Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
Gavr1lo Pr1nc1p wrote:Dampening is a scout thing. You obviously haven't been around very long, but the old bonus used to be 5% dampening as the ROLE bonus.
Scouts should not have to sacrifice much at a maximum level to dodge scans. Thats something that assaults and heavies should have to do because they have more HP and more offensive oriented bonuses.
Gavr1lo Pr1nc1p wrote:Your blatant stupidity and lack of knowledge on how to balance anything as well as your bias towards politically nerfing scouts to even more useless than they were before they got buffed is not only frustrating, but is, quite simply, painful to read.
You are a prime example of why it helps to have some historical or any kind of knowledge whatsoever about this game before you post.
So it is post like these that show me people prefer to hang on to their OP crap than to talk about balance.
I love how you guys don't come up with any argument at all, and of course there is absolutely no admitting that scouts... as they are right now, are completely broken.
For instance, check out the underlined bit... it is so one dimensional it isn't funny. This basically boils down to "wanting to have your cake and eat it too."
Anyway, most of the rebuttals I am reading sound exactly like the responses I got from tankers about broken swarms, or CR users after they came out, or Logistics before the nerf. "Don't nerf my OP stuff" is what it boils down to. I can pretty much guarantee that the same people defending scouts right now defend the rail rifle, defended vehicles in 1.7, and defended logistics pre-nerf.
CCP has the metrics and I am positive they reflect that scouts are far and away the most popular suit among players 10+ mil sp (those who know the game works.)
To sum up, the OP details a method of fixing ewar, where scouts can still be the very best at any one category of ewar, but not all of them at the same time while still being versatile, you know kind of like logistics used to be (best at many things at the same time).