily picked up by the amarr scout with 1 complex enhancer... the gallente JUST BARELY missing you. 3 complex dampeners and the amarr scout still sees you with 2 complex enhancers. At 4 complex dampeners you are invisible.
OH RIGHT! No cloak... that means you still show up if seen on tacnet....... and with 4 dampneners on you die in a heartbeat because all of the maps are wide open, and you run slow, and you only run for short distances, and your hitbox is huge.....
So what did we learn?
1 complex damp and proto cloak scouts can ignore medium suits except for the gall-logi... if it is within 100m.... and 60 degrees.... for 5 seconds out of 40.....
There is no sacrifice here.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 04:12:00 -
[16] - Quote
Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager loosing an argument.
Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here.
Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy.
Let me guess, you run a scout most of the time.... your bias is showing.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 04:48:00 -
[17] - Quote
One Eyed King wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:You claimed that only Scouts can participate in EWAR. Great, now you are going to be pedantic like a teenager losing an argument. Adipem Nothi wrote: I've demonstrated that your claim is false.
Why are you flaming?
No you haven't. Like I said, you cherry picked some examples, and I just showed you how there is absolutely no interplay here. Go scout or go home for EWAR. The fact that you are trying to dispute this common knowledge with misleading cherry picked examples just shows that you have no interest in balance, only supremacy. You think 1-2 lowslots is enough sacrifice for a suit to be beyond reproach. 1-2 lowslots dedicated is a middle of the ground jack of all trades fitting, and isn't worthy of being unchallengable. Let me guess, you run a scout most of the time.... your bias is showing. Considering he has readily worked with Rattati regarding scout balancing, and has offered reasonable solutions to situations like the Cal/Gal changes in Charlie, that essentially nerfed those two suits so Amarr and Minmatar could have a role, I think he is probably very level headed. Especially considering someone whose bias is so strong that you are willing to negate an entire role simply because it causes you problems. Remember, CCP has data that they can look to, and if they see that what you are complaining of isn't an issue, you really just come off as out of touch with what the real issue is.
Not one person has shown how this is anyway negates a scout role....
Scouts can still be fully undetecable Scouts can still have amazing passive scanning ability (in both range and precision) Scouts can still be the fastest Scouts can still run the longest Scouts still have the smallest hitboxes Scouts still retain their extra equipment slot Scouts still retain equal damage to logi/assaults Scouts can still brick tank Scouts still have the highest default ewar stats scouts still have their insane shield regen
Tell me, how exactly is this a HUGE nerf? It isn't, it just isn't a tiny adjustment that will do nothing in the current metagame, and that pisses of the newfound scout community.
The only changes this proposes is not being able to do so many things at the same time.
This proposal makes it so that to beat every other suit on the field in a catagory, a scout must sacrifice alot, rather than barely anything.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 05:01:00 -
[18] - Quote
Adipem Nothi wrote:You think I'm losing this argument?
Hit me up when you have something of substance to discuss.
But know that if you need a page of text to pitch your point, you likely don't have a point worth pitching. Dig deep. And try to get your math straight next time.
I'm more than willing to help if you need your facts checked. My math is solid. I admit that I didn't know of CCP's altercation on how they have truncated everything for the last 11 years, but I admitted that part was wrong. It has been corrected and is 100% spot on now.
You still haven't made one single solid argument against this.
Your arguments have been: scouts have to sacrifice 1 maybe 2 whole slots to completely negate EWAR 2-3 complex precision mods on the next closest suit can pick up an UNDAMPENED SCOUT
That is pretty much it, and believe it or not those points actually work in my favor, they show how completely out of whack EWAR is now. So, thanks I guess.
In the end I have dealt with this type of pedantic argument before, it was from tankers when I proposed the swarm changes. They would troll, restate previously covered arguments, ignore data, and provide NO SOLID ALTERNATIVE. People were actually against buffing standard swarms and nova knives.
Low and behold, standard and advanced swarms were buffed (hell proto swarms were even slightly nerfed), nova kinves were buffed.
Come up with a compelling argument as to why the scouts shouldn't have to compete in EWAR or GTFO, I already have.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 05:07:00 -
[19] - Quote
One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
Two lowslots is not a "large sacrifice". Or lets say two slots is a sacrifice, can I "sacrifice" 4 slots, a much large number, on a logistics or assault suit to passively pick up the scout who only sacrificed two lowslots? What about 5 slots... surely that is enough to counter only a two slot investment... I mean that is the entire tank.
Or are you saying sacrificing the entire tank of a suit in order to pick up scouts is less of a sacrifice than a scout sacrificing 1-2 lowslots?
Also please remember, the extra equipment slot was put on the scouts so that they WOULDN'T have to sacrifice to run a cloak, so a cloak is no sacrifice at all.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 05:24:00 -
[20] - Quote
One Eyed King wrote:Magnus Amadeuss wrote:One Eyed King wrote: There is ONE scout that doesn't have to sacrifice as much, and that is the Gal scout.
This has a lot to do with their number of Low Slots, the greater utility of Lows, and the superiority of armor to shield modules.
All the rest have to make a significant sacrifice in order to be invisible, and can only do so with a proto cloak active.
It is already set up that way. A number of scouts spent days, if not longer, running through the numbers and making sure this happened.
Adipem is a big reason that you don't see Gal scouts tanking 1000 HP and still being tacnet invisible and getting two shots off with a shotgun, and he RUNS the darn build. Yet, he made sure it was nerfed because it was a problem.
At most, what needs to be done is to focus EWAR bonuses to mods, and/or double the speed penalty on plates just for scouts. A complete re work of EWAR is not necessary.
Two lowslots is not a "large sacrifice". Or lets say two slots is a sacrifice, can I "sacrifice" 4 slots, a much large number, on a logistics or assault suit to passively pick up the scout who only sacrificed two lowslots? What about 5 slots... surely that is enough to counter only a two slot investment... I mean that is the entire tank. Or are you saying sacrificing the entire tank of a suit in order to pick up scouts is less of a sacrifice than a scout sacrificing 1-2 lowslots? Also please remember, the extra equipment slot was put on the scouts so that they WOULDN'T have to sacrifice to run a cloak, so a cloak is no sacrifice at all. In order for a Minja to get below a Gal Logi with a focused scanner (that is 1 slot FYI), I need to run 3 Complex Damps (which is all of my LS on an Adv or Proto suit) AND have my proto cloak active. That is a hell of a sacrifice! Not only do I need to use 4 slots and lots of a meager fitting capacity, in order to do so, I need to have Dampening to level 5, Electronics to level 5, Engineering to level 5, Minmatar scout to level 4 or 5, and lastly cloaks to level 5. That is HUGE SP expense! All the Gal Logi has to do is have level 5 Active Scanning and ONE slot! In the same way that scouts weren't meant to tank as much as an Assaults, Assaults should not be able to EWAR as successfully as a scout. As it stands, Assaults CAN beat scans of scouts with no precision mods if they so choose. They are not meant to beat ALL scans. So just admit that you didn't actually read the OP and the graphs. I would think you haven't because you are rehashing arguments I ALREADY MADE. Hell I already just gave you a quick TLDR like 5 post up that states in no uncertain terms that scouts would still be best at any/every type of EWAR but they have to sacrifice to do it, are you reading any of this?
Here READ THE OP AGAIN. In it you will find that I argue that the SEPERATION of EWAR is too great, that the difference in damps vs enhancers skews balance, and that.... I am not retyping it all, go read it and stop with the group-think stuff that is obviously going on here.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
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Posted - 2014.10.11 05:34:00 -
[21] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Come up with a compelling argument as to why the scouts shouldn't have to compete in EWAR ...
Scouts are intended to be superior at EWAR. It's what they're good at. There is no actual balance problem here; you have provided no legitimate basis for an EWAR overhaul, and the overhaul you've proposed is painfully ill-thought. You've pitched a bad plan based upon bad premise. And now you want me and everyone else to argue the finer points of your bad plan with you. No thank you.
The fact of the matter is that Scouts compete constantly to beat one another's scans and to avoid the supreme scans of the GA Logi. MedFrames and even Heavies receive benefit from EWAR modules, whether or not their profile/precision/range values match those of Scouts. Could non-Scout EWAR module benefits be improved upon to encourage build diversity? Sure. We've discussed doing exactly that with Cross Atu. Could EWAR mechanics themselves be improved upon? Absolutely. We've been discussing this in great detail. Are these opportunities for improvement sound basis for overhauling EWAR to the detriment of Scouts? LolNo. SCOUT STILL WOULD BE SUPERIOR AT EWAR. I swear to god, people in this thread better be like 10 years old for the amount of repeating myself I have to do.
The problem is that THERE IS NO INTERPLAY!
Here read this again, and keep reading it until it get in there somehow:
me, a few post up wrote: Scouts can still be fully undetecable Scouts can still have amazing passive scanning ability (in both range and precision) Scouts can still be the fastest Scouts can still run the longest Scouts still have the smallest hitboxes Scouts still retain their extra equipment slot Scouts still retain equal damage to logi/assaults Scouts can still brick tank Scouts still have the highest default ewar stats scouts still have their insane shield regen
Now in the OP you will notice this :
[quote = OP] This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame.
Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up. [/quote]
So my entire point is that other suits need to be able to participate in EWAR. That an assault fitting an enhancer can pick up an amarr/minnie scout (because they are not stealth specialized AS EVIDENT BY THEIR BONUSES) if it fits MORE enhancers than a scout does, the same amount means that the scout wins... always.
IT WOULD TAKE A CAL SENTINEL EVERY HIGH SLOT TO PICK UP A SCOUT, but at least it could be done.
This is not a total re-write, this is a SLIGHT modification. You don't like it because there might be more suits in the EWAR metagame, suits that would have to sacrifice MORE than a scout to participate in it, but they still could.
Right now as it is, an assault will not passively find a scout that is only puts on a proto cloak and is otherwise fully combat fit. This would change ONLY THAT META.
But I guess understanding all of this is just too much to ask, hell you couldn't even read the OP.
EDIT: Oh and to add to that, yes an proto-active-focused-scanner with pitiful stats should be able to pick up fully damped amarr/minnie scouts. It is a specialized EWAR hunter suit, and it is an active module. This means it actually requires you to ACTIVELY use it. The only suits that should be able to avoid it are suits that sacrifice a bonus for stealth, as they are specialized in avoiding detection.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 06:02:00 -
[22] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:... while you stomp about all frothy and indignant? No thank you. I can think of better ways to waste time.
PS: The current system isn't broken. There's precisely zero reason to try to fix it. Finetune? Yes. Overhaul? No. Get all Frothy? If you want. :: popcorn :: It is a fine tune:
Hell these two ALONE would fix 99% of the problems
1)Profile damps to 20% from 25%
2) profile/precision "scouts go to 40/40, logis go to 45/45, assaults to 50/50 (no change), heavies to 55/55
To compensate for the changes: amarr precision goes to 3% (unless you want it scanning all suits including gall/cal scouts with 3 damps)
Those are tiny changes, it changes NOTHING in scout interplay, only allows other suits to partake in EWAR as well.
Oh and scanner changes, because everyone can see no one uses them anymore, changing scanners at the same time would mean that they can be theory-crafted into perfect ranges from the get-go.
Yes passive shared vision that is always on and require ZERO action from the user is OP, but that is low-down on my laundry list of gripes.
You come off as if you think an assault NEVER being able to see a scout with a cloak on is a good thing, no matter how many modules it fits to that end. This ELIMINATES assaults from a significant portion of ewar, but you are fine with that.
You also come off as saying 1-2 slots on a scout (plus cloak) should trump a 5 slot investment on a logi (the next best baseline ewar stats), eliminating them from EWAR play.
I know an analog system where variable signal strengths and ranges comes into play is not possible with Dust's limitations, but this tiered approached is better than the binary (fit 1-2 damps + cloak, never worry about assaults and all logis but the galllogi... with a 5 million sp investment.....maybe... if he is lucky.... for 5 seconds.......) crap we have now, and it is simple number changing.
But thanks again for insulting me, what is that, your 5th time insulting me in this thread? Reported.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
|
Posted - 2014.10.11 18:37:00 -
[23] - Quote
Adipem Nothi wrote: More misleading information
I forgot to mention gal scout goes to 1% scan precision
Am/Mimatar profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------33---- ----1--------26---- ----2--------21---- ----3--------19---- ----4--------18----
All passive scan avoidable Only scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Cal/Gall profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------28---- ----1--------22---- ----2--------18---- ----3--------16---- ----4--------15----
All passive scans avoidable Only the caldari is scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Logi scan precision Mods Precision ----0--------41---- ----1--------33---- ----2--------27---- ----3--------24---- ----4--------23----
Looks to me like the logi can't pick up an undampened scout with 1 precision mod. Adipem lying again.... Looks like 2 are actually required
Assault scan precision Mods Precision ----0--------45---- ----1--------36---- ----2--------30---- ----3--------26---- ----4--------25----
Looks like an assault is just SOL. Too bad too, since the scout has a few OHK weapons that can easily kill an assault without him ever having a chance.
This isn't balanced here, pretty easy to see
Can you please quit lying now Adipem?
I am getting really tired of you being deceitful.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 18:48:00 -
[24] - Quote
Gavr1lo Pr1nc1p wrote: Yeah I love my minmitar scouts 4th low slot!
Also, **** scouts being able to dodge scans!
They should be perma scanned all the time by suits with 5x their HP and twice their damage output!
3 damps = unscannable by all but the galllogi, over a tiny portion of the battlefield, for a tiny amount of time, with a large cooldown, with a 5 million sp investment, when he is pointed in the right direction, using a specialized EWAR suit.
That sounds pretty fair to me.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 18:51:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:In other news, thread is a 10/10 troll.
6 pages of actual responses, as well as dragging in Shotty to actually argue with you on a mathematical level, and baiting a large amount of the community.
If Rattati had responded, Id nominate it as "Troll of the Year"
Well, when it is non-stop with people who have absolutely no interest in balance, yeah it is kind of rough. Especially when shottygoBang/aldepim constantly misrepresents the facts about how the interplay is related.
You are just a troll though, so I am not sure why I am feeding you.
1-2 slots + cloak should not make you completely invisible, especially when you have OHK weapons. Reasonable people understand this.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1142
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Posted - 2014.10.11 19:01:00 -
[26] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math.
I already did, last page, go look. I mean really, the ENTIRE POST is filled with the figures, address them, then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying.
EDIT: Here I'll do it for you:
me from the post you quoted one line from wrote: Am/Mimatar profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------33---- ----1--------26---- ----2--------21---- ----3--------19---- ----4--------18----
All passive scan avoidable Only scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Cal/Gall profile WITH PROTO CLOAK (seriously, stop ignoring this, it just makes you look like you are hiding something) Damps Profile ----0--------28---- ----1--------22---- ----2--------18---- ----3--------16---- ----4--------15----
All passive scans avoidable Only the caldari is scannable by the gall-logi with a 5 million SP investment, for 5/40 seconds, within a tiny sliver of the battlefield that the logi must be pointed at, that requires ACTIVE USE OF.
Logi scan precision Mods Precision ----0--------41---- ----1--------33---- ----2--------27---- ----3--------24---- ----4--------22----
Looks to me like the logi can't pick up an all undampened scout with 1 precision mod. Adipem lying again.... Looks like 2 are actually required
Assault scan precision Mods Precision ----0--------45---- ----1--------36---- ----2--------30---- ----3--------26---- ----4--------25----
Looks like an assault is just SOL. Too bad too, since the scout has a few OHK weapons that can easily kill an assault without him ever having a chance.
This isn't balanced here, pretty easy to see
Can you please quit lying now Adipem?
I am getting really tired of you being deceitful.
EDIT: adding gal/am scout precisions
AM scout scan precision Mods Precision ----0--------31---- ----1--------24---- ----2--------20----
Cannot pick up all scouts...
GAL scout scan precision Mods Precision ----0--------32---- ----1--------26---- ----2--------21----
Cannot pick up all scouts....
Of course you could conceed that cloaks should not give you a dampening bonus at all and then I could rework the numbersm because as long as cloaks give you that bonus, they NEED to be taken into account.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 19:31:00 -
[27] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: Can you please quit lying now Adipem? I am getting really tired of you being deceitful.
Dude, if I were trying to deceive anyone, I wouldn't be providing spreadsheets. How 'bout you put together the progressions for yourself instead of peddling platitudes and ad hominem? Feel free to use my math. I already did, last page, go look. Then come back here and say something. Fact of the matter is you ARE being misleading and you know it, that is known as lying. You're right. I forgot to account for +10% proto cloak. Here are the new figures: 19 dB -Proto MN Scout, Straight Damps, Max Skilled, Proto Cloak Active 18 dB - Proto CA/AM Scout, Straight Damps, Max Skilled, Proto Cloak Active 15 dB - Proto GA Scout, Straight Damps, Max Skilled, Proto Cloak Active Your model still isn't reasonable. You can't require an entire class to be max-skilled, always run proto gear, always run proto cloak, and always run straight damps, all to avoid being permascanned. The only way to pitch this is to do away with the GA Logi bonus and find a new bonus for the GA Scout. The current model is working. Your model is impractical and imbalanced.
Thanks for just copy pasting the numbers I already posted.
How is it not reasonable? Everything is assuming EVERYONE is max skilled, that is how you balance, or do you prefer to only assume the scanners are max skilled... because all of your perma-scan B.S. requires max skills as well.
There is no perma scan here anymore than there is a perma-hide, you have a problem with that why? You have not demonstrated how it is imbalanced, I have time and again demonstrated imbalance in the current system.
Right now it is just perma-hide with little to no sacrifice, THAT IS NOT WORKING.
Currently every scout can hide from everything else (sans gallogi + 5mil sp + small sliver of the battlefield +equipment + 5/40 sec visibilty/cooldown) with one equipment (which makes then hard to see and avoids all direct tacnet) and two modules . Thats is BROKEN.
The biggest problem here shotty, is that you think the system is "working"... lol
Nice little dig with the stealth edit:
Actually the ONLY person here that is using the "call to authority" logical fallicy is you. I have provided facts and figures, sound reasoning, mathimatically solid, comprehensive details. Your rebuttal? "Current system is balanced." or "permascan" even though I have REPEATEDLY proven there is NO permascan here.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
|
Posted - 2014.10.11 20:06:00 -
[28] - Quote
Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change. You can repeat your ad hominem all you want, doesn' t make it anymore right. Last I checked, you are the one using the "Call to authority here" not I. I am using actual game stats here.
How about you defend your position:
Is it ok that an assault with 3x complex enhancers will never see a caldari/gallente scout with a cloak, a cloak that also makes it so direct line of sight doesn't show on tacnet?
Is it ok that 1 cloak and 1 damp make caldari/gallente scout LITERALLY undetectable for ALL medium suits (sans gallogi with one specific, narrow, mostly inactive (87.5% of the time inactive) scanner?
Is it ok for a 900 eHP scout suit to be faster, run longer and more often, harder to hit (hitbox), do the same amount of damage, have an extra equipment slot, see farther, use OHK weapons directly from cloak, and remain completely hidden to an assault?
Is it ok that medium suits can never really take part in the passive (scan/range) EWAR game because they are just SOO hopelessly worse?
Is it a problem that EWAR in it's current stat has VERY little interplay outside of the scout suit?
Is it a problem that no one uses medium suits for EWAR?
Are none of these things problem?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 20:25:00 -
[29] - Quote
Breakin Stuff wrote:What I'm seeing is that most of the arguments here are predicated on the BS idea that if scouts are not 100% undetectable they are useless.
That was true before the cloak existed.
It is no longer true.
However, permascan and permahide are BOTH BAD and need to be removed. Thank you.
Now I realize that we are stuck with a ton of the mechanics that are in the client, so that is why I propsed the solution I have now.
There is no permascan (hell the focused scanner is off 87.5% of the time).
There is no perma cloak (other than the gallente scout, but the it is a sheet of paper as it should be.)
Now there is an entire range of fitting possiblities and counters to that, always keeping in mind that the scout should be hidden about 90% of the time given the same amount of effort.
I honestly can not think of a more balanced way with turning this game into spamming certain types of equipment.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 20:46:00 -
[30] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: How about you defend your position:
1. Is it ok that an assault with 3x complex enhancers will never see a caldari/gallente scout with a cloak, a cloak that also makes it so direct line of sight doesn't show on tacnet?
2. Is it ok that 1 cloak and 1 damp make caldari/gallente scout LITERALLY undetectable for ALL medium suits (sans gallogi with one specific, narrow, mostly inactive (87.5% of the time inactive) scanner?
3. Is it ok for a 900 eHP scout suit to be faster, run longer and more often, harder to hit (hitbox), do the same amount of damage, have an extra equipment slot, see farther, use OHK weapons directly from cloak, and remain completely hidden to an assault?
4. Is it ok that medium suits can never really take part in the passive (scan/range) EWAR game because they are just SOO hopelessly worse?
5. Is it a problem that EWAR in it's current stat has VERY little interplay outside of the scout suit?
6. Is it a problem that no one uses medium suits for EWAR?
1. Absolutely. Counter Recon is a specialty and squad sight is shared. If everyone were great at counter-recon, we'd detract from the benefit of having an EWAR-fitted Scout or GA Logi in squad. 2. Yes. 3. Knives don't mix with plates, and Shotguns don't OHK much outside of other Scouts. No Scout has been good at all things at once since the pre-Alpha GalScout. 4. MedFrames engage in meaningful EWAR against other MedFrames, though this is an area we can improve upon to encourage EWAR module usage and build diversity. 5. Can't comment. I don't know that this is true. 6. I see little problem. If a merc wants to compete in EWAR games, he'd do well to use an EWAR suit.
1) So you are saying go scout or go home.. thanks. I was pretty sure that was your position, it is just good to here you say it.
2) So you are saying for nearly no sacrifice you get to be the undisputed best, with no interplay. Yep, that should definately lead to more interesting gameplay.....
3) Thanks for not answering my question..... with a creodon and 2x dmg mods, it rarely takes two hits to kill non sentinels, and you can fire 2 shots before a sentinel can turn around....
4) Also a non-answer
5) Why would you, you only run scouts.
6) Once again, go scout or go home. Can anyone name for me the suits that are DAMPENING specialized... oh right that would be the caldari/gallente scouts.
I appreciate it, you have illuminated your position quite well. You have no interest in suit diversity, nor do you have an interest in any meaningful sacrifices when it comes to the scout suit and EWAR. You think a scout that lightly fits for ewar should remain unchallenged by the other suits , even when they fully dedicate to that end.
I guess because of your belief in exlusionary specialization, like scouts with ewar/cloaking.
Non-assaults/commandos should do crap damage comparatively Non-logis should have at max 1 equipment Non-sentinels should have low HP
Because why should anyone else ever be competitive in those areas? They already belong to suits, and no suit should have competitive versatile fit-outs... well none except for the scout that is.
No wonder you think the current system is fine, it suits scouts just fine.
EDIT: Breaking stuff put it better than i did
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 21:22:00 -
[31] - Quote
Shotty, for the last 4 or so pages all you have done is plug your ears and constantly preach about how scouts should be the best at ewar to the exclusion of the rest of the suits, basically this:
Adipem Nothi wrote:[SCOUT SUPREMECY.
At least you admitted that you have no interest in balance, only unchallenged scouts and boring meta-game. You are convinced that EWAR is fine right now, and the first time you admitted that I should have ignored such idiocy, but I guess I can throw you on ignore now. I do appreciate the pointing out of CCPs odd rounding exceptions though.
I'll just wait for a different moron to tell me how an assault who sacrifices 3x midslots for complex precision enhancers (~200HP or ~ 20% damage) shouldn't be able to pick up a 850 HP double damage modded gallente scout. Balance....
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1143
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Posted - 2014.10.11 22:41:00 -
[32] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: EDIT: Breaking stuff put it better than i did
You two should put your heads together and work on this ... CCP should put an RNG in so they have something to tweak to make sure scouts aren't undetectable and to insure I don't figure out a way to see you and kill you in a fatsuit 100% of the time. Your fail rate against Scouts is 100%? Magnus, this man need our help. Have you considered trying to pitch permascan? You should train reading comprehension 1. It might help your posting. 1/10 for that one. try again and be funny next time. Ever argue with those people who as soon as you suggest the tiniest thing they just throw their hands up in the air claiming the sky is falling?
That's shotty right there.
Reasonable person: Hey maybe we should make it so other suits can still see cloaked scouts if they fit for it and the scout doesn't? Shotty: PERMASCAN!!! PERMASCAN!!! NOOOOO!!!!
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1145
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Posted - 2014.10.11 23:58:00 -
[33] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Hey maybe we should make it so other suits can still see cloaked scouts if they fit for it and the scout doesn't. Fun Facts, again: Logi + 1 Precision Enhancer scans undampened MN/AM Scouts Logi + 2 Precision Enhancers scans any undampened Scout Fun lies again (you know, misrepresenting the truth) always neglecting the cloak
Truth:
Logi + 2 complex enhancer for amarr/minmatar with only cloak Logi + 3 complex enahancer with only cloak for cal/gal Logi... never for 1 damp 1 cloak on any scout.
yeah that's balance.....
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1147
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Posted - 2014.10.12 01:54:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Hey maybe we should make it so other suits can still see cloaked scouts if they fit for it and the scout doesn't. Fun Facts, again: Logi + 1 Precision Enhancer scans undampened MN/AM Scouts Logi + 2 Precision Enhancers scans any undampened Scout Fun lies again (you know, misrepresenting the truth) always neglecting the cloak Truth: Logi + 2 complex enhancer for amarr/minmatar with only cloak Logi + 3 complex enahancer with only cloak for cal/gal Logi... never for 1 damp 1 cloak on any scout. yeah that's balance..... Why don't we look at math for a second here...theres a site called proto fits so that you won't make silly little politically biased and very convenient mistakes like this in the future to help your position. http://www.protofits.com says 1x ComPrec-32.4 dB prec. 2x ComPrec-26.77 dB prec. M/A scout-35 dB unskilled dampening, 31.5 dB fully skilled Full skilled with proto cloak-28.35 (note: this won't fit on any minmitar scout unless serious sacrifices are made) +1 CompDamp-23.63 requires 3 ComPrec on a Logi, which seems reasonable
Lets do the calculations free hand:
35 (base damp) * 0.9 (lvl 5 skill) * 0.75 (complex dampner) * 0.9 (prototype cloak) = 21.265
Not sure what planet 28.35 * 0.75 = 23.63, but not on this one.
Congrats, you just failed at simple, simple math.
Do me a favor, type out all the formulas you use to come to your conclusion in the future. Mine was wrong based not upon my math, but a CCP deciding truncating is only useful sometimes.
You can see yourself out now.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1147
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Posted - 2014.10.12 02:54:00 -
[35] - Quote
Apocalyptic Destroyer wrote:If you change it to three, there would be no need to skill into it. You're better off skilling into gallente In reference too?
Do you mean the amarr precision bonus?
Actually with the adjustments, the amarr precision bonus would be able to scan a cal/gallente scout with two damps and no cloak, or with one damp and 1 cloak. The caldari/gallente scouts would remain hidden with two damps and a cloak.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1147
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Posted - 2014.10.12 03:25:00 -
[36] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Apocalyptic Destroyer wrote:If you change it to three, there would be no need to skill into it. You're better off skilling into gallente In reference too? Do you mean the amarr precision bonus? Actually with the adjustments, the amarr precision bonus would be able to scan a cal/gallente scout with two damps and no cloak, or with one damp and 1 cloak. The caldari/gallente scouts would remain hidden with two damps and a cloak. What could an AM Scout scan that a GA Scout couldn't? * Assuming 2 complex precision enhancers.
PS: You do realize that simply equipping cloak doesn't apply a dampening bonus, right? Cloak has to be active for the bonus to apply. Basic Cloak offers no bonus. Advanced offers 5% (when active). Proto offers 10% (when active). Just in case you weren't aware. Yep I knew that damps are bonused only when on, which is why they beat suits that are equally bonused at finding them when otherwise fitted equally. Also, you always balanced around proto, always. If the lower tiered stuff is underpowered (like swarms were) then you can just boost those a little, if the higher tier stuff is OP... everything might need to get nerfed. Thats why you balanced with max stats and proto.
Let me think of a good way to say this:
The amarr bonus allows the amarr to scan out the caldari/gallente suits with equal dampening and no cloak The gallente bonus does not.
The gallente bonus allows it to see non-dampening-specialized suit with a cloak and no damp.
Here let me put it another way: e=enhancers and d=dampeners and c=cloak (advanced or better) Amarr bonus can see cal/gal suits as long as e=d, c=0 amarr bonus can see cal/gal suits as long as e=(d-1)+c
This interplay allows for complex fitting arrangements and even a pretty cool standoff between caldari/amarr scouts (since they each have two, the amarr scout can see it without cloak on, but can't see it without)
Gallente bonus can see AM/Min suits with e=(d-1)+cloak
Does this make sense? The gallente bonus is still very useful, but not competitive like the amarr bonus is.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1147
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Posted - 2014.10.12 03:34:00 -
[37] - Quote
Adipem Nothi wrote: Simple question, restated:
What specific unit(s) could an AM Scout with 2 cmp precision enhancers scan that a max-skill GA Scout with 2 cmp precision enhancers could not scan?
Caldari/Gallente scouts with 2 dampners and no cloaks
I am sure there is more, but this is what you want right?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1147
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Posted - 2014.10.12 03:51:00 -
[38] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote: Simple question, restated:
What specific unit(s) could an AM Scout with 2 cmp precision enhancers scan that a max-skill GA Scout with 2 cmp precision enhancers could not scan?
Caldari/Gallente scouts with 2 dampners and no cloaks In your mind, do those two lone instances constitute a specialty? When you and I first met, you were very upset that AM Scout had no meaningful role or specialty. I think it is about the same usefulness as the bonuses are now, and a good reason why cal/gal remain the dominant scouts on the field.
Giving any scout more than 1 EWAR bonus was always a horrible decision, especially considering that there are only 3 EWAR attributes. I stand by it being absolutely the wrong decision, and that won't change.
Unfortunately I have battered wife syndrome, I am so used to amarr stuff just being underwhelming/missing at this point that I'll take what I can get.
In reality, I think, it should go like this:
All scouts should be 40/40 precision/damp
Dampeners/enhancers should be of equal stregnth
Amarr get precision, gallente get dampening, caldari get range, and minmatar get 39/39 precision/damp and hacking (thereby making them solely invisible by default and the definitive stealthy scouts.)
2nd bonus: Amarr get stamina, minmatar knives..... I haven't worked out the other two yet... I realized this proposal was a fools errand.
This proposal would fall on deaf ears as the scout community has a collective aneurysm.
EDIT: hell you could even make all of the bonuses to the main pistol sidearm damage/blast radius... IDK. I think it would be pretty cool though.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 16:36:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote: The game does math weird. Protofits is hooked up to the SDE so it gives you the correct numbers.
You are wrong.
Also, the 23.63 is without a cloak. +Cloak should put scout under 3x precision
Holy cow, do you even know how to read? Seriously....
He claimed scouts had a 23.85 profile WITH cloak and 1 damp, the he claimed that a logistics suit with 3 x complex precision enhancers could scan it, then he said it was "reasonable." I then showed him how he was wrong and the actual profile was 21.** (I forget), but that what he thought was "reasonable" was what my OP would accomplish... he then changed the subject. Try to keep up.
Adipem Nothi wrote:el OPERATOR wrote:And why did this thread suddenly go from being about expanding ewar access to frames outside of Scouts to being about balancing ewar amongst just Scouts? OP isn't interested in better EWAR interplay among MedFrames or fixing "assault lite". His goal is to make all Scouts easier to scan, even low-HP dampened ones. This thread is and has always been about nerfing Scouts. All Scouts. Not just the problematic ones. * Nerf Profile Dampeners by 5% * Nerf Scout Scan Profile by 5 dB * Nerf AM Scout Precision by 10% If precision can beat profile, it will always beat profile. We witnessed this prior to 1.8 with spin scanning Logis, and we saw it again prior to Charlie with CA Scout spam. If low-dB profile/precision interplay is shifted to favor precision, precision scans will become the norm and counter-recon units will lock Scouts out of play. This is the precise cause of MinScout underutilization prior to Charlie. This proposal is an attempt to replace the best EWAR system we've seen to date with one which repeats past failures.
The underlined statement is so incredible mouthbreathing dumb I don't even know how to approach it.... care to expand on that or are you actually proud of that mindnumbing statement? I mean, there are like a few thousands of ways to fit each suit, and each suit has different bonuses, and there are variation of each module, and you somehow pull out this nugget of idiocy?
You are so full of crap it isn't funny, all you have done all thread is obfuscate and misdirect in order to keep complaining about something you obviously don't even fully understand. Why would I say you don't fully understand it?
As Gavr1lo Pr1nc1p highlighted, you thought that 3 complex precision enhancers picking up a scout with 1 cloak and 1 damp was "reasonable" when you were under the delusion of that being possible right now. When I pointed out your failure of simple arithmetic and how your fudged "reasonable" numbers you changed the subject.
You couldn't care less about balance, and you have proven that over and over. This thread is about keeping the interplay between scouts more or less the same, with a small BUFF to amarr scout (which for some reason you can't comprehend), and allowing medium suits to detect poorly fir scouts with cloaks.
I am sure your next response will be "PERMASCAN!!!" which has already been disproven.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 17:15:00 -
[40] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote: OP isn't interested in better EWAR interplay among MedFrames or fixing "assault lite". His goal is to make all Scouts easier to scan, even low-HP dampened ones.
This thread is and has always been about nerfing Scouts. All Scouts. Not just the problematic ones.
* Nerf Profile Dampeners by 5% * Nerf Scout Scan Profile by 5 dB * Nerf AM Scout Precision by 10%
If precision can beat profile, it will always beat profile. We witnessed this prior to 1.8 with spin scanning Logis, and we saw it again prior to Charlie with CA Scout spam. If low-dB profile/precision interplay is shifted to favor precision, precision scans will become the norm and counter-recon units will lock Scouts out of play. This is the precise cause of MinScout underutilization prior to Charlie. This proposal is an attempt to replace the best EWAR system we've seen to date with one which repeats past failures. The underlined statement is so incredible mouthbreathing dumb I don't even know how to approach it.... care to expand on that or are you actually proud of that mindnumbing statement? I mean, there are like a few thousands of ways to fit each suit, and each suit has different bonuses, and there are variation of each module, and you somehow pull out this nugget of idiocy? You are so full of crap it isn't funny, all you have done all thread is obfuscate and misdirect in order to keep complaining about something you obviously don't even fully understand. Why would I say you don't fully understand it? As Gavr1lo Pr1nc1p highlighted, you thought that 3 complex precision enhancers picking up a scout with 1 cloak and 1 damp was "reasonable" when you were under the delusion of that being possible right now. When I pointed out your failure of simple arithmetic and how your fudged "reasonable" numbers you changed the subject. You couldn't care less about balance, and you have proven that over and over. This thread is about keeping the interplay between scouts more or less the same, with a small BUFF to amarr scout (which for some reason you can't comprehend), and allowing medium suits to detect poorly fir scouts with cloaks. I am sure your next response will be "PERMASCAN!!!" which has already been disproven. Throwing tantrums again, I see? Please report me again for pointing out that you conduct yourself like a spoiled toddler. EWAR tables are currently structured such that at max values, Profile beats Precision. Meaning a max-skilled Scout who commits his lows to damps can beat all scans. Competitive scans "keep Scouts honest" by encouraging them to run damps over plates. The current system could use some tuning here-and-there, but it is fundamentally healthy. Your system shifts interplay to favor precision over profile, meaning a max-skilled non-Gallente Scout who commits his lows to damps will still be scanned. If a Scout is going to getting scanned whether or not he's running damps, he won't run damps. This is what I mean in the underlined portion above, and this is why your proposal is fundamentally flawed and unhealthy.
No, I sound like someone who is entirely fed up with dishonesty perpetrated by you.I should be used to it, I bet you were one of the people who kept arguing that the amarr bonuses were fine before in the previous thread. I know that gra2138wdk guy was.
No, the way EWAR is set up right now is so OVERWHELMINGLY in favor of dampening it isn't funny. By default ONLY scouts have a profile that is 12.5% lower than precision, all other suits are either equal or precision is better than profile.
By default, precision enhancers are 20% less powerful than profile dampners.
On top of all of these insanely unbalanced mechanics, cloaks also add a 10% non-stacking-penalized reduction to profile.
The funniest part about all of this though? In my proposal (which you agreed the results of are "reasonable") dampening specialized suits can always win... always.
But no, you act like this huge entitled baby when the absolutel supremecy of scouts is challenged:
When a extremely specialized scanner on a specialized suit just might be able to pick up some non-specialized scouts for 12.5% of the time if the scanner's extremely narrow view is pointed in the right direction. You claim "Permascan"
When a specialized scout suit (amarr) would be able to see specialized hiding suits some of the time (cal/gallente) you claim"permascan".
All you have done all thread is plug your ears and stomp your feet, fail at arithmetic, and then agree with the OP on accident.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 17:20:00 -
[41] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:Gavr1lo Pr1nc1p wrote: The game does math weird. Protofits is hooked up to the SDE so it gives you the correct numbers.
You are wrong.
Also, the 23.63 is without a cloak. +Cloak should put scout under 3x precision
Holy cow, do you even know how to read? Seriously.... He claimed scouts had a 23.85 profile WITH cloak and 1 damp, the he claimed that a logistics suit with 3 x complex precision enhancers could scan it, then he said it was "reasonable." I then showed him how he was wrong and the actual profile was 21.** (I forget), but that what he thought was "reasonable" was what my OP would accomplish... he then changed the subject. Try to keep up. Adipem Nothi wrote: Fun Facts, again:
Logi + 1 Precision Enhancer scans undampened MN/AM Scouts Logi + 2 Precision Enhancers scans any undampened Scout
I think that this is enough to prove that if there should be anyone who has a right to revert to ad homonyms, it's myself. The underlined statement is so incredible mouthbreathing dumb I don't even know how to approach it.... care to expand on that or are you actually proud of that mindnumbing statement? I mean, there are like a few thousands of ways to fit each suit, and each suit has different bonuses, and there are variation of each module, and you somehow pull out this nugget of idiocy? Are you retarded? Serious question because Im beginning to think that this isn't a troll. If you have ever played this game, you should understand that it is based entirely off of min/maxing. Meaning, in a competitive environment, if there is a way for a scout to be scanned, that scout will be scanned, and will remain scanned all the time.As Gavr1lo Pr1nc1p highlighted, you thought that 3 complex precision enhancers picking up a scout with 1 cloak and 1 damp was "reasonable" when you were under the delusion of that being possible right now. When I pointed out your failure of simple arithmetic and how your fudged "reasonable" numbers you changed the subject. Putting words into my mouth, and is not what I said. Max skills-3 Precision should detect one damp, but not 1 damp+ any cloak. That is very fair, considering shared passives, and the fact that Logis can derive all of their HP from just armor plates anyways. My responses are underlined.
Holy crap again, you are just horrible at reading. Is english your second language?
First: You side with incorrect arithmetic Second: You respond to statements clearly made for another person, you also somehow wrongly contextualize those statements Third: Either you are 10 years old or English is your second language.
Just stop, seriously, you add nothing, you are making yourself look incredibly dumb, and you can't even read the post correctly.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 17:28:00 -
[42] - Quote
Adipem Nothi wrote:Opinions, hyperbole and ad hominem in response to plain-and-simple facts.
You're bad at this, Magnus. And you should feel bad.
I am not sure if you realize it, but you just accused someone of an ad hominem while using an ad homenim. Do you even realize what an ad hominem is? It is attacking the character of the person INSTEAD of the argument. This fully encapsulates what you have done, over and over.
Every post I provide examples, show how you fail at arithmetic, show how you actually think the proposal is fair, and throw in a bit of vitriol because of how dishonest you are.
You respond with garbage like this. So I guess once again I can expect you to ignore the argument in my prior post, and instead use an ad hominem again (see thats the proper usage)?
So I guess you won't address how you think a logi with 3 complex enhancers SHOULD be able to scan a scout with 1 cloak and 1 dampner on it?
I guess you will not address how what you claim is an amarr scout nerf is actually a buff?
I guess you won't address how incredibly lobsided the current system is towards dampening?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 17:34:00 -
[43] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: When a extremely specialized scanner on a specialized suit just might be able to pick up some non-specialized scouts for 12.5% of the time if the scanner's extremely narrow view is pointed in the right direction. You claim "Permascan"
Narrow view? Ever get around to testing spin scan? Or is that on your list of inconvenient facts to ignore? I actually have a low DPI mouse (as the forum go'ers seem to claim that works best) on order from amazon right now to test it and how well it works in general for Dust/PS3, as I can not reproduce your results with a controller. Feel free to post a video of it though.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 17:39:00 -
[44] - Quote
Adipem Nothi wrote:Apart for your "12.5% narrow view" claim, there is nothing of substance in your response to debate. Explain for me again how overhauling EWAR to marginalize all but GA Scouts is good for balance? Your post shows either you do not read responses or do not care.
I knew it, I knew you would try to shift the discussion yet again without addressing anything I brought up. You argue exactly like politicians do, you answer question you feel like and ignore the rest of them. So I take it you will not address the prior questions then?
OTOH I address every single thing you brought up, well we are done with that, time for you to start answering some questions.
me wrote: So I guess once again I can expect you to ignore the argument in my prior post, and instead use an ad hominem again (see thats the proper usage)? (check)
So I guess you won't address how you think a logi with 3 complex enhancers SHOULD be able to scan a scout with 1 cloak and 1 dampner on it? (check)
I guess you will not address how what you claim is an amarr scout nerf is actually a buff? (check)
I guess you won't address how incredibly lobsided the current system is towards dampening? (check)
me again wrote: No, the way EWAR is set up right now is so OVERWHELMINGLY in favor of dampening it isn't funny. By default ONLY scouts have a profile that is 12.5% lower than precision, all other suits are either equal or precision is better than profile.
By default, precision enhancers are 20% less powerful than profile dampners.
On top of all of these insanely unbalanced mechanics, cloaks also add a 10% non-stacking-penalized reduction to profile.
The funniest part about all of this though? In my proposal (which you agreed the results of are "reasonable") dampening specialized suits can always win... always.
All non-addressed by you, as I am sure you will do again.
EDIT: calling it now, you will resort to some derivation of "permascan" even though that has been thoroughly debunked already... multiple times in-fact. You will use no numbers to back this claim up, you will also throw in an ad hominem for good mesure, possibly in an (unknowingly to you) ironic way.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 18:04:00 -
[45] - Quote
Did you really just claim that scouts having a lower profile than precision was an opinion? On top of that did you also actually claim that dampening mods aren't incredibly more powerful than precision was also opinion? Do you even know what the word opinion means?
Did you also really just claim that precision enhancers being 20% less powerful than dampeners (5/25=20%, or 20/25=80%.. either way)was a lso opinion? Or were you claiming that 10% non-stacking-penalized dampening on cloaks was opinion?
I honestly can't believe you wrote that... wait yes I can.
Also:
wikipedia wrote: An ad hominem (Latin for "to the man" or "to the person"[1]), short for argumentum ad hominem, is a form of criticism directed at something about the person one is criticizing, rather than something (potentially, at least) independent of that person. When used inappropriately, it is a fallacy in which a claim or argument is dismissed on the basis of some irrelevant fact or supposition about the author or the person being criticized.
The frame in which you use it means rather than addressing your argument I only attack your character. I fully attack your argument and then call into question your character, that is not an ad hominem, it is a rebuttal and then at best an insult. If I were to say something like... well for instance:
you wrote: Opinions, hyperbole and ad hominem in response to plain-and-simple facts.
You're bad at this, Magnus. And you should feel bad.
That would be an ad hominem because you do not address the arguments you purely dismiss it based upon character assassination. This is something you have done repeatedly in this thread.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 18:24:00 -
[46] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote: Simple question, restated:
What specific unit(s) could an AM Scout with 2 cmp precision enhancers scan that a max-skill GA Scout with 2 cmp precision enhancers could not scan?
Caldari/Gallente scouts with 2 dampners and no cloaks When you and I first met prior to 1.8, you were very upset that AM Scout had no meaningful role or specialty. In your mind today, do the two lone instances above constitute a specialty? PS: You were right about the AM Scout. From 1.8 through 1.8 Bravo, there was no function is could perform substantially better than the GA Scout. The AM Scout finally found its specialty in Hotfix Charlie. Progress, yes? I must have missed this:
Your posting history on this character only extends back to 6/2014, you are obviously an alt, and I did not have any interaction with this adipem in the threads I posted before about the lol amarr scout (I stop playing between fanfest and last month).
Who did you post as before? Why are you using a different character to post now? Are you the same person as Gavr1Io Pr1nc1p becaue he is the only person from this thread who I had meaningful interaction with in those threads before (suprise suprise he thought that the amarr scout was just fine before....)
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
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Posted - 2014.10.12 18:45:00 -
[47] - Quote
So here is a rundown of the facts (always assuming proto because you balance around proto):
1) Profile dampening is much more powerful than precision mods
2) There are more modules that effect profile than precision
3) Scouts are the only suits with lower profiles than precision
4) 3 x complex enhancers on an assault will not pick up a scout with just a cloak on
5) An assault can never pick up any scout with only one damp on
6) A logitics requires 2 complex precision enhancers to see a AM/min with just a cloak, 3 to see a gal/cal with only a cloak
7) A logistics can never passively see a scout with a cloak and just one damp
8) With only 1 cloak and 1 damp, gal/cal scouts are immune to all passive scans
9) Scanners are rarely if ever used
Yet you say EWAR is in a good place, looks to me like one hell of a broken system.
A few more FACTS
10) OP proposes no possible permascan scenario
11) OP allows scouts to still hide from all passive scans
12) OP allows gal suit to hide from gal logi
13) OP slightly buffs the amarr scout
Yet you say EWAR is in a good place, looks to me like one hell of a broken system.
Now address these PROVEN facts, or GTFO.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
|
Posted - 2014.10.12 19:00:00 -
[48] - Quote
Adipem Nothi wrote:You say the current system is broken. You say that your system is better. I say these are opinions stated as fact.
Bottom Line: Any system wherein precision trumps profile is a fundamentally flawed system.
No Mr. Politician, you are not allowed to skip out on this, address the facts or GTFO.
Also your last line is a statement of pure opinion, backed up by no numbers, statistics, examples, or reasoning. It is a wholly empty and useless statement without meaning or purpose.
Magnus Amadeuss wrote:So here is a rundown of the facts (always assuming proto because you balance around proto):
1) Profile dampening is much more powerful than precision mods
2) There are more modules that effect profile than precision
3) Scouts are the only suits with lower profiles than precision
4) 3 x complex enhancers on an assault will not pick up a cal/gal scout with just a cloak on
5) An assault can never pick up any scout with only one damp on
6) A logitics requires 2 complex precision enhancers to see a AM/min with just a cloak, 3 to see a gal/cal with only a cloak
7) A logistics can never passively see a scout with a cloak and just one damp
8) With only 1 cloak and 1 damp, gal/cal scouts are immune to all passive scans
9) Scanners are rarely if ever used
Yet you say EWAR is in a good place, looks to me like one hell of a broken system.
A few more FACTS
10) OP proposes no possible permascan scenario
11) OP allows scouts to still hide from all passive scans
12) OP allows gal suit to hide from gal logi
13) OP slightly buffs the amarr scout
Now address these PROVEN facts, or GTFO.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
|
Posted - 2014.10.12 19:13:00 -
[49] - Quote
Adipem Nothi wrote:Cherry picking facts does not fix a fundamentally flawed premise.
No you don't get to avoid the issue this time, you don't get to sidestep the discussion. Seriously, address the facts or GTFO. I have answered every single one of your stipulations and questions, now it is your turn. Refusing to address these facts will result in your agreement with every single one of them.
Magnus Amadeuss wrote:So here is a rundown of the facts (always assuming proto because you balance around proto):
1) Profile dampening is much more powerful than precision mods
2) There are more modules that effect profile than precision
3) Scouts are the only suits with lower profiles than precision
4) 3 x complex enhancers on an assault will not pick up a cal/gal scout with just a cloak on
5) An assault can never pick up any scout with only one damp on
6) A logitics requires 2 complex precision enhancers to see a AM/min with just a cloak, 3 to see a gal/cal with only a cloak
7) A logistics can never passively see a scout with a cloak and just one damp
8) With only 1 cloak and 1 damp, gal/cal scouts are immune to all passive scans
9) Scanners are rarely if ever used
Yet you say EWAR is in a good place, looks to me like one hell of a broken system.
A few more FACTS
10) OP proposes no possible permascan scenario
11) OP allows scouts to still hide from all passive scans
12) OP allows gal suit to hide from gal logi
13) OP slightly buffs the amarr scout
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1150
|
Posted - 2014.10.12 19:35:00 -
[50] - Quote
Magnus Amadeuss wrote: Refusing to address these facts will result in your agreement with every single one of them.
Adipem Nothi wrote:I refuse to respond
Ok glad we got that clear. Your words, not mine.
Adipem Nothi wrote: that it'll eventually make you flame.
pretty sure trolling is against forum rules
Adipem Nothi wrote:For EWAR to work, all scouts need to be able to beat all scans.*
*for a sacrifice
Also, why even have the gallogi then?
Why even have the gal/cal dampening bonus since in your opinion beating all scans should be a class speciality, not a suit specialty... doesn't this just make dampening bonuses a double bonus and thus overkill (and unbalancing by default)?
Anyway, really excited that we agree on all of those facts above. Really encapsulates how the EWAR system is completely broken right now.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
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Posted - 2014.10.13 02:17:00 -
[51] - Quote
el OPERATOR wrote: You like that? Good. Digest that ****, yeah, brohamb. Digest it down reeeal good since the same way it's not your job to teach me how to think it's not mine to teach you either and my having to of had to still pisses me off.
BTW, this isn't and wasn't the/a "F ScoutsOPqqthread" from what I read of the OP, it was a "This could be equalized better like this..." proposal thread and you decided to turn it into a QQScoutNurf! horrorthread.
Your silence, as Magnus has pointed out repeatedly, is deafening regarding questions of anything that isn't your agreed perspective. Good thing you have reputation, eh? 'Cause you sure as hell don't seem to have **** else.
Here is the worst part, the trolls know that the easiest way to get CCP to not review a thread here is to fill it full of absolute crap, I guess I had forgotten that part. Just like adiphem/shottygobang/whatever other forum alts he/she has, they fill it with just worthless conversation. I will probably just delete the OP and remake the thread, cleaned up some as well.
I have no idea why in the world this would be a bad suggestion though. Scouts are still without doubt the very best ewar suits, it is just they can be challenged when they ****-fit. Scouts will still be able to avoid all passive scans. Its just that medium suits will be able to pick up slayer scouts now... boo hoo.
adiphem only wants 1 damp and 1 cloak to hide you for any medium suit in the game, and he calls that interplay (hint it isn't).
Gavr1lo Pr1nc1p is just a troll who has been trolling hard for like a year. He actually argued that the original amarr scout was balanced (lol). I have blocked them both now, and wil proceed to remake the OP and delete this one.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 02:23:00 -
[52] - Quote
Alena Ventrallis wrote:Okay, here's the thing.
Precision scans for a squad, and dampening is only for the suit fitting it. Therefore, dampening should win the race between precision/profile.
But they should be neck and neck the entire way.
The best passive scans should only be beat by the best dampened scout. If the scanner is sacrificing to pick you up, you should sacrifice in order to avoid detection.
I would have Caldari scout receive the precision bonus and Amarr the range bonus. I would have scout precision match its current profile. I would then run metrics and see if this needs more tweaking.
This is addressed in the OP.
Basically:
precision enhancers are only 80% as power as profile dampeners Cloaks give a dampening bonus which always puts it ahead of precision, and it is stacking free Scout profile is 12.5% lower than scout precision, 22.3% lower than logi precision, and 30% lower than assault precision putting it way out of any type of interplay range.
Add up all of this stuff and precision never had a chance, and in that 1/3rd of the entire EWAR tree was just nerfed into the ground.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 02:25:00 -
[53] - Quote
Adipem Nothi wrote:Idea!
Believe it or not, I very much agree with the notion that more mercs should be able to scan undampened Scouts.
The problem is, we can't make it easier to scan undampened scouts at the high-end of the dB spectrum without also mucking up interplay at the low-end of the dB spectrum.
So how can we address the high-end of the spectrum (where "assault lite" lives) without kicking properly dampened Scouts in the pants?
I'm wondering how a buff to the 28 dB scanners might play out. The Focused Active Scanner is expensive and terrible, which is why it rarely used. The 28 dB scanners on the other hand are pretty dang sweet (especially the 200 meter / 90 degree one). If those could scan undampened Scouts, do you guys think people would use them? Ok, so if you want to actually work with me, I would be more than willing to discuss scanners as I already admitted those stats are rough.
Like for instance, the flux is a B.S. scanner that should have never been released.. it is so incredibly OP that it is no wonder scanners were nerfed into the ground.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
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Posted - 2014.10.13 02:36:00 -
[54] - Quote
The way I view it, scanners should all be tweaks of the plain jane one, at proto that is the Creodon active scanner.
100m 90 degrees 15/5 cooldown visibilty 28db precision (undamped scout precision)
So for the other varients, an increase in any stat results in a penalty in the others.
For example: Lets say the flux is the long range scanner so it would look like
200m 45 degrees 30/8 28 dB
OR the focused
100m 30 degree 40/5 20 dB
the quantum
100m 60 degrees 40/20 30 dB
The proximity 40 m 360 degrees 20/5 32 dB
Now the dB measurements are just for show right now, because we still need to work on the passive+cloak meta and get that RIGTH before we can really tweak scanners.
Also these stats have very little thought into them, so don't take them as final, but they all have distinct roles, rather than how it is now with the flux > all scanner
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 08:16:00 -
[55] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: [snip] Active Scanner Improvements [/snip]
I'd propose we hold off on overhauling Active Scanners until they make it onto a Hotfix agenda. For Echo, I'd pitch just one change: 28 dB Active Scanners --> 25 dB. Easiest on the Devs this way, and it'd solve one of the biggest issues at the heart of this thread. Edit: I'd probably append that one change with a 5 dB reduction to Assault Scan Profile so they can still beat Proto Scans with two complex damps; we don't want to nerf them by accident.
Actually I just finished a really nifty spreadsheet for passives, it allows you to try nearly all permutations (altering number of modules, the base stats, the bonuses, and the module stats) with super quick results of who you can scan and who you can hide from. As soon as I make sure the figures are indeed spot on and figure out how to discretely share it, I will post a link.
It should make all of this arguing and extra math a thing of the past, and actually eliminate most of the disputes.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 14:50:00 -
[56] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Actually I just finished a really nifty spreadsheet for passives...
We can't satisfy demand to scan at high end of the spectrum (where assault lite lives) without interfering with interplay at the low end of the spectrum. If the baseline gets moved, CA/MN/AM scouts get marginalized. Hence the compromise with Active Scanners. While the tool looks cool, something to do the math for us will have no bearing on our disagreement.
No, you are the one who only wants to tweak one variable. You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it.
The interplay between passives is still utter garbage, and that needs to change.
Basically the tool will make it easier to show how completely broken passive EWAR system still is. Medium suits need to be part of this discussion, the fact you think they don't is the problem.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:16:00 -
[57] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: 1. No, you are the one who only wants to tweak one variable. 2. You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it. 3. The interplay between passives is still utter garbage, and that needs to change. 4. Basically the tool will make it easier to show how completely broken passive EWAR system still is. 5. Medium suits need to be part of this discussion, the fact you think they don't is the problem.
1. Which would give more mercs means to scan undampened Scouts, yes. 2. Nonsense. I just handed you the solution. 3. Does restating your opinion eventually make it a fact? 4. Your premise if fundamentally flawed. Spreadsheet cannot fix this for you. 5. Logis can already scan undampened scouts; assaults could too with the 25dB AS buff. If you want scan properly dampened scouts at low dB, add a counter-recon unit to your squad. You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:43:00 -
[58] - Quote
Adipem Nothi wrote:I've already told you several times, Magnus. Because we can't tweak the top-end of the spectrum without impacting the low-end of the spectrum.
The Active Scanner change would be an effective work around. It'd permit you to solve top-end issues without creating new imbalance at the low end. Why would I ever expect you to give me a direct answer... ever. No that would mean you want to have a discussion.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:44:00 -
[59] - Quote
Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them?
So you think 1 damp should make a scout invisible, ok then I guess all scouts should only have 1-2 lowslots then. You see how ridiculous that sounds right?
If you are invisible, you should be a paper towel.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:46:00 -
[60] - Quote
Breakin Stuff wrote:Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them? what's the point of a radar if no matter what you do and how many sensor strength modifications you add you will still never catch them. I mean hell, you can't even detect a sentinel until he's WELL within his optimal range on that thing. But another dropsuit fitted to detect scouts instead of fitting for damage or tank should absolutely be able to detect scouts in exchange for their sacrifice. Exactly.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 16:06:00 -
[61] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:I've already told you several times, Magnus. Because we can't tweak the top-end of the spectrum without impacting the low-end of the spectrum.
The Active Scanner change would be an effective work around. It'd permit you to solve top-end issues without creating new imbalance at the low end. Why would I ever expect you to give me a direct answer... ever. No that would mean you want to have a discussion. Correct. I'm not here to debate the benefits of bad ideas, or to debunk each and every opinion you state as fact. I've explained why you're proposal is flawed. Whether or not you agree with my explanation does not make it less right. Take it or leave it. That said, you have stumbled upon a legitimate issue which I believe we can solve without creating new, bigger issues. If you wish to participate, feel free. In fact, when we're done crunching numbers, you can put your name on this idea and call it your own.
No, you are here to say you are right and everyone else is wrong, plug your ears, and have no discussion at all. You do not get to solely declare an idea good or bad definitively. I am not sure why you have this delusion of grandeur.
Medium suits being able to passively scan a tanked scout with a token damp is a HUGE issue.
No, I do not want you involved because you cannot see that one simple thing. You have no concept of balance. Just the mere idea that you think that it is currently balanced is a HUGE problem, and you should really GTFO.
You refuse to directly answer questions, you refuse to expand on ideas, you refuse to clarify reasoning. You are not here for discussion, and because of that you need to leave.
Boosting scanners was never your idea, you are just here to make sure that scouts can fit 2 damps and never worry about EWAR, you just want to maintain the status quo. To think I would even want you involved at this point, after you have dodged every question, sidestepped every piece of evidence, and refuse to think that there might even be a problem, is laughable.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 16:31:00 -
[62] - Quote
Varoth Drac wrote:Magnus Amadeuss wrote:Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them? So you think 1 damp should make a scout invisible, ok then I guess all scouts should only have 1-2 lowslots then. You see how ridiculous that sounds right? If you are invisible, you should be a paper towel. I didn't mean just 1 damp. 1 or 2 though, yes. With 2 damps a scout is paper thin. There are other modules that scouts should be using in lows other than damps. What about code breakers, biotics, scan range, (shock) a little armour maybe? It's not just a case of "all damps" or "super-brick-fit". Don't forget mediums have more slots.
No, a scout is paper thin by default, with two lowslots you can still add scout 406 HP to an amarr/gal scout (with 3 hp/sec regen armor), 313 HP to a minmatar, and 290 HP to the caldari, more than doubling their eHP. I don't know why you would think that a scout with over DOUBLE close to TRIPLE their original HP isn't a tanked scout.
You are right in that scouts should be using other modules in their lows, but when they only commit 1-2 lows to damps, are they really committed to dampening, or is that a token effort that should be negated by another suit that sacrifices more?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 17:04:00 -
[63] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:... but when they only commit 1-2 lows to damps, are they really committed to dampening, or is that a token effort that should be negated by another suit that sacrifices more? A) Undampened Scouts are not making sacrifices and can't be scanned by Assaults. Its unfair. B) Scouts running 2 damps aren't making significant sacrifices. They can still double their HP or more. They can't be scanned by Assaults. Its unfair. So which is it, Magnus? If you're going to blow hard, at least be consistent about it.
Fixed the part where you put some words in my mouth.Added context so that you can't mis-frame the argument (pretty standard fair for you). I have never once stated that an assault should be able to scan a 2 damp scout. Looks consistent to me.
Glad that you require falsifying statements to remain relevant. Also glad that you once again "cherrypick" parts of post to argue, but leave the rest. I can only assume that you agree a scout with over DOUBLE it's starting HP is by definition tanked.
Adipem Nothi wrote: Shifting profile/precision interplay to address concerns at the high end of the dB spectrum will create significant issues at the low end of the dB spectrum.
It is so cute that you think that this isn't an entirely empty statement. All this says, in other words, is "I think scout EWAR interplay is balanced so lets not mess with the interplay from the other suits because I think it is fine now."
Or in other words, "everything is working fine for me, screw everyone else." Pretty consistent.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 18:40:00 -
[64] - Quote
Varoth Drac wrote:i didn't say it wasn't tanked, just that it was still low hp. Considering you are talking about completely bricking the suit (other than the damps) to get to about (or a little over) half the average hp of a proto assault I would consider that pretty low on the hp scale.
700 eHP with 3 hp/sec armor rep is not low and 30 hp/sec shield (with a small delay). Especially when that suit is 100% invisible and puts out over 500 DPS, runs at over 7m/sec for a long time, with great stamina recharge, while being able to see all non damped suits (aside from the gal/caldari scouts) from 30 meters away. No sacrifice made there.
That is pretty solid mid-HP numbers, with rep, with great shield recharge, and great damage, and immunity to scans, and great ewar, on a suit that didn't focus on anything.
And proto assaults have really high HP, not sure why you would think to compare to that.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 20:02:00 -
[65] - Quote
jace silencerww wrote:look the gal scout can do it ewar and brick or speed tank. proto suit- 2 complex precisions, 2 complex dampners, and proto cloak (full ewar ready) proto shotgun, adv sidearm(your choice) basic grenades, remotes or hives, OH THAT IS RIGHT you still have 2 free low slots armor or speed armor puts it up to 460 armor or speed puts it up to 10.01 sprint speed or half and half armor 311 & sprint speed 8.57 oh plus natural regen of 3 :)
caldari and armarr are more ewar and tanking balanced for they roles. amarr- defend or assault a point. caldari long range recon or long range fighting.
however the Minnie have to give up a lot just to one or the other, full ewar means no ehp or speed. tanking means give up damping or precision, trying to do both means you are below the other scouts in every field.
switch the bonus to modules. normalize the bonus of dampeners and precision enhancers to be equal in strength normalize the base precision and siganture of scouts to be equal in strength solved.
that would solve a lot. the only bonus that would be hurt by this is the Minnie nova knife damage. but if ccp willing to they could come out with the other racial knives and give the racial nk damage to each one. so then the Minnie could get a new bonus to a module like the others. I am with you on alot of that.
I totally agree we should normalize the damps/enhancers to ewither 20/20 or 25/25
I fully agree that we should normalize scout profile/scan to 40/40
I also think switching to module based bonuses would probably be enough in that circumstance.... but (you knew there was a but)
The minmatar scout will still be left out in the cold. The caldari/minmatar scouts will still be the best, thisis the reason why I think it really should be 1 EWAR bonus MAX per scout suit.
I also think if minmatar do not get an ewar bonus, they should get 39/39 profile/dampening versus 40/40. This makes them slightly (and I do mean slighty) below base passive scan and above base passive damp. It at least involves them in the EWAR battle.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 21:01:00 -
[66] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:700 eHP with 3 hp/sec armor rep is not low and 30 hp/sec shield (with a small delay). Especially when that suit is 100% invisible and puts out over 500 DPS, runs at over 7m/sec for a long time, with great stamina recharge, while being able to see all non damped suits (aside from the gal/caldari scouts) from 30 meters away. No sacrifice made there.
That is pretty solid mid-HP numbers, with rep, with great shield recharge, and great damage, and immunity to scans, and great ewar, on a suit that didn't focus on anything.
And proto assaults have really high HP, not sure why you would think to compare to that. Those 3hp/s rep won't help you much. If you survive your first fight you will die in the second one if you don't want to wait for 2 minutes. 700eHP sounds like a lot but it really is not. You won't have much room to fit a good sidearm, grenade, and 2nd equipment. Your strafe speed will be pathetic. Stamina regen of the Gal scout really isn't all that great. You will only be invisible as long as you are cloaked, and as long as you are not engaging anyone. Since you sacrificed all of your speed you won't even be able to run away when suddenly more than one guy decides to start shooting at you. You won't withstand fire from multiple people, even those 700eHP won't save you. 30m scan range for a scout really is kinda... meh. 30m means that you will be inside the optimal range of pretty much any weapon when people finally start showing up on your radar. Compared to an Assault you will have sacrificed eHP, regen, and damage in order to accomplish invisibility. Compared to a Scout you will have sacrificed, regen, speed, scan range, scan precision in order to get more eHP. I just love the mental gymastics you had to go through to type that. You are actually talking about taking on multiple suits in a fight using a scout..... I mean like a brawl, not assassination. Wow man. Invisible scouts should be made out of tissue paper. Do you honestly think a scout should be able to take on even a logistics in a straight up brawl (all other things being equal)? You're not an ex-tanker are you?
You'll be way faster than the assault you see the assault coming before and he will never see you, without fitting anything for it you WILL be invisible to all passive scans dodging the proto focused scanner requires you to activate the cloak you'll have 3x the HP of a non-tanked scout you will have a tiny hitbox your strafe speed will still be 4.41m/sec, 0nly .5 m/sec less than before, sitll way faster than that assault. 30m is a long range when you fit nothing to that end
I cannot believe you think nearly tripling a suits HP, while still being undetectable, fast, invisible, and doing the same amount of damage as a logi/assault does (sans dmg mods) is defensible.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1154
|
Posted - 2014.10.13 21:23:00 -
[67] - Quote
Varoth Drac wrote:Magnus Amadeuss wrote:Varoth Drac wrote:i didn't say it wasn't tanked, just that it was still low hp. Considering you are talking about completely bricking the suit (other than the damps) to get to about (or a little over) half the average hp of a proto assault I would consider that pretty low on the hp scale.
700 eHP with 3 hp/sec armor rep is not low and 30 hp/sec shield (with a small delay). Especially when that suit is 100% invisible and puts out over 500 DPS, runs at over 7m/sec for a long time, with great stamina recharge, while being able to see all non damped suits (aside from the gal/caldari scouts) from 30 meters away. No sacrifice made there. That is pretty solid mid-HP numbers, with rep, with great shield recharge, and great damage, and immunity to scans, and great ewar, on a suit that didn't focus on anything. And proto assaults have really high HP, not sure why you would think to compare to that. Not bad, bit too slow to really make good use of the dampening, cloak and 30m scan though. Pretty terrible regen for all that armour. You say it isn't specialised but I would say that is pretty specisalised in dampening and hp, and not a terrible fit. I would have thought a proto assault would be the natural thing to compare to a tanked proto scout. I can make a Gallente assault with 500ish more hp, 4 times the armour regen and only marginally slower (yes the scout has slightly better shield regen, stamina and hitbox, not game-changers though). Plus the assault has a bonus to it's primary weapon. Now, the weapon bonus may be lackluster, but CCP has expressed a desire to look into this issue. People seem to think that losing the EWAR battle means immediate death. It doesn't. May I also point out that I supported the idea to slightly reduce assault suit profile. This would allow the assault to sacrifice 100ish hp to dampen below the scout's scans. Not a perfect EWAR solution due to the possibility of being scanned by more powerful scanners, but a pretty decent counter to some of the scout's EWAR I think. Edit, if your scout fit really is a problem. Wouldn't it make more sense to do something about a scout's ability to stack armour plates, than to attack it's EWAR capabilities?
You have to admit first strike and dictating the terms of engagement (something that suit does not specialize in, it gets that for free) is a formidable advantage. Many many kills happen before the enemy has enough time to react, let alone engage. This is such a ridiculously HUGE advantage that every other game with a unit capable of it is made out of tissue paper. There is a reason for that.
Also, suits tend to either heavily specialize (i.e fully dedicated to one thing) or they are not the pinnacle of it. This doesn't apply to the scout above... it has the absolute best needed profile while still having 1 equipment and 4 module slots available.
That's the thing, what can you do about scouts stacking HP modules (shield extenders in the case of the caldari)? Do you reduce the total number of slots so that they have to make these decisions?
Do you make HP modules percentage based (my prefered solution, it maintains the same relative seperations between suits as they were original designed.... and it would be like every other module in game)?
How do you make it so that an assault with 3 x complex enhancers can scan out a scout that doesn't fit for dampening at all? ( I will need to hear a great reason as to why an assault that fully sacrifices for EWAR shouldn't compete with a scout that doesn't at all)
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 22:25:00 -
[68] - Quote
Jebus McKing wrote:Magnus: You'll be way faster than the assault An invisible Gal scout with 700eHP will move at little more than 7m/s. My Min Assault will out-run and out-strafe that. with no non-ferroscale plates fitted, yes this is true. Maybe if you throw on a kincat... but hey you are sacrificing here, the scout isn't even interested in speed according to that fit and still better at nearly everything and hard to hit
Magnus: you see the assault coming before and he will never see you, without fitting anything for it If the Assault is stupid enough to never check his corners or too blind to see the purple shimmer, then yes. This argument has been shot down so many times. Cloaks have different visibility based upon: map, lighting conditions, surrounding terran, time of day. This have been proven on video (Judge) to be near invisible
Magnus: you WILL be invisible to all passive scans Yes and that is good. Damps should beat enhancers, always. Gal with 2x damps beats Am scout with 2x enhancers. With just two slots, you end any and all EWAR interplay, that is bad design
Magnus: dodging the proto focused scanner requires you to activate the cloak The margin is small, but even a Gal scout with 2x damps is not unscannable 100% of the time. You used protfits didn't you? Protofits doesn't take into account the 10% dampening of the cloak, this brings you down to 14.148, this beats all scanners (the proto gets down to 15 with gallogi lvl 5)
Magnus: you'll have 3x the HP of a non-tanked scout And still 40% HP less than even the a badly fitted Assault. Plus you will have sacrificed scan range, scan precision, damage, and speed. No, you still beat the other suits in range, scan precision(can detect undamped amarr/min scouts), faster than that badly fit assault, faster shield regen, free repper, and you are still at the very highest levels of damps in the entire game. This suit did not make a sacrifice to be utterly UNCHALENGED in EWAR.
Magnus: you will have a tiny hitbox As do all the scouts. No changes to EWAR will fix that. Doesn't mean it isn't a pretty damn good advantage
Magnus: your strafe speed will still be 4.41m/sec, 0nly .5 m/sec less than before, sitll way faster than that assault. A properly fit MN Assault will have 4.77m/s and still have 40% more eHP, and better regen. Sure, if you put on more plates your speed will drop, but you eHP advantage will increase even more. So 40% more HP means 980 HP right? So 280 more eHP means that the lows are all ferroscale plates and one repper and the highs are all shield extenders, these suits do the same damage, move at near the same speed and the assault reps armor a bit faster, but the scout is fully off the tacnet of the assault while seeing the assault through walls 30m away, the scout also can also hack faster, detect undamped min/amarr scouts, dodge WAY more bullets (tiny hitbox) which helps equalize the HP, and can become invisible. Sorry, Your mk.0 is a poor match for this scout.
Magnus: 30m is a long range when you fit nothing to that end Indeed it is. But these also are parameters we can tweak without giving Assaults the ability to scan scouts. For example, like I said a lot of times already, buffing the Assaults base profile would help a lot without giving even more suits wallhacks. still need a reason why a 3x complex enhancer assault shouldn't be able to scan an undampened scout
Magnus: I cannot believe you think nearly tripling a suits HP, while still being undetectable, fast, invisible, and doing the same amount of damage as a logi/assault does (sans dmg mods) is defensible. Tripling a suits HP? What kind of parameter is that? You can triple the HP of an Assault just as well. You can even quadruple the HP of a Logi easily. How is that a problem when a scout does it? And don't say again that he doesn't have to sacrifice anything, because that is not true. Like I said before: You will be as slow as an Assault, deal less damage, have a **** regen, and still have at least 40% less eHP than an Assault. Can you actually triple an assault's HP while being the very pinnacle of something else at the same time? Can you have a mirade of advantages over other suits all at the same time as tripling an assaults HP? OR does the assault turn into a sentinel without the HMG or resistance bonuses?
The logi? It becomes a sentinel when fully tanked, and now can't fit any equipment and easy to spot (bright yellow) and still can't see much and is easy to detect..... it is basically useless.
Responses in quote
Your example is laughable.
The assault will be roughly equal in speed if it sacrifices HP, for that sacrifice, it will be easily detected by the tanked scout, never detect the tanked scout, never be invisible, and NOT do more damage (seriously, I tried your fit, you need all highs/lows for tanking mods for that 40% increase while maintaining the mK.0's base speed.)
So you have roughly equivelent movement stats, no EWAR, and have lost the advantage because you will be snuck up on. You loose this engagement 99/100 times, and the scout just beat you at being an assault. Hell even without the EWAR and invisibility, that smaller hitbox will mitigate that 280 HP advantage, which it will recharge faster and sooner (shields) than your assault.
Post the fit man.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 22:51:00 -
[69] - Quote
Adipem Nothi wrote:@ Jebus May have found a way to make Haerr's cloak nerf work. Would you mind spot-checking this for potential problems? Why are dampners @ 28% on your thing? How did you make your data anonymous?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 23:01:00 -
[70] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: How did you make your data anonymous?
Not sure what you mean here. Does the document have personal information about the people viewing it?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 23:03:00 -
[71] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: How did you make your data anonymous?
Not sure what you mean here. Does the document have personal information about the people viewing it? The icons up at the top right? If a viewer is logged in, it'll display his user name. Otherwise, it'll assign the unauthenticated user an anonymous creature. ok, well you need to make a copy for it to work, the dropdowns on the sides have their ranges set 0-4 (unless you can only put 2 or 3 on)
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 23:20:00 -
[72] - Quote
Jebus McKing wrote:Adipem Nothi wrote:@ Jebus May have found a way to make Haerr's cloak nerf work. Would you mind spot-checking this for potential problems? Looks pretty solid so far. There are only 2 things you might want to consider: 1) Buff Logi precision to 42db so that a Logi with 3x precision can scan an Assault with 2x damps. 2) I'm thinking about buffing Focused scanner to 19db. This means that a CA/MN scout can never dodge a GA Logi + Foc scanner. (At least CA scout still has all of its high slots for tanking.) GA scout needs 3x damps, AM scout needs 4x damps.I'm not sure here if I am in favour of the scanner or the scout. On the one hand if we leave it like you initially proposed then MN/AM would already need 3x damps to avoid the GA Logi + Foc, which is quite a commitment. (Not so much for CA/GA which can dodge it with just 2x damps.) On the other hand I kinda somehow like the idea of having one very specialized and situational scanner type that can still scan those scouts. (Except a GA scout with 3x damps, which would then be the only truly 100% invisible scout.)
I don't know. What do you think?
You know what you stated is exactly what is written in the OP right?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1155
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Posted - 2014.10.13 23:47:00 -
[73] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: 1. You really need to stop acting like you give one bit of a care about EWAR interplay. You care about scout superiority and that is it, this has been proven time and again, so please for everyone's sanity stop.
2. I mean are you freaking kidding with those numbers? OH good, now dampeners are even more powerful than precision!!
3. lol @ that sheet. Complete garbage.
1. Ad Hominem 2. You bet, and EWAR baseline is intact. Does it make you angry? 3. Which parts aren't balanced? 1. is not an ad hominem, you have proven that you have absolutely no interest in balance, that you see 1 damp slot on a scout as a sufficient sacrifice to never worry about medium suit ewar, and that you have no interest in ewar outside of scouts.
This is 100% provable in this thread alone.
2. IS trolling, pretty sure it is against the forum rules.
3. 28% damps versus 20% enhancers. The counter to damps are enhancers. you want to make the counter only 72% as effective. That is a joke right? I mean no one is really that stupid are they?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1156
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Posted - 2014.10.14 00:28:00 -
[74] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:3. 28% damps versus 20% enhancers. The counter to damps are enhancers. you want to make the counter only 72% as effective. That is a joke right? I mean no one is really that stupid are they? I think we fundamentally disagree on the premise. Precision enhancers give you the ability to see enemies through walls (wallhack) and on your radar. They give you an advantage over other players. And profile dampeners are the counters to precision enhancers. Not the other way around. They enable you to avoid a disadvantage, they don't give you an advantage. I could see you premise, although I think t should be a tight race. Given that dampeners start 12.75% ahead of where precision enhancers do from the word go, it just makes absolutely no sense for them to be even further hobbled. The only concievable reason to do such a thing is if you don't care about interplay, and you want all EWAR interaction to end at 2 modules every time. That is boring, binary, and bad design.
Also, what is the counter to cloaks then.. also precision enhancers right?
Adipem Nothi wrote:Let's not forget ...
That advantage is shared among squadmates.
In Magnus terms, that's a 600% benefit ... 100% of the time! Dampening doesn't have any 600% benefits! How is that fair!?
:: Flailing! :: Wow, every time I don't think my opinion of you could drop anymore... you type something like that....
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1157
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Posted - 2014.10.14 05:08:00 -
[75] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:You know what you stated is exactly what is written in the OP right? Dude, what? It's 1:30am so it maybe is too late and I am too tired to find what exactly you are referring to. Would you mind pointing it out for me? Magnus Amadeuss wrote:So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago). This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame. Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up. 1) Change a few scan profile/precision numbers. The scout goes to 40/40, logi to 45/45, assault to 50/50, and heavy suits to 55/55. 2) Change precision dampners to mirror the values of precision enhancers. (i.e. cmplx-20%, enhanced-15%, basic-10%)3) Change amarr precision bonus to 3% per levelDoing these changes would alter the above chart from what it is to THIS. Much more balanced, dampening specialized suit can still become fully undetectable, and even an assault can pick up on scouts who don't dampen at all. 4) Change active scanners to mirror the new values, change gallente logi bonus to 3% / level)value/{gal logi value} Proto focused = 20 / {17} Proto = 26 / {22} Advanced = 30 / {25} Standard = 40 / {34} Scanners are now useful for all suits again, but can easily be dampened to not be seen (1 cmplx damp on a sentinel evades the standard scanner on a non-bonused suit) Some examples of the new system. An assault with 1 complex enhancer picks up undampened amarr/minnie scouts, 2 enhancerss picks up the caldari and gallente ones too. Basically assault scouts now have to deal with prepared normal assaults. A logi with 3 cmplx dampners picks up all amarr/minnie scouts with two dampners and cal/gal with 1 dampner. Useful for watching a squads back. A crazy caldari sentinel that fits all complex precision enhancers could pick up undamned scouts (and even amarr/minnie scouts who go with only 1 damp). I would say that is one heck of a sacrifice, but it could potentially pay off. EDIT: Changed proto active non-focused scanner to not pick up minmatar/amarr scouts when they fit to avoid scans. EDIT: Update OP Remember, this will allow scout to remain the very best at any single category of EWAR, but now they have to make trade-offs like every other suit in the game. EWAR should never be a go scout or go home proposition. If you check the values of the focused scanner I proposed, it defeats the amarr/minmatar/caldari suits even when fully damped, but the gallente suit (the one with dampening as a primary bonus) can sneak by it. The rest of the interplay is super dependant on fit.
What seems to occur quite often though is that you may be able to passive pick up a scout without the cloak on, but when you turn on the cloak it disappears. I think that would be just REALLY cool interplay.
Also, scouts always can win the EWAR play in the end, but at least there is some type of interaction from medium suits in this regard.
It really does open up a ton of fits and counter-fits.
For some reason though, apparently it is 2 damps on a scout and EWAR is done. Boring, lifeless, just pathetic.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1157
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Posted - 2014.10.14 05:36:00 -
[76] - Quote
See, before the scout brigade took this thread over I had a simple premise:
1) interesting interplay for ewar between all suits and
2) scanners that are useful
It was so simple to; 1 precision enhancer allows you to see an undampened suit 1 class smaller, 1 damp trumps 1 precision enhancer.
If you lined up the suits from smallest to biggest it would go:
scout logi assault commando sentinel
it other words enhancers required = dampeners +1
with the intitial condition of enhancers required = suit size +1
apparently this is insane, I should never mention it, and how dare I even think of a fair system.
Anyone who knows my history knows I do not have a suit bias, I use them all and use them all often. I would hope that whoever ends up reading this mess of a thread would also consider what the poster's intentions are.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1157
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Posted - 2014.10.14 14:24:00 -
[77] - Quote
Jebus McKing wrote: With your system, a Logi with 3x enhancers gives his whole squad the ability to scan AM/MN scouts if they don't completely ruin their fitting by using 3x damps.
What you propose is that X enhancers give you and your whole squad an advantage of X, and the counter, which only works on a personal level, has to be X+1 and you don't gain anything except avoiding one disadvantage while making yourself an easier target because you are using damps instead of plates.
Part of the reason why shared passive scan is b.s. and it needs to go. 1 suit getting free always on intel is, sharing it with the squad is 10 times worse than spinner active scanners ever were. That is called permascan, and it is B.S. gameplay. The suit being scanner doesn't even get notified that they are being scanned. Basically everyone in your squad is now a scout permanently.
Jebus McKing wrote:With your system, how is an Assault ever going to be able to hide from MN/CA scouts (the non-precision specialized suits) with precision enhancers? That's right, they CANNOT.
Even an Assault with 4x damps can't beat a MN/CA scout with 2x enhancers!!!
How is that interesting interplay?
Right now that same assault is pictked up by an amarr scout with 1x CPE, this same assault who sacrificed 4x lowslots shows up on 6 peoples screens.
Jebus McKing wrote: Scanners are useful RIGHT NOW. A proto scanner (WITHOUT GA Logi bonus) can already scan undampened MN/AM scouts (with max level dampening skills), Assaults/Logis that don't have at least 2x damps, and Sentinels/Commandos that don't have at least 3x damps. That is already 18 out of 20 of the specialized suits, even if they use a considerable amount of slots for dampening.
And the focused scanner? Assaults, Logis, Sentinels, and Commandos CANNOT dodge it, ever, even without the GA Logi bonus, RIGHT NOW.
And focused scanner with GA Logi bonus? CA/GA scouts already either need 3x damps, or 2x damps +cloak , and AM/MN need either 5x damps (!!!) or 3x damps +cloak.
I'm sorry but I just don't see how buffing precision/scanning is going to improve balance / fix EWAR / create interesting interplay at all.
I never EVER seen a "you have been scanned" anymore... ever. The only time anyone attempts to scan me anymore is with a vehicle. No scanners are just crap right now and no one uses them. The reason? Why equip something that is limited in field of view, is only working a faction of the time, requires you to put away your weapon, and is not very strong when you can just fit a scout and suffer none of those problems? On top of all of that, using a scout no one knows you have scanned them, and your squad always has all of the same intel you do. Basically you give your squad of sentinels or whatever scout vision, permanently.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1157
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Posted - 2014.10.14 23:14:00 -
[78] - Quote
In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1159
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Posted - 2014.10.15 00:53:00 -
[79] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums. 2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses... If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all. But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1. However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least. Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it. So use it now and think. And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever. Lol, says the guy who thought the original amarr scout was "just fine" and that the other scouts were "also fine."
You can see yourself to the door, but thanks for stopping by. Or do you want to continue and I can start linking older posts of yours?
Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1160
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Posted - 2014.10.15 02:56:00 -
[80] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums. 2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses... If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all. But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1. However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least. Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it. So use it now and think. And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever. Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were. Lol, says the guy who thought the original amarr scout was "just fine" and that the other scouts were "also fine." You can see yourself to the door, but thanks for stopping by. Or do you want to continue and I can start linking older posts of yours? I dont understand how 30 meter radius of scans catching undampened suits requiring the use of module slots as well as the weakest (HP wise) suit in the game, versus 200 meters of catching everyone except scouts with 2 complex dampeners (back before we actually had slots) and lighting them all up for your entire team simply by using one equipment slot is even a supportable argument for the latter. But its ok. Would you Like some math to go with that? Because it is there... Here lets run it down so your "above 70 IQ" can get it.
Proto Flux active scanner 22-28 db scan stregnth ON for 26.6% of the time Player is defenseless while scanning 200m x 90 degree CONE (~99,000 cubic meters) Provides counter intel (the scanned/notscanned messeges) shared with squad
vs.
Scout passive scan 18-36 db On 100% of the time Player can fire/cloak/heal/revive/run and scan at the same tiem 30-90 meter sphere (up to 381,000 cubic meters) Provides no counter intel shared with squad
So which one is more powerful again?
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1160
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Posted - 2014.10.15 04:41:00 -
[81] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote: Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were.
Magnus Amadeuss wrote: Would you Like some math to go with that? Because it is there... Here lets run it down so your "above 70 IQ" can get it.
Proto Flux active scanner 21-28 db scan stregnth ( 1 damp on a cal/gallente assault easily dodges this, two for min/amarr) ON for 26.6% of the time Player is defenseless while scanning 200m x 90 degree CONE (~99,000 cubic meters) Provides counter intel (the scanned/notscanned messeges) shared with squad
vs.
Scout passive scan 18-36 db (requires 2 damps for gallente/caldari, 3 damps for amarr/minmatar) On 100% of the time Player can fire/cloak/heal/revive/run and scan at the same tiem 30-90 meter sphere (up to 381,000 cubic meters) Provides no counter intel shared with squad
So which one is more powerful again?
NOTE* I have all amarrian suits fully maxed out, with fully maxxed dropsuit upgrades (aside from shields) and ALMOST every non-side-arm weapon to proficiency lvl 3. I play all roles as well...often changing up the roles based upon the battle.
Im not talking about the currently underpowered iteration of active scanners. Im talking about the ones we were referring to when you said perma scan. When you could run two focused active scanners on your slayer logi of choice, you got perma scan of everything, all the time. Your argument boils down to this-- You-X is greater than Y, and its unfair! I have anecdotal evidence completely based on my personal bias to back this up! Me-No Magnus. Y is greater than X. Here are some facts. You-No, thats not true. Z is greater than X because of these facts (insert rather rational deductions and/or facts here) Me-We weren't arguing about Z, Magnus.
#1) Pretty sure you are the same person as Adipem Nothi, pretty sure. Adipem claimed earlier that I had a back and forth with him/her during the 1.8 amarr scout debate. The only person who was there from that thread is you.
#2) Adipem Nothi has disappeared, you remain. The Adipem Nothi person would not leave this.
#3) It would make sense if one person was obsessed enough to shut down any talk about balancing their crutch that they would use multiple accounts/characters to stonewall a reasonable debate
All of that theory crafting and supposition aside, No to your whole response. I have proven that your arithmetic sucks earlier, also that you think 2 damps whould make a scout immune to all EWAR interplay while being able to conduct more of it itself. The only other history I have with you is of you defending the 1.8 scouts as balanced (lol) and of the amarr 1.8 bonus as also balanced... just goes to show your history on balancing opinions.
My simple proposition is that scouts are soo good at EWAR that they make the entire EWAR metagame exclusionary, basically go scout or go home. I proposed this idea as a way to make it so that other suits (namely assaults) can detect scouts who only put on 1 token damp with proto cloak ( which no non-scout suit can do passively).
Throughout the course of this thread, I have made certain other discoveries, like:
A) Large (3%+) module bonuses are completely broken. If you make a suit that has that large of a bonus to a module... either that module becomes overpowered on the bonused suit (like damps on gallente scout) or just completely useless on the rest of the suits (like the active scanners are without the gallogi).
B) Scouts are basically between 3-4 times more powerful than pre-nerf active scanners as far as detection goes. It is funny, tons of scouts complained about active scanners before, now they are silent. I wonder why?
C) There are a select few people in this thread that do not want balance, they only want Scout superiority in everything except HP, and even HP they are not willing to totally give up.
D) I am beginning to think my previous assertion is wrong, not because of the reason you state, but because EWAR really should be spread out more than it is. Whether that be through limiting each scout suit to 1 EWAR bonus and 1 non-ewar bonus or to make each class of suit (light/medium/heavy) best at one type of EWAR (as another poster mentioned), the current paradigm is very wrong.
Oh: and to address your z vs x vs y thing. Yes, current scouts are better/equal at NEARLY everything compared to the medium suits, and yes that is unfair. They should have to make sacrifices (whether that be hp for ewar or hitbox size increase or whatever). Unfortunately we are stuck with the systems currently deployed, so we have constraints on what can be done.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1161
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Posted - 2014.10.15 14:26:00 -
[82] - Quote
Jebus McKing wrote:Dear Magnus,
Nobody is denying that EWAR needs some changes.
But your proposal won't help anyone, because with your system even more suits would have to live with the terror of permascan.
With your system avoiding scans would become so hard that people would probably switch to plates instead and damps as a whole would be as useless to everyone as they are for mediums right now.
Contrary to your belief, not everyone who criticises your proposal just wants scout superiority.
The criticism is valid. Accept it. Rework your system.
If you don't like permascan then why do you want to expand it to even more suits?
If you cannot rely on 2x damps to make you avoid the disadvantage of being scanned, why would you use them instead of 2x plates that give you the advantage of 200+ HP no matter the circumstances?
Scans in general are a crutch for those too lazy to pay attention to their surroundings. Avoiding them has to become easier, for everyone. Because the ONLY valid counter to cloaks is scanning, that is it.
I have absolutely no problem with a 2x damp UNCLOAKED suit being tacnet invisible, it takes skill to move about in that suit undetected.
Scans are no more of a crutch than cloaks are.
Trust me I totally understand the usefulness of cloaks, being able to move from cover to cover with no/minimal detection is extremely useful in making scouts viable in non-CQC maps. Unfortunately the way cloaks are now, they are part of this EWAR system, and because of that the only VALID counter to them is precision.
There needs to be a counter though, just like how damps are a counter to passive/active scans. Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. On some of the maps with the really bright sandy color on bright days, cloaks are literally invisible when using the sand as a background. This allows a scout to use a frontal attack/approach on an assault suit, something that should be guaranteed death.
Honestly cloaks should not be entangled with dampeners, but because they are, this is what we are left with. With the current EWAR system of permascanning scouts who can cloak we are stuck with the tank equivalent of 1.8, and that is why scouts are hated so much.
Trust me, I know the tactics, I have used them myself. I know how cheap it is, and I know how I am robbing someone else of a fight or even a chance to fight back for very little investment and risk on my end. The only time i do the cloaky scout bit anymore is when the enemy has tons of them because it is BS play reminiscent of 1.7 tanks.
But I do understand how the original is flawed now. It doesn't solve scout permascan, it just lets more suits permascan. It is a fairer system than what is in play now, but still fundamentally flawed. Permascan needs to go. Scouts currently are at least 3-4 times more effective at permascan than pre-nerf scanners were, and that needs to be fixed. Cloaky scouts having no valid counter needs to be fixed as well, but these issues are not directly related, they are just stacked all on the same suit to make it OP.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1165
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Posted - 2014.10.15 18:05:00 -
[83] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. I strongly disagree with this. I actually think that the way cloaks work is very clever (except for the EWAR part). They help scouts to cross open terrain where else they would be instantly killed by anyone while at the same time not making them completely invisible. You don't need any skills or modules to counter cloaks. The only thing you have to do is paying attention to your surroundings and cloaks will become way less effective. Magnus Amadeuss wrote:Scans are no more of a crutch than cloaks are. Now here comes the interesting part. I absolutely agree with you on that one. Cloaked scouts that still have the best scans are just too good. But we have to find a way to make both less effective without buffing the other or completely destroying EWAR. Adi's proposal from a few pages earlier was actually quite clever in this regard. (Based on an idea by Haerr) he proposed to take away the cloaks dampening bonus and instead giving it a NEGATIVE effect on scan precision. The result would be that cloaks would effectively be turning off the scouts scans while cloaked. Together with the proposal to buff the profile of Assaults so that they can hide from non-precision specialized scouts more easily, I think this would create a nice interplay where overall we'd have less permascan. Permascan wouldn't be completely gone, and I am afraid we can't get rid of it without a complete EWAR rework, which is unfortunately out of the question at the moment. Hiding from scans would be easier for everyone. Cloaked scouts would have to use their eyes to find you, just as you'd still have to use yours to find them.
As I said, the "invisibilty" of cloaks is highly situational. On Manus peak when it is bright out, they are mostly invisible on the terran, same with a few other spots on maps.I can point you to Judge's video where the cloaked scout IS invisibile. It is also highly dependant on your TV settings. If you have your TV set properly calibrated, scouts are near impossible to detect in many places. So should everyone turn the gamma to max in order to see cloaks? No, "use your eyes" is a disrespectful, insulting, and condescending reply of the neck-beard variety. If you can see scouts really clearly at all times, and you didn't adjust your display specifically to do so, then your display has SH*TTY picture quality and you need to calibrate it to 6500k and proper light balance. They should have a counter.
The problem is definitely multi-faceted.
One thing is scouts have the best permascan this game has ever seen, and it is way better than active scanners ever were. As a previous poster put it, scouts have way to many very powerful EWAR abilities all crammed together.
I do understand the reason for cloaks, they should allow you to cross open terrain in low HP suits without being insta-gibbed. They really shouldn't allow you to get within 15 meters of a target completely unseen though. That should require skill and smart re-positioning, not lol invisibility. They should have a counter.
You saw the figure before... ~ 400,000 cubic meters of always on permascan. That is such a crazy amount it is hard to believe it.
To put it into perspective, if a suit had permascan capabilities at a 10m range, it would only cover 418 cubic meters (close to 0.1% of scouts current ability), or in other terms, a little under double the blast radius of an assault mass driver.
Precision and range should be inversely proportional.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1165
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Posted - 2014.10.15 18:36:00 -
[84] - Quote
mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1165
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Posted - 2014.10.15 19:04:00 -
[85] - Quote
mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class. That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance. LOL, yeah right. I use scouts dummy, I have everything to do with a scout at proto. It is easy mode.
I actually enjoy using all of the suits, I like the different strategies between suit classes, scouts kinda crap all over that.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1167
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Posted - 2014.10.15 20:01:00 -
[86] - Quote
mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class. That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance. LOL, yeah right. I use scouts dummy, I have everything to do with a scout at proto. It is easy mode. I actually enjoy using all of the suits, I like the different strategies between suit classes, scouts kinda crap all over that. Reported for ad hominem. Also, I've run Minja scouts since day one.. with knives. Was a scout in closed beta- you know, when scouts were actually OP. But I've run a scout with the hardest weapon since it came out- so I've played with the real hard mode. Scouts are not easy mode like you think. You get wrecked by scouts because.. well, it's probably your tacts, bad squadmates, or too much dependancy on the tacnet. Eyeballs are OP.
Are you also adipem? I have not seen anyone else throw that term around so incorrectly so often before... well except for him. That wasn't an ad hominem, I didn't attack your character rather than the argument. Now what you just did was a logical fallicy though, called "appeal to authority", also a trademark of adipem.
How do you know I didn't mean dummy in a playful manner ala 30 Rock?
Also you keep assuming I get "wrecked by scouts." They annoy me, and they absolutely are OP, and pretty much where all of the ex-tank scrubs went (you know, FotM chasers), but I wouldn't say "wrecked." What is this the 90s? I guess the fact that like 50% + of suits on the battlefield today being scouts is just a coincidence too eh?
Also thanks for avoiding any point I bring up, that really shows where your priorities are at.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1167
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Posted - 2014.10.15 20:05:00 -
[87] - Quote
mollerz wrote:el OPERATOR wrote:Jebus McKing wrote:
If a scout catches you form behind he doesn't even need a cloak.
Then cloaks aren't neccessary for scouts to do their job? Well, not what I was going for but I'm sure the throngs of "RemoveCloaks" opinionated players are happy to hear that from you. LOL brainscrub. EDIT: Dang it, almost forgot- Nerf scouts. All stats. At all levels. Cloaks are only good for minjas due to the active dampening they need to get under scans. It's horrible for knifing. I only use it on hack suits. My bread and butter is hunting heavies with knives so cloaks aren't very useful for that. But let's face it, if a scout got within shotgun range and you didn't see the huge blue glow you weren't going to see it coming anyways. You do know that blue glow depends on: Map Lighting Background
and most importantly improper TV settings. If you need to adjust the contrast/brightness to super high levels (thus reducing your TVs life considerably) to see something, that is pure neckbeard territory, and not something to take into consideration when balancing.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1168
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Posted - 2014.10.16 07:08:00 -
[88] - Quote
mollerz wrote:Pro TIp: Calling someone a dummy is ad hominem. It is not incorrectly using the term. But I am glad I can clear that up for you. Someday, maybe a mod will as well?...cough cough.
I would have had a more in depth conversation with you, but since I am just a dummy why waste your time?
All you've done is remove any consideration into your plight, and good job in having a super heavy handed cheerleader advocating your changes with an all encompassing nerf to scouts. We all know why but we'll just let that be the elephant in the room.
I couldn't have dismantled your position and argument better than you have yourself.
Calling it, you are adiphem. I wish there was a way for me to prove it though. Based solely on contents: being pedantic, argumentative, condescending, and more interested in personal disputes than the subject at hand. Pretty sure that circumventing a forum ban must be bannable too. C'est la vie.
So, unless you suddenly started to speak in latin at random times for some reason, colloqual usage of the term "ad hominem" is in reference to a logical fallacy in argument. The only reason someone would use that instead of "insult" I can think of is to cover the fact that they had been using it wrong all of this time.
To further my point, dummy doesn't necessarily have to be an insulting term, ala 30 Rock (dennis) or the flinstones or whatever. It is interchangeable with tiger, bud, pal, hotshot, man, dude, bro(and all variations of bro) or whatever.
Anyway, lets see if I can make a post relevant to the thread rather than just pure trolling (exactly what you have been doing).
One Eyed King wrote: That isn't true. Scouts don't just slay. They infiltrate and hack.
Pre 1.8, I would often take several minutes to skirt the entire map, as close to the redline as possible, just to get to a far off CRU and/or objective to give my team a better chance, only to have someone spot me from 100 m or more away after all my effort and take me out in the blink of an eye.
Just because you don't see everything I do as a team mate, and only pay attention to the scouts that are killing you, doesn't mean that killing is the only scout role.
I don't end up on the top of leader boards with 10 kills or less because I everyone else is just that bad, there are other ways to score WP and win matches.
Just because you aren't abusing the scout suits, doesn't mean others aren't... and rest assured they are. Scouts are at the present time better slayers than all suits besides sentinels, you can see this in matches or ask CCP for metrics (I wish).
The fact of the matter is that scouts are better at killing than assaults, on top of everything else about them.... this seems kinda wrong, and reminiscent of slayer logis. You have to see this parralel right?
Fixing EWAR
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