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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 05:34:00 -
[91] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: Come up with a compelling argument as to why the scouts shouldn't have to compete in EWAR ...
Scouts are intended to be superior at EWAR. It's what they're good at. There is no actual balance problem here; you have provided no legitimate basis for an EWAR overhaul, and the overhaul you've proposed is painfully ill-thought. You've pitched a bad plan based upon bad premise. And now you want me and everyone else to argue the finer points of your bad plan with you. No thank you.
The fact of the matter is that Scouts compete constantly to beat one another's scans and to avoid the supreme scans of the GA Logi. MedFrames and even Heavies receive benefit from EWAR modules, whether or not their profile/precision/range values match those of Scouts. Could non-Scout EWAR module benefits be improved upon to encourage build diversity? Sure. We've discussed doing exactly that with Cross Atu. Could EWAR mechanics themselves be improved upon? Absolutely. We've been discussing this in great detail. Are these opportunities for improvement sound basis for overhauling EWAR to the detriment of Scouts? LolNo. SCOUT STILL WOULD BE SUPERIOR AT EWAR. I swear to god, people in this thread better be like 10 years old for the amount of repeating myself I have to do.
The problem is that THERE IS NO INTERPLAY!
Here read this again, and keep reading it until it get in there somehow:
me, a few post up wrote: Scouts can still be fully undetecable Scouts can still have amazing passive scanning ability (in both range and precision) Scouts can still be the fastest Scouts can still run the longest Scouts still have the smallest hitboxes Scouts still retain their extra equipment slot Scouts still retain equal damage to logi/assaults Scouts can still brick tank Scouts still have the highest default ewar stats scouts still have their insane shield regen
Now in the OP you will notice this :
[quote = OP] This time it is exploring how EWAR is fundamentally broken right now, and how we could bring it back to balance so that other suits can also be a part of this metagame.
Here is a graph of what EWAR looks like now. The (p) stands for precision and the (d) stands for dampening. As you can see, it is quite easy to avoid all scan with minimal sacrifice, and there is no sacrifice great enough to try to keep up. [/quote]
So my entire point is that other suits need to be able to participate in EWAR. That an assault fitting an enhancer can pick up an amarr/minnie scout (because they are not stealth specialized AS EVIDENT BY THEIR BONUSES) if it fits MORE enhancers than a scout does, the same amount means that the scout wins... always.
IT WOULD TAKE A CAL SENTINEL EVERY HIGH SLOT TO PICK UP A SCOUT, but at least it could be done.
This is not a total re-write, this is a SLIGHT modification. You don't like it because there might be more suits in the EWAR metagame, suits that would have to sacrifice MORE than a scout to participate in it, but they still could.
Right now as it is, an assault will not passively find a scout that is only puts on a proto cloak and is otherwise fully combat fit. This would change ONLY THAT META.
But I guess understanding all of this is just too much to ask, hell you couldn't even read the OP.
EDIT: Oh and to add to that, yes an proto-active-focused-scanner with pitiful stats should be able to pick up fully damped amarr/minnie scouts. It is a specialized EWAR hunter suit, and it is an active module. This means it actually requires you to ACTIVELY use it. The only suits that should be able to avoid it are suits that sacrifice a bonus for stealth, as they are specialized in avoiding detection.
Fixing EWAR
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Adipem Nothi
Nos Nothi
5710
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Posted - 2014.10.11 05:42:00 -
[92] - Quote
Adipem Nothi wrote:... while you stomp about all frothy and indignant? No thank you. I can think of better ways to waste time.
PS: The current system isn't broken. There's no need to screw with it. Especially not if we're all worked up.
Shoot scout with yes.
- Ripley Riley
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Magnus Amadeuss
Bragian Order Amarr Empire
1140
|
Posted - 2014.10.11 06:02:00 -
[93] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:... while you stomp about all frothy and indignant? No thank you. I can think of better ways to waste time.
PS: The current system isn't broken. There's precisely zero reason to try to fix it. Finetune? Yes. Overhaul? No. Get all Frothy? If you want. :: popcorn :: It is a fine tune:
Hell these two ALONE would fix 99% of the problems
1)Profile damps to 20% from 25%
2) profile/precision "scouts go to 40/40, logis go to 45/45, assaults to 50/50 (no change), heavies to 55/55
To compensate for the changes: amarr precision goes to 3% (unless you want it scanning all suits including gall/cal scouts with 3 damps)
Those are tiny changes, it changes NOTHING in scout interplay, only allows other suits to partake in EWAR as well.
Oh and scanner changes, because everyone can see no one uses them anymore, changing scanners at the same time would mean that they can be theory-crafted into perfect ranges from the get-go.
Yes passive shared vision that is always on and require ZERO action from the user is OP, but that is low-down on my laundry list of gripes.
You come off as if you think an assault NEVER being able to see a scout with a cloak on is a good thing, no matter how many modules it fits to that end. This ELIMINATES assaults from a significant portion of ewar, but you are fine with that.
You also come off as saying 1-2 slots on a scout (plus cloak) should trump a 5 slot investment on a logi (the next best baseline ewar stats), eliminating them from EWAR play.
I know an analog system where variable signal strengths and ranges comes into play is not possible with Dust's limitations, but this tiered approached is better than the binary (fit 1-2 damps + cloak, never worry about assaults and all logis but the galllogi... with a 5 million sp investment.....maybe... if he is lucky.... for 5 seconds.......) crap we have now, and it is simple number changing.
But thanks again for insulting me, what is that, your 5th time insulting me in this thread? Reported.
Fixing EWAR
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3558
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Posted - 2014.10.11 09:45:00 -
[94] - Quote
Until CCP attaches a random number generator to EWAR and eliminates the "always detected/never detected" BS EWAR will never be balanced.
There needs to be a chance of failure at all levels. There needs to be a valid reason to put precision enhancers, range amps and damps on suits other than scouts. |
Haerr
Clone Manque
1629
|
Posted - 2014.10.11 09:52:00 -
[95] - Quote
Breakin Stuff wrote:random number generator No. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3559
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Posted - 2014.10.11 10:00:00 -
[96] - Quote
Haerr wrote:Breakin Stuff wrote:random number generator No. There is no functional way to balance "always wins/always fails."
It is a literal and absolute impossibility. Because you always get the Unstopable Force vs. The immovable object dilemma. You have to choose which one automatically beats the other on a tie.
And if you chose undetectability then cloak scouts have no hard counter. If you choose detection the scout is automatically dead.
There needs to be a weighted randomizer in play. One that takes into account +precision and +damps.
But the current state of EWAR cannot be balanced because there is no chance of failure. It is simply a math equation and a simple SP expenditure to guarantee winning. |
Jebus McKing
lol Proto
750
|
Posted - 2014.10.11 10:32:00 -
[97] - Quote
In my opinion the most important things about EWAR that have to change are:
- removal of the wallhack chevron on TacNet
- removal of the directional arrows on the radar for passive scans
- (maybe make passive scans pulsate)
lol Proto // @JebusMcKing
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Haerr
Clone Manque
1629
|
Posted - 2014.10.11 10:39:00 -
[98] - Quote
Jebus McKing wrote:In my opinion the most important things about EWAR that have to change are:
- removal of the wallhack chevron on TacNet
- removal of the directional arrows on the radar for passive scans
- (maybe make passive scans pulsate)
Hey! Don't forget about Scan Precision Falloff! It should be on top of that list and you know it! :P |
Haerr
Clone Manque
1629
|
Posted - 2014.10.11 10:48:00 -
[99] - Quote
Breakin Stuff wrote:Haerr wrote:Breakin Stuff wrote:random number generator No. There is no functional way to balance "always wins/always fails." It is a literal and absolute impossibility. Because you always get the Unstopable Force vs. The immovable object dilemma. You have to choose which one automatically beats the other on a tie. And if you chose undetectability then cloak scouts have no hard counter. If you choose detection the scout is automatically dead. There needs to be a weighted randomizer in play. One that takes into account +precision and +damps. But the current state of EWAR cannot be balanced because there is no chance of failure. It is simply a math equation and a simple SP expenditure to guarantee winning.
Range, and more states, would be a way of letting "both sides win" within the same system.
Scan Precision Falloff. GÇö More dampeners allows you to come closer to the enemies without showing up on the tac-net.
Include more states of being "scanned down", such as dividing:
MiniMap: Hidden ................ Hidden Personal ............. Sector (Split the minimap into several parts.) Shared, Squad ... Sector (Split the minimap into several parts.) Shared, Team ..... Sector (Split the minimap into several parts.) Personal ............. Blip Shared, Squad ... Blip Shared, Team ..... Blip Personal ............. Direction Arrow Shared, Squad ... Direction Arrow Shared, Team ..... Direction Arrow
HUD: Hidden ................ Hidden Personal ............. Chevron in line of sight Shared, Squad ... Chevron in line of sight Shared, Team ..... Chevron in line of sight Personal ............. Chevron out of line of sight Shared, Squad ... Chevron out of line of sight Shared, Team ..... Chevron out of line of sight
Depending on +/- dB and / or per scanner type.
Edit: Liking your post to draw your attention! :) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3560
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Posted - 2014.10.11 11:36:00 -
[100] - Quote
Still does not address the core problem with EWAR.
Until there is a margin for error at both ends balance is impossible. |
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Varoth Drac
Vengeance Unbound Dark Taboo
273
|
Posted - 2014.10.11 12:00:00 -
[101] - Quote
I know I said we should not mess with EWAR, but what if we just reduced medium suit profile to 45db and left everything else the same? This would make them much easier to damp below common scanning threats if people wanted to.
It might even make active scanners better in competitive play as at proto they generally have better precision than scout passive scans. |
Haerr
Clone Manque
1630
|
Posted - 2014.10.11 13:43:00 -
[102] - Quote
Breakin Stuff wrote:Still does not address the core problem with EWAR.
Until there is a margin for error at both ends balance is impossible.
Adding a RNG to the system will not change the SCANNED / NOT SCANNED nature of it.
Having proximity be a major factor in the EWAR system would downplay the current systems faults. Having Passive Scans not show the exact position but rather show a sector on the mini-map would add a level of uncertainty to the system. Having the time scanned down by Active Scanners be influenced by comparative Scanner Strength vs Targets Scan Profile would make Dampeners useful even when you are scanned down. |
Adipem Nothi
Nos Nothi
5721
|
Posted - 2014.10.11 13:49:00 -
[103] - Quote
Varoth Drac wrote:I know I said we should not mess with EWAR, but what if we just reduced medium suit profile to 45db and left everything else the same? This would make them much easier to damp below common scanning threats if people wanted to.
It might even make active scanners better in competitive play as at proto they generally have better precision than scout passive scans.
Would Support:
* moderate improvement Assault Profile * moderate increase Logi scan radius slight
Neither change create imbalance would result in role overlap.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3565
|
Posted - 2014.10.11 13:53:00 -
[104] - Quote
Bluntly scanning ranges should START at 50m minimum. This 10m crap is pretty much the most useless inception of the personal radar I have ever seen in a game. |
Adipem Nothi
Nos Nothi
5723
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Posted - 2014.10.11 13:56:00 -
[105] - Quote
Breakin Stuff wrote:Bluntly scanning ranges should START at 50m minimum. This 10m crap is pretty much the most useless inception of the personal radar I have ever seen in a game.
Would increase CA Scout max passive scan range from around 90m to around 220m. Pretty sure that'd break stuff, Breakin Stuff.
Shoot scout with yes.
- Ripley Riley
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3570
|
Posted - 2014.10.11 14:04:00 -
[106] - Quote
Pretty sure if you change range extenders to a flat number instead of +% you can mitigate that. Especially if you change it so the cal bonus only adds to BASE scan range after skills.
But the radar on your screen is a 120m radius.
If you aren't a calscout only the tiny ass dot in the center is where you will detect things. I would extend the radius to 150 and start everyone's base detection at 50. Then make the DB adjusting mods do flat numbers instead of % modifiers. Then make a 5% chance that you get picked up on passive for 1 sec. Anyway if your profile DB is stupid-low. That way you can let scouts have universally lower profiles because they will not autto-win the detection war.
Plus a scout can cross 50m fast.
Im not in favor of making scouts easy to detect. I am in favor of making everyone else's scanning not worthless. |
Jebus McKing
lol Proto
751
|
Posted - 2014.10.11 14:49:00 -
[107] - Quote
I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though.
lol Proto // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3570
|
Posted - 2014.10.11 15:04:00 -
[108] - Quote
Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected.
I will not support anything related to making anyone immune to being detected. |
Adipem Nothi
Nos Nothi
5724
|
Posted - 2014.10.11 15:07:00 -
[109] - Quote
Magnus Amadeuss wrote: Hell these two ALONE would fix 99% of the problems
1)Profile damps to 20% from 25%
2) profile/precision "scouts go to 40/40, logis go to 45/45, assaults to 50/50 (no change), heavies to 55/55
To compensate for the changes: amarr precision goes to 3% (unless you want it scanning all suits including gall/cal scouts with 3 damps)
Amadeuss EWAR, Part Deux
Here are a few reasons why the existing system is superior to yours:
* GA Logi + Prototype Scanner (21 dB) scans all MN/AM Scouts (even if running straight dampeners) * Anyone + Focused Scanner (20 dB) scans MN/AM Scouts (even if running straight dampeners) * GA Logi + Focused Scanner (15 dB) scans all; 1 EQ (of 4) defeats an entire Class * GA Scout and AM Scout precision is seperated by 1 only dB. AM Scout loses its primary benefit. * The fitting flexible, oft tanked and soon-to-be-buffed Logi is only one Damp removed from the Scout
Food for thought:
If Precision can beat Profile, Precision will always beat Profile. Permascan is EZ Mode, Magnus. Permascan is bad for Scouts and its bad for Dust. Quit lobbying for permascan.
Suggestion:
Retooling Profile/Precision/Range of non-Scouts is one thing, but don't mess with low-dB profile/precision interplay. It's a delicate balance which happens to be working fine at moment.
Magnus Amadeuss wrote:But thanks again for insulting me, what is that, your 5th time insulting me in this thread? Reported. You get frothy each and every time someone disagrees with you. Pointing that out is not a violation of Rules of Conduct. How 'bout not throwing fits and sticking to the facts?
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
lol Proto
752
|
Posted - 2014.10.11 15:19:00 -
[110] - Quote
Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. lol
I play all of the classes. Scout is my least favourite. There is no skill in outplaying someone who you can see on your radar all the time.
I'd rather see dampened Assaults than more people with wallhacks.
lol Proto // @JebusMcKing
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Adipem Nothi
Nos Nothi
5724
|
Posted - 2014.10.11 15:22:00 -
[111] - Quote
Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected.
You've got fully 4x a Scout's base HP, before you plate up. Your HMG can kill 2-3 EWAR Scouts every second. And you want squishy EWAR Scouts (who've committed their Lows to beating scans) painted on your and everyone else's radar?
In a world of 1000+HP MedFrames and 1500+HP Heavies, I see no problem with 300HP Scouts being able to beat scans.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3574
|
Posted - 2014.10.11 15:26:00 -
[112] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. You've got fully 4x our base HP, before you plate up. Your HMG can kill three EWAR Scouts per second. And you want 300HP EWAR Scouts (who've committed their fit to beating scans) painted on your radar?
A thin-ass chance that they might be seen for one second as a blip isn't unreasonable, nor is it insurmountable. Do I want them PAINTED?
No, that's about the stupidest idea ever. it would guarantee annihilation.
there needs to be a chance of failure. But the "Always wins/always fails" binary equation is crap, cannot be balanced and has to have been the laziest game design i have ever seen.
Cloaks don't bother me.
Utter immunity to being detected on scans doesn't bother me.
Combining the two bothers me. |
Adipem Nothi
Nos Nothi
5725
|
Posted - 2014.10.11 15:35:00 -
[113] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. You've got fully 4x our base HP, before you plate up. Your HMG can kill three EWAR Scouts per second. And you want 300HP EWAR Scouts (who've committed their fit to beating scans) painted on your radar? A thin-ass chance that they might be seen for one second as a blip isn't unreasonable, nor is it insurmountable. Do I want them PAINTED? No, that's about the stupidest idea ever. it would guarantee annihilation. there needs to be a chance of failure. But the "Always wins/always fails" binary equation is crap, cannot be balanced and has to have been the laziest game design i have ever seen. Cloaks don't bother me. Utter immunity to being detected on scans doesn't bother me. Combining the two bothers me.
The bottom line (as far as this thread goes) is that EWAR-oriented Scouts aren't causing problems, and there is no legitimate basis for subjecting them to permascan, which is what Magnus appears to be peddling.
On the other hand, "Assault Lite" beating scans while running near 1000HP was absolutely a problem. But to the best of our knowledge that problem has been largely resolved. Should Rattati suggest otherwise, we'll push for greater penalties for HP modules on Scouts. Tweaks to cloak are also in order; ideally, future Scouts will decloak in advance of engagement.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3580
|
Posted - 2014.10.11 15:39:00 -
[114] - Quote
permascan and perma-evade are both crap and should not be a thing.
NOW.
this does not mean I think every frisbee-tossing twit in a Minmatar scout should automatically pop up on my radar. I agree that's pretty much idiot ball.
My thought is that if I choose to forgo tank on my fatsuits in order to rock range and precision mods I should have a CHANCE to catch that little turd coming at me with the knives.
The simple fact is, currently all EWAR mods only have any useful utility on scout suits and on gallente logis running scanners.
Otherwise they're almost entirely a waste of slots because of the whole binary ewar equation. |
Adipem Nothi
Nos Nothi
5727
|
Posted - 2014.10.11 16:11:00 -
[115] - Quote
Breakin Stuff wrote:My thought is that if I choose to forgo tank on my fatsuits in order to rock range and precision mods I should have a CHANCE to catch that little turd coming at me with the knives.
In practice, nearly all MinScout knifers run Damps now; they get smashed when they don't. Heavies scanning dampened scouts would likely be bad for balance.
PS: If your Logi runs one Complex Precision Enhancer he will spot any undampened MN or CA Scout. If he runs two, he'll spot all undampened Scouts. Pretty sure Cross is working on a Scan Range buff for the Logi as well.
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Vengeance Unbound Dark Taboo
273
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Posted - 2014.10.11 16:27:00 -
[116] - Quote
Breakin Stuff wrote:permascan and perma-evade are both crap and should not be a thing.
NOW.
this does not mean I think every frisbee-tossing twit in a Minmatar scout should automatically pop up on my radar. I agree that's pretty much idiot ball.
My thought is that if I choose to forgo tank on my fatsuits in order to rock range and precision mods I should have a CHANCE to catch that little turd coming at me with the knives.
Edit: this has the side effect of making me easier to kill. Not that THAT's particularly hard unless you're in a vehicle.
The simple fact is, currently all EWAR mods only have any useful utility on scout suits and on gallente logis running scanners.
Otherwise they're almost entirely a waste of slots because of the whole binary ewar equation. In my eyes an important balancing factor for heavies is that they can't reach their full potential without support from their team/squad. I like the fact that a heavy needs another class in squad to benefit from scans. I always use EWAR mods on my logi suits because it makes my sentinel buddies unstoppable. I don't think we need heavy suits scanning scouts.
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xAckie
Ghost. Mob
453
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Posted - 2014.10.11 16:38:00 -
[117] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:My thought is that if I choose to forgo tank on my fatsuits in order to rock range and precision mods I should have a CHANCE to catch that little turd coming at me with the knives.
In practice, nearly all MinScout knifers run Damps now; they get smashed when they don't.
in practice, the game is full of scouts running as assaults. I said at the time that the changes in Charlie wouldnt change these facts - you disagreed. I would like to use my min and cal assault but i dont because whats the point. The changes haven't improved the situation. The scout has all the upsides.
You can deny this all you want.
One part of the solution is to bring EWAR to other suits by bleeding it across the classes. This forces the scout to use EWAR modules to counter fits used by other EWAR suit set ups - and then play to the supposed scout strengths.
Edit: this is not the only change i would wish make to improve the situation. But the topic is EWAR |
Adipem Nothi
Nos Nothi
5729
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Posted - 2014.10.11 16:53:00 -
[118] - Quote
xAckie wrote: in practice, the game is full of scouts running as assaults ...
If high-HP Scouts are still outperforming actual Assault, we need only increase penalties for HP mods on Scouts.
xAckie wrote:One part of the solution is to bring EWAR to other suits by bleeding it across the classes. This forces the scout to use EWAR modules to counter fits used by other EWAR suit set ups - and then play to the supposed scout strengths.
We're probably close to being on the same page here. I agree that undampened Scouts should be readily scanned. I agree that EWAR could and should be improved upon for non-scout classes.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3590
|
Posted - 2014.10.11 17:41:00 -
[119] - Quote
Personally I think anyone running without damps of some sort should be detectable.
Trick is scouts must need the advantage and believe it or not I don't want sentinels as a hard counter.
But there needs to be a chance that detection could happen randomly. The scoits need to have that "**** did he see me?" Butt pucker moment on approach.
It needs to be more cautious and more thoughtful. Scouts currently have fear of nothing. Plus all of the "just roll a scout. The assault better than assaults." |
Adipem Nothi
Nos Nothi
5731
|
Posted - 2014.10.11 17:53:00 -
[120] - Quote
Breakin Stuff wrote:But there needs to be a chance that detection could happen randomly. The scoits need to have that "**** did he see me?" Butt pucker moment on approach. Like when a heavy insta-spins at random to check his six? Catches you all purple, 10 meters out with nowhere to run. Yeah, I hate those butt pucker moments.
Breakin Stuff wrote:It needs to be more cautious and more thoughtful. Scouts currently have fear of nothing. Plus all of the "just roll a scout. The assault better than assaults." We can't balance around hyperbole. If it were as EZ and foolproof as you describe, Scout KDRs would be through the roof. The very best "slayer scouts" seldom sustain 5.0 weeklies; squishy scouts like myself and Musturd average a good 'bit lower.
Shoot scout with yes.
- Ripley Riley
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