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Magnus Amadeuss
Bragian Order Amarr Empire
1134
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Posted - 2014.10.09 03:38:00 -
[1] - Quote
So I put together a few charts as I did before for swarms (4 missiles for all/increasing damage for lower tiers... yep that was me) and the amarr scout bonus issue (was a while ago).
This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame.
Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up.
I propose a 5 part approach approach.
1) Change a few scan profile/precision numbers. The scout goes to 40/40, logi to 45/45, assault to 50/50, and heavy suits to 55/55.
2) Change precision dampners to mirror the values of precision enhancers. (i.e. cmplx-20%, enhanced-15%, basic-10%)
3) Change amarr precision bonus to 3% per level
Doing these changes would alter the above chart from what it is to THIS. Much more balanced, dampening specialized suit can still become fully undetectable, and even an assault can pick up on scouts who don't dampen at all.
4) Change active scanners to mirror the new values, change gallente logi bonus to 3% / level) value/{gal logi value} Proto focused = 20 / {17} Proto = 24 / {20} Advanced = 30 / {25} Standard = 40 / {34}
Scanners are now useful for all suits again, but can easily be dampened to not be seen (1 cmplx damp on a sentinel evades the standard scanner on a non-bonused suit)
5) Remove shared passive vision
This is pretty self evident. If the 360 spin knowledge to everyone was a problem, so is this.
Some examples of the new system.
An assault with 1 complex enhancer picks up undampened amarr/minnie scouts, 2 dampners picks up the caldari and gallente ones too. Basically assault scouts now have to deal with prepared normal assaults.
A logi with 3 cmplx dampners picks up all amarr/minnie scouts with two dampners and cal/gal with 1 dampner. Useful for watching a squads back.
A crazy caldari sentinel that fits all complex precision enhancers could pick up undamned scouts (and even amarr/minnie scouts who go with only 1 damp). I would say that is one heck of a sacrifice, but it could potentially pay off.
Oh and one last thing, for this to work cloaks should give no dampening bonus. It actually never made sense why they would do any but INCREASE your profile anyway.
Fixing EWAR
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
223
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Posted - 2014.10.09 06:21:00 -
[2] - Quote
I'm for just about everything you suggest as it allows non-proto scanners to actually scan undamped scouts, I mean who would have thought undamped scouts would have to actually worry about scanners.
My only problem is the scan ranges.
Kind of pointless having the above changes when both the heavy and assault dropsuits can't scan anything past 15m, assuming their skill is maxed without wasting another slot for another pathetic 1 - 3 meters. It never sat well with me having the same scan range as a heavy while being in a much smaller/agile suit.
Planetside 2
Eventually
Eh
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TRULY ELITE
WarRavens Capital Punishment.
59
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Posted - 2014.10.09 06:41:00 -
[3] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:I'm for just about everything you suggest as it allows non-proto scanners to actually scan undamped scouts, I mean who would have thought undamped scouts would have to actually worry about scanners. My only problem is the scan ranges. Kind of pointless having the above changes when both the heavy and assault dropsuits can't scan anything past 15m, assuming their skill is maxed without wasting another slot for another pathetic 1 - 3 meters. It never sat well with me having the same scan range as a heavy while being in a much smaller/agile suit. Well I'm sure that can be changed |
The Master Race
Immortal Guides
94
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Posted - 2014.10.09 07:00:00 -
[4] - Quote
I think there are more problems with a scout then just ewar and breaking an assault fit to ineffectually "counter" a scout does not seem fun. Removing group passive scan and buffing scanners is a good start though.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Jathniel
G I A N T
1178
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Posted - 2014.10.09 07:29:00 -
[5] - Quote
This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3494
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Posted - 2014.10.09 07:52:00 -
[6] - Quote
If rattati put an RNG on EWAR and eliminates the "always succeeds" or "always fails" aspect of ewar, it becomes balanced.
Scouts have a chance of being spotted briefly, and sentinels can vanish on the radat for a brief moment.
EWAR would be fine if there was a failure point that wasn't a simple math equation that anyone could solve. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3206
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Posted - 2014.10.09 09:53:00 -
[7] - Quote
This still gives scout a complete monopoly on EWAR. I would, pwrsonally, much rather ewar be split three fold between each suit tier. Medium gets best scans, scout best dampening, and heavy best scan radii.
supercalifragilisticexpialidocious
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Derrith Erador
Fatal Absolution
2820
|
Posted - 2014.10.09 09:59:00 -
[8] - Quote
BL4CKST4R wrote:This still gives scout a complete monopoly on EWAR. I would, pwrsonally, much rather ewar be split three fold between each suit tier. Medium gets best scans, scout best dampening, and heavy best scan radii. I can agree with you on all but number three. Fat bois are pretty much blind Ewar wise, but that normally doesn't matter seeing as they're so fat and tanky, it doesn't even matter. Assaults having best scans would give them an edge over scouts, so points there.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3206
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Posted - 2014.10.09 10:26:00 -
[9] - Quote
Derrith Erador wrote:BL4CKST4R wrote:This still gives scout a complete monopoly on EWAR. I would, pwrsonally, much rather ewar be split three fold between each suit tier. Medium gets best scans, scout best dampening, and heavy best scan radii. I can agree with you on all but number three. Fat bois are pretty much blind Ewar wise, but that normally doesn't matter seeing as they're so fat and tanky, it doesn't even matter. Assaults having best scans would give them an edge over scouts, so points there.
Well number 3 means that unless a fatty sacrifices tank, he can't actually use his bonus. The idea is not turn heavies into giant scanners without a proper sacrifice, it does allow heavies to passively scan each other, they will hunt each other down :)
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3498
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Posted - 2014.10.09 11:52:00 -
[10] - Quote
I already use precision mods. It has improved my game immensely.
The only problem is on the radar you see nothing until the target is in the center of the radar and crawling up your ass like lemmiwinks the magic hamster. |
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Jebus McKing
lol Proto
745
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Posted - 2014.10.09 11:55:00 -
[11] - Quote
(Could you fix your wording please? It is kinda confusing when you talk about precision dampeners... are those supposed to be precision enhancers or profile dampeners? And I think you mixed up enhancers and dampeners a couple of times.)
So, correct me if I'm wrong, the way I understand the changes you propose is that you want to make it easier to get scanned down?
If this is the case then I can not support this proposal.
EWAR already is a kinda binary thing. You either use a fully dampened scout suit or you will be scanned. You either are an Amarr scout or Gallente Logi or you won't be able to see anyone who cares for his dampening.
Also having a wallhack like the current scanning mechanic is too much of an advantage to leave it unchanged or even make it easier to use.
I'd like to see changes in this fashion:
- Change Scout bonuses in a way that they make EWAR modules more efficient instead of giving them inherent bonuses. - This way they will have to decide if they want to be fully tanked and lose their EWAR bonus, or the other way around.
- Make precision enhancers have a negative effect on scan range. - You want to be all-seeing? No problem, but it has to come at a price! This negative effect should not be crippling, but noticeable.
- Change Assault suits base profile from 50 to 45. - Logi suits have a profile of 50 and precision of 45. If we change it this way Assaults will have it the other way around.
This change would enable Assaults to have a dampened fit for flanking purposes if they want to. They will be able to make fittings dedicated to dampening and avoid being scanned by part-time scanners.
- The change to Assault profiles creates the need to buff the STD active scanner from 46 to 44, so they can still scan undampened Assaults. (It also makes sense that the active scanner has a better precision than a logi without skills, IMO.)
- Remove shared scans from passive scanning. - Being all-seeing is too much of an advantage to give it out for free to everyone in a squad. Use communication if you want to give your squad mates information about the enemy location.
That's all.
kthx
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5585
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Posted - 2014.10.09 13:22:00 -
[12] - Quote
Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharing
In a word, we'd all be further under the "you've been scanned" bus than MinScouts in Alpha.
@ Magnus
Your model undoes all progress made toward EWAR normalization among Scouts in HF Charlie, decentivizes use of EWAR modules among Scouts, and pushes Scouts back in the direction of Assault Lite.
If there's no point to dampening, scouts will run plates instead of damps. We've been here before.
Your model is inferior to the present; it would create far more problems than it'd solve.
Shoot scout with yes.
- Ripley Riley
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Bright Steel
Horizons' Edge Proficiency V.
134
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Posted - 2014.10.09 14:10:00 -
[13] - Quote
Jathniel wrote:This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed. This will force shotgun scouts to be more methodical with their approach, since they won't be able to wipe out whole squads without being detected. And what about knives? They would turn around before we get in range. How about no
The Best Worst game you can't stop playing..... DUST
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
|
Posted - 2014.10.09 14:35:00 -
[14] - Quote
Jathniel, I don't think the data in the charts reflect what you are saying. Here let me go through it a point at a time.
Jathniel wrote:This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
According to my data here, 2 complex damp on an amaarr/minnie assault means no detection from an amarr assault... ever.
3 damps and you can avoid all non-focused scanners and all logis/assaultsmaking you invisible to all bu the most specialized suits. 4 damps (specialized stealth suit) make syou invisible to everything except for a focused scanner on a max skilled gallente logistics. Seeing as that suit is specialized for detectiong, and those two scouts are not.... sounds like balance to me.
Jathniel wrote: 2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
No, if you look at the charts, that 1% makes or breaks the bonus. The 2% on the gallente allows it to downgrade modules from complex to enhanced, but it will never keep up with the amarr.
Jathniel wrote: 3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
Covered in the answer to 1)
Jathniel wrote: 4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
Perhaps you have a point here, IDK to be honest. Having TWO EWAR bonuses (like the caldari) always bothered me some and always made those two suits the very best scouts. Either way, lets not throw out the baby with the bath water here. Perhaps a change to 1% per level would be sufficient (would allow it to pick up fully damped logistics but not a 3x damp amarr/minnie).
Jathniel wrote: These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed. This will force shotgun scouts to be more methodical with their approach, since they won't be able to wipe out whole squads without being detected.
[/quote]
These changes ensure that you have to make tradeoffs, unlike now.
All scouts would still be extremely viable, even with these changes scouts may still be overpowered (but I would like to try them and see how it goes). This ensures scouts have to make sacrifices in order to counter other EWAR related play. As it is now, fit 2x damps and you only worry about amarr scouts... maybe. That isn't balanced, it is broken.
No EWAR is broken. EWAR is go scout or go home. That is broken, and not other suit systems work this way.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5588
|
Posted - 2014.10.09 14:40:00 -
[15] - Quote
Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3509
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Posted - 2014.10.09 14:42:00 -
[16] - Quote
Until ewar has a chance to fail at both ends inherently, both detection and dampening, EWAR cannot be balanced, period.
It cannot happen while "lower db always wins" is a thing. |
Magnus Amadeuss
Bragian Order Amarr Empire
1135
|
Posted - 2014.10.09 14:43:00 -
[17] - Quote
Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected.
Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected.
Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts.
It also makes it so that if you want to be undetected, you will fit for it.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
|
Posted - 2014.10.09 14:44:00 -
[18] - Quote
Bright Steel wrote:Jathniel wrote:This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed. This will force shotgun scouts to be more methodical with their approach, since they won't be able to wipe out whole squads without being detected. And what about knives? They would turn around before we get in range. How about no
Only if they fit to detect you, and in that case.... why do you think you should be stealthy without fitting for that?
Knives were boosted so that they can be OHK on most suits. If you want to sneak around with a OHK weapon, you should have to sacrifice for that.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
|
Posted - 2014.10.09 14:47:00 -
[19] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment.
Would you like to provide some proof? A poster before you used incorrect values, then posted them for everyone to see how he and his argument were wrong.
I am totally open to the fact that my math might be wrong, but don't think for a second I did not double/triple check the figures, and that I will not do the same to you.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5589
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Posted - 2014.10.09 14:51:00 -
[20] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it.
1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. I challenge you to find a single verifiable instance wherein these findings do not apply.
2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5589
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Posted - 2014.10.09 15:01:00 -
[21] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment. 1. Would you like to provide some proof? A poster before you used incorrect values, then posted them for everyone to see how he and his argument were wrong. 2. I am totally open to the fact that my math might be wrong, but don't think for a second I did not double/triple check the figures, and that I will not do the same to you.
1. One example. A single GA Logi with a couple Creodron Flux Active Scanners would clear from entire sockets all Scouts excluding triple damp'd GA. No CA, MN or AM Scout could beat this 200m / 90 degree scan ... and that's not even the focused scanner. Balanced?
2. I've not suggested your math is wrong; all I've done is put it in a spreadsheet. Your premise is what's wrong. If Precision can beat Profile, it will always beat Profile. For this reason, the current EWAR model favors Profile over Precision.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:03:00 -
[22] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it. 1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. 2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR.
Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here.
Just to be certain I did a search on google with the broad terms "Dust 514" and "truncate" and nothing confirmed what you have said... at all. Not one developer has spoken about a change to this, and there is not one video showing proof otherwise.
All of that aside, did you completely forget that active scanners were nerfed pretty hard? There is no 360 spin (unless you use passive scans, then it is always), and the duration of scans has also increased. On top of that, active scanning requires you to fit a module and actually use it, exposing yourself. Passive scanning is ALWAYS on.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:08:00 -
[23] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: All scouts would still be extremely viable, even with these changes scouts may still be overpowered
Its very kind of you to say this, Magnus. Unfortunately, your math disagrees with your sentiment. 1. Would you like to provide some proof? A poster before you used incorrect values, then posted them for everyone to see how he and his argument were wrong. 2. I am totally open to the fact that my math might be wrong, but don't think for a second I did not double/triple check the figures, and that I will not do the same to you. 1. One example. A single GA Logi with a couple Creodron Flux Active Scanners would clear from entire sockets all Scouts excluding triple damp'd GA. No CA, MN or AM Scout could beat this 200m / 90 degree scan ... and that's not even the focused scanner. Balanced? 2. I've not suggested your math is wrong; all I've done is put it in a spreadsheet. Your premise is what's wrong. If Precision can beat Profile, it will always beat Profile. For this reason, the current EWAR model favors Profile over Precision. Flux active scanner can be completely avoided by scouts, forever, permanently. The flux would have a 20 dB resolution on a max skilled gallente logi, a triple damped gal would avoid it. The thing is you would have to fit for it though....
Please for the love of god look up what you are writing.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5589
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Posted - 2014.10.09 15:11:00 -
[24] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it. 1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. 2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR. 1. Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here. 2. Just to be certain I did a search on google with the broad terms "Dust 514" and "truncate" and nothing confirmed what you have said... at all. Not one developer has spoken about a change to this, and there is not one video showing proof otherwise. 3. All of that aside, did you completely forget that active scanners were nerfed pretty hard? There is no 360 spin (unless you use passive scans, then it is always), and the duration of scans has also increased. On top of that, active scanning requires you to fit a module and actually use it, exposing yourself. Passive scanning is ALWAYS on.
1. Nothing has changed. You lack knowledge. Grab a friend and test it for yourself. 2. WTF do you intend to prove with that lazy science? 3. Grab an active scanner and test spin scan for yourself. Tell us what you find.
You're wrong. Do research. Get right. No shortcuts. No ad hominem. No spin.
Get your facts straight, then we can chat. Until then, you're wasting everyone's time.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:24:00 -
[25] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Magnus Amadeuss wrote:Adipem Nothi wrote:Don't be fooled by the pretty chart or the cherry picked examples. Here's the math, folks: https://docs.google.com/spreadsheets/d/1DRR1YkBcze0KNRLh-mQMV7FEC9rbs5BFj3T_f35Uhuo/edit?usp=sharingIn a word, we'd all be further under the permascan bus than MinScouts in Alpha.
@ Magnus I understand you've been away for awhile, and I hate to come at you aggressively, but what you've proposed here would create far more problems than it'd solve. Your model negates all progress made toward EWAR normalization among scouts in HF Charlie, decentivizes use of EWAR modules among scouts, and pushes scouts back in the direction of Assault Lite. If there's no point to dampening, scouts will run plates instead of damps. We've been here before, and it wasn't for the better. EWAR isn't perfect at present, but its closer to balanced than its been in the past. Your proposal is inferior to the current model. PS: I agree with you 100% that shared passives should be disabled and that undampened Scouts should be more readily detected. 1. Your spreadsheet is wrong. Dust, like eve, truncates values. This means 30.6 = 30 (gallente scout with 1 x cmplx damp) It messes up quite a few figures of yours actually. It also means that unless you make the tradeoff (scan profile for HP) you will be detected. This is the #1 problem with scouts still, they can have HP and be undetected. 2. Scouts are assault lites because they ALWAYS have the initiative against other suits... ever since 1.8. No, my proposal would make it so that if you fit an scout like an assault you will be deteced by suits that have more eHP/reps and you will have to deal with them on equal footing. No more stealthy tanky scouts. It also makes it so that if you want to be undetected, you will fit for it. 1. You're wrong. We've tested every conceivable Scout v Scout permutation. We've concluded that profile and precision values round to the nearest whole number, and ties favor precision. 2. Your assertions here are debatable. The math behind your proposal is not. What you've proposed risks permascan; it marginalizes all but heavily damped Gallente Scouts. Your proposal introduces imbalance; it does not fix EWAR. 1. Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here. 2. Just to be certain I did a search on google with the broad terms "Dust 514" and "truncate" and nothing confirmed what you have said... at all. Not one developer has spoken about a change to this, and there is not one video showing proof otherwise. 3. All of that aside, did you completely forget that active scanners were nerfed pretty hard? There is no 360 spin (unless you use passive scans, then it is always), and the duration of scans has also increased. On top of that, active scanning requires you to fit a module and actually use it, exposing yourself. Passive scanning is ALWAYS on. 1. Nothing has changed. You lack knowledge. Grab a friend and test it for yourself. 2. WTF do you intend to prove with that lazy science? 3. Grab an active scanner and test spin scan for yourself. Tell us what you find.
You're wrong. Do research. Get right. No shortcuts. No ad hominem. No spin. Get your facts straight, then we can chat. Until then, you're wasting everyone's time.
1. So here is what you did: You contradict a LONG standing belief based on years of history from both dust and eve of truncation, then when asked for proof you tell me, "go find it yourself."
2. That is called research, none of it supports your assertion... at all.
3. Oh I have used scanners since they were nerfed, you cannot even do a 180 turn before the scan completes, and it does not increase your FOV.
Also care to comment on the false scanner assertion you made a few post up?
Fixing EWAR
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Adipem Nothi
Nos Nothi
5589
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Posted - 2014.10.09 15:26:00 -
[26] - Quote
Magnus Amadeuss wrote:Adipem Nothi wrote: 1. One example. A single GA Logi with a couple Creodron Flux Active Scanners would clear from entire sockets all Scouts excluding triple damp'd GA. No CA, MN or AM Scout could beat this 200m / 90 degree scan ... and that's not even the focused scanner. Balanced?
Flux active scanner can be completely avoided by scouts, forever, permanently. The flux would have a 20 dB resolution on a max skilled gallente logi, a triple damped gal would avoid it. The thing is you would have to fit for it though.... Please for the love of god look up what you are writing.
By your model, the Creodron Flux Active Scanner scans at 20 dB when wielded by GA Logi.
Scans: Max-skilled AM Scout running straight Complex Dampeners in Lows (20 dB). Scans: Max-skilled CA Scout running straight Complex Dampeners in Lows (20 dB). Scans: Max-skilled MN Scout running straight Complex Dampeners in Lows (21dB). Scans: Max-skilled GA Scout running 2 Complex Dampeners in Lows (20 dB).
The only configuration of Scout which could beat this scanner is a Gallente with 3 damps (18 dB) or 4 damps (17 dB) both of whom can still be scanned by GA Logi + Focused.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5596
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Posted - 2014.10.09 15:32:00 -
[27] - Quote
Magnus Amadeuss wrote:"go find it yourself."
Precisely. Please and thank you.
We did the research, and we tested our findings exhaustively. Our findings were later independently tested and verified by the Haerr himself. Getting scanned is life-or-death to a Scout; we don't take the math lightly, and we certainly don't make sh*t up.
If these rules are wrong, you shouldn't find much difficulty at all disproving them:
#1 - Profile and Precision values are rounded to the nearest whole number. #2 - If Profile and Precision values are tied, Precision wins (ties go to the scanner).
Shoot scout with yes.
- Ripley Riley
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icdedppul
PFB Pink Fluffy Bunnies
244
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Posted - 2014.10.09 15:35:00 -
[28] - Quote
Magnus Amadeuss wrote: Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here.
hotfix Charlie EWar calcs direct from Rattati https://docs.google.com/spreadsheets/d/1i0LbL4DJt6LGioHeUVfuCyJlDK1CHf_n9plFNUtrHOs/edit#gid=0
do those look rounded or truncated...... just going to let you decide |
Vesta Opalus
Kang Lo Holding
45
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Posted - 2014.10.09 15:38:00 -
[29] - Quote
Thanks for the post OP, current state of EWAR is one of the (few?) places where this game is really falling down on its face these days.
Instead of dampening always winning, I think precision should always win.
The question should be, at what point does it win?
I'd like to see a system implemented that isnt just scan or cant scan within the area scanned. This kind of system is bad because, at the end of the day, when everyone is all protod out and running the best scans or damps possible, one of the two will always win, which is kind of lame and makes the losing module pointless beyond a certain point.
What I'd like to see is a sort of fudging of scans/damps, so that there is a gradient out from the scanning suit where precision gradually reduces to the point where you have no scans at all. This means that enemy suits can get into the radius of a scan without being scanned, until the scan's precision gradient reaches the point where the precision outweighs the enemy suit's dampening. This means that increasing the scanner's precision will raise the value of the gradient, thus pushing out the distance the scan will pick up a suit, and dampening counters that gradient rise, pushing the distance back in.
This means that, while precision in my EWAR solution would always win, the dampening would push back the radius of scanning so that they have more and more undetectable safe zone to operate in. This makes both precision and dampening useful, and the strongest precision should always be able to detect people within a radius (20-30m?) that would prevent shotgunners from steamrolling your team, which I think would make dust much more balanced overall without making dampening or shotguns totally worthless. |
Magnus Amadeuss
Bragian Order Amarr Empire
1135
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Posted - 2014.10.09 15:43:00 -
[30] - Quote
icdedppul wrote:Magnus Amadeuss wrote: Lets get a DEV in here, because unless this has changed, no CCP truncates values. They do for ammo, they do for HP, they do ranges, so what makes this special? Unless you can provide some type of proof, I think we can maintain the status quo here.
hotfix Charlie EWar calcs direct from Rattati https://docs.google.com/spreadsheets/d/1i0LbL4DJt6LGioHeUVfuCyJlDK1CHf_n9plFNUtrHOs/edit#gid=0do those look rounded or truncated...... just going to let you decide Honestly, thank you. I will admit I must have been wrong. So while a very few tweaks to the numbers will be required, such as changing the proto active scanners to 25-26 dB rather than 24, the underlying logic of the post I think is solid.
Fixing EWAR
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