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D legendary hero
Ultramarine Corp
1429
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Posted - 2014.02.04 21:30:00 -
[121] - Quote
Master Smurf wrote:D legendary hero wrote:Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why? minmatar have the LOWEST EHP, so we should have the HIGHEST recovery. I'm not an EVE-ite but I have been made aware that Caldari are supposed shield masters. Shields are rubbish when being shot at so regen is all fine and dandy - so long as you arent being shot- Its why I would prefer the shortest delay so long as our regen is in line with other suits (2nd fastest is fine). We duck out the way and as soon as we are out of sight the regen starts. We dont have massive shields anyway and have enough CPU to use an energizer. The key is enough Speed to get away so shield can kick in whilst repper constantly does its job - then back into the fray, preferably from the flank.
we are on the same page. however, caldari my by shield masters tank wise, but minmatar are the master mechanics of the universe. we practically invented the rep tool and our assault suits are literally modified engineer suits.
Having both shortest delay, and fastest (or second fastest regen) + innate armor rep, will positively balance minmatar vs other races.
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Ventis Gant
Goibhniu Industries
44
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Posted - 2014.02.05 01:32:00 -
[122] - Quote
D legendary hero wrote:Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. This isn't just about the weapons but about making the suit better itself.... if the suit sucks then people from other races will just use minmatar weapons to the same efficacy. even if they lose their bonus beause they can tank it better (ehp wise they can endure the weapon fire longer thn we can)...
I didn't call it out, but speed should also matter. A straight line speed bonus is probably not effective either. You don't have time to run away before you die in most cases. The straight line still needs a boost, but the real boost that minmatar especially and all scouts generally need is strafe. I realize that this existed at one time and was nerfed, but the other suits have gotten a lot of love since then. A heavy especially should not be able to stay on target on a strafing scout in CQC, and it is debatable whether the medium suits should be able to either.
Beyond that though, I also want to see racial weapon boosts as a matter of flavor. In EVE, you rarely see a ship fitting against bonuses. It does happen, in certain cases, but you won't typically see a ship bonused for lasers fitting hybrids, for instance.
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bogeyman m
Learning Coalition College
51
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Posted - 2014.02.05 01:58:00 -
[123] - Quote
D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s. Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view: Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have a passive armor regen that suppliments this or 1-3hp/s. By doing this the EHP difference will be better balanced. The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. EDIT (original article entitled: why are the minmatar losing their innate armor rep rate in 1.8? https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh. Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really? just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry. so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar.
+100 |
True Adamance
Kameira Lodge Amarr Empire
6636
|
Posted - 2014.02.05 02:18:00 -
[124] - Quote
bogeyman m wrote:D legendary hero wrote:https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633 The original subject can be read below. Feel free to comment on that. I am changing the direction of this discusion because many comments revealed to me what I suspected all along. That minmatat dropsuits really are weak in just about every area compared to other suits. The obvious weakness is the low EHP. But we would hope that this lack of durability would be compensated with another more potent factor. But they are not. Common arguments for why the low EHP is justified: (note: this compares dropsuits of the same type accross the races...ie medium frame with medium frame) higher speed: This is mitigated by 5 things.
- Aim assist
- active scanners ("everyone knows where you are" --sir campslot)
- anyone can reach the same speed with 1 kin cat and still have more EHP
- hit scans are instantaneous
- all strafe speeds are approximately the same (minmatar have only 6% more strafe speed than Caldari and galente. but nearly 25% less ehp)
As we can see a marginally higher speed (in the case of galente and caldari minmatar are only faster by 1m/s. Granted their stamina is higher but this doens't justfy such an unforgivably low EHP. Stronger weapons and higher damage this is migitaged by 2 FACTs which everyone here is well aware of: [list] Anyone can use any light weapon of the other races to the same ability the other races can. This can be done without reprocusion. (except for amarr. The Scr rifle is the only light weapon that only Amarr can use to its fullest ability)
This means anyone can use a minmatar weapon as good as a minmatar. Everyone sees Caldari assaults running around with SMGs and CRs. So, a stronger suit with more EHP using a stronger weapon = better result. Anyone can use damage mods and as commenters below noted, after the 2 complex damage mod TTK is pretty much the same.
So the glass cannon theory of minmatar combat is shattered by these facts. Solution with balance in view: Minmatar should get faster shield Recharge and innate Armor reps because, look. Galente and minmatar are the armor rep guys and should have faster shield recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
Minmatar EHP should be 6-15% lower than galente. But their shield recharge should be faster than galente and caldari by 15-25%. They should also have a passive armor regen that suppliments this or 1-3hp/s. By doing this the EHP difference will be better balanced. The lower the number choosen in one field the lower in should be in the others. for example: if EHP difference between Minmatar EHP and galente/caldari is 6%, then minmatar shield recharge should be only 15% faster and they should have only 1hp/s armor rep. if EHP difference between minmatar EHP and galente/caldari is 15%, then minmatar shield recharge should be 25% faster and they should have 3hp/sec armor rep. EDIT (original article entitled: why are the minmatar losing their innate armor rep rate in 1.8? https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164The base armor repping for minmatar really added to their play style especially since they have lower ehp than the other races. The fact that they are only marginally faster than galente and caldari doesn't help. So taking this away really just makes them bad tbh. Caldari more shields gallente more armor amar more stamina minmatar less ehp and 1 more meter per second run speed? really? just remember minmatar tech is at its best inside the ranges of amar and caldari, and only slightly outside the ranges gallente weaponry. so basically minmatar aren't worth running unless you get full proto, in wich case you might as well just use gallente or caldari. 3 out of the 5 minmatar weapons are pretty much uncompetetive, so im begining to think CCP has it out for minmatar. +100
Bullshit. The Thrasher is a testament to how much CCP loves the Minmatar.....no no my friends CCP is all about the ******* freedom junkie races being from a small European nation in this day and age.
Just read any descriptions of the Min and Gall then compare them to their counterparts Amarr or Caldari.
The passive aggressive hatred for the "oppressors" and "emotionless capitalists"...is plain to see.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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bogeyman m
Learning Coalition College
51
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Posted - 2014.02.05 02:23:00 -
[125] - Quote
D legendary hero wrote: why go minmatar...
Because we throw better parties. |
bogeyman m
Learning Coalition College
51
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Posted - 2014.02.05 02:47:00 -
[126] - Quote
Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this.
Good points, but also:
SMGs are great... Up to 40m. Hello 80m+ Rail Rifle.
CR & ACR vs ScR & AScR = po-tay-to, po-tah-to
Anyone can use Remotes.
Repair Tools repair armour. On other people. You're welcome Amarr (and Gallente) races.
PS - Amarr will always hate Minmatar.
PPS - Don't be dis'ing Spaghetti-O's |
bogeyman m
Learning Coalition College
51
|
Posted - 2014.02.05 03:07:00 -
[127] - Quote
D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it?
^This^
(Which confuses me as to how an ARMOUR repair tool is Minmatar technology.)
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D legendary hero
Ultramarine Corp
1448
|
Posted - 2014.02.05 03:14:00 -
[128] - Quote
bogeyman m wrote:D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it? ^This^ (Which confuses me as to how an ARMOUR repair tool is Minmatar technology.)
well minmatar are the greasy mechanics of the game. Their assault suits are literally stripted down engineer suits. minmatar are simply good at shield restoration and armor repair. Which is good for their allies the galente who are great at using vehicles and depleting shields..
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bogeyman m
Learning Coalition College
57
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Posted - 2014.02.05 03:21:00 -
[129] - Quote
Bethhy wrote:Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari. Back when people ran either a shield or armor tank yah it was great shield suit. With extenders and energizers. More shield and armor parity will make the suit more balanced... 22 HP for basic Extender 33 for ADV? even 66 HP for the complex at the fitting cost is a lot.. for tanking an extra bullet or two? Doesn't seem worth it for most, pair that with like no useful equipment for highslots other then damage mods or shields.. Its left the suit fairly impotent.
This.^ |
bogeyman m
Learning Coalition College
57
|
Posted - 2014.02.05 03:26:00 -
[130] - Quote
Kairos Nitak wrote:It seams to me that the most common complaint I've heard throughout this thread is that it is unfair that all the races are equally effective with the other races weapons and equipment. So wouldn't the obvious solution be to have a small penalty when adding another races equipment to your suit? Or perhaps a slight bonus when adding equipment that matches the race of your suit? (so no one complains about the nerf) They could even implement a smaller nerf for allied suits, so for example Gallente wouldn't be penalized for using Minmatar gear nearly as much as the Caldari and Ammar would. (which would coincide with lore seeing as its quite plausible that the Gal would have helped train the Min to use their equipment in order to aid in the war [for example]) I know this isn't quite viable for everything yet considering that even when 1.8 comes out and we have all our racial suits we will still be lacking certain racial items (like heavy weapons). So it could wait for another year for them to finish the game but it could also be something they begin to implement now for item groups that are complete like the Rifles, SMGs, Pistols etc. And even the equipment as well. I think this would solve a large portion of the "OP problem" in that most items that have been considered OP in the past were mostly only considered so because such a huge portion of the players were running around kicking @ss with them. The flaylock for example wouldn't have been nerfed if only Minmatar assault suits could use them that effectively. Also it would help specialize different races roles in the game depending on the equipment bonuses of the race. I mean I know its not going to happen because its a huge step away from the direction they are taking for 1.8 but I just think its the most logical way to give racial and suit bonuses in the game. It doesn't make sense to give a bonus to "Light Hybrid Blaster Weapons" for example since the Opposing race could have a weapon that falls into that category as well.
I like this idea a lot. Maybe an enemy penalty of - 5%, an alliance bonus of +5% and a race bonus of +10%
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
448
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Posted - 2014.02.05 03:35:00 -
[131] - Quote
I say we start a chant, something along the lines of MORE SPEED FOR MINMITARS! WE WANT FAIRNESS! BETTER FITTINGS FOR MINMITAR! WE WANT FAIRNESS!
Kills- Archduke Ferdinand
Balance!
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bogeyman m
Learning Coalition College
58
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Posted - 2014.02.05 03:45:00 -
[132] - Quote
D legendary hero wrote:bogeyman m wrote:D legendary hero wrote:KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE. Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields. So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr got it? ^This^ (Which confuses me as to how an ARMOUR repair tool is Minmatar technology.) well minmatar are the greasy mechanics of the game. Their assault suits are literally stripted down engineer suits. minmatar are simply good at shield restoration and armor repair. Which is good for their allies the galente who are great at using vehicles and depleting shields..
Well, I get it... And I don't. I fully understand the Matari's engineering/scavanging background. What I don't get is why they didn't come up with something that repaired/restored shields - either instead of or in addition to armour repair.
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Boot Booter
Omega Elite Mercs INC.
245
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Posted - 2014.02.05 04:43:00 -
[133] - Quote
Uhh I stopped reading a few pages ago but I'd like to share my min assault fit with you guys. I've been running min assault since it came out and I've learned a few things.
Rule 1. You must have a complex profile dampener on. Without it your whole speed /gank tactic is trash. At least in the current active scanner world.
Rule 2. Damage modifiers are a bit over rated. They are expensive (CPU wise) and a luxury a min assault can't afford without being seriously eHP gimped (unless you put CPU enhancer in other low)
Rule 3. Don't put CPU enhancer in other low! Lol you need it for some armor enhancing module; repper, plate, or my current favorite the reactive plates (they are a bit UP but give you that extra little bit of rep and armor for that remaining low slot).
Rule 4. Shield tank as much as possible. Kinda obvious at this point.
OK I'll stop with the rules..
Remotes and SMG are your best friends. You want all your weapons to deal extra to armor so that you can slay quickly and GTFO. If you see a heavy shield tank don't engage head on (or bring a flux) . Oh and melee things are cheap to fit and are quite useful if you can sneak up on people.
The min assault is underpowered but I seem to be getting along ok. Any buff would be welcome and restore some balance in the assault suits though. |
thomas mak
STRONG-ARMED BANDITS
30
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Posted - 2014.02.05 04:51:00 -
[134] - Quote
YOU IDIOT 1m/s CAN TOTALY CHANGE THE GAME, YOU CAN HOLD A KN TO KILL MEDIUM WITH MEDIUM
Real tanker dies with their tanks!
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D legendary hero
Ultramarine Corp
1459
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Posted - 2014.02.05 14:20:00 -
[135] - Quote
Boot Booter wrote:Uhh I stopped reading a few pages ago but I'd like to share my min assault fit with you guys. I've been running min assault since it came out and I've learned a few things.
Rule 1. You must have a complex profile dampener on. Without it your whole speed /gank tactic is trash. At least in the current active scanner world.
Rule 2. Damage modifiers are a bit over rated. They are expensive (CPU wise) and a luxury a min assault can't afford without being seriously eHP gimped (unless you put CPU enhancer in other low)
Rule 3. Don't put CPU enhancer in other low! Lol you need it for some armor enhancing module; repper, plate, or my current favorite the reactive plates (they are a bit UP but give you that extra little bit of rep and armor for that remaining low slot).
Rule 4. Shield tank as much as possible. Kinda obvious at this point.
OK I'll stop with the rules..
Remotes and SMG are your best friends. You want all your weapons to deal extra to armor so that you can slay quickly and GTFO. If you see a heavy shield tank don't engage head on (or bring a flux) . Oh and melee things are cheap to fit and are quite useful if you can sneak up on people.
The min assault is underpowered but I seem to be getting along ok. Any buff would be welcome and restore some balance in the assault suits though.
great stuff. With the recommended buffs I suggested though, alot of what your doing would be obsolete, well not exactly rule. 4 would stay the same. the other 3 rules would become auxiliary recommendations because the suit would be balanced.
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D legendary hero
Ultramarine Corp
1459
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Posted - 2014.02.05 14:21:00 -
[136] - Quote
thomas mak wrote:YOU IDIOT 1m/s CAN TOTALY CHANGE THE GAME, YOU CAN HOLD A KN TO KILL MEDIUM WITH MEDIUM
1m/s run speed means nothing to a sniper, RR, AR, CR, or Scr.
perhaps to MD but with the AOE its not important.
and remember, AA > 1m/s. so STFU.
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Sinboto Simmons
SVER True Blood Public Disorder.
4373
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Posted - 2014.02.05 14:26:00 -
[137] - Quote
Kincats also cost massive PG loads, something I've not in spades.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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D legendary hero
Ultramarine Corp
1460
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Posted - 2014.02.05 14:33:00 -
[138] - Quote
Sinboto Simmons wrote:Kincats also cost massive PG loads, something I've not in spades.
either way 1 KC makes any suit faster than a minmatar without one and still have more EHP, the same firepower etc...
I mean equipement is PG expensive as well. trying to run any equipment as minmatar automatic halves your EHP potential, with already marginally movement speed, and lower ehp.
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xSir Campsalotx
G0DS AM0NG MEN
106
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Posted - 2014.02.05 16:15:00 -
[139] - Quote
Specifically on min heavies, because their resistances suck, they need something to make up for their low health what I was thinking is a possible bonus to HMG rof, cause honestly that min heavy is just not going to be able to compete with other heavies. |
D legendary hero
Ultramarine Corp
1462
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Posted - 2014.02.05 17:15:00 -
[140] - Quote
xSir Campsalotx wrote:Specifically on min heavies, because their resistances suck, they need something to make up for their low health what I was thinking is a possible bonus to HMG rof, cause honestly that min heavy is just not going to be able to compete with other heavies.
exactly. it has one of the slowest shield regens. sloest delays, lowest EHP, funs at 4.1 meters per second and slower if they are tanked. Its got more armor than shields, and has bad bonuses.... also it has no innate armor regen.
so, there is literally no advantage to the minmatar heavy.
minmatar sentinel and commando should have the highest shield recharge, second fastest shield delay, and an innate armor rep rate of 1 hp/s.
I mean seriously the caldari sentinel has 532 shields, wit 390 armor. a 1 second shield depletion delay and 30 hp/s shield recovery.
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D legendary hero
Ultramarine Corp
1472
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Posted - 2014.02.05 22:59:00 -
[141] - Quote
minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
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Disturbingly Bored
The Strontium Asylum
1546
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Posted - 2014.02.05 23:46:00 -
[142] - Quote
I heartily endorse this event or product. +1
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Monkey MAC
Lost Millennium
1841
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Posted - 2014.02.05 23:55:00 -
[143] - Quote
Ok. Based on Your new OP
1) Gallante are about to become the Armour Rep guys (apprantlich) 2) Assuming Medium Suits get an overhaul we should get 4H 4L (based on assumptions made from other suit stats) 3) Minmatar Skill bonus should to reps, while Amarr bonus should be to brick tanking 4) Minmatar Assault should have highest overall fitting potential to match slot layout.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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D legendary hero
Ultramarine Corp
1473
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Posted - 2014.02.06 03:09:00 -
[144] - Quote
Monkey MAC wrote:Ok. Based on Your new OP
1) Gallante are about to become the Armour Rep guys (apprantlich) 2) Assuming Medium Suits get an overhaul we should get 4H 4L (based on assumptions made from other suit stats) 3) Minmatar Skill bonus should to reps, while Amarr bonus should be to brick tanking 4) Minmatar Assault should have highest overall fitting potential to match slot layout.
hell yeah.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
456
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Posted - 2014.02.06 03:52:00 -
[145] - Quote
If shields get their fitting requirements reduced as well and become better overall, that would be a huge buff for minmitar as well
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1478
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Posted - 2014.02.06 14:47:00 -
[146] - Quote
Gavr1lo Pr1nc1p wrote:If shields get their fitting requirements reduced as well and become better overall, that would be a huge buff for minmitar as well
If minmatar had a bonus to shield fittings that would help them stack them better.
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D legendary hero
Ultramarine Corp
1491
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Posted - 2014.02.07 18:02:00 -
[147] - Quote
bump.
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D legendary hero
Ultramarine Corp
1509
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Posted - 2014.02.08 02:03:00 -
[148] - Quote
sign the petition
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4461
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Posted - 2014.02.08 02:09:00 -
[149] - Quote
D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s
DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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D legendary hero
Ultramarine Corp
1517
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Posted - 2014.02.08 05:15:00 -
[150] - Quote
KING CHECKMATE wrote:D legendary hero wrote:minmatar suit should have the folowing stats in this order.
minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps
minmatar medium frame (assault and logi) = shield recharge delay 2 seconds, sheild recharge 35hp/s. innate armor rep. 2hp/s
minmatar heavy frame = shield recharge delay 2.5 seconds, shield recharge 45 hp/s. innate armor rep 2hp/s DUde, if SOMEONE HERE deserves NATURAL REPAIR in their suits , Are the AMARR, NOT the minmatar ok?
Amarr deserve nothing but the HIGHEST EHP. amar need more amor than galente. Amarr are the armor tankers in eve. galente are the amor rep ppl, caldari have the most shields, and minmatar recover armor and shields the best and move the fastest, at the cost of lower shields and armor.
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