Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
mollerz
5558
|
Posted - 2014.10.14 21:15:00 -
[331] - Quote
el OPERATOR wrote:Nerf scouts. All stats. All levels.
Your sig is so ironic.
I'm seriously fukn serious
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
385
|
Posted - 2014.10.14 23:04:00 -
[332] - Quote
mollerz wrote:el OPERATOR wrote:Nerf scouts. All stats. All levels. Your sig is so ironic.
You like that? Words to live by. The strugiggle is real.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Magnus Amadeuss
Bragian Order Amarr Empire
1157
|
Posted - 2014.10.14 23:14:00 -
[333] - Quote
In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids.
Fixing EWAR
|
mollerz
5560
|
Posted - 2014.10.14 23:22:00 -
[334] - Quote
el OPERATOR wrote:mollerz wrote:el OPERATOR wrote:Nerf scouts. All stats. All levels. Your sig is so ironic. You like that? Words to live by. The strugiggle is real.
It's just that it comes off as hypocritical. Your sig says one thing, yet you act in contrary fashion to it.
Maybe you should change your sig so it is more honest.
I'm seriously fukn serious
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
|
Posted - 2014.10.14 23:30:00 -
[335] - Quote
mollerz wrote:el OPERATOR wrote:mollerz wrote:el OPERATOR wrote:Nerf scouts. All stats. All levels. Your sig is so ironic. You like that? Words to live by. The strugiggle is real. It's just that it comes off as hypocritical. Your sig says one thing, yet you act in contrary fashion to it. Maybe you should change your sig so it is more honest.
Meh, not a bad point really. My sig dates back several months whereas my current demeanor about scouts is a much more recent development. Ironically as well, however, I in realizing my current demeanor see the signature as actually more fitting now. If anything, when seen in the wider context, the signature contributes to my honesty.
Nerf scouts. All stats. At all levels.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
|
Posted - 2014.10.14 23:33:00 -
[336] - Quote
I tried fair and moderate but received and observed nothing but bs for the effort so, f it.
Nerf scouts. All stats. At all levels.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2577
|
Posted - 2014.10.15 00:40:00 -
[337] - Quote
el OPERATOR wrote:Nerf scouts. All stats. All levels. *Reads post* *Reads Sig* *Chokes and dies laughing*
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2577
|
Posted - 2014.10.15 00:49:00 -
[338] - Quote
Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums.
2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses...
If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all.
But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1.
However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least.
Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it.
So use it now and think.
And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2579
|
Posted - 2014.10.15 00:53:00 -
[339] - Quote
el OPERATOR wrote:I tried fair and moderate but received and observed nothing but bs for the effort so, f it.
Nerf scouts. All stats. At all levels. What a well constructed and thought out argument!
Your use of facts and statistics as well as all that great evidence really drives your point home!
This structurally sound and strong argument is certain to get people to argue on a more intellectual level about this amazing and complex idea that you have brought forth!
Yet, it seems to miss something.
Something like....like...oh I know. Everything that I just mentioned.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Magnus Amadeuss
Bragian Order Amarr Empire
1159
|
Posted - 2014.10.15 00:53:00 -
[340] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums. 2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses... If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all. But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1. However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least. Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it. So use it now and think. And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever. Lol, says the guy who thought the original amarr scout was "just fine" and that the other scouts were "also fine."
You can see yourself to the door, but thanks for stopping by. Or do you want to continue and I can start linking older posts of yours?
Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were.
Fixing EWAR
|
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2579
|
Posted - 2014.10.15 00:59:00 -
[341] - Quote
Magnus Amadeuss wrote:Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums. 2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses... If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all. But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1. However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least. Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it. So use it now and think. And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever. Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were. Lol, says the guy who thought the original amarr scout was "just fine" and that the other scouts were "also fine." You can see yourself to the door, but thanks for stopping by. Or do you want to continue and I can start linking older posts of yours? I dont understand how 30 meter radius of scans catching undampened suits requiring the use of module slots as well as the weakest (HP wise) suit in the game, versus 200 meters of catching everyone except scouts with 2 complex dampeners (back before we actually had slots) and lighting them all up for your entire team simply by using one equipment slot is even a supportable argument for the latter. But its ok.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Magnus Amadeuss
Bragian Order Amarr Empire
1160
|
Posted - 2014.10.15 02:56:00 -
[342] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids. And your proposal turns every single med frame in the game into spin scanners, with the only suits able to participate in eWAR while remaining competitive are mediums. 2 less slots and 1/3 the HP on a scout suit as well as no offensive bonuses... If this was put into play, there'd be literally no reason to run any scout of any kind whatsoever, in any situation at all. But, thats what I assume you're going for, so if I were in the butthurt "scounts izzz oPEEEEEEE dooooeeeee" group, Id give you a +1. However, my IQ is above 70, and Iv actually played every role in the game, (albeit not on this char), therefore, I understand that scouts are not overpowered in the least. Eyes are overpowered. Id recommend using them. Your brain is also, while it may not appear so, very powerful if you use it. So use it now and think. And when you're done thinking and realize the absolutely moronic implications of your thread (which would, by the way, lead to an even larger scout buff than 1.8, simply because we would be worse than any suit in the history of the game), delete it, and hope that Rattati will be kind enough to remove it from these forums forever. Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were. Lol, says the guy who thought the original amarr scout was "just fine" and that the other scouts were "also fine." You can see yourself to the door, but thanks for stopping by. Or do you want to continue and I can start linking older posts of yours? I dont understand how 30 meter radius of scans catching undampened suits requiring the use of module slots as well as the weakest (HP wise) suit in the game, versus 200 meters of catching everyone except scouts with 2 complex dampeners (back before we actually had slots) and lighting them all up for your entire team simply by using one equipment slot is even a supportable argument for the latter. But its ok. Would you Like some math to go with that? Because it is there... Here lets run it down so your "above 70 IQ" can get it.
Proto Flux active scanner 22-28 db scan stregnth ON for 26.6% of the time Player is defenseless while scanning 200m x 90 degree CONE (~99,000 cubic meters) Provides counter intel (the scanned/notscanned messeges) shared with squad
vs.
Scout passive scan 18-36 db On 100% of the time Player can fire/cloak/heal/revive/run and scan at the same tiem 30-90 meter sphere (up to 381,000 cubic meters) Provides no counter intel shared with squad
So which one is more powerful again?
Fixing EWAR
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2581
|
Posted - 2014.10.15 03:31:00 -
[343] - Quote
Magnus Amadeuss wrote: Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were.
Magnus Amadeuss wrote: Would you Like some math to go with that? Because it is there... Here lets run it down so your "above 70 IQ" can get it.
Proto Flux active scanner 21-28 db scan stregnth ( 1 damp on a cal/gallente assault easily dodges this, two for min/amarr) ON for 26.6% of the time Player is defenseless while scanning 200m x 90 degree CONE (~99,000 cubic meters) Provides counter intel (the scanned/notscanned messeges) shared with squad
vs.
Scout passive scan 18-36 db (requires 2 damps for gallente/caldari, 3 damps for amarr/minmatar) On 100% of the time Player can fire/cloak/heal/revive/run and scan at the same tiem 30-90 meter sphere (up to 381,000 cubic meters) Provides no counter intel shared with squad
So which one is more powerful again?
NOTE* I have all amarrian suits fully maxed out, with fully maxxed dropsuit upgrades (aside from shields) and ALMOST every non-side-arm weapon to proficiency lvl 3. I play all roles as well...often changing up the roles based upon the battle.
Im not talking about the currently underpowered iteration of active scanners. Im talking about the ones we were referring to when you said perma scan.
When you could run two focused active scanners on your slayer logi of choice, you got perma scan of everything, all the time.
Your argument boils down to this--
You-X is greater than Y, and its unfair! I have anecdotal evidence completely based on my personal bias to back this up! Me-No Magnus. Y is greater than X. Here are some facts. You-No, thats not true. Z is greater than X because of these facts (insert rather rational deductions and/or facts here) Me-We weren't arguing about Z, Magnus.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Magnus Amadeuss
Bragian Order Amarr Empire
1160
|
Posted - 2014.10.15 04:41:00 -
[344] - Quote
Gavr1lo Pr1nc1p wrote:Magnus Amadeuss wrote: Also thanks for not addressing that scouts a 10 times worse than perma-active scanners ever were.
Magnus Amadeuss wrote: Would you Like some math to go with that? Because it is there... Here lets run it down so your "above 70 IQ" can get it.
Proto Flux active scanner 21-28 db scan stregnth ( 1 damp on a cal/gallente assault easily dodges this, two for min/amarr) ON for 26.6% of the time Player is defenseless while scanning 200m x 90 degree CONE (~99,000 cubic meters) Provides counter intel (the scanned/notscanned messeges) shared with squad
vs.
Scout passive scan 18-36 db (requires 2 damps for gallente/caldari, 3 damps for amarr/minmatar) On 100% of the time Player can fire/cloak/heal/revive/run and scan at the same tiem 30-90 meter sphere (up to 381,000 cubic meters) Provides no counter intel shared with squad
So which one is more powerful again?
NOTE* I have all amarrian suits fully maxed out, with fully maxxed dropsuit upgrades (aside from shields) and ALMOST every non-side-arm weapon to proficiency lvl 3. I play all roles as well...often changing up the roles based upon the battle.
Im not talking about the currently underpowered iteration of active scanners. Im talking about the ones we were referring to when you said perma scan. When you could run two focused active scanners on your slayer logi of choice, you got perma scan of everything, all the time. Your argument boils down to this-- You-X is greater than Y, and its unfair! I have anecdotal evidence completely based on my personal bias to back this up! Me-No Magnus. Y is greater than X. Here are some facts. You-No, thats not true. Z is greater than X because of these facts (insert rather rational deductions and/or facts here) Me-We weren't arguing about Z, Magnus.
#1) Pretty sure you are the same person as Adipem Nothi, pretty sure. Adipem claimed earlier that I had a back and forth with him/her during the 1.8 amarr scout debate. The only person who was there from that thread is you.
#2) Adipem Nothi has disappeared, you remain. The Adipem Nothi person would not leave this.
#3) It would make sense if one person was obsessed enough to shut down any talk about balancing their crutch that they would use multiple accounts/characters to stonewall a reasonable debate
All of that theory crafting and supposition aside, No to your whole response. I have proven that your arithmetic sucks earlier, also that you think 2 damps whould make a scout immune to all EWAR interplay while being able to conduct more of it itself. The only other history I have with you is of you defending the 1.8 scouts as balanced (lol) and of the amarr 1.8 bonus as also balanced... just goes to show your history on balancing opinions.
My simple proposition is that scouts are soo good at EWAR that they make the entire EWAR metagame exclusionary, basically go scout or go home. I proposed this idea as a way to make it so that other suits (namely assaults) can detect scouts who only put on 1 token damp with proto cloak ( which no non-scout suit can do passively).
Throughout the course of this thread, I have made certain other discoveries, like:
A) Large (3%+) module bonuses are completely broken. If you make a suit that has that large of a bonus to a module... either that module becomes overpowered on the bonused suit (like damps on gallente scout) or just completely useless on the rest of the suits (like the active scanners are without the gallogi).
B) Scouts are basically between 3-4 times more powerful than pre-nerf active scanners as far as detection goes. It is funny, tons of scouts complained about active scanners before, now they are silent. I wonder why?
C) There are a select few people in this thread that do not want balance, they only want Scout superiority in everything except HP, and even HP they are not willing to totally give up.
D) I am beginning to think my previous assertion is wrong, not because of the reason you state, but because EWAR really should be spread out more than it is. Whether that be through limiting each scout suit to 1 EWAR bonus and 1 non-ewar bonus or to make each class of suit (light/medium/heavy) best at one type of EWAR (as another poster mentioned), the current paradigm is very wrong.
Oh: and to address your z vs x vs y thing. Yes, current scouts are better/equal at NEARLY everything compared to the medium suits, and yes that is unfair. They should have to make sacrifices (whether that be hp for ewar or hitbox size increase or whatever). Unfortunately we are stuck with the systems currently deployed, so we have constraints on what can be done.
Fixing EWAR
|
Jebus McKing
lol Proto
781
|
Posted - 2014.10.15 11:13:00 -
[345] - Quote
Dear Magnus,
Nobody is denying that EWAR needs some changes.
But your proposal won't help anyone, because with your system even more suits would have to live with the terror of permascan.
With your system avoiding scans would become so hard that people would probably switch to plates instead and damps as a whole would be as useless to everyone as they are for mediums right now.
Contrary to your belief, not everyone who criticises your proposal just wants scout superiority.
The criticism is valid. Accept it. Rework your system.
If you don't like permascan then why do you want to expand it to even more suits?
If you cannot rely on 2x damps to make you avoid the disadvantage of being scanned, why would you use them instead of 2x plates that give you the advantage of 200+ HP no matter the circumstances?
Scans in general are a crutch for those too lazy to pay attention to their surroundings. Avoiding them has to become easier, for everyone.
lol Proto // @JebusMcKing
|
Magnus Amadeuss
Bragian Order Amarr Empire
1161
|
Posted - 2014.10.15 14:26:00 -
[346] - Quote
Jebus McKing wrote:Dear Magnus,
Nobody is denying that EWAR needs some changes.
But your proposal won't help anyone, because with your system even more suits would have to live with the terror of permascan.
With your system avoiding scans would become so hard that people would probably switch to plates instead and damps as a whole would be as useless to everyone as they are for mediums right now.
Contrary to your belief, not everyone who criticises your proposal just wants scout superiority.
The criticism is valid. Accept it. Rework your system.
If you don't like permascan then why do you want to expand it to even more suits?
If you cannot rely on 2x damps to make you avoid the disadvantage of being scanned, why would you use them instead of 2x plates that give you the advantage of 200+ HP no matter the circumstances?
Scans in general are a crutch for those too lazy to pay attention to their surroundings. Avoiding them has to become easier, for everyone. Because the ONLY valid counter to cloaks is scanning, that is it.
I have absolutely no problem with a 2x damp UNCLOAKED suit being tacnet invisible, it takes skill to move about in that suit undetected.
Scans are no more of a crutch than cloaks are.
Trust me I totally understand the usefulness of cloaks, being able to move from cover to cover with no/minimal detection is extremely useful in making scouts viable in non-CQC maps. Unfortunately the way cloaks are now, they are part of this EWAR system, and because of that the only VALID counter to them is precision.
There needs to be a counter though, just like how damps are a counter to passive/active scans. Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. On some of the maps with the really bright sandy color on bright days, cloaks are literally invisible when using the sand as a background. This allows a scout to use a frontal attack/approach on an assault suit, something that should be guaranteed death.
Honestly cloaks should not be entangled with dampeners, but because they are, this is what we are left with. With the current EWAR system of permascanning scouts who can cloak we are stuck with the tank equivalent of 1.8, and that is why scouts are hated so much.
Trust me, I know the tactics, I have used them myself. I know how cheap it is, and I know how I am robbing someone else of a fight or even a chance to fight back for very little investment and risk on my end. The only time i do the cloaky scout bit anymore is when the enemy has tons of them because it is BS play reminiscent of 1.7 tanks.
But I do understand how the original is flawed now. It doesn't solve scout permascan, it just lets more suits permascan. It is a fairer system than what is in play now, but still fundamentally flawed. Permascan needs to go. Scouts currently are at least 3-4 times more effective at permascan than pre-nerf scanners were, and that needs to be fixed. Cloaky scouts having no valid counter needs to be fixed as well, but these issues are not directly related, they are just stacked all on the same suit to make it OP.
Fixing EWAR
|
Jebus McKing
lol Proto
782
|
Posted - 2014.10.15 15:05:00 -
[347] - Quote
Magnus Amadeuss wrote:Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. I strongly disagree with this. I actually think that the way cloaks work is very clever (except for the EWAR part). They help scouts to cross open terrain where else they would be instantly killed by anyone while at the same time not making them completely invisible. You don't need any skills or modules to counter cloaks. The only thing you have to do is paying attention to your surroundings and cloaks will become way less effective.
Magnus Amadeuss wrote:Scans are no more of a crutch than cloaks are. Now here comes the interesting part.
I absolutely agree with you on that one. Cloaked scouts that still have the best scans are just too good.
But we have to find a way to make both less effective without buffing the other or completely destroying EWAR.
Adi's proposal from a few pages earlier was actually quite clever in this regard. (Based on an idea by Haerr) he proposed to take away the cloaks dampening bonus and instead giving it a NEGATIVE effect on scan precision. The result would be that cloaks would effectively be turning off the scouts scans while cloaked.
Together with the proposal to buff the profile of Assaults so that they can hide from non-precision specialized scouts more easily, I think this would create a nice interplay where overall we'd have less permascan. Permascan wouldn't be completely gone, and I am afraid we can't get rid of it without a complete EWAR rework, which is unfortunately out of the question at the moment.
Hiding from scans would be easier for everyone.
Cloaked scouts would have to use their eyes to find you, just as you'd still have to use yours to find them.
lol Proto // @JebusMcKing
|
Vesta Opalus
Kang Lo Holding
51
|
Posted - 2014.10.15 15:28:00 -
[348] - Quote
Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids.
Well theoretically scouts sacrifice hp/utility to get their scans. This isnt how the class is set up right now.
Right now you can be fully damped with good scans and decent hp with a weapon that can 1-2 shot people in the scout suit, this is the big imbalance.
You can have quad damage, invisibility, haste, and wall hack with some sacrifices, but maybe not all of them at once, which is what some scout frames can achieve now (lookin at you Gal scoots). Any one of these things is pretty overpowering, but the scout frames can get 2-4 of them pretty easily (varies by scout race). |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
|
Posted - 2014.10.15 17:01:00 -
[349] - Quote
Gavr1lo Pr1nc1p wrote:el OPERATOR wrote:Nerf scouts. All stats. All levels. *Reads post* *Reads Sig* *Chokes and dies laughing*
Works for me. Stay that way, unless it's not too late for me to include a fire.
Gavr1lo Pr1nc1p wrote: *Chokes on own bs and dies laughing in a fire*
Even better.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
|
Posted - 2014.10.15 17:10:00 -
[350] - Quote
And when the viewable area of the game is 360-¦ the "Just use your eyes" arguement for vision being a cloak-counter will be valid.
Nerf scouts. All slots. At all levels.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
Jebus McKing
lol Proto
782
|
Posted - 2014.10.15 17:16:00 -
[351] - Quote
el OPERATOR wrote:And when the viewable area of the game is 360-¦ the "Just use your eyes" arguement for vision being a cloak-counter will be valid.
Nerf scouts. All slots. At all levels. If a scout catches you form behind he doesn't even need a cloak.
Using your eyes will improve your gameplay. Using a brain even more so. Maybe you should try that?
lol Proto // @JebusMcKing
|
Magnus Amadeuss
Bragian Order Amarr Empire
1165
|
Posted - 2014.10.15 18:05:00 -
[352] - Quote
Jebus McKing wrote:Magnus Amadeuss wrote:Anyone who says "use your eyes" is being ignorant at best and dishonest at worst. I strongly disagree with this. I actually think that the way cloaks work is very clever (except for the EWAR part). They help scouts to cross open terrain where else they would be instantly killed by anyone while at the same time not making them completely invisible. You don't need any skills or modules to counter cloaks. The only thing you have to do is paying attention to your surroundings and cloaks will become way less effective. Magnus Amadeuss wrote:Scans are no more of a crutch than cloaks are. Now here comes the interesting part. I absolutely agree with you on that one. Cloaked scouts that still have the best scans are just too good. But we have to find a way to make both less effective without buffing the other or completely destroying EWAR. Adi's proposal from a few pages earlier was actually quite clever in this regard. (Based on an idea by Haerr) he proposed to take away the cloaks dampening bonus and instead giving it a NEGATIVE effect on scan precision. The result would be that cloaks would effectively be turning off the scouts scans while cloaked. Together with the proposal to buff the profile of Assaults so that they can hide from non-precision specialized scouts more easily, I think this would create a nice interplay where overall we'd have less permascan. Permascan wouldn't be completely gone, and I am afraid we can't get rid of it without a complete EWAR rework, which is unfortunately out of the question at the moment. Hiding from scans would be easier for everyone. Cloaked scouts would have to use their eyes to find you, just as you'd still have to use yours to find them.
As I said, the "invisibilty" of cloaks is highly situational. On Manus peak when it is bright out, they are mostly invisible on the terran, same with a few other spots on maps.I can point you to Judge's video where the cloaked scout IS invisibile. It is also highly dependant on your TV settings. If you have your TV set properly calibrated, scouts are near impossible to detect in many places. So should everyone turn the gamma to max in order to see cloaks? No, "use your eyes" is a disrespectful, insulting, and condescending reply of the neck-beard variety. If you can see scouts really clearly at all times, and you didn't adjust your display specifically to do so, then your display has SH*TTY picture quality and you need to calibrate it to 6500k and proper light balance. They should have a counter.
The problem is definitely multi-faceted.
One thing is scouts have the best permascan this game has ever seen, and it is way better than active scanners ever were. As a previous poster put it, scouts have way to many very powerful EWAR abilities all crammed together.
I do understand the reason for cloaks, they should allow you to cross open terrain in low HP suits without being insta-gibbed. They really shouldn't allow you to get within 15 meters of a target completely unseen though. That should require skill and smart re-positioning, not lol invisibility. They should have a counter.
You saw the figure before... ~ 400,000 cubic meters of always on permascan. That is such a crazy amount it is hard to believe it.
To put it into perspective, if a suit had permascan capabilities at a 10m range, it would only cover 418 cubic meters (close to 0.1% of scouts current ability), or in other terms, a little under double the blast radius of an assault mass driver.
Precision and range should be inversely proportional.
Fixing EWAR
|
mollerz
5562
|
Posted - 2014.10.15 18:35:00 -
[353] - Quote
I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
I'm seriously fukn serious
|
Magnus Amadeuss
Bragian Order Amarr Empire
1165
|
Posted - 2014.10.15 18:36:00 -
[354] - Quote
mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class.
Fixing EWAR
|
mollerz
5563
|
Posted - 2014.10.15 18:54:00 -
[355] - Quote
Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class.
That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance.
I'm seriously fukn serious
|
Magnus Amadeuss
Bragian Order Amarr Empire
1165
|
Posted - 2014.10.15 19:04:00 -
[356] - Quote
mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class. That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance. LOL, yeah right. I use scouts dummy, I have everything to do with a scout at proto. It is easy mode.
I actually enjoy using all of the suits, I like the different strategies between suit classes, scouts kinda crap all over that.
Fixing EWAR
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
387
|
Posted - 2014.10.15 19:25:00 -
[357] - Quote
Jebus McKing wrote:
If a scout catches you form behind he doesn't even need a cloak.
Then cloaks aren't neccessary for scouts to do their job? Well, not what I was going for but I'm sure the throngs of "RemoveCloaks" opinionated players are happy to hear that from you. LOL brainscrub.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
mollerz
5565
|
Posted - 2014.10.15 19:49:00 -
[358] - Quote
Magnus Amadeuss wrote:mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class. That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance. LOL, yeah right. I use scouts dummy, I have everything to do with a scout at proto. It is easy mode. I actually enjoy using all of the suits, I like the different strategies between suit classes, scouts kinda crap all over that.
Reported for ad hominem.
Also, I've run Minja scouts since day one.. with knives. Was a scout in closed beta- you know, when scouts were actually OP. But I've run a scout with the hardest weapon since it came out- so I've played with the real hard mode. Scouts are not easy mode like you think. You get wrecked by scouts because.. well, it's probably your tacts, bad squadmates, or too much dependancy on the tacnet.
Eyeballs are OP.
I'm seriously fukn serious
|
mollerz
5565
|
Posted - 2014.10.15 19:52:00 -
[359] - Quote
el OPERATOR wrote:Jebus McKing wrote:
If a scout catches you form behind he doesn't even need a cloak.
Then cloaks aren't neccessary for scouts to do their job? Well, not what I was going for but I'm sure the throngs of "RemoveCloaks" opinionated players are happy to hear that from you. LOL brainscrub. EDIT: Dang it, almost forgot- Nerf scouts. All stats. At all levels.
Cloaks are only good for minjas due to the active dampening they need to get under scans. It's horrible for knifing. I only use it on hack suits. My bread and butter is hunting heavies with knives so cloaks aren't very useful for that.
But let's face it, if a scout got within shotgun range and you didn't see the huge blue glow you weren't going to see it coming anyways.
I'm seriously fukn serious
|
Magnus Amadeuss
Bragian Order Amarr Empire
1167
|
Posted - 2014.10.15 20:01:00 -
[360] - Quote
mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:Magnus Amadeuss wrote:mollerz wrote:I have an idea! Let;s all go our seperate ways and play better games, shall we?
I mean, if we are going to lobby for the game to be easier for certain players, let's just make it T for teen, give heavies everything they want so they can all go fight other heavies with the 25 other heavies that still log in. w00t!
See ya guys in other better games for sure after that!
We already have that in this game, it is called the scout class. That is false. I mean, maybe you get killed by scouts a lot, and usually in times like those, it's time to self reflect and admit your strategies are not working. It's tough to take personal responsibility for losing/failing/etc. I think it would benefit your character to take the harder and higher road of personal resolve to change yourself, versus ruining a game that finally achieved a modicum of balance. LOL, yeah right. I use scouts dummy, I have everything to do with a scout at proto. It is easy mode. I actually enjoy using all of the suits, I like the different strategies between suit classes, scouts kinda crap all over that. Reported for ad hominem. Also, I've run Minja scouts since day one.. with knives. Was a scout in closed beta- you know, when scouts were actually OP. But I've run a scout with the hardest weapon since it came out- so I've played with the real hard mode. Scouts are not easy mode like you think. You get wrecked by scouts because.. well, it's probably your tacts, bad squadmates, or too much dependancy on the tacnet. Eyeballs are OP.
Are you also adipem? I have not seen anyone else throw that term around so incorrectly so often before... well except for him. That wasn't an ad hominem, I didn't attack your character rather than the argument. Now what you just did was a logical fallicy though, called "appeal to authority", also a trademark of adipem.
How do you know I didn't mean dummy in a playful manner ala 30 Rock?
Also you keep assuming I get "wrecked by scouts." They annoy me, and they absolutely are OP, and pretty much where all of the ex-tank scrubs went (you know, FotM chasers), but I wouldn't say "wrecked." What is this the 90s? I guess the fact that like 50% + of suits on the battlefield today being scouts is just a coincidence too eh?
Also thanks for avoiding any point I bring up, that really shows where your priorities are at.
Fixing EWAR
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 :: one page |
First page | Previous page | Next page | Last page |