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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 08:16:00 -
[241] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: [snip] Active Scanner Improvements [/snip]
I'd propose we hold off on overhauling Active Scanners until they make it onto a Hotfix agenda. For Echo, I'd pitch just one change: 28 dB Active Scanners --> 25 dB. Easiest on the Devs this way, and it'd solve one of the biggest issues at the heart of this thread. Edit: I'd probably append that one change with a 5 dB reduction to Assault Scan Profile so they can still beat Proto Scans with two complex damps; we don't want to nerf them by accident.
Actually I just finished a really nifty spreadsheet for passives, it allows you to try nearly all permutations (altering number of modules, the base stats, the bonuses, and the module stats) with super quick results of who you can scan and who you can hide from. As soon as I make sure the figures are indeed spot on and figure out how to discretely share it, I will post a link.
It should make all of this arguing and extra math a thing of the past, and actually eliminate most of the disputes.
Fixing EWAR
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Jebus McKing
lol Proto
763
|
Posted - 2014.10.13 12:08:00 -
[242] - Quote
Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak.
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5843
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Posted - 2014.10.13 12:21:00 -
[243] - Quote
Jebus McKing wrote:Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak. Drop Logi/Assault Profile by 5 dB. No unforeseen consequences. Buff actually.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5843
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Posted - 2014.10.13 12:35:00 -
[244] - Quote
[quote=Magnus Amadeuss Actually I just finished a really nifty spreadsheet for passives.[/quote] We can't satisfy demand to scan at high end of the spectrum (where assault lite lives) without interfering with interplay at the low end of the spectrum. The baseline must remain where it is. Hence the compromise with Active Scanners.
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
lol Proto
763
|
Posted - 2014.10.13 13:01:00 -
[245] - Quote
Adipem Nothi wrote:Jebus McKing wrote:Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak. We're only tweaking one variable here. Easy to check for unintended consequences. Drop Logi/Assault Profile by 5 dB. No unforeseen consequences. 2 damps (24 dB) beats proto scans just like before (no change w/GA Logi either). Efficacy bonuses made more sense prior to EWAR normalization. I'm not altogether opposed to the concept, but I believe there are cleaner ways to solve the "assault lite" problem (if it is in fact a problem). Make the profile 44db so mediums with 2x damps can hide from scouts (cal/min) with 2x precision.
Damps should always beat precision in my opinion. Precision gives you the ability to see targets through walls which is a huge advantage. Damps only keep you from being seen when not in line of sight.
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5843
|
Posted - 2014.10.13 13:10:00 -
[246] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Jebus McKing wrote:Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak. We're only tweaking one variable here. Easy to check for unintended consequences. Drop Logi/Assault Profile by 5 dB. No unforeseen consequences. 2 damps (24 dB) beats proto scans just like before (no change w/GA Logi either). Efficacy bonuses made more sense prior to EWAR normalization. I'm not altogether opposed to the concept, but I believe there are cleaner ways to solve the "assault lite" problem (if it is in fact a problem). Make the profile 44db so mediums with 2x damps can hide from scouts (cal/min) with 2x precision. Stats would then be: Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
100% agreed on all points.
Shoot scout with yes.
- Ripley Riley
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xAckie
Ghost. Mob
454
|
Posted - 2014.10.13 13:31:00 -
[247] - Quote
Adipem Nothi wrote:Jebus McKing wrote:Instead of buffing the active scanners which would have unforseen consequences for the medium suit ewar I again propose to make scout bonuses modify ewar module efficiency.
Et voila!
Undampened scouts can be seen by a proto active scanner even when they use a proto cloak. We're only tweaking one variable here. Easy to check for unintended consequences. Drop Logi/Assault Profile by 5 dB. No unforeseen consequences. 2 damps (24 dB) beats proto scans just like before (no change w/GA Logi either). Efficacy bonuses made more sense prior to EWAR normalization. I'm not altogether opposed to the concept, but I believe there are cleaner ways to solve the "assault lite" problem (if it is in fact a problem).
not sure I understand what you mean by EWAR normalisation.
what I think is odd and easily tweaked is that the suit bonus works when modules actually used. My cal scout gets to see 90% of possible suit permeations without having to use a precision enhancer - this makes no sense to me.
I realise that precision amp skills etc affects all suits - so the base stats need to be reviewed and there are more variables in play .... |
xAckie
Ghost. Mob
454
|
Posted - 2014.10.13 13:32:00 -
[248] - Quote
Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter? |
Adipem Nothi
Nos Nothi
5847
|
Posted - 2014.10.13 13:34:00 -
[249] - Quote
xAckie wrote:Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter?
Logi Precision is currently 5 better than Assault.
Shoot scout with yes.
- Ripley Riley
|
xAckie
Ghost. Mob
454
|
Posted - 2014.10.13 13:38:00 -
[250] - Quote
Adipem Nothi wrote:xAckie wrote:Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter? Logi Precision is currently 5 better than Assault.
and it is wrong |
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Adipem Nothi
Nos Nothi
5848
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Posted - 2014.10.13 13:49:00 -
[251] - Quote
xAckie wrote: not sure I understand what you mean by EWAR normalisation.
Pre Charlie, two Scouts were EWAR competitive; the CA Scout and the GA Scout. AM/MN Scouts were marginalized by CA Scout scan intensity, which was required to keep pace with the GA Scout's extremely low profile. MN Scouts were scanned regardless of how many damps they ran. AM Scouts were largely unused. Unhealthy.
Post Charlie, each scout can reach similar Profile, Precision and Scan Range values, assuming they commit all their slots to doing so. Values at the extremes are now much closer to one another; hence "normalization" "normalisation".
xAckie wrote: I realise that precision amp skills etc affects all suits - so the base stats need to be reviewed and there are more variables in play....
Models wherein low-dB profiles are dominated by low-dB precision haven't worked in the past, and we can't tweak one end of the spectrum without affecting the other.
I'm not saying that base stats shouldn't be improved upon, but I will say that shifting low-dB profile/precision interplay to favor precision will result in unhealthier utilization rates among Scouts (lots of GA, lots less of the others).
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
lol Proto
764
|
Posted - 2014.10.13 14:03:00 -
[252] - Quote
xAckie wrote:Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter?
Care to elaborate why Assaults should be hunters and what your proposed stats then would be and why?
For me Assaults are footsoldiers and I want to give them a limited dampening ability so they have the chance to make dampened fits for flanking. Not making them omnipotent.
Logis are supporters and scans with limited range and precision are a form of support.
But the true hunters are scouts. Especially the Amarr scout with its ability to easily scan down even scouts if they don't have at least 2x damps.
lol Proto // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3617
|
Posted - 2014.10.13 14:22:00 -
[253] - Quote
Scouts being the only counter to scouts is a problem.
It's no different than the only counter to snipers being snipers (it's not anymore) or the only counter to a sentinel being a a sentinel (it never was). That kind of deliberate design has always been abused. Just look at all of the FOTM stuff and the number of times it has been pointed out that x feature had no real counters.
The idea that a scout has to screw up to be killed or that a enemy should get lucky and happen to spot them inbound is not a counter.
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
The curretnt EWAR system renders the only hard counter to a scout being the cout screwing up badly or having a bad luck moment. Scout EWAR needs a counter that lime AV vs V. Is not an assured win. But by the same token the scout needs to have some chance of failure of stealth so that they can occasionally be pinged.
The curretn syatem allows no margin for error. It is binary. It is permascan/permahide.
Both permascan and permahide are bad and need to be killed. There needs to be a variable whether that variable is range, movement or amount of time spent inside enemy scan range or an RNG that sets a 1 in 20 chance that a scout appears on your radar or the sentinel briefly vanishes.
In DUST the only sure outcome is the results of scanning and profile. Because there is no variable involved it will always be permascan and permahide. This is not healthy over the long term for the game when one subset of players haas a clear and uncounterable advantage over the rest of the players.
No any counter dependent upon the scout screwing up or for the circumstances to unfold so you happen to notice a cloak is not a counter.
Dumb luck is never a counter. It's just dumb luck.. |
xAckie
Ghost. Mob
454
|
Posted - 2014.10.13 14:48:00 -
[254] - Quote
Jebus McKing wrote:xAckie wrote:Jebus McKing wrote:
Stats would then be:
Assault 44/50 profile/precision Logi 44/44 profile/precision STD Active scanner 44db
why would the logi be better than the assault when the assault should be the hunter? Care to elaborate why Assaults should be hunters and what your proposed stats then would be and why?
compared to logis. The numbers should be equalised. |
Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 14:50:00 -
[255] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Actually I just finished a really nifty spreadsheet for passives...
We can't satisfy demand to scan at high end of the spectrum (where assault lite lives) without interfering with interplay at the low end of the spectrum. If the baseline gets moved, CA/MN/AM scouts get marginalized. Hence the compromise with Active Scanners. While the tool looks cool, something to do the math for us will have no bearing on our disagreement.
No, you are the one who only wants to tweak one variable. You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it.
The interplay between passives is still utter garbage, and that needs to change.
Basically the tool will make it easier to show how completely broken passive EWAR system still is. Medium suits need to be part of this discussion, the fact you think they don't is the problem.
Fixing EWAR
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Jebus McKing
lol Proto
764
|
Posted - 2014.10.13 14:58:00 -
[256] - Quote
Breakin Stuff wrote:Scouts being the only counter to scouts is a problem.
It's no different than the only counter to snipers being snipers (it's not anymore) or the only counter to a sentinel being a a sentinel (it never was). That kind of deliberate design has always been abused. Just look at all of the FOTM stuff and the number of times it has been pointed out that x feature had no real counters.
The idea that a scout has to screw up to be killed or that a enemy should get lucky and happen to spot them inbound is not a counter.
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
The curretnt EWAR system renders the only hard counter to a scout being the cout screwing up badly or having a bad luck moment. Scout EWAR needs a counter that lime AV vs V. Is not an assured win. But by the same token the scout needs to have some chance of failure of stealth so that they can occasionally be pinged.
The curretn syatem allows no margin for error. It is binary. It is permascan/permahide.
Both permascan and permahide are bad and need to be killed. There needs to be a variable whether that variable is range, movement or amount of time spent inside enemy scan range or an RNG that sets a 1 in 20 chance that a scout appears on your radar or the sentinel briefly vanishes.
In DUST the only sure outcome is the results of scanning and profile. Because there is no variable involved it will always be permascan and permahide. This is not healthy over the long term for the game when one subset of players haas a clear and uncounterable advantage over the rest of the players.
No any counter dependent upon the scout screwing up or for the circumstances to unfold so you happen to notice a cloak is not a counter.
Dumb luck is never a counter. It's just dumb luck..
But what has been proposed as being a counter to scouts is like a counter to snipers that involves marking them with an attack order so that everyone can see them.
(By the way, have you tried marking a scout with an attack order? Works wonderfully even when they cloak up while marked.)
What you call "dumb luck" in many cases really is just situational awareness. It is a skill that is not on the skilltree and that you have to learn by real effort and not by spending SP. The counter to scouts is situational awareness. So many times I have killed scouts who were running cloaked across an open field and thought they were invisible. Silly scouts.
The real problem though is the scouts scanning abilities. In a 1on1 where one of the players is all-seeing and the other one is blind (at least radar-wise) no **** the all-seeing guy will win. > And I don't think that making both of them all-seeing is the solution but making both of them blind is. < That is why I propose to buff the Assaults dampening abilities. If they can't see you they will have a harder time sneaking up on you.
There is no doubt that if we could have a huge client update that completely reworked the EWAR mechanics we could make a system that is not on/off.
But since we can't, we have to work with what we got right now.
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5849
|
Posted - 2014.10.13 15:06:00 -
[257] - Quote
Magnus Amadeuss wrote: 1. No, you are the one who only wants to tweak one variable. 2. You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it. 3. The interplay between passives is still utter garbage, and that needs to change. 4. Basically the tool will make it easier to show how completely broken passive EWAR system still is. 5. Medium suits need to be part of this discussion, the fact you think they don't is the problem.
1. Which would give more mercs means to scan undampened Scouts, yes. 2. Nonsense. I just handed you the solution. 3. Does restating your opinion eventually make it a fact? 4. Your premise if fundamentally flawed. Spreadsheet cannot fix this for you. 5. Logis can already scan undampened scouts; assaults could too with the 25dB AS buff. If you want scan properly dampened scouts at low dB, add a counter-recon unit to your squad.
Shoot scout with yes.
- Ripley Riley
|
Jebus McKing
lol Proto
764
|
Posted - 2014.10.13 15:16:00 -
[258] - Quote
Magnus Amadeuss wrote:You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it.
Assault with 3x precision can see AM/MN scout with proto cloak.
Logi with 3x precision can see all scouts with proto cloak.
Proto active scanner (NO GalLogi bonus) can scan AM/MN scouts with proto cloak.
Proto active scanner (+GalLogi bonus) can scan CAL/GAL if they don't have at least 1x damp, and AM/MN if they don't have at least 2x damp.
If you cannot rely on your dampening to work then you might as well use plates instead.
lol Proto // @JebusMcKing
|
Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:16:00 -
[259] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: 1. No, you are the one who only wants to tweak one variable. 2. You are the only one who thinks it is fine that an assault CANNOT see an undamped scout with just a cloak on it. 3. The interplay between passives is still utter garbage, and that needs to change. 4. Basically the tool will make it easier to show how completely broken passive EWAR system still is. 5. Medium suits need to be part of this discussion, the fact you think they don't is the problem.
1. Which would give more mercs means to scan undampened Scouts, yes. 2. Nonsense. I just handed you the solution. 3. Does restating your opinion eventually make it a fact? 4. Your premise if fundamentally flawed. Spreadsheet cannot fix this for you. 5. Logis can already scan undampened scouts; assaults could too with the 25dB AS buff. If you want scan properly dampened scouts at low dB, add a counter-recon unit to your squad. You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
Fixing EWAR
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Adipem Nothi
Nos Nothi
5849
|
Posted - 2014.10.13 15:19:00 -
[260] - Quote
I've already told you several times, Magnus. Because tweaking the top-end of the spectrum impacts the low-end of the spectrum. The only realistic workaround is the Active Scanner.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3618
|
Posted - 2014.10.13 15:21:00 -
[261] - Quote
Varoth Drac wrote:Breakin Stuff wrote:Scouts being the only counter to scouts is a problem.
snip
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
snip I will say again. The counter to scouts is not scanning. You are looking at this from the wrong angle. Scanning is one counter, but it is not the primary method that people should use to beat scouts. Beating scouts is about awareness, reactions and team play (this most of all). This is fundamental to the whole mechanics of having a stealth class in the game. Remove this and you destroy the whole idea of scouts.
The same argument could be used for literally everything. The way to beat a heavy in CQC is to be aware of him. Dropships aren't unbalanced you need situational awareness.
Situational awareness does not compensate for the fact that one of the tools in your awareness toolbox will always fail (your scanner). Scouts ARE damn close to invisible if they are not moving. It is only when they are walking/running that it becomes easy to pick them out of the background.
Again your solution depends on circumstances and the scout screwing up. This is not a valid balance point for EWAR.
Everything in this game has a hard counter except dampened scouts.
In order for a balance there must be a hard counter OR a tweakable and modifiable failure chance. |
Jebus McKing
lol Proto
766
|
Posted - 2014.10.13 15:23:00 -
[262] - Quote
Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak.
I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps.
The solution is not buffing precision, it is buffing damps.
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5849
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Posted - 2014.10.13 15:26:00 -
[263] - Quote
Jebus McKing wrote: The solution is not buffing precision, it is buffing damps.
This might come in handy for Haerr's cloak concept ...
If cloak is active, set precision = 99 (scouts are effectively blind while cloaked).
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3618
|
Posted - 2014.10.13 15:27:00 -
[264] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak. I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps. The solution is not buffing precision, it is buffing damps.
Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can dtill defeat the token suit bonused to scan them down. |
Jebus McKing
lol Proto
766
|
Posted - 2014.10.13 15:34:00 -
[265] - Quote
Breakin Stuff wrote:Jebus McKing wrote:Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak. I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps. The solution is not buffing precision, it is buffing damps. Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted for max scans. And in EWAR if you CAN defeat it you always do. See the issue? Which suit? The GalLogi?
Use a focused scanner and there you have your RNG fail rate.
AM/MN scouts need 3x damps + active cloak to avoid that.
CAL/GAL scouts need 2x damps + active cloak to avoid that.
Catch them while not cloaked and you know from where they are coming from and you can prepare by keeping your eyes and ears open.
Same goes for the AM scout with 2x enhancers.
All scouts have to use 2x damps + active cloak to avoid an AM scout fit for scout hunting.
lol Proto // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3619
|
Posted - 2014.10.13 15:40:00 -
[266] - Quote
Jebus McKing wrote: Which suit? The GalLogi?
Use a focused scanner and there you have your RNG fail rate.
AM/MN scouts need 3x damps + active cloak to avoid that.
CAL/GAL scouts need 2x damps + active cloak to avoid that.
Catch them while not cloaked and you know from where they are coming from and you can prepare by keeping your eyes and ears open.
Same goes for the AM scout with 2x enhancers.
All scouts have to use 2x damps + active cloak to avoid an AM scout fit for scout hunting.
Awesome. Now which suit do I use to CATCH the scout who saw "YOU HAVE BEEN SCANNED" flash on his screen and bolts for a hiding place instantly? depending on friendly assets to happen to be in the right place falls under "dumb luck"
Buffing the active scanner is not the answer to the problem, and secondly, you fall back to the fact that only a scout can catch a scout. Therefore the only counter to a scout's EWAR is still a scout. |
Varoth Drac
Vengeance Unbound Dark Taboo
284
|
Posted - 2014.10.13 15:42:00 -
[267] - Quote
Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them? |
Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:43:00 -
[268] - Quote
Adipem Nothi wrote:I've already told you several times, Magnus. Because we can't tweak the top-end of the spectrum without impacting the low-end of the spectrum.
The Active Scanner change would be an effective work around. It'd permit you to solve top-end issues without creating new imbalance at the low end. Why would I ever expect you to give me a direct answer... ever. No that would mean you want to have a discussion.
Fixing EWAR
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Magnus Amadeuss
Bragian Order Amarr Empire
1153
|
Posted - 2014.10.13 15:44:00 -
[269] - Quote
Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them?
So you think 1 damp should make a scout invisible, ok then I guess all scouts should only have 1-2 lowslots then. You see how ridiculous that sounds right?
If you are invisible, you should be a paper towel.
Fixing EWAR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3619
|
Posted - 2014.10.13 15:45:00 -
[270] - Quote
Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them?
what's the point of a radar if no matter what you do and how many sensor strength modifications you add you will still never catch them.
I mean hell, you can't even detect a sentinel until he's WELL within his optimal range on that thing. But another dropsuit fitted to detect scouts instead of fitting for damage or tank should absolutely be able to detect scouts in exchange for their sacrifice.
It means a killer fit will fart nearby and they will die instantly. |
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