TEC N9ne
Vengeance Unbound Dark Taboo
3
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Posted - 2014.10.10 23:45:00 -
[2] - Quote
Magnus Amadeuss wrote:poison Diego wrote:
I agree with some of the thing you are saying but if you are making scouts unusable, in PC there will be nothing but HMGs and slayer logis on the field AGAIN! this is a cycle. then they will moan about an hmg nerf, the assault will get more buffed, heavies nerfed, logis absolutely altered and scouts irrelevant. PC will get so boring and pub matches even more unfair to new players. If I was a new player I would rather fight a low ehp scout than a full on heavy hands down. Scouts need a piece of dat nerf but nothing to drastic. I like your ideas of assaults being able to scan scouts using precision but removing shared passive scan is the worst idea of them all. It would paralize scouts roles as "intell-gatherer" and absolutely makes no sense what so ever why their main role should be taken away from them.
I do understand that the scouts have a roles they fulfill, but they are way way too many at the present, and they fufill some of those roles to the exclusion of the other suits. On the shared PASSIVE vision, the problem is it makes scanners obsolete. Why would you want a limited cone of vision that shows for a small period of time that is weak on all but one suit, when you can have something that is stronger, always on, envelops 360 degrees, and you can do it while cloaked.
Okay so I understand, and to an extent agree, with your statement about active scanners. When compared to my passive scans the active is useless, I had an idea that I personally thought would work out but when I suggested it to some players I know I got mixed response but consider this, what if passive scans shared with squad were to remain and the active scans were switched so that the active scans were shared with the entire team? Yes there would be pros and cons... The pro being that the AK.0 and CK.0 scout would still be useful in certain roles and situations for gathering Intel for their squad in PCs, which would most likely be on the outside points and some compound situations, as well as giving the active scanners, mainly Gal logis, having their main place in compound letters in a PC.
The con here would be a Gal Logi putting double scanners on and sitting next to a depot keeping a compound scanned the entire game. I believe this would be the best solution for active scanners because the con for this is somewhat problematic but still tolerable to an extent, where in the case of removing shared passive scans would outright remove certain suits roles.from a competitive battlefield rather than introducing some more variety to battle.
What up all
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