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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
483
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Posted - 2014.03.07 16:12:00 -
[1] - Quote
Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
May as well not even be called an Assault suit, just a buffed up Minmatar Scout.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
495
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Posted - 2014.03.08 17:09:00 -
[2] - Quote
Crimson Cerberes wrote:D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers Uhhh... not exactly Amarr - best amount of armor/resistance Gallente - best reps Caldari - best amount of shield/passive shield tanking Minmatar - best shield resistance/boosting
Shield Resistance?
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
495
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Posted - 2014.03.08 17:34:00 -
[3] - Quote
Jack McReady wrote:I would like to note that all minmatar suits give up ~15% of EHP with full fit for ~7% more speed.
first, more speed is nice but the difference is too low especially because speed tanking does not work well in an FPS. second if you take a gallente suit with a single kincat you are suddenly as mobile as a minmatar suit BUT you still have more EHP.
I dont understand why someone cant see that this is not a fair tradeoff. you either need to bring the EHP numbers in line or increase the speed advantage.
Exactly, or another high slot or low slot module.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
635
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Posted - 2014.04.01 19:39:00 -
[4] - Quote
Poonmunch wrote:Rather than fiddling with slots too much, this problem might be best addressed by helping each race in a slightly different way. This avoids claims of favouritism and racism.
Give each suit a small fitting bonus (CPU/PG) when players run equipment and weapons of the suit's faction.
For example Minmatar suits get a bonus when fitting Minmatar equipment and weapons.
Having said this, all the Minmatar suits should be faster than they are now.
Munch
hmmm maybe exactly this or something like this
Don't nerf heavies, instead do This
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