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D legendary hero
Ultramarine Corp
1332
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Posted - 2014.01.22 03:31:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Espartoi
Zero-Day Attack Zero-Day
0
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Posted - 2014.01.22 03:39:00 -
[2] - Quote
Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
124
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Posted - 2014.01.22 03:40:00 -
[3] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion
The min scout at least needs 1 hp/s. Also, i think that minmitar scouts need a 5% speed increase, and all other scouts need a 3% increase. This would be nice to see on the medium frames as well, and perhaps the commando, to emphasize the speediness of the Minmitar. In return for this, all other races should get a 20 hp base bonus to their base hp type (for amarr, both)
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3451
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Posted - 2014.01.22 03:40:00 -
[4] - Quote
Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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knight of 6
SVER True Blood Public Disorder.
1195
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Posted - 2014.01.22 04:00:00 -
[5] - Quote
to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Reav Hannari
Red Rock Outriders
2706
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Posted - 2014.01.22 04:06:00 -
[6] - Quote
Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Ghosts Chance
Inf4m0us
850
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Posted - 2014.01.22 04:15:00 -
[7] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
the minmatar are damage tankers...
aka who needs health when you have this much dmg and speed :P
their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
754
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Posted - 2014.01.22 04:19:00 -
[8] - Quote
Only the assault has the 1 hp/s (excluding basic as its just the assault with no bonuses) Scout never had any reps Logi only got the same bonus as other logi's
Why assume every suit would have it when only 1/3 has it currently?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1679
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Posted - 2014.01.22 04:28:00 -
[9] - Quote
As it was stated before, Minmatar are traditionally active shield tankers, but can have a buffer of armor to allow for flexible fitting. This however does not change the fact that they are shield tankers normally.
Besides lets be honest, that 1HP/second is a token gift. It takes a Gallente Sentinel 8 minutes and 45 seconds repair its base armor with the passive bonus. Sentinels take so much damage and have so much HP that the 1hp/sec isn't going to be noticeable.
1.8 Sentinels
Damage Efficiency
Effective HP
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Roy Ventus
Foxhound Corporation General Tso's Alliance
944
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Posted - 2014.01.22 04:32:00 -
[10] - Quote
Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control.
THE MINMATAR ARE SPEED TANKERS.
(just wanted to continue the argument)
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
124
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Posted - 2014.01.22 04:36:00 -
[11] - Quote
Roy Ventus wrote:
THE MINMATAR WERE SPEED TANKERS. (and then came aim assist)
Sorry, I noticed a grammatical error in your post and had to correct it
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
754
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Posted - 2014.01.22 04:46:00 -
[12] - Quote
Pokey Dravon wrote:As it was stated before, Minmatar are traditionally active shield tankers, but can have a buffer of armor to allow for flexible fitting. This however does not change the fact that they are shield tankers normally.
Besides lets be honest, that 1HP/second is a token gift. It takes a Gallente Sentinel 8 minutes and 45 seconds repair its base armor with the passive bonus. Sentinels take so much damage and have so much HP that the 1hp/sec isn't going to be noticeable. Actually I see the 1hp/s on my assault as something intended to be added to. Even when you have no base skills and a base armour of 135 it would take over a minute to repair when heavily damaged. Tanking armour and relying on the 1hp/s is just silly and totally not sustainable. By adding a decent armour rep mod and using the base rep to augment it really helps the assault with its role as a hit and run suit. Its sometimes scary seeing how quickly I can re-engage after each combat when I fit my suit like this.
When you look at the Min sentinel its about deployment of firepower - your emphasis should be on getting the heavy weapon to where its most effective. Therefore passive reps are not a priority for it, mobility and weapon power are.
Like all commandos they are not designed for front line work, their weapon support.
Looking at the scout's new role as a hacker - again your emphasis should be on avoiding open combat, taking unmanned points and assassinating lone targets. Again no need for reps.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Daddrobit
PFB Pink Fluffy Bunnies
465
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Posted - 2014.01.22 04:59:00 -
[13] - Quote
I always assumed CCP was just trying to be nice to the assault suit. At proto level you still only have 2 slots to use. Use one of 'em for a repper and you've eliminated half of your low slots. If it does get removed it will be a sad day in daddrobit-ville.
I personally liked being able to use it for my sniper fits. Plenty of high slots for damage mods and a little shield tank, and then 2 lows for armor tank in case I'm shot and need to retreat for a while while letting some of my armor come back.
It's also ok for swarm launchers with the same basic jist.
And it's a decent shotgun suit.
But it's definitely not a frontline assault fit.
**EDIT**
Does anyone have a link to the official stats of the 1.8 assault and logi suits? |
Reav Hannari
Red Rock Outriders
2709
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Posted - 2014.01.22 05:04:00 -
[14] - Quote
I think the real question is why doesn't the Minmatar Logistics specialize in shield transfer?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3455
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Posted - 2014.01.22 05:16:00 -
[15] - Quote
Daddrobit wrote:
But it's definitely not a frontline assault fit.
And this is the issue. I know that lore wise the Minmatar Assault is just a **** Logi,
Quote:Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nations indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit...
I think CCP took this ***** too far.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Aria Gomes
Death by Disassociation Legacy Rising
266
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Posted - 2014.01.22 05:19:00 -
[16] - Quote
Meh I like 1 hp rep on my Min Assault. Couple that with a reactive or repair module and it's perfect. Plus Min scouts have such little armor te 1 hp is not really worth it. I'd rather a basic reactive on my fit since no penalty and I get a little extra something something. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1683
|
Posted - 2014.01.22 05:20:00 -
[17] - Quote
Broonfondle Majikthies wrote:Pokey Dravon wrote:As it was stated before, Minmatar are traditionally active shield tankers, but can have a buffer of armor to allow for flexible fitting. This however does not change the fact that they are shield tankers normally.
Besides lets be honest, that 1HP/second is a token gift. It takes a Gallente Sentinel 8 minutes and 45 seconds repair its base armor with the passive bonus. Sentinels take so much damage and have so much HP that the 1hp/sec isn't going to be noticeable. Actually I see the 1hp/s on my assault as something intended to be added to.
I would be very surprised of the Gallente and Amarr medium suits did not have some form of armor repair built into the suit. And you are right, for a medium frame 1hp/second is actually quite good since your base armor is quite a bit lower, and you have the ability to duck and cover far better than a heavy who just has to take it.
I think the armor repair for Light and medium frames will be brilliant, and the bonus for Heavies is more as a token gift than a feature.
1.8 Sentinels
Damage Efficiency
Effective HP
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Joel II X
Dah Gods O Bacon
633
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Posted - 2014.01.22 05:53:00 -
[18] - Quote
It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
945
|
Posted - 2014.01.22 06:52:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Roy Ventus wrote:
THE MINMATAR WERE SPEED TANKERS. (and then came aim assist)
Sorry, I noticed a grammatical error in your post and had to correct it
Aim Assist-Smaim-Massist.
Still the fastest . I actually hope that in the future we still allow for an aim assist that let players compete on the same level as the better guys...Not better than but near the same level. I'd prefer dying more than killing all of the time and feeling bad about all those I slaughter(I'm a good guy merc >.>...).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3457
|
Posted - 2014.01.22 07:03:00 -
[20] - Quote
Joel II X wrote:It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente. Active Scanners negate glass cannon suits.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Jack McReady
DUST University Ivy League
1073
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Posted - 2014.01.22 07:26:00 -
[21] - Quote
knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking. that is your opinion and it is wrong beside that, hit and run for recovery is pretty much minmatars domain which is why the repair bonus actually belongs to minmatar. minmatar also are jack of all trades, they use shield, amor and speed equally. they use different weapon types equally.
also the bonus should not be on the gallente suits, cause their stats are already that great (atleast compare to minmatar suits). compare a full tank fit minmatar sentinel with a 1 kincat+rest full tank gallente sentinel. do the math, realize something? oh well, I might aswell save your time and tell you my point: the gallente sentinel with that fit sprints as fast as the minmatar sentinel and still has more EHP. I have double checked it and this is unfortunately true for all gallente suits, they have with 1 kincat about the same mobility plus still more EHP than minmatar equivalents. minmatar suits get 7% more speed for a loss of 15% in EHP, imho that is not a great tradeoff.
in short: minmatar suits are overall lacking something, either give them a repair bonus too, after all hit and run+recover is minmatars domain, or increase the speed advantage significantly. |
Lynn Beck
Granite Mercenary Division Top Men.
564
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Posted - 2014.01.22 08:01:00 -
[22] - Quote
People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
264
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Posted - 2014.01.22 08:23:00 -
[23] - Quote
Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Iron Wolf Saber
Den of Swords
12473
|
Posted - 2014.01.22 08:27:00 -
[24] - Quote
Minmatar are technically shield or damage tankers.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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D legendary hero
Ultramarine Corp
1333
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Posted - 2014.01.22 16:31:00 -
[25] - Quote
Jack McReady wrote:knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking. that is your opinion and it is wrong beside that, hit and run for recovery is pretty much minmatars domain which is why the repair bonus actually belongs to minmatar. minmatar also are jack of all trades, they use shield, amor and speed equally. they use different weapon types equally. also the bonus should not be on the gallente suits, cause their stats are already that great (atleast compare to minmatar suits). compare a full tank fit minmatar sentinel with a 1 kincat+rest full tank gallente sentinel. do the math, realize something? oh well, I might aswell save your time and tell you my point: the gallente sentinel with that fit sprints as fast as the minmatar sentinel and still has more EHP. I have double checked it and this is unfortunately true for all gallente suits, they have with 1 kincat about the same mobility plus still more EHP than minmatar equivalents. minmatar suits get 7% more speed for a loss of 15% in EHP, imho that is not a great tradeoff. in short: minmatar suits are overall lacking something, either give them a repair bonus too, after all hit and run+recover is minmatars domain, or increase the speed advantage significantly.
This is correct. Low ehp with only a marginal speed increase needs innate passive reps and higher shield recharge.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1333
|
Posted - 2014.01.22 16:31:00 -
[26] - Quote
Iron Wolf Saber wrote:Minmatar are technically shield or damage tankers.
This is incorrect. Caldari are shield tankers. minmatar stack damage mods, but that doesn't make much a difference if you die instantly
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1333
|
Posted - 2014.01.22 16:33:00 -
[27] - Quote
Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone?
don't forget the HMG... nerfed to oblivoin and still lack luster. I think CCP is racist....
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1333
|
Posted - 2014.01.22 16:34:00 -
[28] - Quote
Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer
Why did CCP create a race that they hate? seriously....
CCP should have just told everyone who their favorite races were and then everyone would have just put SP in those races (cough cough caldari)
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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Lynn Beck
Granite Mercenary Division Top Men.
574
|
Posted - 2014.01.22 18:25:00 -
[29] - Quote
D legendary hero wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? don't forget the HMG... nerfed to oblivoin and still lack luster. I think CCP is racist.... Oh yes, the fabled HMG. I do believe that's the one thing they cared about, seeing as they actually cared to fix it.
Also, scary to know they have this happen in EVE too.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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True Adamance
Kameira Lodge Amarr Empire
6074
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Posted - 2014.01.22 18:43:00 -
[30] - Quote
Gavr1lo Pr1nc1p wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion The min scout at least needs 1 hp/s. Also, i think that minmitar scouts need a 5% speed increase, and all other scouts need a 3% increase. This would be nice to see on the medium frames as well, and perhaps the commando, to emphasize the speediness of the Minmitar. In return for this, all other races should get a 20 hp base bonus to their base hp type (for amarr, both)
Yeah Min Scouts need so much more than they already have don't they?
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Princess Abi-Hime
Pradox XVI Proficiency V.
1240
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Posted - 2014.01.22 18:47:00 -
[31] - Quote
DeadlyAztec11 wrote:Joel II X wrote:It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente. Active Scanners negate glass cannon suits. Yep, and it's not as though the Minassault can really fit decent dampeners without a huge sacrifice.
The Metalhead Mercenary
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True Adamance
Kameira Lodge Amarr Empire
6077
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Posted - 2014.01.22 19:02:00 -
[32] - Quote
Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer
Don't you two start bitching. Until you've been on the other end of a Thrasher fleet with a couple of neuting ships with their ludicrously good Alpha you aint got nothing to complain about.
And everyone bloody well like the Minmatar. They are boring ass freedom junkie faction that everyone picks cuz "FREEEDOM".
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2196
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Posted - 2014.01.22 19:17:00 -
[33] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
I always thought is was a Light Hybrid with emphasis on shields.
They do need better regen though. Caldari should be the Huge Shield tank with decent regen. Minmatar should have a smaller shield tank, with a decent amount of armor and better regen.
Think of it like this.
Cal Assault: 630 shields, 180 armor. Great shield recharge times, decent shield regen times.
Min Assault: 420 shields, 250 armor. Decent shield recharge times, Great Shield recharge times.
In short, the Min Assault would be less tanky, but have more speed and better recharge. They can run from combat, so they don't need a good recharge time, but they need to get back in the fight, so they have a good regen.
Cal assault has a huge tank, is slower, but has great recharge times. This lets them have a better, constant regen over the burst style gameplay that a Minmatar Assault runs.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Skihids
Bullet Cluster Legacy Rising
2736
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Posted - 2014.01.22 19:27:00 -
[34] - Quote
In a way I'm happy for it because it makes it easier for me to dump Minmitar Logi and not look back.
Hacking bonus: Gone Self repair: Gone All deployable equipment: Nerfed Repair tool rewards: Nerfed* Low eHP suit encouraged to run frontline medic in the heat of battle: Stupid
*Faster reps = fewer repair cycles = fewer WPs earned
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1474
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Posted - 2014.01.22 19:29:00 -
[35] - Quote
If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
I support SP rollover.
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First Prophet
Minmatar Republic
1436
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Posted - 2014.01.22 19:36:00 -
[36] - Quote
True Adamance wrote:Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer Don't you two start bitching. Until you've been on the other end of a Thrasher fleet with a couple of neuting ships with their ludicrously good Alpha you aint got nothing to complain about. And everyone bloody well like the Minmatar. They are boring ass freedom junkie faction that everyone picks cuz "FREEEDOM". Stop complaining about popularity.
It's your own fault you have bad tastes.
Users found this review helpful.
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D legendary hero
Ultramarine Corp
1339
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Posted - 2014.01.22 19:49:00 -
[37] - Quote
Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
precisely.
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1339
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Posted - 2014.01.22 19:50:00 -
[38] - Quote
Skihids wrote:In a way I'm happy for it because it makes it easier for me to dump Minmitar Logi and not look back.
Hacking bonus: Gone Self repair: Gone All deployable equipment: Nerfed Repair tool rewards: Nerfed* Low eHP suit encouraged to run frontline medic in the heat of battle: Stupid
*Faster reps = fewer repair cycles = fewer WPs earned
basically CCP is racist....lolol they commited genecide against the minmatar
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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D legendary hero
Ultramarine Corp
1339
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Posted - 2014.01.22 19:56:00 -
[39] - Quote
Princess Abi-Hime wrote:DeadlyAztec11 wrote:Joel II X wrote:It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente. Active Scanners negate glass cannon suits. Yep, and it's not as though the Minassault can really fit decent dampeners without a huge sacrifice.
even without considering the strong punch, glass jaw approach... Everyone else can tank harder and still equip minmatar tech.
Amarr have the over-heat damage and other factors that make running amar with lazer weapon work well. Minmatar weapons dnt have anything like that. So i can be a decked out galente assault or caldari assault and run minmatar guns and be strong and have perfect tankage.
so in essences galente and caldari do better than minmatar with their own weapons. caldari and galente have marginally slower speed, 25-40% more ehp and can carry minmatar tech without consequence. why go minmatar...
Sou o Defendeiro dos derrubadosPronto saberá justiça
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D legendary hero
Ultramarine Corp
1339
|
Posted - 2014.01.22 19:58:00 -
[40] - Quote
run speed doesn't mean that much when everyone else can keep up to you and still line up their shots.
Sou o Defendeiro dos derrubadosPronto saberá justiça
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True Adamance
Kameira Lodge Amarr Empire
6084
|
Posted - 2014.01.22 20:00:00 -
[41] - Quote
First Prophet wrote:True Adamance wrote:Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer Don't you two start bitching. Until you've been on the other end of a Thrasher fleet with a couple of neuting ships with their ludicrously good Alpha you aint got nothing to complain about. And everyone bloody well like the Minmatar. They are boring ass freedom junkie faction that everyone picks cuz "FREEEDOM". Stop complaining about popularity. It's your own fault you have bad tastes.
Fashion, slaves, Gold?
The Amarr have the best tastes. We bring the Swag toi Dust 514
#AmarrSwagDUST514
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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First Prophet
Minmatar Republic
1438
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Posted - 2014.01.22 20:38:00 -
[42] - Quote
lolGold. Your obsession with that gaudy metal is on par with bad rappers. Have fun with your gold grills and listening to 2Chainz.
We minmatar are naturally chic.
Users found this review helpful.
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D legendary hero
Ultramarine Corp
1346
|
Posted - 2014.01.23 00:41:00 -
[43] - Quote
basically what do minmatar suits have that other suits can't easily make up for with still more EHP?
Sou o Defendeiro dos derrubadosPronto saberá justiça
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D legendary hero
Ultramarine Corp
1354
|
Posted - 2014.01.25 23:52:00 -
[44] - Quote
bump
Sou o Defendeiro dos derrubadosPronto saberá justiça
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OverIord Ulath
Kang Lo Directorate Gallente Federation
0
|
Posted - 2014.01.26 00:05:00 -
[45] - Quote
Change the assault suit bonus to PG/CPU reduction to light weapons and sidearms so that it parallells the logi's equipment bonus, then give the Minmatar the RoF bonus instead of the damage mod bonus. Boom. Minmatar assault is the DPS glass cannon that it needs to be without any further nerfs than it's already recieved. Sans the 1hp/sec removal. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
244
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Posted - 2014.01.26 00:46:00 -
[46] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion The min scout at least needs 1 hp/s. Also, i think that minmitar scouts need a 5% speed increase, and all other scouts need a 3% increase. This would be nice to see on the medium frames as well, and perhaps the commando, to emphasize the speediness of the Minmitar. In return for this, all other races should get a 20 hp base bonus to their base hp type (for amarr, both) Yeah Min Scouts need so much more than they already have don't they?
Cant tell if sarcasm or just ignorance...
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
244
|
Posted - 2014.01.26 00:49:00 -
[47] - Quote
D legendary hero wrote:basically what do minmatar suits have that other suits can't easily make up for with still more EHP?
They can hack faster which is better than having more stamina, better scan range, lower profile, or better scan precision, because think about what would happen if all the people who run minmitar suits used an ungimped suitGǪthey would be invincible because of how good they have gotten.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Sgt Kirk
Fatal Absolution Covert Intervention
4124
|
Posted - 2014.01.26 00:50:00 -
[48] - Quote
Dirty Console Peasant |
D legendary hero
Ultramarine Corp
1355
|
Posted - 2014.01.26 02:19:00 -
[49] - Quote
Gavr1lo Pr1nc1p wrote:D legendary hero wrote:basically what do minmatar suits have that other suits can't easily make up for with still more EHP? They can hack faster which is better than having more stamina, better scan range, lower profile, or better scan precision, because think about what would happen if all the people who run minmitar suits used an ungimped suitGǪthey would be invincible because of how good they have gotten.
sorry... it doesnt matter how fast I can hack if someone insta kills me and hacks it back anyway...
Sou o Defendeiro dos derrubadosPronto saberá justiça
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Fire of Prometheus
Alpha Response Command
3166
|
Posted - 2014.01.26 02:22:00 -
[50] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy. Actually regynum does pretty well with the minmatar assault
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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D legendary hero
Ultramarine Corp
1355
|
Posted - 2014.01.26 02:30:00 -
[51] - Quote
seriously. Think about this. Every other suit has something they are extremely good at except minamatar.
how so?
A galente can't out shield tank a caldari. But, both caldari and galente can both out speed tank a minmatar. I mean having speed is nice but low EHP doesn't really make up for it.... Running fast and being able to inately recover is different because you can escape combat and recover. This is HIT and RUN minmatar tactics.
but low ehp and easily surpassable stats is just broken. Also, consider this....
minmatar are supposed to be the most versitile race. So, what minmatar are supposed to be more modular than other dropsuits? I wish. Every dropsuit is customizible. So, pretty much every dropsuit is versitile. Its not like minmatar have more slots than the other suits and more CPU/PG. ie at proto have the maximum number of slots available (5 high, 5low, etc). so saying, "minmatar are versitile" while giving everyone else more or less the same customizability is ludacris. Essentially minmatar are just cheaper, marginally faster, but horrible weaker versions of other REAL suits.
minmatat suits should just plain have higher base ehp and the inate armor rep on each suit, logi included. Their base EHP should be lower by the same amount that their speed is higher than the other suit. I would say 5%-10% less.
Sou o Defendeiro dos derrubadosPronto saberá justiça
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D legendary hero
Ultramarine Corp
1355
|
Posted - 2014.01.26 02:34:00 -
[52] - Quote
Ghost Kaisar wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. I always thought is was a Light Hybrid with emphasis on shields. They do need better regen though. Caldari should be the Huge Shield tank with decent regen. Minmatar should have a smaller shield tank, with a decent amount of armor and better regen. Think of it like this. Cal Assault: 630 shields, 180 armor. Great shield recharge times, decent shield regen times. Min Assault: 420 shields, 250 armor. Decent shield recharge times, Great Shield recharge times. In short, the Min Assault would be less tanky, but have more speed and better recharge. They can run from combat, so they don't need a good recharge time, but they need to get back in the fight, so they have a good regen. Cal assault has a huge tank, is slower, but has great recharge times. This lets them have a better, constant regen over the burst style gameplay that a Minmatar Assault runs.
exactly. If the minmatar have the same relationshp to caldari as galente to amarr things would be balanced.
Galente have less armor tank than Amarr (in eve) but they repair armor faster and continuously.
Minmatar should have less shield than Caldari but recharge their shields faster and continously (or whatever is equivalent).
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D legendary hero
Ultramarine Corp
1355
|
Posted - 2014.01.26 02:35:00 -
[53] - Quote
knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking.
to be fair amar shouldn't have shields at all because in EVE they just armor tank.
Sou o Defendeiro dos derrubadosPronto saberá justiça
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2321
|
Posted - 2014.01.26 06:55:00 -
[54] - Quote
D legendary hero wrote:Ghost Kaisar wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. I always thought is was a Light Hybrid with emphasis on shields. They do need better regen though. Caldari should be the Huge Shield tank with decent regen. Minmatar should have a smaller shield tank, with a decent amount of armor and better regen. Think of it like this. Cal Assault: 630 shields, 180 armor. Great shield recharge times, decent shield regen times. Min Assault: 420 shields, 250 armor. Decent shield recharge times, Great Shield recharge times. In short, the Min Assault would be less tanky, but have more speed and better recharge. They can run from combat, so they don't need a good recharge time, but they need to get back in the fight, so they have a good regen. Cal assault has a huge tank, is slower, but has great recharge times. This lets them have a better, constant regen over the burst style gameplay that a Minmatar Assault runs. exactly. If the minmatar have the same relationshp to caldari as galente to amarr things would be balanced. Galente have less armor tank than Amarr (in eve) but they repair armor faster and continuously. Minmatar should have less shield than Caldari but recharge their shields faster and continously (or whatever is equivalent).
Good to know you agree!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1135
|
Posted - 2014.01.26 07:32:00 -
[55] - Quote
Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it? Fix the laser by giving it a lot more range 130 to 160m, better optimal, less dropoff and give the suit some bonus like extra laser damage per level??
There now it has a reason to exist by being a long range laser assasin/scout.
Can you hear the screams of Amarr RP folks??:
You, you, YOU HERETIC!!!!! A laser, a LASER!! for those minmatar FILTH!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1480
|
Posted - 2014.01.26 07:36:00 -
[56] - Quote
Tech Ohm Eaven wrote:Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it? Fix the laser by giving it a lot more range 130 to 160m, better optimal, less dropoff and give the suit some bonus like extra laser damage per level?? There now it has a reason to exist by being a long range laser assasin/scout. Can you hear the screams of Amarr RP folks??: You, you, YOU HERETIC!!!!! A laser, a LASER!! for those minmatar FILTH!!! Normally i wouldn't dirty myself with Ammar gear, but when you put it that way.....
I support SP rollover.
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D legendary hero
Ultramarine Corp
1360
|
Posted - 2014.01.26 12:19:00 -
[57] - Quote
bumpo
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Mordecai Sanguine
What The French
339
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Posted - 2014.01.26 12:49:00 -
[58] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion
I REALLY hope this a DAMN JOKE. You complain about speed while it's the BASE of strafing which is the main factor in duel WHILE Amarr got ******* useless Stamina ? You have the most slots making you impossible to know how to fight you. You can fit everything at everytime.
The OP weapons are almost all Minmatarr : Everybody have balaced armor/shield factor and minmatarr have -5% of penality on shield and 10% bonus on armor What da hell ? Your proto takes 8PG at proto level WHAT ????? Our STD takes 6/7/11PG.
SMG => Best than 1/2 of primary weapons CR : Instant kill everything at every Range. HMG since hit detection : Instant kill. Mass Driver : Was OP during some months. Locus : ****** up the game and end with Spam grenade. Remote : Can OS every suit WHILE invisible. Repair Tool : Got buffed every ******* time.
Now learn to play. If you stack armor plates on a speed suit you're stupid. Not CCP fault.
You lose you're base regen because you had NOTHING to do with it. You're not a ******* tank. Play with dampener. Play with hack modules. Play with biotic. And stop complainnig. All of your racial Bonus are twice better than the others races. While Amarr bonus always sucks.
The CCP guy who balance this game is TOTALLY for Minmatarr. Open your ******* eyes. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2324
|
Posted - 2014.01.26 15:55:00 -
[59] - Quote
Mordecai Sanguine wrote: -snip-
Wow. I don't think I have ever seen a post so full of inaccuracies.
Lets start from the beginning.
Base Strafe has been the same on all suits since ~1.4
We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault)
"You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid.
OP weapons:
SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way.
CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods.
HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day.
Mass Driver: Almost useless right now. Almost
Locus: You can use that crap too.
Remote: You're complaining about remotes? Holy hell you're butthurt.
Repair Tool: And now you're complaining about rep tools? DEAR GOD.
About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility.
"Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS.
"Stop Complaining" What was this entire post about? Hypocritical no?
"Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day.
"Amarr Bonus always sucks" See above.
"Open your [CENSORED] eyes"
Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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D legendary hero
Ultramarine Corp
1361
|
Posted - 2014.01.27 00:17:00 -
[60] - Quote
Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this.
This such a perfect counter to his argument there is almost nothing left to add. Save that a basical scrambler on an Amar assault can still out DPS a heavy suit with an HMG.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Monkey MAC
Lost Millennium
1674
|
Posted - 2014.01.27 00:35:00 -
[61] - Quote
Because Suits are getting overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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D legendary hero
Ultramarine Corp
1361
|
Posted - 2014.01.27 00:43:00 -
[62] - Quote
Monkey MAC wrote:Because Suits are getting overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength.
Well I certainly hope you are right. Do you have a link to this?
I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Monkey MAC
Lost Millennium
1674
|
Posted - 2014.01.27 00:52:00 -
[63] - Quote
D legendary hero wrote:Monkey MAC wrote:Because Suits aresuitsing overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength. Well I certainly hope you are right. Do you have a link to this? I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link.
Unfortunately its mostly speculation, but based on scouts C= 4H 2L = 6T G= 2H 4L = 6T A= 2H 4L = 6T M= 3H 3L = 6T
and Commando C= 3H 1L = 4T G= 1H 3L = 4T A= 1H 3L = 4T M = 2H 2L = 4T
it would be logical to predict as similar change to medium suits, the only exception is the sentinel,
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
D legendary hero
Ultramarine Corp
1361
|
Posted - 2014.01.27 01:48:00 -
[64] - Quote
Monkey MAC wrote:D legendary hero wrote:Monkey MAC wrote:Because Suits aresuitsing overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength. Well I certainly hope you are right. Do you have a link to this? I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link. Unfortunately its mostly speculation, but based on scouts C= 4H 2L = 6T G= 2H 4L = 6T A= 2H 4L = 6T M= 3H 3L = 6T and Commando C= 3H 1L = 4T G= 1H 3L = 4T A= 1H 3L = 4T M = 2H 2L = 4T it would be logical to predict as similar change to medium suits, the only exception is the sentinel,
Still i dnt understand why minmatar stats are so much lower than others and we still haqve the same number of slots...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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KING CHECKMATE
Ametat Security Amarr Empire
4045
|
Posted - 2014.01.27 01:51:00 -
[65] - Quote
Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass.
MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses...
GIVE ME A RESPEC CCP.
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BLUNT SMKR
Ahrendee Mercenaries EoN.
9
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Posted - 2014.01.27 01:52:00 -
[66] - Quote
As someone that runs mainly only min assault ( in PC matchs too) i gotta say the 1+ hp is useless i just run a compact nano for armor reps. The only problem i got with the min assault is i cant fit **** on it. The new combat rifle helpd with that a little bit though. n i dont shield tank either my min is pretty balanced with armor n shields ( proto suit 400shields n 400armor). its all about the strafe speed n the damage mods n if min get that damage boost to damage mods damn that thing going to be OP lol.
also that would really suk if they lowerd H-L slots to 3-3 just doesnt give u much options i think but watever i'll adapt |
KING CHECKMATE
Ametat Security Amarr Empire
4045
|
Posted - 2014.01.27 01:53:00 -
[67] - Quote
MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
GIVE ME A RESPEC CCP.
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xSir Campsalotx
G0DS AM0NG MEN
84
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Posted - 2014.01.27 02:32:00 -
[68] - Quote
Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. |
D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 03:23:00 -
[69] - Quote
KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses...
One word: scrambler
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 03:27:00 -
[70] - Quote
BLUNT SMKR wrote:As someone that runs mainly only min assault ( in PC matchs too) i gotta say the 1+ hp is useless i just run a compact nano for armor reps. The only problem i got with the min assault is i cant fit **** on it. The new combat rifle helpd with that a little bit though. n i dont shield tank either my min is pretty balanced with armor n shields ( proto suit 400shields n 400armor). its all about the strafe speed n the damage mods n if min get that damage boost to damage mods damn that thing going to be OP lol.
also that would really suk if they lowerd H-L slots to 3-3 just doesnt give u much options i think but watever i'll adapt
edit: actually the 3H 3L would be pretty nice the more i think bout it especially if we get the damage buff cause instead of having 5 slots wich i put 2-3 damage mods n rest shield mods. i would be getting a passive damage mod n would really only need to put 1 damage mod to be at were i'm at now with the 5 slots n plus i'll have n extra slot on the other side wich i would put a pg or cpu mod (depending wich i need). so i would be running pretty close to the same setup i got now just with some extra pg or cpu. but that also depends on how the base stats look after 1.8
This is a pretty balanced veiw point. I appreciate your contributtion. I didn't know they were adding the slot layout thing here until someone mentioned it. Still that 1hp/sec does add up. in 60sec thats 60 armor repaired. And since shields come back pretty easy it really gives minmatar the hit and run style....
TBH I wish minmatar had faster shield recharge lower stats should mean higher repairablility
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D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:31:00 -
[71] - Quote
KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE.
Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields.
So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
got it?
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xSir Campsalotx
G0DS AM0NG MEN
86
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Posted - 2014.01.27 03:33:00 -
[72] - Quote
+1 for D legendary and logic no point for further arguments |
D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:34:00 -
[73] - Quote
xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective.
^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits.
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Espartoi
Zero-Day Attack Zero-Day
28
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Posted - 2014.01.27 03:41:00 -
[74] - Quote
D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits.
For me Minmatar's suit is an idea not complete worked compared to others suits it always lose.
cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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KING CHECKMATE
Ametat Security Amarr Empire
4067
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Posted - 2014.01.27 03:43:00 -
[75] - Quote
D legendary hero wrote:KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses... One word: scrambler
Two words: OVERHEAT MECHANIC
Plus,you guys have combat rifles....which at standard level hit harder than a PROTO SCR rifle per R1 Button press...Plus its fitting requirements are a joke...i dont believe i even have to TRY to convince people how good matari equipment is.....
GIVE ME A RESPEC CCP.
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Komodo Jones
Chaotik Serenity
371
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Posted - 2014.01.27 03:45:00 -
[76] - Quote
I didn't even know mini-suits had armor rep, I know the starter fit had some just because there were no low slots for armor repair mods but i didn't know it went beyond that at all.
This is a signature.
You're now reading it.
You may now reply to my post.
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D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:56:00 -
[77] - Quote
KING CHECKMATE wrote:D legendary hero wrote:KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses... One word: scrambler Two words: OVERHEAT MECHANICPlus,you guys have combat rifles....which at standard level hit harder than a PROTO SCR rifle per R1 Button press...Plus its fitting requirements are a joke...i dont believe i even have to TRY to convince people how good matari equipment is.....
You must admit my friend... that when you specc into amarr scrambler and lazer tech become godly. Scrambler rifles are just as good if not better than minmatar tech. But scrambler tech isnt meant for close range so, trying to out gun a minmatar in close range with a scr and expecting to win is a bit much. Still the Scr is great in CQC too.
technically since the Scr doesnt over sample your dps can sky rocket before the overheat kicks in.
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BLUNT SMKR
Ahrendee Mercenaries EoN.
11
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Posted - 2014.01.27 03:58:00 -
[78] - Quote
Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void.
i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover. |
D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 04:00:00 -
[79] - Quote
BLUNT SMKR wrote:Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void. i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover.
but the movement speeds are approximately the same. And if oyu have any sort of armr plate on your minmatar suit you essentially become a slowed down caldari/genelte with little shields and no armor
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Scout Registry
Nos Nothi
1045
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Posted - 2014.01.27 04:04:00 -
[80] - Quote
Nova Knives |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
285
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Posted - 2014.01.27 04:08:00 -
[81] - Quote
The best way to buff minmitar is to give them 5% higher sprint/strafe/movement speed than what they have, lower pg cost on shield extenders and other shield related modules as those are the minmitar lifeblood, and the minmitar have way to low pg to effectively run anything. And, in addition to this, add a larger stacking penalty on kincats so other suits cant be better than minmitar in EVERY SINGLE WAY IF THEY JUST PUT ON A BASIC KINCAT
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Kharga Lum
Arcana Imperii Ltd. Northern Army.
259
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Posted - 2014.01.27 04:18:00 -
[82] - Quote
Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control.
The T2 minimatar ships are often better shield tankers then the Caldari because of their Shield booster bonus or perfect passive resistance bonus. |
BLUNT SMKR
Ahrendee Mercenaries EoN.
11
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Posted - 2014.01.27 04:28:00 -
[83] - Quote
D legendary hero wrote:BLUNT SMKR wrote:Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void. i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover. but the movement speeds are approximately the same. And if oyu have any sort of armr plate on your minmatar suit you essentially become a slowed down caldari/genelte with little shields and no armor
min assault has 5.3 m/s cal n gal have 5.0 m/s amar has 4.8 m/s
n that .30 makes a def to me when it comes to strafing. the only suit i think that is on par with the min is maybe cal cause they mainly use shield mods but people probably still stack armor on them to get the most total hp. with the min assault only having 2 low slots u really cant stack alot of plates i got 2 adv plates on mine n i'm still at 4.99 m/s that more then a stock amar suit add on a few plates n its dwn to 4.5 n the gal would be even worse. but i guess it might just be me but i feel like there is a def |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2340
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Posted - 2014.01.27 04:55:00 -
[84] - Quote
D legendary hero wrote:Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this. This such a perfect counter to his argument there is almost nothing left to add. Save that a basical scrambler on an Amar assault can still out DPS a heavy suit with an HMG.
I do try to be thorough
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:05:00 -
[85] - Quote
Kharga Lum wrote:Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control. The T2 minimatar ships are often better shield tankers then the Caldari because of their Shield booster bonus or perfect passive resistance bonus.
Minmatar have passive resistance in EVE? Please tell me more.
I beleive following the EVE models for the dropsuits can help attain balance.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:11:00 -
[86] - Quote
[quote=BLUNT SMKR]Quote: min assault has 5.3 m/s cal n gal have 5.0 m/s amar has 4.8 m/s
n that .30 makes a def to me when it comes to strafing. the only suit i think that is on par with the min is maybe cal cause they mainly use shield mods but people probably still stack armor on them to get the most total hp. with the min assault only having 2 low slots u really cant stack alot of plates i got 2 adv plates on mine n i'm still at 4.99 m/s that more then a stock amar suit add on a few plates n its dwn to 4.5 n the gal would be even worse. but i guess it might just be me but i feel like there is a def
oh n i'm basing all this off assault proto gear setups (end game). dnt use std n adv much anymore so it might be def for some
the difference between 5.3 and 5.0 is only .3. this is not faster than your turn speed which all suits have the same. This is means that you can still turn faster than I can strafe and with AA still shoot me. Since 5.3 m/s is not fster than an instant hit scan minmatar movement speed means nothing.
This why they need more EHP. since minmatar only have 6% higher movement speed than the remaining suits. They should only have 6% lower total ehp than the other suits. Doesn't that make sense?
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Cat Merc
Ahrendee Mercenaries EoN.
6023
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Posted - 2014.01.27 14:15:00 -
[87] - Quote
A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Korvin Lomont
United Pwnage Service RISE of LEGION
525
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Posted - 2014.01.27 14:19:00 -
[88] - Quote
Skihids wrote: *Faster reps = fewer repair cycles = fewer WPs earned
I am not sure if you are correct here to my experience the WP reward is based on the HP you restore. With my proto repper I get the same amount of WP I get the WP just a lot faster. Its more like +25,+25,+25...instead of +25.......+25........+25 |
D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:22:00 -
[89] - Quote
Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
1: minmatar are supposed to be the most versitile, so trying to categorize them in one area or biasing them defeats the point of their diversity. Minmatar ARE NOT SHIELD OR ARMOR they are whatever they choose based on the need. This is their phlosophy in EVE. In eve they can easily do either or.
2. Caldari do not regenerate. Their shields recharge but they DO NOT regenerate. Therefore Galente are the best regenerators when it comes to armor. Minmatar being in an aliance with galente and being he primary developers of the repair tool and technology like that are progenitors of repair technology and as such use it themselves.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 18:11:00 -
[90] - Quote
bump
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Bethhy
Ancient Exiles. Renegade Alliance
992
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Posted - 2014.01.27 18:19:00 -
[91] - Quote
Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
Back when people ran either a shield or armor tank yah it was great shield suit. With extenders and energizers.
More shield and armor parity will make the suit more balanced...
22 HP for basic Extender 33 for ADV? even 66 HP for the complex at the fitting cost is a lot.. for tanking an extra bullet or two? Doesn't seem worth it for most, pair that with like no useful equipment for highslots other then damage mods or shields.. Its left the suit fairly impotent. |
D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 23:57:00 -
[92] - Quote
bump.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.28 02:56:00 -
[93] - Quote
knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking.
minmatar actualy are the bastard children of tanking they prefer armor for their brawlers and sheild for their hit and run ships. |
D legendary hero
Ultramarine Corp
1368
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Posted - 2014.01.28 18:07:00 -
[94] - Quote
bumpo
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
45
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Posted - 2014.01.28 20:43:00 -
[95] - Quote
CCP are indeed racist and I have proof!
CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong.
Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest).
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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D legendary hero
Ultramarine Corp
1369
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Posted - 2014.01.29 01:34:00 -
[96] - Quote
COVERT SUBTERFUGE wrote:CCP are indeed racist and I have proof! CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong. Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest).
CCP remant.. all CCP reps have a caldari face on their forum post character.... thats pretty cold love if you ask me.
true we have badass weapons. But 1.) they keep getting systematically nerfed (then partially buffed later to only marginally above UP but still extremely poor) and 2.) anyother race can use our weapons with no reprocusions. pretty much just as good as us....
can't deny the last sentence though. lol
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Espartoi
Zero-Day Attack Zero-Day
56
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Posted - 2014.01.29 01:43:00 -
[97] - Quote
D legendary hero wrote:COVERT SUBTERFUGE wrote:CCP are indeed racist and I have proof! CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong. Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest). CCP remant.. all CCP reps have a caldari face on their forum post character.... thats pretty cold love if you ask me. true we have badass weapons. But 1.) they keep getting systematically nerfed (then partially buffed later to only marginally above UP but still extremely poor) and 2.) anyother race can use our weapons with no reprocusions. pretty much just as good as us.... can't deny the last sentence though. lol
CCP can nerf us all they want in exchange to get a more pimp badass looking and we will still owning asses.
Dying must be buffed.
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D legendary hero
Ultramarine Corp
1370
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Posted - 2014.01.29 03:28:00 -
[98] - Quote
^^lolz. nice one.
seriously though, *faster shield recharge *innate regen *even slot distribution
are things that could seriously balance the minmatar suit vs the other suits.
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D legendary hero
Ultramarine Corp
1371
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Posted - 2014.01.29 03:58:00 -
[99] - Quote
support the petition. https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633
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D legendary hero
Ultramarine Corp
1378
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Posted - 2014.01.29 16:32:00 -
[100] - Quote
buump
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Kairos Nitak
Molon Labe. Public Disorder.
7
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Posted - 2014.01.29 16:54:00 -
[101] - Quote
It seams to me that the most common complaint I've heard throughout this thread is that it is unfair that all the races are equally effective with the other races weapons and equipment.
So wouldn't the obvious solution be to have a small penalty when adding another races equipment to your suit?
Or perhaps a slight bonus when adding equipment that matches the race of your suit? (so no one complains about the nerf)
They could even implement a smaller nerf for allied suits, so for example Gallente wouldn't be penalized for using Minmatar gear nearly as much as the Caldari and Ammar would. (which would coincide with lore seeing as its quite plausible that the Gal would have helped train the Min to use their equipment in order to aid in the war [for example])
I know this isn't quite viable for everything yet considering that even when 1.8 comes out and we have all our racial suits we will still be lacking certain racial items (like heavy weapons). So it could wait for another year for them to finish the game but it could also be something they begin to implement now for item groups that are complete like the Rifles, SMGs, Pistols etc. And even the equipment as well.
I think this would solve a large portion of the "OP problem" in that most items that have been considered OP in the past were mostly only considered so because such a huge portion of the players were running around kicking @ss with them. The flaylock for example wouldn't have been nerfed if only Minmatar assault suits could use them that effectively.
Also it would help specialize different races roles in the game depending on the equipment bonuses of the race.
I mean I know its not going to happen because its a huge step away from the direction they are taking for 1.8 but I just think its the most logical way to give racial and suit bonuses in the game. It doesn't make sense to give a bonus to "Light Hybrid Blaster Weapons" for example since the Opposing race could have a weapon that falls into that category as well. |
D legendary hero
Ultramarine Corp
1380
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Posted - 2014.01.29 20:47:00 -
[102] - Quote
Well my main argument is the minmatar dropsuits have nothing to offer that other suits can't easily make up and do better. Irrespective of weaponry the minmatar just lack tthe same EHP and regenerative abilities that they need to compete competetively with other dropsuits.
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D legendary hero
Ultramarine Corp
1403
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Posted - 2014.01.31 19:04:00 -
[103] - Quote
bumptastic
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D legendary hero
Ultramarine Corp
1420
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Posted - 2014.02.03 19:30:00 -
[104] - Quote
applying these practical buffs will make minmatar suits useful.
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
405
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Posted - 2014.02.04 02:54:00 -
[105] - Quote
bump
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:52:00 -
[106] - Quote
give all minmitar suits a lot better shield regen and delay, and a 5% speed bonus and ill be happy
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1521
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Posted - 2014.02.04 04:57:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote:give all minmitar suits a lot better shield regen and delay, and a 5% speed bonus and ill be happy This would certainly fit the role better. Much more interesting than just moar tank, and would still leave the suit with significant weaknesses.
Minmatar assaults would be in their element out roaming the hills but would get hammered when a full frontal assault or a 'You shall not pass' defense was called for.
I support SP rollover.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 05:03:00 -
[108] - Quote
and min scouts would be better speed tankers than gallente scouts
Kills- Archduke Ferdinand
Balance!
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Ventis Gant
Goibhniu Industries
41
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Posted - 2014.02.04 05:27:00 -
[109] - Quote
I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
418
|
Posted - 2014.02.04 17:08:00 -
[110] - Quote
Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. Make a minmitar shotgun and knives, and give the minmitar scouts a bonus to those. I like this line of thinking
Kills- Archduke Ferdinand
Balance!
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Master Smurf
Nos Nothi
81
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Posted - 2014.02.04 17:23:00 -
[111] - Quote
+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again
"Shine bright like a diamond"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1514
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Posted - 2014.02.04 17:38:00 -
[112] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. I'd be all for this though IMHO, they should also get an across the board speed buff.
Something noticeable too, Minmatar suits should be closer in speed to the slowest of the otjer racial suits of a frame size smaller.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:48:00 -
[113] - Quote
This is about scouts
Gallente- best at everything compared to other scouts other than scanning Caldari- a Proto active scanner functioning at all times with best shields in the game Minmitar-The inferior gallente scout with a bonus to hacking and gimped weaponry Ammarr-The inferior gallente scout with a bonus to stamina and hp
But don't worry the minmitar scout can speed tank, and the ammar scout's extra health is super useful
The only reason the amarr scout is better than minmitar is because of its better slot load out. Gallente, however, has the best slot load out, the best fitting capabilities, the best stealth abilities, and the best hp and speed ratio.
Currently, all scouts except gallente have -1 low slot because a dampener is necessary for survival. the gallente can now put on an adv plate, and 3x kin cats, whereas the minmitar, the speed tanker, can only put on two. Now the gallente scout is faster than the min scout, and has inherent armor repair. Then, all they need is a shield extender and a damage mod. The gallente scout now has enough cpu and pg to fit a cloak and active scanner (stable). A minmitar scout now trying to catch up to the gallente scouts hp uses 3x complex shield extenders. Now, with maxed out fitting skills, they have 17 pg left, 11 if they want the scanner, whereas the gallente has 26. Now the basic cloak costs 9 pg with maxed out scout skills. The minmitar can now run a basic cloak and a flay lock pistol, and the gallente scout can run a proto specialist shotgun, an SMG, and a cloak.
Does this sound fair?
Amarr scouts at least have a better fitting option compared to minmitar
Kills- Archduke Ferdinand
Balance!
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
309
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Posted - 2014.02.04 17:54:00 -
[114] - Quote
What cracks me up is they give us a suit with 5 highs, but not enough resources to fit it properly.
@KingCheckmate -
Have you ever ran a minmatar suit? All you do is complain that we about our fitting reqs...literally, you can run every single mod proto plus proto equip plus proto weap, plus proto side arm, plus proto nades.
If the CR is so OP, throw that **** on your shiny amarr suit. We won't stop you.
We get a proto weapon, pick 5 complex mods that's all you're going to fit, a basic sidearm, basic grenade and compact hive if you are lucky. All skills maxed.
Still care to ***** about fitting reqs?
I agree the Minmatar needs a 5% speed buff, honestly tho, they need to bring back the old armor plate speed penalties. If they aren't going to alter the slot layout of the min assault to 4high 3low, then the speed increase needs to be enough that with 2 comx kin cats we are the fastest med frame. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
|
Posted - 2014.02.04 18:11:00 -
[115] - Quote
minmitar scouts have the worst fittings in the game. Amarr have the second best (gallente is the best)
Also, armor>shield, so the amarr and gallente are inherently superior
Aim assist negates speed tanking with our low current speeds, so minmitar are left with the worst racial suit bonuses.
Unfair? Yes.
Needs to change? Yes.
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1425
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Posted - 2014.02.04 21:05:00 -
[116] - Quote
Drapedup Drippedout wrote:What cracks me up is they give us a suit with 5 highs, but not enough resources to fit it properly.
@KingCheckmate -
Have you ever ran a minmatar suit? All you do is complain that we about our fitting reqs...literally, you can run every single mod proto plus proto equip plus proto weap, plus proto side arm, plus proto nades.
If the CR is so OP, throw that **** on your shiny amarr suit. We won't stop you.
We get a proto weapon, pick 5 complex mods that's all you're going to fit, a basic sidearm, basic grenade and compact hive if you are lucky. All skills maxed.
Still care to ***** about fitting reqs?
I agree the Minmatar needs a 5% speed buff, honestly tho, they need to bring back the old armor plate speed penalties. If they aren't going to alter the slot layout of the min assault to 4high 3low, then the speed increase needs to be enough that with 2 comx kin cats we are the fastest med frame.
Don't forget we need a 20% shorter shield recharge delay and about a 35-40hp/s shield recharge rate. inaddition to an innate armor rep of 1 -2 hp/s.
The minmatar are hit and run fighters. In direct combat they should have difficulty winning (as they already do), but we should recover faster.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:09:00 -
[117] - Quote
Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again
I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why?
minmatar have the LOWEST EHP, so we should have the HIGHEST recovery.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:14:00 -
[118] - Quote
A galente STD galente scout with 1 complex shield extender and 2 basic armor plates can have the same or more EHP as a standard minmatar frame with 2 shield extenders and a basic armor plate, while still being faster, dishing out the same damage, carrying equipment, grenade and side arm and have faster shield recovery and recharge.
Just to reiterate this is a galente scount being compared to a minmatar medium frame. This std galente scout completely out classes the minmatar medium frame in every respect.... its faster, has the same or more EHP, and recovers better.
galente scout > minmatar medium frame...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:17:00 -
[119] - Quote
Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go.
This isn't just about the weapons but about making the suit better itself.... if the suit sucks then people from other races will just use minmatar weapons to the same efficacy. even if they lose their bonus beause they can tank it better (ehp wise they can endure the weapon fire longer thn we can)...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Master Smurf
Nos Nothi
84
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Posted - 2014.02.04 21:23:00 -
[120] - Quote
D legendary hero wrote:Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why? minmatar have the LOWEST EHP, so we should have the HIGHEST recovery.
I'm not an EVE-ite but I have been made aware that Caldari are supposed shield masters.
Shields are rubbish when being shot at so regen is all fine and dandy - so long as you arent being shot - Its why I would prefer the shortest delay so long as our regen is in line with other suits (2nd fastest is fine). We duck out the way and as soon as we are out of sight the regen starts. We dont have massive shields anyway and have enough CPU to use an energizer.
The key is enough Speed to get away so shield can kick in whilst repper constantly does its job - then back into the fray, preferably from the flank.
"Shine bright like a diamond"
|
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D legendary hero
Ultramarine Corp
1429
|
Posted - 2014.02.04 21:30:00 -
[121] - Quote
Master Smurf wrote:D legendary hero wrote:Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why? minmatar have the LOWEST EHP, so we should have the HIGHEST recovery. I'm not an EVE-ite but I have been made aware that Caldari are supposed shield masters. Shields are rubbish when being shot at so regen is all fine and dandy - so long as you arent being shot- Its why I would prefer the shortest delay so long as our regen is in line with other suits (2nd fastest is fine). We duck out the way and as soon as we are out of sight the regen starts. We dont have massive shields anyway and have enough CPU to use an energizer. The key is enough Speed to get away so shield can kick in whilst repper constantly does its job - then back into the fray, preferably from the flank.
we are on the same page. however, caldari my by shield masters tank wise, but minmatar are the master mechanics of the universe. we practically invented the rep tool and our assault suits are literally modified engineer suits.
Having both shortest delay, and fastest (or second fastest regen) + innate armor rep, will positively balance minmatar vs other races.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Ventis Gant
Goibhniu Industries
44
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Posted - 2014.02.05 01:32:00 -
[122] - Quote
D legendary hero wrote:Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. This isn't just about the weapons but about making the suit better itself.... if the suit sucks then people from other races will just use minmatar weapons to the same efficacy. even if they lose their bonus beause they can tank it better (ehp wise they can endure the weapon fire longer thn we can)...
I didn't call it out, but speed should also matter. A straight line speed bonus is probably not effective either. You don't have time to run away before you die in most cases. The straight line still needs a boost, but the real boost that minmatar especially and all scouts generally need is strafe. I realize that this existed at one time and was nerfed, but the other suits have gotten a lot of love since then. A heavy especially should not be able to stay on target on a strafing scout in CQC, and it is debatable whether the medium suits should be able to either.
Beyond that though, I also want to see racial weapon boosts as a matter of flavor. In EVE, you rarely see a ship fitting against bonuses. It does happen, in certain cases, but you won't typically see a ship bonused for lasers fitting hybrids, for instance.
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bogeyman m
Learning Coalition College
51
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Posted - 2014.02.05 01:58:00 -
[123] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s. Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view: Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have a passive armor regen that suppliments this or 1-3hp/s. By doing this the EHP difference will be better balanced. The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. EDIT (original article entitled: why are the minmatar losing their innate armor rep rate in 1.8? https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh. Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really? just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry. so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
+100 |
True Adamance
Kameira Lodge Amarr Empire
6636
|
Posted - 2014.02.05 02:18:00 -
[124] - Quote
bogeyman m wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s. Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view: Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have a passive armor regen that suppliments this or 1-3hp/s. By doing this the EHP difference will be better balanced. The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. EDIT (original article entitled: why are the minmatar losing their innate armor rep rate in 1.8? https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh. Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really? just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry. so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar. +100
Bullshit. The Thrasher is a testament to how much CCP loves the Minmatar.....no no my friends CCP is all about the ******* freedom junkie races being from a small European nation in this day and age.
Just read any descriptions of the Min and Gall then compare them to their counterparts Amarr or Caldari.
The passive aggressive hatred for the "oppressors" and "emotionless capitalists"...is plain to see.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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bogeyman m
Learning Coalition College
51
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Posted - 2014.02.05 02:23:00 -
[125] - Quote
D legendary hero wrote: why go minmatar...
Because we throw better parties. |
bogeyman m
Learning Coalition College
51
|
Posted - 2014.02.05 02:47:00 -
[126] - Quote
Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this.
Good points, but also:
SMGs are great... Up to 40m. Hello 80m+ Rail Rifle.
CR & ACR vs ScR & AScR = po-tay-to, po-tah-to
Anyone can use Remotes.
Repair Tools repair armour. On other people. You're welcome Amarr (and Gallente) races.
PS - Amarr will always hate Minmatar.
PPS - Don't be dis'ing Spaghetti-O's |
bogeyman m
Learning Coalition College
51
|
Posted - 2014.02.05 03:07:00 -
[127] - Quote
D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it?
^This^
(Which confuses me as to how an ARMOUR repair tool is Minmatar technology.)
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D legendary hero
Ultramarine Corp
1448
|
Posted - 2014.02.05 03:14:00 -
[128] - Quote
bogeyman m wrote:D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it? ^This^ (Which confuses me as to how an ARMOUR repair tool is Minmatar technology.)
well minmatar are the greasy mechanics of the game. Their assault suits are literally stripted down engineer suits. minmatar are simply good at shield restoration and armor repair. Which is good for their allies the galente who are great at using vehicles and depleting shields..
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bogeyman m
Learning Coalition College
57
|
Posted - 2014.02.05 03:21:00 -
[129] - Quote
Bethhy wrote:Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari. Back when people ran either a shield or armor tank yah it was great shield suit. With extenders and energizers. More shield and armor parity will make the suit more balanced... 22 HP for basic Extender 33 for ADV? even 66 HP for the complex at the fitting cost is a lot.. for tanking an extra bullet or two? Doesn't seem worth it for most, pair that with like no useful equipment for highslots other then damage mods or shields.. Its left the suit fairly impotent.
This.^ |
bogeyman m
Learning Coalition College
57
|
Posted - 2014.02.05 03:26:00 -
[130] - Quote
Kairos Nitak wrote:It seams to me that the most common complaint I've heard throughout this thread is that it is unfair that all the races are equally effective with the other races weapons and equipment. So wouldn't the obvious solution be to have a small penalty when adding another races equipment to your suit? Or perhaps a slight bonus when adding equipment that matches the race of your suit? (so no one complains about the nerf) They could even implement a smaller nerf for allied suits, so for example Gallente wouldn't be penalized for using Minmatar gear nearly as much as the Caldari and Ammar would. (which would coincide with lore seeing as its quite plausible that the Gal would have helped train the Min to use their equipment in order to aid in the war [for example]) I know this isn't quite viable for everything yet considering that even when 1.8 comes out and we have all our racial suits we will still be lacking certain racial items (like heavy weapons). So it could wait for another year for them to finish the game but it could also be something they begin to implement now for item groups that are complete like the Rifles, SMGs, Pistols etc. And even the equipment as well. I think this would solve a large portion of the "OP problem" in that most items that have been considered OP in the past were mostly only considered so because such a huge portion of the players were running around kicking @ss with them. The flaylock for example wouldn't have been nerfed if only Minmatar assault suits could use them that effectively. Also it would help specialize different races roles in the game depending on the equipment bonuses of the race. I mean I know its not going to happen because its a huge step away from the direction they are taking for 1.8 but I just think its the most logical way to give racial and suit bonuses in the game. It doesn't make sense to give a bonus to "Light Hybrid Blaster Weapons" for example since the Opposing race could have a weapon that falls into that category as well.
I like this idea a lot. Maybe an enemy penalty of - 5%, an alliance bonus of +5% and a race bonus of +10%
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
448
|
Posted - 2014.02.05 03:35:00 -
[131] - Quote
I say we start a chant, something along the lines of MORE SPEED FOR MINMITARS! WE WANT FAIRNESS! BETTER FITTINGS FOR MINMITAR! WE WANT FAIRNESS!
Kills- Archduke Ferdinand
Balance!
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bogeyman m
Learning Coalition College
58
|
Posted - 2014.02.05 03:45:00 -
[132] - Quote
D legendary hero wrote:bogeyman m wrote:D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it? ^This^ (Which confuses me as to how an ARMOUR repair tool is Minmatar technology.) well minmatar are the greasy mechanics of the game. Their assault suits are literally stripted down engineer suits. minmatar are simply good at shield restoration and armor repair. Which is good for their allies the galente who are great at using vehicles and depleting shields..
Well, I get it... And I don't. I fully understand the Matari's engineering/scavanging background. What I don't get is why they didn't come up with something that repaired/restored shields - either instead of or in addition to armour repair.
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Boot Booter
Omega Elite Mercs INC.
245
|
Posted - 2014.02.05 04:43:00 -
[133] - Quote
Uhh I stopped reading a few pages ago but I'd like to share my min assault fit with you guys. I've been running min assault since it came out and I've learned a few things.
Rule 1. You must have a complex profile dampener on. Without it your whole speed /gank tactic is trash. At least in the current active scanner world.
Rule 2. Damage modifiers are a bit over rated. They are expensive (CPU wise) and a luxury a min assault can't afford without being seriously eHP gimped (unless you put CPU enhancer in other low)
Rule 3. Don't put CPU enhancer in other low! Lol you need it for some armor enhancing module; repper, plate, or my current favorite the reactive plates (they are a bit UP but give you that extra little bit of rep and armor for that remaining low slot).
Rule 4. Shield tank as much as possible. Kinda obvious at this point.
OK I'll stop with the rules..
Remotes and SMG are your best friends. You want all your weapons to deal extra to armor so that you can slay quickly and GTFO. If you see a heavy shield tank don't engage head on (or bring a flux) . Oh and melee things are cheap to fit and are quite useful if you can sneak up on people.
The min assault is underpowered but I seem to be getting along ok. Any buff would be welcome and restore some balance in the assault suits though. |
thomas mak
STRONG-ARMED BANDITS
30
|
Posted - 2014.02.05 04:51:00 -
[134] - Quote
YOU IDIOT 1m/s CAN TOTALY CHANGE THE GAME, YOU CAN HOLD A KN TO KILL MEDIUM WITH MEDIUM
Real tanker dies with their tanks!
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D legendary hero
Ultramarine Corp
1459
|
Posted - 2014.02.05 14:20:00 -
[135] - Quote
Boot Booter wrote:Uhh I stopped reading a few pages ago but I'd like to share my min assault fit with you guys. I've been running min assault since it came out and I've learned a few things.
Rule 1. You must have a complex profile dampener on. Without it your whole speed /gank tactic is trash. At least in the current active scanner world.
Rule 2. Damage modifiers are a bit over rated. They are expensive (CPU wise) and a luxury a min assault can't afford without being seriously eHP gimped (unless you put CPU enhancer in other low)
Rule 3. Don't put CPU enhancer in other low! Lol you need it for some armor enhancing module; repper, plate, or my current favorite the reactive plates (they are a bit UP but give you that extra little bit of rep and armor for that remaining low slot).
Rule 4. Shield tank as much as possible. Kinda obvious at this point.
OK I'll stop with the rules..
Remotes and SMG are your best friends. You want all your weapons to deal extra to armor so that you can slay quickly and GTFO. If you see a heavy shield tank don't engage head on (or bring a flux) . Oh and melee things are cheap to fit and are quite useful if you can sneak up on people.
The min assault is underpowered but I seem to be getting along ok. Any buff would be welcome and restore some balance in the assault suits though.
great stuff. With the recommended buffs I suggested though, alot of what your doing would be obsolete, well not exactly rule. 4 would stay the same. the other 3 rules would become auxiliary recommendations because the suit would be balanced.
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D legendary hero
Ultramarine Corp
1459
|
Posted - 2014.02.05 14:21:00 -
[136] - Quote
thomas mak wrote:YOU IDIOT 1m/s CAN TOTALY CHANGE THE GAME, YOU CAN HOLD A KN TO KILL MEDIUM WITH MEDIUM
1m/s run speed means nothing to a sniper, RR, AR, CR, or Scr.
perhaps to MD but with the AOE its not important.
and remember, AA > 1m/s. so STFU.
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Sinboto Simmons
SVER True Blood Public Disorder.
4373
|
Posted - 2014.02.05 14:26:00 -
[137] - Quote
Kincats also cost massive PG loads, something I've not in spades.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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D legendary hero
Ultramarine Corp
1460
|
Posted - 2014.02.05 14:33:00 -
[138] - Quote
Sinboto Simmons wrote:Kincats also cost massive PG loads, something I've not in spades.
either way 1 KC makes any suit faster than a minmatar without one and still have more EHP, the same firepower etc...
I mean equipement is PG expensive as well. trying to run any equipment as minmatar automatic halves your EHP potential, with already marginally movement speed, and lower ehp.
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xSir Campsalotx
G0DS AM0NG MEN
106
|
Posted - 2014.02.05 16:15:00 -
[139] - Quote
Specifically on min heavies, because their resistances suck, they need something to make up for their low health what I was thinking is a possible bonus to HMG rof, cause honestly that min heavy is just not going to be able to compete with other heavies. |
D legendary hero
Ultramarine Corp
1462
|
Posted - 2014.02.05 17:15:00 -
[140] - Quote
xSir Campsalotx wrote:Specifically on min heavies, because their resistances suck, they need something to make up for their low health what I was thinking is a possible bonus to HMG rof, cause honestly that min heavy is just not going to be able to compete with other heavies.
exactly. it has one of the slowest shield regens. sloest delays, lowest EHP, funs at 4.1 meters per second and slower if they are tanked. Its got more armor than shields, and has bad bonuses.... also it has no innate armor regen.
so, there is literally no advantage to the minmatar heavy.
minmatar sentinel and commando should have the highest shield recharge, second fastest shield delay, and an innate armor rep rate of 1 hp/s.
I mean seriously the caldari sentinel has 532 shields, wit 390 armor. a 1 second shield depletion delay and 30 hp/s shield recovery.
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D legendary hero
Ultramarine Corp
1472
|
Posted - 2014.02.05 22:59:00 -
[141] - Quote
minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
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Disturbingly Bored
The Strontium Asylum
1546
|
Posted - 2014.02.05 23:46:00 -
[142] - Quote
I heartily endorse this event or product. +1
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Monkey MAC
Lost Millennium
1841
|
Posted - 2014.02.05 23:55:00 -
[143] - Quote
Ok. Based on Your new OP
1) Gallante are about to become the Armour Rep guys (apprantlich) 2) Assuming Medium Suits get an overhaul we should get 4H 4L (based on assumptions made from other suit stats) 3) Minmatar Skill bonus should to reps, while Amarr bonus should be to brick tanking 4) Minmatar Assault should have highest overall fitting potential to match slot layout.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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D legendary hero
Ultramarine Corp
1473
|
Posted - 2014.02.06 03:09:00 -
[144] - Quote
Monkey MAC wrote:Ok. Based on Your new OP
1) Gallante are about to become the Armour Rep guys (apprantlich) 2) Assuming Medium Suits get an overhaul we should get 4H 4L (based on assumptions made from other suit stats) 3) Minmatar Skill bonus should to reps, while Amarr bonus should be to brick tanking 4) Minmatar Assault should have highest overall fitting potential to match slot layout.
hell yeah.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
|
Posted - 2014.02.06 03:52:00 -
[145] - Quote
If shields get their fitting requirements reduced as well and become better overall, that would be a huge buff for minmitar as well
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1478
|
Posted - 2014.02.06 14:47:00 -
[146] - Quote
Gavr1lo Pr1nc1p wrote:If shields get their fitting requirements reduced as well and become better overall, that would be a huge buff for minmitar as well
If minmatar had a bonus to shield fittings that would help them stack them better.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1491
|
Posted - 2014.02.07 18:02:00 -
[147] - Quote
bump.
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D legendary hero
Ultramarine Corp
1509
|
Posted - 2014.02.08 02:03:00 -
[148] - Quote
sign the petition
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4461
|
Posted - 2014.02.08 02:09:00 -
[149] - Quote
D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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D legendary hero
Ultramarine Corp
1517
|
Posted - 2014.02.08 05:15:00 -
[150] - Quote
KING CHECKMATE wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
Amarr deserve nothing but the HIGHEST EHP. amar need more amor than galente. Amarr are the armor tankers in eve. galente are the amor rep ppl, caldari have the most shields, and minmatar recover armor and shields the best and move the fastest, at the cost of lower shields and armor.
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D legendary hero
Ultramarine Corp
1523
|
Posted - 2014.02.08 19:04:00 -
[151] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
bump
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Cyrius Li-Moody
3351
|
Posted - 2014.02.08 19:07:00 -
[152] - Quote
The new assault bonus looks good. Flaylock will still be crap even with that many rounds compared to every other side arm. MD will still get you killed before you can fire a 3rd round but the two matari weapons that do work (smgs and cr) will be sitting comfortably.
Now, lets give the suit a not crap layout and stats and we might have something worth using here.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
480
|
Posted - 2014.02.08 19:39:00 -
[153] - Quote
KING CHECKMATE wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
Armor repair rates should be gallente having the highest, then minmitar and amarr with 1 each, then caldari with 0
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1540
|
Posted - 2014.02.10 21:23:00 -
[154] - Quote
we need this buff to be a playable race
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
499
|
Posted - 2014.02.10 21:44:00 -
[155] - Quote
Ill say it again-5% bonus to minmitar move/ sprint speeds, ameliorate the strafing reduction on the minmitar suits only, and give kin cats a greater stacking penalty, but also have them affect move speed by 1/2 their bonus to sprint speed. Then, fix shield modules, see my signature for more, and give minmitar suits superior shield regen, and highish armor regen (second only to gallente). Boom. Balance.
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1552
|
Posted - 2014.02.11 04:07:00 -
[156] - Quote
Gavr1lo Pr1nc1p wrote:Ill say it again-5% bonus to minmitar move/ sprint speeds, ameliorate the strafing reduction on the minmitar suits only, and give kin cats a greater stacking penalty, but also have them affect move speed by 1/2 their bonus to sprint speed. Then, fix shield modules, see my signature for more, and give minmitar suits superior shield regen, and highish armor regen (second only to gallente). Boom. Balance. ^^this
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
507
|
Posted - 2014.02.11 04:53:00 -
[157] - Quote
D legendary hero wrote:Gavr1lo Pr1nc1p wrote:Ill say it again-5% bonus to minmitar move/ sprint speeds, ameliorate the strafing reduction on the minmitar suits only, and give kin cats a greater stacking penalty, but also have them affect move speed by 1/2 their bonus to sprint speed. Then, fix shield modules, see my signature for more, and give minmitar suits superior shield regen, and highish armor regen (second only to gallente). Boom. Balance. ^^this We need more people to see the light, honestly
Kills- Archduke Ferdinand
Balance!
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TYCHUS MAXWELL
Ghosts of Dawn General Tso's Alliance
24
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Posted - 2014.02.11 09:22:00 -
[158] - Quote
I think we will be better after 1.8 maybe, CCP has been talking a lot about raising the TTK which I think will benefit our suits the most. The minnie assault out of all the suits is the one that can bounce back the fastest after sustaining damage to shielding and armor while staying highly mobile and have room for damage mods when desired.
Right now we are in the same boat as the scouts where if a suit so much as bats an eyelash at us we die. This suit was meant to rush from cover to cover and flank the more superior racial assault suits, however the TTK means we pretty much always die while rushing between cover.
At least, this is what I did when I first started speccing into minnie before they boned us with each sequential update, because we sadly share a lot of the attributes with the primary offenders of FOTMs. |
D legendary hero
Ultramarine Corp
1555
|
Posted - 2014.02.11 22:48:00 -
[159] - Quote
TYCHUS MAXWELL wrote:I think we will be better after 1.8 maybe, CCP has been talking a lot about raising the TTK which I think will benefit our suits the most. The minnie assault out of all the suits is the one that can bounce back the fastest after sustaining damage to shielding and armor while staying highly mobile and have room for damage mods when desired.
actually this is the problem. Minmatar have the second worst recover in the game as is right now.
Quote:
Right now we are in the same boat as the scouts where if a suit so much as bats an eyelash at us we die. This suit was meant to rush from cover to cover and flank the more superior racial assault suits, however the TTK means we pretty much always die while rushing between cover.
At least, this is what I did when I first started speccing into minnie before they boned us with each sequential update, because we sadly share a lot of the attributes with the primary offenders of FOTMs.
yep...
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D legendary hero
Ultramarine Corp
1556
|
Posted - 2014.02.12 04:04:00 -
[160] - Quote
bump
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D legendary hero
Ultramarine Corp
1558
|
Posted - 2014.02.12 04:07:00 -
[161] - Quote
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
these are the new numbers the old numbers would have been broke.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6978
|
Posted - 2014.02.12 04:09:00 -
[162] - Quote
D legendary hero wrote:minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
this is the new numbers the old numbers would have been broke.
Why do you get armour rep bonuses? You don't even armour tank? Technically since the Amarr have vastly superior armour technologies and have for near of 300 years we should get a 5 hps armour regen bonus.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
526
|
Posted - 2014.02.12 04:10:00 -
[163] - Quote
logi needs a longer delay than assault, and heavy needs a 5 second delay at least, but other than that i agree
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1558
|
Posted - 2014.02.12 04:11:00 -
[164] - Quote
Gavr1lo Pr1nc1p wrote:logi needs a longer delay than assault, and heavy needs a 5 second delay at least, but other than that i agree
logi needs shorter delay than assulat actually because of lower stats heavy has just as much ehp as a galente assault. it needs the delay.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
526
|
Posted - 2014.02.12 04:11:00 -
[165] - Quote
True Adamance wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
this is the new numbers the old numbers would have been broke. Why do you get armour rep bonuses? You don't even armour tank? Technically since the Amarr have vastly superior armour technologies and have for near of 300 years we should get a 5 hps armour regen bonus.
We actually have a 1/s bonus on med frames, and i think its because we are guerrilla fighters, whereas amarr are brick tanked and slow but durable.
Kills- Archduke Ferdinand
Balance!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6978
|
Posted - 2014.02.12 04:14:00 -
[166] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
this is the new numbers the old numbers would have been broke. Why do you get armour rep bonuses? You don't even armour tank? Technically since the Amarr have vastly superior armour technologies and have for near of 300 years we should get a 5 hps armour regen bonus. We actually have a 1/s bonus on med frames, and i think its because we are guerrilla fighters, whereas amarr are brick tanked and slow but durable.
Indeed but that doesn't explain how your inferior armour based tech gets a natural repping bonus...but superior amarrian tech does not.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
526
|
Posted - 2014.02.12 04:20:00 -
[167] - Quote
because superior minmitar technology has auto repairing capabilities. We are the mechanics of NEw Eden after all, with the rep tool and demolitions. Amarr has inferior armor without these capabilities, but because they are such an oppressive race, they can put as much armor on their suits as they would like
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1565
|
Posted - 2014.02.12 22:49:00 -
[168] - Quote
Gavr1lo Pr1nc1p wrote:because superior minmitar technology has auto repairing capabilities. We are the mechanics of NEw Eden after all, with the rep tool and demolitions. Amarr has inferior armor without these capabilities, but because they are such an oppressive race, they can put as much armor on their suits as they would like
^^this.
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D legendary hero
Ultramarine Corp
1575
|
Posted - 2014.02.14 22:33:00 -
[169] - Quote
sign and comment
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Joel II X
Dah Gods O Bacon
1088
|
Posted - 2014.02.14 22:55:00 -
[170] - Quote
I saw a M1 Series today with 500+ shields and instant recharge
Needless to say he wrecked face with his CR |
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D legendary hero
Ultramarine Corp
1585
|
Posted - 2014.02.16 20:44:00 -
[171] - Quote
The flaylock will never get buffed. People keep moving to nerf everything that is minmatar. They are going to nerf SMGs, they want to cripple the CR, the HMG is already garbage, mass drivers are a joke, and flaylocks are laughable at best. Minmatar assult suits are garbage, minmatar logi's are pathetic, minmatar scouts have no purpose and the minmatar heavy is goingt o be the weakest with no actual difference in movement speed among the heavies.
all in all, the minmatar as a race are inferior to every other race in just about every regard in dust. This isn't entirely CCP's fault. CCP gave minmatar weakness many glaring weakness but tried to balance those weaknesses with wonderful advantages...
The community as a whole continues to complain about every advantage something minmatar has until it gets nerfed. Now, the minmatar race is inferior in every regard to the other races (primarily galente and caldari, but also amar in most respscts).
So, if the minmatar are going to be so bad, and we have to try that much harder to get the same results, they should eliminate the race and give back SP. My idea is this. If something minmatar is weak, ask to have it buffed. if the community refuses to let it get buffed to an efficient level, then remove the weapon/suit and refund the SP. its only fair.
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D legendary hero
Ultramarine Corp
1585
|
Posted - 2014.02.16 20:45:00 -
[172] - Quote
Joel II X wrote:I saw a M1 Series today with 500+ shields and instant recharge Needless to say he wrecked face with his CR
I saw a caldari assault with 700+ shields and a RR. He killed 5 heavies back to back.
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Cyrius Li-Moody
0uter.Heaven
3651
|
Posted - 2014.02.16 20:46:00 -
[173] - Quote
500 shields on an M1-series? That's a load of bs. Literally impossible.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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D legendary hero
Ultramarine Corp
1587
|
Posted - 2014.02.16 20:57:00 -
[174] - Quote
Cyrius Li-Moody wrote:500 shields on an M1-series? That's a load of bs. Literally impossible.
yep, that guy was just another troll. minmatar could never reach that except at proto, but at the proto level every other race far surpasses them.
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The Infected One
Fatal Absolution General Tso's Alliance
827
|
Posted - 2014.02.16 21:40:00 -
[175] - Quote
They keep nerfing me, and I keep killing them.
Oh the shame the scum Aamar must feel when they get their "Superior" soldiers decimated by a savage wrapped in duct tape wielding a primitive projectile based weapon or a sharpened stick.
Where in your religious texts does it say anything about adaptation to overcome adversity, scum Aamar. I spit in the face of your beloved empress. You shoot me with lasers, I'll hide in the trees and put a piece of lead through the soft spot where your helmet meets your neck. You call down your gargantuan golden heavies from the skys only to have their massive armored frames turned into shrapnel tearing through your forces when I detonate an explosive under the sand. You know nothing of my ways, or of my hatred for you and your kind, and I will not stop until every last Aamarian man, woman and child burns in my wake.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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D legendary hero
Ultramarine Corp
1603
|
Posted - 2014.02.17 22:57:00 -
[176] - Quote
we want change
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7202
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Posted - 2014.02.17 23:34:00 -
[177] - Quote
D legendary hero wrote:we want change
ALL YOUR CIVIL LIBERTIES ARE BELONG TO US!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
666
|
Posted - 2014.02.17 23:37:00 -
[178] - Quote
the best way to balance would be to rebalance shield and armor modules and then buff the regen delay and regen rate on minmitar suits link
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1606
|
Posted - 2014.02.18 03:40:00 -
[179] - Quote
Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts?
I support SP rollover.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7229
|
Posted - 2014.02.18 03:43:00 -
[180] - Quote
Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise?
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1606
|
Posted - 2014.02.18 05:02:00 -
[181] - Quote
True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game.
The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's.
What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK.
I support SP rollover.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7246
|
Posted - 2014.02.18 05:05:00 -
[182] - Quote
Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game. The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's. What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK. I mean how do you justify the technology.
Nanites restore our ammo. Nanites are Caldari Tech, thus it would only make sense if anyone could do it, it would be the Caldari.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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lowratehitman
Subdreddit Test Alliance Please Ignore
1008
|
Posted - 2014.02.18 07:07:00 -
[183] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
It was very good when the SMG actually ate through shields and armor. At one time it was very fast in close quarter situations, but now 3 shots from any rifle even if you are stacked with shields and armor and you are down....
I would be happy with an extra equipment slot or low slot. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1607
|
Posted - 2014.02.18 13:45:00 -
[184] - Quote
True Adamance wrote:Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game. The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's. What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK. I mean how do you justify the technology. Nanites restore our ammo. Nanites are Caldari Tech, thus it would only make sense if anyone could do it, it would be the Caldari. Ah, understood. Well, although Caldari Nanohives are part of the DUST equipment lineup, by this point in the history of new Eden nanites are a pure industrial commodity, intimately foundational to the entire New Eden industrial infrastructure.
In EVE we've been using nanites for armour & hull reppers from day one, and DUST reppers use the same method.
Nanites are also a Planetary Interaction commodity across all of New Eden, and are referenced in the EVE tech lore many times to explain various technologies, in particular strategically critical makeup.
I've heard you Ammarian boys are into that, no worries tho, that's cool by me. 'Sides, i'm only really interested in your golden locks, for my scalp collection. Now there Ishukone technology is crucial in the harvesting process. =)
I support SP rollover.
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D legendary hero
Ultramarine Corp
1631
|
Posted - 2014.02.18 18:41:00 -
[185] - Quote
the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1611
|
Posted - 2014.02.18 18:43:00 -
[186] - Quote
D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit.
I support SP rollover.
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D legendary hero
Ultramarine Corp
1633
|
Posted - 2014.02.18 19:19:00 -
[187] - Quote
Vrain Matari wrote:D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there) Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit. no prob. keeping her alive is important.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
679
|
Posted - 2014.02.18 21:05:00 -
[188] - Quote
in comparison to other drop suits of the same class, which do you think is the most underpowered? Min Assault Min Scout Min Logi
Kills- Archduke Ferdinand
Balance!
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
300
|
Posted - 2014.02.19 00:17:00 -
[189] - Quote
Ok as there appears to be a bit of confusion as too the minmatar in Eve being able to dual tank this is simply not true. Some minmatar ships are Shield tanked and some ships are Armor tanked no minmatar ship is both tanked it simply is not going to be a good fit if it does
Shield Tankers: In genral shield tanking minmatar ships have above average weapon systems be it more range more dps or tracking these things may not take as much abuse as other races ships but they have better weapon systems due to having a decent low slot lay out as well as a decent medium layout for shield and prop
like the stabber (non fleet issue) which is a fast hit and run cruiser capable of fitting a some shield and alot of weapon mods due to its fitting style its also a very fast ship alot faster than cruisers of other races, +Fast +Long range (even with CQC guns) +Good Dps +hit and run pilots wet dream -Low ehp
The other shield tank types for minmatar are the Cyclone a heavy active tank that can fit over sized modules designed for battleship to very good effect due to bonuses to active rep +can be fit with a very good active tank for taking damge for short periods of time +Fast +Can apply good Dps for a missile ship -Low Ehp
Tornado is basicly guns with a engine this thing is the definitive glass cannon +Massive alpha hit with arty great DPs with Auto cannons +Fast -Very low ehp for a ship its size with no point in trying to tank it
the Maelstorm the undisputed T1 king of GUNS this is a battleship classed ship that can make use of the same shield boosting modules as the cyclone only in general can use more of them but its real bonus is its massive array of weapons with its bonus to them, this ship is however weaker in therms of EHP to other ships of its size but can have a fairly good active tank using arcinary shield boosters. +Basicly the weapons systems or a tornado combined with a good low slot load out for weapon mods so good range +Good active tank +Its a badassed looking ship -relitively low ehp
Armor tanked minmatar ships are brawlers high ehp usually because they use over sized modules in genreal they will have less Dps and weapon capability than a shiled minmatar ship but due to natural bonus to weapons they out do all other races armor tanked ships weapons systems, these things however have alot of ability to fit Ewar like webs to slow down and stop enemy ships from running away this basicly means all armor minmatar ships that i can think of fall into the catagory of heavy tackle brawlers.
Rupture: +Good weapons +Good EHP +good Ewar capability -kinda slow
Hurricane: the once infamous Cane is a shadow of its once mighty self it was once OP as hell kinda the cal logi of dust but still a force to be recond with, this is a ship that straight out of the box will have a 25% dps bonus on other races ships due to natural skill bonuses +Good damage +Good EHP (compatible with other armour Battle cruisers) +Good Ewar or range if pure brawler fit -Again king of slow
Tempest: Ugly as hell but basicly brawler canes big brother this thing when fit right can have good range great dameage good EHP (Not the best but is a good try) again its slow
I hope this kind of gives a idea as to what people mean the minmatar ships can either shield tank or armor tank its not that one ship can its that the ships are very diverse. id like to see this as a possiblility in the future as they rebalence minmater if the bring back Type 1 and Type 2 suits one armor brawer based and one shield hit and run
How to do this well the need to either make shield tanked minmatar suits either the undisputed king of guns or give them much faster shield regen like you have suggested D, this is kind of complicated as its all screwed up with damage mods filling the opposite slot in dust than eve so conventional damage shield tanked min set ups are not that do able, The Type 2 suits need to bascily be more armour orientated with a decent amount of slots for their lets call it a party peice this is either going to be alot of damage i only suggest this due to damage mods being in the opposite place or alot of Ewar or range augmenters like traditional minmatar armour heavy tackle brawlers and pure brawlers. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
300
|
Posted - 2014.02.19 00:24:00 -
[190] - Quote
Gavr1lo Pr1nc1p wrote:in comparison to other drop suits of the same class, which do you think is the most underpowered? Min Assault Min Scout Min Logi
Iam biased as iam a minmatar assualt user id have to say that it simply has nothing going for it the scout has some bonuses like its hard to detect and has fast shield regen dont get me wrong its still UP but i dont believe as badly as the assualt, and ive used the min logi and it out performes the min assault at assaulting while being able to logi also but again as far as logies go its the worst. Also iam probably biased due to being a min assualt since the suit came out and the frustration of using it almost exclusivly and being expected to go up and fight against caldari logies and the likes in high stake fights like PC back in the day, i just dont see a place that the suit has its advantage especially now with AA. |
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D legendary hero
Ultramarine Corp
1641
|
Posted - 2014.02.19 02:56:00 -
[191] - Quote
Ranger SnakeBlood wrote:Ok as there appears to be a bit of confusion as too the minmatar in Eve being able to dual tank this is simply not true. Some minmatar ships are Shield tanked and some ships are Armor tanked no minmatar ship is both tanked it simply is not going to be a good fit if it does
Shield Tankers: In genral shield tanking minmatar ships have above average weapon systems be it more range more dps or tracking these things may not take as much abuse as other races ships but they have better weapon systems due to having a decent low slot lay out as well as a decent medium layout for shield and prop
like the stabber (non fleet issue) which is a fast hit and run cruiser capable of fitting a some shield and alot of weapon mods due to its fitting style its also a very fast ship alot faster than cruisers of other races, +Fast +Long range (even with CQC guns) +Good Dps +hit and run pilots wet dream -Low ehp
The other shield tank types for minmatar are the Cyclone a heavy active tank that can fit over sized modules designed for battleship to very good effect due to bonuses to active rep +can be fit with a very good active tank for taking damge for short periods of time +Fast +Can apply good Dps for a missile ship -Low Ehp
Tornado is basicly guns with a engine this thing is the definitive glass cannon +Massive alpha hit with arty great DPs with Auto cannons +Fast -Very low ehp for a ship its size with no point in trying to tank it
the Maelstorm the undisputed T1 king of GUNS this is a battleship classed ship that can make use of the same shield boosting modules as the cyclone only in general can use more of them but its real bonus is its massive array of weapons with its bonus to them, this ship is however weaker in therms of EHP to other ships of its size but can have a fairly good active tank using arcinary shield boosters. +Basicly the weapons systems or a tornado combined with a good low slot load out for weapon mods so good range +Good active tank +Its a badassed looking ship -relitively low ehp
Armor tanked minmatar ships are brawlers high ehp usually because they use over sized modules in genreal they will have less Dps and weapon capability than a shiled minmatar ship but due to natural bonus to weapons they out do all other races armor tanked ships weapons systems, these things however have alot of ability to fit Ewar like webs to slow down and stop enemy ships from running away this basicly means all armor minmatar ships that i can think of fall into the catagory of heavy tackle brawlers.
Rupture: +Good weapons +Good EHP +good Ewar capability -kinda slow
Hurricane: the once infamous Cane is a shadow of its once mighty self it was once OP as hell kinda the cal logi of dust but still a force to be recond with, this is a ship that straight out of the box will have a 25% dps bonus on other races ships due to natural skill bonuses +Good damage +Good EHP (compatible with other armour Battle cruisers) +Good Ewar or range if pure brawler fit -Again king of slow
Tempest: Ugly as hell but basicly brawler canes big brother this thing when fit right can have good range great dameage good EHP (Not the best but is a good try) again its slow
I hope this kind of gives a idea as to what people mean the minmatar ships can either shield tank or armor tank its not that one ship can its that the ships are very diverse. id like to see this as a possiblility in the future as they rebalence minmater if the bring back Type 1 and Type 2 suits one armor brawer based and one shield hit and run
How to do this well the need to either make shield tanked minmatar suits either the undisputed king of guns or give them much faster shield regen like you have suggested D, this is kind of complicated as its all screwed up with damage mods filling the opposite slot in dust than eve so conventional damage shield tanked min set ups are not that do able, The Type 2 suits need to bascily be more armour orientated with a decent amount of slots for their lets call it a party peice this is either going to be alot of damage i only suggest this due to damage mods being in the opposite place or alot of Ewar or range augmenters like traditional minmatar armour heavy tackle brawlers and pure brawlers.
Interesting. Well, i'd say the minmatar in game are more the sheild tanking variety as the one thing they have in common is low EHP. But, I am certain that the low ehp of these minmatar ships are offset but their significantly higher speed, damage and recuperative attributes.
Minmatar in dust have no true speed advantage, their weapons are high powered but anyone can use them just as efficiently with no consequence or sacrifice.
finally, minmatar have the worst restorative (sheild delay, sheild recharge and armor regen) to Ehp ratio. we have low ehp AND low recovery. combined with the aforementioned makes use weak.
we need better recovery for shields and armor inorder to play competitively and do 'hit-and-run'
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|
D legendary hero
Ultramarine Corp
1666
|
Posted - 2014.02.21 17:20:00 -
[192] - Quote
minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself.
minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate.
Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible.
the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault.
TL;DR
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
719
|
Posted - 2014.02.21 17:24:00 -
[193] - Quote
D legendary hero wrote:minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield. Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate. Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible. the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Eh i think minlogi will be decent next patch, just because the number of heavies needing reps will be off the charts, but they plan on taking away the minassault mass driver / flay lock bonus rendering it a worse version of the commando, and min scout is defeated by the gallente scout in every single way
Kills- Archduke Ferdinand
Balance!
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Zahle Undt
Bullet Cluster Legacy Rising
739
|
Posted - 2014.02.21 17:32:00 -
[194] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
So if I consistently go positive using a Minmatar assault (like I do) skilling into a different assault suit would make me OP? The biggest problem with the minmatar assault is it only has 2 low slots and it is hard to stack the high slots with shield extenders and for some ungodly reason CCP penalizes us when we do. If the minnie assault was 4/3 like the caldari it would be so much better.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
|
Posted - 2014.02.21 17:34:00 -
[195] - Quote
Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
136
|
Posted - 2014.02.21 17:37:00 -
[196] - Quote
True Adamance wrote:Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer Don't you two start bitching. Until you've been on the other end of a Thrasher fleet with a couple of neuting ships with their ludicrously good Alpha you aint got nothing to complain about. And everyone bloody well like the Minmatar. They are boring ass freedom junkie faction that everyone picks cuz "FREEEDOM".
FREEEEDOM!!!
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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D legendary hero
Ultramarine Corp
1667
|
Posted - 2014.02.21 17:38:00 -
[197] - Quote
Zahle Undt wrote:DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy. So if I consistently go positive using a Minmatar assault (like I do) skilling into a different assault suit would make me OP? .
Yes.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1671
|
Posted - 2014.02.21 17:42:00 -
[198] - Quote
xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen.
minmatar heavy has the worst resistance.
seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields.
at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields.
so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
|
Posted - 2014.02.21 17:42:00 -
[199] - Quote
Joke topic? Must be, because bar none the amarrian suits are the worst.
Minmatar are the fastest, the have above average speed and recovery, some suits get inate armor rep, and looks like the bonuses on their future suits are going to be awesome.
Amarr get -1 slot because..... I guess because they look good?
Oh, dual-tanking race.... lol
Oh and even the starter suit have wtf two high slots?? |
D legendary hero
Ultramarine Corp
1671
|
Posted - 2014.02.21 17:43:00 -
[200] - Quote
Crimson Cerberes wrote:Joke topic? Must be, because bar none the amarrian suits are the worst.
Minmatar are the fastest, the have above average speed and recovery, some suits get inate armor rep, and looks like the bonuses on their future suits are going to be awesome.
Amarr get -1 slot because..... I guess because they look good?
Oh, dual-tanking race.... lol
Oh and even the starter suit have wtf two high slots??
your starter fight has the same ehp as my medium frame. and im only 6% faster... serious. we are talking a .3m/s difference
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
|
Posted - 2014.02.21 17:44:00 -
[201] - Quote
D legendary hero wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. minmatar heavy has the worst resistance. seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields. at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields. so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech.
Set up strawman arguemnts much?
Proficiency is additive to all weapons, so you can factor that out and eliminate it. Otherwise.... hey explosives do 95% dmg to shield.... and the combat rifle does 110/125 damage. See just looks stupid.
Anyway, amarr resistance is worse. We have like no shield at all, but yet a bonus to them??? yeah that makes sense on the ARMOR TANKING RACE. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
|
Posted - 2014.02.21 17:45:00 -
[202] - Quote
xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
Kills- Archduke Ferdinand
Balance!
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
|
Posted - 2014.02.21 17:47:00 -
[203] - Quote
Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
Well, every scout is underpowered next to the gallente.
The minmatar scout is OP next to the amarr scout.
I think that puts the minmatar scout in a good spot, and the others should be adjusted to it.
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D legendary hero
Ultramarine Corp
1671
|
Posted - 2014.02.21 17:48:00 -
[204] - Quote
Crimson Cerberes wrote:D legendary hero wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. minmatar heavy has the worst resistance. seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields. at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields. so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech. Set up strawman arguemnts much? Proficiency is additive to all weapons, so you can factor that out and eliminate it. Otherwise.... hey explosives do 95% dmg to shield.... and the combat rifle does 110/125 damage. See just looks stupid. Anyway, amarr resistance is worse. We have like no shield at all, but yet a bonus to them??? yeah that makes sense on the ARMOR TANKING RACE.
no. minmatar weapons do 95%/110%.
also, every other race has a resistance bonus that affects at least one weapon it is already resistant to. amar have a resistance to projectile weapons and look their good shields already have resistance to projectile weapons. so,
minmatar projectiles now lose instead of 5% (95% effeicacy on shields) 15% (85% efficacy on shields.
see how you are wrong? go sit in a corner.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1676
|
Posted - 2014.02.21 17:50:00 -
[205] - Quote
Crimson Cerberes wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout Well, every scout is underpowered next to the gallente. The minmatar scout is OP next to the amarr scout. I think that puts the minmatar scout in a good spot, and the others should be adjusted to it.
amarr scout has the best endurance and will be able to run clear from one side of the map to the other without its stamina running out, plus it has the highest ehp of the scouts.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1676
|
Posted - 2014.02.21 17:51:00 -
[206] - Quote
CCP hate minorities
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
726
|
Posted - 2014.02.21 17:52:00 -
[207] - Quote
Crimson Cerberes wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout Well, every scout is underpowered next to the gallente. The minmatar scout is OP next to the amarr scout. I think that puts the minmatar scout in a good spot, and the others should be adjusted to it. i think minmitar scout is good, the problem is shield extenders. Gallente will probably be nerfed, unfortunately, and amarr will hopefully get a 10% bonus instead of 5, and i think then they will be good. Currently, amarr and minmitar are on an equal level in 1.8 viability when compared to the gallente
Kills- Archduke Ferdinand
Balance!
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
|
Posted - 2014.02.21 17:53:00 -
[208] - Quote
Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
He uses em its all I've ever seen him run |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
|
Posted - 2014.02.21 17:56:00 -
[209] - Quote
And you can't discount NK they may be highly skill based but they are a heavy's bane. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
|
Posted - 2014.02.21 17:59:00 -
[210] - Quote
xSir Campsalotx wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout He uses em its all I've ever seen him run Ask him what he thinks about them compared to a gallente scout. Gallente scout can put 3 kin cats and a ADV armor plate, a shield extender and a damage mod, and have more EHP, more damage, more speed and equal dampening as a minmitar scout with 2x kin cats, a complex damper, and 3x complex extenders, as well as having enough pg to fit a weapon and a cloak and a sidearm and eq, while the minmitar has to settle for only two of those, unless you use a PLC and flay lock, which i would not encourage
Kills- Archduke Ferdinand
Balance!
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
|
Posted - 2014.02.21 18:02:00 -
[211] - Quote
xSir Campsalotx wrote:And you can't discount NK they may be highly skill based but they are a heavy's bane. this argument is flawed simply because if a minmitar scout wants to put on as much speed as a gallente, enough EHP to survive more than one-two CR bursts, they cannot fit anything past basic knives, and definitely not a cloak as well
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1695
|
Posted - 2014.02.22 03:57:00 -
[212] - Quote
lets face it minmatar suits are horribe. We need to be buffed.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
306
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Posted - 2014.02.22 04:26:00 -
[213] - Quote
This all comes down to a bitter internal feud between CCP Remnant (smart enough to love the master race Minmatar) and CCP Wolfman (confused enough to support phallus worshipping Amarr). Wolfman seemingly has the upper hand, send Remnant your positive energy!
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Darken-Soul
BIG BAD W0LVES
1023
|
Posted - 2014.02.22 04:31:00 -
[214] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else.
Who wants some?
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D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 15:55:00 -
[215] - Quote
Darken-Soul wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else. into your mom. i got proficiency 5
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 15:56:00 -
[216] - Quote
bump
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Spartacus Dust
The-Legionnaires The CORVOS
137
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Posted - 2014.02.24 16:07:00 -
[217] - Quote
Perhaps Minmatar DropSuits do suck.
I run Minmatar Logi with flux and mass drivers, Still get top 5 nearly every match, most of the time top 3.
The problem is people run LOGI like ASSAULT. It's not, get over it, the reason Minmatar Logi doesn't tank well is because it's not meant to get shot, it's a support suit, not a front line suit, the sooner your realize that, the better you will suddenly be at using it.
Minmatar Scouts seem to be good for grabbing objectives, so I like them.
Minmatar Assaults I haven't really bothered to use that much, perhaps I will one day, but for now it's logi and obj hacking for me :)
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Alldin Kan
Imperfects Negative-Feedback
1006
|
Posted - 2014.02.24 16:32:00 -
[218] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633
The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits.
... OH ****, ASIDE FROM THE REP TOOL PART, EVERYTHING ELSE IN THAT POST WAS BEAUTIFUL. CCP IF I DON'T SEE YOU MAKING CHANGES BASED ON THIS I... WELL... I'll still be here
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Alldin Kan
Imperfects Negative-Feedback
1006
|
Posted - 2014.02.24 19:20:00 -
[219] - Quote
bump
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
|
Lv2spd2
Slow And Old
208
|
Posted - 2014.02.24 19:51:00 -
[220] - Quote
Skihids wrote: *Faster reps = fewer repair cycles = fewer WPs earned
NAh the triages just pop up faster |
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ReGnYuM
Escrow Removal and Acquisition
2247
|
Posted - 2014.02.24 20:16:00 -
[221] - Quote
Hi there
MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback .
Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate.
Lastly, the 1/hp a second rep is useless based on PC experience
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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D legendary hero
Ultramarine Corp
1717
|
Posted - 2014.02.24 20:17:00 -
[222] - Quote
ReGnYuM wrote:Hi there MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback . Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate. Lastly, the 1/hp a second rep is useless based on PC experience
agreed. although the innate rep is nice to have. it should be 2hp/s considering how weak the suit is.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1717
|
Posted - 2014.02.24 20:22:00 -
[223] - Quote
Spartacus Dust wrote:Perhaps Minmatar DropSuits do suck.
I run Minmatar Logi with flux and mass drivers, Still get top 5 nearly every match, most of the time top 3.
The problem is people run LOGI like ASSAULT. It's not, get over it, the reason Minmatar Logi doesn't tank well is because it's not meant to get shot, it's a support suit, not a front line suit, the sooner your realize that, the better you will suddenly be at using it.
Minmatar Scouts seem to be good for grabbing objectives, so I like them.
Minmatar Assaults I haven't really bothered to use that much, perhaps I will one day, but for now it's logi and obj hacking for me :)
when you compare suits of the same type (ass, logi, scou) and tier (adv, proto, std) to those of the other races you can see that its not just a "playstle" that makes them worse in "some" aspects of the game, but rather that they are completely inferior in every way to the suits of the other races. and 1.8 will exacerbate this problem.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1720
|
Posted - 2014.02.25 01:46:00 -
[224] - Quote
help us out
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1321
|
Posted - 2014.02.25 01:56:00 -
[225] - Quote
The MK-0 needs a health boost and the inate rep changed from 1 to 3 hp per second and a better bonus then a sidearm extra ammo.
I am going with the best input on an item or suit is to stop using them:
I.e my MK-0 is down to only 133 from what used to be a thousand suits.
My advanced minmatar assault suit is down to only 1800 from what used to be five thousand suits.
Both have NO RESTOCK in the item description and when they are gone I will transition to Amarr logi and Amarr Assaults.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Western Ways
Krullefor Organization Minmatar Republic
25
|
Posted - 2014.02.25 03:40:00 -
[226] - Quote
Minmatar need some love CCP. Do it Do iiiit
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Bethhy
Ancient Exiles. Renegade Alliance
1344
|
Posted - 2014.02.25 04:01:00 -
[227] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
If you are going off a majority of Minmatar ships used in PVP? Then no tank.... Is what most Minmatar ships have...
Enough HP buffer that they can stick around long enough to see a pretty explosion of a ship...
But there is no true way to tank a Minmatar ship other then a MWD and Navigation skills maxed...
If you can name one Caldari ship that is ever armor tanked Other then a ECM scorpion(For obvious reasons)... I would be surprised.
The Khanid Bloodlines for Amarrian Make Amarr Shield and missile based ships... Even the Amarr have just as many shield ships as the Minmatar...
And yes Minmatar are known for their High shield repair rates... With the Maelstrom, Sleipnir and vargur offering 30% bonus to shield Boosting...
Where The Caldari only have the Golem giving shield boost bonuses... |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
942
|
Posted - 2014.02.25 04:37:00 -
[228] - Quote
ReGnYuM wrote:Hi there MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback . Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate. Lastly, the 1/hp a second rep is useless based on PC experience it needs to be at least brought up to 40/s base, and the scout needs 50/s. Also, the delay is pretty ridiculous as well. Id advocate for a 50% buff to delay
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1734
|
Posted - 2014.02.25 15:52:00 -
[229] - Quote
Bethhy wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. If you are going off a majority of Minmatar ships used in PVP? Then no tank.... Is what most Minmatar ships have... Enough HP buffer that they can stick around long enough to see a pretty explosion of a ship... But there is no true way to tank a Minmatar ship other then a MWD and Navigation skills maxed... If you can name one Caldari ship that is ever armor tanked Other then a ECM scorpion(For obvious reasons)... I would be surprised. The Khanid Bloodlines for Amarrian Make Amarr Shield and missile based ships... Even the Amarr have just as many shield ships as the Minmatar... And yes Minmatar are known for their High shield repair rates... With the Maelstrom, Sleipnir and vargur offering 30% bonus to shield Boosting... Where The Caldari only have the Golem giving shield boost bonuses... There re have. It Filis. in eve minmatar have great recovery. We need this applied to dust.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 18:10:00 -
[230] - Quote
lets get justice
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
|
D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 19:38:00 -
[231] - Quote
bump
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Atiim
Living Like Larry Schwag
5108
|
Posted - 2014.02.26 19:47:00 -
[232] - Quote
Bump
I've been seeing some DEVvposts, so hopefully they'll take ac look at this.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
[s]Text[/s] <---------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7622
|
Posted - 2014.02.26 20:07:00 -
[233] - Quote
CCP does not care about your foolish people and scrubby mercs
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Darken-Soul
BIG BAD W0LVES
1322
|
Posted - 2014.02.26 20:32:00 -
[234] - Quote
D legendary hero wrote:Darken-Soul wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else. into your mom. i got proficiency 5
I bet she likes that. Now if only you could produce more than 3inches she might keep you around.
Who wants some?
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D legendary hero
Ultramarine Corp
1750
|
Posted - 2014.02.27 08:11:00 -
[235] - Quote
Proficiency and operation kvl 5 is 10inches. She CNT handle it
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1750
|
Posted - 2014.02.27 17:19:00 -
[236] - Quote
why is this thread getting no support?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
990
|
Posted - 2014.02.28 02:48:00 -
[237] - Quote
D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious?
Kills- Archduke Ferdinand
Balance!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7740
|
Posted - 2014.02.28 02:53:00 -
[238] - Quote
Gavr1lo Pr1nc1p wrote:D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious?
CCP hates you because secretly they think the Minmatar are scrubs.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
990
|
Posted - 2014.02.28 02:54:00 -
[239] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious? CCP hates you because secretly they think the Minmatar are scrubs. WE eat heavies for breakfast, lunch, dinner, and midnight snacks. Unfortuneatly, every other class in the game, including amarr, does it better
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1755
|
Posted - 2014.02.28 04:25:00 -
[240] - Quote
racisim in dust is alive and well.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
410
|
Posted - 2014.02.28 04:40:00 -
[241] - Quote
CCP Remnant is Minmatar, get him in here asap.
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
992
|
Posted - 2014.02.28 04:44:00 -
[242] - Quote
COVERT SUBTERFUGE wrote:CCP Remnant is Minmatar, get him in here asap. WE need someone to recognize out plight. We need more-speed (3-5%), better strafing (lower penalty to make strafing 95% walk speed), and better shield regen (15% better than caldari)
Kills- Archduke Ferdinand
Balance!
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
412
|
Posted - 2014.02.28 06:29:00 -
[243] - Quote
Gavr1lo Pr1nc1p wrote:COVERT SUBTERFUGE wrote:CCP Remnant is Minmatar, get him in here asap. WE need someone to recognize out plight. We need more-speed (3-5%), better strafing (lower penalty to make strafing 95% walk speed), and better shield regen (15% better than caldari)
Well Remnant is a senior game designer and fellow member of the Matari master race, we need HIM!
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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D legendary hero
Ultramarine Corp
1758
|
Posted - 2014.02.28 16:49:00 -
[244] - Quote
CCP Remnant help us
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1772
|
Posted - 2014.03.02 17:48:00 -
[245] - Quote
remnant awaken from your slumber to grant power to thy people!
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Meeko Fent
Kirkinen Risk Control Caldari State
1853
|
Posted - 2014.03.02 18:00:00 -
[246] - Quote
The mini logi's bonus is designed to make up for the nerf, so If you want to be hugging heavies your going to want to be a minnie Logi, while the other suits can do the same, only a lot worse
Because you Wanted to be Something your Not.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
910
|
Posted - 2014.03.02 18:03:00 -
[247] - Quote
I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
|
D legendary hero
Ultramarine Corp
1775
|
Posted - 2014.03.03 21:49:00 -
[248] - Quote
CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair.
Amar are the best armor tankers, galente are the best armor repairers.
Caldari are the best shield tankers, minmatar are the best shield repairers.
edit: supposed to be the best shield repairers
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1776
|
Posted - 2014.03.04 17:44:00 -
[249] - Quote
bump
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
483
|
Posted - 2014.03.07 16:12:00 -
[250] - Quote
Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
May as well not even be called an Assault suit, just a buffed up Minmatar Scout.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
426
|
Posted - 2014.03.07 16:45:00 -
[251] - Quote
D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers
Uhhh... not exactly
Amarr - best amount of armor/resistance
Gallente - best reps
Caldari - best amount of shield/passive shield tanking
Minmatar - best shield resistance/boosting |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
495
|
Posted - 2014.03.08 17:09:00 -
[252] - Quote
Crimson Cerberes wrote:D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers Uhhh... not exactly Amarr - best amount of armor/resistance Gallente - best reps Caldari - best amount of shield/passive shield tanking Minmatar - best shield resistance/boosting
Shield Resistance?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Jack McReady
DUST University Ivy League
1145
|
Posted - 2014.03.08 17:25:00 -
[253] - Quote
I would like to note that all minmatar suits give up ~15% of EHP with full fit for ~7% more speed.
first, more speed is nice but the difference is too low especially because speed tanking does not work well in an FPS. second if you take a gallente suit with a single kincat you are suddenly as mobile as a minmatar suit BUT you still have more EHP.
I dont understand why someone cant see that this is not a fair tradeoff. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
495
|
Posted - 2014.03.08 17:34:00 -
[254] - Quote
Jack McReady wrote:I would like to note that all minmatar suits give up ~15% of EHP with full fit for ~7% more speed.
first, more speed is nice but the difference is too low especially because speed tanking does not work well in an FPS. second if you take a gallente suit with a single kincat you are suddenly as mobile as a minmatar suit BUT you still have more EHP.
I dont understand why someone cant see that this is not a fair tradeoff. you either need to bring the EHP numbers in line or increase the speed advantage.
Exactly, or another high slot or low slot module.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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D legendary hero
Ultramarine Corp
1801
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Posted - 2014.03.09 06:50:00 -
[255] - Quote
Crimson Cerberes wrote:D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers Uhhh... not exactly Amarr - best amount of armor/resistance Gallente - best reps Caldari - best amount of shield/passive shield tanking Minmatar - best shield resistance/boosting
shield resistance and boosting don't apply to dust. So, unless minmatar get -15-20% innate resistance to all damage to shields. its not gonna cut it.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Brian LaFleur
RETR0 PR0 GAMERS
23
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Posted - 2014.03.10 05:05:00 -
[256] - Quote
Joel II X wrote:It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente.
And I quote: Stronger weapons and higher damage
this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability) This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts.
Petals within petals, tadpole;
The truth lies beneath an opulence of illusion.
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Ghosts Chance
Inf4m0us
1231
|
Posted - 2014.03.10 05:43:00 -
[257] - Quote
the way to instantly balance minmatar is to simply make them the best regen suits.
caldari is the best shield buffer, minmatar is teh best regen, why on earth they thought it was a good idea to give caldari both is beyond me |
Faquira Bleuetta
Fatal Absolution General Tso's Alliance
267
|
Posted - 2014.03.10 06:45:00 -
[258] - Quote
it need 10 % bonus to damage mod per level
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
267
|
Posted - 2014.03.10 07:04:00 -
[259] - Quote
Crimson Cerberes wrote:D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers Uhhh... not exactly Amarr - best amount of armor/resistance Gallente - best reps Caldari - best amount of shield/passive shield tanking Minmatar - MC Hammer - U Can't Touch This dance of invulnerability to all type of damage and last up for the end of the match
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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D legendary hero
Ultramarine Corp
1806
|
Posted - 2014.03.10 15:03:00 -
[260] - Quote
Ghosts Chance wrote:the way to instantly balance minmatar is to simply make them the best regen suits.
caldari is the best shield buffer, minmatar is teh best regen, why on earth they thought it was a good idea to give caldari both is beyond me
^^this.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1841
|
Posted - 2014.03.11 17:04:00 -
[261] - Quote
fix minmatar suits
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1841
|
Posted - 2014.04.01 16:49:00 -
[262] - Quote
i called it. even the minma sentinel and minmando are just not as good as those of the other races. this bigotry is appauling
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
814
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Posted - 2014.04.01 16:54:00 -
[263] - Quote
Loving the stamina regen. The lowest rate is 40 on heavy frames. Only the amarr scout can match it, no non-Matari suit can beat it...and that's the heavy frame. I like all the bonuses too. I'll make em work till they get loved.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
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Gelan Corbaine
Gladiators Vanguard
366
|
Posted - 2014.04.01 17:23:00 -
[264] - Quote
D legendary hero wrote:i called it. even the minma sentinel and minmando are just not as good as those of the other races. this bigotry is appauling
I wouldn't say they are not as good ...... I will say they play very different compared to the others. I'm able to things with my MinSen I wasn't able to with my Amarr Basic Heavy... course the trade off is there are things I can no longer do ... But the net gain is positive .
I definitely like the Minnie com more than Gal Com on my alt .
No job is worth doing if you don't get paid in the end .
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Timbo101
KILL-EM-QUICK RISE of LEGION
143
|
Posted - 2014.04.01 17:57:00 -
[265] - Quote
I love my Minmatar Assault suit.
http://www.protofits.com/fittings/shared/0/911
It has got a ton of HP, still has decent speed, the stamina recovers quickly as does the shield. The combat rifle hits hard and with the bonus I have 85 bullets in one mag. In our last PC I was able to take on heavies toe to toe while they had logis repping it, as well as use speed to get into flanking positions.
I'm in love
Vive la r+¬volution! |
negative49er
Tronhadar Free Guard Minmatar Republic
561
|
Posted - 2014.04.01 18:02:00 -
[266] - Quote
I make it work
But to be serious the Minnie suit is a suit that has no noticeable advantages passively with the other suit (beside the stamina with don't really help it much). People keep saying the minmatar suit is suppose to be a vestile suit but with uneven slots, low HP, and low pg and cpu, so one or two of your low slot are going to CPU or pg enhancers.
So it not the best suit to be competitive, but it still my best suit.
Dedicated Shotgun Scout and professional backstabber
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Master Smurf
Nos Nothi
306
|
Posted - 2014.04.01 18:04:00 -
[267] - Quote
COVERT SUBTERFUGE wrote:Loving the stamina regen. The lowest rate is 40 on heavy frames. Only the amarr scout can match it, no non-Matari suit can beat it...and that's the heavy frame. I like all the bonuses too. I'll make em work till they get loved.
Its a good start but the suits need more PG (scout at least) or just more base speed. The only good thing is the CPU for using energizers and rechargers but we dont have the speed and or dampening to make a true hide and seek hit and run style work.
Being robbed in PG and having lesser low slots give Gallente and Amarr the ability to outperform the Minmatar in their expertise.
"Shine bright like a diamond"
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CRNWLLC
Screwy Rabbit ULC
162
|
Posted - 2014.04.01 18:25:00 -
[268] - Quote
Agreed--the Minnie assault suit is back-asswords. Considering Minmatar are speed/shield (esp. reps)>armor tankers, while Caldari are pretty much just shield tankers, the assault suits need to swap slot layouts (ie Cal needs to be 5/2, Min needs to be 4/3). This allows Minmatar assaults to fit a shield regulator, a kincat, and a repper, or a couple regulators and a plate, etc., which is more in line with EVE and lore (as I understand it). Also, Caldari ships usually aren't the fastest but have reasonable base armor/hull HP, so mitigating their assault dropsuit's ability to stack more speed mods than the Minnie suit is also sensible.
Also, has anyone else ever wondered why weapon upgrade modules occupy low slots in EVE, but high slots in Dust?
My other dropsuit is a Python.
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Poonmunch
Sanguis Defense Syndicate
829
|
Posted - 2014.04.01 19:12:00 -
[269] - Quote
Rather than fiddling with slots too much, this problem might be best addressed by helping each race in a slightly different way. This avoids claims of favouritism and racism.
Give each suit a small fitting bonus (CPU/PG) when players run equipment and weapons of the suit's faction.
For example Minmatar suits get a bonus when fitting Minmatar equipment and weapons.
Having said this, all the Minmatar suits should be faster than they are now.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
635
|
Posted - 2014.04.01 19:39:00 -
[270] - Quote
Poonmunch wrote:Rather than fiddling with slots too much, this problem might be best addressed by helping each race in a slightly different way. This avoids claims of favouritism and racism.
Give each suit a small fitting bonus (CPU/PG) when players run equipment and weapons of the suit's faction.
For example Minmatar suits get a bonus when fitting Minmatar equipment and weapons.
Having said this, all the Minmatar suits should be faster than they are now.
Munch
hmmm maybe exactly this or something like this
Don't nerf heavies, instead do This
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Master Smurf
Nos Nothi
306
|
Posted - 2014.04.02 14:08:00 -
[271] - Quote
Poonmunch wrote:Rather than fiddling with slots too much, this problem might be best addressed by helping each race in a slightly different way. This avoids claims of favouritism and racism.
Give each suit a small fitting bonus (CPU/PG) when players run equipment and weapons of the suit's faction.
For example Minmatar suits get a bonus when fitting Minmatar equipment and weapons.
Having said this, all the Minmatar suits should be faster than they are now.
Munch
I agree with this. Thing is, Minmatar equipment is usually easy to fit by all the races and when Minmatar try to fit other races tech the PG is an issue.
also Kin Cats are under Gallente - I really would like to see a big PG reduction for Minnie using them if they dont make our suits faster or give them more PG
"Shine bright like a diamond"
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Hoover Damn
H.A.R.V.E.S.T.
92
|
Posted - 2014.04.02 15:23:00 -
[272] - Quote
Reav Hannari wrote:I think the real question is why doesn't the Minmatar Logistics specialize in shield transfer?
Because it'd make shields worth a damn.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Jack McReady
DUST University Ivy League
1256
|
Posted - 2014.04.02 15:54:00 -
[273] - Quote
everyone saying minmatar is this and that, you are all wrong. speed is minmatars first racial advantage and their second is that minmatar are jack of all trades.
go check eve online, minmatar have ships for everything, armor tank, shield tank, speed tank, gank, sniping etc... this just does not translate well into dust currently, their ~7% higher speeds are totally wortheless in a game with hitscan weapons and aimassist esp. when you give up 15% of total ehp after a full fit. their shield recharge is nothing special thus they cant actually do their guerilla style warfare (which is minmatars domain), active tanking does anyway not exist in dust and they cant armor tank properly too because of fitting issues (and it makes their speed advantage even more worthless)
increase that speed advantage to 20% and we might talk. |
D legendary hero
Ultramarine Corp
1849
|
Posted - 2014.04.12 07:45:00 -
[274] - Quote
they are still bad
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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The Robot Devil
Brave Bunnies Brave Collective
2302
|
Posted - 2014.04.12 08:17:00 -
[275] - Quote
D legendary hero wrote:they are still bad
I use an advanced Minmatar logi with a proto tool with all level five skills, it is a cash cow. I played in 12+ matches today and only placed under 5th out of 32 in one or two games. This is the norm and not the exception. I pull between 2-3k WP per match with a proto tool, advanced hives and a needle. I like the shield regen because it saves me all the time, the speed allows me to keep up with a running heavy frame without having to unlock and sprint and the tool range and speed combo lets me get to cover quicker - while the shield regen reps me quick - and still have a rep target. I am very happy with my logi suit and I almost always use an advanced suit because it is the most cost effective but still does whatever I want it to do.
I get compliments all the time on my logi skills and it is because of the Minmatar logi suit. It is a good suit and if you use it as intended then it pays for itself in no time. Following a fat suit with a tool will score 2k WP on average and with two heavies sticking together I usually pull closer to 4k. If you change too much on the suit it will be OP because when used as intended it works like new money.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lynn Beck
Wake N' Bake Inc Top Men.
1101
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Posted - 2014.04.12 09:07:00 -
[276] - Quote
Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
General John Ripper is my 2nd best friend!
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D legendary hero
Ultramarine Corp
1849
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Posted - 2014.04.12 13:40:00 -
[277] - Quote
Lynn Beck wrote:Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
^^this
in facted a rarely see minmatar assaults in pubs anymore. or even minmatar logi's. The only things minmatar i see are the heavies followed by the scout and this is still rare.
people avoid things that dnt work and it looks like the entire race has gone the way of the flaylock.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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The Robot Devil
Brave Bunnies Brave Collective
2307
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Posted - 2014.04.12 14:19:00 -
[278] - Quote
Lynn Beck wrote:Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
Not being a smart ass but how do you balance something then? Pubs are where most of the players play and if we were balance things off of PC only then everything would be the same because the "top" players only use the most powerful gear. Players want it easy, not good that is why OP items are the go to for PC players. It is because it is the easiest way to win.
Balance is about making easy weapons do less and hard to use weapons do more. Players flock to OP to make it easy. Balance shouldn't only be considered for the top end players. It should come from the entire game. Balance is a difficult thing to accomplish in this game because every one has a different suit with different levels and I don't think some consider this when they come here to complain about something be OP or UP. Yes, there are things out of balance but just because you say it is bad doesn't mean that it is.
It is not any different than me saying that I can make it work and you then you saying it doesn't. I am a bad at FPS games and if I can make it work then it can't be that bad but if you say you're good at FPSs and can't make it work who is right? It comes down to how we use the item and our perception. Also, many players try to stretch their suit too far and try to make it do things it isn't supposed to be able to do. They come here and complain that they can't do this or that because of some limitation unless they have a certain skill at a certain level. It is about choices, I would love to run full proto all the time but my wallet and skills don't support that and I can't complain about that suit because it isn't the suit's fault. I am not pointing a you, I am just making an observation.
When I see this much debate on which suit is the best or the worst it makes me think it is getting to good spot because some players need high DPS while others need speed. It is about choosing the right suit for the job and an individuals play style. I have never, in two years, used any module that adds CPU or PG to a suit, not one single time. Does that mean that someone that does is bad? No, it means we use the suits differently and place value on different things. I think using a resource enhancer is bad in every situation but that doesn't mean that it is.
Again, I am not trying to splork out a bunch of insults or anything like that. I am just saying that in general when an item is used as intended then it usually does it job and personal skill, choices on fitting and SP placement make a big difference with how it performs. Things like communication, teamwork and tactics also play a big role in being a winner or a loser. I can't play solo and do as well as in a squad but some players can and it all comes down to the individual and how the item is used. I am not saying we have perfect balance, far from it but I am saying that other things factor in to how well an item does when used by the masses.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lynn Beck
Wake N' Bake Inc Top Men.
1105
|
Posted - 2014.04.12 18:15:00 -
[279] - Quote
What i was saying, is that you balance off of PC, yes.
You don't give them an OP thing, you take away their OP thing.
Imagine this scenario: 95% of pub kills is Rail Rifle, but 87% of PC kills are Scout with Shotty?
In Pubs you have the freedom to abandon every other point in the map, and jus sit a squad at the enemy MCC, pelting them with rail rifles.
In PC, you need to defend your point with all of your men, no freedom for Jihad Jeepers.
General John Ripper is my 2nd best friend!
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D legendary hero
Ultramarine Corp
1849
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Posted - 2014.04.12 23:53:00 -
[280] - Quote
like i said before there is nothing minmatar do that other races cant do better or with equal efficiency.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1850
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Posted - 2014.04.13 22:33:00 -
[281] - Quote
minmatar need changes to be playable suits. these arent buffs per say, just alterations so that they play how they are supposed too. people try to play minmatar hit and run, but their current stats don't help thhat. caldari can do hit and run better than minmatatar
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Obodiah Garro
Tech Guard RISE of LEGION
885
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Posted - 2014.04.13 22:40:00 -
[282] - Quote
current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol
Nemo me impune lacessit
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Boot Booter
Kang Lo Directorate Gallente Federation
497
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Posted - 2014.04.13 23:44:00 -
[283] - Quote
OK.. I just want to say. I am a vet min assault user and have been specced into this suit since it came into existence. The suit really isn't as bad as many of you are claiming.. It's just different.
The real advantage of the minmatar suit is its stamina and large clip size. I've been running a 15k standard min assault suit in 1.8 and Normally hit a kdr between 2 and 8.. Or more idk. The high stamina allows you to get behind groups of enemies, the large clip allows you to seriously wound or take out multiple enemies without reloading, and finally the immense stamina regen makes it so you have full stamina to escape or throw a couple elbows. If you try to use the min assault as if it's a Caldari (mid range combat) you're gonna have a bad time and constantly be asking why does this suit suck.
Now you keep comparing the Caldari assault to the min assault but for the caldari to match minmatar stock fitness they'd, have to equip both a red and green bottle leaving only one low. For the minmatar to reach Caldari stock shields we would have to fit an extender and a small recharger. (plus a regulator but who cares about that). Really besides the higher base shields the Caldari only has minimal shield recharge and regulator bonus. Basically what I'm saying is a shield tanked min is very similar to a speed tanked Caldari.
Here's my fit at proto, go ahead and compare it to a Caldari if you want.
500 shield @ 25 hp/s 230 armor @ 4.3 hp/s
Stock stamina Only 2% speed reduction (complex reactive)
Proto weapons, adv grenade
Moral of the story is don't underestimate high stamina/ learn how to use it to your advantage.
SMG Specialist
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Thang Bausch
Pierrot Le Fou Industries
95
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Posted - 2014.04.14 00:16:00 -
[284] - Quote
Skihids wrote:In a way I'm happy for it because it makes it easier for me to dump Minmitar Logi and not look back.
Hacking bonus: Gone Self repair: Gone All deployable equipment: Nerfed Repair tool rewards: Nerfed* Low eHP suit encouraged to run frontline medic in the heat of battle: Stupid
*Faster reps = fewer repair cycles = fewer WPs earned
Are the WP awarded based on cycles rather than HP repaired?!? If so, that is a crazy stupid way to award WP: you are better than everyone else at repairing armor but you get less WP than the people who suck at repairing armor.
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Beeeees
Militaires Sans Jeux
529
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Posted - 2014.04.14 00:38:00 -
[285] - Quote
Fuck shields, fuck armor, give me more speed.
HARDER BETTER FASTER STRONGER
TOLD514
|
Yeeeuuuupppp
244
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Posted - 2014.04.14 00:57:00 -
[286] - Quote
But I like my winmatar sentinel and commando
CCP Saberwing: " War elephants for 1.9
Mic status: Muted
Feel the wrath of my troll
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Takron Nistrom
Tinfoil Hatz
317
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Posted - 2014.04.14 01:01:00 -
[287] - Quote
I dont know what all the QQ is about. I love my Mattari commando
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4755
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Posted - 2014.04.14 01:05:00 -
[288] - Quote
Minmatar assaults are everywhere, while minmatar scouts are my favorite for combat; they **** you up at mid AND short range. Knives are just as killy as (if not killier than) shotguns in cqc. And they're a ******* sidearm.
I'm from the weird side of the internet
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Gaurdian Satyr
Glitched Connection
86
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Posted - 2014.04.14 04:09:00 -
[289] - Quote
Ummm... i see plenty of Mins running about
-holds arms in O- throw it in the story basket bro
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neausea 1987
R 0 N 1 N
158
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Posted - 2014.04.14 04:45:00 -
[290] - Quote
i use minmitar, they are fine people jumped off the bandwagon thinking the others were a better choice. they were wrong lol
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9484
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Posted - 2014.04.14 04:50:00 -
[291] - Quote
*ugh stupid....didn't check thread title
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
787
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Posted - 2014.04.14 04:51:00 -
[292] - Quote
D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Fixing swarms
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Lucrezia LeGrand
Sentinels of NEW EDEN
475
|
Posted - 2014.04.14 05:10:00 -
[293] - Quote
D legendary hero wrote:Why did CCP create a race that they hate? seriously....
CCP should have just told everyone who their favorite races were and then everyone would have just put SP in those races (cough cough caldari) That is so true.
Thale groupie (not the gun, but the man).
My other car is Utena.
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D legendary hero
Ultramarine Corp
1855
|
Posted - 2014.04.15 16:34:00 -
[294] - Quote
Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol
combat anyone can use. and minmatar commando is a joke.
a .3 m/s movement speed advantage is negligible.
the run speed is only pertinent to scouts. since their recover is bad, you cant retreat and counter attack.
in general they are just inferior quality. speed tanking was broken back in 1.6. and besides nothing can increase movement speed kin cats only do run speed. these take away low slots which are necessary for tank to be viable and not instantly melt under contact with the enemy. and since enemies tend to hang around objects if your not an inviso-scout your gonna get spotted.
So, since caldari, and galente move at approximately the same speed (not run but movement) there is no speed advantage. So, in the end, speed means nothing when it cannot be utilized.
the fastest things in ths game are bullets not minmatar.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1856
|
Posted - 2014.04.15 16:39:00 -
[295] - Quote
Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it.
sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it.
How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente.
Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge.
Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds.
* Balance speed with stamina. * balance ehp = recharge and reps
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1856
|
Posted - 2014.04.15 16:51:00 -
[296] - Quote
the fastest thing in this game is bullets, second is vehicles, then comes scouts.
Speed advantage is thrown of balance when you consider ththeir are suits designed for speed. Which is why using a marginal speed advantage to justify low ehp stats AND low recovery is a terrible argument at best.
Seriously. Scouts are fast, thats their job. So, comparing minmatar assaults to other assaults and saying their fast is no excuse. why not just use a galente scout if your looking for speed? You can get pretty much the same ehp and more speed than a galente assault.
minmatar although pretty terrible is still the fastest scout (although galente has the ability to be the fastest with kincats). but, a fast assault that cant sustain an assault is useless.
if the movement speed advantage was 1 m/s then it would be more significant. but movement speed advantage is only .3 m/s.
again. Speed should be compared to stamina not ehp or recovery.
low ehp justifies high recover, thats why scouts have high sheild recharge and galente scout has 3/hp armor per second.
but dnt tell me that a sentinel that moves at 3~4 m/s somehow has a speed advantage. thats just ludicrous. so, when comparing speed advantage remember that each suit type has a movement speed higher than the last. so, saying that the minmatat sentinel has lower ehp and recovery than caldari is justified by its speed relative to other heavies is meaningless when many medium frames can get approximately the same ehp and move twice as fast (app).
Speed in this game is RELATIVE. Thats why Speed should be compared to stamina. and EHP to recovery. period.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
843
|
Posted - 2014.04.15 16:55:00 -
[297] - Quote
D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps
Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields.
Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc...
Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot?
Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools.
Jesus christ man, you just want everything in the world for minmatar don't you?
Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up.
Fixing swarms
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D legendary hero
Ultramarine Corp
1857
|
Posted - 2014.04.15 17:05:00 -
[298] - Quote
Magnus Amadeuss wrote:D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields. Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc... Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot? Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools. Jesus christ man, you just want everything in the world for minmatar don't you? Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up.
dude, 4% really? thats a penalty? christ. 4% penalty to peed does not translate into a 110 armor boost. stop bullshiting right there.
your just a racist. Seriously, anytime anything thats not what you want asks for a buff you want it nerfed. In fact, you dnt agree with anyone do you. look, unlike you i have a job, so, i wont respond to your next line of elephant **** for a few days. But, feel free to respond and say what ever you want. because obviously you are not reading anything im writting.
You just like things broken. Basically, you dnt use it so, you dnt want it fixed. well **** you. You complete idiot, you obviously have no idea what balance means. You rant about EVE but eve isnt balanced either, although more balanced than dust.
look. just read what i posted. because like i said before, i will not repost it. thanks for trolling my thread. good day
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
843
|
Posted - 2014.04.15 17:08:00 -
[299] - Quote
D legendary hero wrote:Magnus Amadeuss wrote:D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields. Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc... Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot? Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools. Jesus christ man, you just want everything in the world for minmatar don't you? Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up. dude, 4% really? thats a penalty? christ. 4% penalty to peed does not translate into a 110 armor boost. stop bullshiting right there. your just a racist. Seriously, anytime anything thats not what you want asks for a buff you want it nerfed. In fact, you dnt agree with anyone do you. look, unlike you i have a job, so, i wont respond to your next line of elephant **** for a few days. But, feel free to respond and say what ever you want. because obviously you are not reading anything im writting. You just like things broken. Basically, you dnt use it so, you dnt want it fixed. well **** you. You complete idiot, you obviously have no idea what balance means. You rant about EVE but eve isnt balanced either, although more balanced than dust. look. just read what i posted. because like i said before, i will not repost it. thanks for trolling my thread. good day
Hey want to see what someone who knows how to use minmatar stuff looks like, go here
I have seen ghost chance fighting for minmatar in FW, and he is good. He knows what he is talking about, you.. you are just an idiot.
Fixing swarms
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Atiim
Living Like Larry Schwag
6751
|
Posted - 2014.04.15 17:15:00 -
[300] - Quote
Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol Actually, the Caldari have more low slots (at PRO), and the same low slots at STD & ADV Tiers (well, at least for the medium frames).
4/3 allows for far more combinations than 5/2, making ck.0 more versatile than mk.0
Though the only problems I find with Minmatar suits is the fact that they have a lower regen than Caldari suits, and the snare effect wiith hit-scan weapons.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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D legendary hero
Ultramarine Corp
1857
|
Posted - 2014.04.15 18:35:00 -
[301] - Quote
Atiim wrote:Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol Actually, the Caldari have more low slots (at PRO), and the same low slots at STD & ADV Tiers (well, at least for the medium frames). 4/3 allows for far more combinations than 5/2, making ck.0 more versatile than mk.0 Though the only problems I find with Minmatar suits is the fact that they have a lower regen than Caldari suits, and the snare effect wiith hit-scan weapons.
This. ;)
Are we really asking for anything more than just a Little more speed and much better regen. This would balance them and solidify the minmatar play style.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1857
|
Posted - 2014.04.15 18:37:00 -
[302] - Quote
I find the argument that minmatar have a higher learning curve and requiere aditional skill to use as a justification ludacrous. Having speed is not so great an advantage that minkatar need be inferior in every other regard.
If you have to have so much skill to use mulibmatar suits effectively, would not logic dictate that you would just do better in another race's suit?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Ghosts Chance
Inf4m0us
1939
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Posted - 2014.04.16 03:51:00 -
[303] - Quote
D legendary hero wrote:I find the argument that minmatar have a higher learning curve and requiere aditional skill to use as a justification ludacrous. Having speed is not so great an advantage that minkatar need be inferior in every other regard.
If you have to have so much skill to use mulibmatar suits effectively, would not logic dictate that you would just do better in another race's suit?
becuase minmatar work in a very specific way, and you cant the the performance needed out of anything but a minmatar suit, you can do it in other suits sure but once you reach a certain point if you not in a minmatar suit you can FEEL that caldari suit holding you back.
so no, in the area of positional advantage and the playstyles that come with it, you absolutly positivly cannot do better in a suit that isnt minmatar.
you have to change the playstyle in other suits to make up for the defecit.
I put Kinetic Catalyzers on EVERYTHING
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Viktor Hadah Jr
Critical-Impact
3450
|
Posted - 2014.04.16 05:34:00 -
[304] - Quote
I've been running 30-2 games in my mini assault its my best suit, but buff it why the hell not.
Sir Hadah for CPM
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SgtMajSquish MLBJ
Consolidated Dust
136
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Posted - 2014.04.16 05:35:00 -
[305] - Quote
I think minmatar could be faster if the system could handle it. If someone else has already said that im sorry
I Start To Wonder If I Am Masochistic After Playing This Game...........
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
294
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Posted - 2014.04.16 05:39:00 -
[306] - Quote
so with the wepaons. anyone can use ar's betetr then an assault gk.o without that reduction to hip-fire kick/dispersion and still manage to land hits just as good?
with the speed. minmattar medium frames run as fast as an un-kincat'd scout
thier heavy runs as fast as a medium frame.
thier scout can achive over 10m/s easly.
they have lower profles than other suits.
thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
how is the minmatarr underpowered?
Elite Gallenten Soldier
|
HYENAKILLER X
WILL FIGHT ANYONE
720
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Posted - 2014.04.16 05:45:00 -
[307] - Quote
My take on this is simple. Minmatar assault has same base speed as a scout. With scanner nerf it is much harder to find anyone. With damage mod nerf sheild tanking is absolutely viable. 3 high slots at adv with that speed is awesome. This game has gone skill and mobility over tanking.
If you can dance min assaualt in pubs is beautiful. If anything give it one more low slot at proto.
Complaining about min logi with 4 high & 4 low is lust crazy.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Arx Ardashir
Imperium Aeternum
779
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Posted - 2014.04.16 06:24:00 -
[308] - Quote
Racro 01 Arifistan wrote: thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
They took the explosive weapons clip size bonus out before the changes went live due to negative feedback from the community. So the only weapons that benefit the clip size increase are the CR, ACR, and SMG.
Not weighing in on one side or the other (As minmatar suits are one of the few I have little experience with on alts), but just correcting some information.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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D legendary hero
Ultramarine Corp
1862
|
Posted - 2014.04.24 17:25:00 -
[309] - Quote
Viktor Hadah Jr wrote:I've been running 30-2 games in my mini assault its my best suit, but buff it why the hell not.
dnt you mean your galente scout suit?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1862
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Posted - 2014.04.24 17:27:00 -
[310] - Quote
Arx Ardashir wrote:Racro 01 Arifistan wrote: thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
They took the explosive weapons clip size bonus out before the changes went live due to negative feedback from the community. So the only weapons that benefit the clip size increase are the CR, ACR, and SMG. Not weighing in on one side or the other (As minmatar suits are one of the few I have little experience with on alts), but just correcting some information.
exactly. proving that in a wholistic gview most of the community either hate or have apathey for minmatar.
nerf after nerf, including PRENERFs....
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1862
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Posted - 2014.04.24 17:32:00 -
[311] - Quote
Racro 01 Arifistan wrote:so with the wepaons. anyone can use ar's betetr then an assault gk.o without that reduction to hip-fire kick/dispersion and still manage to land hits just as good?
with the speed. minmattar medium frames run as fast as an un-kincat'd scout
thier heavy runs as fast as a medium frame.
thier scout can achive over 10m/s easly.
they have lower profles than other suits.
thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
how is the minmatarr underpowered?
No scout in the game can go over 10 m/s. the game engine cannot handle it.
minmatars DO NOT have lower scan profiles than other suits. Caldari have precision, and galente have dampening innately higher.
The difference between the minmatar heavies movement speed and a caldari/galente is negligible. when plates are stacked a galente is significantly slower, but not exactly so slow that they cant keep up, namely if i engagge a galente heavy with a minmatar sentinel, i cannot disengage because my speed is not that much greater.
minmatar heavy frame has a the same hit box as the other heavies, with the same ehp as a medium frame.
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Aria Gomes
R 0 N 1 N
399
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Posted - 2014.04.24 18:21:00 -
[312] - Quote
D legendary hero wrote:Racro 01 Arifistan wrote:so with the wepaons. anyone can use ar's betetr then an assault gk.o without that reduction to hip-fire kick/dispersion and still manage to land hits just as good?
with the speed. minmattar medium frames run as fast as an un-kincat'd scout
thier heavy runs as fast as a medium frame.
thier scout can achive over 10m/s easly.
they have lower profles than other suits.
thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
how is the minmatarr underpowered? No scout in the game can go over 10 m/s. the game engine cannot handle it. minmatars DO NOT have lower scan profiles than other suits. Caldari have precision, and galente have dampening innately higher. The difference between the minmatar heavies movement speed and a caldari/galente is negligible. when plates are stacked a galente is significantly slower, but not exactly so slow that they cant keep up, namely if i engagge a galente heavy with a minmatar sentinel, i cannot disengage because my speed is not that much greater. minmatar heavy frame has a the same hit box as the other heavies, with the same ehp as a medium frame.
I run 11.12 with my Proto Min Scout. It's achievable but it supposedly messes with the hitbox of the user. So shots are lagged or some crap like that.
I'll play the blues for you. -- Albert King
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Takron Nistrom
Tinfoil Hatz
376
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Posted - 2014.04.24 18:21:00 -
[313] - Quote
My Mattari Commando is a boss. I don't think blanket statements are wise.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
116
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Posted - 2014.04.24 19:09:00 -
[314] - Quote
I love it. Minmatar needs to dig into its niche a little more. I run minnie scouts and the idea of being the ultimate in guerilla warfare sounds appealing to me. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
749
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Posted - 2014.04.24 19:15:00 -
[315] - Quote
My Min heavy run at 7.15 while ADV and 7.50 in PRO
For sure not an easy suit tu play with, one of the most challenging suit.
But i like it, really. Maybe a little buff at strafe speed will be good.
Don't touch the sprint speed, just the movement.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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KEROSIINI-TERO
The Rainbow Effect
1025
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Posted - 2014.04.24 20:25:00 -
[316] - Quote
Everybody, please don't base your opinions too heavily on Eve's racial philosophy.
While it gives a nice place to start designing, it's perfectly okay for a race to have different approach to mile long starships and infantry ground troops.
Came back to Dust from a break and what did I find?
Cloakies with physical invisibility which works in all situations.=(
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lampwizard
Sanmatar Kelkoons Minmatar Republic
8
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Posted - 2014.04.24 20:31:00 -
[317] - Quote
D legendary hero wrote:No scout in the game can go over 10 m/s. the game engine cannot handle it. Can you talk a little more about this? I'm assuming a suit with 11m/s speed moves faster than one with 10m/s. |
D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:49:00 -
[318] - Quote
Jastad wrote:My Min heavy run at 7.15 while ADV and 7.50 in PRO
For sure not an easy suit tu play with, one of the most challenging suit.
But i like it, really. Maybe a little buff at strafe speed will be good.
Don't touch the sprint speed, just the movement.
Im asking for a shield recharge bonus and to reduce the delay by 1or 2. An innate armor rep will help them do their job to hit and run away, and then comback with full health.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:51:00 -
[319] - Quote
Takron Nistrom wrote:My Mattari Commando is a boss. I don't think blanket statements are wise.
Jump off a building, u will fall down. Blankett statements are wise when they are true.
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D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:53:00 -
[320] - Quote
lampwizard wrote:D legendary hero wrote:No scout in the game can go over 10 m/s. the game engine cannot handle it. Can you talk a little more about this? I'm assuming a suit with 11m/s speed moves faster than one with 10m/s.
The numbers say it, but the game engine cnt handle the movement. Which ia Why speed tanking ia broke. Remember scouts 1.6? The game stopped them from moving properly and they would lagg across the screen their hit Box wouldnt move with them.
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D legendary hero
Ultramarine Corp
1880
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Posted - 2014.04.29 16:52:00 -
[321] - Quote
my people have suffered far too long. all we need is better shield recharger, a shorter delay and a 1/hp pper second armor regend. that is not alot since ehp will remain the same, and their squishiness will be the same
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1880
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Posted - 2014.05.09 04:05:00 -
[322] - Quote
seeing as the game just became pointless. this fight is futile.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Atlacatl Jaguar
Eyniletti Rangers Minmatar Republic
3
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Posted - 2014.05.09 04:58:00 -
[323] - Quote
D legendary hero wrote:seeing as the game just became pointless. this fight is futile.
Lol this is true sir. Useless thread now
We were/are console beta testers aka guinea pigs for a PC game. Unknowingly participating in something destined to fail
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