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Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3494
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Posted - 2014.10.09 07:52:00 -
[1] - Quote
If rattati put an RNG on EWAR and eliminates the "always succeeds" or "always fails" aspect of ewar, it becomes balanced.
Scouts have a chance of being spotted briefly, and sentinels can vanish on the radat for a brief moment.
EWAR would be fine if there was a failure point that wasn't a simple math equation that anyone could solve. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3498
|
Posted - 2014.10.09 11:52:00 -
[2] - Quote
I already use precision mods. It has improved my game immensely.
The only problem is on the radar you see nothing until the target is in the center of the radar and crawling up your ass like lemmiwinks the magic hamster. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3509
|
Posted - 2014.10.09 14:42:00 -
[3] - Quote
Until ewar has a chance to fail at both ends inherently, both detection and dampening, EWAR cannot be balanced, period.
It cannot happen while "lower db always wins" is a thing. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 14:03:00 -
[4] - Quote
Izlare Lenix wrote:I really hope CCP is smarter than the OP because if scouts are rendered useless again, the vast majority of players will go hmg heavy.
If you recall long ago during the dark days of logi slayers they made up a majority of the battlefield because they were the best killers. If scouts get kicked in the nuts hmg heavies will be everywhere because they are the best killers. And with scouts roles reduced the only heavy spam counter will be more heavy spam.
I'm not saying it's perfect now but at last there is variety. Two teams of mostly HMGs and a few logis would get boring very quickly.
If this becomes a thing I'm going to flush points Into caldari and gallente assaults annd demonstrate loudly why anyone who thinks HMGs arr the "best killers" is a godamn idiot with no imagination.
I've been using the sentinel suits since chromosome and they have GLARING and OBVIOUS weaknesses that assaults can exploit and capitalize on.
But because EHP>all to this community anything more complicated than "run at him and hold the trigger down!" Is a little higher difficulty than most of you are capable.
The number of times I've had some dumbass try to gunslinger me down at 10 meters is mind boggling. Then they come here and ***** that the HMG is OP. This has been the pattern since closed beta. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 15:01:00 -
[5] - Quote
Every cqc objective in this game has areas where you can get an elevation advantage that is outside Hmg Optimal and well within any rifle's.
You can pin a fatty inside his objective and make him helpless to blueberries, and if you happen to be ace with a laser rifle you can make anyone's life hell, not just shield suits..
Also scouts aren't the only mad bombers. I'm very familiar with every single spot you can drop RE on fattiea. I have been killed that way all the time in my maxed sent suits.
You don't even need to master the frisbee.
Patience has an amazing effect when combined with the assault suit.
Playing at 40m + pretty much neuters fatties and almost every hiding spot has a place where you can take free shots at them from outside HMG optimal.
Playing a sentinel constantly kind of makes me ridiculously familiar with how fatties die.
No RE are not the most common method. Its almost always getting ganged up or someone who refuses to close and instead finds a better angle. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3544
|
Posted - 2014.10.10 15:24:00 -
[6] - Quote
I haven't forgotten anything. I remember every exploit fit and have a counter ready to kill it in my active suit inventory. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3558
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Posted - 2014.10.11 09:45:00 -
[7] - Quote
Until CCP attaches a random number generator to EWAR and eliminates the "always detected/never detected" BS EWAR will never be balanced.
There needs to be a chance of failure at all levels. There needs to be a valid reason to put precision enhancers, range amps and damps on suits other than scouts. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3559
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Posted - 2014.10.11 10:00:00 -
[8] - Quote
Haerr wrote:Breakin Stuff wrote:random number generator No. There is no functional way to balance "always wins/always fails."
It is a literal and absolute impossibility. Because you always get the Unstopable Force vs. The immovable object dilemma. You have to choose which one automatically beats the other on a tie.
And if you chose undetectability then cloak scouts have no hard counter. If you choose detection the scout is automatically dead.
There needs to be a weighted randomizer in play. One that takes into account +precision and +damps.
But the current state of EWAR cannot be balanced because there is no chance of failure. It is simply a math equation and a simple SP expenditure to guarantee winning. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3560
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Posted - 2014.10.11 11:36:00 -
[9] - Quote
Still does not address the core problem with EWAR.
Until there is a margin for error at both ends balance is impossible. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3565
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Posted - 2014.10.11 13:53:00 -
[10] - Quote
Bluntly scanning ranges should START at 50m minimum. This 10m crap is pretty much the most useless inception of the personal radar I have ever seen in a game. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3570
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Posted - 2014.10.11 14:04:00 -
[11] - Quote
Pretty sure if you change range extenders to a flat number instead of +% you can mitigate that. Especially if you change it so the cal bonus only adds to BASE scan range after skills.
But the radar on your screen is a 120m radius.
If you aren't a calscout only the tiny ass dot in the center is where you will detect things. I would extend the radius to 150 and start everyone's base detection at 50. Then make the DB adjusting mods do flat numbers instead of % modifiers. Then make a 5% chance that you get picked up on passive for 1 sec. Anyway if your profile DB is stupid-low. That way you can let scouts have universally lower profiles because they will not autto-win the detection war.
Plus a scout can cross 50m fast.
Im not in favor of making scouts easy to detect. I am in favor of making everyone else's scanning not worthless. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3570
|
Posted - 2014.10.11 15:04:00 -
[12] - Quote
Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected.
I will not support anything related to making anyone immune to being detected. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3574
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Posted - 2014.10.11 15:26:00 -
[13] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Jebus McKing wrote:I will not support anything that makes scanning easier or increase the number of of red dots on your radar.
Scanning is a mechanic only made for those too lazy to check their corners and flanks with their eyes and ears.
I will support anything that makes avoiding to be scanned easier though. Scout player detected. I will not support anything related to making anyone immune to being detected. You've got fully 4x our base HP, before you plate up. Your HMG can kill three EWAR Scouts per second. And you want 300HP EWAR Scouts (who've committed their fit to beating scans) painted on your radar?
A thin-ass chance that they might be seen for one second as a blip isn't unreasonable, nor is it insurmountable. Do I want them PAINTED?
No, that's about the stupidest idea ever. it would guarantee annihilation.
there needs to be a chance of failure. But the "Always wins/always fails" binary equation is crap, cannot be balanced and has to have been the laziest game design i have ever seen.
Cloaks don't bother me.
Utter immunity to being detected on scans doesn't bother me.
Combining the two bothers me. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3580
|
Posted - 2014.10.11 15:39:00 -
[14] - Quote
permascan and perma-evade are both crap and should not be a thing.
NOW.
this does not mean I think every frisbee-tossing twit in a Minmatar scout should automatically pop up on my radar. I agree that's pretty much idiot ball.
My thought is that if I choose to forgo tank on my fatsuits in order to rock range and precision mods I should have a CHANCE to catch that little turd coming at me with the knives.
The simple fact is, currently all EWAR mods only have any useful utility on scout suits and on gallente logis running scanners.
Otherwise they're almost entirely a waste of slots because of the whole binary ewar equation. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3590
|
Posted - 2014.10.11 17:41:00 -
[15] - Quote
Personally I think anyone running without damps of some sort should be detectable.
Trick is scouts must need the advantage and believe it or not I don't want sentinels as a hard counter.
But there needs to be a chance that detection could happen randomly. The scoits need to have that "**** did he see me?" Butt pucker moment on approach.
It needs to be more cautious and more thoughtful. Scouts currently have fear of nothing. Plus all of the "just roll a scout. The assault better than assaults." |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3590
|
Posted - 2014.10.11 18:03:00 -
[16] - Quote
Also bear in mind my " chance for detection" on a scout probably runs a 1 in 20 chance you might blip for one second and then be gone unless you are SEVERELY giving up slots for detection to the tune of "most/all of it."
If someone catches you at that point yer dead unless you are johnny-on-the-ball
A fully EWAR fit should maybe pull a one in six spotting a scout but be rigged more to see incoming assaults.
You're more likely to have the fatty turn around randomly.
Bluntly the range I would like to see better on all suits and if I had to pick a "detect the skinny little turd" class I'd pick assault so long as they are willing to vomit out detection mods.
Sentinels don't need a high chance but that binary "always win/always blind" thing is a crap mechanic and it needs to be killed with fire
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 19:54:00 -
[17] - Quote
Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change.
I'm afraid I must counterpoint that "Because Adipem Nothi says so" is not a valid reason for things to remain as they are. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 19:55:00 -
[18] - Quote
Adipem Nothi wrote:I suggest we improve MedFrame and Commando base capacity for EWAR, but in doing so, we must avoid potential role overlap with the EWAR Scout. We all agreed that HP-tanked Scouts out-assaulting Assaults was bad. Same logic holds for EWAR Scouts and EWAR.
Suggestion: * Scan Range: +3m Logi, +5m Assault, +5m Commando * Scan Profile: -5 dB Assault * Scan Precision: -5 dB Commando (equal to Assault)
Unless there is a significant Db drop on both the commando AND the assault your numbers mean jack there hoss. No change to status quo at all. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 19:57:00 -
[19] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Those are some fantastic opinions you have there. But because Magnus says so is not a legitimate basis for change. I'm afraid I must counterpoint that "Because Adipem Nothi says so" is not a valid reason for things to remain as they are. I didn't put things where they are. Rattati did.
Actually Rattati hasn't touched EWAR mechanics. he simply has to try and work around them, and there IS NO WORKAROUND. there is only permahide and permascan, and it's crap either way. don't blame him for the steamer on the doorstep in this case. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 20:02:00 -
[20] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:No change to status quo at all. Absolutely correct. Status quo holds that competitive EWAR is the realm of the Scout and the GA Logi. Other roles can benefit from EWAR -- moreso if buffed -- but they can't expect to compete in those capacities with EWAR specialists. Just like Assaults can't expect to wield HMGs. Just like Scouts can't expect to wield 2000HP. Just like Heavies can't expect to carry 4 EQ. We all have our specialties. If "assault lite" is any indication, things get ugly when the lines get blurred.
detection and radar is a thing all suits should have access to. Not just One suit to rule it all.
And still... I maintain that an RNG needs to be used. None of this perma anything crap. You can minimize your stealth, you can maximize your detection, but both are hardcapped and cannot be permascan/permahide.
Every argument you have made has basically been in favor of scouts should never get caught except by eyeball (good luck with that)
Having either option means the system is inherently unbalanced. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3595
|
Posted - 2014.10.11 20:17:00 -
[21] - Quote
What I'm seeing is that most of the arguments here are predicated on the BS idea that if scouts are not 100% undetectable they are useless.
That was true before the cloak existed.
It is no longer true.
However, permascan and permahide are BOTH BAD and need to be removed. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3597
|
Posted - 2014.10.11 20:39:00 -
[22] - Quote
Adipem Nothi wrote:
1. Absolutely. Counter recon is a specialty and squad sight is shared. If everyone were great at counter recon, we'd detract from the benefit of having an EWAR-fitted Scout or GA Logi in squad.
2. Yes.
3. Knives don't mix with plates, and Shotguns don't OHK much outside of other Scouts. No Scout has been good at all things at once since the pre-Alpha GalScout.
4. MedFrames engage in meaningful EWAR against other MedFrames, though this is an area we can improve upon to encourage EWAR module usage and build diversity.
5. Can't comment. I don't know that this is true.
6. I see little problem. If a merc wants to compete in EWAR games, he'd do well to use an EWAR suit.
1: Not absolutely. Counter-recon should be a thing you can set up other suits for, not "oh you need a scout for counter-recon." CCP has said if the only counter for an item is itself (in this case, scouts) then it is unbalanced and needs changing.
2: Absolutely not. One cloak and one damp means a calscout or galscout can run a hard tank while being the stealthiest things on the field. "I can run Assault-grade EHP and be undetectable" is NOT sacrificing for specialty at all.
3: The sheer number of scouts seen in the field utterly disagrees with you. The scouts abusing bad physics to kill fully loaded and undamaged Sentinels with HMGs casually in CQC straight fights disagrees with you.
4: There can be no meaningful detection/evasion interaction when the ranges that you can detect are shorter than someone's d*ck and you will never detect an entire class of suits no matter HOW many precision mods you add to your fit.
5: Here's a hint: how many protofit links (that aren't scouts) do you see lauded for genius carrying any EWAR mods ever? I run precision mods on my sentinel SPECIFICALLY to catch assaults. Yeah doesn't matter, I can take a leak at greater distances. Anyone who puts a damp or a precision mod or a range extender on ANY other suit gets mocked without mercy because of the binary always win/always fail nature of EWAR.
6: EWAR is an entirely different thing. THIS discussion has nothing to do with EWAR, it has to do with signals intelligence. If this was true EWAR there would be suits purposed to jam the sh*t out of everyone's radar, including enemy scouts, disrupt shared vision and cause false blips to appear all over the place making people chase ghosts. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3597
|
Posted - 2014.10.11 21:21:00 -
[23] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: EDIT: Breaking stuff put it better than i did
You two should put your heads together and work on this ...
CCP should put an RNG in so they have something to tweak to make sure scouts aren't undetectable and to insure I don't figure out a way to see you and kill you in a fatsuit 100% of the time. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3598
|
Posted - 2014.10.11 22:14:00 -
[24] - Quote
I got hatemail for driving over a cloak scout.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3598
|
Posted - 2014.10.11 22:34:00 -
[25] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Magnus Amadeuss wrote: EDIT: Breaking stuff put it better than i did
You two should put your heads together and work on this ... CCP should put an RNG in so they have something to tweak to make sure scouts aren't undetectable and to insure I don't figure out a way to see you and kill you in a fatsuit 100% of the time. Your fail rate against Scouts is 100%? Magnus, this man need our help. Have you considered trying to pitch permascan? You should train reading comprehension 1. It might help your posting.
1/10 for that one. try again and be funny next time. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3603
|
Posted - 2014.10.12 15:18:00 -
[26] - Quote
Adipem Nothi wrote: "to see you and kill you in a fatsuit 100% of the time."
^ Your exact words, sport. What else could this possibly mean?
Scout sees and kills fatsuit 100% of the time? Fatsuit sees and kills Scout 100% of the time?
That 100% of the time part sure is exciting. But what exactly do you mean by 100% of the time?
Quit trying to be clever, you absolutely suck at it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3617
|
Posted - 2014.10.13 14:22:00 -
[27] - Quote
Scouts being the only counter to scouts is a problem.
It's no different than the only counter to snipers being snipers (it's not anymore) or the only counter to a sentinel being a a sentinel (it never was). That kind of deliberate design has always been abused. Just look at all of the FOTM stuff and the number of times it has been pointed out that x feature had no real counters.
The idea that a scout has to screw up to be killed or that a enemy should get lucky and happen to spot them inbound is not a counter.
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
The curretnt EWAR system renders the only hard counter to a scout being the cout screwing up badly or having a bad luck moment. Scout EWAR needs a counter that lime AV vs V. Is not an assured win. But by the same token the scout needs to have some chance of failure of stealth so that they can occasionally be pinged.
The curretn syatem allows no margin for error. It is binary. It is permascan/permahide.
Both permascan and permahide are bad and need to be killed. There needs to be a variable whether that variable is range, movement or amount of time spent inside enemy scan range or an RNG that sets a 1 in 20 chance that a scout appears on your radar or the sentinel briefly vanishes.
In DUST the only sure outcome is the results of scanning and profile. Because there is no variable involved it will always be permascan and permahide. This is not healthy over the long term for the game when one subset of players haas a clear and uncounterable advantage over the rest of the players.
No any counter dependent upon the scout screwing up or for the circumstances to unfold so you happen to notice a cloak is not a counter.
Dumb luck is never a counter. It's just dumb luck.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3618
|
Posted - 2014.10.13 15:21:00 -
[28] - Quote
Varoth Drac wrote:Breakin Stuff wrote:Scouts being the only counter to scouts is a problem.
snip
A counter should be a counter and be dependant upon mechanics and some functioning level of skill and awareness.
snip I will say again. The counter to scouts is not scanning. You are looking at this from the wrong angle. Scanning is one counter, but it is not the primary method that people should use to beat scouts. Beating scouts is about awareness, reactions and team play (this most of all). This is fundamental to the whole mechanics of having a stealth class in the game. Remove this and you destroy the whole idea of scouts.
The same argument could be used for literally everything. The way to beat a heavy in CQC is to be aware of him. Dropships aren't unbalanced you need situational awareness.
Situational awareness does not compensate for the fact that one of the tools in your awareness toolbox will always fail (your scanner). Scouts ARE damn close to invisible if they are not moving. It is only when they are walking/running that it becomes easy to pick them out of the background.
Again your solution depends on circumstances and the scout screwing up. This is not a valid balance point for EWAR.
Everything in this game has a hard counter except dampened scouts.
In order for a balance there must be a hard counter OR a tweakable and modifiable failure chance. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3618
|
Posted - 2014.10.13 15:27:00 -
[29] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:You know what, I am pretty sure you just don't want an assault(with THREE ENHANCERS) to be able to passively scan a scout that has 1 damp and a cloak.... you don't want that as possiblity. Just go ahead and admit that. Actually you don't want any medium suit to be able to passively scan a scout that only commits one damp do you? No matter how many enhancers a medium puts on...
I admit that I don't want an assault with 3x enhancers to be able to scan a scout with 1x damp + cloak. I admit that I don't want a CAL/MN scout with 2x enhancers to be able to scan an assault with 2x damps. The solution is not buffing precision, it is buffing damps.
Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can dtill defeat the token suit bonused to scan them down. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3619
|
Posted - 2014.10.13 15:40:00 -
[30] - Quote
Jebus McKing wrote: Which suit? The GalLogi?
Use a focused scanner and there you have your RNG fail rate.
AM/MN scouts need 3x damps + active cloak to avoid that.
CAL/GAL scouts need 2x damps + active cloak to avoid that.
Catch them while not cloaked and you know from where they are coming from and you can prepare by keeping your eyes and ears open.
Same goes for the AM scout with 2x enhancers.
All scouts have to use 2x damps + active cloak to avoid an AM scout fit for scout hunting.
Awesome. Now which suit do I use to CATCH the scout who saw "YOU HAVE BEEN SCANNED" flash on his screen and bolts for a hiding place instantly? depending on friendly assets to happen to be in the right place falls under "dumb luck"
Buffing the active scanner is not the answer to the problem, and secondly, you fall back to the fact that only a scout can catch a scout. Therefore the only counter to a scout's EWAR is still a scout. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3619
|
Posted - 2014.10.13 15:45:00 -
[31] - Quote
Varoth Drac wrote:Breakin Stuff wrote: Might as well just remove the radar. The problem is scouts can and are unscannabe anyway and can still defeat the token suit bonused to scan them down even when it is fitted and skill bonused for max scans. And in EWAR if you CAN defeat it you always do.
See the issue?
Not really, you aren't supposed to scan scouts. That is what I am trying to say. Not profile dampened scouts anyway. What is the point of a stealth class if you can scan them?
what's the point of a radar if no matter what you do and how many sensor strength modifications you add you will still never catch them.
I mean hell, you can't even detect a sentinel until he's WELL within his optimal range on that thing. But another dropsuit fitted to detect scouts instead of fitting for damage or tank should absolutely be able to detect scouts in exchange for their sacrifice.
It means a killer fit will fart nearby and they will die instantly. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3620
|
Posted - 2014.10.13 16:03:00 -
[32] - Quote
Adipem Nothi wrote: In fact, when we're done crunching numbers, you can put your name on this solution and call it your own. After all, the solution originated in your thread.
Wow that was one of the most smarmy and condescending-appearing things I have ever seen on this forum.
Very nicely done. I predict your suggestion will be met with absolute hostility.
Especially since it's a band-aid that obscures the core problems behind the EWAR mechanics. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3621
|
Posted - 2014.10.13 16:09:00 -
[33] - Quote
Magnus Amadeuss wrote:
No, you are here to say you are right and everyone else is wrong, plug your ears, and have no discussion at all. You do not get to solely declare an idea good or bad definitively. I am not sure why you have this delusion of grandeur.
Medium suits being able to passively scan a tanked scout with a token damp is a HUGE issue.
No, I do not want you involved because you cannot see that one simple thing. You have no concept of balance. Just the mere idea that you think that it is currently balanced is a HUGE problem, and you should really GTFO.
You refuse to directly answer questions, you refuse to expand on ideas, you refuse to clarify reasoning. You are not here for discussion, and because of that you need to leave.
Boosting scanners was never your idea, you are just here to make sure that scouts can fit 2 damps and never worry about EWAR, you just want to maintain the status quo. To think I would even want you involved at this point, after you have dodged every question, sidestepped every piece of evidence, and refuse to think that there might even be a problem, is laughable.
Damn I'm good. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3622
|
Posted - 2014.10.13 16:41:00 -
[34] - Quote
Adipem Nothi wrote:Magnus Amadeuss wrote: You refuse to directly answer questions, you refuse to expand on ideas, you refuse to clarify reasoning. You are not here for discussion, and because of that you need to leave.
Whether or not I leave, your House of Cards will fail because its foundation is flawed. I'm not going help you expand upon an unsound idea or waste time answering your cherry-picked questions. I've been very clear as to my reasoning: Shifting profile/precision interplay to address concerns at the high end of the dB spectrum will create significant issues at the low end of the dB spectrum.This isn't my opinion. This is simple math. We witnessed the effects very recently with pre-Charlie CA Scout v MN Scout interplay.
this would be because in it's current incarnation EWAR is impossible to balance.
It has to be rebuilt to be fixed |
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