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Gavr1lo Pr1nc1p
TRA1LBLAZERS
729
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Posted - 2014.02.21 18:02:00 -
[211] - Quote
xSir Campsalotx wrote:And you can't discount NK they may be highly skill based but they are a heavy's bane. this argument is flawed simply because if a minmitar scout wants to put on as much speed as a gallente, enough EHP to survive more than one-two CR bursts, they cannot fit anything past basic knives, and definitely not a cloak as well
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1695
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Posted - 2014.02.22 03:57:00 -
[212] - Quote
lets face it minmatar suits are horribe. We need to be buffed.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
306
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Posted - 2014.02.22 04:26:00 -
[213] - Quote
This all comes down to a bitter internal feud between CCP Remnant (smart enough to love the master race Minmatar) and CCP Wolfman (confused enough to support phallus worshipping Amarr). Wolfman seemingly has the upper hand, send Remnant your positive energy!
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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Darken-Soul
BIG BAD W0LVES
1023
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Posted - 2014.02.22 04:31:00 -
[214] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else.
Who wants some?
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D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 15:55:00 -
[215] - Quote
Darken-Soul wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else. into your mom. i got proficiency 5
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1714
|
Posted - 2014.02.24 15:56:00 -
[216] - Quote
bump
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Spartacus Dust
The-Legionnaires The CORVOS
137
|
Posted - 2014.02.24 16:07:00 -
[217] - Quote
Perhaps Minmatar DropSuits do suck.
I run Minmatar Logi with flux and mass drivers, Still get top 5 nearly every match, most of the time top 3.
The problem is people run LOGI like ASSAULT. It's not, get over it, the reason Minmatar Logi doesn't tank well is because it's not meant to get shot, it's a support suit, not a front line suit, the sooner your realize that, the better you will suddenly be at using it.
Minmatar Scouts seem to be good for grabbing objectives, so I like them.
Minmatar Assaults I haven't really bothered to use that much, perhaps I will one day, but for now it's logi and obj hacking for me :)
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Alldin Kan
Imperfects Negative-Feedback
1006
|
Posted - 2014.02.24 16:32:00 -
[218] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633
The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits.
... OH ****, ASIDE FROM THE REP TOOL PART, EVERYTHING ELSE IN THAT POST WAS BEAUTIFUL. CCP IF I DON'T SEE YOU MAKING CHANGES BASED ON THIS I... WELL... I'll still be here
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Alldin Kan
Imperfects Negative-Feedback
1006
|
Posted - 2014.02.24 19:20:00 -
[219] - Quote
bump
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Battle Academy
LOL Plasma Cannon
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Lv2spd2
Slow And Old
208
|
Posted - 2014.02.24 19:51:00 -
[220] - Quote
Skihids wrote: *Faster reps = fewer repair cycles = fewer WPs earned
NAh the triages just pop up faster |
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ReGnYuM
Escrow Removal and Acquisition
2247
|
Posted - 2014.02.24 20:16:00 -
[221] - Quote
Hi there
MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback .
Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate.
Lastly, the 1/hp a second rep is useless based on PC experience
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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D legendary hero
Ultramarine Corp
1717
|
Posted - 2014.02.24 20:17:00 -
[222] - Quote
ReGnYuM wrote:Hi there MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback . Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate. Lastly, the 1/hp a second rep is useless based on PC experience
agreed. although the innate rep is nice to have. it should be 2hp/s considering how weak the suit is.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1717
|
Posted - 2014.02.24 20:22:00 -
[223] - Quote
Spartacus Dust wrote:Perhaps Minmatar DropSuits do suck.
I run Minmatar Logi with flux and mass drivers, Still get top 5 nearly every match, most of the time top 3.
The problem is people run LOGI like ASSAULT. It's not, get over it, the reason Minmatar Logi doesn't tank well is because it's not meant to get shot, it's a support suit, not a front line suit, the sooner your realize that, the better you will suddenly be at using it.
Minmatar Scouts seem to be good for grabbing objectives, so I like them.
Minmatar Assaults I haven't really bothered to use that much, perhaps I will one day, but for now it's logi and obj hacking for me :)
when you compare suits of the same type (ass, logi, scou) and tier (adv, proto, std) to those of the other races you can see that its not just a "playstle" that makes them worse in "some" aspects of the game, but rather that they are completely inferior in every way to the suits of the other races. and 1.8 will exacerbate this problem.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
D legendary hero
Ultramarine Corp
1720
|
Posted - 2014.02.25 01:46:00 -
[224] - Quote
help us out
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1321
|
Posted - 2014.02.25 01:56:00 -
[225] - Quote
The MK-0 needs a health boost and the inate rep changed from 1 to 3 hp per second and a better bonus then a sidearm extra ammo.
I am going with the best input on an item or suit is to stop using them:
I.e my MK-0 is down to only 133 from what used to be a thousand suits.
My advanced minmatar assault suit is down to only 1800 from what used to be five thousand suits.
Both have NO RESTOCK in the item description and when they are gone I will transition to Amarr logi and Amarr Assaults.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Western Ways
Krullefor Organization Minmatar Republic
25
|
Posted - 2014.02.25 03:40:00 -
[226] - Quote
Minmatar need some love CCP. Do it Do iiiit
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Bethhy
Ancient Exiles. Renegade Alliance
1344
|
Posted - 2014.02.25 04:01:00 -
[227] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery.
If you are going off a majority of Minmatar ships used in PVP? Then no tank.... Is what most Minmatar ships have...
Enough HP buffer that they can stick around long enough to see a pretty explosion of a ship...
But there is no true way to tank a Minmatar ship other then a MWD and Navigation skills maxed...
If you can name one Caldari ship that is ever armor tanked Other then a ECM scorpion(For obvious reasons)... I would be surprised.
The Khanid Bloodlines for Amarrian Make Amarr Shield and missile based ships... Even the Amarr have just as many shield ships as the Minmatar...
And yes Minmatar are known for their High shield repair rates... With the Maelstrom, Sleipnir and vargur offering 30% bonus to shield Boosting...
Where The Caldari only have the Golem giving shield boost bonuses... |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
942
|
Posted - 2014.02.25 04:37:00 -
[228] - Quote
ReGnYuM wrote:Hi there MK.0 Assault User here( well I actually have all proto assault variants, but min is my fav <3). I would just like to chime in and give my constructive feedback . Firstly, the shield recharge rate needs to be looked, on the min assault suit. 18 per second is an absolute joke, and should be noted that both the amarr and the gallente ( both amour tankers) have a better recharge rate. Lastly, the 1/hp a second rep is useless based on PC experience it needs to be at least brought up to 40/s base, and the scout needs 50/s. Also, the delay is pretty ridiculous as well. Id advocate for a 50% buff to delay
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1734
|
Posted - 2014.02.25 15:52:00 -
[229] - Quote
Bethhy wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. If you are going off a majority of Minmatar ships used in PVP? Then no tank.... Is what most Minmatar ships have... Enough HP buffer that they can stick around long enough to see a pretty explosion of a ship... But there is no true way to tank a Minmatar ship other then a MWD and Navigation skills maxed... If you can name one Caldari ship that is ever armor tanked Other then a ECM scorpion(For obvious reasons)... I would be surprised. The Khanid Bloodlines for Amarrian Make Amarr Shield and missile based ships... Even the Amarr have just as many shield ships as the Minmatar... And yes Minmatar are known for their High shield repair rates... With the Maelstrom, Sleipnir and vargur offering 30% bonus to shield Boosting... Where The Caldari only have the Golem giving shield boost bonuses... There re have. It Filis. in eve minmatar have great recovery. We need this applied to dust.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 18:10:00 -
[230] - Quote
lets get justice
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
|
D legendary hero
Ultramarine Corp
1735
|
Posted - 2014.02.26 19:38:00 -
[231] - Quote
bump
Sou o Defendeiro dos derrubados_Pronto saberá justiça
|
Atiim
Living Like Larry Schwag
5108
|
Posted - 2014.02.26 19:47:00 -
[232] - Quote
Bump
I've been seeing some DEVvposts, so hopefully they'll take ac look at this.
Atiim (Gunnlogi - 80GJ Particle Cannon) Tank Scrub
[s]Text[/s] <---------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7622
|
Posted - 2014.02.26 20:07:00 -
[233] - Quote
CCP does not care about your foolish people and scrubby mercs
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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Darken-Soul
BIG BAD W0LVES
1322
|
Posted - 2014.02.26 20:32:00 -
[234] - Quote
D legendary hero wrote:Darken-Soul wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s (this is run speed ONLY, their movement speed or strafe seed is 5.3 m/s only .3m/s higher than galente or caldari). Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view:Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have the shortest sheild recharge delay of all the suits of their tier (shortest delay 20-25% on scout, medium, heavy, etc) They should also have a passive armor regen that suppliments this or 1-2hp/s. By doing this the EHP difference will be better balanced.
The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164As of 1.8: The minmatar logi will become the most worthless suit in the game. its the logi with the lowest, ehp, only marginally higher speed (.3 extra m/s ..ohhhhhh) which is neutralized when you put on armor plates to have any actually ehp. now it gets a bonus to armor repair tools. Great! except the rep tool is being nerfed into the ground so, there is no point to it. at proficiency you get less range and rep rate than you have now. Most minmatar suits dnt have enough armor to be repaired anyway. galente heavies could use the rep, but they have innate reps anyway, and their are better suits that can use rep tools. all and all the hack speed is gone, the rep tool is broke (gonna have half the range in 1.8), and minmatar logi is garbage, like all the other minmatar suits. So, this is reason enough for a respec itself. The minmatar scout will get the hack speed bonus, but besides that nova knives? really? the minmatar assault suit gets a bonus to minmatar weapons and ammo size, but the low ehp means you probably won't survive long enough to take advantage of that. hint: using minmatar weapons at range =/= kills. the minmatar commando may be useful. the minmatar heavy is literally a slower medium frame wth lower ehp potential than a galente and caldari standard frame, and slower speed. it also has by far the abosulte worst resistance bonus. TL;DR minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 2 sec, shield recharge 45hp/s. innate armor rep 2hps
minmatar medium frame (assault and logi) = shield recharge delay 3 seconds, sheild recharge 40hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 3.5 seconds, shield recharge 40 hp/s. innate armor rep 2hp/s
so skill into something else. into your mom. i got proficiency 5
I bet she likes that. Now if only you could produce more than 3inches she might keep you around.
Who wants some?
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D legendary hero
Ultramarine Corp
1750
|
Posted - 2014.02.27 08:11:00 -
[235] - Quote
Proficiency and operation kvl 5 is 10inches. She CNT handle it
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1750
|
Posted - 2014.02.27 17:19:00 -
[236] - Quote
why is this thread getting no support?
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
990
|
Posted - 2014.02.28 02:48:00 -
[237] - Quote
D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious?
Kills- Archduke Ferdinand
Balance!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7740
|
Posted - 2014.02.28 02:53:00 -
[238] - Quote
Gavr1lo Pr1nc1p wrote:D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious?
CCP hates you because secretly they think the Minmatar are scrubs.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
990
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Posted - 2014.02.28 02:54:00 -
[239] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:D legendary hero wrote:why is this thread getting no support? Because the whole community is gallenteGǪ.isnt that obvious? CCP hates you because secretly they think the Minmatar are scrubs. WE eat heavies for breakfast, lunch, dinner, and midnight snacks. Unfortuneatly, every other class in the game, including amarr, does it better
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1755
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Posted - 2014.02.28 04:25:00 -
[240] - Quote
racisim in dust is alive and well.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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