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Thread Statistics | Show CCP posts - 28 post(s) |
Mia Romani
Nexus Marines
92
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Posted - 2014.05.14 09:13:00 -
[1] - Quote
CCP Z wrote:We are not talking to the same target audience (hardcore MMO players vs Online FPS Players). I have seen this general point of view expressed by several Dust 514 developers over the years, and honestly I am a little concerned by it.
While targeting people who play FPS games instead of people who play MMO games is an obvious choice for a FPS game, I am concerned that making a conscious decision to not target hardcore gamers could significantly impact the long-term longevity of the game.
In EVE, there are a very small number of extremely hardcore players (referred to as enablers and instigators by CCP Seagull) who generate an enormous amount of content for their relatively casual alliance members, and they are partially responsible for the continued success of EVE Online 11 years down the track.
Should content-creation tools be released for Legion, then you will need hardcore players to actually use them. Should some form of planetary conquest be released for Legion, then you will need hardcore players to rally the general player base into war. Even if they aren't the top priority, hardcore players should still be in your target demographic.
Interstellar Crossroads
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Mia Romani
Nexus Marines
103
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Posted - 2014.05.14 19:13:00 -
[2] - Quote
I think the 5-point skill system only works if each and every skill provides some sort of passive bonus like it does in EVE Online.
Without them, you're left with a bunch of "dead" skills, where buying a skill level that doesn't actually unlock an item just causes you to waste your SP. |
Mia Romani
Nexus Marines
106
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Posted - 2014.05.14 20:45:00 -
[3] - Quote
Kevall Longstride wrote:Maybe I'm being a little over sensitive here but I'm beginning to detect a very disturbing undercurrent of dismissing 'casual players' as not being worthy enough or too stupid to join our game. I hope I'm misreading that. I think that's a reaction from several players (myself included) perceiving an equally disturbing undercurrent of dismissing 'hardcore players' as not being valuable enough to include in the target demographic.
Personally, I'd like to see some time spent on finding ways to leverage the enthusiasm of 'hardcore' players into helping generate content for 'casual' players. Two birds, one stone. That sort of thing. |
Mia Romani
Nexus Marines
145
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Posted - 2014.05.16 07:54:00 -
[4] - Quote
Galadween Z wrote:Quote: Are you simply collapsing 5 level skills into single nodes? Are you taking a lot of small rewarding steps and replacing them with a few huge daunting steps? Am I going to have to grind for two weeks to get 25% PG from the Engineering node when I only need 5% more PG to make my fit work? We are basically creating 5 nodes level 1 instead of 1 node with 5 levels. It helps people understand and allow our trees to be more linear Ohhhh... That makes A LOT more sense! Thank you!
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Mia Romani
Nexus Marines
145
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Posted - 2014.05.16 08:47:00 -
[5] - Quote
CCP Z wrote:Quote: Are you simply collapsing 5 level skills into single nodes? Are you taking a lot of small rewarding steps and replacing them with a few huge daunting steps? Am I going to have to grind for two weeks to get 25% PG from the Engineering node when I only need 5% more PG to make my fit work? We are basically creating 5 nodes level 1 instead of 1 node with 5 levels. It helps people understand and allow our trees to be more linear Ohhh... That makes a lot more sense! Thank you!
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