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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1606
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Posted - 2014.02.18 05:02:00 -
[181] - Quote
True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game.
The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's.
What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK.
I support SP rollover.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7246
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Posted - 2014.02.18 05:05:00 -
[182] - Quote
Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game. The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's. What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK. I mean how do you justify the technology.
Nanites restore our ammo. Nanites are Caldari Tech, thus it would only make sense if anyone could do it, it would be the Caldari.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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lowratehitman
Subdreddit Test Alliance Please Ignore
1008
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Posted - 2014.02.18 07:07:00 -
[183] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
It was very good when the SMG actually ate through shields and armor. At one time it was very fast in close quarter situations, but now 3 shots from any rifle even if you are stacked with shields and armor and you are down....
I would be happy with an extra equipment slot or low slot. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1607
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Posted - 2014.02.18 13:45:00 -
[184] - Quote
True Adamance wrote:Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game. The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's. What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK. I mean how do you justify the technology. Nanites restore our ammo. Nanites are Caldari Tech, thus it would only make sense if anyone could do it, it would be the Caldari. Ah, understood. Well, although Caldari Nanohives are part of the DUST equipment lineup, by this point in the history of new Eden nanites are a pure industrial commodity, intimately foundational to the entire New Eden industrial infrastructure.
In EVE we've been using nanites for armour & hull reppers from day one, and DUST reppers use the same method.
Nanites are also a Planetary Interaction commodity across all of New Eden, and are referenced in the EVE tech lore many times to explain various technologies, in particular strategically critical makeup.
I've heard you Ammarian boys are into that, no worries tho, that's cool by me. 'Sides, i'm only really interested in your golden locks, for my scalp collection. Now there Ishukone technology is crucial in the harvesting process. =)
I support SP rollover.
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D legendary hero
Ultramarine Corp
1631
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Posted - 2014.02.18 18:41:00 -
[185] - Quote
the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1611
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Posted - 2014.02.18 18:43:00 -
[186] - Quote
D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit.
I support SP rollover.
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D legendary hero
Ultramarine Corp
1633
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Posted - 2014.02.18 19:19:00 -
[187] - Quote
Vrain Matari wrote:D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there) Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit. no prob. keeping her alive is important.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
679
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Posted - 2014.02.18 21:05:00 -
[188] - Quote
in comparison to other drop suits of the same class, which do you think is the most underpowered? Min Assault Min Scout Min Logi
Kills- Archduke Ferdinand
Balance!
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
300
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Posted - 2014.02.19 00:17:00 -
[189] - Quote
Ok as there appears to be a bit of confusion as too the minmatar in Eve being able to dual tank this is simply not true. Some minmatar ships are Shield tanked and some ships are Armor tanked no minmatar ship is both tanked it simply is not going to be a good fit if it does
Shield Tankers: In genral shield tanking minmatar ships have above average weapon systems be it more range more dps or tracking these things may not take as much abuse as other races ships but they have better weapon systems due to having a decent low slot lay out as well as a decent medium layout for shield and prop
like the stabber (non fleet issue) which is a fast hit and run cruiser capable of fitting a some shield and alot of weapon mods due to its fitting style its also a very fast ship alot faster than cruisers of other races, +Fast +Long range (even with CQC guns) +Good Dps +hit and run pilots wet dream -Low ehp
The other shield tank types for minmatar are the Cyclone a heavy active tank that can fit over sized modules designed for battleship to very good effect due to bonuses to active rep +can be fit with a very good active tank for taking damge for short periods of time +Fast +Can apply good Dps for a missile ship -Low Ehp
Tornado is basicly guns with a engine this thing is the definitive glass cannon +Massive alpha hit with arty great DPs with Auto cannons +Fast -Very low ehp for a ship its size with no point in trying to tank it
the Maelstorm the undisputed T1 king of GUNS this is a battleship classed ship that can make use of the same shield boosting modules as the cyclone only in general can use more of them but its real bonus is its massive array of weapons with its bonus to them, this ship is however weaker in therms of EHP to other ships of its size but can have a fairly good active tank using arcinary shield boosters. +Basicly the weapons systems or a tornado combined with a good low slot load out for weapon mods so good range +Good active tank +Its a badassed looking ship -relitively low ehp
Armor tanked minmatar ships are brawlers high ehp usually because they use over sized modules in genreal they will have less Dps and weapon capability than a shiled minmatar ship but due to natural bonus to weapons they out do all other races armor tanked ships weapons systems, these things however have alot of ability to fit Ewar like webs to slow down and stop enemy ships from running away this basicly means all armor minmatar ships that i can think of fall into the catagory of heavy tackle brawlers.
Rupture: +Good weapons +Good EHP +good Ewar capability -kinda slow
Hurricane: the once infamous Cane is a shadow of its once mighty self it was once OP as hell kinda the cal logi of dust but still a force to be recond with, this is a ship that straight out of the box will have a 25% dps bonus on other races ships due to natural skill bonuses +Good damage +Good EHP (compatible with other armour Battle cruisers) +Good Ewar or range if pure brawler fit -Again king of slow
Tempest: Ugly as hell but basicly brawler canes big brother this thing when fit right can have good range great dameage good EHP (Not the best but is a good try) again its slow
I hope this kind of gives a idea as to what people mean the minmatar ships can either shield tank or armor tank its not that one ship can its that the ships are very diverse. id like to see this as a possiblility in the future as they rebalence minmater if the bring back Type 1 and Type 2 suits one armor brawer based and one shield hit and run
How to do this well the need to either make shield tanked minmatar suits either the undisputed king of guns or give them much faster shield regen like you have suggested D, this is kind of complicated as its all screwed up with damage mods filling the opposite slot in dust than eve so conventional damage shield tanked min set ups are not that do able, The Type 2 suits need to bascily be more armour orientated with a decent amount of slots for their lets call it a party peice this is either going to be alot of damage i only suggest this due to damage mods being in the opposite place or alot of Ewar or range augmenters like traditional minmatar armour heavy tackle brawlers and pure brawlers. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
300
|
Posted - 2014.02.19 00:24:00 -
[190] - Quote
Gavr1lo Pr1nc1p wrote:in comparison to other drop suits of the same class, which do you think is the most underpowered? Min Assault Min Scout Min Logi
Iam biased as iam a minmatar assualt user id have to say that it simply has nothing going for it the scout has some bonuses like its hard to detect and has fast shield regen dont get me wrong its still UP but i dont believe as badly as the assualt, and ive used the min logi and it out performes the min assault at assaulting while being able to logi also but again as far as logies go its the worst. Also iam probably biased due to being a min assualt since the suit came out and the frustration of using it almost exclusivly and being expected to go up and fight against caldari logies and the likes in high stake fights like PC back in the day, i just dont see a place that the suit has its advantage especially now with AA. |
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D legendary hero
Ultramarine Corp
1641
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Posted - 2014.02.19 02:56:00 -
[191] - Quote
Ranger SnakeBlood wrote:Ok as there appears to be a bit of confusion as too the minmatar in Eve being able to dual tank this is simply not true. Some minmatar ships are Shield tanked and some ships are Armor tanked no minmatar ship is both tanked it simply is not going to be a good fit if it does
Shield Tankers: In genral shield tanking minmatar ships have above average weapon systems be it more range more dps or tracking these things may not take as much abuse as other races ships but they have better weapon systems due to having a decent low slot lay out as well as a decent medium layout for shield and prop
like the stabber (non fleet issue) which is a fast hit and run cruiser capable of fitting a some shield and alot of weapon mods due to its fitting style its also a very fast ship alot faster than cruisers of other races, +Fast +Long range (even with CQC guns) +Good Dps +hit and run pilots wet dream -Low ehp
The other shield tank types for minmatar are the Cyclone a heavy active tank that can fit over sized modules designed for battleship to very good effect due to bonuses to active rep +can be fit with a very good active tank for taking damge for short periods of time +Fast +Can apply good Dps for a missile ship -Low Ehp
Tornado is basicly guns with a engine this thing is the definitive glass cannon +Massive alpha hit with arty great DPs with Auto cannons +Fast -Very low ehp for a ship its size with no point in trying to tank it
the Maelstorm the undisputed T1 king of GUNS this is a battleship classed ship that can make use of the same shield boosting modules as the cyclone only in general can use more of them but its real bonus is its massive array of weapons with its bonus to them, this ship is however weaker in therms of EHP to other ships of its size but can have a fairly good active tank using arcinary shield boosters. +Basicly the weapons systems or a tornado combined with a good low slot load out for weapon mods so good range +Good active tank +Its a badassed looking ship -relitively low ehp
Armor tanked minmatar ships are brawlers high ehp usually because they use over sized modules in genreal they will have less Dps and weapon capability than a shiled minmatar ship but due to natural bonus to weapons they out do all other races armor tanked ships weapons systems, these things however have alot of ability to fit Ewar like webs to slow down and stop enemy ships from running away this basicly means all armor minmatar ships that i can think of fall into the catagory of heavy tackle brawlers.
Rupture: +Good weapons +Good EHP +good Ewar capability -kinda slow
Hurricane: the once infamous Cane is a shadow of its once mighty self it was once OP as hell kinda the cal logi of dust but still a force to be recond with, this is a ship that straight out of the box will have a 25% dps bonus on other races ships due to natural skill bonuses +Good damage +Good EHP (compatible with other armour Battle cruisers) +Good Ewar or range if pure brawler fit -Again king of slow
Tempest: Ugly as hell but basicly brawler canes big brother this thing when fit right can have good range great dameage good EHP (Not the best but is a good try) again its slow
I hope this kind of gives a idea as to what people mean the minmatar ships can either shield tank or armor tank its not that one ship can its that the ships are very diverse. id like to see this as a possiblility in the future as they rebalence minmater if the bring back Type 1 and Type 2 suits one armor brawer based and one shield hit and run
How to do this well the need to either make shield tanked minmatar suits either the undisputed king of guns or give them much faster shield regen like you have suggested D, this is kind of complicated as its all screwed up with damage mods filling the opposite slot in dust than eve so conventional damage shield tanked min set ups are not that do able, The Type 2 suits need to bascily be more armour orientated with a decent amount of slots for their lets call it a party peice this is either going to be alot of damage i only suggest this due to damage mods being in the opposite place or alot of Ewar or range augmenters like traditional minmatar armour heavy tackle brawlers and pure brawlers.
Interesting. Well, i'd say the minmatar in game are more the sheild tanking variety as the one thing they have in common is low EHP. But, I am certain that the low ehp of these minmatar ships are offset but their significantly higher speed, damage and recuperative attributes.
Minmatar in dust have no true speed advantage, their weapons are high powered but anyone can use them just as efficiently with no consequence or sacrifice.
finally, minmatar have the worst restorative (sheild delay, sheild recharge and armor regen) to Ehp ratio. we have low ehp AND low recovery. combined with the aforementioned makes use weak.
we need better recovery for shields and armor inorder to play competitively and do 'hit-and-run'
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D legendary hero
Ultramarine Corp
1666
|
Posted - 2014.02.21 17:20:00 -
[192] - Quote
minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself.
minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate.
Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible.
the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault.
TL;DR
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
719
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Posted - 2014.02.21 17:24:00 -
[193] - Quote
D legendary hero wrote:minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield. Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate. Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible. the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
Eh i think minlogi will be decent next patch, just because the number of heavies needing reps will be off the charts, but they plan on taking away the minassault mass driver / flay lock bonus rendering it a worse version of the commando, and min scout is defeated by the gallente scout in every single way
Kills- Archduke Ferdinand
Balance!
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Zahle Undt
Bullet Cluster Legacy Rising
739
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Posted - 2014.02.21 17:32:00 -
[194] - Quote
DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
So if I consistently go positive using a Minmatar assault (like I do) skilling into a different assault suit would make me OP? The biggest problem with the minmatar assault is it only has 2 low slots and it is hard to stack the high slots with shield extenders and for some ungodly reason CCP penalizes us when we do. If the minnie assault was 4/3 like the caldari it would be so much better.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
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Posted - 2014.02.21 17:34:00 -
[195] - Quote
Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. |
Zirzo Valcyn
Kameira Lodge Amarr Empire
136
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Posted - 2014.02.21 17:37:00 -
[196] - Quote
True Adamance wrote:Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer Don't you two start bitching. Until you've been on the other end of a Thrasher fleet with a couple of neuting ships with their ludicrously good Alpha you aint got nothing to complain about. And everyone bloody well like the Minmatar. They are boring ass freedom junkie faction that everyone picks cuz "FREEEDOM".
FREEEEDOM!!!
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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D legendary hero
Ultramarine Corp
1667
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Posted - 2014.02.21 17:38:00 -
[197] - Quote
Zahle Undt wrote:DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy. So if I consistently go positive using a Minmatar assault (like I do) skilling into a different assault suit would make me OP? .
Yes.
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D legendary hero
Ultramarine Corp
1671
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Posted - 2014.02.21 17:42:00 -
[198] - Quote
xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen.
minmatar heavy has the worst resistance.
seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields.
at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields.
so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
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Posted - 2014.02.21 17:42:00 -
[199] - Quote
Joke topic? Must be, because bar none the amarrian suits are the worst.
Minmatar are the fastest, the have above average speed and recovery, some suits get inate armor rep, and looks like the bonuses on their future suits are going to be awesome.
Amarr get -1 slot because..... I guess because they look good?
Oh, dual-tanking race.... lol
Oh and even the starter suit have wtf two high slots?? |
D legendary hero
Ultramarine Corp
1671
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Posted - 2014.02.21 17:43:00 -
[200] - Quote
Crimson Cerberes wrote:Joke topic? Must be, because bar none the amarrian suits are the worst.
Minmatar are the fastest, the have above average speed and recovery, some suits get inate armor rep, and looks like the bonuses on their future suits are going to be awesome.
Amarr get -1 slot because..... I guess because they look good?
Oh, dual-tanking race.... lol
Oh and even the starter suit have wtf two high slots??
your starter fight has the same ehp as my medium frame. and im only 6% faster... serious. we are talking a .3m/s difference
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
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Posted - 2014.02.21 17:44:00 -
[201] - Quote
D legendary hero wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. minmatar heavy has the worst resistance. seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields. at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields. so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech.
Set up strawman arguemnts much?
Proficiency is additive to all weapons, so you can factor that out and eliminate it. Otherwise.... hey explosives do 95% dmg to shield.... and the combat rifle does 110/125 damage. See just looks stupid.
Anyway, amarr resistance is worse. We have like no shield at all, but yet a bonus to them??? yeah that makes sense on the ARMOR TANKING RACE. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
725
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Posted - 2014.02.21 17:45:00 -
[202] - Quote
xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
Kills- Archduke Ferdinand
Balance!
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
296
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Posted - 2014.02.21 17:47:00 -
[203] - Quote
Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
Well, every scout is underpowered next to the gallente.
The minmatar scout is OP next to the amarr scout.
I think that puts the minmatar scout in a good spot, and the others should be adjusted to it.
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D legendary hero
Ultramarine Corp
1671
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Posted - 2014.02.21 17:48:00 -
[204] - Quote
Crimson Cerberes wrote:D legendary hero wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. minmatar heavy has the worst resistance. seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields. at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields. so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech. Set up strawman arguemnts much? Proficiency is additive to all weapons, so you can factor that out and eliminate it. Otherwise.... hey explosives do 95% dmg to shield.... and the combat rifle does 110/125 damage. See just looks stupid. Anyway, amarr resistance is worse. We have like no shield at all, but yet a bonus to them??? yeah that makes sense on the ARMOR TANKING RACE.
no. minmatar weapons do 95%/110%.
also, every other race has a resistance bonus that affects at least one weapon it is already resistant to. amar have a resistance to projectile weapons and look their good shields already have resistance to projectile weapons. so,
minmatar projectiles now lose instead of 5% (95% effeicacy on shields) 15% (85% efficacy on shields.
see how you are wrong? go sit in a corner.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1676
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Posted - 2014.02.21 17:50:00 -
[205] - Quote
Crimson Cerberes wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout Well, every scout is underpowered next to the gallente. The minmatar scout is OP next to the amarr scout. I think that puts the minmatar scout in a good spot, and the others should be adjusted to it.
amarr scout has the best endurance and will be able to run clear from one side of the map to the other without its stamina running out, plus it has the highest ehp of the scouts.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1676
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Posted - 2014.02.21 17:51:00 -
[206] - Quote
CCP hate minorities
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
726
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Posted - 2014.02.21 17:52:00 -
[207] - Quote
Crimson Cerberes wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout Well, every scout is underpowered next to the gallente. The minmatar scout is OP next to the amarr scout. I think that puts the minmatar scout in a good spot, and the others should be adjusted to it. i think minmitar scout is good, the problem is shield extenders. Gallente will probably be nerfed, unfortunately, and amarr will hopefully get a 10% bonus instead of 5, and i think then they will be good. Currently, amarr and minmitar are on an equal level in 1.8 viability when compared to the gallente
Kills- Archduke Ferdinand
Balance!
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
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Posted - 2014.02.21 17:53:00 -
[208] - Quote
Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout
He uses em its all I've ever seen him run |
xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
117
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Posted - 2014.02.21 17:56:00 -
[209] - Quote
And you can't discount NK they may be highly skill based but they are a heavy's bane. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
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Posted - 2014.02.21 17:59:00 -
[210] - Quote
xSir Campsalotx wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout He uses em its all I've ever seen him run Ask him what he thinks about them compared to a gallente scout. Gallente scout can put 3 kin cats and a ADV armor plate, a shield extender and a damage mod, and have more EHP, more damage, more speed and equal dampening as a minmitar scout with 2x kin cats, a complex damper, and 3x complex extenders, as well as having enough pg to fit a weapon and a cloak and a sidearm and eq, while the minmitar has to settle for only two of those, unless you use a PLC and flay lock, which i would not encourage
Kills- Archduke Ferdinand
Balance!
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