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D legendary hero
Ultramarine Corp
1332
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Posted - 2014.01.22 03:31:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164
The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh.
Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really?
just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry.
so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
EDIT: this is a repost. meant to put this in general discusion
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D legendary hero
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Posted - 2014.01.22 16:31:00 -
[2] - Quote
Jack McReady wrote:knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking. that is your opinion and it is wrong beside that, hit and run for recovery is pretty much minmatars domain which is why the repair bonus actually belongs to minmatar. minmatar also are jack of all trades, they use shield, amor and speed equally. they use different weapon types equally. also the bonus should not be on the gallente suits, cause their stats are already that great (atleast compare to minmatar suits). compare a full tank fit minmatar sentinel with a 1 kincat+rest full tank gallente sentinel. do the math, realize something? oh well, I might aswell save your time and tell you my point: the gallente sentinel with that fit sprints as fast as the minmatar sentinel and still has more EHP. I have double checked it and this is unfortunately true for all gallente suits, they have with 1 kincat about the same mobility plus still more EHP than minmatar equivalents. minmatar suits get 7% more speed for a loss of 15% in EHP, imho that is not a great tradeoff. in short: minmatar suits are overall lacking something, either give them a repair bonus too, after all hit and run+recover is minmatars domain, or increase the speed advantage significantly.
This is correct. Low ehp with only a marginal speed increase needs innate passive reps and higher shield recharge.
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.22 16:31:00 -
[3] - Quote
Iron Wolf Saber wrote:Minmatar are technically shield or damage tankers.
This is incorrect. Caldari are shield tankers. minmatar stack damage mods, but that doesn't make much a difference if you die instantly
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.22 16:33:00 -
[4] - Quote
Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone?
don't forget the HMG... nerfed to oblivoin and still lack luster. I think CCP is racist....
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.22 16:34:00 -
[5] - Quote
Omareth Nasadra wrote:Lynn Beck wrote:People just don't like minmatar, mass driver's been bitched about, still is. Combat rifle wil FORVER be bitched about, flaylock was bitched about till it became useless outside of suicide fits, and SMG was on the nerfing block for quite a while there.
Just wait til we get min HAV's or min sniper. Shotty anyone? same happenned all the time in eve online, minmattar always get the nerf hammer
Why did CCP create a race that they hate? seriously....
CCP should have just told everyone who their favorite races were and then everyone would have just put SP in those races (cough cough caldari)
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Ultramarine Corp
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Posted - 2014.01.22 19:49:00 -
[6] - Quote
Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
precisely.
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Posted - 2014.01.22 19:50:00 -
[7] - Quote
Skihids wrote:In a way I'm happy for it because it makes it easier for me to dump Minmitar Logi and not look back.
Hacking bonus: Gone Self repair: Gone All deployable equipment: Nerfed Repair tool rewards: Nerfed* Low eHP suit encouraged to run frontline medic in the heat of battle: Stupid
*Faster reps = fewer repair cycles = fewer WPs earned
basically CCP is racist....lolol they commited genecide against the minmatar
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.22 19:56:00 -
[8] - Quote
Princess Abi-Hime wrote:DeadlyAztec11 wrote:Joel II X wrote:It's only one hp/s. Besides, the Minmatar are more shields than armor. You guys have strong weapons and weak suits. Glass cannons.
It fits better with the lore on the Gallente. Active Scanners negate glass cannon suits. Yep, and it's not as though the Minassault can really fit decent dampeners without a huge sacrifice.
even without considering the strong punch, glass jaw approach... Everyone else can tank harder and still equip minmatar tech.
Amarr have the over-heat damage and other factors that make running amar with lazer weapon work well. Minmatar weapons dnt have anything like that. So i can be a decked out galente assault or caldari assault and run minmatar guns and be strong and have perfect tankage.
so in essences galente and caldari do better than minmatar with their own weapons. caldari and galente have marginally slower speed, 25-40% more ehp and can carry minmatar tech without consequence. why go minmatar...
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.22 19:58:00 -
[9] - Quote
run speed doesn't mean that much when everyone else can keep up to you and still line up their shots.
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.23 00:41:00 -
[10] - Quote
basically what do minmatar suits have that other suits can't easily make up for with still more EHP?
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D legendary hero
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Posted - 2014.01.25 23:52:00 -
[11] - Quote
bump
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.26 02:19:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:D legendary hero wrote:basically what do minmatar suits have that other suits can't easily make up for with still more EHP? They can hack faster which is better than having more stamina, better scan range, lower profile, or better scan precision, because think about what would happen if all the people who run minmitar suits used an ungimped suitGǪthey would be invincible because of how good they have gotten.
sorry... it doesnt matter how fast I can hack if someone insta kills me and hacks it back anyway...
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.26 02:30:00 -
[13] - Quote
seriously. Think about this. Every other suit has something they are extremely good at except minamatar.
how so?
A galente can't out shield tank a caldari. But, both caldari and galente can both out speed tank a minmatar. I mean having speed is nice but low EHP doesn't really make up for it.... Running fast and being able to inately recover is different because you can escape combat and recover. This is HIT and RUN minmatar tactics.
but low ehp and easily surpassable stats is just broken. Also, consider this....
minmatar are supposed to be the most versitile race. So, what minmatar are supposed to be more modular than other dropsuits? I wish. Every dropsuit is customizible. So, pretty much every dropsuit is versitile. Its not like minmatar have more slots than the other suits and more CPU/PG. ie at proto have the maximum number of slots available (5 high, 5low, etc). so saying, "minmatar are versitile" while giving everyone else more or less the same customizability is ludacris. Essentially minmatar are just cheaper, marginally faster, but horrible weaker versions of other REAL suits.
minmatat suits should just plain have higher base ehp and the inate armor rep on each suit, logi included. Their base EHP should be lower by the same amount that their speed is higher than the other suit. I would say 5%-10% less.
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D legendary hero
Ultramarine Corp
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Posted - 2014.01.26 02:34:00 -
[14] - Quote
Ghost Kaisar wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. I always thought is was a Light Hybrid with emphasis on shields. They do need better regen though. Caldari should be the Huge Shield tank with decent regen. Minmatar should have a smaller shield tank, with a decent amount of armor and better regen. Think of it like this. Cal Assault: 630 shields, 180 armor. Great shield recharge times, decent shield regen times. Min Assault: 420 shields, 250 armor. Decent shield recharge times, Great Shield recharge times. In short, the Min Assault would be less tanky, but have more speed and better recharge. They can run from combat, so they don't need a good recharge time, but they need to get back in the fight, so they have a good regen. Cal assault has a huge tank, is slower, but has great recharge times. This lets them have a better, constant regen over the burst style gameplay that a Minmatar Assault runs.
exactly. If the minmatar have the same relationshp to caldari as galente to amarr things would be balanced.
Galente have less armor tank than Amarr (in eve) but they repair armor faster and continuously.
Minmatar should have less shield than Caldari but recharge their shields faster and continously (or whatever is equivalent).
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D legendary hero
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Posted - 2014.01.26 02:35:00 -
[15] - Quote
knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking.
to be fair amar shouldn't have shields at all because in EVE they just armor tank.
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D legendary hero
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Posted - 2014.01.26 12:19:00 -
[16] - Quote
bumpo
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 00:17:00 -
[17] - Quote
Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this.
This such a perfect counter to his argument there is almost nothing left to add. Save that a basical scrambler on an Amar assault can still out DPS a heavy suit with an HMG.
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D legendary hero
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Posted - 2014.01.27 00:43:00 -
[18] - Quote
Monkey MAC wrote:Because Suits are getting overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength.
Well I certainly hope you are right. Do you have a link to this?
I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link.
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D legendary hero
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Posted - 2014.01.27 01:48:00 -
[19] - Quote
Monkey MAC wrote:D legendary hero wrote:Monkey MAC wrote:Because Suits aresuitsing overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength. Well I certainly hope you are right. Do you have a link to this? I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link. Unfortunately its mostly speculation, but based on scouts C= 4H 2L = 6T G= 2H 4L = 6T A= 2H 4L = 6T M= 3H 3L = 6T and Commando C= 3H 1L = 4T G= 1H 3L = 4T A= 1H 3L = 4T M = 2H 2L = 4T it would be logical to predict as similar change to medium suits, the only exception is the sentinel,
Still i dnt understand why minmatar stats are so much lower than others and we still haqve the same number of slots...
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D legendary hero
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Posted - 2014.01.27 03:23:00 -
[20] - Quote
KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses...
One word: scrambler
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D legendary hero
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Posted - 2014.01.27 03:27:00 -
[21] - Quote
BLUNT SMKR wrote:As someone that runs mainly only min assault ( in PC matchs too) i gotta say the 1+ hp is useless i just run a compact nano for armor reps. The only problem i got with the min assault is i cant fit **** on it. The new combat rifle helpd with that a little bit though. n i dont shield tank either my min is pretty balanced with armor n shields ( proto suit 400shields n 400armor). its all about the strafe speed n the damage mods n if min get that damage boost to damage mods damn that thing going to be OP lol.
also that would really suk if they lowerd H-L slots to 3-3 just doesnt give u much options i think but watever i'll adapt
edit: actually the 3H 3L would be pretty nice the more i think bout it especially if we get the damage buff cause instead of having 5 slots wich i put 2-3 damage mods n rest shield mods. i would be getting a passive damage mod n would really only need to put 1 damage mod to be at were i'm at now with the 5 slots n plus i'll have n extra slot on the other side wich i would put a pg or cpu mod (depending wich i need). so i would be running pretty close to the same setup i got now just with some extra pg or cpu. but that also depends on how the base stats look after 1.8
This is a pretty balanced veiw point. I appreciate your contributtion. I didn't know they were adding the slot layout thing here until someone mentioned it. Still that 1hp/sec does add up. in 60sec thats 60 armor repaired. And since shields come back pretty easy it really gives minmatar the hit and run style....
TBH I wish minmatar had faster shield recharge lower stats should mean higher repairablility
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D legendary hero
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Posted - 2014.01.27 03:31:00 -
[22] - Quote
KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE.
Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields.
So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
got it?
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D legendary hero
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Posted - 2014.01.27 03:34:00 -
[23] - Quote
xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective.
^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits.
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Posted - 2014.01.27 03:56:00 -
[24] - Quote
KING CHECKMATE wrote:D legendary hero wrote:KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses... One word: scrambler Two words: OVERHEAT MECHANICPlus,you guys have combat rifles....which at standard level hit harder than a PROTO SCR rifle per R1 Button press...Plus its fitting requirements are a joke...i dont believe i even have to TRY to convince people how good matari equipment is.....
You must admit my friend... that when you specc into amarr scrambler and lazer tech become godly. Scrambler rifles are just as good if not better than minmatar tech. But scrambler tech isnt meant for close range so, trying to out gun a minmatar in close range with a scr and expecting to win is a bit much. Still the Scr is great in CQC too.
technically since the Scr doesnt over sample your dps can sky rocket before the overheat kicks in.
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D legendary hero
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Posted - 2014.01.27 04:00:00 -
[25] - Quote
BLUNT SMKR wrote:Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void. i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover.
but the movement speeds are approximately the same. And if oyu have any sort of armr plate on your minmatar suit you essentially become a slowed down caldari/genelte with little shields and no armor
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D legendary hero
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Posted - 2014.01.27 14:05:00 -
[26] - Quote
Kharga Lum wrote:Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control. The T2 minimatar ships are often better shield tankers then the Caldari because of their Shield booster bonus or perfect passive resistance bonus.
Minmatar have passive resistance in EVE? Please tell me more.
I beleive following the EVE models for the dropsuits can help attain balance.
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D legendary hero
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Posted - 2014.01.27 14:11:00 -
[27] - Quote
[quote=BLUNT SMKR]Quote: min assault has 5.3 m/s cal n gal have 5.0 m/s amar has 4.8 m/s
n that .30 makes a def to me when it comes to strafing. the only suit i think that is on par with the min is maybe cal cause they mainly use shield mods but people probably still stack armor on them to get the most total hp. with the min assault only having 2 low slots u really cant stack alot of plates i got 2 adv plates on mine n i'm still at 4.99 m/s that more then a stock amar suit add on a few plates n its dwn to 4.5 n the gal would be even worse. but i guess it might just be me but i feel like there is a def
oh n i'm basing all this off assault proto gear setups (end game). dnt use std n adv much anymore so it might be def for some
the difference between 5.3 and 5.0 is only .3. this is not faster than your turn speed which all suits have the same. This is means that you can still turn faster than I can strafe and with AA still shoot me. Since 5.3 m/s is not fster than an instant hit scan minmatar movement speed means nothing.
This why they need more EHP. since minmatar only have 6% higher movement speed than the remaining suits. They should only have 6% lower total ehp than the other suits. Doesn't that make sense?
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D legendary hero
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Posted - 2014.01.27 14:22:00 -
[28] - Quote
Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
1: minmatar are supposed to be the most versitile, so trying to categorize them in one area or biasing them defeats the point of their diversity. Minmatar ARE NOT SHIELD OR ARMOR they are whatever they choose based on the need. This is their phlosophy in EVE. In eve they can easily do either or.
2. Caldari do not regenerate. Their shields recharge but they DO NOT regenerate. Therefore Galente are the best regenerators when it comes to armor. Minmatar being in an aliance with galente and being he primary developers of the repair tool and technology like that are progenitors of repair technology and as such use it themselves.
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D legendary hero
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Posted - 2014.01.27 18:11:00 -
[29] - Quote
bump
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D legendary hero
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Posted - 2014.01.27 23:57:00 -
[30] - Quote
bump.
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D legendary hero
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Posted - 2014.01.28 18:07:00 -
[31] - Quote
bumpo
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D legendary hero
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Posted - 2014.01.29 01:34:00 -
[32] - Quote
COVERT SUBTERFUGE wrote:CCP are indeed racist and I have proof! CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong. Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest).
CCP remant.. all CCP reps have a caldari face on their forum post character.... thats pretty cold love if you ask me.
true we have badass weapons. But 1.) they keep getting systematically nerfed (then partially buffed later to only marginally above UP but still extremely poor) and 2.) anyother race can use our weapons with no reprocusions. pretty much just as good as us....
can't deny the last sentence though. lol
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Posted - 2014.01.29 03:28:00 -
[33] - Quote
^^lolz. nice one.
seriously though, *faster shield recharge *innate regen *even slot distribution
are things that could seriously balance the minmatar suit vs the other suits.
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Posted - 2014.01.29 03:58:00 -
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support the petition. https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633
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Posted - 2014.01.29 16:32:00 -
[35] - Quote
buump
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Posted - 2014.01.29 20:47:00 -
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Well my main argument is the minmatar dropsuits have nothing to offer that other suits can't easily make up and do better. Irrespective of weaponry the minmatar just lack tthe same EHP and regenerative abilities that they need to compete competetively with other dropsuits.
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Posted - 2014.01.31 19:04:00 -
[37] - Quote
bumptastic
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Posted - 2014.02.03 19:30:00 -
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applying these practical buffs will make minmatar suits useful.
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Posted - 2014.02.04 21:05:00 -
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Drapedup Drippedout wrote:What cracks me up is they give us a suit with 5 highs, but not enough resources to fit it properly.
@KingCheckmate -
Have you ever ran a minmatar suit? All you do is complain that we about our fitting reqs...literally, you can run every single mod proto plus proto equip plus proto weap, plus proto side arm, plus proto nades.
If the CR is so OP, throw that **** on your shiny amarr suit. We won't stop you.
We get a proto weapon, pick 5 complex mods that's all you're going to fit, a basic sidearm, basic grenade and compact hive if you are lucky. All skills maxed.
Still care to ***** about fitting reqs?
I agree the Minmatar needs a 5% speed buff, honestly tho, they need to bring back the old armor plate speed penalties. If they aren't going to alter the slot layout of the min assault to 4high 3low, then the speed increase needs to be enough that with 2 comx kin cats we are the fastest med frame.
Don't forget we need a 20% shorter shield recharge delay and about a 35-40hp/s shield recharge rate. inaddition to an innate armor rep of 1 -2 hp/s.
The minmatar are hit and run fighters. In direct combat they should have difficulty winning (as they already do), but we should recover faster.
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Posted - 2014.02.04 21:09:00 -
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Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again
I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why?
minmatar have the LOWEST EHP, so we should have the HIGHEST recovery.
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Posted - 2014.02.04 21:14:00 -
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A galente STD galente scout with 1 complex shield extender and 2 basic armor plates can have the same or more EHP as a standard minmatar frame with 2 shield extenders and a basic armor plate, while still being faster, dishing out the same damage, carrying equipment, grenade and side arm and have faster shield recovery and recharge.
Just to reiterate this is a galente scount being compared to a minmatar medium frame. This std galente scout completely out classes the minmatar medium frame in every respect.... its faster, has the same or more EHP, and recovers better.
galente scout > minmatar medium frame...
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Posted - 2014.02.04 21:17:00 -
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Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go.
This isn't just about the weapons but about making the suit better itself.... if the suit sucks then people from other races will just use minmatar weapons to the same efficacy. even if they lose their bonus beause they can tank it better (ehp wise they can endure the weapon fire longer thn we can)...
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Posted - 2014.02.04 21:30:00 -
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Master Smurf wrote:D legendary hero wrote:Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why? minmatar have the LOWEST EHP, so we should have the HIGHEST recovery. I'm not an EVE-ite but I have been made aware that Caldari are supposed shield masters. Shields are rubbish when being shot at so regen is all fine and dandy - so long as you arent being shot- Its why I would prefer the shortest delay so long as our regen is in line with other suits (2nd fastest is fine). We duck out the way and as soon as we are out of sight the regen starts. We dont have massive shields anyway and have enough CPU to use an energizer. The key is enough Speed to get away so shield can kick in whilst repper constantly does its job - then back into the fray, preferably from the flank.
we are on the same page. however, caldari my by shield masters tank wise, but minmatar are the master mechanics of the universe. we practically invented the rep tool and our assault suits are literally modified engineer suits.
Having both shortest delay, and fastest (or second fastest regen) + innate armor rep, will positively balance minmatar vs other races.
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Posted - 2014.02.05 03:14:00 -
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bogeyman m wrote:D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it? ^This^ (Which confuses me as to how an ARMOUR repair tool is Minmatar technology.)
well minmatar are the greasy mechanics of the game. Their assault suits are literally stripted down engineer suits. minmatar are simply good at shield restoration and armor repair. Which is good for their allies the galente who are great at using vehicles and depleting shields..
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Posted - 2014.02.05 14:20:00 -
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Boot Booter wrote:Uhh I stopped reading a few pages ago but I'd like to share my min assault fit with you guys. I've been running min assault since it came out and I've learned a few things.
Rule 1. You must have a complex profile dampener on. Without it your whole speed /gank tactic is trash. At least in the current active scanner world.
Rule 2. Damage modifiers are a bit over rated. They are expensive (CPU wise) and a luxury a min assault can't afford without being seriously eHP gimped (unless you put CPU enhancer in other low)
Rule 3. Don't put CPU enhancer in other low! Lol you need it for some armor enhancing module; repper, plate, or my current favorite the reactive plates (they are a bit UP but give you that extra little bit of rep and armor for that remaining low slot).
Rule 4. Shield tank as much as possible. Kinda obvious at this point.
OK I'll stop with the rules..
Remotes and SMG are your best friends. You want all your weapons to deal extra to armor so that you can slay quickly and GTFO. If you see a heavy shield tank don't engage head on (or bring a flux) . Oh and melee things are cheap to fit and are quite useful if you can sneak up on people.
The min assault is underpowered but I seem to be getting along ok. Any buff would be welcome and restore some balance in the assault suits though.
great stuff. With the recommended buffs I suggested though, alot of what your doing would be obsolete, well not exactly rule. 4 would stay the same. the other 3 rules would become auxiliary recommendations because the suit would be balanced.
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Posted - 2014.02.05 14:21:00 -
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thomas mak wrote:YOU IDIOT 1m/s CAN TOTALY CHANGE THE GAME, YOU CAN HOLD A KN TO KILL MEDIUM WITH MEDIUM
1m/s run speed means nothing to a sniper, RR, AR, CR, or Scr.
perhaps to MD but with the AOE its not important.
and remember, AA > 1m/s. so STFU.
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Posted - 2014.02.05 14:33:00 -
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Sinboto Simmons wrote:Kincats also cost massive PG loads, something I've not in spades.
either way 1 KC makes any suit faster than a minmatar without one and still have more EHP, the same firepower etc...
I mean equipement is PG expensive as well. trying to run any equipment as minmatar automatic halves your EHP potential, with already marginally movement speed, and lower ehp.
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Posted - 2014.02.05 17:15:00 -
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xSir Campsalotx wrote:Specifically on min heavies, because their resistances suck, they need something to make up for their low health what I was thinking is a possible bonus to HMG rof, cause honestly that min heavy is just not going to be able to compete with other heavies.
exactly. it has one of the slowest shield regens. sloest delays, lowest EHP, funs at 4.1 meters per second and slower if they are tanked. Its got more armor than shields, and has bad bonuses.... also it has no innate armor regen.
so, there is literally no advantage to the minmatar heavy.
minmatar sentinel and commando should have the highest shield recharge, second fastest shield delay, and an innate armor rep rate of 1 hp/s.
I mean seriously the caldari sentinel has 532 shields, wit 390 armor. a 1 second shield depletion delay and 30 hp/s shield recovery.
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Posted - 2014.02.05 22:59:00 -
[49] - Quote
minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
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Posted - 2014.02.06 03:09:00 -
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Monkey MAC wrote:Ok. Based on Your new OP
1) Gallante are about to become the Armour Rep guys (apprantlich) 2) Assuming Medium Suits get an overhaul we should get 4H 4L (based on assumptions made from other suit stats) 3) Minmatar Skill bonus should to reps, while Amarr bonus should be to brick tanking 4) Minmatar Assault should have highest overall fitting potential to match slot layout.
hell yeah.
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Posted - 2014.02.06 14:47:00 -
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Gavr1lo Pr1nc1p wrote:If shields get their fitting requirements reduced as well and become better overall, that would be a huge buff for minmitar as well
If minmatar had a bonus to shield fittings that would help them stack them better.
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Posted - 2014.02.07 18:02:00 -
[52] - Quote
bump.
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Posted - 2014.02.08 02:03:00 -
[53] - Quote
sign the petition
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Posted - 2014.02.08 05:15:00 -
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KING CHECKMATE wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
Amarr deserve nothing but the HIGHEST EHP. amar need more amor than galente. Amarr are the armor tankers in eve. galente are the amor rep ppl, caldari have the most shields, and minmatar recover armor and shields the best and move the fastest, at the cost of lower shields and armor.
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Posted - 2014.02.08 19:04:00 -
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DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy.
bump
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Posted - 2014.02.10 21:23:00 -
[56] - Quote
we need this buff to be a playable race
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Posted - 2014.02.11 04:07:00 -
[57] - Quote
Gavr1lo Pr1nc1p wrote:Ill say it again-5% bonus to minmitar move/ sprint speeds, ameliorate the strafing reduction on the minmitar suits only, and give kin cats a greater stacking penalty, but also have them affect move speed by 1/2 their bonus to sprint speed. Then, fix shield modules, see my signature for more, and give minmitar suits superior shield regen, and highish armor regen (second only to gallente). Boom. Balance. ^^this
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Posted - 2014.02.11 22:48:00 -
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TYCHUS MAXWELL wrote:I think we will be better after 1.8 maybe, CCP has been talking a lot about raising the TTK which I think will benefit our suits the most. The minnie assault out of all the suits is the one that can bounce back the fastest after sustaining damage to shielding and armor while staying highly mobile and have room for damage mods when desired.
actually this is the problem. Minmatar have the second worst recover in the game as is right now.
Quote:
Right now we are in the same boat as the scouts where if a suit so much as bats an eyelash at us we die. This suit was meant to rush from cover to cover and flank the more superior racial assault suits, however the TTK means we pretty much always die while rushing between cover.
At least, this is what I did when I first started speccing into minnie before they boned us with each sequential update, because we sadly share a lot of the attributes with the primary offenders of FOTMs.
yep...
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Posted - 2014.02.12 04:04:00 -
[59] - Quote
bump
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Posted - 2014.02.12 04:07:00 -
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minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 3 sec, shield recharge 45hp/s. inate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3.5 seconds, sheild recharge 35hp/s. innate armor rep. 1.5hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 45 hp/s. innate armor rep 1hp/s
these are the new numbers the old numbers would have been broke.
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Posted - 2014.02.12 04:11:00 -
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Gavr1lo Pr1nc1p wrote:logi needs a longer delay than assault, and heavy needs a 5 second delay at least, but other than that i agree
logi needs shorter delay than assulat actually because of lower stats heavy has just as much ehp as a galente assault. it needs the delay.
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Posted - 2014.02.12 22:49:00 -
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Gavr1lo Pr1nc1p wrote:because superior minmitar technology has auto repairing capabilities. We are the mechanics of NEw Eden after all, with the rep tool and demolitions. Amarr has inferior armor without these capabilities, but because they are such an oppressive race, they can put as much armor on their suits as they would like
^^this.
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Posted - 2014.02.14 22:33:00 -
[63] - Quote
sign and comment
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Posted - 2014.02.16 20:44:00 -
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The flaylock will never get buffed. People keep moving to nerf everything that is minmatar. They are going to nerf SMGs, they want to cripple the CR, the HMG is already garbage, mass drivers are a joke, and flaylocks are laughable at best. Minmatar assult suits are garbage, minmatar logi's are pathetic, minmatar scouts have no purpose and the minmatar heavy is goingt o be the weakest with no actual difference in movement speed among the heavies.
all in all, the minmatar as a race are inferior to every other race in just about every regard in dust. This isn't entirely CCP's fault. CCP gave minmatar weakness many glaring weakness but tried to balance those weaknesses with wonderful advantages...
The community as a whole continues to complain about every advantage something minmatar has until it gets nerfed. Now, the minmatar race is inferior in every regard to the other races (primarily galente and caldari, but also amar in most respscts).
So, if the minmatar are going to be so bad, and we have to try that much harder to get the same results, they should eliminate the race and give back SP. My idea is this. If something minmatar is weak, ask to have it buffed. if the community refuses to let it get buffed to an efficient level, then remove the weapon/suit and refund the SP. its only fair.
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Posted - 2014.02.16 20:45:00 -
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Joel II X wrote:I saw a M1 Series today with 500+ shields and instant recharge Needless to say he wrecked face with his CR
I saw a caldari assault with 700+ shields and a RR. He killed 5 heavies back to back.
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Posted - 2014.02.16 20:57:00 -
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Cyrius Li-Moody wrote:500 shields on an M1-series? That's a load of bs. Literally impossible.
yep, that guy was just another troll. minmatar could never reach that except at proto, but at the proto level every other race far surpasses them.
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Posted - 2014.02.17 22:57:00 -
[67] - Quote
we want change
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Posted - 2014.02.18 18:41:00 -
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the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
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Posted - 2014.02.18 19:19:00 -
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Vrain Matari wrote:D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there) Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit. no prob. keeping her alive is important.
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Posted - 2014.02.19 02:56:00 -
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Ranger SnakeBlood wrote:Ok as there appears to be a bit of confusion as too the minmatar in Eve being able to dual tank this is simply not true. Some minmatar ships are Shield tanked and some ships are Armor tanked no minmatar ship is both tanked it simply is not going to be a good fit if it does
Shield Tankers: In genral shield tanking minmatar ships have above average weapon systems be it more range more dps or tracking these things may not take as much abuse as other races ships but they have better weapon systems due to having a decent low slot lay out as well as a decent medium layout for shield and prop
like the stabber (non fleet issue) which is a fast hit and run cruiser capable of fitting a some shield and alot of weapon mods due to its fitting style its also a very fast ship alot faster than cruisers of other races, +Fast +Long range (even with CQC guns) +Good Dps +hit and run pilots wet dream -Low ehp
The other shield tank types for minmatar are the Cyclone a heavy active tank that can fit over sized modules designed for battleship to very good effect due to bonuses to active rep +can be fit with a very good active tank for taking damge for short periods of time +Fast +Can apply good Dps for a missile ship -Low Ehp
Tornado is basicly guns with a engine this thing is the definitive glass cannon +Massive alpha hit with arty great DPs with Auto cannons +Fast -Very low ehp for a ship its size with no point in trying to tank it
the Maelstorm the undisputed T1 king of GUNS this is a battleship classed ship that can make use of the same shield boosting modules as the cyclone only in general can use more of them but its real bonus is its massive array of weapons with its bonus to them, this ship is however weaker in therms of EHP to other ships of its size but can have a fairly good active tank using arcinary shield boosters. +Basicly the weapons systems or a tornado combined with a good low slot load out for weapon mods so good range +Good active tank +Its a badassed looking ship -relitively low ehp
Armor tanked minmatar ships are brawlers high ehp usually because they use over sized modules in genreal they will have less Dps and weapon capability than a shiled minmatar ship but due to natural bonus to weapons they out do all other races armor tanked ships weapons systems, these things however have alot of ability to fit Ewar like webs to slow down and stop enemy ships from running away this basicly means all armor minmatar ships that i can think of fall into the catagory of heavy tackle brawlers.
Rupture: +Good weapons +Good EHP +good Ewar capability -kinda slow
Hurricane: the once infamous Cane is a shadow of its once mighty self it was once OP as hell kinda the cal logi of dust but still a force to be recond with, this is a ship that straight out of the box will have a 25% dps bonus on other races ships due to natural skill bonuses +Good damage +Good EHP (compatible with other armour Battle cruisers) +Good Ewar or range if pure brawler fit -Again king of slow
Tempest: Ugly as hell but basicly brawler canes big brother this thing when fit right can have good range great dameage good EHP (Not the best but is a good try) again its slow
I hope this kind of gives a idea as to what people mean the minmatar ships can either shield tank or armor tank its not that one ship can its that the ships are very diverse. id like to see this as a possiblility in the future as they rebalence minmater if the bring back Type 1 and Type 2 suits one armor brawer based and one shield hit and run
How to do this well the need to either make shield tanked minmatar suits either the undisputed king of guns or give them much faster shield regen like you have suggested D, this is kind of complicated as its all screwed up with damage mods filling the opposite slot in dust than eve so conventional damage shield tanked min set ups are not that do able, The Type 2 suits need to bascily be more armour orientated with a decent amount of slots for their lets call it a party peice this is either going to be alot of damage i only suggest this due to damage mods being in the opposite place or alot of Ewar or range augmenters like traditional minmatar armour heavy tackle brawlers and pure brawlers.
Interesting. Well, i'd say the minmatar in game are more the sheild tanking variety as the one thing they have in common is low EHP. But, I am certain that the low ehp of these minmatar ships are offset but their significantly higher speed, damage and recuperative attributes.
Minmatar in dust have no true speed advantage, their weapons are high powered but anyone can use them just as efficiently with no consequence or sacrifice.
finally, minmatar have the worst restorative (sheild delay, sheild recharge and armor regen) to Ehp ratio. we have low ehp AND low recovery. combined with the aforementioned makes use weak.
we need better recovery for shields and armor inorder to play competitively and do 'hit-and-run'
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D legendary hero
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Posted - 2014.02.21 17:20:00 -
[71] - Quote
minmatar logi: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself.
minmatar scout: The minmatar scout will get the hack speed bonus, but besides that nova knives? really? Besides being papaer thin, its got absolutely no advantage on the battlefield.
Minmatar assault: the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. Basically anyother medium frame assualt suit is better. in fact you might as well run a gallente suit with minmatar weapons. you move at about the same rate.
Minmatar commando: the minmatar commando may be useful. but again its a commando suit, with same ehp at proto as a standard caldari or galente frame. its really, slow, and will have a hugh hit box. it will do more damage, that could make a difference.... could if the suit itself wasn't so terrible.
the minmatar sentinel: the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, a larger hit box than said frames and slower speed. But it can carry an hmg!... moving at 4.08m/s its not even the fastest heavy. so, it is the second worst suit in the game. the first being the minma logi, third worst as scout then minma assault.
TL;DR
minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
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D legendary hero
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Posted - 2014.02.21 17:38:00 -
[72] - Quote
Zahle Undt wrote:DeadlyAztec11 wrote:Son, the Minmatar Assault was never worth running. Hell l, the only time it was ever decent was back when the hit detection was screwy. So if I consistently go positive using a Minmatar assault (like I do) skilling into a different assault suit would make me OP? .
Yes.
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Posted - 2014.02.21 17:42:00 -
[73] - Quote
xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen.
minmatar heavy has the worst resistance.
seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields.
at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields.
so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech.
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Posted - 2014.02.21 17:43:00 -
[74] - Quote
Crimson Cerberes wrote:Joke topic? Must be, because bar none the amarrian suits are the worst.
Minmatar are the fastest, the have above average speed and recovery, some suits get inate armor rep, and looks like the bonuses on their future suits are going to be awesome.
Amarr get -1 slot because..... I guess because they look good?
Oh, dual-tanking race.... lol
Oh and even the starter suit have wtf two high slots??
your starter fight has the same ehp as my medium frame. and im only 6% faster... serious. we are talking a .3m/s difference
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Posted - 2014.02.21 17:48:00 -
[75] - Quote
Crimson Cerberes wrote:D legendary hero wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. minmatar heavy has the worst resistance. seriously? 2% resistance per level to Lazer weapons? Scr and lazer tech gets +20% to sheilds. at proficiency 5 a scrambler has 15% extra damage. so a scrambler rifle will do 35% extra damage to my shields. at proficiency 5 my minmatar sentinel will have only 10% resistence meaning the amar still get a 25% bonus to my shields. so, not only does it only have about the same ehp as a galente or caldari medium frame but its more suceptible to its enemies weakness than the rest, because its resistence doesnt save it from rail tech, and does nothing for lazer tech. Set up strawman arguemnts much? Proficiency is additive to all weapons, so you can factor that out and eliminate it. Otherwise.... hey explosives do 95% dmg to shield.... and the combat rifle does 110/125 damage. See just looks stupid. Anyway, amarr resistance is worse. We have like no shield at all, but yet a bonus to them??? yeah that makes sense on the ARMOR TANKING RACE.
no. minmatar weapons do 95%/110%.
also, every other race has a resistance bonus that affects at least one weapon it is already resistant to. amar have a resistance to projectile weapons and look their good shields already have resistance to projectile weapons. so,
minmatar projectiles now lose instead of 5% (95% effeicacy on shields) 15% (85% efficacy on shields.
see how you are wrong? go sit in a corner.
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Posted - 2014.02.21 17:50:00 -
[76] - Quote
Crimson Cerberes wrote:Gavr1lo Pr1nc1p wrote:xSir Campsalotx wrote:Min scout best speed hacker for PC role established, shotgunner that's what lightning uses and he's very good, fastest move speed goes well with shotgun and NK, never doubt NK mr.mustard will kill you unless your constantly on a swivel. Min heavy - bad a bit faster, crappy resistance, needs an extra low honestly and faster regen. Personally I think the min assualt will be good but could use more shield regen Min logi- best chubby chaser, makes rep tool viable, even slot layout it's meh but why is it armor based and again more regen. Lightning has personally agreed with me that the minmitar scout is underpowered compared to gallente, therefore your argument that the minmitar scout is a great shotgunner doesn't work. I do agree that they will be great speed hackers, but thats their only role, which renders them useless in 99% of the game, or at least not as viable as a gallente scout Well, every scout is underpowered next to the gallente. The minmatar scout is OP next to the amarr scout. I think that puts the minmatar scout in a good spot, and the others should be adjusted to it.
amarr scout has the best endurance and will be able to run clear from one side of the map to the other without its stamina running out, plus it has the highest ehp of the scouts.
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Posted - 2014.02.21 17:51:00 -
[77] - Quote
CCP hate minorities
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Posted - 2014.02.22 03:57:00 -
[78] - Quote
lets face it minmatar suits are horribe. We need to be buffed.
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Posted - 2014.02.24 15:55:00 -
[79] - Quote
Darken-Soul wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else. into your mom. i got proficiency 5
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D legendary hero
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Posted - 2014.02.24 15:56:00 -
[80] - Quote
bump
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Posted - 2014.02.24 20:17:00 -
[81] - Quote
ReGnYuM wrote:Hi there MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback . Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate. Lastly, the 1/hp a second rep is useless based on PC experience
agreed. although the innate rep is nice to have. it should be 2hp/s considering how weak the suit is.
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Posted - 2014.02.24 20:22:00 -
[82] - Quote
Spartacus Dust wrote:Perhaps Minmatar DropSuits do suck.
I run Minmatar Logi with flux and mass drivers, Still get top 5 nearly every match, most of the time top 3.
The problem is people run LOGI like ASSAULT. It's not, get over it, the reason Minmatar Logi doesn't tank well is because it's not meant to get shot, it's a support suit, not a front line suit, the sooner your realize that, the better you will suddenly be at using it.
Minmatar Scouts seem to be good for grabbing objectives, so I like them.
Minmatar Assaults I haven't really bothered to use that much, perhaps I will one day, but for now it's logi and obj hacking for me :)
when you compare suits of the same type (ass, logi, scou) and tier (adv, proto, std) to those of the other races you can see that its not just a "playstle" that makes them worse in "some" aspects of the game, but rather that they are completely inferior in every way to the suits of the other races. and 1.8 will exacerbate this problem.
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Posted - 2014.02.25 01:46:00 -
[83] - Quote
help us out
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Posted - 2014.02.25 15:52:00 -
[84] - Quote
Bethhy wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. If you are going off a majority of Minmatar ships used in PVP? Then no tank.... Is what most Minmatar ships have... Enough HP buffer that they can stick around long enough to see a pretty explosion of a ship... But there is no true way to tank a Minmatar ship other then a MWD and Navigation skills maxed... If you can name one Caldari ship that is ever armor tanked Other then a ECM scorpion(For obvious reasons)... I would be surprised. The Khanid Bloodlines for Amarrian Make Amarr Shield and missile based ships... Even the Amarr have just as many shield ships as the Minmatar... And yes Minmatar are known for their High shield repair rates... With the Maelstrom, Sleipnir and vargur offering 30% bonus to shield Boosting... Where The Caldari only have the Golem giving shield boost bonuses... There re have. It Filis. in eve minmatar have great recovery. We need this applied to dust.
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Posted - 2014.02.26 18:10:00 -
[85] - Quote
lets get justice
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Posted - 2014.02.26 19:38:00 -
[86] - Quote
bump
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Posted - 2014.02.27 08:11:00 -
[87] - Quote
Proficiency and operation kvl 5 is 10inches. She CNT handle it
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Posted - 2014.02.27 17:19:00 -
[88] - Quote
why is this thread getting no support?
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Posted - 2014.02.28 04:25:00 -
[89] - Quote
racisim in dust is alive and well.
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Posted - 2014.02.28 16:49:00 -
[90] - Quote
CCP Remnant help us
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Posted - 2014.03.02 17:48:00 -
[91] - Quote
remnant awaken from your slumber to grant power to thy people!
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Posted - 2014.03.03 21:49:00 -
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CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair.
Amar are the best armor tankers, galente are the best armor repairers.
Caldari are the best shield tankers, minmatar are the best shield repairers.
edit: supposed to be the best shield repairers
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Posted - 2014.03.04 17:44:00 -
[93] - Quote
bump
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Posted - 2014.03.09 06:50:00 -
[94] - Quote
Crimson Cerberes wrote:D legendary hero wrote:CommanderBolt wrote:I agree that the Minmatar may well need some extra tweaking in their favour. However No race should have a better shield recharge than the Caldari. That does not fit with EVE at all.
Caldari are the masters of shield, masters in every area. The Minmatar are next best with shields. (But can have the versatility to use armour just as effectively)
The Amarr are the masters of Armour - They are the HP / Resist tankers. The Gallente are next best in that regard. - They can still have great HP pools but generally give better bonuses to active armour repair. Amar are the best armor tankers, galente are the best armor repairers. Caldari are the best shield tankers, minmatar are the best shield repairers. edit: supposed to be the best shield repairers Uhhh... not exactly Amarr - best amount of armor/resistance Gallente - best reps Caldari - best amount of shield/passive shield tanking Minmatar - best shield resistance/boosting
shield resistance and boosting don't apply to dust. So, unless minmatar get -15-20% innate resistance to all damage to shields. its not gonna cut it.
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Posted - 2014.03.10 15:03:00 -
[95] - Quote
Ghosts Chance wrote:the way to instantly balance minmatar is to simply make them the best regen suits.
caldari is the best shield buffer, minmatar is teh best regen, why on earth they thought it was a good idea to give caldari both is beyond me
^^this.
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Posted - 2014.03.11 17:04:00 -
[96] - Quote
fix minmatar suits
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Posted - 2014.04.01 16:49:00 -
[97] - Quote
i called it. even the minma sentinel and minmando are just not as good as those of the other races. this bigotry is appauling
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Posted - 2014.04.12 07:45:00 -
[98] - Quote
they are still bad
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Posted - 2014.04.12 13:40:00 -
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Lynn Beck wrote:Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
^^this
in facted a rarely see minmatar assaults in pubs anymore. or even minmatar logi's. The only things minmatar i see are the heavies followed by the scout and this is still rare.
people avoid things that dnt work and it looks like the entire race has gone the way of the flaylock.
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Posted - 2014.04.12 23:53:00 -
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like i said before there is nothing minmatar do that other races cant do better or with equal efficiency.
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Posted - 2014.04.13 22:33:00 -
[101] - Quote
minmatar need changes to be playable suits. these arent buffs per say, just alterations so that they play how they are supposed too. people try to play minmatar hit and run, but their current stats don't help thhat. caldari can do hit and run better than minmatatar
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Posted - 2014.04.15 16:34:00 -
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Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol
combat anyone can use. and minmatar commando is a joke.
a .3 m/s movement speed advantage is negligible.
the run speed is only pertinent to scouts. since their recover is bad, you cant retreat and counter attack.
in general they are just inferior quality. speed tanking was broken back in 1.6. and besides nothing can increase movement speed kin cats only do run speed. these take away low slots which are necessary for tank to be viable and not instantly melt under contact with the enemy. and since enemies tend to hang around objects if your not an inviso-scout your gonna get spotted.
So, since caldari, and galente move at approximately the same speed (not run but movement) there is no speed advantage. So, in the end, speed means nothing when it cannot be utilized.
the fastest things in ths game are bullets not minmatar.
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D legendary hero
Ultramarine Corp
1856
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Posted - 2014.04.15 16:39:00 -
[103] - Quote
Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it.
sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it.
How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente.
Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge.
Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds.
* Balance speed with stamina. * balance ehp = recharge and reps
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D legendary hero
Ultramarine Corp
1856
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Posted - 2014.04.15 16:51:00 -
[104] - Quote
the fastest thing in this game is bullets, second is vehicles, then comes scouts.
Speed advantage is thrown of balance when you consider ththeir are suits designed for speed. Which is why using a marginal speed advantage to justify low ehp stats AND low recovery is a terrible argument at best.
Seriously. Scouts are fast, thats their job. So, comparing minmatar assaults to other assaults and saying their fast is no excuse. why not just use a galente scout if your looking for speed? You can get pretty much the same ehp and more speed than a galente assault.
minmatar although pretty terrible is still the fastest scout (although galente has the ability to be the fastest with kincats). but, a fast assault that cant sustain an assault is useless.
if the movement speed advantage was 1 m/s then it would be more significant. but movement speed advantage is only .3 m/s.
again. Speed should be compared to stamina not ehp or recovery.
low ehp justifies high recover, thats why scouts have high sheild recharge and galente scout has 3/hp armor per second.
but dnt tell me that a sentinel that moves at 3~4 m/s somehow has a speed advantage. thats just ludicrous. so, when comparing speed advantage remember that each suit type has a movement speed higher than the last. so, saying that the minmatat sentinel has lower ehp and recovery than caldari is justified by its speed relative to other heavies is meaningless when many medium frames can get approximately the same ehp and move twice as fast (app).
Speed in this game is RELATIVE. Thats why Speed should be compared to stamina. and EHP to recovery. period.
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D legendary hero
Ultramarine Corp
1857
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Posted - 2014.04.15 17:05:00 -
[105] - Quote
Magnus Amadeuss wrote:D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields. Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc... Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot? Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools. Jesus christ man, you just want everything in the world for minmatar don't you? Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up.
dude, 4% really? thats a penalty? christ. 4% penalty to peed does not translate into a 110 armor boost. stop bullshiting right there.
your just a racist. Seriously, anytime anything thats not what you want asks for a buff you want it nerfed. In fact, you dnt agree with anyone do you. look, unlike you i have a job, so, i wont respond to your next line of elephant **** for a few days. But, feel free to respond and say what ever you want. because obviously you are not reading anything im writting.
You just like things broken. Basically, you dnt use it so, you dnt want it fixed. well **** you. You complete idiot, you obviously have no idea what balance means. You rant about EVE but eve isnt balanced either, although more balanced than dust.
look. just read what i posted. because like i said before, i will not repost it. thanks for trolling my thread. good day
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D legendary hero
Ultramarine Corp
1857
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Posted - 2014.04.15 18:35:00 -
[106] - Quote
Atiim wrote:Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol Actually, the Caldari have more low slots (at PRO), and the same low slots at STD & ADV Tiers (well, at least for the medium frames). 4/3 allows for far more combinations than 5/2, making ck.0 more versatile than mk.0 Though the only problems I find with Minmatar suits is the fact that they have a lower regen than Caldari suits, and the snare effect wiith hit-scan weapons.
This. ;)
Are we really asking for anything more than just a Little more speed and much better regen. This would balance them and solidify the minmatar play style.
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D legendary hero
Ultramarine Corp
1857
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Posted - 2014.04.15 18:37:00 -
[107] - Quote
I find the argument that minmatar have a higher learning curve and requiere aditional skill to use as a justification ludacrous. Having speed is not so great an advantage that minkatar need be inferior in every other regard.
If you have to have so much skill to use mulibmatar suits effectively, would not logic dictate that you would just do better in another race's suit?
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D legendary hero
Ultramarine Corp
1862
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Posted - 2014.04.24 17:25:00 -
[108] - Quote
Viktor Hadah Jr wrote:I've been running 30-2 games in my mini assault its my best suit, but buff it why the hell not.
dnt you mean your galente scout suit?
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D legendary hero
Ultramarine Corp
1862
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Posted - 2014.04.24 17:27:00 -
[109] - Quote
Arx Ardashir wrote:Racro 01 Arifistan wrote: thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
They took the explosive weapons clip size bonus out before the changes went live due to negative feedback from the community. So the only weapons that benefit the clip size increase are the CR, ACR, and SMG. Not weighing in on one side or the other (As minmatar suits are one of the few I have little experience with on alts), but just correcting some information.
exactly. proving that in a wholistic gview most of the community either hate or have apathey for minmatar.
nerf after nerf, including PRENERFs....
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D legendary hero
Ultramarine Corp
1862
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Posted - 2014.04.24 17:32:00 -
[110] - Quote
Racro 01 Arifistan wrote:so with the wepaons. anyone can use ar's betetr then an assault gk.o without that reduction to hip-fire kick/dispersion and still manage to land hits just as good?
with the speed. minmattar medium frames run as fast as an un-kincat'd scout
thier heavy runs as fast as a medium frame.
thier scout can achive over 10m/s easly.
they have lower profles than other suits.
thier wepaons are quite anoying and in some cases OP. and thier assult suit gets a retartdley sized clip for its combat rifle,mass driver, smg, flaylock pistol.
how is the minmatarr underpowered?
No scout in the game can go over 10 m/s. the game engine cannot handle it.
minmatars DO NOT have lower scan profiles than other suits. Caldari have precision, and galente have dampening innately higher.
The difference between the minmatar heavies movement speed and a caldari/galente is negligible. when plates are stacked a galente is significantly slower, but not exactly so slow that they cant keep up, namely if i engagge a galente heavy with a minmatar sentinel, i cannot disengage because my speed is not that much greater.
minmatar heavy frame has a the same hit box as the other heavies, with the same ehp as a medium frame.
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D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:49:00 -
[111] - Quote
Jastad wrote:My Min heavy run at 7.15 while ADV and 7.50 in PRO
For sure not an easy suit tu play with, one of the most challenging suit.
But i like it, really. Maybe a little buff at strafe speed will be good.
Don't touch the sprint speed, just the movement.
Im asking for a shield recharge bonus and to reduce the delay by 1or 2. An innate armor rep will help them do their job to hit and run away, and then comback with full health.
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D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:51:00 -
[112] - Quote
Takron Nistrom wrote:My Mattari Commando is a boss. I don't think blanket statements are wise.
Jump off a building, u will fall down. Blankett statements are wise when they are true.
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D legendary hero
Ultramarine Corp
1869
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Posted - 2014.04.28 17:53:00 -
[113] - Quote
lampwizard wrote:D legendary hero wrote:No scout in the game can go over 10 m/s. the game engine cannot handle it. Can you talk a little more about this? I'm assuming a suit with 11m/s speed moves faster than one with 10m/s.
The numbers say it, but the game engine cnt handle the movement. Which ia Why speed tanking ia broke. Remember scouts 1.6? The game stopped them from moving properly and they would lagg across the screen their hit Box wouldnt move with them.
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D legendary hero
Ultramarine Corp
1880
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Posted - 2014.04.29 16:52:00 -
[114] - Quote
my people have suffered far too long. all we need is better shield recharger, a shorter delay and a 1/hp pper second armor regend. that is not alot since ehp will remain the same, and their squishiness will be the same
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D legendary hero
Ultramarine Corp
1880
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Posted - 2014.05.09 04:05:00 -
[115] - Quote
seeing as the game just became pointless. this fight is futile.
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